Results 1 to 2 of 2

Thread: Vistra - Corrupted Entities

  1. #1
    The Lurker <span style='color: #FFFFFF'><span class='glow_008080'>swaswj</span></span>'s Avatar
    Join Date
    Jul 2014
    Posts
    783
    Bounty
    0
    Exa
    38,750

    Vistra - Corrupted Entities

    Vistra - Corrupted Entities


    The land of Araevis is a diversely-populated one, hosting all manner of creatures both sentient and otherwise, benevolent and malevolent. Yet in the wake of the Cataclysm, all was thrown into chaos. Creatures once thought harmless grew feral and wild to survive. Creatures that once guided and aided travellers now deceive them and lead them to death. In efforts to better prepare the various factions which govern and survive in such a hostile world, the Venatium has sought to register and document the specifics of as many of these creatures as possible.



    Vistra are creatures that go beyond unnatural in nature. They defy conventional logic, twisting life that already exists and creating an anomaly. True to this, their intelligence and complexity are impossible to discern in a broad spectrum. Even so, three such classes exist of Vistra: the Corrupt, beings once falling under the previous three banners which were twisted by the Cataclysm into something sinister and terrifying; the Constructed, beings once of the earth itself which were coalesced and given sapience for no seeming reason such as golems or elementals; and the Degenerated, ancient beings of a wholly unique nature, whose designs don't match any existing life on Araevis.

    It is thought that there are no entities which are wholly incorruptible, and so any entity is capable of falling and becoming a Vistra.

  2. #2
    The Lurker <span style='color: #FFFFFF'><span class='glow_008080'>swaswj</span></span>'s Avatar
    Join Date
    Jul 2014
    Posts
    783
    Bounty
    0
    Exa
    38,750
    Anima Legulus (--)
    Location Unknown


    After the calamity that fell Araevis, the legends tell of a demon which fell to the hands of a strong vistra. It lost its mind and became a ravenous being constantly looking to sate the gnawing hunger it felt. The few accounts that exist, exist only as hurriedly scribbled regrets from cults of necromancers, conjurers, and others of their disgusting ilk who sought to control the anima legulus and instead released a temporary but devastating abomination.

    The accounts found speak of a creature twenty feet in height, with empty white eyes and the smoke of Hell rising from the sides of its head and back. It carries a club where it holds captive the souls of the fallen it slays while devouring their flesh.




    Aseroe (s)
    Boreas


    Death and decay are natural parts of the cycle, however in Araevis the major stewards of recycling dead organic matter to be taken up once more are rather unique. The aseroe itself is a massive fungal body usually centered deep underground. The size of this body can reach upwards of a thousand meters in radius and with runners extending miles in every direction. This body is a detritivore thriving on dead decaying matter. However rather than absorb the nutrients through the soil, the Aseroe has evolved a rather unique feeding strategy.

    The fungi’s fruiting bodies have long since stopped producing spores, reproduction by the massive fungus is largely a matter of expansion and subsequent break up of an aseroe runner. Instead, the fruiting bodies display some primitive level of intelligence. Often seen lumbering back and forth on an endless hunt to obtain and bring back carcasses for breakdown by the central body. These fruiting buds can vary wildly in size due to natural food availability as well as general health of the Aseroe which spawned them. Usually however, they range from between 2-5 feet in height though especially fertile grounds have caused even larger fruiting bodies to be spawned.

    Most of the fruiting bodies, what many people mean when they talk of aseroes, are composed of a fibrous stalk. This is densely packed and nutrient rich. Central on this stalk is a primitive face, composed of only basic eyes and a mouth used primarily to store dead matter for transport back to the central fungus. Stumpy arms and legs provide the aseroe with limited mobility. The stalks of the fruiting bodies are capped with wildly vibrant cap whose color depends on the body which spawned them. It should be noted while the beasts are normally docile and extremely nutritious, the dense fibers which compose them lead to a weight of between 1-4 tonnes depending on actual size of the fruiting body. They will respond aggressively and use their size to attempt to crush individuals who assault or otherwise impede them from collecting food.

    Although considered a low class of vistra, there is little risk of becoming corrupted when encountering and hunting these beings. Only remarkable individuals among their kind possess a pravum of sufficient strength to seek new hosts.





    Cinistre (ae)
    Secare


    Cinistrae, commonly known as Cinders, are creatures that were first spotted near the base of the Secare volcano. They are vaguely Laicarian in their shape in the sense that they all possess two arms and legs, but the similarities stop there. In place of skin, they have an outer layer composed entirely of rocky, obsidian-like material. They are found in varying shades of ash and obsidian. Its head is more horizontal than vertical, with the face jutting outward from a protruding section of rock.

    If one ever gets the chance to see it open its rocky jaws, they would see a hellish orange maw awaiting them. The entirety of their insides is composed entirely of molten slag with small bits of unmelted rock and metal churning around. The intense temperature of this internal brew causes their very breathing to release waves of heat.

    When threatened, Cinders will use their rocky bodies to bludgeon their opponents to death, or spew the churning magma within as a show of force. To supplement this molten ammunition, Cinistrae consume any suitable mineral deposit they can find. Primitive medicinal behaviours have been observed, several creatures noted to use existing rock to patch wounds or replace missing mass.

    Although considered a low class of vistra, there is little risk of becoming corrupted when encountering and hunting these beings. Only remarkable individuals among their kind possess a pravum of sufficient strength to seek new hosts.




    Nani Crystallum
    North-eastern Secare, Cave-dwelling


    Bodies almost entirely comprised of a rough mineral stronger than stone, Firmatae Magus stand at varying heights of two to four feet. They have horns encased in the material of their body standing on top of their heads, coming out of the sides of their scalp. They have developed molten red eyes since the cataclysm, a mutation in their body leaving them with impaired sight. They possess two sets of arms and legs, with sharpened toes and fingers. Their mouths are lined with rows of sharp teeth for them to bite into prey with. Long ears exit from underneath the horns, the primary sense of the race being hearing.

    The age of one Firmatae Magus can be told by how long the stalactites jutting from it's chin have grown, elder's growing to about a six inches in length. The cane-like staves they carry have large luminescent crystals embedded in the tops, the only kind of light that seemingly doesn't affect the race.

    They surround themselves with minerals, causing the materials to blend with their anatomy, strengthening their skin, creating protective armor over the creature's skin around it's legs, arms, and head. The main weakness of the creatures are the weak and under-protected stomachs, often exposed between cracks and shattered rocks, a red flesh waits underneath it's rock coat. The beasts weigh roughly thee hundred pounds each.

    The race itself is one that is neutral, although are not afraid to engage in combat when another being enters their territories, often using their horns in combat to impale the enemy, often ending with the horns fractured or broken, yet the trespasser disposed of. Despite how territorial they are, they have adapted to speak Common tongues, their own language involving series of guttural clicks in rapid succession. The separate tribes typically have one leader, usually the eldest or most powerful of the group, one which is wise yet strong enough to defend the others. The race has a strange aversion to sunlight, perhaps from being underground for so long their senses are developed to darkness, any light weakening them.

    Although considered a low class of vistra, there is little risk of becoming corrupted when encountering and hunting these beings. Only remarkable individuals among their kind possess a pravum of sufficient strength to seek new hosts.




    Primus (--)
    Paludis
    Constructed Vistra



    In the untamed wilds of Paludis the very land itself resists colonization. Scholars postulate that the ground of Paludis is incredibly saturated with visae, so much so that it seems to have developed a rudimentary defense system to protect itself from trespassers. The primus are the living wood and rock of the land risen to its defense. The creatures do not hunger nor tire.

    The sole motivation that drives the beasts forward seems to be expelling invaders off of a certain territory. Where this land is seems to be randomly placed. Untold acres seem unguarded then suddenly an army will arise to take up the defense when someone moves an inch forward.

    These sentries seem to continue coming until the foreigners are driven back behind some unseen boundary. After this point the beasts will return to their inert forms, whether that be back to trees or piles of rock.

    There hasn’t been advanced studies on the creatures, as most settlers tend to just let the beasts have what they want. However, from skirmishes with the creations, the beasts apparently do not feel pain. They seem solely bred for defending territory and will continue forward even when missing limbs. Severing a primus’ head from its shoulders seems to instantly render the creation inert. However, soon after this a new activated primus will arise.

    Although considered a low class of vistra, there is little risk of becoming corrupted when encountering and hunting these beings. Only remarkable individuals among their kind possess a pravum of sufficient strength to seek new hosts.




    Trafsmadontos
    Denuntiares Mountains, Prendere


    Trafsmadontos Theropoda, its name in the common tongue meaning "shattered fang", is a beast of particular interest to scholars and naturalists researching the mechanism by which extant creatures are 'corrupted' by vistra. Originating from a clade of large reptilian carnivores formerly endemic to the Prendere region, something in the beast's physiology made them particularly susceptible to infestation by vistra; even 'uncorrupted' individuals of their progenitor species Carcharodotos (which survives in isolated populations) can be readily infected as a result of exposure to vistra in as little as a few hours. While unfortunate for the creature itself, Trafsmadontos has proven invaluable in the study of vistra corruption, as scientists can readily infect and examine the progression of the transformation in otherwise healthy Carcharodontos.

    Trafsmodontos on its own merits displays many of the same traits that lead its progenitor species to their apex predator status, along with a number of 'mutations' as a result of its exposure to vistra. With an adult male standing at roughly thirty feet, these massive reptilian creatures sport gargantuan, muscular jaws and elongated snouts lined with numerous rows of teeth. Thick, mottled grey hide covers most of their bodies save for their underbellies, and older individuals typically display a number of sharp scutes or armor plates along their vertebral ridges. Bipedal, the creatures are held aloft by a pair of muscular hindlimbs; their arms are mostly vestigial, having atrophied from disuse.

    In the early stages of corruption, they exhibit a number of bizarre traits and mutations. Glowing veins of visae can be seen beneath their scales, as well as their eyes. They have been noted as having extreme regenerative abilities when compared to their uncorrupted counterparts, and often display an increase in strength and aggressiveness. Peculiarly, they seem to exhibit bouts of rampant, seemingly unguided physical growth; leading to bulbous sections of flesh, extra rows of teeth or redundant limbs. Individuals in advanced stages of corruption are rarely seen in the wild. Once the vistra in their systems reaches a 'critical mass', they begin to display strangely reclusive behavior, often attempting to burrow into the ground or cover themselves in some way. While it has been theorized that this may represent the next 'stage' in corruption and evolution by vistra, none have been kept alive in captivity long enough to study this phenomena in any great detail.




    Vacuunus
    Degenerated Vistra
    Location Unknown


    Vacuunus Turpificatus is a creature unique even amongst its Vistra brethren, for its apparent willingness and drive to interact with the extant races of Araevis. In stark contrast to most other Vista, the Vacuunus does not appear to be outwardly hostile, and in fact, is quite affable and polite according to those who've encountered it; appearing to possess a level of cognizance unseen in others of its kind.

    This does not however, mean that the beast is innocuous. In truth, many would consider the Vacuunus to be one of the more insidious of the degenerated Vistra. Attempts to locate and track the creature have all proven fruitless; it seems to exist in a realm outside the corporeal, which makes studying in any great detail impossible.

    What we do know about the Vaccunus has been dredged from the memories of those it has taken. For reasons unknown, the creature periodically ventures into this realm from whatever peculiar dimension it occupies, apparently in search of information regarding the races of Araevis; abducting individuals for questioning. It does not appear to be bound to any one location, nor does it have any particular criteria for selecting these subjects. What is certain however, is that it is studying us. Those who have been returned typically exhibit psychosis, their bodies showing evidence of surgical intrusions of varying severity. The more lucid of these 'abductees' have been able to provide us with some level of information regarding the Vaccunus and perhaps, shine a light on its motives.

    Based on reports, the creature appears to be interested in the current apex races of Araevis; typically posing bizarre questions to those it has taken regarding the social or political factions of our realm. More recently however, its line of inquiry has become more focused on Terminus; coinciding with a sharp rise in reports of missing persons in the rural areas surrounding the city.

    Strangely, while the circumstances of most abductions seem similar, they all appear to contradict one another regarding the creature's appearance. Some paint it as a lumbering, fur-coated beast with long arms and hooked claws, others a stout, hairless individual with sallow, grey skin and bulbous eyes. The most common report however, depicts it as appearing mechanical in nature; an oblong metallic construct vaguely triangular in shape, composed of shifting metal scales, limbless and featureless save for a large mechanical 'head' that emerges from the front of its 'body'.

    To those who have encountered it and been returned mostly unscathed, the experience changes them. Even the mention of the creature pushes them into fits of hysterics; often claiming that "it can see them when they think about it", regarding the creature with fear and reverence, calling it "the god of in-between places."




    Vascularius (ii)
    Secare, Boreas


    Though distinctly different than the Demvir, the Vascularius appear to share a similar mechanical nature. However, upon closer inspection they are organic creatures regardless of their mannerisms. What initially appears to be armor is instead revealed to be a chitinous exterior, hardened to rival even the sturdiest steel.

    Vascularius are often solitary creatures, at most appearing with a single mate. The voice of Vascularius takes one of two tones. A mezzo-soprano female and a tenor male. They easily tower at above eight feet tall, their booming voice adding quite a grandiose effect.

    They mainly are peaceful vistra and are considered highly intelligent. They often speak in question or in verse, judging those they come in contact with. Hunters are advised to avoid these creatures. While they are not outright aggressive, if one replies to their questions in a manner that the Vascularius find insufficient, they will ‘judge’ the hunter, attempting to execute them to purge the land of undesirables. Oddly enough, as they purge more hunters, they seem to become more organic.

    Although considered a low class of vistra, there is little risk of becoming corrupted when encountering and hunting these beings. Only remarkable individuals among their kind possess a pravum of sufficient strength to seek new hosts.




    Vicatim (ae)
    Boreas, Global


    Bearing a passing resemblance to the Enlil people, the Vicatimae are enigmatic and elusive in nature. Chitinous plates have grown to cover their facial areas entirely, spiralling back and arching down their spines, as though their vertebrae have grown entirely out of the flesh.

    Height varies wildly between four and seven feet, as the Vicatimae balance on a pair of keratin stalks sharpened to razor points. Their forelimbs are similarly capped in the hardened material, curved claws used for gripping sheer cliff and for eviscerating prey. Strangely, though they hold no inherent value in it, a Vicatim can often be found dressed in clothing, often shredded and torn to denote excessive wear.

    Vicatimae are pack hunters, often found in groups of seven to twelve and are primarily insectivores. They are dangerously territorial, and seem to possess a redundant nervous system capable of enabling combat even after sustaining incredible wounds. Reproduction has never been documented in the Vicatimae, but with every passing year, a few more seem to join each pack.

    Although considered a low class of vistra, there is little risk of becoming corrupted when encountering and hunting these beings. Only remarkable individuals among their kind possess a pravum of sufficient strength to seek new hosts.





    Werau (--)
    Paludis


    The Werau are a race of highly intelligent insects native to the warm tropical jungles of Paludis. Mature Weau stand six feet tall supported by four legs attached to of their abdomen. The creatures sport a highly venomous four foot stinger and show no qualms with using the weapon. The Werau’s eight foot wingspan is more than enough to keep the creature aloft and it possesses far more nimbleness weaving between trees than one might think. While Werau are generally carrion feeders, the beasts sport a pair of gripping claws generating from their thorax used to grab and hold down their prey for mating purposes.

    Werau reproduce asexually, and their young have a year-long larval period. Rather than taking care of their offspring, Werau young are parasitic. An adult will find a suitable host, generally an isolated creature though Werau seem to prefer larger creatures. Infected hosts very rarely are aware that they have been implanted as the Werau typically move so fast the the creatures simply think they had fallen over a root and been knocked unconscious for a moment.

    The larva then dwell within the host for nine months rather uneventfully aside from increased incidence of nausea. After this time, the victim’s condition begins to dramatically decline. The individual begins to experience memory loss starting with long term memory before steadily being unable to remember even basic functions. This deterioration occurs over the course of three months before the victim ultimately dies.

    This does not end the cycle of terror, after the victim dies the Werau begins its pupal state. during this it uses complex chemical gradients to allow use of the dead body it now resides in. This fact has given rise to the more colloquial term of “corpse riders” for the beasts. After about a month in the pupal state the mature Werau, usually only half the size of a full-fledged adult, tears apart the flesh it was residing in to begin its life.

    Although considered a low class of vistra, there is little risk of becoming corrupted when encountering and hunting these beings. Only remarkable individuals among their kind possess a pravum of sufficient strength to seek new hosts.



Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •