{"id":1350,"date":"2026-04-24T18:48:24","date_gmt":"2026-04-24T22:48:24","guid":{"rendered":"https:\/\/www.postterminus.com\/xf\/blog\/?p=1350"},"modified":"2026-04-24T18:48:24","modified_gmt":"2026-04-24T22:48:24","slug":"meridian-157","status":"publish","type":"post","link":"https:\/\/www.postterminus.com\/xf\/blog\/2026\/04\/24\/meridian-157\/","title":{"rendered":"Meridian 157"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Meridian 157 is a game broken up into four parts. The first (shorter) part is available for free so you can try it out and see if you like the style. The game is a point-and-click puzzle game with heavy emphasis on the puzzles. You are exploring a strange abandoned facility chock full of intrigue. It is located on a small island just off the coast of Alaska. What is going on there? It&#8217;s up to you to discover.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Find it on <a href=\"https:\/\/store.steampowered.com\/app\/1458900\/Meridian_157_Prologue\/\">Steam<\/a>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian0.png\" alt=\"\" class=\"wp-image-1344\" srcset=\"https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian0.png 960w, https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian0-300x169.png 300w, https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian0-768x432.png 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><figcaption class=\"wp-element-caption\">Try before you buy!<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In Meridian 157, you are David Zander, a forensic meteorologist that goes to investigate a strange anomaly on a strange island. There, you get drawn into a facility of the mysterious FLARE project. The deeper you go, the more strange things you discover. And the more strange puzzles you need to solve as well.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian6.png\" alt=\"\" class=\"wp-image-1349\" srcset=\"https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian6.png 960w, https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian6-300x169.png 300w, https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian6-768x432.png 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><figcaption class=\"wp-element-caption\">There is something missing.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The puzzle design here is extremely game-y. Don&#8217;t try to reason it out in terms of real world logic. You got to use game logic. Why is one door locked with a key, another with a code that you randomly find on a lampshade, and another with information you find in the kitchen? Who knows. The game certainly makes no attempt to explain the design of the facility. It&#8217;s like someone is trying to access the morphogenetic field over there. (This is a joke referencing another game.)<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian1.png\" alt=\"\" class=\"wp-image-1345\" srcset=\"https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian1.png 960w, https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian1-300x169.png 300w, https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian1-768x432.png 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><figcaption class=\"wp-element-caption\">Good thing the lights work.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I enjoy that kind of style, though. A lot of games work hard to make their puzzles a logical part of the world. This game does no such thing, so they can have fun with it. The game has a variety of puzzles to solve. Some are based on using the right inventory objects, others are about finding information. To help you out, you have a camera to take pictures of anything you might want to remember for later.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian2.png\" alt=\"\" class=\"wp-image-1346\" srcset=\"https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian2.png 960w, https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian2-300x169.png 300w, https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian2-768x432.png 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><figcaption class=\"wp-element-caption\">This is all puzzle related.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The game doesn&#8217;t have a way to highlight interactable locations on the screen, but overall, it is clear what is and isn&#8217;t something important. There isn&#8217;t too much need to go hunting for stuff as long as you&#8217;re kind of observant. The game does have a pretty good hint system for if you get stuck as well. I used it a few times on some of the tougher puzzles. Sometimes, it can be a challenge knowing if something is a puzzle you can figure out immediately or something you need further information to solve, but it is mostly clear.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The atmosphere of the game is faintly spooky and unsettling. You are on a completely abandoned island full of old structures and facilities. Some kind of disaster happened that caused everyone to evacuate, or did they? It is a good setting for all sorts of challenges.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian3.png\" alt=\"\" class=\"wp-image-1347\" srcset=\"https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian3.png 960w, https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian3-300x169.png 300w, https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian3-768x432.png 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><figcaption class=\"wp-element-caption\">An ordinary lock to a locker.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The playtime of each chapter may be short, but that&#8217;s because the game has only about 4 minute total of cutscene and animations. There are also no animations when getting things or going from screen to screen. Everything is a quick fade in and out. The presentation may be simple, but the locations are detailed and interesting to look at.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There are some amateur-ish things to the game, though. For instance, the time where I needed to input something, the game was just using the operating system default input box. And whenever a pop-up message is needed, it also happens to be the operating system default. Overall, though, the atmosphere and tone remain strong.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian5.png\" alt=\"\" class=\"wp-image-1348\" srcset=\"https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian5.png 960w, https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian5-300x169.png 300w, https:\/\/www.postterminus.com\/xf\/blog\/wp-content\/uploads\/2026\/04\/Meridian5-768x432.png 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><figcaption class=\"wp-element-caption\">Taking photos of a photo.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">If you want some solid puzzling, pointing, and clicking, Meridian 157 has it. Find it on <a href=\"https:\/\/store.steampowered.com\/app\/1458900\/Meridian_157_Prologue\/\">Steam<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Meridian 157 is a game broken up into four parts. The first (shorter) part is available for free so you can try it out and see if you like the style. The game is a point-and-click puzzle game with heavy emphasis on the puzzles. You are exploring a strange abandoned facility chock full of intrigue. [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,5],"tags":[25,30],"class_list":["post-1350","post","type-post","status-publish","format-standard","hentry","category-vgreviews","category-videogames","tag-point-and-click","tag-puzzle"],"_links":{"self":[{"href":"https:\/\/www.postterminus.com\/xf\/blog\/wp-json\/wp\/v2\/posts\/1350","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.postterminus.com\/xf\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.postterminus.com\/xf\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.postterminus.com\/xf\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.postterminus.com\/xf\/blog\/wp-json\/wp\/v2\/comments?post=1350"}],"version-history":[{"count":1,"href":"https:\/\/www.postterminus.com\/xf\/blog\/wp-json\/wp\/v2\/posts\/1350\/revisions"}],"predecessor-version":[{"id":1351,"href":"https:\/\/www.postterminus.com\/xf\/blog\/wp-json\/wp\/v2\/posts\/1350\/revisions\/1351"}],"wp:attachment":[{"href":"https:\/\/www.postterminus.com\/xf\/blog\/wp-json\/wp\/v2\/media?parent=1350"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.postterminus.com\/xf\/blog\/wp-json\/wp\/v2\/categories?post=1350"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.postterminus.com\/xf\/blog\/wp-json\/wp\/v2\/tags?post=1350"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}