| Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
| Solemdies | Lunaedies | Belladies | Mercadies | Colodies | Fraterdies | Silendies |
| March | Ortus |
| April | Aprilis |
| May | Maius |
| June | Sol |
| July | Juventas |
| August | Alacritas |
| September | Sobrius |
| October | Occiduus |
| November | Vesper |
| December | Umbra |
| January | Arctos |
| February | Somnus |
So will we have times where in Canon it's a particular date? I know for the most part in writing it would probably make sense to just make it whatever day of the week you want, but for larger events and deciding when things happened in PT's history will the dates be decided by the GMs? Will they be announced? Will the writers all chip in? Or will it just mirror OOG dates and times (not counting the different years)? It's a nit-picky question, but I was curiousSo, the calendar!
Since Araevis follows a similar orbit around the sun (Caesar), the year is a similar length: 365 days.
Since the moon (Aestus) has a similar orbit around Araevis, the length of a week is the same: 7 days.
Sunday
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Solemdies
Lunaedies
Belladies
Mercadies
Colodies
Fraterdies
Silendies
Since the weeks are of a similar length, so too will months be. 4 weeks (or roughly one full lunar cycle). The 'New Year' will be in March, in the beginning of Spring, rather than in December, on the winter solstice.
March
Ortus
April
Aprilis
May
Maius
June
Sol
July
Juventas
August
Alacritas
September
Sobrius
October
Occiduus
November
Vesper
December
Umbra
January
Arctos
February
Somnus
The current year is 500 P.T. or 500 post terminus. They begin counting following the Calamity.
Years prior to the Calamity are referred to in one of two formats. The Calamity occurred on Umbra 1st, 3238 A.V. (3238 anni viskar) or Umbra 1st, 1 P.C. (1 prius cladem).
AV is the era that people counted years by prior to the Calamity. It lasted for 3238 years. The years are counted positively.
PC counts negative, similar to BC or BCE. 1 year before the disaster, 2 years before the disaster, and so forth.
Both are considered acceptable by current scholars, and which one is used is largely dependent on context.
So will we have times where in Canon it's a particular date? I know for the most part in writing it would probably make sense to just make it whatever day of the week you want, but for larger events and deciding when things happened in PT's history will the dates be decided by the GMs? Will they be announced? Will the writers all chip in? Or will it just mirror OOG dates and times (not counting the different years)? It's a nit-picky question, but I was curious
I actually did this for mostly-entirely selfish reasons (I wanted to know what sorta climate and weather and WINTERS, SPECIFICALLY, Prenditus-chan would have), but Will said I should slap this baby here, so HERE WE GO:
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Behold, a helpful map of Araevis's (Araevis' is gross, and you're gross if you use it)climate regions! Including the equator!
Really I just took an image of Earth's map + climate zones and the labeled map of Araevis and gave Araevis the exact same zones but heyyyy.
So now you know! (and apparently Prenditus is a subtropical area RIIIGHT on the verge of being in the tropics)
Maybe sometime I'll do other things! If someone brings it up! And I know how! And I'm not feeling lazy!
EDIT:
ew why is it so small on here. ew what is that. ew. HERE'S THE LINK to what should be the full-sized image. (Not that much bigger but still. ew.)
Adamas Cor, The Brilliant Heart -West of the Walled City, Excelsa, lay a chain of islands of little attention. They carry no amazing creatures, nor do they trumpet any champions or proud achievements in the ways of magic or science. They are in a word: simple. Yet here, in these quiet islands, is the site of a major mystery to Araevis.
Sailors speak of a jagged tower made of glass that pierces the sky like a spear, and how any who wander in search of it never return. Many a swashbuckler, or honest skipper, have lost men to the sight of this tower. They claim that it glows with all the warmth of the sun, and promises of redemption beyond the word mortal kin know. Still, not all are incited by this construct and so the story spreads. Which island it makes its home has changed with each telling, but always west of Excelsa. Because of stories of men disappearing, Excelsa has made it an option for the condemned. Either face life locked away in the bottom of their Holes, poison, or exile to Admas Cor. It is less than surprising to know that most criminals choose Adamas Cor over the other options, and even less surprising to never hear about those men again.
Still, one man, a man long since thought mad and now dead, recounted his own escape from the horrors of Adamas Cor - a truly hellish prison for all who have sinned. A place that was more alive than what the Vis should have allowed. He told of nightmares he fled from, and the twisting paths the crystalline interior seemed to make with its walls and ceiling like that of a polished mirror. He babbled about killing himself, and about killing others, all for the sake of redemption. But before he could so much as describe the monsters that dwelled within Adamas Cor, the mad man lay dead.
So Adamas Cor gained a new name alongside it from these fanciful tales of a mad man: The Diamond Prison. A place for sinners, criminals, and the foolhardy alike. A place to plunder, live out in exile, or pilgrimage.
So, to kind of play in on the thing Finny wrote' up for the magic schools, I've been doing some thinking on rituals for necromancy (not sure if this should be thusly placed here or submitted in the submission area, but alas).
One of the things I'm currently writing about in my personal plot with Rosa learning more and more about necromancy is the necessity for a necromancer to have a 'sign'.
This sign is essentially where they draw their necromantic powers from and need to be placed upon the deceased body to create a link between 'master' and 'ghoul'.
The more significant the sign is to the owner, the easier it is to control the ghoul and the more powerful your hold will be.
(for instance: Rosa has two small, unusable wings on her back that kind of came with her enlil heritage. One has grown nicely, the other was broken by her mother's sister on birth. This is a feeling that has been burned into Rosa's mind and as such her sign is a three-stroke to one wing on the right side, and a single, erratic wrist-flicked stroke to the left to signify a broken wing. Because of her relation to the sign, it's a curse that's been brought upon her by her aunt, it's a more powerful sign than if someone were to say: "hey, I like this little dot, looks pretty cool" and use that as a sign.)
Further additions to necromancy:
For Vahlmore necromancers (necromancers that hail from the city of Valmoor) it is considered a taboo to resurrect the buried dead. I'd like this to be a universal taboo if possible as I feel it adds a layer of respect for the dead to necromancers that I think they would have. Necromancers are seen as evil beings, and they generally are, but they are not without their standards and they do have some honours themselves.
The only way it is okay for a necromancer to desecrate a deceased's final resting place is if the family of said person gives the okay (basically, the family gives the necromancer their blessing: irony much?). Of course, if said resting place is your own family's grave, then you can just bless yourself.
Another thing I thought up was that resurrecting a body is easy, but to preserve it and not let it decay anymore is more difficult - gee, really, rob?
The idea here is that, a body cannot be resurrected if there's still a soul attached to it, and a body will not start to decay until the soul is completely free from the body and no traces are left. Only then can a necromancer perform necromancy.
Problem is: a body will still decay if it has no soul, because the soul keeps it from rotting.
So, in order to preserve the dead, you need to attach a piece of your soul - create a link -, some of your essence to the corpse. This is usually done through the sign of a necromancer because it is the easiest way, but there are different, more taboo ways.
As such, by taking a piece of your soul and attaching it to the body of the deceased you keep it from decaying and put it under your command more completely and fully.
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Will update with more ideas when I get them.
Edit: a small note, even if this does not get to be considered universal canon, this will still be the way necromancers of Valmoor operate.
All right, fair enough. I've actually been working on a codex entry for Valmoor (Vahlmore in their ancient tongue) but haven't been satisfied with it too much yet to feel safe with posting it here.
I'll try to whip something up for review in a bit, though, even if it isn't completely finished yet.
----
Valmoor (Vahlmore),
City of Blight
If prosperity is what drives, we shun all that comes before. Through serenity, one, and with severity we come. We are the bringers of fate, harbingers of our own demise. For that is our own true fate: to unite, prosper, and lose all that came before as we kindle in the blight.
So as we stand on the precipice of our crossroads, united amongst the living dead, we hail for all that is holy, and wail for all of our dread. Though beaconing a virtue its own, we shun it, not for our selfish rights, but our continued existence undone.
And as we sail into the blind abyss, doth we not dream upon the stars? For our men, our women and children alike?
Because if not for the age of man, what doth we fight for? - Balthasar the Mad, King Regent of Vahlmore.
Founded in 1703 A.V. by a royal scholar known as Balthasar, Valmoor - coined as Vahlmore then - was a town turned city of oddities. It had a bit of everything, from purebloods, to half bloods and while machinery was not looked upon fondly, they did not mind its presence. What made Valmoor different from other cities back then was its unhealthy obsession with everything unliving.
From the recently deceased to the morbidly ancient, Valmoor had soon turned itself into a hub for all things necromancy. For every three children born, one or two would end up as necromancers of great import in later life. The city prospered under the rule of Balthasar, with riches and great, usually over the top architecture caressing the city’s every corner.
Valmoor was ruled by a just, iron hand and its people were largely content with the way things were run. With necromancy at their every whims, the city of Valmoor was a proud beacon of an era long forgotten. It is for this particular reason that Vahlmore Necromancers are, to this day, a different cut altogether with often strange and bizarre rules to bind their every moves.
It wasn’t until 2910 A.V. that things went sour for the city. After all, their king still had not perished. He should’ve died of old age at least a hundred years ago, but after all this time he was still in charge, still very much alive. His public appearance had dwindled during these two hundred and seven years, but his presence was still very much felt throughout.
When a select group of scholars from ‘outside’ went to see the king, and ask for an audience, on the 29th of Vesper 1703 A.V., they found themselves facing a king gone mad. In his search for eternal life, in his crusades for power, Balthasar had dabbled in necromancy unheard of, and it was on this day that Vahlmore would be lost to the outside world for eras to come.
Cursing the outside for its continued existence, the king cast a veil over the city and closed it for good. As the mist closed itself around the city, he showed himself to the public once more and forbade any to leave the city. He then turned to his family and told them that if ever they needed to leave the city they could return only by uttering the following sentence:
“Vahlmore, Ire aste cente, miare loque.”
---
Vahlmore Necromancy:
Non mortem timemus, sed cogitationem mortis
“We do not fear death, but the thought of death”
That which has once lived, shall eventually perish. This simple concept is one that holds many a person in its tight grasp for years on end. Death is the final rest, one’s final stop, and the mere thought of losing oneself through the end of a body is a constant reminder of how frail and limited the physical body really is.
---
Will update with more when inspiration kicks me in the shins.
I have questions re: the legal system, and it feels like here would be the best place to ask.
How serious is law enforcement taken by the officials? How serious does a crime have to be before they will put any actual effort into catching someone? What is notably different from us as far as what they consider to be a crime?
Also, what kind of punishments are we looking at for minor crimes (petty larceny and the like) and how likely are you to get caught as a general rule?
I would just guess, but this seems like too big a detail to do that.
Okay so I'm sticking my figurative flag down by that river in the middle of Secare and naming it Ora Vitae, or Edge of Life.
My reasoning for this name is in the spoiler below if anyone is interested.
It sounds pretty awesome (in my head at least) in Latin and in English and for anybody going from the East, this would be one of the easier ways to get to Terminus by boat, so they'd be heading towards where all the fun stuff happens. They would on the cusp of adventure, with the place that is the cutting edge, the most updated, the big metropolis, and all that other jazz. So a cool name for a river that could play a part in characters journeying towards cool things.
Hey, Haven't been here in for ever but I have a question about the quality of life in Terminus. I mean my story is centering right now on the poverty side of the 'gleaming' city. I've set up a little orphanage in my story and I'm emphasizing racial discrimination in the city but I kinda wanted to see how much that would actually affect life there or in the other cities.
So wait, your saying that there is no real ghetto in this city That everyone and anyone saving a few minor minorities are accepted by all? Sounds like a Utopia, and a difficult place to grow a character. Sorry if I sound rude, or if this post should have been put elsewhere. I'm trust trying to get a better understanding.
I don't know if this question already got addressed but is there any real police force in this city? I'm already aware of a more bounty hunter type of faction but I'm asking about generic cops and stuff.