Welcome to The World Tournament! This tournament is canon tournament, open to all races and factions. The prizes, the glory, the legends born from this tournament are all real. This tournament was created as an act of good faith between Soul Society and human world, a symbol of unity between the living and the dead, created as a chance for both worlds to momentarily put aside their differences and engage in sport. The tournament will take place all around the human world, in locations specially prepared by members of the Fifth and Ninth Divisions.
Also unlike previous tournaments, there are not going to be separate cups! Instead anyone may end up facing anyone else. Unseateds may fight Captains. Agents may fight Generals! However... there are plenty of ways even the odds...
Tournament Information:
Each fight is given two weeks to finish. If no victor has been determined by the end of the period, the victor will be ruled by me and the GMs. If a combatant stops writing, it is considered to be a forfeit. The following round fights can be started immediately when both combatants are finished with their previous fights. The bracket will be updated at the end of the two week rounds.
The damage taken in the tournament is real, as is the expenditure of items and thresholds. While a round is active, you cannot replenish abilities and items mid fight, even if a week has passed. Between rounds each person will regenerate 50% of their reiatsu and refill their thresholds. Shinigami may stabilize wounds with reiki and humans with Salve may stabilize and heal minor wounds.
Rules of good sportsmanship apply, which sums up to no unfair attacks/unnecessary arguing/godmodding ect.
Spectators can watch fights but they can't directly impact the fights. Though moral (and perhaps amoral) support is allowed!
Threads for the tournament should be labeled in a manner as follows:
[4th/9th] Week --: Round 1: Caleb Fletcher vs Yin Feng
Tournament Rules:The damage taken in the tournament is real, as is the expenditure of items and thresholds. While a round is active, you cannot replenish abilities and items mid fight, even if a week has passed. Between rounds each person will regenerate 50% of their reiatsu and refill their thresholds. Shinigami may stabilize wounds with reiki and humans with Salve may stabilize and heal minor wounds.
Rules of good sportsmanship apply, which sums up to no unfair attacks/unnecessary arguing/godmodding ect.
Spectators can watch fights but they can't directly impact the fights. Though moral (and perhaps amoral) support is allowed!
Threads for the tournament should be labeled in a manner as follows:
[4th/9th] Week --: Round 1: Caleb Fletcher vs Yin Feng
Unlike previous tournaments, this tournament will be run off a point system and a bracket. The bracket is set up to be a three game guarantee. This is to say every entrant will be guaranteed to fight in at least three rounds! At the end of the tournament, everyone’s points will be tallied, with the winners being granted several prizes.
200 Points - Completing the Fight (win or lose)
300 Points - Winning the Fight
200 Points - Underdog Bonus (at least 20% weaker than opponent, win or lose)
200 Points - Equalizer Bonus (volunteer for limiters to equalize strength. Both combatants are given the bonus)
The Equalizer Bonus is calculated as follows. The stronger person's reiatsu is equal to the weaker combatant's. The stronger person's total stats are equal to the weaker opponent's at the same proportions as normal. The Equalizer and Underdog bonuses are separate from the other handicaps.
Furthermore, each combatant will be randomized a mandatory handicap for the round. Combatants can choose to roll for a single additional handicap in order to get more points! The handicaps are as follows:
Rolls will be done on this site with the Lobby being HDTourney:
http://rolz.org/group#
1: [Ether] -100 - Restore 100% Reiatsu
2: [Addle] 100 - Base Technique Costs Doubled
3: [Disarm] 0 - Unable to use Unique Items
4: [Haste] 50 - All ability durations or persistent abilities reduced to one round
5: [Torment] 200 - Cannot use the same technique or ability in consecutive rounds
6: [Encumbrance] 50 - All Stat Thresholds reduced to 0.75x
7: [Lucky Seven] 7 - No Handicap
8: [Shield Break] 100 - Defences halved (barriers block only half of the cost in damage)
9: [Potion] -100 - Heal all wounds
10: [Mana Burn] 200 - No Reiatsu bonuses from Release
At the end of a fight both combatants should post their new point totals along with their final word count. Each combatant rolls for their own handicaps at the beginning of the fight on the honor system.
The roll order is as follows.
First decide, if possible, if the stronger combatant is going to equalize.
Then each person decides if they are going to elect to take 1 handicap or 2.
Next, each person rolls for their handicaps.
Finally, roll for your location.
Exhibition Matches:200 Points - Completing the Fight (win or lose)
300 Points - Winning the Fight
200 Points - Underdog Bonus (at least 20% weaker than opponent, win or lose)
200 Points - Equalizer Bonus (volunteer for limiters to equalize strength. Both combatants are given the bonus)
The Equalizer Bonus is calculated as follows. The stronger person's reiatsu is equal to the weaker combatant's. The stronger person's total stats are equal to the weaker opponent's at the same proportions as normal. The Equalizer and Underdog bonuses are separate from the other handicaps.
Furthermore, each combatant will be randomized a mandatory handicap for the round. Combatants can choose to roll for a single additional handicap in order to get more points! The handicaps are as follows:
Rolls will be done on this site with the Lobby being HDTourney:
http://rolz.org/group#
1: [Ether] -100 - Restore 100% Reiatsu
2: [Addle] 100 - Base Technique Costs Doubled
3: [Disarm] 0 - Unable to use Unique Items
4: [Haste] 50 - All ability durations or persistent abilities reduced to one round
5: [Torment] 200 - Cannot use the same technique or ability in consecutive rounds
6: [Encumbrance] 50 - All Stat Thresholds reduced to 0.75x
7: [Lucky Seven] 7 - No Handicap
8: [Shield Break] 100 - Defences halved (barriers block only half of the cost in damage)
9: [Potion] -100 - Heal all wounds
10: [Mana Burn] 200 - No Reiatsu bonuses from Release
At the end of a fight both combatants should post their new point totals along with their final word count. Each combatant rolls for their own handicaps at the beginning of the fight on the honor system.
The roll order is as follows.
First decide, if possible, if the stronger combatant is going to equalize.
Then each person decides if they are going to elect to take 1 handicap or 2.
Next, each person rolls for their handicaps.
Finally, roll for your location.
Like with the previous tournament, exhibition matches are open for people to partake in. At the beginning of an exhibition match, the combatants can choose to gamble some of their tournament points in a winner take all style!
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