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[SIZE=+1][[/SIZE] Φ[SIZE=+1] Shinigami Technique [/SIZE]Φ [SIZE=+1]][/SIZE] [ Φ General Φ ]
[ Gigaihyou ]
"Righteous Corpse Possession”
An important survival skill taught to all Shinigami, which entails the utilization, maintenance, and protocols concerning Gigai. This also includes the usage of all developed tools that accompany the use of a Gigai, such as the Gikongan.
[ Chikaihou Shinou ]
"Earthly Law Mastership"
Being dead is far different than living, as anyone in Soul Society can attest to, and one can sometimes bypass the physical laws of movement that one is normally accustomed to. True understanding as to what one can and cannot get away with is gained through experience.
This technique allows the user to condense reiatsu around their body or under their feet in the living world. This enables the user to slow their falls, extend their jumps, or even to stand in the open air. Shunpo cannot be used mid-air.
Requirements: 2,000 Reiatsu
[ Konsou ]
"Soul Burial”
One of the Shinigami's inherent skills. Konsou entails the liberation of a Plus soul by stamping the kashira of the Zanpakutou upon his/her/its forehead, whereby the said Plus soul will be safely transported to Soul Society.
[ Reiatsu Noukan ]
"Spiritual Pressure Perception”
The heightened ability of a Shinigami to sense Reiatsu. Its potency and maximum range grows as the user’s Shinigami level rises, and may become advanced enough that he or she may be able to single out the signature of a single entity within range. A target may choose to mask their signature, making their exact location difficult to ascertain. However, the presence of a strong fighter in combat is unmistakable.Class C: 4 km
[ Reiki ]
"Spiritual Healing”
The most basic form of healing available to Shinigami. This technique is simply a method of flooding injuries with Reiatsu directed through the hands, stimulating the regeneration and repair of damaged tissue. While it is quite effective for small scratches and cuts, healing more serious wounds in this manner is extremely draining and time consuming. Cannot be used in battle.
When a shinigami is restrained or bound and has been left with no other alternative, they can try to force their way out through sheer strength and raw reiatsu. This is dangerous for the user's soul, particularly against the demon arts. Such an effort requires at least 1.5x the cost of the restraint and causes severe pain to the user.
Requirements: 1,000 Reiatsu
[ Reiraku Takan ]
"Spiritual Thread, Deep Perception”
A special sensory skill reserved only for Shinigami whose capabilities have matured markedly. Reiraku Takan allows the Shinigami to deeply focus upon the spiritual signatures of all surrounding entities within a certain area and manually compress them all into different-colored "threads." The maximum range of this ability is the same as the Shinigami's highest Reiatsu Noukan range.Colors are as follows:
- White: Normal soul, Plus soul, Quincy
- Red: Shinigami, Vizard [Unmasked]
- Black: Hollow
- Dark Red: Arrancar, Vizard [With Mask]
[ Touitsu Sensen ]
"United Front"
In battle, two characters who have spent much time with one another can complement one another's fighting style. They are able to fight better in tandem than alone, receiving a boost to all stats when attacking (except Reiatsu and Connection).
When fighting near each other, skilled allies can easily swap positions to better press their advantage. Such a Bait and Switch will allow the users to instantly change places with a partner within ten feet, once per round. Uses are limited by the pairs, not individuals.
Requirements: At least 20,000 words with written with another player.
Growth
Level 1 (20,000 words) : +5% Combat Stats (Offensive)
Level 2 (24,000 words) : Bait and Switch, 1x per day
Level 3 (28,000 words) : +6% Combat Stats (Offensive)
Level 4 (32,000 words) : Bait and Switch, 2x per day
Level 5 (36,000 words) : +7% Combat Stats (Offensive)
Level 6 (40,000 words) : Bait and Switch, 3x per day
Level 7 (44,000 words) : +8% Combat Stats (Offensive)
Level 8 (48,000 words) : Bait and Switch, 4x per day
Level 9 (52,000 words) : +9% Combat Stats (Offensive)
Max Level (56,000 words) : +10% Combat Stats (Offensive) / Bait and Switch, 5x per day
[ Φ Hohou Φ ]
[ Shunpo ]
"Instant Step”
A commonly taught skill for the Shinigami. Though it may be learned at an early level, mastering the technique is another story entirely. As the Shinigami's Hohou grows, so does the maximum number of steps he or she is able to pull off per Shunpo execution. The speed of the actual Shunpo is dictated by one's Hohou stat (refer to the Stats thread for more information).20 Steps // 200 Reiatsu
[ Shunpo Senmon ]
"Flash Step Expertise"
The practitioner has grown familiar with the rush of motion and has learned how to maneuver during it. The user cannot reverse their direction, but they have some control over turning and positioning themselves strategically, though their turns cannot be greater than 60 degrees.
Requirements: 2,500 Hohou
[ Φ Hakuda Φ ]
[ Sekkinsen ]
"Close-Quarters Fighting"
One of the primary disciplines of Hakuda is defending against armed attacks. With skill in the practice comes the disciplined and instinctive ability to evade or knock a weapon aside by striking the flat or the hilt. Rather than directly blocking, the user will move their body out of the way or parry the opponent's weapon away, using any part of their body.
This allows the user to stand toe-to-toe with bare hands against weapons, pitting skill against skill. A hakuda user has a chance to twist their body out of the way or parry an enemy blade without automatically getting cut as long as the attacker isn't 50% more skilled than they are, but even someone on equal footing will prove a challenge.
Requirements: 1,000 Hakuda
[ Wari Dokuro ]
"Cracked Skull"
When a hand-to-hand specialist is up close and personal, it bodes ill for their opponent. A solid strike to the opponent's skull will shock their brains, making it difficult to use special attacks or cast spells.
This technique costs 500 reiatsu and will increase the cost of all special attacks, shunpo, kidou, and other reiatsu-using abilities by 250 during the following round. Quincies' ability to use Shuuhaku remains unaffected.
Requirements: 2,000 Hakuda
[ Datsugoku Shuu ]
"Escaped Prisoner"
As long as a skilled hand-to-hand practitioner can move at least one limb by a small amount, they can manage to break free of some restraints. Requiring a combination of finesse and brute force, the user can escape from their bindings in one turn.
This technique costs 1,000 reiatsu and is effective on bindings that cost up to twice that much.
Requirements: 4,000 Hakuda
[ Taikaku Kakougan ]
"Granite Constitution"
A hakuda user knows true mastery of their body, and as part of that they must protect that body in all ways. The use of this technique fortifies the user, both inside and out, in an attempt to drive out foreign substances and reiatsu as well as fend off physical attacks.
This lasts for one round and costs 2,000 reiatsu. It restores balance to the user's body, cleansing all positive and negative effects up to the cost, strongest effects first. During this round, the user can physically block attacks equal to their Hakuda.
Requirements: 5,000 Hakuda
[ Φ Kidou Φ ]
[ Eishouhaki ]
"Revocation of the Recited Poem"
Allows the user to bypass of the chanting of a Kidou spell and simply state the name. However, this also results in a drop in the efficacy of the bypassed Kidou. A user can only bypass an incantation if their Kidou stat is at least twice the required cost of a spell, and a bypassed spell will only be half as effective as a properly-incanted one, regardless of prowess.
Requirements: 1,000 Kidou
[ Eishou Tekkin ]
"Incantation Reinforcement"
By mentally reaffirming an incantation, the user of this technique can reinforce binding spells. The user may pay additional reiatsu to counter the natural weakening of a binding effect. This can only be applied to one binding per round, and only restores one round's loss.
This does not count against the user's kidou for that round.
Requirements: 2,000 Kidou
[ Jumon Kaiki ]
"Spell Totality"
Through devoted study, a shinigami can gain greater control over a spell. This allows them to bypass the incantation with greater success.
By equipping a spell twice, it's bypassed effectiveness increases by 25%. Spells may be equipped up to three times, but cannot exceed 100% bypassed.
Requirements: 3,000 Kidou
[SIZE=+1][[/SIZE] Φ[SIZE=+1] Division Techniques [/SIZE]Φ [SIZE=+1]][/SIZE][ Reiatsu no Senpuku ]
"Reiatsu Cloaking”
The user of this technique is able to bend his reiatsu in unnatural directions enabling him through practice to bend his aura to mimic the ambient reiatsu in his immediate area, effectively dropping out of spiritual perception. With practice, the user of this technique can even distort in an area, allowing the user to blend in to his surroundings as if he weren’t there. Advanced users may even be able to hide others in their cloak or even distort light to appear as someone else.
Excessive movement, Shunpo, and release of Shikai will all break the active camouflage, but only Shikai can break the reiatsu suppression. As reiatsu is a natural part of the shinigami’s being, bending and twisting it into unnatural shapes and forcing it to emit natural properties is extremely unnatural. Doing so can be excruciatingly painful at first until the user develops "reaitsu flexibility.”
The following upgrades can be purchased for Reiastsu no Senpuku:
Reiatsu Cloaking: FREE
-Multi Cloaking 1 (one extra target): 100
-Multi Cloaking 2 (two extra targets): 200
Active Camouflage: 200
-Multi Camouflage 1 (one extra target must be purchased after active camo): 300
-Multi Camouflage 2 (two extra targets): 350
Reiatsu Mask (take the form of another): 600 bounty
Cost: 200 reiatsu/target; lasts 10 minutes
-Rei Mask 1 (one extra target): 350
-Rei Mask 2 (two extra targets): 350
Upgrades purchased for Reiastsu no Senpuku:
- Reiatsu Cloaking: FREE
- Active Camouflage: 200
[SIZE=+1][ [/SIZE]Φ[SIZE=+1] Demon Art [/SIZE]Φ [SIZE=+1]][/SIZE][Kidou Slots: 13/13]
[ Φ Hadou Φ ]
[ Kujikubofu ]
Crushing Storm
Hadou #24, 400 Kidou
With the user's arm pointed outward and palm-up, the caster points their index and middle finger towards the opponent. A bright blue circle appears around the target area, up to 8m in diameter. Once the caster lifts their pointed fingers upward, a violent explosion occurs within the circle.
[Used: 0 times]
Incantation:
"Rain reach the complacent bottom feeders. Ye Lord reward the honest and earnest with your mercy, beat the devil's tail and awaken his nostalgic wrath.
Hadou number Twenty-four, Kujikubofu!"
[ Tangent ]
Bakudou #32, 320 Kidou
One of the fastest working barrier spells around, it is a speedy and relatively easy going counter. Chanting the short incantation, an instantaneous burst of energy flares in front of the user, lasting only for a split second. Only capable of blocking strikes at the user's own strength or lower, it is still very useful. If any physical contact with the Tangent barrier is made, the opponent will be knocked off his/her feet, sent flying backwards roughly 20 feet, though not hurt. All the combined effects of this spell happens in less than a second from the completion of the incantation, making it light but hard to evade.
[Used: 0 times]
Incantation:
"Aggressive and agile,
Bakudou number Thirty-two, Tangent."
[ Kakushi Tsuijyaku ]
Summoning of the Tracking Sparrows
Bakudou #58, 730 Kidou
Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set gives a location in a fashion similar to longitude and latitude.
This spell only works when the target is within the same realm as the caster (You can't cast it in Soul Society to find someone on earth, Hueco Mundo, etc). Additionally, the caster must be familiar with the target's reiatsu they are looking for, in order to seek out their presence. Reiatsu cloaking and dampening abilities will make the spell ineffective or confuse the results.
"Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain.
Bakudou number Fifty-eight, Kakushitsuijaku!" "
[ Rikujoukourou ]
Six Rods Prison of Light
Bakudou #61, 900 Kidou
Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. This also appears to immobilize the target's limbs.
[Used: 3 times]
"Carriage of thunder. Gap of the spinning wheel. Divide this light into six pieces.
Bakudou number Sixty-one, Rikujoukourou.
[ Dankuu ]
Rejection Void
Bakudou #81, 5000 Kidou
This spell, when used, conjures a wall of pure energy that has the ability to block Hadou attacks numbering 89 or below. However, it drains the user as the spell must over power the other, thus using more kidou energy by principle.
"Protect me, oh heavenly wall. Bind the forces of the way of destruction and throw them to the ground.
Bakudou number Eighty-one, Dankuu!" "