3ds max ^^
Okay well, the more i've begun to get pretty serious about this guy, the more I find I've got a long way to go before I can really start to make progress with 3d modeling..
I was going to start working on some clothing, but instead of just modeling it on him i was going to use...
Alright, time for an update.. I've been playing Silkroad Online latly, so once again... it's been cutting into my design time latly.. But anyway, lemme know whatcha think...
I've still got some things to work on, but i'm probably going to move into clothing/rigging him now and i'll work on...
Alright, I said this weekend, havn't got as much done as I'ld have liked because i've been playing with the hair system in 3ds max quite a bit latly and the renders on some of them (depending on your hair settings) just take forever =P
Anyway, here's a bit of an update, i worked on almost...
For those of you interested in this.. just a bit of a heads up--
I've been hunting the past 3 weeks or so and when I havn't been i've been looking into some colleges etc and working on a bunch of various stuff, Sorry I havn't had an update >.<!
I've been completly redoing his body to add a...
After doing a bunch of research and quite a bit of time messing around trying to figure out how to duplicate the neck materials then invert the uvw map and THEN figure out how to get them to line up properly.. which i ended up splitting the neck into two sides right and left and using planar...
After spending a good portion of the day learning about uv mapping etc and some more skin shader stuff I started to work some more =P
Did a bunch of tweaking to the body/head etc then started working on a tattoo for his forhead, came out pretty nice i think, even though i might have to remap...
After a bunch of touch ups, reworked the back & chest a bit as well as many other fixes here and there with the edges/vertices etc.
Here's a test render of renji 3 lights & w/out mapping/textures + a simple skin shader applied..
Gonna start work on mapping him w/tattoo's then i'll head on...
Just for you dude...
You need to also take into consideration that his head is abnormally long, thus if you check out my other pictures, his ear is also that way.. but it doesn't mean i'm going to stretch his body to fit his head, when his body really isn't that size ^^
anyway.. thanks...
If you check the other images you'll see that it's modeled directly from the anime/drawings etc, so sizes should be pretty much correct according to what the original author intended =)
I've been working on this guy for about a week now, here's a screenshot of my most recent update. He's from the anime "Bleach".. =)
I think i'm basically done with the model itself now.. i need to do textures still, but i'll have to read up and possibly toy with it for a while cuz i've never...
Ehh, not sure where this would go really, Feel free to move as you see fit.
These are some sigs that i've premade for anyone who is interested in them.
I'm going to ask a couple things of you inorder for me to finalize one of them for you as a sig with text/whatever else..
If you're...