Codex Submissions (Lore, People, Places, Beasts, Plants)

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swaswj

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Submissions for the Codex


The Codex Informatum is a collection of lore and world details for Araevis. It includes information on the lore and history, on places in the world, the people that inhabit it, and even the creatures and plants. This is where you have the opportunity to add to it.

Make note: you do not need to get things approved here before writing them. If you have an idea for a village perpetually surrounded by mist, by all means, write your chapters or collabs there. If you want to fight a vicious platypus bear, good luck in your battle! However, because we are always aiming to grow and expand the setting for players, submit things here, make your creations available for others to reference or interact with. We may tweak some details to avoid overlap (maybe your misty village is actually 50 miles north of where you planned) and to keep things reasonable (a platypus bear doesn't necessarily need neurotoxin in addition to being huge and letting water roll off its back), but changes we do make will be to better fit into the setting.

Please select the appropriate link to add a submission:
The Bestiary

The land of Araevis is a diversely-populated one, hosting all manner of creatures both sentient and otherwise, benevolent and malevolent. Yet in the wake of the Cataclysm, all was thrown into chaos. Creatures once thought harmless grew feral and wild to survive. Creatures that once guided and aided travellers now deceive them and lead them to death. In efforts to better prepare the various factions which govern and survive in such a hostile world, the Venatium has sought to register and document the specifics of as many of these creatures as possible.

For those wishing to add to the Venatium's bestiary, please fill out the form below. Your contribution is well-valued, and the lives you have potentially saved are thankful.

Welcome to the Bestiary! Post Terminus is going to have a vast plethora of creatures, and it's far beyond the capabilities of Will and myself to single-handedly create them all. So we're opening the opportunity up to all of you.

Please keep in mind that a submitted creature is subject to possible denial without given reason. This is intended for dumping ideas at this time, and while a more formal submission thread may exist in the future, the idea is to fill in as many blanks as possible with this. Below, is the form for submitting a creature. Please fill it out and submit it in this thread!

Creature Name: Feel free to get as creative or uncreative as you want. Remember that the typical language used is Latin, but it's not limited to it.
Creature Class: Creatures are intended to fall into one of four broad categories, which can then be classified according to their specifics:

1) Beasts are creatures of ordinary nature. They possess distinguishing traits and perhaps even complex behaviour, but do not display acts which would deem them otherwise capable of tapping into the Vis (arcane). Amongst the beasts are the classes of Domesticated, Terrestrials, Avians, and Seadwellers. All four are fairly self-explanatory. Beasts can be Tamed with the Mansuetis skill.

2) Familiars are creatures of an unnatural nature, but coexist with the mortal realm. They are varied in intelligence, and complexity of behaviour, but all display a general neutrality (or affinity) in disposition both towards other beings and their surrounding world. Amongst the familiars are the classes of: Sprites, diminutive beings often found in colonies such as fairies, pixies, gnomes, or other creatures of such stature; Spirits, humanoid beings typically tied to a particular environment or location such as dryads, or the leimenides; and Divine Beings, creatures of a divine nature which often show themselves only to those they deem worthy. Such mythic beings as the titular angel, boddhisattva, and other deified beings fall under this class.

3) Demons are creatures of an unnatural nature, that do not coexist with the mortal realm. They are typically very intelligent, possessing full sentience or at least self-awareness, and are generally malicious in nature to all other beings. Amongst the demons are the classes of: Bound demons who have been anchored to the mortal realm, making them occur naturally, and are typically tied to tragedies or pre-existing hazards of the world; Summoned demons who have been called upon by mortal forces for some unknown purpose; and Unknown demons whose purpose is as much a mystery as their origins.

4) Vistra are creatures that go beyond unnatural in nature. They defy conventional logic, twisting life that already exists and creating an anomaly. True to this, their intelligence and complexity are impossible to discern in a broad spectrum. Even so, three such classes exist of Vistra: the Corrupt, beings once falling under the previous three banners which were twisted by the Cataclysm into something sinister and terrifying; the Constructed, beings once of the earth itself which were coalesced and given sapience for no seeming reason such as golems or elementals; and the Degenerated, ancient beings of a wholly unique nature, whose designs don't match any existing life on Araevis.

Creature Description: Try and give a detailed description, but if you can only give a broad one that's fine. Blanks can be filled in later as necessary. Bottom line, give us something here, but note that the more fleshed out the description the more likely it is to get in. Behaviour, abilities, and other pertinent RP information are also helpful here.

Creature Location: If you haven't already, check out the Map of Araevis in the world thread, and try to pin down a specific continent/nation-state where the creature can exist.

The Terrarium

In the interest of documenting potential agricultural choices and for the benefit of those who find work in said industry, the Commercium has placed an open bulletin contract for free agents to submit as-yet-unseen plant-life. With the Cataclysm upsetting much of the global ecosystem, plants which were once cultivated have seen mutated, becoming more difficult to farm or outright poisonous.

For those desiring to fulfill this contract, please submit the form below. The future of Terminus, and Araevis as a whole, thanks you for your contribution.

Welcome to the Terrarium! With the success of the Bestiary, it's about time we opened up to the other half of the wildlife of Post Terminus, the flora. This thread will function much the same as the Bestiary did, used primarily for dumping ideas. As before, keep in mind that submitted flora may not be pulled, and those pulled are subject to editing and change.

For the Terrarium, please submit using the form below. The classes are: Foliage, which encompasses all plants which are not invasive or poisonous, but do not bear fruit or other edible food for any of the player races. Cultivated, which encompasses plants which bear fruit, seed, or other foods edible to the player races. Weeds, which encompasses plants which are invasive or dangerous in nature, sometimes having poisonous effects with varying degrees of severity.

Plant Class (Foliage, Cultivated, Weed)
Plant Name
Plant Location (Please use specific continents or regions. If located in multiple locations, denote so)

Plant Description
 
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Mystydjinn

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User name: Mystydjinn

Name: Armenta
Alternate Names: Soothing Tree

Located In (or Near):
Hiemis, Boreas, Excelsus, Paludis, Tenebrae Ocean

Class: Cultivated
Trait: Medicinal

Description:
The Armenta is a bush roughly a meter wide and high that grows near and underwater. It produces fat, meaty leaves, shaped like puffy tridents with smooth edges.

The leaves are all filled with a bright green, oily substance that is bio luminescent. At night, the bush is easily spotted by its ghostly glow even in pitch darkness. Some small bugs hollow out and take up residence inside of its leaves due to their size, but for those leaves uninhabited by chitinous creatures, the substance inside of them is a useful beauty care product extremely popular for velen.

It is used for a myriad of purposes after processing, namely as moisturizing cream, and muscle rubs. It produces a slight tingling sensation across the skin where it makes contact and assists with locking in moisture. Some companies that collect it to sell add perfumes to it, but they can cause problems for those with sensitive skin.

The leaves themselves are not edible however, they are intolerably bitter, and tend to produce aching pains in most people.

The Boreas variant of the plant is a thicker vine that weaves its way through the upper treeline. It's lavender leaves are roughly the same shape as their mainland cousins, but they glow a bright violet color at night and produce a warming, rather than cooling sensation on contact.

Its seeds are shaped like tiny triangles the size of a dahl, and pale yellow. About three seeds are needed to produce a healthy perennial bush.
 
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swaswj

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User name: Mystydjinn

Name: Armenta
Alternate Names: Soothing Tree

Located In (or Near):
Hiemis, Boreas, Excelsus, Paludis, Tenebrae Ocean

Class: Cultivated
Trait: Medicinal

Description:
The Armenta is a bush roughly a meter wide and high that grows near and underwater. It produces fat, meaty leaves, shaped like puffy tridents with smooth edges.

The leaves are all filled with a bright green, oily substance that is bio luminescent. At night, the bush is easily spotted by its ghostly glow even in pitch darkness. Some small bugs hollow out and take up residence inside of its leaves due to their size, but for those leaves uninhabited by chitinous creatures, the substance inside of them is a useful beauty care product extremely popular for velen.

It is used for a myriad of purposes after processing, namely as moisturizing cream, and muscle rubs. It produces a slight tingling sensation across the skin where it makes contact and assists with locking in moisture. Some companies that collect it to sell add perfumes to it, but they can cause problems for those with sensitive skin.

The leaves themselves are not edible however, they are intolerably bitter, and tend to produce aching pains in most people.

The Boreas variant of the plant is a thicker vine that weaves its way through the upper treeline. It's lavender leaves are roughly the same shape as their mainland cousins, but they glow a bright violet color at night and produce a warming, rather than cooling sensation on contact.

Its seeds are shaped like tiny triangles the size of a dahl, and pale yellow. About three seeds are needed to produce a healthy perennial bush.

Just realized I hadn't responded to this, yet. Looks good to me.
 

Dojat

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User name: Dojat

Name: Lucrus
Alternate Names The Divided City

Located In (or Near):
Hiemis, Chlorae Ocean

Description:
Northwest of the Chlorae Ocean, Lucrus is a ovular city that's been divided into sections. Separated nearly through the middle, there are two primary pieces to the city, the Residential and Mercantile Districts. Within the Residential District, there are three technical divisions. Pes Exis, the portion of the city that houses the wealthy and powerful; Estro Boris, the middle class zone with many forgotten landmarks and rundown businesses; and Fere Divi, the section designated to the low-income homes and rampant with crime. Branched to the side of this section are the slums, which bleed into Fere Divi as the distribution of wealth flows further and further counter-clockwise, towards Pes Exis. The slums are considered a portion of Fere Divi, though there's a notable difference as the decaying buildings change to ramshackle huts and tents past a certain point. Many in the city use crime as a means to get by, particularly those in Fere Divi and the slums.

The law enforcement of Lucrus are known as the Keepers, though they're essentially in the pocket of Pes Exis.

There are whispers of revolution on the wind as the middle and lower class grow weary of the constant tax increases and the flow of wealth only going one way.

The Mercantile District is much less divided, though there are definite portions that host more factory-based work, commerce-based work, and a tiny corner that houses an adventuring guild. However, you can find a bit of the first two anywhere in the district.

Surrounding the city is a wall that stands around fifteen feet, as in the surrounding area, both bandits and local wildlife have become a force to be reckoned with.
 

swaswj

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User name: Dojat

Name: Lucrus
Alternate Names The Divided City

Located In (or Near):
Hiemis, Chlorae Ocean

Description:
Northwest of the Chlorae Ocean, Lucrus is a ovular city that's been divided into sections. Separated nearly through the middle, there are two primary pieces to the city, the Residential and Mercantile Districts. Within the Residential District, there are three technical divisions. Pes Exis, the portion of the city that houses the wealthy and powerful; Estro Boris, the middle class zone with many forgotten landmarks and rundown businesses; and Fere Divi, the section designated to the low-income homes and rampant with crime. Branched to the side of this section are the slums, which bleed into Fere Divi as the distribution of wealth flows further and further counter-clockwise, towards Pes Exis. The slums are considered a portion of Fere Divi, though there's a notable difference as the decaying buildings change to ramshackle huts and tents past a certain point. Many in the city use crime as a means to get by, particularly those in Fere Divi and the slums.

The law enforcement of Lucrus are known as the Keepers, though they're essentially in the pocket of Pes Exis.

There are whispers of revolution on the wind as the middle and lower class grow weary of the constant tax increases and the flow of wealth only going one way.

The Mercantile District is much less divided, though there are definite portions that host more factory-based work, commerce-based work, and a tiny corner that houses an adventuring guild. However, you can find a bit of the first two anywhere in the district.

Surrounding the city is a wall that stands around fifteen feet, as in the surrounding area, both bandits and local wildlife have become a force to be reckoned with.

Looks good to me.
 

Apeiron

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User name: Apeiron

Name: Miseria (update)
Alternate Names: Common: Sorrow; Plural: Miseria

Located In (or Near):
Hiemis, Aridus, Boreas, Excelsus, Prenditus, Paludis, Tenebrae Ocean, Chlorae Ocean, Copiae Ocean, Sea of Aquilonia, Sea of Occidens

Class: Demon
Rarity: Uncommon
Type: Bound (Demon)

Description:
Miseria are commonly (and mistakenly) known as Sorrows to the general populace, and are a mostly formless demon of little reputation. In small numbers miseria are harmless and easily dispersed without incident. They slip in and out of Araevis to their home -- a lesser known plane of existance without name. Miseria earn their name due to their sudden and reoccuring appearance around individuals with intense negative emotions. They have been observed to have strong reactions (often deemed "feeding") while an individual is under continueous mental or physical suffering. They have no singular form, being primarily gaseous and ethereal, miseria emit a eerie otherworld green glow; however, they are known to form around small opaque gems which are known as their core (also known as their heart or, when absent of an active miseria, tears).

Miseria in large quantities are known as haunts, and can be particularly difficult in dealing with. Usually such gatherings require a priest of the Viskar to perform a ceremony to dispel them before they can begin possessing individuals. If a person has been possessed by miseria, it is typically not fatal should a priest be on hand.

A unique instance, that has been recorded on more than one occassion, is when haunts are in the presence of a vistra. Although rare, an unusually large haunt may be powerful enough to possess a vistra-infected creature as the pravum jumps to create a legitimate Sorrow. True Sorrows are often humanoid; however, due to the vistra corruption and the possession of miseria, their form is twisted and maleformed. The combination of vistra and demon kills the host, sending their body into a rapid state of decay. Sorrows can appear to have dead gray hair, ashen skin, pointed ears, and frightening orange lights in the sockets where their host's eyes once were. In particularly advanced cases, it has not been uncommon for Sorrows to appear as a deformed, grotesque, skull with a body provided by the miseria.

Reports on Sorrows detail an insatible hunger for the misery and saddness of other creatures. Reports also state that Sorrows seem to retain skills and unique abilities of their host, but instead prefers to use a pain-inducing touch. Surivors of Sorrow encounters claim that had the agony of the touch continued, they would most definitely preferred death.

Picture: (DID NOT ANSWER QUESTION)
 

Dojat

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User name: Dojat

Creature Name: Cutis Mutante
Alternate Names: The Skinchanger

Located In (or Near):
Hiemis, Aridus, Boreas, Excelsus, Prenditus, Paludis

Class: Vistra
Rarity: Unique
Type: Degenerated (Vistra)

Description:
Not much is known of the Cutis Mutante - there is little proof of its existence, truly. Many have made claims of encountering the being, though to this day none of the sightings have been confirmed. Some theorize that the Cutis Mutante is an entity of pre-cataclysmic existence; that it was shaped by The Viskar themselves for an unknown purpose. The primary source of evidence for this theory is that though the theories are scattered, they have been reported for centuries, oftentimes by those who had never even heard of the fabled Skinchanger in the first place.

Another slightly less common theory proposes that the Cutis Mutante is a being sent by the Vis, not the Viskar. That it is a vessel of The Hidden sent to wander Araevis and take note of the actions that many take, so they may be judged once they die. In this concept, this vistra exists to determine whether a soul would move on to Divinitus or Inerfnalis. The fact that this theory is primarily encouraged by parents to frequently rebellious children has not yet been confirmed.

One thing is for certain; all reports have stated that the Cutis Mutante can manifest its appearance as a person seemingly of its choosing. Whether this power is limited to persons that the degenerated has come into direct contact with or if it is simply up to the entity's discretion is currently unknown.

The most popular theory, however, is simply that the Cutis Mutante doesn't exist. It is more than likely that it is simply a bogeyman, an old tale meant to keep people in line. However, those who have claimed to encounter the entity have remained steadfast in those claims, creating a culture of investigation around the existence of the vistra. The more fanatic searchers have oftentimes met legal ramifications for the obsessive nature of their interest; infamously, a pair of twins were held hostage in a small shack in northern Prendere for two weeks until their captor was caught and brought to justice.

In more recent years, it appears as though the sightings of the Cutis Mutante have been primarily within Terminus, and many have theorized that the large population provides a good cover for the vistra. That, or the population center has more people eager for the brief fame that these claims oftentimes bring.

Picture: Cutis Furem.jpg
 

swaswj

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User name: Dojat

Creature Name: Cutis Mutante
Alternate Names: The Skinchanger

Located In (or Near):
Hiemis, Aridus, Boreas, Excelsus, Prenditus, Paludis

Class: Vistra
Rarity: Unique
Type: Degenerated (Vistra)

Description:
Not much is known of the Cutis Mutante - there is little proof of its existence, truly. Many have made claims of encountering the being, though to this day none of the sightings have been confirmed. Some theorize that the Cutis Mutante is an entity of pre-cataclysmic existence; that it was shaped by The Viskar themselves for an unknown purpose. The primary source of evidence for this theory is that though the theories are scattered, they have been reported for centuries, oftentimes by those who had never even heard of the fabled Skinchanger in the first place.

Another slightly less common theory proposes that the Cutis Mutante is a being sent by the Vis, not the Viskar. That it is a vessel of The Hidden sent to wander Araevis and take note of the actions that many take, so they may be judged once they die. In this concept, this vistra exists to determine whether a soul would move on to Divinitus or Inerfnalis. The fact that this theory is primarily encouraged by parents to frequently rebellious children has not yet been confirmed.

One thing is for certain; all reports have stated that the Cutis Mutante can manifest its appearance as a person seemingly of its choosing. Whether this power is limited to persons that the degenerated has come into direct contact with or if it is simply up to the entity's discretion is currently unknown.

The most popular theory, however, is simply that the Cutis Mutante doesn't exist. It is more than likely that it is simply a bogeyman, an old tale meant to keep people in line. However, those who have claimed to encounter the entity have remained steadfast in those claims, creating a culture of investigation around the existence of the vistra. The more fanatic searchers have oftentimes met legal ramifications for the obsessive nature of their interest; infamously, a pair of twins were held hostage in a small shack in northern Prendere for two weeks until their captor was caught and brought to justice.

In more recent years, it appears as though the sightings of the Cutis Mutante have been primarily within Terminus, and many have theorized that the large population provides a good cover for the vistra. That, or the population center has more people eager for the brief fame that these claims oftentimes bring.

Picture: View attachment 511

Approved. I like the mystery of it. Sorry for not responding sooner.
 

Dojat

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User name: Dojat

Creature Name: Dolor Vespa
Alternate Names: Consumer Wasp

Located In (or Near):
Hiemis, Aridus, Boreas, Excelsus, Prenditus, Paludis

Class: Beast
Rarity: Uncommon
Type: Avian (Beast)

Description:
The dolor vespa, or consumer wasp as it's more commonly known, at first appears to be a normal wasp. While they do indeed appear quite similar, there are key differences to be noted. The consumer wasp has four wings and longer limbs than a typical wasp, along with each different hive of consumer wasp having wholly unique black patterning on their backs. The truest distinction between the two is the way they interact with their environments, especially surrounding the queen. The queen of a dolor vespa hive has an unknown connection with her workers. In accordance with this theory, once a queen consumer wasp dies, so too does every other member of the hive.

With this supposed link, the queen can command her hive as she sees fit. Consumer wasps are infamously territorial, and likely to kill any who come too close to the hive. Should a hive be left alone too long in a rich environment, wasps have been witnessed to grow exponentially by unknown means. While the worker wasps rarely surpass eight inches in length, the record-holding queen consumer wasp was four feet long when killed, though witness sightings have claimed to see queen dolor vespas ranging upwards of six feet.

Dolor vespa in less bountiful climates, such as Aridus and central Secare, have been observed to actually implant their hives into once-living beings. Upon the putrefaction of a corpse, the queen commands her workers to construct a hive within the hollow shell of the dead organism. This typically manifests in the form of a hive taking place around the head of the being or in any open wounds that the corpse had sustained.

Once complete, the queen takes residence within the newly formed hive and establishes some sort of connection to the body as she has with her workers, as the cadaver then rises and begins to move again. The body-turned-hive then also functions as an extension of the queen's will, and will attack any who it comes close to. This walking hive, or ambulando alveare, will usually be found wandering arid or desolate climates in search of more prosperous land where the wasps can create a more permanent home. Any walking hives must be destroyed by either the death of their queen or by the manual destruction of the hive itself.

While occasionally witnessed in animals, humans are the primary demographic of the ambulando alveare, prompting many to burn bodies in the wild rather than leave them unattended, especially in the more barren parts of the world.

Picture: consumer wasp.jpg
 

Dojat

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User name: Dojat

Creature Name: Dolor Vespa
Alternate Names: Consumer Wasp

Located In (or Near):
Hiemis, Aridus, Boreas, Excelsus, Prenditus, Paludis

Class: Beast
Rarity: Uncommon
Type: Avian (Beast)

Description:
The dolor vespa, or consumer wasp as it's more commonly known, at first appears to be a normal wasp. While they do indeed appear quite similar, there are key differences to be noted. The consumer wasp has four wings and longer limbs than a typical wasp, along with each different hive of consumer wasp having wholly unique black patterning on their backs. The truest distinction between the two is the way they interact with their environments, especially surrounding the queen. The queen of a dolor vespa hive has an unknown connection with her workers. In accordance with this theory, once a queen consumer wasp dies, so too does every other member of the hive.

With this supposed link, the queen can command her hive as she sees fit. Consumer wasps are infamously territorial, and likely to kill any who come too close to the hive. Should a hive be left alone too long in a rich environment, wasps have been witnessed to grow exponentially by unknown means. While the worker wasps rarely surpass eight inches in length, the record-holding queen consumer wasp was four feet long when killed, though witness sightings have claimed to see queen dolor vespas ranging upwards of six feet.

Dolor vespa in less bountiful climates, such as Aridus and central Secare, have been observed to actually implant their hives into once-living beings. Upon the putrefaction of a corpse, the queen commands her workers to construct a hive within the hollow shell of the dead organism. This typically manifests in the form of a hive taking place around the head of the being or in any open wounds that the corpse had sustained.

Once complete, the queen takes residence within the newly formed hive and establishes some sort of connection to the body as she has with her workers, as the cadaver then rises and begins to move again. The body-turned-hive then also functions as an extension of the queen's will, and will attack any who it comes close to. This walking hive, or ambulando alveare, will usually be found wandering arid or desolate climates in search of more prosperous land where the wasps can create a more permanent home. Any walking hives must be destroyed by either the death of their queen or by the manual destruction of the hive itself.

While occasionally witnessed in animals, humans are the primary demographic of the ambulando alveare, prompting many to burn bodies in the wild rather than leave them unattended, especially in the more barren parts of the world.

Picture: (DID NOT ANSWER QUESTION)
 
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Username: Kaizaell Songe

Plant Name: Floreo Diabolus
Alternate Names: Devil's Blossum

Located In (or Near):
Hiemis, Excelsus

Class: Weed
Trait: Hallucinogenic

Description:
Devil’s Blossom is a type of weed that grows where the power of Infernalis bleeds over into the plane of Mortalis. They are short stocky weeds with black stems and red veins running through the thin black dagger shaped leaves.

It has hallucinogenic properties, causing a strong, but often reported pleasant, high when powdered then smoked. It produces an oil on its leaves that can leave severe blisters and burns on exposed skin so must be handled with care. If burned without being properly prepared and powdered it has a tendency to create more smoke than would normally be possible for how much of the leaf is present, a single leaf can fill an entire 10X15 foot room with smoke, inducing hallucinations in those within and burns on exposed flesh if the oil wasn’t treated out of the leaf.

The Blossom will grow in an area if at least one of a few conditions are met. If a Demon summoner uses a specific place or area to summon their demons at regularly. If the blood of a Demon is spilled in large enough quantities. At the abode or final resting place of a Demon summoner with strong ties to Infernalis or, most disastrously, where a portal connected directly to Infernalis is opened and remains open for an extended period of time. It tends to, however, have a short lifespan, growing and expanding until all the infernal energy is consumed. Once this happens it rapidly withers and dies off within the next few days.

Despite this, the site of the Black Portal is still considered the best place to harvest Devil’s Blossom, even with the time that has passed since the event there are still fresh crops of it growing there.
 

swaswj

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User name: Dojat

Creature Name: Dolor Vespa
Alternate Names: Consumer Wasp

Located In (or Near):
Hiemis, Aridus, Boreas, Excelsus, Prenditus, Paludis

Class: Beast
Rarity: Uncommon
Type: Avian (Beast)

Description:
The dolor vespa, or consumer wasp as it's more commonly known, at first appears to be a normal wasp. While they do indeed appear quite similar, there are key differences to be noted. The consumer wasp has four wings and longer limbs than a typical wasp, along with each different hive of consumer wasp having wholly unique black patterning on their backs. The truest distinction between the two is the way they interact with their environments, especially surrounding the queen. The queen of a dolor vespa hive has an unknown connection with her workers. In accordance with this theory, once a queen consumer wasp dies, so too does every other member of the hive.

With this supposed link, the queen can command her hive as she sees fit. Consumer wasps are infamously territorial, and likely to kill any who come too close to the hive. Should a hive be left alone too long in a rich environment, wasps have been witnessed to grow exponentially by unknown means. While the worker wasps rarely surpass eight inches in length, the record-holding queen consumer wasp was four feet long when killed, though witness sightings have claimed to see queen dolor vespas ranging upwards of six feet.

Dolor vespa in less bountiful climates, such as Aridus and central Secare, have been observed to actually implant their hives into once-living beings. Upon the putrefaction of a corpse, the queen commands her workers to construct a hive within the hollow shell of the dead organism. This typically manifests in the form of a hive taking place around the head of the being or in any open wounds that the corpse had sustained.

Once complete, the queen takes residence within the newly formed hive and establishes some sort of connection to the body as she has with her workers, as the cadaver then rises and begins to move again. The body-turned-hive then also functions as an extension of the queen's will, and will attack any who it comes close to. This walking hive, or ambulando alveare, will usually be found wandering arid or desolate climates in search of more prosperous land where the wasps can create a more permanent home. Any walking hives must be destroyed by either the death of their queen or by the manual destruction of the hive itself.

While occasionally witnessed in animals, humans are the primary demographic of the ambulando alveare, prompting many to burn bodies in the wild rather than leave them unattended, especially in the more barren parts of the world.

Picture: (DID NOT ANSWER QUESTION)

I didn't realize I never actually gave this a review, although I think I told you it was approved. I definitely like the idea behind it, and the only changes I'd make are to convert some of the measurements to metric.

Username: Kaizaell Songe

Plant Name: Floreo Diabolus
Alternate Names: Devil's Blossum

Located In (or Near):
Hiemis, Excelsus

Class: Weed
Trait: Hallucinogenic

Description:
Devil’s Blossom is a type of weed that grows where the power of Infernalis bleeds over into the plane of Mortalis. They are short stocky weeds with black stems and red veins running through the thin black dagger shaped leaves.

It has hallucinogenic properties, causing a strong, but often reported pleasant, high when powdered then smoked. It produces an oil on its leaves that can leave severe blisters and burns on exposed skin so must be handled with care. If burned without being properly prepared and powdered it has a tendency to create more smoke than would normally be possible for how much of the leaf is present, a single leaf can fill an entire 10X15 foot room with smoke, inducing hallucinations in those within and burns on exposed flesh if the oil wasn’t treated out of the leaf.

The Blossom will grow in an area if at least one of a few conditions are met. If a Demon summoner uses a specific place or area to summon their demons at regularly. If the blood of a Demon is spilled in large enough quantities. At the abode or final resting place of a Demon summoner with strong ties to Infernalis or, most disastrously, where a portal connected directly to Infernalis is opened and remains open for an extended period of time. It tends to, however, have a short lifespan, growing and expanding until all the infernal energy is consumed. Once this happens it rapidly withers and dies off within the next few days.

Despite this, the site of the Black Portal is still considered the best place to harvest Devil’s Blossom, even with the time that has passed since the event there are still fresh crops of it growing there.

There's some problems with this, and mostly I'd say the idea is underdeveloped while also being overly specific. As described, there'd be almost none of this in existence and it doesn't sound as if there's any real benefits to it to justify going on a hunt for something so rare. There are other hallucinogens that are much more accessible without the risk of burning yourself.

Also, the Black Portal wouldn't be a viable source; here's an abridged history lesson. The portal itself was located at the highest point of the Januin city, Krevati Evimerias. The conclusion of the Black Portal events had the Januin king and 4 of his 5 archmagi slain, and the portal closed, but the final archmagi took the king's place. Rather than seek mutually assured destruction by continuing the battle, the new king offered a truce, allowing the forces from Terminus and Secare to retreat and then barring any trespass, with the occasional exception of envoys.

In short, Krevati is still very full of the Janu people (most of their losses in the battle were the demons, not the people), and outsiders are very much unwelcome there.
 
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