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Drag

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Alright...I'll have this stuff up for now. As for the division unique stuff...dont' worry too much about it. Having one or two isn't that serious and people like to do it...no big deal. As for editting the list...I'll have as much as I can updated by the end of the week[hopefully].
 

AngryPolkaBoy

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Revised.

Byakucho Kaisou (White Boar's Stampede) -- Hadou #40, 550 Kidou [Ear/Grd/Lng]
Members of the Fourth, who are trained from the moment they enter their Taisho to take enemies by surprise with their very first attack, have mastered abilities that are aimed entirely to startle a foe with their opening attack, even though that is usually the most easily discerned and evaded attack in the course of a battle.

Such tactic is the use of Byakucho Kaisou, a kidou spell that is unique to the Fourth; by stomping their front foot on the ground, the user gathers kidouryuko underground beneath the foe that causes a tremor around the opponent/s, making the earth cave-in by an inch or so.
This shift of the platform will force the foe to stagger and lose his balance, even if for a split second, the user will then send earthen spikes that'll shoot from the ground in an upwards angle towards the enemy's torso, taking advantage of the moment they can't react or move away.

This kidou is mainly used from a long distance, when the user isn't in the enemy's line of fire, or even within their sight if possible; it affects an area of around 8 ft in radius, though by burning up an extra 100 kidou, this area can be expended by another 4 ft each time (with a maximum of 24 ft total).

Incantation: "Tremble in fear as I call upon the powers of the white to shatter the very foundations of the land. Let the inner beast be unleashed and its fury be known! Hadou #40, Byakucho Kaisou!"
 

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Gravity Ring - Bakudou #74, 2400 Kidou

Description: A high level kidou that sacrifices overall power for long lasting use, Gravity Ring works by putting one's opponent under a great deal of overbearing force centered around the body's center of gravity.

When activated, the spell shoots out like a bright flash of light. The spell has an overall range of 25ft and a wide of about 5. If the target is hit by the heavy light, their body will flash over once and then a large ring of solid kidou energy will shoot forth from their bodies. The kidou ring is inscribed heavy with magic symbols and other seals, and is used to lock down the target's body to the ground.

The user will not be paralyzed, but in the full six turns the spell is active the target's general movement speed, shyunpo, and jumping ability will be cut in half. This spell is effective against people up to 2.5x the user's own reiatsu.

Incantation: Lonely rock, fly down from the great Orion. Surf the stars and find the true in your nothing, accepting futility. Bakudou #74, Gravity Ring

>>>>>>>>>>

Deforvastation - Hadou #87, 5500 Kidou

Description: When activated, five giant trees will sprout away from the user in a radius of 50ft. The tress wills rustle metal and their very bark with be swept away. The leaves and branches will form in a giant tornado, encompassing all caught within it's space in a wind barrier with leaves covering the other rim of the space. While the inside of the space can be considered the "eye", the leaves are still blown around fiercely by the winds and visibility inside is almost zero.

The leaves themselves are also coated in a special kind of kidou energy, once that not only gives them cutting power as they run across the opponent's skin, but also carries a small poison. While the poison itself is very weak, if compounded heavily[say from a massive amount of leaf cuts] it can be debiltating. It takes around 100 cuts to do that, but combined with the massive amount of leaves blowing around...that isn't too difficult. The only way to escape the full poison force of the leaves is to be within 10ft of the user[safety range], because while not poisonous to the user, the venom of the leaves around that person is weakened to prevent from harming allies. However, prolonged exposure can still harm the person.

Once caught in the attack, it is almost impossible to escape because of the heavy barrier projection itself around the battlefield. Covered in the possible winds, a fleeing target not only faces being torn apart by the winds, but also being poisoned and shredded by the foliage. Only a person of 3x the user's reiatsu can break through the barrier[but with minor-moderate damage], and only someone 4x can escape with no serious damage.

The storm rages for two minutes before it concludes and if it is used in a heavily forested area, it will tear away all the foliage within it's wings.

Incantation: Look down on man's ruin, Dryad. As their venom has spread through your home shall your venom course through their veins. Blazen destruction of thy own creation, do so with reckless abandon. Hadou #87, Deforvastation

>>>>>>>>>>

Elemental Shift - Bougyoudo #90, 5000 Kidou

Description: This high level kidou actually allows the user to shift the weather in their area to increase the power of attacks of a specific element and decrease the power of others. When activated, a field 30ft in diameter will be erected around the user. This field will be unaffected by the outside world but will not be able to affect it in the same token. When activated, the user will have to choose from several settings:

Desert: Reduces the cost of fire and earth attacks by 25 percent and increases their power by that amount. Reduces the power of water/ice based attacks by 25 percent.

Storm: Reduces the cost of water, wind and lightning attacks by 25 percent and increases their power by that amount. Reduces power of fire attacks by 25 percent.

Rain Forest: Reduces the cost of wood, water and earth based attacks by 25 percent and increases their power by the same amount. Reduces power of wind and fire attacks by 25 percent.

Ice field: Reduces cost of water and ice attacks by 25 percent and increases their power by that amount. Reduces power of fire and wood attacks by 25 percent.

Tundra: Reduces cost of ice and wind attacks by 25 percent and increases power by that amount. Reduces power of earth and wood attacks by 25 percent.

Lightning Valley: Reduces cost of wind, fire and lightning attacks by 25 percent and increases power by that amount. Reduces power of earth and water/ice attacks by 25 percent

The effects of this spell lasts for a total of 2 minutes[10 turn] and the change within the area isn't cosmetic as much as it is a superficial effect given off by the seals surrounding the dome. However, while in the dome, all inside will feel the effects[i.e. while using ice field all the people inside will feel a severe cold and sharp wind]. The dome is escapable, however its center of gravity is the user themselves, which makes it inescapable in close battle. And if an attack breaks through the barrier to the outside world, it still receives the cost reduction but the power increase is lowered to 10 percent.

Incanation: Because of the unique nature of the spell it uses a unique chant. Bougyoudo #90, Elemental Shift! [insert desired effect name here]!
 

Drag

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Big Bang -- Hadou #30, 300 Kidou

Description: Big Bang is used when the user of the kidou forms a small ball of energy no bigger than the size of a baby's fist within their palm. When completely formed, the kidou looks like a miniature sun, but it has no heat to it and it doesn't harm the user. Until it is used, it simply floats off an inch from the user's palm. However, the indiscrete size and small chant belay the kidou's true power.

When launched at a target [most people take the habit of launching the kidou with a flick of the thumb], the kidou will explode with the power of a half a pound of dynamite. Its overall power is not only able to punch holes in walls, if used by an expert it can be powerful enough to level small cabins and so fast that most of the time it won't be seen coming.

Because of this, the kidou is not only useful for combat situation but for missions where an untraceable diversion is needed.

Incantation: Break the dragon's jaw, little firestar. Hadou #30, Big Bang
 

Drag

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Another one I thought of.

Ghastly Dentention -- Bakudou #64, 975 Kidou

Description: An extremely painful kidou that found its basis in interrogation, GDT was used as a way to get information out of a POW without actually killing them.

When the symbol for the kidou is formed and erased, a set of barricades form around the user's body in the same speed and fashion as Rikijyoukourou. One set cuffing the wrists, another the ankles and the final set cuffing the neck. The cuffs then raise the captured target into the air and lift their legs towards their back so that they are about two feet off the air.

The target is then suspended from about one to five turns[one turn for someone twice your reiatsu, three for someone on around the same level, and five for someone half your reiatsu].

Incantation: Shout, grim warden. Turn the key and raise the gallows. Today, the vultures will feed. Bakudou #64, Ghastly Dentention

>>>>>>>>>>

Ghastly Punishment Bakudou #64, 1500 Kidou

Description: An extension to GD and a kidou that is considered in bad form against fellow shinigami simply because of the way it words.
GP works by opening up sets of holes through the cuffs formed from GD. Needle-like forms of kidou then materialize in the holes. Upon the users discretion, the needles are then impaled straight through the cuff and their respective body part.

It was given an alternate speed because like GD, it was used a lot during interrogation.

Incantation: Oh, vicious warden! The verdict has been decided, the onlookers cry for justice! LET THE VULTURES FEED! Bakudou #64, Ghastly Punishment
 
B

bittman

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Bitters makes his entrance into the kidou gen thread for the first time.
Professor Oak: Wait! Walking in grass fields is dangerous, come with me.
Bitters: Be gentle ;o;

Seizing Vines (Shouaku Tsurukusa) -- Bakudou #23, 230 Kidou
[Wood/Hom/Mid]
Description: User draws energy into their chosen arm before whipping it towards the target. From within the sleeves of the shinigami uniform, four controllable vines emerge and rapidly burst out towards the opponent. The vines are each tipped with thick variants of the 'Venus Fly Trap' plant with teeth an inch long. The vines home in on the target specified by the user at an average speed and attempt to latch on with the heads rather than wrap around (though this will automatically take place if the head is destroyed).

The heads send a minor poison into the opponent which runs through the bloodstream with the intent of creating impaired eyesight. Someone with a higher reiatsu than the user may notice slight blurring in their vision while those with lower reiatsu will have their vision strongly blurred. After successfully seizing the opponent with the Kidou, the user can draw in the target with a tug of their arm. The vines themselves are five metres in length and gain an additional three metres for every 1,000 Kidou achieved (i.e. at 2,000 Kidou, length would be 11 metres) to be a maximum of 35 metres.

Incantation: Mother of nature. Seize the desecrator of your land, show them the world through your tearful eyes and let them dwell upon it. Bakudou #23, Shouaku Tsurukusa.

EDIT: Edited on demand...not that it changes how I would use it anyway ^_^;;;
 

kitsunekionchi

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I will have to pick this one up later myself due to lack of kidou and whatnot, but here's another plant based kidou.

The Roots Run Deep (Ne Nobiru Fukai) - Bougyoudo #69, 1450 Kidou (500 for each additional 30 seconds) [wood/self/move]

After chanting this kidou, the user temporarily (for 1 minute) enters a state of synchronization with any nearby plant life. In truth, the user enters this connection not with any single plant, but with the tapestry of life surrounding his body that is woven into the earth. The user can quite literally step into any nearby rooted plant and, in an instant, travel along that plant's roots, shooting himself in an incorporeal form through to another root of another plant and being immediately ejected from that plant. This kidou functions in many ways like a shunpo or Step of Shadows, allowing the user to pass through these plants as he or she wishes.

Unfortunately, this kidou has many limitations. First of all, one cannot travel more than 300 meters away from the original casting point of the kidou. Furthermore, one can only transfer itself to a ground-rooted plant or series of plants that are no more than 5 meters away from one another. Furthermore, the user cannot exceed a range of 50 feet with each "jump".

The user cannot "delay" this transport, although if the plant he is transferring his body to or from is destroyed in the same exact moment as his activation of this kidou (although unlikely), he will simply be ejected from the plant he entered in less than a second. Furthermore and finally, the user cannot transfer himself to kidou produced or other supernaturally occurring plants he himself did not create or otherwise connect with. If the user uses this kidou only to discover there are no more plants in the surrounding area, he is not refunded reiatsu and can only hop into the plant to figure this out once (so you cannot use this to dodge attacks more than once if there is only one plant nearby).

Finally, it should be noted that the user can only eject himself from plants with leaves or petals (or other sunlight-absorbing devices that exist above ground), and the user is quite literally ejected from these leaves (although usually only finds himself a foot or two above the ground).

Incantation: "Roots buried deep in the earth become one! Allow me passage through the life stream through these patient acolytes of the soil! Bougyoudo #58, Ne Nobiru Fukai!"
 

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Fallacy - Bougyoudo #72, 2000 Kidou

Description: When activated, energy is formed in the user's eye. The user then releases this out in a bright false of light. When the flash affects the sight of the target, an illusion is created. The illusion can be anything the user directs, and the target themselves will believe the illusion to be real. Any injuries from the illusion the target takes will feel real to them while they are under the effects, however, they will not be present when the illusion is over. A limitation of the spell, however, is that it cannot change the direct surroundings. It can add on to the surroundings, and if there is complete white or darkness it can change them, but if there is say a forest...the forest will still be present during the illusion. This effect lasts for ten turns and then is cancelled.

Incantation: The serpent spits its lies, stripping away what was once believed to be truth. Nothing lost, but even less gained...the pure mind dives into insanity. Bougyoudo #72, Fallacy

Delirium -- Bougyoudo #58, 850 Kidou

Description: The user activates the spell by forming a needle of reiatsu. The needle can be formed from any part of the body, so it is difficult to tell where the attack is coming from. When the needle sticks an organic target, strong venom will course through their body. Over time, they will go the following effects.

Turn 1: They will feel a strong burning sensation through their body.
Turn 3: Their movements will become sluggish and the part of their body that was hit will become stiff.
Turn 5: They will start to hear and see things that aren't there...like multiple images of their opponent and very strange sightings (some people have even seen flying clowns) and a very sharp ringing sound through their body.


The effects of this kidou continue as long as the target has been struck, but can by a Chiyudo spell or antidote (the venom is considered mid-level like the spell).

Incantation: As the blood moon rises, the mind will betray. Becoming one's own enemy, it spreads its lunacy. Bougyoudo #58, Delirium

Diamond Cutter -- Hadou #29, 290 Kidou

Description: Jagged crystalline spires of earth shoot wildly from the earth under their target, skewering whatever they hit. The spires shoot out in a 10ft area starting from the center with the target. They shoot out randomly, but cover up pretty much all of the area they hit.

Incantation: My word powerful enough to move the very earth, to give life to what is lifeless and bend invincible stone to my will...and cold enough to break fragility before me. Hadou #29, Diamond Cutter
 
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Note: Yes, a Hadou with S4 speeeeed o_O


Listing:

Hadou #88, Kaiton Saihou [Non/Sht/Lng] - 5,700 Reiatsu (fixed)/S4 (Gotei 13 only)

Description:

Kaiton Saihou - Hadou #88, 5,700 Reiatsu

The fastest Hadou spell ever created, and also one of the newest. Kaiton Saihou ("Ashen Primeval Chaos, Disaster Cannon") is unique in that its summoned program shape is modeled like a fist-sized sphere: once the caster recites the incantation or calls forth Kaiton Saihou's designation, the Kidouryoku consumed to fuel this Hadou will collect and compress into that single receptacle, usually placed directly in front of the caster or where he or she aims with an exposed palm. This collection process is a harrowingly intense one, such that the gathering Kidouryoku, which is normally invisible, condenses with such activity that it becomes visible in the form of a blindingly white haze congregating into a single point in space, after which it will appear as though it were a miniature, floating quasar. The immense condensation of energy serves not only to escalate the impact power of the spell itself, but also to instantaneously accelerate the resulting blast to unheard-of speeds.

The "charging" period requires two to three seconds, regardless of the user's skill level, during which (accompanied by the collecting haze) a shrieking cacophony like that of a revving jet engine will occur... so much that even the caster's recitation or designation of the Hadou will be completely muffled out. After the energy is completely gathered, it will remain in its "silent" state for a maximum of five seconds. The caster may aim and release the Hadou spell at any time during those five seconds, but failure to do so will result in a cataclysmic fragmentation of the spell that may critically wound whoever is caught in the tumultuous explosion.

Once the caster decides to fire the Hadou, a visible sonic boom will erupt in its wake: the force of the shell release is enough to break the sound barrier. The resultant projectile fires off in a straight path, appearing as a blinding, white orb the size of a cannonball, and due to its intense composition, which causes the air flowing around it to ignite in ivory flames, the projectile itself looks like a blurring streak, and may trick observers into thinking the spell itself has the form of a laser. However, the peculiar nature of the blast lies not only in its lightning-strike appearance, but in its velocity. By far, Kaiton Saihou is the fastest Hadou, capable of reaching supersonic speeds (as determined by the user's current Kidou) and causing damage easily equivalent to Hadou spells numbered in the 90's. The blurring projectile itself travels for miles upon miles without diverging even a degree from its straight path, much like a laser beam. Upon impact with the target or an obstruction, Kaiton Saihou will erupt into a fierce, incinerating flare the size of a large house that generates a deafening boom and causes most types of matter caught within its blast to degenerate into ash. The percussive force of the explosion is so great, given the velocity of the spell itself, that it is not uncommon for targets to be utterly blown away by scores of meters.

Unlike other Kidou spells, however, Kaiton Saihou's cost cannot be bypassed. Cost reductions cannot be applied to this spell, as it specifically needs its listed amount of Reiatsu for optimum results. However, given the caster's base Kidou stat, it is possible to increase the output power of the spell itself (for instance, with at least 28,500 Kidou, being able to normally reduce the cost of this spell by 50% will not result in the cost reduction, but rather a power increase of +50% instead). It should be noted, however, that any other skill that modifies the cost of Kidou cannot be applied to this particular spell, even if it increases its power in the same vein. Therefore, such skills as Toukihaku or Senmonka will prove ineffective in augmenting Kaiton Saihou.

Because of its relative youth compared to many other Kidou spells, Kaiton Saihou can only be learned and utilized by members of the Gotei 13 and its branching organizations (Kidoushuu, Onmitsu Kidou, etc.).

Japanese Incantation: "Senhyakujuuichi no Fuseiran, Hyakujuuichi no Kokusesshin, Juuichi no Raunka, Itsu no Shakkou, Rei no Mumyou. Kuuzen o ware. Hadou no Hachijuuhachi, Kaiton Saihou."

Translated Incantation: "1111 Unborn Chaos, 111 Black Snow Forests, 11 Naked Clouds and Flames, 1 Red Chimera, 0 Darkness of the Ignorant. Cut the entire sky in half. Hadou #88, Kaiton Saihou."
 

Drag

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Lunatic Seal -- Bougyoudo #100, 10000 Kidou

Description: All techniques are garnered from the memory. When a technique or kidou is used, one must first recall the technique and then place energy into it. However, the Lunatic Seal has the power to negate all that. The user forms a seal on the palm of their fist and slams it into their opponent. Once activated, the inflicted opponent is restricted from using all non-zanpakutou techniques that involve the use of reiatsu in any way (basically any attack that isn't 100% melee in form) for 15 rounds and all non-zanpakutou techniques that were already in play are stopped and negated. The only technique that can be used through this is the one known as dispel which was specially built for the negation of such spells.

Description: The ethereal eye of the divine, cast away into the abysmal pit of shadows. Those who were once blessed by the gods now shiver in infamy as those to cry for their once noble blood seek it. Bougyoudo #100, Lunatic Seal

>>>>>>>>>>

Dispel -- Chiyudo #35, Requires 375 kidou to learn

Description: A spell used to negate the lingering effects of all non-zanpakutou abilities on oneself; Dispel is considered one of the most powerful Chiyudo there is, especially for its learning cost. By expending a fixed amount of energy, the user is able to negate nasty effects (such as poison or stat reductions) that are left over from kidou and other techniques. Dispel only negates the direct effects something has on the body and returns it to its previous unafflicted condition, as such it cannot negate most bakudou (since they do not effect the body directly, that simply place a binding over it...however, it will negate the lingering effects the some bakudou have). The cost for the spells is as such.

*Note: Because of the power of the spell proper experience is needed in negation. Because of this the user much have a kidou equal to or higher than the cost of the spell they're negating, and a kidou stat equal or higher than the maximum perquisite for a technique.

*Note: For techniques, the number means the perquisite to learn. The negating cost, however, is the reiatsu cost of the technique.

Kidou/techniques under 1000: 50% of usage cost to negate lingering effect
Kidou/techniques under 3000: 60% of usage cost to negate lingering effect
Kidou/techniques under 5000: 70% of usage cost to negate lingering effect
Kidou/techniques 5000 and over: 80% of cost to negate lingering effect

For techniques and kidou that don't have energy expenditure, the required negating cost is as such:

Kidou/techniques under 1000: 375 kidou to negate lingering effect
Kidou/techniques under 3000: 600 kidou to negate lingering effect
Kidou/techniques under 5000: 800 kidou to negate lingering effect
Kidou/techniques 5000 and over: 1000 kidou to negate lingering effect

Incantation: None, simply Chiyudo #35, Dispel

>>>>>>>>>>

Colossus -- Bougyoudo #93, 7000 Kidou

Description: One of the most, if not the most, powerful cloning kidou there is. Colossus works by creating a nigh indestructible clone of the user from a combination of the user's reiatsu, blood, and the earth around them. The Golem has 25% of it's user's stats and is intelligent to the point where it will use the same combat tactics as its original (it can even use the same kidou and techniques as its master...how it's perquisites have to be up to it. Meaning if it's master has 10000 kidou and knows Kuro, since it would only have 2500 kidou...it would not be able to do it...same with techniques. The clone still cannot use zanpakutou moves either however), though it can be controlled mentally.

However, the Colossus does have one glaring weakness, if it uses all its reiatsu it will collapse. Meaning when it has used up the 25% of reiatsu it has been allotted (from use of draining techs and kidou or damage), it will fade away. When heavily damaged, the Colossus simply reforms, the time it takes to reform being in part to the amount of damage it takes (however, the creature also needs to pay a reiatsu cost to reform):

Puncture wounds: Won't stop it. 1% reiatsu to repair.
Severed limb: Won't even stop it. 5% reiatsu to repair.
Giant hole in body: Disabled for 1 round. 10% reiatsu to repair.
Reduced to dust: Disabled for 2 rounds. 25% of reiatsu to repair.

After the recovery time is fulfilled, the clone will continue its assault.

Note: While the clone is in play, its controller suffers a 10% drop in reiatsu. Also, only one clone can be summoned at a time.

Incantation: From the ashes, a titan is born, the memories of cosmos flowing through it as if he has lived since the cosmos's creation. From the ashes, a titan is born, and as I have given it life...it shall serve me 'til death. Bougyoudo #93, Colossus
 

MortalAngel

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Aisurondo - [Ice/Con/Tar] - 2000 Kidou

A variant of the original Aisu, the user charges reiatsu into his or her feet, making it so that icicles pop up from the ground after each step. These icicles grow to be only about half a meter in height, but are infused with an unstable amount of the user's kidou energy and flash brightly to show this. Thus, whenever a person gets too close (within a third of a meter, roughly a foot) to the icicles, they will explode. Because this spell is a continuous effect, upkeep is roughly 10 reiatsu for each step; this upkeep is free for the first 20 steps. When the upkeep cannot be paid, or when the user utters the command, 'Shatter,' all of the existing icicles shatter automatically, and the spell ends.

It should be noted that if the user would flash step with this active, icicles would simply sprout from the first Flash step and the last Flash step.

Incantation: An extra line is added towards the end.

"The Frozen hand breaks, melting away the sun. The frosty breath blows, relentlessly assaulting the wind. The binding ice collapses, nurturing the earth's plants. May ice hark, and walk upwards from my steps. Hadou #30, Aisurondo"
 
B

bittman

Guest
Spatial Displacement -- Bakudou #52, 640 Kidou
[Non/Bind/Tar]
Description: User specifies a target point in the air with extended index and middle fingers (point must be within 5 metres). After a one second delay, the specified point, marked only by the pointing fingers, will instantly become a purple/black sphere of pulsating energy which is 50cm in diameter. Whatever is within the space at the moment of time the sphere erupts, is held in the exact space it occupied. Nothing can enter or exit the sphere during the 20 seconds it remains up, but it will not separate objects attached to that inside with its energy alone as the sphere's space is not restricted by physical or spiritual forms/objects.

Incantation: Ancient punishment. A hand from a thief, the eyes from a spy. Take the criminals very space and hold it against them. Bakudou #52, Spatial Displacement.
>>>>>>>>>>>>>>>>>>>>>>>>>>
Extension: Gravity Placement -- 2500 Kidou
[Non/For/Tar]
Description: The user aims an open palm towards the sphere created in the previous kidou before clenching the fist in representation of the crushing motion to be made by the sphere. The gravity within the sphere is increased towards the central point, causing damage to the objects inside which can range from, if taking a human limb as example, slight skin tearing to multiple bone fractures. In general, more damage is suffered the closer the object within is to the centre of the sphere due to gravity's central point.

Incantation: The cruelest of judges was placed on your case and the jury was ignored. Judgement is passed, your sentence decided. Bakudou #52, Gravity Placement.

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If someone can think of a longish chant for the extension (since i figure its affect would require something longish), it would be much appreciated ^_^;

EDIT: Made up the chant to be small cos im clueless <_<
 

Drag

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Field of Lost Dreams -- Bakudou #98, 8800 Kidou

Description: A powerful Bakudou, FoLD works by creating a small cylinder-like structure around the user and target. The radius of the field is about 25ft and is surrounded by an invisible gate and has four strange totems surrounding it. The gate reaches about 40ft high, and can only be seen when an opposing energy force touches it.

Once the spell is completed, the ground is covered in darkness...a slick, dark substance covering the ground. The substance does nothing itself and is pretty much like normal earth in its friction...however, when stepped on by an opposing force, small tendril will attempt to wrap around them. Meaning that an opponent will have to keep moving to keep themselves from getting bound...this is also true for when someone tries to climb or jump over the outer gate...however, the tendrils will be a lot more furious in those sections...even trying to skewer the target.

The main attack, however, are from the four totems sounding the gate. They are not truly totems, but containment units. The units contain an especially volatile fluid that is slowly lowered into the field. When it is completely leaked into the field or when the containment unit is a broken, a large blob will be released. There are four blobs and total, and each of them is about 15ft in size, with a large opening at their "head-end" which houses a massive row of teeth. The blobs move much like whales through the shadowy floor, even being able to "dive" and shoot out from the ground as if it were an ocean.

For the next ten rounds the spell is active, the blobs will shoot from the earth, viciously trying to attack the user's opponent. They'll bite at the opponent with their teeth and even try to slam into him/her with their massive bodies. They can even "shallow" the target and drag them into the first-harmless black field below. If they manage to do that, each of them blobs will converge and rip the target apart, spitting them out of the field afterwards.


Description: Rotting away thine selfish mold, created from the flesh of the given and coated in the lies of the dark. Within these walls, hope becomes a fantasy and truth becomes a far-off vision. Casing away the shackles of what would be...I create illusion. Bakudou #98, Field of Lost Dreams
 

Drag

New Member
Mar 13, 2005
1,030
2
0
38
In your brains, taking your knowledge
Latens
1,000✦
Exa
⏆500
Bounty
⏈0
Dahlitium (⏆50 per)
0⌯
Bigatium (⏆100 per)
0⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬
Gust -- Bougyoudo #67, 1500 Kidou

Description: The final variation on the step of shadows technique. When Gust of Wind is activated, the user's body disappears from sight and is replaced by a large, swirling group of leaves. The leaves all shoot out and every directly, making it hard to track the true destination of the user. When they want to reform, the swirl of leaves that was cloaking the user's body when then twirl into a giant clump and disappear, the person appearing from within the clump.

Incantation: Dancing winds, guide my soul's path upon nature's recourse! Bougyoudo #67, Gust!"

>>>>>>>>>>

Dragon's Roar -- Hadou #17, 800 kidou

Description: A more powerful form of Dragon's Breath, it basically increases the size of the flame dramatic. While Dragon's Breath only has a range of 5 yards at most with a yard or so area, Dragon's Roar has a maximum range of over 80 ft, and a maximum area of about 20 ft. However, because of the massive flame that is created, a much deeper breath must be taken for Dragon's Roar meaning that it cannot be used in quick succession like Dragon's Breath.

Incantation: Simply say Dragon's Breath's incantation and chance the end to Hadou #17, Dragon's Roar.
 

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