List of Alabaster Techs (more to come)
Common Feat 1: Athanatoi (Deathless)
The Alabaster/obsidian protocols were designed for the 'subjects' of the alabaster project. Each member of the unit was equipped for the tasks that they were assigned to. Each member has, however, a certain general feat that is common to all six members of the artificial Shinigami project.
This tech, Athanatoi, is each member's distinction against combat against hollows. In wide practice, each member of the Alabaster force showed that they thrived in combat situations. There bodies feeding upon the energies of the fallen to spur them on in combat; making them stronger and more resistant to damage: physical and mental. Yet, in each of the subjects, it was found that the only viable energy that was recovered was that from pure hollows, any gradient of Shinigami energy that was introduced tended to produce limited, but still fantastic, effects. As a safeguard, most of these abilities are turned off with the Deconstruction Blade.
When active, The Alabasterite is a death machine on wheels. His vision is blurred and time is dilated. Minutes stretch to hours and, most times, the RSI complex will usually take over and analyze attack patters. But the main benefit of the technique happens during combat itself. In combat, the Alabasterite will heal wounds and recharge his spiritual batteries as if he was relaxing calmly.
System:
While in combat, Any alabaster (that has the ability active) can reduce his SP expenditures by 25% the normal cost of such an ability. If the unit is damaged during combat, have the wound recharge at 1% per round of combat. After 10 rounds of combat, if the unit is not damaged, it gains a +10% increase to its Spiritual pressure, however, if the unit is damage is severe, this bonus is applied to the damage and gains a -10% sp until the wound is healed.
Common Feat 2: Soul
The Alabaster/obsidian protocols were designed for the 'subjects' of the alabaster project. Each member of the unit was equipped for the tasks that they were assigned to. Each member has, however, a certain general feat that is common to all six members of the artificial Shinigami project.
This tech, Soul, is a relatively bizarre tech that allows the unit to restore lost limbs back to there original footing, how this tech was devised, or even the sheer mechanics of it are unknown at this time, to restore lost limbs with a simple chant, and no energy of kidou is an amazing feat to see, but even stranger is when the unit simply does not notice or restores the limb instantly, and without thinking about it.
System: Alabasterites cannot lose limbs, any limb they loose, they can restore with simple ease. However, depending on whether its an important arm or leg, they may have trouble using it (-1% to zanjitsu/hakuda or Hohru depending on the limb)
Specialty tech (unit zero): Tallon probe.
The Alabaster/obsidian protocols were designed for the 'subjects' of the alabaster project. Each member of the unit was equipped for the tasks that they were assigned to. Each member has, however, a certain unique feat that is unique to all six members of the artificial Shinigami project.
The tech was installed on Unit Zero and was the first attempt at "hollow modification" , the earliest attempt at recombancy in soul society history. It failed in its original attempt; however, it did lead to the creation of this feat.
System: This feat allows the Alabaster to turn any part of his body into a rigid, armor like structure made of pig iron. This 'talon' can extend anywhere from three to six feat in length. In addition, if the 'talon' touches anything organic, unit zero can interface with the creature on a subconscious level, though if this is not voluntary, it can cause internal bleeding and other painful effects that will force him either out of the fight for three rounds or to near incapacitation.
Specialty tech (Units 01 and 06): Living Reatsu ~NPC ability: Gensuko Kira, V2~
The Alabaster/obsidian protocols were designed for the 'subjects' of the alabaster project. Each member of the unit was equipped for the tasks that they were assigned to. Each member has, however, a certain unique feat that is unique to all six members of the artificial Shinigami project.
this tech was installed on unit one in order to increase its fighting capabilites. it was origonaly suposed to enhance the protective reatsu bairer. it was supost to interlock the sword spirit and the living force to create a feadback wave that would have strenthened the protective attributes a hundred fold. this failed miserably. insted, the reatus took a life of its own and was able to promptly proclame itself as a compotant fighter. Researchers simply re-labled the phenomina as "living reatsu" and renamed the Feat such.
System: this Feat costs half of the users reatsu stat. using that number, construct a character sheet (minus connection stats) this new creature is made of pure reatsu. thus, it can only stay verry close to its creator. [can only travel a foot away from the farthest tip of the character's location, not from the sword]. the 'living' reatus is fast in its techinque, but it tends to throw only a single attack per creature before moving onto the next victem. the reatus tend to develop tendencies that are reminiscent of the users soul cutter spirit, a highly frenetic individual who tends to jibber alot in tongues.In the case of V2, this living reatus is a perfect similacra of himself( the two tend to have rather confuseing diologues togeather.)