Feat/Tech Submission Thread

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Fuzakeru

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i liek leave in huose
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Feat Submission Thread

Refresher course - What are feats exactly?
------------------------------------------

Feats are unique abilities that characters or a group of characters may possess. They can run the gamut from unusual techniques a character may have possessed since birth, or new innovations or combinations of combat styles that a character has created and anywhere in between.

For a further explanation on feats check out the feat thread in rules or click here.


-------------------------------

Any Division / Race techs are also to be submitted here too.

In this thread please post your feat ideas and proposals for acceptance. Those in charge of the Feat Approvals are Shiggtyluffluff ( Myles ) and too_lazy ( Lazy ). So please wait patiently for their judgement!

IMPORTANT NOTE -
When you submit a feat you need to include how or when you got the feat slot you're trying to fill! This is essential for your approval cause if you don't inclue this important information then the staff won't discuss / approve your feat at all.
EFFECTIVE IMMEDIATELY!
 

too_lazy

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i'm assuming division techs go in here too. a brief explanation of the Void will be given... it is also a requirement to gain the Void to be able to use these techs.


Unique members of the Division (PCs) are given a seal known only as the “Void” (or Kuukan). Discovered in conjunction with remnants of the Soul Data Project (works of Seiji Yasuo), the reality distorted essence of the Rara Avis, and also fragments of the Lost Soul Project (a loosely related sister creation of the SDP), the Void is a unique power. Essentially this is a brand, or a tattoo, that manifests itself uniquely to the 9th Division Officer and can appear anywhere on the body and have an intricate design. Mechanically, Kuukan is the bonded essence of a foreign power tying itself to the Shinigami's spiritual being.


[ Genkakuido ] - “Phantom Shift
A wise warrior knows their limits in battle and should know the proper time to escape. A clever spy is able to conceal one's being perfectly amongst their surroundings. With these two notions in mind the 9th Division Officer is able to make full use of his options.

To be able to utilize ability, the Shinigami taps into the power of the Void- the mark/seal/tattoo upon their body. This brand eventually alters the physical nature of the Rogue, giving the user's body to literally meld into any non-living surface only as large as the practitioner's body – hence the name. Even in Soul Society any non-living surface is treated just the same as those in the Mortal Realm, allowing the 9th Division Officer to phase through their surroundings and hide. An added effect of the Void's ability enables the user to hide their Zanpakutou within their own phantom-like body.


The cost of Genkakuido is 2% of the user's Reiatsu per round. At first the practitioner may only use this skill and remain stationary, however, with higher amounts of Reiatsu and experience, they may be able to move within their environment. For every 1,000 Reiatsu gained 1 meter may be traveled, though at a higher cost of 3% Reiatsu per round, along with an additional 100 Reiatsu for every meter traveled.


[ Sanmei ] - “Third Eye
Officers of the Eighth are known for their intelligence and analytical ability. By further training and honing the reflexes and nuances of their minds, these people are then able to find out mechanics, structure, and weaknesses of almost anything surrounding them- and in this case their talents have been focused particularly on their possible enemies- Hollows, Arrancar, Vizards, Rogue Shinigami, Quincy, and Advent Humans.

Designed in training sessions with Demi-Hollows at first, next is sparring sessions with other Shinigami with combative techniques, and lastly are Soul Reapers with Shi Kai. The hopeful officer begins learning distinct yet subtle differences in the way their opponents move and act: when techniques and Kai abilities are being used. The instinct of the mind gathers this information quickly in battle and applies it abstractly. The Void aids in this process by infusing untapped power of the Soul to aid in the brain/ nervous system's functions.

Given enough time in combat, the user may ultimately know every detail concerning the technique/Kai and its weaknesses. And with an extra length of time, the studious practitioner may then be able to copy the technique (dependent on the technique itself; the user CANNOT copy Kai abilities/attacks).

First Level
Within 2 rounds of combat: Officer may be able to ascertain a technique upon witnessing it.

Second Level
Within 3 rounds of combat: Officer may be able to copy the technique if possible.

Third Level
Within 3 rounds of combat: Officer may be able to ascertain the strengths and weaknesses of a Kai and its abilities upon witnessing it.

If the user is struck with the technique/attack/ability while trying to analyze it, it gives them further insight on how the ability is used; one less round is subtracted from figuring out their opponent's skills. More or less this technique lets the user bypass the feigning ignorance rule. A copied technique can only be held for the battle it was seen in and that battle alone. Must have three training sessions each to have complete mastery.


[ Ikimi Kengeki ] - “Living Weapon
The Developers within the Kyuubantai Taisho shine with this technique. By literally crafting a desired limb of their own being to suit a purpose, the technological artisans weave a work of art upon themselves. Not for the faint of heart, those willing to sacrifice for a greater power may put their talents- and body- to use.

A certain limb/body part of choice is augmented and fused with biotechnology. The body part appears natural and still looks as if it is flesh and bone (thank the craftsmanship and biological know how of those at the Kyuubantai Taisho), but within houses durable Zanpakutou-strength alloys and mechanisms. Those pieces are powered by the Void; since part of that body is still living, it is still fully flexible and may be even more so depending on the modifications. The brave officer may choose one of three variations of this new limb:

Assault Type – The limb may transform into a Zanpakutou-strength weapon, whether it be a drill, a fist propelled by a retracting wire, a scythe to be plucked from an arm, or something within feasible limits. Used by those who prefer physical and melee combat, or an unexpected surprise in their repertoire. Reiatsu drain is 1% per round.

Defense Type – The limb may expand upon its surface area and change into a barrier, powered by Reiatsu and thus creating an even more durable shield. It may specialize in either physical or energy based defenses, but only form or the other. It may take the damage of 1.25x the user's Reiatsu, but not much more. Reiatsu drain is 5% per activation, each use gained per every 3,000 Reiatsu.

Demon Magic Type – The limb is turned into a literal Kidou Scroll; any one Kidou numbered 30 and below may have its Incantation Bypassed, its cost reduced by 25%, and does not take a Kidou slot. May also be triggered to fire from the limb when making harsh physical contact against the enemy. User must have the Kidou stat prerequisites to equip said spell. Number of uses is dictated by Kidou spell chosen and Kidou stat.

By any chance the limb is broken during battle, as a last ditch maneuver, it may be infused with Reiatsu and discharged as a small bomb, or more like a grenade; shrapnel laced with Reiatsu expands outwards in a 10 foot radius. The cost and damage is 5% of the user's Reiatsu, and of course the limb is completely gone (so this may not be a viable option if the body modification is in a leg).

Only one variation may be chosen. Modifications can be changed weekly. Additional modifications may be added, 1 per every 4,000 Reiatsu, and max out at 4 modifications total.


[ Kuukanai no Seimei ] - “Life Within the Void
A Shinigami must be careful with the expenditure of his Reiatsu. A precaution of overexerting oneself in battle is thusly taken by utilizing the extraordinary gift of the Void. This allows the practitioner the ability to use the last spark, their remaining life essence, to either create a last attack or run away from battle.

By placing small portions of the Officer's Reiatsu within the seal throughout a day, the Void becomes a container of spiritual pressure (think Tsunade's seal from Naruto). A maximum amount of 20% Reiatsu may be stored. Once activated, the Void's marks wrap around the user's body, becoming a living artwork of Reiatsu and bequeath the practitioner with their stored spiritual pressure immediately.

Kuukanai no Seimei can only be used once per day/battle and gives the user 20% Reiatsu within the same turn of activation. Only to be used to recover lost Reiatsu (meaning it cannot increase base Reiatsu).
 

foulball

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Guess I'll post again here:

3rd Div Techs

Reverse Slipstream "" Adapted from the technique that Ritoru introduced to the 12th division, Reverse Slipstream is a more of an individual attack maneuver compared to its team/movement-based cousin still housed within the division of assassins. If a target attempts a flash step or any other enhanced mode of travel, the user can enter their slipstream and travel at the same speed to the same relative location at a fraction of the cost. Instead of the user bringing people into their own wake, Reverse Slipstream allows the 4th divisioner to force themselves into the reiatsu patterns of others by expending a percentage of their own reiatsu based on relative hohou stat. Free against those weaker, 1% against those of relative strength and 2% against those of at least 2 times higher.

Mark of the Fallen "" In response to the vile poison technique that Ritoru was subject to during his stay in the 12th Division, he has developed his own version that instead aids the fallen or injured that are usually found in the search & rescue missions they are sent on. A hand is placed over the intended recipient's heart and through the expenditure of 1% of the practitioner's reiatsu, a deep blue imprint of healing energies begins to pulsate to indicate it has taken its hold on the target. While under the mark's protection, wounds do not heal but are stabilized to prevent any further blood loss as the pulsing energies begin to regen 1% of the recipient's lost reiatsu and kidou threshold per turn. All effects from poisons are repressed. Also as a result of the large expenditure of focused reiatsu used to instate it, the mark broadcasts the exact location to all 4th division members as long as they are within the same realm.

Air of Fear "" Since the 4th division is used to disrupt and scatter the enemy fronts during first strike, Ritoru has developed a technique that invokes an individual's fear against them. By spending 1% reiatsu, the user's eyes begin to glow a furious red and all those who find themselves within 10 meters are immediately subject to an enhanced, almost childlike, fear of the 4th divisioner, relative to reiatsu. For those who are less than half, they either freeze or run in terror. For those of relative strength, they are badly shaken and can only attack every other round at a 25% decrease in effectiveness. Those double or more strength are only slightly shaken and only experience a 5% decrease in attack effectiveness. To keep this aura active, the practitioner must spend an additional 500 reiatsu per turn and can only sustain it for 3 plus 1 round for each 5000 reiatsu attained.

Alacrity "" Speed is generally the key to a 4th divisioner's success. As such, they must learn to adapt their attacks to take advantage of this strength. At this point in their training, the practitioner has learned to augment their fighting abilities for the briefest of moments with the natural speed they have been gifted with. This sort of transfer is very taxing to the body, however, and can only be performed through the expenditure of 5% reiatsu. This vast reiatsu expenditure channels this natural speed into the combat stat for a single attack, or parry, allowing 25% of the hohou stat to be added to zan/hak. Once the attack/parry has been performed, the practitioner's hohou stat is decreased by 5% for three rounds to represent the cooldown needed to recover. This ability can only be performed once per fight, with an additional use attained at every 10,000 connection.
 

foulball

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and the feat i submitted


Arctic Soul "" Ritoru's affinity to cold and ice has only grown over the years. This has manifested itself not only in a several degree decrease in body temperature, but also in an overall resistance to any attack that involves cold. In these situations, any damage from these sources is halved. In addition, Ritoru's injuries begin to heal whenever they come into contact with ice; minor injuries closing after only seconds of contact, moderate in minutes, major in hours. But this does not come without a price. Because of this affinity, Ritoru now receives an additional 25% damage from fire-based attacks and experiences extreme discomfort when in warmer environs.
 

WhiteEyes

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Techniques of the 13th Division​


[ Cutting the Wave ] - With the overall use of a weapon in favor of ranged energy attacks, being targeted by long range/sniper type hollows is always a challenge; this technique attempts to ease the challenge a bit. By channeling 2% of one’s reiatsu to the zanpakutou’s spirit, it becomes changed to a more neutral type of energy that attempts to resist and reject all others. When the energy from an opponent’s attack nears the shinigami, the stored reiatsu in their body manifests itself as a semi-transparent screen the width and height of the blast, with a minimum of 1 meter X 1 meter. The screen is only strong enough to resist an attack for a split second, long enough for the shinigami’s weapon to attack the screen from behind, creating an effect similar to water running off a ducks back. The attack itself splits in two and is shunted just enough by the screen and follow up attack to miss the target and continue along it’s destructive path in a “V” pattern. This technique requires the expenditure of 2% reiatsu, as noted above, in addition the user’s hak/zan must be equal or greater to the attacker’s ability stat (relative to race).

[ Attunement ] - The members of the 13th are specialists in combat, but there has never been and never will be a “perfect style” of attack. There are as many variations in combat tactics as there are enemies; devising a style for each of them would be pointless. The use of attunement is an attempt to have a free form style of attack and defense against a foe that increases in efficacy the longer one fights the same foe. By spending 3% reiatsu, the user channels a bit of their zanpakutou’s manifestation more directly into the weapon, letting it be altered ever so slightly by their trusted partner. For every round after initiating this technique, the user’s choice style (Hak/Zan) grows by 1% a round.

[ Follow Through ] – Attacking and defending happen within heartbeats, within that time it is most critical to hit without being hit to win a battle in the fastest amount of time possible. During a melee strike, the user channels 0.5% of their reiatsu to their weapon, enhancing the attack. Usually, the energy of the attack is dissipated in the energy of the block. This technique creates a spiritual copy of the weapon that continues along the same path of attack regardless of the actual weapon being stopped by any means. If the blade would have cut downward, the spiritual copy continues the motion all the way through to the end. If the straight punch was blocked, the copy would continue forward with all of the initial momentum. The copy deals as much damage as the normal attack would have if blocked, though if the attack misses or strikes the target directly then the technique’s energy is wasted for that movement.

[ Armory ] – For those that specialize in melee combat, one can never be without their zanpakutou. It is their attack and defense, it is the bulk of their powers, and it is their very soul. Being caught weaponless, either through forgetfulness, theft of the weapon, or the weapon being broken are possibilities to which the fighter has no control. However through the use of this technique, they have a way with which to return that which was lost. By expending 2% reiatsu if the weapon is simply absent, or 5% reiatsu if the weapon was broken, the weapon returns to the user’s hand the following round, completely unblemished and whole.
 

Shiggtyluffluff

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LIST OF APPROVALS!

9th:

[ Genkakuido ] - “Phantom Shift” – APPROVED

[ Sanmei ] - “Third Eye” – APPROVED w/ changes – Add one more round to figuring out Kai abilities and attacks.

[ Ikimi Kengeki ] - “Living Weapon” – APPROVED w/ changes – Limit to only 2 modifications, 4 is a little much in my opinion. You’d be like a Swiss army knife. D:

[ Kuukanai no Seimei ] - “Life Within the Void” – APPROVED w/ changes – 15% instead of 20% recovery.

(IM me if you want more details –nods- )

~

3rd:

Reverse SlipstreamAPPROVED

Mark of the Fallen APPROVED w/ changes – Put some kind of cap on the regen thing and it’s cool.

Air of Fear APPROVED w/changes - Increase the initial % cost some, 1% for something so effective doesn’t seem too fair. I’d suggest something maybe between 3-5%.

Alacrity APPROVED

Rit's Feat:​

Arctic Soul APPROVED

~

13th:​

[ Cutting the Wave ]APPROVED


[ Attunement ]APPROVED


[ Follow Through ]APPROVED

[ Armory ] APPROVED
 

ZoneGhost

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Feat slot gained from becoming VC. (we still get those right?)

Hidden Soul

Never liking the way people can track you so easily Orpheus has learned to not only mask his presence completely but also project it elsewhere. The practical upshot is simply that he can never be found by reiatsu detection when he needs to hide. It also gives him a conveniant way to escape from a fight he is losing.

Numbers
Cost: 10% reiatsu
Effects: Projects reiatsu to anywhere within a 5 mile radius. This copy can be hurtled in an opposite direction and lasts for up to 24 hours.
 

Winduril

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'Dem Division techies.

[Animus Solitatis] “Courage of Solitude” – In the midst of the one on one battles an 11th Division member seeks to take part in, the nature of the duel imposes a rise in the resolution of the Shinigami, creating a temporary rise in their battle strength. This increase is reflected by better combat performance in the form of a 2% increase (stackable) to all stats excluding connection.

[Stetit Audacter] “He Stood Fearlessly” – Demands made by the 11th Division Captain are treated reverently, and none more than the order to face one’s fears on the battlefield. This philosophy has been engrained thoroughly into the psychology and emotions of all 11th Division members, and they have undergone extensive training to ensure that in that moment where their body attempts to seize control, they will be able to overcome this flight response instinctually and continue battle. This technique is the culmination of this fearless demeanor, and is circumstantially activated. If the user willingly chooses to take a severe blow full on from his or her opponent, for a single time in the battle, the next retaliatory attack they land will carry normal damage plus the amount dealt from the hit absorbed earlier. Needless to say, this technique must be used wisely…if the enemy attack that is tanked is too strong, than the 11th Division member can either be KO’ed, weakened to a point too severe to even land a retaliation, or may not be able to offer a retaliatory assault of any substantial power, resulting in a mere equalizer, but with the 11th Division member’s energy reservoir now lower than before. That having been said, the technique has gained a large amount of renown and many potential foes have steered clear of engaging an 11th Division member simply due to this technique.

[Munimentum Ad Umbris] “Protection Against the Shadows” – Physical zanpakutou are intended to be true tests of swordsmanship ability, but even the best wielder of a brute sword will have a difficult time fighting against conceptual “kidou” types and other metaphysical abilities without a zanpakutou shape or ability that aides in dealing with such foes. This technique is a failsafe for the 11th Division in these situations: the 11th Division member uses an enormous, concentrated burst of reiatsu to free themselves from the effect of a conceptual ability that is affecting them. They can only use this one time in battle, and any wounds gained from the ability will not be healed…only the effect itself will be revoked. This revocation works on physical abilities as well (such as poison), though its design is inherently based on dealing with a kidou-type adversary. It has no effect on zanpakutou abilities.

[Extremus Via] “Extreme Path” – Though kidou-typed zanpakutou are banned and kidou itself is frowned upon, the 11th Decision members are instructed to train themselves in a single mid (40-69) level spell until they are able to use it instantaneously, no incantation or even recitation of the name being required. This technique is then used to enhance the strength of that single spell so that its effect is multiplied by a factor of 1.5. Granted, even though the training is extensive and focused on a single spell, the 11th Division members are simply not well adept to exerting their reiatsu in a manner befitting kidou spells, and so this technique can only be used twice in combat. Applying this technique to a spell ensures that it must be used in this manner, so there is no possibility of using the kidou in question other than the two times allowed.​
 

Shiggtyluffluff

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LIST OF APPROVALS
(Sorry they took so long, holidays, etc. ¯\( º_o)/ ¯ )​

Hidden Soul "" APPROVED

[Animus Solitatis] "Courage of Solitude" "" APPROVED

[Stetit Audacter] "He Stood Fearlessly" "" APPROVED (so long as it's 1 time use per battle D: )

[Munimentum Ad Umbris] "Protection Against the Shadows" "" APPROVED (So long as it only works on Kidou types and not zanpakutou abilities. )

[Extremus Via] "Extreme Path" "" APPROVED w/changes: Doubled strength for 50+ Kidou spells, even if they can only be used twice in one battle, seems a bit much. Maybe 1.5x would be better? =o
 

Winduril

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Edited. Everything should work according to those requisites now.

EDIT: Actually, lemme throw in this one that's just for me:

[Praesumare In Caliga] "To Venture into the Dark" "" Of those many reasons why fear takes a hold of us, none is more prevalent than because of the mysterious, unknown nature of that which frightens us. Thus, through understanding the object do we alleviate our fears of it, and in this way, Leon seeks to obtain an understanding of his antagonist as quickly as possible on the battlefield so that he may rid himself of the terror he contains within. Leon has long since lost the majority of his phobia, but his analytical insight into his opponent's abilities remains. In effect, a bond is created by this gradual realization of another person's goals, beliefs, and fighting style, and so should Leon enter battle alongside someone he has fought before, the quick bond that has formed will allow him and his former opponent the opportunity to engage in a United Front earlier than the standard prerequisites demand: the word requirement for each level is lowered by 5,000 words. Additionally, if the character is of Captain class, it is treated as an inter-Divisionary type of United Front, allowing for formidable combos to be formed together between Leon and his fellow Captains.
 

Amadeus

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[ Masked Telepathy ]

A Jormungand officer makes a bond, usually through processing a portion of the subject’s soul matter. This bond acts as a means of transmission between the Vizard and the target. ‘Thoughts’ are transmitted only as audio. This ability can only be used while the Vizard using it is masked, and it consumes 5% Rage per Round. Only those Vizards who have this technique can ‘transmit’, but any soul that has been bound to a Vizard equipped with this technique can ‘receive‘.


[ Database Access ]

This ability can only be used if [ Masked Telepathy ] is active. If any Jormungand operative equipped with [ Sensor Infection ] has visually observed a given subject in battle, that visual data is recorded in a massive database hidden beneath Tokyo. This data can be requested for immediate use when a Vizard equipped with this technique engages the same target. The recorded data is transmitted using [ Masked Telepathy ], and is then implanted into the user’s memories. This ability consumes 10% of the user’s Rage.


[ Sensor Infection ]

One of the last contributions of Vizard scientific research prior to the Great Waning, and one of the primary components of the Vizard information network, [ Sensor Infection ] is very nearly the epitome of biological surveillance. A user is first injected with the pathogen, which initially sidelines an operative as they struggle with the microorganisms, which transform the user’s body into a horrific hodgepodge of misplaced organs. After about a week the infection is consumed by the user’s inner Hollow. During this process, a psychic bond is formed with the organic database under Jormungand command, which stores all relevant visual data the user transmits.

The user’s inner hollow alters one of its host’s arms to create a small stinger hidden in the wrist. It is from this stinger that the pathogen can be injected into any matter, organic or not. The pathogen quickly consumes matter and transmutes it into a collection of eyes. These eyes continually transmit what they see to the user. They also draw their energy from the transformed matter, requiring only that the user input a single value of 4% Rage for every use on subjects which emit a Reiatsu value of less than half of the user’s.

When used on subjects with more than half of the user‘s Reiatsu, a much stronger dose is required, totaling 10% of the user’s Rage. The pathogen rapidly consumes the target’s matter surrounding the infected area, forming a similar cluster of eyes at the expense of the target’s muscles, nerves, blood vessels, and the like. The transmuted area can only be repaired by a high-grade healing spell cast by a being with a Kidou stat equal to the Reiatsu of the Vizard that infected the user. Only one infection can be made per turn.


[ Aura Concealment ]

[ Aura Concealment ] operates by creating a zone in which all emissions projected out of the zone are redirected back into the zone’s influence, effectively concealing any transmissions. Normally, this field is projected only about half an inch above the operative’s flesh, which when active conceals the user’s Reiatsu signature. [ Aura Concealment ] can also be deployed separate of an operative’s body. When used this way, the containing field will not only conceal all Reiatsu signatures emitting within the contained area, but will also hide everything within the field from sight. While this stationary field is deployed, the operative cannot use personal cloaking. Additionally, an operative cannot stray farther than fifty meters from their deployed [ Aura Concealment ] field, and maintaining a stationary field costs 5% Rage per Round. A deployed field cannot be larger than eight feet tall, three feet wide, and three feet deep.


Lulz no nihongo. Jormungand Caste Techs. Maybe they should be in Russian or something.

EDIT: Might as well throw in a feat as well.


[ Nabokov ]

An adaptation of the dimensional technology used most prominently in the Mugen Kuuzuji Bukisou system owned by the late Kuragari Seisatsu. [ Nabokov ] is a far-simplified implementation of the same technology: sensor pads implanted on the fingers of Zhukov’s left hand activate on physical contact with the target, triggering a dimensional rift just beyond the tips of the fingers whose sensors have been activated. Dimensional compression occurs, firing a dense metal slug three inches long and an inch of diameter rocketing into existence. However, these slugs are not projectiles: they merely occupy the space several inches from the activated pads at several hundred miles an hour. Organic matter stands no chance; bone shatters and flesh tears like tissue paper. Accompanying the burst is an intense barrage of pneumatic sounds, echoing the harshness of a jackhammer. Firing one finger once costs 500 Reiatsu, and all five fingers can be fired simultaneously, though each may be fired only once per turn.
 

Amadeus

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[ Bagration ]

Using his [ Sensor Infection ] stinger, Zhukov injects a modified virus into a spiritual being with a current Reiatsu less than 10% of Zhukov’s own. This includes Reiatsu suppression, both using items such as Reiatsu cuffs and cloaking techniques that specifically reduce one's own Reiatsu emissions. Injection can only be facilitated when Zhukov has 20% or more Emptiness, and at the cost of 10% Rage. This pathogen immediately alters the Saketsu of the infected being, which is modified to act as both a receiver and a transmitter. Though usually dormant, when activated the being’s Saketsu causes the manifestation of a mask over the top half of the being’s face. This mask is reminiscent of Zhukov’s own, and is decorated with a single eye in the center of the mask and fangs hanging from its lower edge. While masked, the infected being is subject to the orders transmitted to it from Zhukov, and all of the sensory data gained from the infected being is transmitted to Zhukov.

While dormant, the modified Saketsu transmits the directives issued by Zhukov in the form of toneless thoughts. Aside from the command ‘activate the half-mask’, these directives are merely a means of communication. While the subject is masked, sensory data is transferred directly to Zhukov, and is not stored in the subject’s memory. Since the mask is manifested by the subject’s own Saketsu, manifesting the mask, directing the subject, and the actions of the subject do not consume Zhukov’s energies.
 

Winduril

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[Zetsuha Revursit] “Resistance Breakthrough Returned” – Through personal application and an agreement with Seikan’s manifestation, Leon was able to make his father’s zanpakutou, Tasukeru, a part of his own Bankai…but the legendary blade does not solely act as a mere accompaniment to his own sword. A remnant of the zanpakutou’s ancient ability, the Zetsuha or “Resistance Breakthrough”, still exists within Tasukeru, and due to a compromise between Shinkou Masaru and his own sword shortly before his death, the zanpakutou’s ability is available for use by Leon. Due to the naturally rejective nature of wielding another zanpakutou than one’s own, the ability can only be used once per battle, but the rather pervasive nature of the attack makes that single usage consistently effective: if the blade of Tasukeru is connected to anything produced by the opponent’s reiatsu, it will be able to enshroud that object and all of its extensions within the Kurokasai, a black fire that is the physical manifestation of the resistance being dealt with, and subsequently “breakthrough” the resistance with the Hizashi, a golden-red flame that replaces the Kurokasai amidst a powerful explosion wrought with burns and cuts. Because Leon is not the original wielder, he cannot form the Zetsuha into projectile attacks nor use it to heal himself as his father once did...he may only attack with it in the traditional form. Additionally, if in Bankai, a successful Zetsuha Revursit will count as a hit from the blade itself.

[Suscitere Bestia] “To Stir the Beast” – Hardened by many battles instigated by this particular ideology, Leon’s body has come to understand that fights partaken in the interest of destroying the Captain’s fear are of vital importance, and this in turn has heightened his combat abilities in those instances that he had designated as frightening. This manifests as Suscitere Bestia, a state in which Leon is endowed with a transcendental inability to feel pain or fatigue. The results are fairly obvious: his body can be pushed to a more thorough degree of mutilation than normal, although the possibility remains of an unforeseen collapse in function (due to his not being able to determine how much damage he has sustained). More importantly, however, is an amplification of Leon's zanjutsu and hohou of 10% until he has finished the battle, a natural boost granted by the exhilarated state he is in.
 

DarkToaster

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Feat Slot from becoming Cap of the 12th

[Sword Style: Momentum] "" As a veteran of three wars against the forces of Hueco Mundo, Shiroi has gradually altered his style of swordsmanship from one of martial art, to pure brute practicality. The style has devolved from any pretensions of art or grace and is instead merely a calculating method for finding weaknesses and exploiting them relentlessly until the opponent is dead.

When the practitioner of this style lands a sword strike, he immediately adjusts his style to take advantage of the weakness the wound has created making a single slip up from the enemy compound into a no-win situation. Each hit that strikes true makes it more likely for the next strike to land and for that next strike to be a fatal one.

This expresses itself mechanically as a 5% increase in damage taken by the opponent and 3% increase in Shiroi's zanjutsu against the opponent per hit, capping out at 25% damage amplification and 15% personal bonus to zanjutsu if Shiroi is able to land 5 hits in the battle. The zanjutsu increase is only for the purposes of fighting against the single opponent and is not a boost against anyone else but the subject of the attack. The opponent's increased vulnerability to critical damage may be exploited by anyone.

Momentum can only be gained against a single opponent and is lost if the user scores hits on multiple targets. For an advantage to be gained and exploited all hits must be on the same target for the bonuses to accrue. A single hit on an opponent other than the primary target restarts the counter on the most recent opponent hit.

The style has a cost however. Because it is focused so completely on debilitating a single enemy, the user of this style attacks the weak at the cost of becoming vulnerable to all those who are not his prey. Mechanically, this means that Shiroi loses 2% of his zanjutsu to defend against opponents other than the primary target as his momentum grows capping out at a 10% reduction in zanjutsu defense.
 

too_lazy

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あなたの中にですうう~
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[ Shinkon ] - "Heart and Soul"

Saika Rakushun and Jinsoku are two pieces of a missing whole; Raku is considered the "body" of Jinsoku and Sokugin, Raku's Zanpakutou, is considered the "soul" . With this in mind, Saika has been utilizing the Research and Development Division to forcibly materialize Jinsoku outside of Ban Kai. Much like the technology used to materialize a Zanpakutou spirit, Rakushun has devised that process with a gadget he built within his own body.

This device contains the sequence of spiritual "DNA" for both he and Jinsoku. By feeding his Reiatsu into the machine, it creates an energy based silhouette of his former self, shooting at shunpo speed towards the opponent; if the silhouette doesn't connect or reach a maximum distance of 30 feet it simply dissipates. The silhouette doesn't do any damage to the opponent, rather, it "tags" them with a piece of the spiritual DNA.

Once tagged, this creates an irrevocable bond between Rakushun, Jinsoku, and the opponent. Jinsoku longs to be with the rest of his self, so he becomes a real silhouette. He appears to be partially attached to Rakushun's body, yet can move on his own accord, though cannot leave Raku's body. In other words, this is a visual distraction to their adversary as Jinsoku essentially throws feints and cannot be harmed (as he is just a phantom), while Raku attacks elsewhere. Naturally embedded with a piece of Jinsoku upon their person, the victim can now hear Jinsoku's voice within their mind. This effect lasts for two rounds.

By the third round Jinsoku's desire to become whole gives him semi-tangibility. The spirit can now leave Rakushun's body, but only at a maximum distance of 1 foot and still move on its own, but usually sticks very close to Raku. However it cannot attack; instead Jinsoku's phantom becomes a sort of shield to Rakushun. Any attack dealt to Jin deals only half the damage in Reiatsu to Raku, and if covering Rakushun, there will be no physical damage dealt to him. Jin may still be utilized for feints.

Finally, on the fifth round, Jinsoku becomes fully tangible; the inner being wants to become one and is able to part from his other half Raku by 3 feet maximum, yet will usually stick very close anyway. The spirit retains its shieldlike quality if taking a hit for Rakushun, but can now deal physical damage- essentially doubling Raku's attacks if they both strike in unison.

Once the seventh round starts Jinsoku will strike in a manner similar to the beginning attack- a blazing shunpo from the spirit will go for their target. If Jin connects, his spirit will become "one" once again with the opponent, and detonate in an energy based explosion of 7 feet in radius- dealing 5% of Rakushun's Reiatsu in damage.

The cost for using this ability is 500 Reiatsu; once the initial attack strikes the opponent 3% Reiatsu will be consumed. For every round in play will cost 500 Reiatsu. Only useable once per fight and cannot be used in Ban Kai.
 

Shiggtyluffluff

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In your pants. =3
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FEAT APPROVAL TIME!

Staffers:
Me!
Kevin! Too_Lazy​

[ Bagration ] – APPROVED w/ changes: Limit the infected to 20 maximum with a cap at 5 active at any given time, also PC permission for use on other PCs is needed.

[Zetsuha Revursit] “Resistance Breakthrough Returned” – APPROVED

[Suscitere Bestia] “To Stir the Beast” – APPROVED

[Sword Style: Momentum] – APPROVED

[ Shinkon ] - “Heart and Soul” – APPROVED w/ changes: Round 7 increase to 800.
 

Winduril

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[Zetsuha Revursit] “Resistance Breakthrough Returned” – Through personal application and an agreement with Seikan’s manifestation, Leon was able to make his father’s zanpakutou, Tasukeru, a part of his own Bankai…but the legendary blade does not solely act as a mere accompaniment to his own sword. A remnant of the zanpakutou’s ancient ability, the Zetsuha or “Resistance Breakthrough”, still exists within Tasukeru, and due to a compromise between Shinkou Masaru and his own sword shortly before his death, the zanpakutou’s ability is available for use by Leon. Due to the naturally rejective nature of wielding another zanpakutou than one’s own, the ability can only be used once per battle, but the rather pervasive nature of the attack makes that single usage consistently effective: if the blade of Tasukeru is connected to anything produced by the opponent’s reiatsu, specifically another zanpakutou, an energy wave, etc., it will be able to enshroud that object and all of its extensions within the Kurokasai, a black fire that is the physical manifestation of the resistance being dealt with, and subsequently “breakthrough” the resistance with the Hizashi, a golden-red flame that replaces the Kurokasai amidst a powerful explosion wrought with burns and cuts. Because Leon is not the original wielder, he cannot form the Zetsuha into projectile attacks nor use it to heal himself as his father once did...he may only attack with it in the traditional form. Additionally, using another being's ability costs more energy to manufacture spiritually, and so using the Zetsuha Revursit will drain Leon of 10% of his reiatsu in battle. If in Bankai, a successful Zetsuha Revursit will count as a hit from the blade itself.

[Suscitere Bestia] “To Stir the Beast” – Leon's unique fighting style, combining his fearlessness with his expert swordsmanship, Suscitere Bestia involves a rough, crude take on dual wielding, in where Leon essentially risks damage in order to ensure a more accurate attack at the enemy. It has its roots in the ancient, counter-only fighting style his father employed for many years, and likewise, Suscitere Bestia is highly dependent on the enemy attempting the first attack. Because Leon has experienced moments of far more dire consequences and survived, being an instant from an impending fatal blow steels his body to respond instinctively, resulting in raw retaliatory strikes that dominate those with weaker Zanjutsu than the Captain. This culminates as a battle continues to an easy-to-predict standard for Leon against less skilled antagonists, and so after 10 rounds of combat have passed, Leon’s Zanjustu will rise 5%, and gain another 5% per every 10 rounds. Suscitere Bestia remains a highly dangerous approach on fighting, however, and so if Leon is injured at any time during the 10 round interval by a zanpakutou attack, 1% is taken from the potential boost. This means that should an enemy land 5 blows on Leon with their sword, he will not reap any benefits from his unusual fighting style.
 

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