Item SubmissionsAn item is an object or piece of equipment that your character can use. As implied by their name, these objects are completely physical. Exclusive items can range in function, with some being better suited to combat than others.
The Foundry shows all currently-approved items, to kickstart some ideas for you or help you figure out the numbers.
Basic Items: Basic items are those with no distinguishing special abilities. These are standard items and weapons that can be crafted or purchased through the market. These weapons do not take up your exclusive item slots, though you may only carry multiple basic or mundane items within reason. This essentially means that your character really shouldn't be carrying six swords, two rifles, and three suits of armor simultaneously.
These items can be purchased through the market, or through the appropriate crafter. The strength of these weapons and description on how they work are found in the crafting thread.
Guild Items: These are available only to members of a particular guild, and usually possess special properties. These items are submitted by the guild's owner, and they decide what restrictions there are, if any, on their acquisition.
Exclusive Items: Each character is capable of carrying two exclusive items. Items are separated into tiers of strength and items of higher tiers can only be used when your character has achieved a certain level of esteem. Your first item can be at the highest tier you can access, and your second item may only be one tier below max. You can carry additional items, not counted as exclusive, within reason. You can also have additional possessions, including additional exclusive items, which are not carried on your character.
Exalted (60,000 Vigor)
Renowned (30,000 Vigor)
Prominent (10,000 Vigor)
Notable (3,000 Vigor)
Unknown (0 Vigor)
The higher the tier of the item, generally, the stronger the item is. Lower rank items can be resubmitted to strengthen them once the user has reached a higher tier. However, upgrading requires contacting a crafter to perform the upgrades or completing them yourself. All exclusive items, regardless of acquisition, must be submitted to staff for approval.
The special abilities given to these weapons must carry a flat cost (no percents). The cost may change depending on changing tiers. Exclusive weapons carry a damage potential similar to all other crafted weapons, with their damage based on the crafter and Terra Regia used to craft the exclusive item.
Why do you keep changing the name? As a carry-over from HD we had 'unique' feats and 'unique' items. 'Unique' was always a misnomer because characters could get multiple feats, so we limited that to one per character. For items, we still allow two. To better distinguish the items from the feats, and the fact that they aren't actually 'unique,' I've been trying to find a more suitable name. As of right now, the name is 'exclusive' because the items are exclusive to your character... and I just like the sound of 'EX items.'