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swaswj

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Item Submissions


An item is an object or piece of equipment that your character can use. As implied by their name, these objects are completely physical. Exclusive items can range in function, with some being better suited to combat than others.

The Foundry shows all currently-approved items, to kickstart some ideas for you or help you figure out the numbers.




Basic Items: Basic items are those with no distinguishing special abilities. These are standard items and weapons that can be crafted or purchased through the market. These weapons do not take up your exclusive item slots, though you may only carry multiple basic or mundane items within reason. This essentially means that your character really shouldn't be carrying six swords, two rifles, and three suits of armor simultaneously.

These items can be purchased through the market, or through the appropriate crafter. The strength of these weapons and description on how they work are found in the crafting thread.

Guild Items: These are available only to members of a particular guild, and usually possess special properties. These items are submitted by the guild's owner, and they decide what restrictions there are, if any, on their acquisition.

Exclusive Items: Each character is capable of carrying two exclusive items. Items are separated into tiers of strength and items of higher tiers can only be used when your character has achieved a certain level of esteem. Your first item can be at the highest tier you can access, and your second item may only be one tier below max. You can carry additional items, not counted as exclusive, within reason. You can also have additional possessions, including additional exclusive items, which are not carried on your character.

Item Tier

Esteem Tier

S

Exalted (60,000 Vigor)

A

Renowned (30,000 Vigor)

B

Prominent (10,000 Vigor)

C

Notable (3,000 Vigor)

D

Unknown (0 Vigor)

The higher the tier of the item, generally, the stronger the item is. Lower rank items can be resubmitted to strengthen them once the user has reached a higher tier. However, upgrading requires contacting a crafter to perform the upgrades or completing them yourself. All exclusive items, regardless of acquisition, must be submitted to staff for approval.

The special abilities given to these weapons must carry a flat cost (no percents). The cost may change depending on changing tiers. Exclusive weapons carry a damage potential similar to all other crafted weapons, with their damage based on the crafter and Terra Regia used to craft the exclusive item.

Why do you keep changing the name? As a carry-over from HD we had 'unique' feats and 'unique' items. 'Unique' was always a misnomer because characters could get multiple feats, so we limited that to one per character. For items, we still allow two. To better distinguish the items from the feats, and the fact that they aren't actually 'unique,' I've been trying to find a more suitable name. As of right now, the name is 'exclusive' because the items are exclusive to your character... and I just like the sound of 'EX items.'
 
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swaswj

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User name: swaswj

Name: Calida Calces
Alternate Names: Hot Stuff

User: Keydis Lysistrata

Level: B

Acquisition:
A blacksmith is nothing without a source of heat. Keydis spent time forging an axe that could serve as an anvil, for when smithing needs to be done on the go, but a campfire means little to hardened steel or terra regia. Originally intending to seek an engineer to make a portable forge, Keydis instead settled on the idea of seeking an enchanter. Her friend, Annora, had enchanted the sword Vallum to create intense flames -- she just needed something like that! (Writing Pending)

Item Description:
The ring is a thin band of auritium nearly hidden beneath fragments of obsidian. When in use, the metal begins to shine, glowing red-orange showing through the cracks in the obsidian.

Ability Description:
The hand wearing Calida Calces has absolute control of temperature in metal it touches. The enchantment recalls the severe heat and violent energy that shaped the obsidian, visiting the pyroclastic forces on the metal at hand and rapidly turning it red hot, capable of reaching forging temperatures with extended contact. The wearer's hand is insulated from the heat, as well, allowing the user to grip superheated metal without injury, and in fact, is capable of drawing heat back out of metal to induce cold or cryogenic treatment.

Effect:
The wearer's hand is insulated from damage through temperature. Activating the ring costs 500 Vigor, and its effects can be sustained until contact is broken.

The primary purpose of the ring is to allow forging on the go, allowing the user to perform blacksmithing repairs or minor fabrications while not in combat. While it takes several rounds of continuous contact to heat metal to a soft state for forging or to supercool it for cryogenic treatment, it is possible to rapidly heat metal to a dangerous degree with brief contact. Metal super-heated by the ring deals burning damage at a magnitude of one on contact, in addition to any other damage if the heated item is a weapon. The heat lasts up to three rounds. At least two rounds must pass after the effect ends before it can be activated again.
Lateris: 5
Pulveris: 5
Volantis 5
 

swaswj

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User name: swaswj

Name: Promoveo
Alternate Names: Move Forward

User: Keydis Lysistrata

Level: A

Acquisition:
After defeating the vistra Caeancora, Keydis recovered as much as she could carry from the wreck of the airship, Promoveo. Ultimately, she decided to forge the remnants of the airship into a new sword to replace the two she had lost in the battle. Turning to her friend Annora, she commissioned an enchantment to capture the nature of the airship and the spirit of its moniker, Promoveo.

As a testament to her growing prowess as a blacksmith, Keydis later reinforced the weapon with vitatium.

Item Description:
Keydis has long favored the schiavona for its unique blend of characteristics. The basket guard allows her to protect her hands without bulky armored gauntlets; the long, tapered blade is well-suited to finesse plays and parries; the broad width of the blade grants it the stability for more aggressive slashing motions. Promoveo captures all these qualities. The schiavona's hilt is unique, however: rather than an intricate basket of flattened, leaf-like bars, Promoveo's guard is a simple spiral formed from fine vitatium tubing. The grip itself is covered in fine chain mesh, and the pommel is a traditional cat's head with squared sides and two pointed tips; a circle in the center of the cat's head is engraved with the woman's maker's mark, 'KeyLys.' The entire hilt -- guard, grip, and pommel -- is covered in a violet stain, intended to emulate the unusual metal left by Caeancora.

The blade of the sword is nearly a meter long and tapered, three fingers wide at the base; there is a single, deep fuller running the length of the blade. It is edged on both sides, the sharpened sections of the blade bearing the distinctive bright emerald sheen of vitatium. The rest of the blade, however, has a grainy grey appearance closer to iron.

Runes are etched into the metal near to the base of the blade, on either side of the fuller. When the sword is drawn, there are constant currents of air surrounding the blade; while they are invisible to the eye, they upset the air around the blade which may catch loose dirt and leaves.

The sheath is soft, black leather, with a violet-stained cap and choke, each etched in runes.

Ability Description:
Permanently imbued with a number of wind-related Bellator spells, Promoveo's blade is constantly surrounded by rushing air currents.

Effect:
At the cost of 500 Vigor, Keydis is able to unleash a violent rush of air, either from the pommel or from the blade, rapidly propelling her 30m forward or backward.
Lateris: 15
Pulveris: 9
Volantis 6




Upgrade of the current Promoveo. Increasing the range of the wind effect but otherwise it remains the same.
 

broodboy

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User name: broodboy

Name: [Scripta Volant] - Consumable
Alternate Names: Paper Talismans

User: Vita Dominus

Level: C

Acquisition:
Through his study of Alchemy and Enchanting Vita devised a way to embed parchment with enchanted spells and traps making them powerful talismans, drawing inspiration from folklore and customs of the distant island nation of Songen. The specially derived ink is capable of setting a dormant enchantment upon the paper, to be activated at a later time by Vita.

Item Description:
A paper talisman, or ofuda, is a small, rectangular piece of parchment with symbols and an intricate spell matrix drawn onto it in faint grey ink. When activated, the ink first darkens and then begins to glow. A small weight is sealed in one end of the parchment, allowing the talisman to be more easily thrown.

Ability Description:
The special parchment and ink are designed to be used together, with the particulars to their mixture and activation known only to Vita. The spell matrix incorporates the elements of a chosen spell, and the ink reacts to an influx of the machina's will and vigor, activating the stored spell enchantment on the fly.

Effect:
Each talisman stores a single prepared spell, awaiting activation by Vita. The activated talisman acts as a single-use Trap Enchantment. The spell used must be one which Vita can personally cast, not exceeding the tier of his Enchanting and Alchemy skills. Its magnitude is determined by the lesser of Vita's Alchemy or Enchanting skill. In addition to the material costs of the talisman, Vita must also use the minimum material necessary to cast the spell, if any.

To activate, Vita must hold the talisman and expend 250 vigor. The activated talisman will adhere to surfaces or creatures (besides Vita), and Vita can throw a talisman up to 15m.

Upon activation, Vita can decide if the talisman enchantment will release upon proximity or after a short length of time (up to three rounds). Blueprint:
Lateris: 0
Pulveris: 3
Volantis 2
 

swaswj

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User name: broodboy

Name: [Scripta Volant] - Consumable
Alternate Names: Paper Talismans

User: Vita Dominus

Level: C

Acquisition:
Through his study of Alchemy and Enchanting Vita devised a way to embed parchment with enchanted spells and traps making them powerful talismans, drawing inspiration from folklore and customs of the distant island nation of Songen. The specially derived ink is capable of setting a dormant enchantment upon the paper, to be activated at a later time by Vita.

Item Description:
A paper talisman, or ofuda, is a small, rectangular piece of parchment with symbols and an intricate spell matrix drawn onto it in faint grey ink. When activated, the ink first darkens and then begins to glow. A small weight is sealed in one end of the parchment, allowing the talisman to be more easily thrown.

Ability Description:
The special parchment and ink are designed to be used together, with the particulars to their mixture and activation known only to Vita. The spell matrix incorporates the elements of a chosen spell, and the ink reacts to an influx of the machina's will and vigor, activating the stored spell enchantment on the fly.

Effect:
Each talisman stores a single prepared spell, awaiting activation by Vita. The activated talisman acts as a single-use Trap Enchantment. The spell used must be one which Vita can personally cast, not exceeding the tier of his Enchanting and Alchemy skills. Its magnitude is determined by the lesser of Vita's Alchemy or Enchanting skill. In addition to the material costs of the talisman, Vita must also use the minimum material necessary to cast the spell, if any.

To activate, Vita must hold the talisman and expend 250 vigor. The activated talisman will adhere to surfaces or creatures (besides Vita), and Vita can throw a talisman up to 15m.

Upon activation, Vita can decide if the talisman enchantment will release upon proximity or after a short length of time (up to three rounds). Blueprint:
Lateris:
0
Pulveris: 3
Volantis 2
Approved with change: reduce cost to 1 Pulveris, 2 Volantis. Since you'll be expending Pulveris for the spell itself, it may have been overbalanced.
 

broodboy

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User name: broodboy

EX Item Name: Tome of Universal Formula
Alternate Names:

User: Vita Dominus

Level: D

Acquisition:
Over the course of long hours of study, Vita has unlocked a deeper understanding of the formulas that the Vis used to construct the world. With precise calculations, he has been able to infuse and impart a deeper more efficient enchanting process into this tome.

Item Description:
The tome is the size of a standard textbook and carries a hefty weight to it. Simple white leather wraps the binding and its pages which are thin like scrita. The edges of the book are tipped with gold and a black matrix of enchanting formula and arcane symbols adorn its cover and backing. The book itself looks a little processed as if created by a novice with some knowledge.

Ability Description:
The Tome of Universal Formula functions like a normal catalyst for all five schools of the Vis holding one spell the spellcaster may spend vigor on instead of charges.

Drawing from his studies in mathematics and Sacred Geometry he has discovered a way to grasp at residual energies left after a spell has been cast. Metatron’s Cube is the very basis of negative and positive energy and the study of how energies are transformed. For each spell cast, some of the lost energy is condensed and bound within the pages of the tome. Once full, The user may use these charges to cast an intrinsic spell or a focused spell at its second rank for free bypassing somatic or verbal components. Once used the book must take time to rebind its symbols for two turns

Effect:
Once 3 spells have been cast around Vita, he may cast an Intrensic spell or Focus spell at second turn for free. Bypassing verbal or somatic components. After cast, the book needs to recharge for two turns and then may start to gather charges again.
Lateris: 0
Pulveris: 0
Volantis 0
 

swaswj

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User name: broodboy

EX Item Name: Tome of Universal Formula
Alternate Names:

User: Vita Dominus

Level: D

Acquisition:
Over the course of long hours of study, Vita has unlocked a deeper understanding of the formulas that the Vis used to construct the world. With precise calculations, he has been able to infuse and impart a deeper more efficient enchanting process into this tome.

Item Description:
The tome is the size of a standard textbook and carries a hefty weight to it. Simple white leather wraps the binding and its pages which are thin like scrita. The edges of the book are tipped with gold and a black matrix of enchanting formula and arcane symbols adorn its cover and backing. The book itself looks a little processed as if created by a novice with some knowledge.

Ability Description:
The Tome of Universal Formula functions like a normal catalyst for all five schools of the Vis holding one spell the spellcaster may spend vigor on instead of charges.

Drawing from his studies in mathematics and Sacred Geometry he has discovered a way to grasp at residual energies left after a spell has been cast. Metatron’s Cube is the very basis of negative and positive energy and the study of how energies are transformed. For each spell cast, some of the lost energy is condensed and bound within the pages of the tome. Once full, The user may use these charges to cast an intrinsic spell or a focused spell at its second rank for free bypassing somatic or verbal components. Once used the book must take time to rebind its symbols for two turns

Effect:
Once 3 spells have been cast around Vita, he may cast an Intrensic spell or Focus spell at second turn for free. Bypassing verbal or somatic components. After cast, the book needs to recharge for two turns and then may start to gather charges again.
Lateris: 0
Pulveris: 0
Volantis 0
Approved with changes, pending a decision on the catalyst spell:

Revised said:
User name: broodboy

EX Item Name: Tome of Universal Formula
Alternate Names:

User: Vita Dominus

Level: D

Acquisition:
Over the course of long hours of study, Vita has unlocked a deeper understanding of the formulas that the Vis used to construct the world. With precise calculations, he has been able to infuse and impart a deeper more efficient enchanting process into this tome.

Item Description:
The tome is the size of a standard textbook and carries a hefty weight to it. Simple white leather wraps the binding and its pages which are thin like scrita. The edges of the book are tipped with gold and a black matrix of enchanting formula and arcane symbols adorn its cover and backing. The book itself looks a little processed as if created by a novice with some knowledge.

Ability Description:
The Tome of Universal Formula serves as a catalyst for spells, with the vital elements of the spell [Intrinsic Spell Name] infused into it. The wielder of this catalyst may cast the spell [Intrinsic Spell Name] using its verbal or somatic components, with no cost to Vigor.

Drawing from his studies in mathematics and Sacred Geometry Vita has discovered a universal formula which allows him to utilize residual energies left after a spell has been cast. The sacred symbol of Metatron’s Cube illustrates the basis of negative and positive energy and the study of how energies are transformed. For each spell cast, excess energy which is normally lost is caught within the Cube, condensed, and then bound within the pages of the tome. The tome may hold up to three spells' worth of residual energy. When the tome is filled, Vita may convert the negative energy to positive in order to bypass somatic or verbal components and cast a Novice level spell at its base level.

Effect:
After at least three spells have been cast using the catalyst, Vita may cast an Intrinsic or Focus spell of Novice tier, at its base level. This spell does not cost Vigor, and bypasses verbal or somatic components.

Lateris: 0
Pulveris: 15 Dahlitium
Volantis 0
For the blueprint, the 'type' (metal, powder, liquid) is just roleplay now. Your terra regia is only stored by its grade (dahl, bigat, aurit...). So you need 15x dahlitium -- general rule of thumb is that an EX item will be about 3x the cost of a normal item of its type. A catalyst would normally be 5 TR, so 5 x 3 = 15. If you don't have 15 dahlitium, you can buy additional dahlitium with the Transfer option here, at a rate of 50 exa per 1 dahlitium: Exa

Removed the cooldown -- absorbing the energy of three spells suffices for that. However, it only counts spells cast with the catalyst, not spells cast near Vita.

Note: a catalyst can be crafted with one Intrinsic spell (up to its tier) permanently stored into it, not a permanent spell slot. That's why i left a space for a particular spell to be indicated. That spell can be changed when you upgrade the tome. In any case, the catalyst spell does not cost Vigor, but does require verbal/somatic components. Even though it does not cost vigor, it will count toward your three spells.

Removed the 'cast at second tier' portion. It will cast spells at their base level (spell level for Intrinsic spells, one-round for Focus spells). Getting a free spell cast 25% of the time is already significant.
 
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