Item Submissions

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swaswj

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Item Submissions


An item is an object or piece of equipment that your character can use. As implied by their name, these objects are completely physical. Exclusive items can range in function, with some being better suited to combat than others.

The Foundry shows all currently-approved items, to kickstart some ideas for you or help you figure out the numbers.




Basic Items: Basic items are those with no distinguishing special abilities. These are standard items and weapons that can be crafted or purchased through the market. These weapons do not take up your exclusive item slots, though you may only carry multiple basic or mundane items within reason. This essentially means that your character really shouldn't be carrying six swords, two rifles, and three suits of armor simultaneously.

These items can be purchased through the market, or through the appropriate crafter. The strength of these weapons and description on how they work are found in the crafting thread.

Guild Items: These are available only to members of a particular guild, and usually possess special properties. These items are submitted by the guild's owner, and they decide what restrictions there are, if any, on their acquisition.

Exclusive Items: Each character is capable of carrying two exclusive items. Items are separated into tiers of strength and items of higher tiers can only be used when your character has achieved a certain level of esteem. Your first item can be at the highest tier you can access, and your second item may only be one tier below max. You can carry additional items, not counted as exclusive, within reason. You can also have additional possessions, including additional exclusive items, which are not carried on your character.

Item Tier

Esteem Tier

S

Exalted (60,000 Vigor)

A

Renowned (30,000 Vigor)

B

Prominent (10,000 Vigor)

C

Notable (3,000 Vigor)

D

Unknown (0 Vigor)



The higher the tier of the item, generally, the stronger the item is. Lower rank items can be resubmitted to strengthen them once the user has reached a higher tier. However, upgrading requires contacting a crafter to perform the upgrades or completing them yourself. All exclusive items, regardless of acquisition, must be submitted to staff for approval.

The special abilities given to these weapons must carry a flat cost (no percents). The cost may change depending on changing tiers. Exclusive weapons carry a damage potential similar to all other crafted weapons, with their damage based on the crafter and Terra Regia used to craft the exclusive item.

Why do you keep changing the name? As a carry-over from HD we had 'unique' feats and 'unique' items. 'Unique' was always a misnomer because characters could get multiple feats, so we limited that to one per character. For items, we still allow two. To better distinguish the items from the feats, and the fact that they aren't actually 'unique,' I've been trying to find a more suitable name. As of right now, the name is 'exclusive' because the items are exclusive to your character... and I just like the sound of 'EX items.'
 
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swaswj

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#2
User name: swaswj

Name: Calida Calces
Alternate Names: Hot Stuff

User: Keydis Lysistrata

Level: B

Acquisition:
A blacksmith is nothing without a source of heat. Keydis spent time forging an axe that could serve as an anvil, for when smithing needs to be done on the go, but a campfire means little to hardened steel or terra regia. Originally intending to seek an engineer to make a portable forge, Keydis instead settled on the idea of seeking an enchanter. Her friend, Annora, had enchanted the sword Vallum to create intense flames -- she just needed something like that! (Writing Pending)

Item Description:
The ring is a thin band of auritium nearly hidden beneath fragments of ebony. When in use, the metal begins to shine, glowing red-orange showing through the cracks in the ebony.

Ability Description:
The hand wearing Calida Calces has absolute control of temperature in metal it touches. The enchantment recalls the severe heat and violent energy that shaped the ebony, visiting the pyroclastic forces on the metal at hand and rapidly turning it red hot, capable of reaching forging temperatures with extended contact. The wearer's hand is insulated from the heat, as well, allowing the user to grip superheated metal without injury, and in fact, is capable of drawing heat back out of metal to induce cold or cryogenic treatment.

Effect:
The wearer's hand is insulated from damage through temperature. Activating the ring costs 500 Vigor, and its effects can be sustained until contact is broken.

The primary purpose of the ring is to allow forging on the go, allowing the user to perform blacksmithing repairs or minor fabrications while not in combat. While it takes several rounds of continuous contact to heat metal to a soft state for forging or to supercool it for cryogenic treatment, it is possible to rapidly heat metal to a dangerous degree with brief contact. Metal super-heated by the ring deals burning damage at a magnitude of one on contact, in addition to any other damage if the heated item is a weapon. The heat lasts up to three rounds. At least two rounds must pass after the effect ends before it can be activated again.
Lateris: 5
Pulveris: 5
Volantis 5
 

swaswj

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Feb 18, 2008
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#3
User name: swaswj

Name: Promoveo
Alternate Names: Move Forward

User: Keydis Lysistrata

Level: A

Acquisition:
After defeating the vistra Caeancora, Keydis recovered as much as she could carry from the wreck of the airship, Promoveo. Ultimately, she decided to forge the remnants of the airship into a new sword to replace the two she had lost in the battle. Turning to her friend Annora, she commissioned an enchantment to capture the nature of the airship and the spirit of its moniker, Promoveo.

As a testament to her growing prowess as a blacksmith, Keydis later reinforced the weapon with vitatium.

Item Description:
Keydis has long favored the schiavona for its unique blend of characteristics. The basket guard allows her to protect her hands without bulky armored gauntlets; the long, tapered blade is well-suited to finesse plays and parries; the broad width of the blade grants it the stability for more aggressive slashing motions. Promoveo captures all these qualities. The schiavona's hilt is unique, however: rather than an intricate basket of flattened, leaf-like bars, Promoveo's guard is a simple spiral formed from fine vitatium tubing. The grip itself is covered in fine chain mesh, and the pommel is a traditional cat's head with squared sides and two pointed tips; a circle in the center of the cat's head is engraved with the woman's maker's mark, 'KeyLys.' The entire hilt -- guard, grip, and pommel -- is covered in a violet stain, intended to emulate the unusual metal left by Caeancora.

The blade of the sword is nearly a meter long and tapered, three fingers wide at the base; there is a single, deep fuller running the length of the blade. It is edged on both sides, the sharpened sections of the blade bearing the distinctive bright emerald sheen of vitatium. The rest of the blade, however, has a grainy grey appearance closer to iron.

Runes are etched into the metal near to the base of the blade, on either side of the fuller. When the sword is drawn, there are constant currents of air surrounding the blade; while they are invisible to the eye, they upset the air around the blade which may catch loose dirt and leaves.

The sheath is soft, black leather, with a violet-stained cap and choke, each etched in runes.

Ability Description:
Permanently imbued with a number of wind-related Bellator spells, Promoveo's blade is constantly surrounded by rushing air currents.

Effect:
At the cost of 500 Vigor, Keydis is able to unleash a violent rush of air, either from the pommel or from the blade, rapidly propelling her 30m forward or backward.
Lateris: 15
Pulveris: 9
Volantis 6




Upgrade of the current Promoveo. Increasing the range of the wind effect but otherwise it remains the same.
 

Nargles

Hollywood Meets Bollywood
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Jan 25, 2008
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#4
Promoveo - Approved
Calida Calces - Approved
 
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