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Katsuji Ishin - Captain of the 7th Division

IshinOnigami

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Character Information

AIM - IshinOnigami

Name - Katsuji Ishin

Age - Appearance-21 Actually-554

Persona - Ishin is laid back, but eager to prove himself. He is almost to the point that people would call him lazy. This is just a side effect of being extremely efficient in his duties. He gets all his jobs done, then has plenty of time to spare, which he likes to use to do his own thing. People see this and think he is just being lazy. This has effected him in several ways. When people ask him why he acts the way he does, he generally acts as though he doesn't hear them. He doesn't let peoples' perceptions of him stop him from having a good time.

One of his biggest flaws is that he is a flirt. He will flirt with nearly every girl he sees, even if he is in a relationship, which he jumps into and out of frequently. Since he was a young child, he has been an outgoing person. He is easy to talk to, and often enough will initiate conversations with people he has never met before just to get to know them. He finds himself excelling in social situations simply because he is able to instinctively gauge peoples moods.

Since becoming the Vice Captain of the Eighth, Ishin has become more of a responsible adult. That's not too say he isnt still a shameless flirt, but now he keeps it in moderation. He has also become a fairly manipulative individual, but in a good way. He uses whatever he deems most prudent to help others reach their goals.

Even now that he is captain of the 7th, Ishin still does not like to overexert himself. He feels like if he were to push himself to hard he would burn himself out. He is usually has a look on his face that makes it appear as if he just rolled out of bed.

Physical Stature - Sometimes at odds with his attitude, Ishin's physique is a rarity where he is from. He cuts an imposing figure when he stands at full height, a tall 6'7". He has an athletic build, while not being bulkily muscled. His hair is a very dark brown, almost black, and usually looks like he has just woken up. He has deep blue eyes that show strength behind them if you look into them.

Recently, Ishin has decided to stop hiding things about himself. The biggest point was that he was dyeing his hair, and has since gone back to the steel grey that it originally was. he wears it in a manner that mostly covers the scar on his face.

Due to the fight he had with an SQN lieutenant over the streets of Tokyo during the Tokyo Siege, Ishin gained a rather impressive memento. Nearly half of the right side of his face is covered in a burn scar, running from around his right eye to the bridge of his nose to about mouth level. Yet oddly enough, he does not let that discourage him. He makes the scar seem like a badge of honor that he wouldn't get rid of even if he could.

What isn't immediately noticeable about Ishin are his scars. After a lifetime of fighting, as well as a large portion of being dead, he has collected a huge assortment of scars. The only one visible is the one running down the left side of his face. It is odd in the fact that it isn't a disfiguring scar, and that it almost seems like it was supposed to be that way from the start. Aside from that one, he has a pair of scars on his shoulder blades, several on his arms, a few on his chest, and one or two on his legs.

Another interesting thing about Ishin is that he isn't Japanese at all. He was found after a storm on a beach. The man that found him was a childless samurai, who adopted him as his own.

When going into combat, Ishin also wears a pair of jet black greaves and bracers that he received while on a mission. The Aegis shield used by the 8th slides on over top of the bracers.

Recently, Ishin became the Captain of the 7th Division after a stay in its prison facilities. Because of his sentence, he is forced to wear a collar around his neck and shackles around his wrists. He wears his sleeveless haori over his ragged Shihakushou top.

Facial Portrait of Ishin from before Tokyo PM
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Awesome pic by Xim

Captain Katsuji with Shikai
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Drawn by the lovely kuno

Prisoner Captain
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Drawn and colored by sing

Real Life Ishin
ish-1.png

Drawn by Vera

Current Ishin
ishcomplete_zps786bbd31.png

Edit by Lil <3


Biography - Ishin was born in the Warring states period of Japan. As the son of a samurai, he was brought up from birth learning to fight. There was something different about him though. His father had taught him not to stand on ceremony unless the situation called for it. Due to this, he spent as much time helping the villagers do their chores as he did learning to fight. It was from this time in his life that he developed his efficient yet lazy manner, as he would slack off once he had finished the days work, which was usually done in half the time it normally took due to his creative way of approaching things. When it was apparent that he was going to be fighting soon, his father had a sword forged for him, the likes of which had rarely been seen before.

It had been noticed at an early age that he was bigger than the other children. by the age of ten, Ishin towered over his mother and even his father. He hit his full height at 18.

Upon turning 18, his father pulled him aside while they were at a celebration in the village. It was then that he told him the circumstances of his birth. 18 years prior, his father had been walking a nearby beach after a great storm. There were pieces of a ship everywhere. among the wreckage was a small boat, beaten nearly to shreds. Inside was a woman, who had passed on not likely more tan an hour before. In her arms was a still living baby boy. Since he had no children of his own, he decided to take the boy and raise him as his own. Ishin had looked his father in the eyes and told him that he was the only father he had ever known and ever would know.

He lived to be nearly 85, surviving the war to its final battles. Even in his old age, he was often sought out by generals for his advice on tactics.

While in soul society, he lived in the middle districts. He was known as a great fighter, and many sought him out to see if the reputation was well earned. Traveling from one to another, he did his best to avoid shinigami. He had learned quickly that hje was strangely affected every time they were near. After years of this, he decided to apply to the academy, to find out why it happened. While there, he quickly came into his own as a leader, often being called upon to lead the other students in mock battles. It was here that he earned his moniker: "Moonblade". Whenever his Zanpakutou would come out, the only thing witnessed was a crescent of light. Upon graduation, he was assigned to the 13th division.

After rising through the ranks of the 13th, he was approached by his Vice-Captain, Orpheus Rayne, about a possible transfer. It was during this conversation that Orpheus revealed he had been promoted, and he was transferring to the 8th division. he then asked Ishin to accompany him as his adjutant, promoting him from tenth seat of one division to Vice-Captain of another.

After the assault on the SQN in Tokyo, an attack that left the 8th division captain-less, Ishin was wrongfully convicted and sentenced for a crime he did not commit. After the trial, he was remanded to the 7th divisions prison facility. After a few months there, he became the Captain of the Division after an extreme beating from the Commander General himself.

Division - 7th Division, Captain

Zanpakutou - The Zanpakutou that Ishin carries is, oddly enough, the same sword he carried in real life. The sword, which was forged by a master smith and tested in the springs near mount Fuji, is nearly as long as he is tall when unchecked. It has etchings down the side, signifying the day he was born, the day he died, and the day he became a shinigami. The guard is shaped like like a lily when it first opens, its petals upturned to protect the grip. The sheath is a deep brown, with shades of both red and black. It is made from wood of the ship that first carried him to his home. the grip is a about a foot and a half in length, allowing Ishin to hold it in various ways. The blade is unique, in that it has a groove down the middle of the blade that acts as a blood canal in battle. He usually carries the sword, preferring to have it able to be used at a moments notice. The oddest part of it, though, is the weight. For a sword nearly six feet in length, it weighs next to nothing. Even Ishin doesn't know why it is so light, but he has come to use that to his advantage.
 
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Stats

Stats

Katsuji Ishin - Captain of the 7th Division

Reiatsu - 35,510
Fuyutsuki ~ 42,612 ~
Amatsu Kougou no Fuyutsuki ~ 49,714 ~ Mastered
Zanjutsu - 12,510
Hakuda - 3,500
Hohou - 10,000
Kidou - 10,000 (32 Slots)
(1)Nisai (Bakudou #2, 20 Kidou)
(1)Atlas (Bakudou #26, 270 Kidou)
(1)Threshhold (Bakudou #30, 290 Kidou)
(4)Gravity Ring (Bakudou #74, 2400 Kidou)
(4)Tenteikuura (Bakudou #77, 2000 Kidou)
(4)Dankuu (Bakudou # 81, 5000 Kidou)
(4)Event Horizon (Bakudou #85, 4800 Kidou)
(5)Bankin (Bakudou #99, 10000 Kidou)
(1)Byakurai (Hadou #4, 25 Kidou)
(1)Banshiissei (Hadou #28, 1.4 times the Bakudou used)
(5)Meteor Rain (Hadou #98, 9800 Kidou)
(1)EMPTY
 
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Kai Information

Shikai

Name:
冬月
Fuyutsuki
Winter Moon

Release Phrase
Show them the gravity of their situation! Crush, Fuyutsuki!
重力を明らかにして、その状況!ときめき、冬のムン!

Motion:

Ishin starts to spin the blade, and as it is rotating it starts to get longer. When it completes three circles (approxamitely 1 second), he is holding his shikai.

Form:
Fuyutsuki looks like a cross between a monk's spade and double scythe. The central staff is about 6 feet long from end to end, and about an inch thick. At one end of the pole is a small, crescent moon shaped blade. The blade is perhaps a foot long. That is where the resemblance to the spade ends, though. On the other end, There are two more Crescent moon blades, facing away from the staff. These blades, however, are about 3 feet in length each, 5 if you were to straighten them out. The weapon still only weighs about 10 pounds. (i know, this is a horrible reference, but take noittra's weapon and rotate it 90 degrees for the end with the double blades. For the record, i have been using a weapon like this since long before i saw noittra's, and i maintain that Kubo is copying my ideas for zanpakutou's!!)

Spirit Manifestation
Fuyutsuki appears to Ishin as a woman around his age. She dresses in a sultry black dress that hugs the curves of her voluptuous body. She has silver hair that shines the color of starlight.
A picture of Fuyutsuki as Ishin sees her
jeane06.jpg


Power:
Fuyutsuki, being the moon, controls gravity. By using his reiatsu, Ishin can control the gravity around himself, an opponent, an item, or any being in his area of influence. His area of influence is limited to the 10 feet around him in all directionswhen he first starts out. Every thousand points in connection, it goes up by 5 feet, with a maximum range of 30 feet. He can only control a small area when an opponent is concerned at first. As he trains, though, he gets more proficient at it.

Abilities:
Ability 1: Situational Gravity
This is the ability described in power. Ishin uses Fuyutsuki's natural affinities to effect the gravity of an area, item, or being. This only works if the opponent is of similar or lower reiatsu, and the effect is greatly diminished if the opponent's reiatsu is higher. For example, while the feild would effect the entire body of a weaker opponent, for an opponent that is stronger it would only effect a limb. Can be used once per every 500 points in connection, starting with 1000. ie: 1000 = 1; 1500 = 2; 2000 = 3 etc. The duration of the effect varies based directly upon the opponent. For example, against a weaker foe, the effect would for a total of 5 turns, while a stronger foe can shake off the effects in two. If his foe is of generally the same reiatsu (within 1000 either way), the effect lasts for 3 turns.

Ability 2: Sister's Call
Fuyutsuki was made from the remnants of a falling star, and as such, considers all celestial beings to be her brothers and sisters. When using this ability, Ishin uses a portion of his reiatsu to call one or more of these syblings to strike an opponent. For every thousand points in reiatsu, he may call one sybling in the form of a small meteor. ie: 1000=1; 2000=2; 3000=3 etc, to a maximum of 9. Once he hits 5000 reiatsu, he has the choice of calling upon a bigger meteor rather than a smaller one. The bigger meteor can only be used once and then he can summon up to four smaller ones. The small meteors are roughly the size of a baseball in diameter, and he large meteor is about teh size of a watermelon.

Ability 3: Weight of the Heavens
This ability is always active. Since she is made of a foreign metal, Fuyutsuki has an odd weight. At anytime during a bttle, Ishin can change how much the weapon weighs. He can make her lighter, or heavier, at his will.

Bankai

Name
天国の皇后両陛下は、冬の文の
Amatsu Kougou no Fuyutsuki
Heavenly Empress of the Winter Moon

Strength
9 turns at 75%

Form
Fuyutsuki, when Ishin achieves Bankai level, splits down the middle of the blade. It separates, the two halves being held one in each hand by the wielder. Using this, he effectively doubles his range, due to the fact that he can now extend his arms all the way in each direction. Ishin is also enveloped in Samurai armor that is jet black with trim that seems to shine like stars when he moves, and a helmet that has a crescent moon crest. However, that is just the weapon aspect of his bankai. The actual kai itself is all around Ishin. As soon as he speaks the word bankai, the sky darkens and thousands of meteorites, both large and small, descend and hover around him in an area of zero gravity. Also, if one were to look behind him, they would see a moon created by his reiatsu, no matter if it is the middle of the day or a cloudy night. The area of his control is an area covering a twenty meter radius around him, meaning from one point on the edge to the opposite is fourty meters

Ability
Gravitic Mastery – Inryoku Shuujuku​
Ishin can now manipulate the gravity around him at a nearly divine level. As such, simple things like picking up objects and throwing them are now part of his routine. His control of gravity is hindered when it comes to other individuals with spiritual power. The ability to increase gravity on them becomes less effective when they are close to his power level. Not only that, but he can never increase the gravity to above the threshold for a body. Due to this provision, Ishin is unable to rip the limbs off of someone or effect them greatly. The situational gravity ability from his shikai is now constantly active, as is weight of the heavens. As a side effect of this ability, any and all celestial bodies that enter into Ishin's gravity zone come under his control.

Attack 1
Imperial Celebration - Amatsu Iwaigoto​
The first attack at Ishin's disposal is much akin to Sister's Call. However, Ishin now can control a multitude of meteors that all strike the opponent from different directions. This power can be used as many times as he wants while he has bankai active. Not only that, but by infusing his reiatsu into the projectiles, they become bombs. When they all collide with the target, it looks much akin to a star burst or fireworks, which has prompted Fuyutsuki to refer to this attack as Hanabi. This attack costs 2% reiatsu per small meteor that measures 2 feet in diameter and 4% reiatsu per large meteor which measures eighth feet in diameter.

Attack 2
Gravity Bomb – Inryoku Gensuibaku​
Ishin uses the full force of his gravity to compress anything within an are of five meters where he chooses. The amount of gravitic pressure in this area is so large that it reduces everything within it to dust. This attack costs 10% reiatsu to use, and may only be used a maximum of three times per battle at the beginning. For every additional 5,000 points of connection, he gets an extra use for the attack, to a maximum of six times at 25,000 connection.

Attack 3
Armageddon - Harumagedon​
Ishin's ultimate attack. Only used on the strongest of opponents, This attack is Ishin's strongest assault, with or without his weapon. Ishin uses all his power and pulls the moon created by his bankai out of orbit, forcing it to come crashing down on his opponent. The moon itself is approximately the size of a large house. It is a part of his bankai, which makes this attack nothing short of a last resort double edge sword. On the one hand, it is very powerful and usually incapacitates or kills all but the strongest of foes. On the other hand, since he is sacrificing his life force, it leaves him drained of nearly all power. Also, as his reiatsu decreases, so does the damage the attack may cause. The drain is equivalent to 50% of his remaining reiatsu. Not only that, but he is basically destroying a part of his bankai. Therefore, after the attack, his sword reverts to its sealed state and may not be released again during that fight.​
 
NPCs

NPCs

Akasane Miharu - 11th Division - Unseated codename - Blade

Stats

Reiatsu - ?
Zanjutsu - ?
Hakudo - ?
Hohou - ?
Kidou - ?
Connection - ?

A girl that Ishin met while searching for the 13th divison offices. She has blond hair pulled into a ponytail. Her eyes are violet. After yelling at him, she quickly becomes friendly towards him and asks him to folow her. When they reach the training hall, she proceeds to demonstarte that there is a huge gap in power between him and all but the lowest members of the division.

After he was transferred to the 8th, Ishin returned to the 13h for a meeting. On his way out, he was stopped by his friend and rival, Kazuta Takahashi. During the training and sparring match that ensued, Miharu turned up. Ishin informed her that she would be transferring divisions. This has caused some tension between Ishin and his current girlfriend, Kimiko.

After Ishin's arrest and the subsequent dissolving of the Eighth, she transferred into the 11th division. She has recently agreed to be a member of Ishin's information network.

_____________________________________________

Katasaji Koten - 9th division - Unseated codename - Professor

Stats

Reiatsu - ?
Zanjutsu - ?
Hakudo - ?
Hohou - ?
Kidou - ?
Connection - ?

Koten is the member currently assigned to be the 13th division's medic. He used to be in the 4th until being transferred to the 13th. He works in the infirmary at the 13th division headquarters. He has silver hair, and wears a pair of glasses. He is easy to talk to, and immediatly takes a liking to Ishin.

Mush the same as Miharu, Koten was transferred to the 8th. He now acts as the voice of reason during the shouting matches between Miharu and Kimiko, so he is busy for most of the time.

After Ishin's arrest and the subsequent dissolving of the Eighth, she transferred into the 9th division. He has recently agreed to be a member of Ishin's information network.

______________________________________________

Inahime Sanryu - 4th division - Unseated codename - Doc

Stats

Zanjutsu - ?
Hakuda - ?
Hohou - ?
Kidou - ?
Connection - ?

Inahime, or Ina as she likes to be called, is the nurse that took care of Ishin after his first encounter with Novarium. She is easily teased, and fel into Ishin's playful teasing traps. She openly flirted with him when he first woke up, and witnessed the first time he released his Shikai, even being caught in the effect. Ishin feels a familiarity around her that suggests he knows her from somewhere, but he can't remember. What role she will play is still yet to be shown.

Recently, she was recruited by Ishin to be a member of his information network that keeps a tab on happenings in the different divisions.
______________________________________________

Akane - 3rd division - Unseated codename - Blur

Stats

Zanjutsu - ?
Hakuda - ?
Hohou - ?
Kidou - ?
Connection - ?

Formerly the hollow known as Crocspar, Akane was cleansed and helped to give Ishin the information he needed to take out Novarium. She has since gone on to Soul Society, and enrolled int the Shinigami Training Academy. She was assigned to the 13th division for training. She has black hair, and is about half Ishin's size, coming up to his waist. Her eyes are a crimson color, a hold over from when she was crocspar.

After his match with Kazuta, he contacted the Academy and had her assignment switched to the 8th. He sees her as a little sister figure. She has subsequently graduated and is now a member of the thrid. Also, recently she was drafted into his information network.
______________________________________________

Kimiko Hazumase - 10th division - 8th Seat codename - Sage

Stats

Zanjutsu - ?
Hakuda - ?
Hohou - ?
Kidou - ?
Connection - ?

Previously a member of the Eighth from before Ishin's stint as Vice Captain, Kimiko was one of the Survivors of the mission in Roku. After the mission, she started a relationship with Ishin that at times can be described as rocky at best. She is the closest thing he has to a girlfriend, though they both see it more as a relationship of convenience.

Recently, she was transferred to the tenth where she immediatly became the 8th seat. Also, she is one of the people that agreed to be in Ishin's information network.
______________________________________________

Saizo Katamane - 2nd Division - Unseated codename - Spook

Stats

Zanjutsu - ?
Hakuda - ?
Hohou - ?
Kidou - ?
Connection - ?

Another longtime meber of the Eighth and the only other command member to survive Roku, where he lost one of his arms. He at first bumped heads with Ishin, not liking his style of running things. However, after Ishin saved hsi life at Roku, he came to have a deep respect and admiration for the man. After the disolving of the Eighth, he transfered to the Second, where he uses his position to funnel information for Ishin's network.
______________________________________________

Skeld Urgan - 7th Division - 6th Seat codename - Viking

Stats

Zanjutsu - ?
Hakuda - ?
Hohou - ?
Kidou - ?
Connection - ?

Former Champion of the Arena that was once the greatest and olny form of entertainment in the Seventh division, Skeld was Ishin's first friend in the prison. After nearly being killed when stabbed with a bloodstone shiv, Skeld decided that he owed Ishin his life. He has become a pair of Ishin's eyes and ears, acting in his stead when Ishin is unable to. Skeld is a member of Ishin's information network, as well as being one of the teachers of the techniques that the division has developed.
______________________________________________

Thanas 7th Division - 8th Seat codename - Spartan

Stats

Zanjutsu - ?
Hakuda - ?
Hohou - ?
Kidou - ?
Connection - ?

Another of Ishin's eyes and ears inside the Seventh. Ishin first met Thanas during the semi-finals for what was to become the last underground tournament at the Seventh division. Thanas fought against Skeld, and is considered to be one of the best fighters in the division. Aside from being a technique instructor, he too is a member of the secret information network.
______________________________________________

Tsukai Iwadoki - 7th Division - 8th Seat codename - Monk

Stats

Zanjutsu - ?
Hakuda - ?
Hohou - ?
Kidou - ?
Connection - ?

Tsukai is the final member of the three people that Ishin has working for him within the prison. He too, along with Skeld and Thanas, is a semi-finalist from the tournament. He fought with Ishin, losing but at the same time gaining respect for the man. As with the other two, he is a teacher of the seventh divisions techniques and a member of his intelligence network.
 
Writing List

Writing

Beginnings, 1st volume

Week 17: The Protector and the Guide

Week 18: Memories of a Forgotten Past

Week 19: First Evaluation Collaboration with Zone Ghost

Week 20: Springs of Mistake

Week 21: A First Assignment

Week 22: An Opponent From His Past

Proving Grounds: Ishin vs. Rokku Open Collaboration in Proving Grounds

Week 23: A Deadly New Enemy

Week 24: Two Beautiful New Allies

Week 24: A Conversation Behind Bars Collaboration with Byakuya_Kuchiki

Week 25: How Much Punishment One Can Take 2nd collaboration with Zone Ghost

Week 25: To Hunt One's Own Self

Week 26: The Inner World of the Grey Haired Reaper

Week 26: A Well Deserved Respite 3rd Collaboration with Zone Ghost

Week 27: A Short Break for Sake Collaboration with Saiyoisen

Week 27: Of Science and Swords Collaboration with Doctor

Week 28: Full Course Meal Collaboration with Redfin

Week 29: Rivalry Collaboration with Sormeki

Week 29: Moving Up in (Soul) Society 4th Collaboration with Zone Ghost

Week 29: Moving Day

Week 30: Verus Deus Ex Machina Open Gotei Collaboration

Week 31: Roku [Official 8th Division Mission, A rank]

Week 31: All the King's Men Evil Collaboration as Zacharias Vasallias

Week 32: An Unwelcomed Visit

Week 32: Marching Orders Evil collaboration as Zacharias Vasallias

Week 33: Into The Spider's Web Collaboration with Doctor, Redfin, and Dubz

Week 33: Master of Puppets Plot Mission fight as Zacharias Vasallias

Week 34: Debriefing 5th Collaboration with Zone Ghost

Week 34: To the Wire, To the Limit, To the Soul Senkaimon Incident Collaboration

Week 35: TRAINGING Grounds Yes, i made a typo. Yes, Stephie capatilized it.

Week 35: The Youngest Member of the Eighth Collaboration with Chapter17
 
Writing Totals with Partners

Writing Totals with Partners

Writing with Partners:

Zone Ghost (Orpheus Rayne): 21308
too_lazy (Rakushun Saika): 11828
Doctor (Ryuku Keiji): 10723
Winduril (Leon Valiente Simeon): 7547
Tizz (Rokku Mitsukai): 7202
DarkToaster (Gabriel Faust XIII): 6799
Sormeki (Kazuta Takahashi): 6543
Redfin (Nigiri Hotate): 6109
Louhi (Louhi Kaiho): 5023
PeaCe (Sho Noburo): 4937
Shapeshifter (Seraf Moichi): 3823
Kehengto (Aragon Tenbanto): 2757
Saiyoisen (Saiyoisen): 2534
ururu_blue (Moira Murray): 2483
 
Techniques

Techniques

Shinigami Base Racial Techniques:

[ Gigaihyou ] - "Righteous Corpse Possession"
An important survival skill taught to all Shinigami, which entails the utilization, maintenance, and protocols concerning Gigai. This also includes the usage of all developed tools that accompany the use of a Gigai, such as the Gikongan.
Requirements: None


[ Konsou ] - "Soul Burial"
One of the Shinigami's inherent skills. Konsou entails the liberation of a Plus soul by stamping the kashira of the Zanpakutou upon his/her/its forehead, whereby the said Plus soul will be safely transported to Soul Society.
Requirements: None


[ Reiatsu Noukan ] - "Spiritual Pressure Perception"
The heightened ability of a Shinigami to sense Reiatsu. Its potency and maximum range grows as the user's Shinigami level rises, and may become advanced enough that he or she may be able to single out the signature of a single entity within range. A target may choose to mask their signature, making their exact location difficult to ascertain. However, the presence of a strong fighter in combat is unmistakable.

Requirements:
Class E : 1 km / 500 reiatsu
Class D : 2 km / 1000 reiatsu
Class C : 4 km / 2000 reiatsu
Class B : 6 km / 3000 reiatsu
Class A : 8 km / 4000 reiatsu
Class S : 10 km / 5000 reiatsu



[ Chikaihou Shinou ] - "Earthly Law Mastership"
Being dead is far different than living as anyone in Soul Society can attest to and one can sometimes bypass the physical laws of movement that one is normally accustomed to. However, the full extent to which laws can be bent or broken takes quite a bit of experience to fully realize, especially when returning to the world of the living. Examples of this phenomenon include walking on air, phasing through walls in the land of the living and other reality bending feats. True understanding as to what one can and cannot get away with is gained through experience.
Requirements: 3 missions on Earth


[ Reiki ] - "Spiritual Healing"
The most basic form of healing available to Shinigami. This technique is simply a method of flooding injuries with Reiatsu directed through the hands, stimulating the regeneration and repair of damaged tissue. While it is quite effective for small scratches and cuts, healing more serious wounds in this manner is extremely draining and time consuming. Cannot be used in battle.
Requirements: 1000 Reiatsu


[ Eishouhaki ] - "Revocation of the Recited Poem"
Allows the user to bypass of the chanting of a Kidou spell and simply state the name. However, this also results in a drop in the efficacy of the bypassed Kidou, based on its level as outlined below:

Low Level

1:1 User's Kidou:Spell Cost = 66% Power
2:1 User's Kidou:Spell Cost = 88% Power
3:1 User's Kidou:Spell Cost = 100% Power

Mid Level

1:1 User's Kidou:Spell Cost = 50% Power
2:1 User's Kidou:Spell Cost = 75% Power
3:1 User's Kidou:Spell Cost = 100% Power

High Level

1:1 User's Kidou:Spell Cost = 33% Power
2:1 User's Kidou:Spell Cost = 66% Power
3:1 User's Kidou:Spell Cost = 100% Power
Requirements: 1000 kidou


[ Shunpo ] - "Instant Step"
A commonly taught skill for the Shinigami. Though it may be learned at an early level, mastering the technique is another story entirely. As the Shinigami's Hohou grows, so does the maximum number of steps he or she is able to pull off per Shunpo execution. The speed of the actual Shunpo is dictated by one's Hohou stat (refer to the Stats thread for more information).

20 Step - 1,000 Hohou - 200 Reiatsu
30 Step - 1,500 Hohou - 300 Reiatsu
40 Step - 2,000 Hohou - 400 Reiatsu
50 Step - 2,500 Hohou - 500 Reiatsu
60 Step - 3,000 Hohou - 600 Reiatsu
70 Step - 3,500 Hohou - 700 Reiatsu
80 Step - 4,000 Hohou - 800 Reiatsu
90 Step - 4,500 Hohou - 900 Reiatsu
100 Step - 5,000 Hohou - 1,000 Reiatsu
110 Step - 5,500 Hohou - 1,100 Reiatsu
120 Step - 6,000 Hohou - 1,200 Reiatsu
130 Step - 6,500 Hohou - 1,300 Reiatsu
140 Step - 7,000 Hohou - 1,400 Reiatsu
150 Step - 7,500 Hohou - 1,500 Reiatsu
160 Step - 8,000 Hohou - 1,600 Reiatsu
170 Step - 8,500 Hohou - 1,700 Reiatsu
180 Step - 9,000 Hohou - 1,800 Reiatsu
190 Step - 9,500 Hohou - 1,900 Reiatsu
200 Step - 10,000 Hohou - 2,000 Reiatsu
Requirements: 1000 Hohou


[ Senkaimon Koshutsu ] - ["I]World-piercing Gate Summoning[/I]"
The skill of opening, safely traversing through, and closing the Senkaimon allows the user to travel between Seireitei and the Living Realm. This entails drawing one's Zanpakutou, contracting it with an existing Senkaimon in Seireitei, and thrusting the weapon slowly through the air. A spatial distortion will appear where the Zanpakutou is "inserted," whereby the Shinigami will rotate the weapon like a key, hence opening up the Senkaimon. Note that in most circumstances, a personal Jigokuchou is required to safely travel through the Dangai. While the gates may appear anywhere in the living world as the user wishes, the gates within Seireitei are limited to specific fixed locations.
Requirements: must currently be 5th seat in a division or above


[ Reiraku Takan ] - "Spiritual Thread, Deep Perception"
A special sensory skill reserved only for Shinigami whose capabilities have matured markedly. Reiraku Takan allows the Shinigami to deeply focus upon the spiritual signatures of all surrounding entities within a certain area and manually compress them all into different-colored "threads." The maximum range of this ability is the same as the Shinigami's highest Reiatsu Noukan range. Colors are as follows:

White : Normal soul, Plus soul, Quincy
Red : Shinigami, Vizard [Unmasked]
Black : Hollow
Dark Red : Arrancar, Vizard [With Mask]
Requirements: 3,000 reiatsu


7th Division Techniques

Reiatsu Seal
With the shackles that all members of the division wear being a nuisance at first, the members of the Seventh have found a unique use for them. A member of the division that knows this tech may alot a certain percentage of their reiatsu into their shackles, which have a seal. Inside the seal, the reiatsu is ever growing, and once released it is reabsorbed by the contributor. The effect is not permanent, however, and it will wear off after a time. Then, once the effects have completely faded, the user my transfer more reiatsu into the seal and start the process over again.

The base amount that can be stored in the seal is ten percent, which can be raised to a maximum of twenty percent. The return per round is fifteen percent per round, which can be raised to twenty percent per round.

The perks that are upgraded for this tech are the amount invested and the return per round. To increase, each point requires one hundred redemption points. The initial investment requires one thousand points to top out, and the return requires five hundred. To max out this tech, fifteen hundred redemption points must be spent.

Double Edge Sword
The members of the Seventh have earned a reputation for not caring what happens to them, and doing everything necessary to ensure that they win. Even if that means getting themselves killed in the process. This tech increases the damage caused by the user, but also increases the damage they take as well.

The base damage increase, both given and taken, is ten percent.

The upgrades to this tech come in three different varieties. First, the damage modifiers are increased. For every hundred points spent, the percentage increases by one, up to a max of twenty. After twenty percent, only the damage dealt increases, with no change to the damage received. Second, for two hundred points, the attacks ignore damage reduction. Last, for a final two hundred points, the effects of regeneration are nullified. To max out this tech, nineteen hundred redemption points must be spent.

Stubborn Endurance
Due to the fact that they are, as most affectionately called by the gotei, expendable suicide soldiers, the shinigami of the 7th have learned how to keep fighting even after a normal person would have stopped being able to move. With this tech, which was developed by Ishin from his many uses of Threshhold, the seventh division member will keep fighting past the bodies limit.

Basic tech starts as a free use of threshhold.

The perks of this tech come in two forms. The first, after every two hundred points spent, negative effects such as poison are reduced for one round, up to a maximum reduction of three rounds. Note this can never reduce the number below one. Next, for purposes of kidou, feats or techniques that has its effects based on comparative reiatsu (such as Louhi Kaiho's Reiatsu Scar personal feat), for every two hundred points spent increases the threshhold from 100% by 10%. to a maximum of 130% for purposes of that comparison. To max out this tech, twelve hundred redemption points must be spent.

Berserker Rage
Being the murderers, convicts, and otherwise malcontents that they are, the seventh division loves to fight. They have an unnatural blood lust that takes over them in the middle of a fight, prompting them to continue to inflict damage. When they get hit, this blood lust weakens.

The blood lust comes in the form of a boost to the shinigami's primary combat stat (chosen when they take the tech, unchangeable once chosen). It starts at 5% for the first hit, and for every hit afterwards is raised by an additional 5%, to a maximum of 20%. For every hit taken by the user, though,k the bonus decreases by 5%, to a minimum of 0% increase.

The perks that can be upgraded for this tech is the ability to ignore hits that would normally break the chain. For every hundred points spent, one hit may be ignored, up to a maximum of five hits to be ignored. To max out this tech, five hundred redemption points must be spent.
 
Kidou

Kidou

Available Slots: 32

Slot one: Nisai (Bakudou #2, 20 Kidou)
Slot two: Atlas (Bakudou #26, 270 Kidou)
Slot three: Threshhold (Bakudou #30, 290 Kidou)
Slot four - Slot seven: Gravity Ring (Bakudou #74, 2400 Kidou)
Slot eight- Slot eleven: Tenteikuura (Bakudou #77, 2000 Kidou)
Slot twelve - Slot fifteen: Dankuu (Bakudou #81, 500 Kidou)
Slot sixteen - Slot nineteen: Event Horizon (Bakudou #85, 4800 Kidou)
Slot twenty - Slot twenty-four: Bankin (Bakudou #99 10000 Kidou)
Slot twenty-five: Byakurai (Hadou #4, 25 Kidou)
Slot twenty-six: Banshiissei (Hadou #28, 1.4 times the Bakudou used)
Slot twent7-seven - Slot thirty-one: Meteor Rain (Hadou #98, 9800 Kidou)
One Empty Slot


Hadou:

Byakurai - Hadou #4, 25 Kidou

Description: A blasting spell, intended to pierce an opponent like a bullet.

Incantation: Converge light into spaces of darkness. Hadou #4, Byakurai.

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Banshiissei - Hadou #28, 1.4 times the Bakudou used.

Description: A Bakudou removal spell. The caster focuses a great amount of energy out of the user to push away and nullify a Bakudou spell. Since there are many different types of bakudou, there is no set rate. This spell requires physical contact with the target spell, but can disperse Bakudou almost instantly.

Incantation: The captured begs for freedom, selling their souls for a chance to escape. The cornered man forcing his last hand. Hadou #28, Banshiissei.

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Meteor Rain - Hadou #98, 9500 Kidou

Description: One of the most powerful and dreaded kidou there is. Only known by a few shinigami and only allowed use in sparse situations, this can be deemed one of the forbidden arts.

When activated an ominous black cloud forms above the user's head, the cloud spirals about the caster feeding off the reiatsu pumped into the technique before exploding outward shrouding an area of 100m in an artificial night. In this darkness crimson tears begin to form overhead from which 1m long chunks of flaming rock pour forth decimating all caught in the kidou's shadow. The specific number is unknown but it is said to be almost over 100. Battle fields are reduced to nothing more than craters of smoldering ash in its wake.

Incantation: Children of the stars rage down onto the earth, and ravage the land. Converge and meld, ripping through the now doomed planet. Separate the heavens and the earth, crumbling everything into eternal nothingness. Hadou #98, Meteor Rain.



Bakudou:

Nisai (double restraint) - Bakudou #2, 20 kidou

Description: Works by binding both the legs and arms of the target. Not much stronger than Sai, it can still be broken just as easily by people of similar or greater strength.

Incantation: “Hand of God, come down and bind the demon. Lock away their appendages, and seal their malevolent nature. Bakudou #2, Nisai.”

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Atlas - Bakudou #26, 270 Kidou

Description: In Greek mythology the titan Atlas was punished by the god Zeus to forever bear the Heavens on his shoulders after the war of the titans against the Olympians. This spell will conjure a weight (prior to connecting it is visible as a box of rippling air) that falls from the air above the opponent, with an aim to land on the opponent’s shoulders, making their arms incredibly heavy. Thus their capability to strike quickly with their arms is hindered. If it hits, it will visually be invisible.

Incantation: “Weight of the World on your shoulders, suffer your punishment. Bear the Heavens or all shall fall. No rest for the weary, no sleep for the wretched. Bakudou #26, Atlas!”

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Threshold - Bakudou #30, 290 kidou

Description: Deadens the body and makes the user incapable of feeling pain for a limited amount of time. The user ignores cuts, bruises, and broken bones that they have. The side effect is that it is very possible to bleed to death, since while the kidou is in effect you feel like you're in perfect health. So it becomes near impossible to tell the extent of your injuries. Unfortunately, when the kidou wears off prepare yourself since with severe injuries you'll probably be overwhelmed with pain if not rendered unconscious. Lasts for a maximum of four rounds.

Incantation: “Kill the senses, deadened this body! Restrain any pain that could be inflicted! Bakudou #30, Threshold!”

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Gravity Ring - Bakudou #74, 2400 Kidou

Description: A high level kidou that sacrifices overall power for long lasting use, Gravity Ring works by putting one's opponent under a great deal of overbearing force centered around the body's center of gravity.

When activated, the spell shoots out like a bright flash of light. The spell has an overall range of 25ft and a wide of about 5. If the target is hit by the heavy light, their body will flash over once and then a large ring of solid kidou energy will shoot forth from their bodies. The kidou ring is inscribed heavy with magic symbols and other seals, and is used to lock down the target's body to the ground.

The user will not be paralyzed, but in the full six turns the spell is active the target's shunpo costs 2x the normal cost. This spell is effective against people up to 2.5x the user's own reiatsu.

Incantation: Lonely rock, fly down from the great Orion. Surf the stars and find the truth in your nothingness, accepting futility. Bakudou #74, Gravity Ring.

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Tenteikuura (Heavenly Rickshaws in Silken Air) - Bakudou #77, 2000 Kidou

Description: Can transmit messages to anyone the with whom the target is familiar. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.

Incantation: “Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly through the heavens. Bakudou #77, Tentei Kuura.”

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Dankuu (Rejection Void) - Bakudou #81, 5000 Kidou

Description: This spell, when used, conjures a wall of pure energy that has the ability to block Hadou attacks numbering 89 or below. However, it drains the user as the spell must over power the other, thus using more kidou energy by principle.

Incantation: Protect me, oh heavenly wall. Bind the forces of the way of destruction and throw them to the ground. Bakudou #81, Dankuu!

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Event Horizon- Bakudou #85, 4800 Kidou

Description: Event Horizon creates a gravity sink which draws in anything within a 25-foot radius with more than 100 Reiatsu, save for the caster. Unless the target's hohou stat is twice that of the caster's kidou stat, the sink cannot be escaped through normal movement; running will only slow the pull by half, and any attempt to leap or fly will be nullified. The only way to move freely within the spell's range is through shunpo or an equivalent, but not even shunpo can escape its 50-foot diameter.

The spell sustains itself for 5 turns.

Incantation: Deep abyss, grasp my enemies. Hold fast, and do not let them escape your cold embrace. Lock them in your grip and draw them deep into your abyssal maw. Bakudou #85, Event Horizon!

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Kin (Seal) - Bakudou #99, 9000 Kidou

Description: Binds the arms of a target with spiritual fabric and shafts of iron.

Incantation: The power to halt the strongest warrior, sing. Bakudou #99, Kin.

Extension: Bankin (Great Seal), 10000 Kidou.

Description: This spell covers a target from head to toe with spiritual fabric (first song), stabs them with numerous metal blades (second song), and then smashes them with an immense metal cube (final song).

Incantation: First song: halting fabric, second song: hundred linked bolts, final song: great seal of 10,000 forbiddings. Bakudou #99 part two, Bankin.
 
Feats

Feats

Empty Feat Slots: Vice Captaincy

Feat for Spring PMs

Inryoku no Gusoku
[Gravity Armor]

Due to the extensive use of his zanpakutou, Ishin has developed the ability to manipulate the gravity near him to a higher level than he himself thought possible. The effective range of the ability is small, merely a few centimeters from his body, but it makes all the difference.

Using the ability, Ishin warps gravity around him to deflect incoming physical attacks. The immanent impact is diverted, the weapon or body part being shoved away from Ishin with a violent force. This only applies to physical attacks, as energy is unaffected by the force of gravity. The effect is also limited by the difference in power betwen Ishin and his opponent.

If the opponent is weaker than Ishin by 50% of his reiatsu while his Zanpakutou is released, the attack gets thrown away completely.

Opponents between 50% and 150% have their attack diverted to a limb.

Any opponents stronger than that the armor merely diverts the attacks to a non-critical area.

This technique costs 2% of Ishin's reiatsu per round it is in effect.

Feat for Summer PMs

[Spell Diversity] – A character is naturally talented in the casting of spells. As a passive benefit from equipping this feat, a character gets extra spell slots.

Requirements:

300 Kidou/Ginkan for 3 extra slots​

600 Kidou/Ginkan for 6 extra slots

900 Kidou/Ginkan for 9 extra slots

Grand Tournament Feat Slot:

Inryoku no Kasokudo
[Gravity Acceleration]

Ishin, due to the sheer amount of time spent training in the use of his zanpakutou, has become so able to manipulate the gravity on his body that he has made his Shunpo more efficient. The gravity around his legs has been lessened to a degree that makes his shunpo come easier to him.

When Ishin is in shikai or bankai, his ability to use shunpo is streamlined. Each use of shunpo costs less, going down a tier in cost.

For example, if he were to use a 4.5k hohou shunpo, instead of costing the full 900 reiatsu, it would instead cost the same as a use of the 4k hohou shunpo, which is 800 reiatsu.
 
The Eyes of he Transgressor

The Eyes of The Transgressor

The Eyes of The Transgressor is an information network that Ishin has in place among the different Divisions of the Gotei. Using some of his current and former subordinates, he has eyes and ears in place in nealry every division. While not privy to top secret information, they are designed more to give Ishin a heads up should things concerning the Seventh come down the line.

Members of The Eyes of the Transgressor
Katsuji Ishin - Leader
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Skeld Urgan - Viking
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Thanas - Spartan
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Tsukai Iwadoki - Monk
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Kimiko Hazumase - Sage
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Saizo Katamane - Spook
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Akane - Blur
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Inahime Sanryu - Doc
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Koten Katasaji - Professor
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Miharu Akasane - Blade
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