Land and Property Submission

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swaswj

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Feb 18, 2008
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Vitatium (⏆1200 per)
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Caelitium (⏆6000 per)
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Land and Property Submissions


Property may be purchased by any player character. Even if you don't purchase property, you are free to include homes or workshops in your writing, just without some of the in-game benefits offered below. A character may own multiple pieces of property, but only one per country or city-state. For instance, a character could own a home in the city of Excelsa and the city of Prenditus, but cannot own two homes in the city of Prenditus. If owning multiple pieces of property, the character only benefits from the one that was last used or is closest.

Certain locations have restrictions or limitations on purchasing property. These will be detailed in the following post.

Click here to submit your request for property. Be sure to describe its location in more detail. Once approved, the deed will be added to the Shop for you to purchase, and then you can create a thread for your new property. Later down the line, property can refunded for half of its original purchase price (and someone else may be able to buy it at the original price). If you want to do a more direct trade with another player, request it by posting in this thread -- it is not necessary to use the form.

The price varies according to size, quality, and location. Quality is purely for roleplaying purposes, so it's up to you to determine if it's worth spending extra to live in a nicer part of town, with no numerical benefits.

Property is available in three sizes:
  • Plot
    • 700 square meters/2,300 square feet
  • Acre
    • Equal to 6 Plots
    • 4,200 square meters/13,800 square feet
  • Hectare
    • Equal to 15 Plots
    • 10,000 square meters/10,584 square feet)

A piece of property may have 1 Asset + 1 per Plot. A Plot alone comes with 2 Assets, an Acre has 7 Assets, and a Hectare has 16. You do not have to pay extra for Assets, they are included in the cost of the property. Assets may be changed as needed, at the start of a new week. See Asset descriptions below.




Available Asset Types

Note: Any Asset that improves a skill is only effective for characters already proficient in that skill.

HouseA house of appropriate quality and size for the location. Actual description is up to the owner.
Guildhall (May be selected multiple times)Expand guild by up to 10 NPC members. This property is available for Guild PCs to benefit from. A character may still only benefit from one property at a time, however.
Garage (May be selected multiple times)Store up to two vehicles and perform maintenance/repairs.
Landing (May be selected multiple times)Moor up to two airships (or ships if on a waterway) and perform maintenance/repairs.
ShopOpen your own shop to sell items or services. (Talk to GM to have Items Added to Shop)
Secret AreaSecret areas on the grounds (such as an underground bunker) known only to a select few.
Staff (May be selected multiple times)Up to 3 staff members (retainer, butler, maid, chef) as NPCs to watch over your property and keep maintenance up.
Library (Castus)Once per battle, may cast an additional spell in a turn. Spell may be two tiers below the user's current mastery, minimum of Novice.
Library (Occultus)Once per battle, may cast an additional spell in a turn. Spell may be two tiers below the user's current mastery, minimum of Novice.
Library (Bellator)Once per battle, may cast an additional spell in a turn. Spell may be two tiers below the user's current mastery, minimum of Novice.
Library (Serpens)Once per battle, may cast an additional spell in a turn. Spell may be two tiers below the user's current mastery, minimum of Novice.
Library (Aquila)Once per battle, may cast an additional spell in a turn. Spell may be two tiers below the user's current mastery, minimum of Novice.
Temple of CastusRitual spells in the associated school take half as much time to complete. Partial turns are rounded up.
Temple of OccultusRitual spells in the associated school take half as much time to complete. Partial turns are rounded up.
Temple of BellatorRitual spells in the associated school take half as much time to complete. Partial turns are rounded up.
Temple of SerpensRitual spells in the associated school take half as much time to complete. Partial turns are rounded up.
Temple of AquilaRitual spells in the associated school take half as much time to complete. Partial turns are rounded up.
Training Hall (Militis)Once per battle, may use one melee skill as an additional action in a turn. Ability may be two tiers below the user's current mastery, minimum of Novice.
Training Hall (Battuentis)Once per battle, may use one melee skill as an additional action in a turn. Ability may be two tiers below the user's current mastery, minimum of Novice.
Training Hall (Contigeri)Once per battle, may use one melee skill as an additional action in a turn. Ability may be two tiers below the user's current mastery, minimum of Novice.
Training Hall (Barbaris)Once per battle, may use one melee skill as an additional action in a turn. Ability may be two tiers below the user's current mastery, minimum of Novice.
Training Hall (Pugilis)Once per battle, may use one melee skill as an additional action in a turn. Ability may be two tiers below the user's current mastery, minimum of Novice.
Shooting Range (Pistolii)Once per battle, may use one ranged skill as an additional action in a turn. Ability may be two tiers below the user's current mastery, minimum of Novice.
Shooting Range (Sclopeto)Once per battle, may use one ranged skill as an additional action in a turn. Ability may be two tiers below the user's current mastery, minimum of Novice.
Shooting Range (Perspicax)Once per battle, may use one ranged skill as an additional action in a turn. Ability may be two tiers below the user's current mastery, minimum of Novice.
Shooting Range (Polybolii)Once per battle, may use one ranged skill as an additional action in a turn. Ability may be two tiers below the user's current mastery, minimum of Novice.
Blasting Range (Cannonis)Once per battle, may use one ranged skill as an additional action in a turn. Ability may be two tiers below the user's current mastery, minimum of Novice.
Enclosure (Mansuetis)Each enclosure serves as a place for exercising and training beasts, granting +3 TP for use with related minions.
Atelier (Fundibuli)Each atelier is dedicated to augmentation and maintenance for drones, granting +3 TP for use with related minions.
Reliquary (Daemonium)Each reliquary serves as a vessel for energy from Infernalis, granting +3 TP for use with related minions.
Shrine (Pythonis)Each Shrine serves as a wellspring of energy from Natum and Divinitus, granting +3 TP for use with related minions.
Morgue (Exanimum)Each morgue is dedicated to housing and experimentation on corpses, granting +3 TP for use with related minions.
Smithy (Aedificare)May automatically craft up to 5 items per week of the associated Art without writing chapters. Does not include EX items.
Foundry (Terriculum)May automatically craft up to 5 items per week of the associated Art without writing chapters. Does not include EX items.
Laboratory (Alchemia)May automatically craft up to 5 items per week of the associated Art without writing chapters. Does not include EX items.
Adytum (Cantatus)May automatically craft up to 5 items per week of the associated Art without writing chapters. Does not include EX items.
Workshop (Ingeniarius)May automatically craft up to 5 items per week of the associated Art without writing chapters. Does not include EX items.
 
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swaswj

Administrator
Staff member
Feb 18, 2008
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Exa
⏆3,187
Bounty
⏈0
Dahlitium (⏆50 per)
2⌯
Bigatium (⏆100 per)
4⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬
What Quality Means (Terminus Examples)


Common
Common land is average. It's not a slum, not snooty. Most of Terminus falls into this category, with comfortable, if expensive, living space. There may be the occasional criminal activity, but guards patrol regularly or are likely to respond to emergencies.​

Upscale
In Terminus, there are specialized districts such as Lapidus Silvarum, filled with large trees catering to the enlil populace, or Aequor Nidus, a deep man-made lake within the city which caters to the velen citizens, that people with a little more money can choose to live in. You pay a little more and you get more for your money. The main commercial districts mostly fall into this category. This is the upper middle-class of the city, the people who are well-off but not yet rich.​

Affluent
The northern mountainside in Terminus is home to some of its richest citizens; the location is desirable because it catches the most sunlight throughout the day, it's near to the government districts and the Specula Sorcere, and the homes are on display for everyone to see. Affluent property is expensive, and serves as a status symbol. The Three Jewels in Terminus fall into this, though they edge the line between upscale and affluent, with a little something for everyone that has money to spare.​

Disreputable
The Lupanar District, where organized crime has made itself a little city within the city, is the premier example of disreputable property. The quality is similar to any common property you might buy throughout the city; you're in a bad part of town, you're not poor. However, everything costs more, because the man who sold you the property is going to get every dahl he can squeeze out of you, and then you have to bribe the local powers-that-be to either ignore your place or protect you from their rivals. If you've got a reason to be here, though, you don't complain: it's just the price of having a safe haven where you can lay low.​


Requirements and Restrictions by Location


Hiemis and Terminus
Terminus and the surrounding cities (Avelyn, Elata Spiritus, Lucrus, and Langhage to name a few) have no restrictions on purchasing property. If you have the coin, you're on your way. One exception is Vahlmore, the City of Mists, a small kingdom unto itself, which only allows its existing citizens, born and raised there, to own property. Foreigners need not apply.​

The Empire of Pelagium
Throughout most of the empire, anyone in good standing with the law is allowed to purchase property. In the capital of Pelagia, however, only legal citizens are allowed to own property. Non-citizens may rent out stores or apartments, but that's all. Of course, if you get in with the right crowd, you might be able to find a home in the rougher corners of the underwater city; all the paperwork will say you're a proper citizen.​

Secare and the Two Kingdoms
The northern Kingdom of Excelsus is a stickler for tradition, and that tradition holds that only titled nobles may own land. Well, once you get away from the Walled City itself, it turns out that many of the feudal lords are happy to bestow such titles as part of the sale. Within Excelsa, however, gaining a title of recognition is not so easy unless you were born with one. As always, if one searches, one can find places that are willing to overlook the details.​
The southern Kingdom of Prendere, meanwhile, openly abides by the law of the purse. Citizen, traveler, dethroned prince, scaly snake-person from the deep -- if you can pay the fee, you can have the deed. This holds true in the capital Prenditus and all the surrounding cities, including Prodest and Oppidum Bulla. Be that as it may, there are laws to abide by, so many laws, and if found guilty of a serious crime, your property may end up forfeit. There are places that care a little less where the law is concerned, however.​

Boreas
The one rule in Boreas is to abide by nature. If you can do that, you can set yourself up in one of the cities and towns or even out in the forests. You're expected to live among the trees, however, rather than clear-cutting a section of the wilderness to make your home. Build a home literally in the trees, or up in the boughs, or using the trunks of younger trees as foundational pillars -- just keep in mind, they grow!​

Aridus
There has never been a concerted effort to unite Aridus under the banner of any one ruler, and so the scattered cities and sand-blown villages each have their own ideas on what's proper. By and large, however, anyone willing to endure the harsh climate can find an affordable parcel of land to stake as their own.​
Soaring high above the deserts and savanna, though, and far to the southwest, you'll find the nation of Aselia Astra. An archipelago in the sky, the three biggest islands are home to sister cities, with multitudes of smaller islands floating around. For those coming to visit the unique city, they can lay claim to their own spot on the mysterious islands. The novelty comes at a price, however, and there's no insurance that will cover you if whatever magic holds the nation in the air suddenly stops.​

Paludis
Most of Paludis is wild and untamed, with rainy forests, deep bogs, and active volcanoes. The people there are generally happy to have more neighbors that aren't hunting them as they go about their day, making this another affordable place to live. However, there's only so good it can get when surrounded by that much nature.​

The Machina City-States
The demvir have three city-states that belong to them: Eleutheria in Aridus, Eruditio in Paludis, bordering Secare, and Cursus in the northern mountains of Secare. These cities are made by demvir, for demvir, but the biological races are welcome to visit. They can even purchase plots in Eleutheria and Eruditio; Cursus, however, restricts land ownership to demvir. Regardless, there's not a lot of land to go around, and no individual is allowed to own more than one plot.​

The Island Nation of Songen
No friends to foreigners here. You must be native-born Songenese, and pure-blooded at that, to inherit or purchase land here. Even among the seedier underbelly, you'll have a hard time convincing the locals to overlook your unfamiliar eastern features, especially if you've got feathers, scales, or sprockets. There's one exception to be found: through great deeds, you may be able to prove your worth to a sponsor from Songen. They may offer to make you a spirit-sworn, which is to say that you become a vassal sworn to your sponsor. As spirit-sworn, you may be allowed to purchase common land, possibly even some upscale plots, but technically the ownership falls to your sponsor, so stay on good terms with them.​

The Wastes
Arctoa in the north and Rigentis in the south are both inhospitable, barely livable expanses of snow and ice. If you're desperate or stubborn, you can make a home out there in the wastes; just walk out and lay claim to whatever spread of land doesn't already have another nutjob squatting in it. Pack warm clothes.​
 
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Naevius Squalidus

Alcohol is a Solution
Apr 2, 2019
12
0
1
41
Lapidus Silvarum, in Terminus
Latens
19✦
Exa
⏆92,584
Bounty
⏈0
Dahlitium (⏆50 per)
100⌯
Bigatium (⏆100 per)
50⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬
User name: Naevius Squalidus

Name on Deed: Naevius Squalidus

Name of New Property: Squalidus Estate

Select from Available Properties: ⏆20,000 | Plot of Upscale Property in City of Terminus
Size of Property: Plot - 700 square meters (ex. 20x35m) / 2,300 square feet (ex. 40x60ft)

Asset 01: House
Asset 02: Crafting Laboratory (Alchemia)

Description: The Squalidus Estate: home to Naevius and Primrose Squalidus.

The Squalidus estate in Terminus was a smaller one, located far from the base of the mountains where the more elite of the Grand Metropolis gathered. Instead, it was in Lapidus Silvarum, a little taste of home: the hardiest trees from Boreas, silver-barked evergreens, reached into the sky, each one a rival for the tallest buildings of the city. Only the Specula Sorcere reached peaks the trees would never attain. Naevius' family had claimed a spot nestled among the roots of one of the earliest trees, a small home with many terraces and potted plants, round towers three stories high. A stone wall separated the building from the rest of the Silvarum, with a wrought iron gate.

In spite of the limited clout the property held, Naevius favored it: higher families might have enjoyed a traditional Borean home high in the tree boughs or the pseudo-aristocracy of a mountain-side villa, but there among the roots, Naevius could claim something more important: a cellar. It was an immense space, with squared columns at regular intervals and sanded wooden floors. The outer walls were intentionally unfinished, exposing the firmly packed soil, with occasionally visible roots peeking in. The dirt was rich in nutrients, useful for some of the potted plants he kept in the darkened room. One wall was lined in kegs, large and small, while another was lined in wine racks. The center of the room was full of alchemical equipment like his alembicants, a still, and even a centrifuge. Bottles, vials, and beakers of all shapes and sizes covered a table, and there was a deep sink tapping directly into an underwater spring of crisp, clear water. It was the perfect laboratory for his alchemy.
 

swaswj

Administrator
Staff member
Feb 18, 2008
6,825
28
48
34
Latens
3,188✦
Exa
⏆3,187
Bounty
⏈0
Dahlitium (⏆50 per)
2⌯
Bigatium (⏆100 per)
4⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬
User name: Naevius Squalidus

Name on Deed: Naevius Squalidus

Name of New Property: Squalidus Estate

Select from Available Properties: ⏆20,000 | Plot of Upscale Property in City of Terminus
Size of Property: Plot - 700 square meters (ex. 20x35m) / 2,300 square feet (ex. 40x60ft)

Asset 01: House
Asset 02: Crafting Laboratory (Alchemia)

Description: The Squalidus Estate: home to Naevius and Primrose Squalidus.

The Squalidus estate in Terminus was a smaller one, located far from the base of the mountains where the more elite of the Grand Metropolis gathered. Instead, it was in Lapidus Silvarum, a little taste of home: the hardiest trees from Boreas, silver-barked evergreens, reached into the sky, each one a rival for the tallest buildings of the city. Only the Specula Sorcere reached peaks the trees would never attain. Naevius' family had claimed a spot nestled among the roots of one of the earliest trees, a small home with many terraces and potted plants, round towers three stories high. A stone wall separated the building from the rest of the Silvarum, with a wrought iron gate.

In spite of the limited clout the property held, Naevius favored it: higher families might have enjoyed a traditional Borean home high in the tree boughs or the pseudo-aristocracy of a mountain-side villa, but there among the roots, Naevius could claim something more important: a cellar. It was an immense space, with squared columns at regular intervals and sanded wooden floors. The outer walls were intentionally unfinished, exposing the firmly packed soil, with occasionally visible roots peeking in. The dirt was rich in nutrients, useful for some of the potted plants he kept in the darkened room. One wall was lined in kegs, large and small, while another was lined in wine racks. The center of the room was full of alchemical equipment like his alembicants, a still, and even a centrifuge. Bottles, vials, and beakers of all shapes and sizes covered a table, and there was a deep sink tapping directly into an underwater spring of crisp, clear water. It was the perfect laboratory for his alchemy.

Hi, me. Approved, me.

Find the Deed for Squalidus Estate purchasable here, for 20,000 exa. If you at any point decide to sell the property, it can be returned automatically for a refund of 10,000 exa. After purchase, you may make a thread in Descriptio Domos (Enrolling of Homes), including the information submitted and with any designs or additions of your choosing.

(This is an example submission, but I am really buying this property for Naevius)
 

Deni Perfide

New Member
May 8, 2019
26
0
1
Latens
9,110✦
Exa
⏆14,615
Bounty
⏈0
Dahlitium (⏆50 per)
0⌯
Bigatium (⏆100 per)
0⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
10⌭
Caelitium (⏆6000 per)
0⌬
Username: Deni Perfide

Name on Deed: Deniisis Perfide

Name of New Property: Societas Headquarters

Select from Available Properties: ⏆150,000 | Acre of Disreputable Property in City of Terminus
Size of Property: Acre - 4,200 square meters (ex. 120x210m) / 13,800 square feet (ex. 240x360ft)

Asset 01: Guildhall (May be selected multiple times)
Asset 02: Shop
Asset 03: Secret Area
Asset 04: Staff (May be selected multiple times)
Asset 05: Crafting Foundry (Terriculum)
Asset 06: Crafting Workshop (Ingeniarius)
Asset 07: Landing (May be selected multiple times)

Description: Even after Kincaid's disappearance, the building that had been first used as the Societas headquarters had maintained its use as a base of operations. After all, it was the place where Kincaid and La Volpe had shown the earliest members of the guild how the Societas worked. It was also where they had received their first clients.

Despite the historical significance of the building, it was necessity that drove the Societas members to expand upon their current headquarters. With multiple guild members garnering fame for being survivors of the Black Portal campaign and the recent Ophidian conflict, the Societas saw a surge in members. More space was needed and they had the perfect area surrounding their current headquarters in Lupanar.

Through bribes and polite conversations with the locals, the guild members of the Societas managed to secure an acre of land surrounding the building where Kincaid had founded their organisation. Though it was mostly streets of terraced houses, the conversion began immediately. Deni finally built a gun smithing forge close to where he lived, Ignis and Aeria built themselves an engineering workshop and the combination of their trades allowed them to open a gun and engineering shop which they called Oiled Up.

Despite their work on converting the area to their needs, the people of The Societas wanted to maintain the outside decor of the buildings to better fit in with the surrounding districts of the Little City.
 

swaswj

Administrator
Staff member
Feb 18, 2008
6,825
28
48
34
Latens
3,188✦
Exa
⏆3,187
Bounty
⏈0
Dahlitium (⏆50 per)
2⌯
Bigatium (⏆100 per)
4⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬
Username: Deni Perfide

Name on Deed: Deniisis Perfide

Name of New Property: Societas Headquarters

Select from Available Properties: ⏆150,000 | Acre of Disreputable Property in City of Terminus
Size of Property: Acre - 4,200 square meters (ex. 120x210m) / 13,800 square feet (ex. 240x360ft)

Asset 01: Guildhall (May be selected multiple times)
Asset 02: Shop
Asset 03: Secret Area
Asset 04: Staff (May be selected multiple times)
Asset 05: Crafting Foundry (Terriculum)
Asset 06: Crafting Workshop (Ingeniarius)
Asset 07: Landing (May be selected multiple times)

Description: Even after Kincaid's disappearance, the building that had been first used as the Societas headquarters had maintained its use as a base of operations. After all, it was the place where Kincaid and La Volpe had shown the earliest members of the guild how the Societas worked. It was also where they had received their first clients.

Despite the historical significance of the building, it was necessity that drove the Societas members to expand upon their current headquarters. With multiple guild members garnering fame for being survivors of the Black Portal campaign and the recent Ophidian conflict, the Societas saw a surge in members. More space was needed and they had the perfect area surrounding their current headquarters in Lupanar.

Through bribes and polite conversations with the locals, the guild members of the Societas managed to secure an acre of land surrounding the building where Kincaid had founded their organisation. Though it was mostly streets of terraced houses, the conversion began immediately. Deni finally built a gun smithing forge close to where he lived, Ignis and Aeria built themselves an engineering workshop and the combination of their trades allowed them to open a gun and engineering shop which they called Oiled Up.

Despite their work on converting the area to their needs, the people of The Societas wanted to maintain the outside decor of the buildings to better fit in with the surrounding districts of the Little City.

Approved.

Find the Deed for the Societas Headquarters purchasable here, for 150,000 exa. If you at any point decide to sell the property, it can be returned automatically for a refund of 75,000 exa. After purchase, you may make a thread in Descriptio Domos (Enrolling of Homes), including the information submitted and with any designs or additions of your choosing.
 
Jun 14, 2019
40
0
6
Latens
2,056✦
Exa
⏆45,443
Bounty
⏈0
Dahlitium (⏆50 per)
0⌯
Bigatium (⏆100 per)
0⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
5⌭
Caelitium (⏆6000 per)
0⌬
Username: Ignis of Animi

Name on Deed: Ignis of Animi, Aeria Luxus

Name of New Property: Brigid's Hearth

Select from Available Properties: ⏆90,000 | Acre of Upscale Property in City of Avelyn
Size of Property: Acre - 4,200 square meters (ex. 120x210m) / 13,800 square feet (ex. 240x360ft)

Asset 01: House
Asset 02: Library (Occultus)
Asset 03: Library (Aquila)
Asset 04: Training Hall (Contigeri)
Asset 05: Minion Atelier (Fundibuli)
Asset 06: Minion Shrine (Pythonis)
Asset 07: Crafting Workshop (Ingeniarius)

Description: Brigid's Hearth is an ornate building located in one of the nicer residential districts of the Port City of Avelyn. Its overall shape is rounded like an observatory. The exterior is decorated with octagonal, patterned slate tiles in tones of bronze and a rusty red topped with a dull black roof of the same material. A veranda wraps around the entire edifice with a dark wood railing and overhang.

The interior reflects the eclectic tastes of the owners, with a variety of muted and rich tones blending together. Partially built machinery is not an uncommon sight and many of the light fixtures appear to be crafted by one of the lady engineers that occupy the space. Steam-powered gadgets and the occasional spare gear or screw are not uncommon sights on any surface inside.

Victorian styled furnishings and fire-places give the Hearth a comfortable and cozy appearance, contrasting with hints of magic and nature throughout the property.
 

swaswj

Administrator
Staff member
Feb 18, 2008
6,825
28
48
34
Latens
3,188✦
Exa
⏆3,187
Bounty
⏈0
Dahlitium (⏆50 per)
2⌯
Bigatium (⏆100 per)
4⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬
Username: Ignis of Animi

Name on Deed: Ignis of Animi, Aeria Luxus

Name of New Property: Brigid's Hearth

Select from Available Properties: ⏆90,000 | Acre of Upscale Property in City of Avelyn
Size of Property: Acre - 4,200 square meters (ex. 120x210m) / 13,800 square feet (ex. 240x360ft)

Asset 01: House
Asset 02: Library (Occultus)
Asset 03: Library (Aquila)
Asset 04: Training Hall (Contigeri)
Asset 05: Minion Atelier (Fundibuli)
Asset 06: Minion Shrine (Pythonis)
Asset 07: Crafting Workshop (Ingeniarius)

Description: Brigid's Hearth is an ornate building located in one of the nicer residential districts of the Port City of Avelyn. Its overall shape is rounded like an observatory. The exterior is decorated with octagonal, patterned slate tiles in tones of bronze and a rusty red topped with a dull black roof of the same material. A veranda wraps around the entire edifice with a dark wood railing and overhang.

The interior reflects the eclectic tastes of the owners, with a variety of muted and rich tones blending together. Partially built machinery is not an uncommon sight and many of the light fixtures appear to be crafted by one of the lady engineers that occupy the space. Steam-powered gadgets and the occasional spare gear or screw are not uncommon sights on any surface inside.

Victorian styled furnishings and fire-places give the Hearth a comfortable and cozy appearance, contrasting with hints of magic and nature throughout the property.

Approved.

Find the Deed for the Brigid's Hearth purchasable here, for 90,000 exa. If you at any point decide to sell the property, it can be returned automatically for a refund of 45,000 exa. After purchase, you may make a thread in Descriptio Domos (Enrolling of Homes), including the information submitted and with any designs or additions of your choosing.
 

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