Magnum and Ultimum Release Submissions

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swaswj

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Magnum and Ultimum Release Submissions


Following the Cataclysm, people have grown to be capable of amazing things, some of which they would never have imagined prior to the collapse. Magic to channel unseen forces, tap into immortal realms. Technology to demonstrate the power of ingenuity and explore the limits of mortal potential. Each day, new ideas are added, new skills mastered, new discoveries made, adding a little bit more to the collective capabilities of the different races of Araevis.

There are some who go beyond what the general populace is capable of, however, those who, in one way or another, carve out a unique niche for themselves, one which has the potential to change them permanently. Those who attain such personal advancements are considered to be 'Magnum' tier. A very rare few top even that, becoming 'Ultimum' tier.

The Apocrypha shows all currently-approved magnum and ultimum releases, to kickstart some ideas for you or help you figure out the numbers.




Currently, there are three possible ways to attain Magnum:
  • becoming a Vistra through strength of arms;
  • becoming an Augur through dedicated exploration;
  • becoming an Artificer through the arts of creation or technology.
Each path involves fundamental changes to the character that prevent it from pursuing other paths; you cannot become a vistraugurtificer, or any combination thereof.
 
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Shadowthread

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User name: Shadowthread

Vistra (Magnum) Name: Rix'zinayl
Alternate Names:

User: Dante

Level: Magnum - Vistra

Acquisition:
TBD.

Form:
At the moment of its invocation, Rix'zinayl surrounds Dante with an aura of electricity, sparks occasionally appearing from his body. His hair also becomes more spiky and his eyes change colour from azure to crimson. The general appearance is as if he has been struck by lightning.

After assimilating with Rix'zinayl, a large lightning bolt shaped brand of seared flesh was burned to the back of the athlete's left shoulder, which periodically sparks with an unknown energy.

Name, First Ability: Sensory Overload

Description, First Ability:
By preprogramming a response in accordance to a trigger condition, Dante can exceed the reactionary limits of the human nervous system with an electrical charge.

Effect, First Ability:
It costs Dante 1000 Vigor to predict an action, if an enemy within 20 meters of the athlete and in his field of vision attempts a predicted action, the athlete can immediately close the distance and make an attack against that enemy. This cost is halved if Dante is in the Zone.

Name, Second Ability: Storm Dance

Description, Second Ability
By assuming a defensive stance and intent, Dante may dodge the first attack made against him in melee range this round, and make an immediate 10m dash in any direction.

Effect, Ability Two:
Using this ability costs 500 vigor to assume his defensive posture.
Two rounds must pass before this ability can be used again.
 

swaswj

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Staff member
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User name: Shadowthread

Vistra (Magnum) Name: Rix'zinayl
Alternate Names:

User: Dante

Level: Magnum - Vistra

Acquisition:
TBD.

Form:
At the moment of its invocation, Rix'zinayl surrounds Dante with an aura of electricity, sparks occasionally appearing from his body. His hair also becomes more spiky and his eyes change colour from azure to crimson. The general appearance is as if he has been struck by lightning.

After assimilating with Rix'zinayl, a large lightning bolt shaped brand of seared flesh was burned to the back of the athlete's left shoulder, which periodically sparks with an unknown energy.

Name, First Ability: Sensory Overload

Description, First Ability:
By preprogramming a response in accordance to a trigger condition, Dante can exceed the reactionary limits of the human nervous system with an electrical charge.

Effect, First Ability:
It costs Dante 1000 Vigor to predict an action, if an enemy within 20 meters of the athlete and in his field of vision attempts a predicted action, the athlete can immediately close the distance and make an attack against that enemy. This cost is halved if Dante is in the Zone.

Name, Second Ability: Storm Dance

Description, Second Ability
By assuming a defensive stance and intent, Dante may dodge the first attack made against him in melee range this round, and make an immediate 10m dash in any direction.

Effect, Ability Two:
Using this ability costs 500 vigor to assume his defensive posture.
Two rounds must pass before this ability can be used again.
Approved with changes.

Sensory Overload: Increased range from 20m to 45m. Added a duration and cooldown of 3 rounds. If Dante makes a prediction and the action does not occur, there is no cost paid (but he still has the 3 round cooldown). Also, the ability now specifies a 'target' rather than an 'enemy.' He can also use this ability to support a partner, for instance, "If Aeria gets surrounded, I'm going to rush in to attack the closest assailant," or to punish an enemy, "if that guy points his gun at her, I'm going to bash his face in."

Storm Dance: Raised cost from 500 to 1000, but clarified that the cost is paid only if Dante is attacked. If you enter the defensive stance and are not attacked, you still lose your own chance to attack, but don't pay vigor on top of that.

So you have two predictive abilities (one offensive and one defensive). Should be interesting to see this counter style in action.

Revised said:
User name: Shadowthread

Vistra (Magnum) Name: Rix'zinayl
Alternate Names:

User: Dante

Level: Magnum - Vistra

Acquisition:
TBD.

Form:
At the moment of its invocation, Rix'zinayl surrounds Dante with an aura of electricity, sparks occasionally appearing from his body. His hair also becomes more spiky and his eyes change colour from azure to crimson. The general appearance is as if he has been struck by lightning.

After assimilating with Rix'zinayl, a large lightning bolt shaped brand of seared flesh was burned to the back of the athlete's left shoulder, which periodically sparks with an unknown energy.

Name, First Ability: Sensory Overload

Description, First Ability:
By preprogramming a response in accordance to a trigger condition, Dante can exceed the reactionary limits of the human nervous system with an electrical charge.

Effect, First Ability:
If a target is within 45 meters of the athlete and in his field of vision, Dante may make a prediction for an action that target will take within the next three rounds. If the predicted actions occurs, Dante can immediately close the distance between himself and his target, and may gain an extra attack.

This ability costs 1,000 Vigor, paid only after the predicted trigger occurs; the cost is halved if Dante is in the Zone. After making a prediction, Dante may not use Sensory Overload again until three rounds have passed.

Name, Second Ability: Storm Dance

Description, Second Ability
By assuming a defensive stance and intent, Dante may dodge the first attack made against him in melee range this round, and make an immediate 10m dash in any direction.

Effect, Ability Two:
Dante initiates a defensive stance by voluntarily forgoing attacks in a combat round. If attacked in this state, Dante enters the Storm Dance, disappearing in a flash of lightning and reappearing up to 10m away. Dante may then attack as normal. This ability costs 1,000 Vigor, paid only after Storm Dance is triggered. If not attacked while in the defensive stance, there is no loss of Vigor; two rounds must pass before it can be attempted again, regardless of success or failure.
 
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