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Djudge
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Kidoushuu (Kidou Brigade)
Status: [OPEN]
Primary Requirements:
Secondary Requirements:
General Overview:
Class Skills:
Penalties:
Status: [OPEN]
Primary Requirements:
- 2000 base Kidou
- Shikai (1000 Connection)
- Recommendation from Division Captain or Gotei Commander
- Approval from active Kidoushuu members.
- All stat fields outside of SP and Connection should not exceed level of Kidou. A third of which, excluding SP, must be attributed to Kidou to remain part of the Kidoushuu.
- Must be a graduating Shinigami from the Central Spirit Academy.
- Must have one of the three highest Kidou stats in their Gotei Division. Those in the 3rd or 5th Divisions are exempt from this requirement.
Secondary Requirements:
- Must know and master at least 10 different Kidou (to gain access to Mastery feats).
General Overview:
Before the Shinigami had perfected Hakuda and later on, Zanjutsu techniques, the Gotei 13 had initially been a spellcasting force that used Kidou in order to do battle against those that would seek to disturb the spiritual order. As time went on and Zanpakutou abilities began to gain prominence in Shinigami combat tactics, the most powerful of the Kidou casters went on to found a new suborganization whose sole purpose was to preserve the study and development of Kidou within the ranks of Seireitei's forces. The Kidoushuu, as that fledgling organization from the past is now known, specialized in Kidou-only combat and produced mages so fierce that even the Captains of the Gotei 13 would fear them in number. However, by the time the Great Hollow War had rolled around, the Kidoushuu was lacking in recruits due to an all-around shortage in talent and played only a minor role as support forces for most of the conflict.
Now, as the Great Hollow War threatens to erupt in the midst of massive civil unrest in Rukongai, the Central 46 has given authority to the Gotei 13 to begin scouting out the new generation of Shinigami for prospective Kidoushuu members. In combination with the swords and pure brawn of the 13 Divisions, the spell and guile of new Kidoushuu ranks could prove devastating to Hollows that have developed anti-Zanpakutou powers and strategies.
By joining the Kidoushuu, a player can expect to:
- Transfer from being solely Gotei 13 and operate concurrently with a new suborganization.
- Be pulled from your everyday Divisional duties and report for special duty.
- Work extensively with prototypical technologies.
- Be at the forefront in dealing with hostile Recombinant Souls.
Class Skills:
[Absolute Bypass] - Inductees into the Kidoushuu have their skills at spellwork immediately augmented through the revelation of a relatively simple, yet highly secretive technique that only the most Kidou-capable of Shinigami have discovered and mastered. As part of the Kidoushuu, Shinigami are able first immediately able to cast Kidou without the use/direction of its somatic component. Merely glancing at or knowing where your target is will guide the spell to activation. As their skills grow and the Shinigami are capable of using a Kidou Mastery skillset, the Absolute Bypass technique reaches maturity and the Shinigami is now capable of casting the spell muted and blind if need be. Both somatic and verbal components of spells can now be ignored.
[Kidou Mastery] - Upon reaching various levels of advance competence with Kidou, Shinigami that are part of the Kidoushuu have arcane mysteries from past generations of Kidoushuu revealed to them. Each Master Kidoushuu member now chooses to specialize in one of three areas: Counterspelling, Elemental, Shapes. Once a field has been chosen, the Kidou Master must stay in that discipline and can not change to another.
Counterspelling:
@15 slots - Master Counterspeller (Level 1) - At this level, a Kidou Master casts the same Kidou as one cast at them to reflect back at its caster. The reflected Kidou does half as much damage as normal to the countered caster if it hits. This ability also handles Hollow abilities ranked C and below in the same manner.
@20 slots - Master Counterspeller (Level 2) - The same as Level 1. However, the counterspeller needs only to cast a Kidou within numbered within five slots (regardless of type). For example, if a counterspeller is cast at with Hadou #45, the incoming Kidou can be reflected by casting Bougyoudo #42. This time, the reflected Kidou does normal damage to the countered caster if it hits. Hollow abilities ranked B and lower are also affected.
@25 slots - Master Counterspeller (Level 3) - The same as Level 2. However, the counterspeller can now reflect spells that were countered back at them. Reflected Kidou does twice the normal damage to the countered caster if its hits. Now, all but the most specialized Hollow abilities (A and below) can be countered.
Elements:
@15 slots - Element Kin (Level 1) - At this level, a Kidou Master must choose a particular element of Kidou to develop an affinity for. The offensive power of a Kidou of the favored element will increase by 20% and damage taken from such Kidou will decrease by 20%.
@20 slots - Element Kin (Level 2) - At this level, a Kidou Master can extend his or her benefits to elemental Zanpakutou. Zanpakutou of the favored element will do 20% more damage with their corresponding abilities against a target and will inflict 20% less damage against the Kidou Master. If the Zanpakutou of a Kidou Master is not of their favored element, the Kidou Master can pass on this trait at half effectiveness to another Zanpakutou of their choosing for every minute per 1000 base Kidou score.
@25 slots - Element Kin (Level 3) - At this level, a Kidou Master will see spells involving their favored element have their cost to cast in half. All the benefits of Level 2 are retained.
Shapes:
@15 Slots - Spell Shaper (Level 1) - A Spell Shaper of this rank can utilize any Kidou numbered 1-33 and alter them to be either single or multiple target spells. Furthermore, they can create spaces within a Kidou's area of effect that are subject or not subject to the Kidou's effects. For example, If I were to cast Hadou #33 at a target in a group of friendlies, having earned this feat, I would not have to worry about dealing friendly fire since I can choose only to affect the target. On the other hand, if I were up against a single opponent and wanted to increase my chances of hitting it, I'd change the properties of Hadou #33 from being an area of effect spell and change it to be a single-target type.
@20 Slots - Spell Shaper (Level 2) - Spell Shapers can now manipulate any Kidou 1-66 as per the rules of Level 1.
@25 Slots - Spell Shaper (Level 3) - Spell Shapers can now manipulate all types of Kidou, 1-99, as per the rules of Level 1.
[Multicast] - For developing their Kidou prowess above all other Shinigami skills, Kidoushuu members are able to chain together various Kidou at a previously unheard of speed:
If two spells cost exactly the same, order their costs in whatever manner to satisfy the new costs arrangements. Kidou cast must either be all different or all the same. If they are all the same, cost reductions can be ignored to see the damage increase by 10 percent each time the Kidou is chained/repeated.
- Doublecast (Earned by raising Kidou to 2 times greater than any other stat, excluding SP and Connection) - Kidoushuu can now cast two Kidou together simultaneously by paying the full cost of the more expensive spell and half of the cheaper.
- Triplecast (Earned by raising Kidou to be 2.5 times greater than any other stat, excluding SP and Connection) - Kidoushuu can now cast three Kidou together simultaneously by paying the full cost of the most expensive spell, half of the next cheapest, and a third of the cheapest.
- Tetracast (Earned by raising Kidou to be 3 times greater than any other stat, excluding SP and Connection) - Kidoushuu can now cast four Kidou together simultaenously by paying the full cost of the most expensive spell, half of the next expensive, a third of the third most expensive, and a quarter of the cheapest.
If two spells cost exactly the same, order their costs in whatever manner to satisfy the new costs arrangements. Kidou cast must either be all different or all the same. If they are all the same, cost reductions can be ignored to see the damage increase by 10 percent each time the Kidou is chained/repeated.
[Ranged Touch] - Kidoushuu can now cast Kidou that require touching a subject/target as part of its somatic component at a distance of five feet per every thousand points of Kidou score.
[Synergical Aura] - For every Kidou that a member Shinigami knows, a .01 bonus is applied to their base Kidou score. For example, a Shinigami with 10 Kidou mastered will gain a 1.10 bonus.
Penalties:
Due to the nature of a PrC and the skills gained from said advancement, any and all participants who join this class must receive a -5% to their grade at the weekly evaluations. This is not a stat reduction, merely a reduction of the points one would have gained before adding the score to connection and then distrubuting them to stats.