PrC: Kidoushuu [OPEN]

  • Ready to join Post Terminus?

    Click to get started and submit your first character.

    Getting Started
D

Djudge

Guest
Kidoushuu (Kidou Brigade)
Status: [OPEN]

Primary Requirements:
  • 2000 base Kidou
  • Shikai (1000 Connection)
  • Recommendation from Division Captain or Gotei Commander
  • Approval from active Kidoushuu members.
  • All stat fields outside of SP and Connection should not exceed level of Kidou. A third of which, excluding SP, must be attributed to Kidou to remain part of the Kidoushuu.
  • Must be a graduating Shinigami from the Central Spirit Academy.
  • Must have one of the three highest Kidou stats in their Gotei Division. Those in the 3rd or 5th Divisions are exempt from this requirement.

Secondary Requirements:
  • Must know and master at least 10 different Kidou (to gain access to Mastery feats).

General Overview:
Before the Shinigami had perfected Hakuda and later on, Zanjutsu techniques, the Gotei 13 had initially been a spellcasting force that used Kidou in order to do battle against those that would seek to disturb the spiritual order. As time went on and Zanpakutou abilities began to gain prominence in Shinigami combat tactics, the most powerful of the Kidou casters went on to found a new suborganization whose sole purpose was to preserve the study and development of Kidou within the ranks of Seireitei's forces. The Kidoushuu, as that fledgling organization from the past is now known, specialized in Kidou-only combat and produced mages so fierce that even the Captains of the Gotei 13 would fear them in number. However, by the time the Great Hollow War had rolled around, the Kidoushuu was lacking in recruits due to an all-around shortage in talent and played only a minor role as support forces for most of the conflict.​
Now, as the Great Hollow War threatens to erupt in the midst of massive civil unrest in Rukongai, the Central 46 has given authority to the Gotei 13 to begin scouting out the new generation of Shinigami for prospective Kidoushuu members. In combination with the swords and pure brawn of the 13 Divisions, the spell and guile of new Kidoushuu ranks could prove devastating to Hollows that have developed anti-Zanpakutou powers and strategies.​
By joining the Kidoushuu, a player can expect to:
  • Transfer from being solely Gotei 13 and operate concurrently with a new suborganization.
  • Be pulled from your everyday Divisional duties and report for special duty.
  • Work extensively with prototypical technologies.
  • Be at the forefront in dealing with hostile Recombinant Souls.

Class Skills:

[Absolute Bypass] - Inductees into the Kidoushuu have their skills at spellwork immediately augmented through the revelation of a relatively simple, yet highly secretive technique that only the most Kidou-capable of Shinigami have discovered and mastered. As part of the Kidoushuu, Shinigami are able first immediately able to cast Kidou without the use/direction of its somatic component. Merely glancing at or knowing where your target is will guide the spell to activation. As their skills grow and the Shinigami are capable of using a Kidou Mastery skillset, the Absolute Bypass technique reaches maturity and the Shinigami is now capable of casting the spell muted and blind if need be. Both somatic and verbal components of spells can now be ignored.​

[Kidou Mastery] - Upon reaching various levels of advance competence with Kidou, Shinigami that are part of the Kidoushuu have arcane mysteries from past generations of Kidoushuu revealed to them. Each Master Kidoushuu member now chooses to specialize in one of three areas: Counterspelling, Elemental, Shapes. Once a field has been chosen, the Kidou Master must stay in that discipline and can not change to another.
Counterspelling:
@15 slots - Master Counterspeller (Level 1) - At this level, a Kidou Master casts the same Kidou as one cast at them to reflect back at its caster. The reflected Kidou does half as much damage as normal to the countered caster if it hits. This ability also handles Hollow abilities ranked C and below in the same manner.

@20 slots - Master Counterspeller (Level 2) - The same as Level 1. However, the counterspeller needs only to cast a Kidou within numbered within five slots (regardless of type). For example, if a counterspeller is cast at with Hadou #45, the incoming Kidou can be reflected by casting Bougyoudo #42. This time, the reflected Kidou does normal damage to the countered caster if it hits. Hollow abilities ranked B and lower are also affected.

@25 slots - Master Counterspeller (Level 3) - The same as Level 2. However, the counterspeller can now reflect spells that were countered back at them. Reflected Kidou does twice the normal damage to the countered caster if its hits. Now, all but the most specialized Hollow abilities (A and below) can be countered.
Elements:
@15 slots - Element Kin (Level 1) - At this level, a Kidou Master must choose a particular element of Kidou to develop an affinity for. The offensive power of a Kidou of the favored element will increase by 20% and damage taken from such Kidou will decrease by 20%.

@20 slots - Element Kin (Level 2) - At this level, a Kidou Master can extend his or her benefits to elemental Zanpakutou. Zanpakutou of the favored element will do 20% more damage with their corresponding abilities against a target and will inflict 20% less damage against the Kidou Master. If the Zanpakutou of a Kidou Master is not of their favored element, the Kidou Master can pass on this trait at half effectiveness to another Zanpakutou of their choosing for every minute per 1000 base Kidou score.

@25 slots - Element Kin (Level 3) - At this level, a Kidou Master will see spells involving their favored element have their cost to cast in half. All the benefits of Level 2 are retained.
Shapes:
@15 Slots - Spell Shaper (Level 1) - A Spell Shaper of this rank can utilize any Kidou numbered 1-33 and alter them to be either single or multiple target spells. Furthermore, they can create spaces within a Kidou's area of effect that are subject or not subject to the Kidou's effects. For example, If I were to cast Hadou #33 at a target in a group of friendlies, having earned this feat, I would not have to worry about dealing friendly fire since I can choose only to affect the target. On the other hand, if I were up against a single opponent and wanted to increase my chances of hitting it, I'd change the properties of Hadou #33 from being an area of effect spell and change it to be a single-target type.

@20 Slots - Spell Shaper (Level 2) - Spell Shapers can now manipulate any Kidou 1-66 as per the rules of Level 1.

@25 Slots - Spell Shaper (Level 3) - Spell Shapers can now manipulate all types of Kidou, 1-99, as per the rules of Level 1.

[Multicast] - For developing their Kidou prowess above all other Shinigami skills, Kidoushuu members are able to chain together various Kidou at a previously unheard of speed:
  • Doublecast (Earned by raising Kidou to 2 times greater than any other stat, excluding SP and Connection) - Kidoushuu can now cast two Kidou together simultaneously by paying the full cost of the more expensive spell and half of the cheaper.
  • Triplecast (Earned by raising Kidou to be 2.5 times greater than any other stat, excluding SP and Connection) - Kidoushuu can now cast three Kidou together simultaneously by paying the full cost of the most expensive spell, half of the next cheapest, and a third of the cheapest.
  • Tetracast (Earned by raising Kidou to be 3 times greater than any other stat, excluding SP and Connection) - Kidoushuu can now cast four Kidou together simultaenously by paying the full cost of the most expensive spell, half of the next expensive, a third of the third most expensive, and a quarter of the cheapest.

If two spells cost exactly the same, order their costs in whatever manner to satisfy the new costs arrangements. Kidou cast must either be all different or all the same. If they are all the same, cost reductions can be ignored to see the damage increase by 10 percent each time the Kidou is chained/repeated.​

[Ranged Touch] - Kidoushuu can now cast Kidou that require touching a subject/target as part of its somatic component at a distance of five feet per every thousand points of Kidou score.​

[Synergical Aura] - For every Kidou that a member Shinigami knows, a .01 bonus is applied to their base Kidou score. For example, a Shinigami with 10 Kidou mastered will gain a 1.10 bonus.​



Penalties:
Due to the nature of a PrC and the skills gained from said advancement, any and all participants who join this class must receive a -5% to their grade at the weekly evaluations. This is not a stat reduction, merely a reduction of the points one would have gained before adding the score to connection and then distrubuting them to stats.​
 
D

Djudge

Guest
RP Requirements:
  • Upon meeting all primary requirements, players must contact either their Captain (or if a Captain, the Gotei Commander) in order to procure a recommendation for recruitment into the Kidoushuu. Once referred to the Kidoushuu, the existing Kidoushuu members must vote a simple majority to have the nominee inducted. Alternatively, if a Shinigami is unable to procure a nomination to the Kidoushuu from his/her Captain, the Kidoushuu members can petition seven other Captains to push the nomination through.

    Since the Kidoushuu is currently starting out, this requirement is ignored until a base group of members is established. The only requirement that players interested at the release of this information should substitute is perhaps a collab (or even a sequence of published letters) that would denote interest to revive the Kidoushuu. One to all members can then approach Otono Kanoko, 4th Judge and Executory Pro Tem of the Central 46, and Shinkou Masaru, Gotei 13 Commander, to approve the measure.

  • During plot missions, Kidoushuu members will have access to special objectives that will be tailored to their heightened abilities in Kidou. Additionally, since Kidoushuu members are given access to the Central 46 record of Kidou and free reign on all matters concerning it, operatives during plot missions will be outfitted with appropriate Kidou should they lack the correct tools to aid in accomplishing the assignment.

  • Further possible assignments occuring out of plot missions will be introduced to the Kidoushuu's leader, or hanchou, via the Gotei Commander or the Central 46.

SUPPLEMENTARY MATERIAL FORTHCOMING​

This PrC is open.

All parties able and willing to join the Kidoushuu must leave a note here so I can maintain a roster:

[Pending]
 
D

Djudge

Guest
Crowley said:

I. Obviously. Am. Interested.

Though. I. am. Dumb. And. Can't. Understand. What. To. Do. >.>
1. Get permission from Masaru (shouldn't really be too hard to get if you have high visibility in the RP); since you guys are just starting out there's no need to worry about being voted in by members of the Kidoushuu since there aren't any to begin with as of now.

2. You can either all get together and do a short collab basically talking to NPC versions of Shinkou Masaru and Otono Kanoko to get the Kidoushuu to be an officially sanctioned branch of the Gotei 13. (Just place this in your weekly volumes for credit in points)

3. Once you guys get together as the new Kidoushuu, set up leaders and rules; you guys have free reign as to how you want to do that. There, you are now in this PrC and will receive PrC tasks during the next plot missions and such.

EDIT:
Yes, impz, since you aren't a Captain like Crow, you wouldn't get permission from Wind, but from your Captain, Drag, to try out for the Kidoushuu.
 
T

TheLoser

Guest
Hey uh, D. I'm interested, but the latter part of this isn't too clear for me:

"All stat fields outside of SP and Connection should not exceed level of Kidou. A third of which, excluding SP, must be attributed to Kidou to remain part of the Kidoushuu."

Does it mean that our grades should have a third put into kidou, or kidou should be a third of said stat fields?
 
D

Djudge

Guest
TheLoser said:
Hey uh, D. I'm interested, but the latter part of this isn't too clear for me:

"All stat fields outside of SP and Connection should not exceed level of Kidou. A third of which, excluding SP, must be attributed to Kidou to remain part of the Kidoushuu."

Does it mean that our grades should have a third put into kidou, or kidou should be a third of said stat fields?
The latter; as soon as you have a third of your total stat points (outside of SP and Connection), you're good to go. However, your Kidou must remain at that particular proportion or else you face dismissal from the Kidoushuu.
 
C

Crowley

Guest

*bump*!

I just sent out a PM to all those people listed in D's post above in order to get this thing started... so if you're interested in Kidoushuu... and didn't post... please do... ASAP ><


Sankyuu <3
 

ミケル

New Member
Oct 3, 2005
153
0
0
37
Latens
1,000✦
Exa
⏆500
Bounty
⏈0
Dahlitium (⏆50 per)
0⌯
Bigatium (⏆100 per)
0⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬
I will be... later... after I get zan to 2000... and kidou to 4500...
*needs like 3500 more stats before being re-eligible*
 
T

TheLoser

Guest
For all the smexy Kidoushuu, right from TEH D'S ubiquitous authority:

Loser kun: there's going to be an artifact that will be given to you guys by Ohara-san
Loser kun: well artifacts
Loser kun: they're called "Suisei"
Loser kun: you can use these things to automatically identify the grade of a hollow, its mask, and its abilities
Loser kun: and will actually highlight where kidou can be aimed to cause optimal damage
Loser kun: however
Loser kun: using it is a drain on sp
Loser kun: about 300 per half-minute
Loser kun: use it on larger hollows
Loser kun: they're to be worn like bluetooth devices
Loser kun: you know
Loser kun: right on the ear
Loser kun: inaugural members only
Loser kun: the rest will have to be created however you see fit
Loser kun: i think ill make it into a lightsaber thing, so it could be a future requirement
Loser kun: y'know
Loser kun: make one and it completes your training/induction

And that is the announcementz from one of the godz himselfz.

...Yo.
 
S

Strife457

Guest
I would love to join this group, however, I haven't even been accepted yet and it will take awhile for me to build up a character to where he could be accepted. Do you all think that this group will still be open after that?
 

AngryPolkaBoy

New Member
Aug 26, 2005
1,043
1
0
36
I'm the very model of a cartoon individual
Latens
1,000✦
Exa
⏆500
Bounty
⏈0
Dahlitium (⏆50 per)
0⌯
Bigatium (⏆100 per)
0⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬
Yes, the Kidoushuu is here to stay.

do note that these questions are meant in the RPG Discussion sub-forum; This thread is for those that meet the requirements to apply, no need to reserve seats =D
 
S

Strife457

Guest
Oh, I thought it said somewhere that I had to require a seat in order to join. Thanks for pointing that out for me.
 
K

kokoninja

Guest
question on the mastery skills: are they skills on their own or do they take up tech spots?
Also, do we just automatically know them or do we have to "learn" them first?

question on the bonus (yet again): ok, just to get this set in stone. using the example you provided, when the bonus is applied to stats, is 1.10 like...1.10%, meaning we'd multiply the base stat by 1.011 or is that the actualy number and we'd multiply by 1.10... (this is kinda important to know so I can decide on the regulations i put on the members)

~Isa
 
D

Djudge

Guest
kokoninja said:
question on the mastery skills: are they skills on their own or do they take up tech spots?
Also, do we just automatically know them or do we have to "learn" them first?

question on the bonus (yet again): ok, just to get this set in stone. using the example you provided, when the bonus is applied to stats, is 1.10 like...1.10%, meaning we'd multiply the base stat by 1.011 or is that the actualy number and we'd multiply by 1.10... (this is kinda important to know so I can decide on the regulations i put on the members)

~Isa
On Kidou Mastery:

Once you have 15 slots you can pick ONE type of Kidou Mastery to develop. Your Kidou Mastery in one of the three disciplines grows at 20 and 25 slots respectively. So I suppose you'd have to "learn" them by earning more and more slots.

On Kidoushuu score bonus:

Using that example the Kidoushuu member knows 10 spells. Take his/her base Kidou score and multiply it by 1.1 to get the base score + Kidoushuu bonus. Here's a chart:

Base => [Number of spells known] => Heightened Score

1000 base Kidou score => 10 spells known => 1100 score as Kidoushuu member
1000 base Kidou score => 80 spells known => 1800 score as Kidoushuu member
1000 base Kidou score => 100 spells known => 2000 score as Kidoushuu member

Remember, your base Kidou score doesn't increase because of this bonus. It just determines your Kidou score when you're part of the Kidoushuu.

So for example, using the last player w/ a base of 1000 and having 100 spells in their library, when they are active duty Kidoushuu their Kidou score when using Kidou or being targeted by Kidou is 2000. However, when you redistribute your weekly points from Wind, you don't add them to the 2000, you add them to your player base of 1000.
 

Shopuffs

New Member
Sep 29, 2005
502
6
0
38
Wandering Rukongai
Latens
1,000✦
Exa
⏆500
Bounty
⏈0
Dahlitium (⏆50 per)
0⌯
Bigatium (⏆100 per)
0⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬
Alright...I've been asking to do this for a while...but I finally managed to qualify for the Kidoushuu, so I'd like to apply for entrance. Thankies. ^^;;
 

Miharu-san

New Member
May 15, 2005
803
6
0
35
Europa~
Latens
1,000✦
Exa
⏆500
Bounty
⏈0
Dahlitium (⏆50 per)
0⌯
Bigatium (⏆100 per)
0⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬
After countless attempts from Joe to make me post in here because I'm very, very lazy, i finally pulled myself together and posted.

After getting the grades from last week, I can now finally qualify for Kidoushuu~~~ In all it's awesomeness! >3 So yes, I am applying for membership~ ^^

*bows* Yoroshiku! n__n <3
 
D

Djudge

Guest
Suisei

These devices are so indicative of a Kidoushuu's station that they are commonly referred to as such on the same level of Zanpakutou to Shinigami in general. Constructed by hand ever since their inception by the Kidoushuu's 2nd generation, the Suisei are known to be indispensable to any common Kidoushuu operation by providing tactical support and targeting assistance.

The original Suisei were bulky instruments that were meant to be worn around the neck and severely limited movement due to the sheer stress it placed on a spiritual body. Size reductions were the main improvements to the device in subsequent centuries, with the most profound by the soon-to-be 3rd Successor to the Kidoushuu leadership, Zanma Eriko.

With the introduction of powdered Bloodstone and specialized techniques, the Suisei's construction was simplified to that of a small ear-mounted device that would suffer only a 20% reduction in ability. The results were still within range of preferred operational standards and so Zanma's model was approved by the Central 46 for field use. Unfortunately for the Shinigami, Zanma was slain by what were believed to be high-level Vizards during an incursion to curb the Army of Masks' recruitment operations in the Living World. With her demise, the knowledge necessary to build the instruments were lost to the ages until the reappearance of the 10th Successor, Ohara Aya.

Before apparently befalling the same fate as her distant predecessor during the Fukushu raid on Seireitei during the 3rd Siege on the court, Ohara managed to pass on several working models based on Zanma's plans to the revived Kidoushuu, which was entering its 11th generation of members. The schematics for the Suisei are as follows:

  • *For every point of SP a target may have, the Suisei user must apportion an equal amount of SP as well as at least 25% of the value in terms of Kidou to gain a glimpse of the target's structural weaknesses; areas where the spiritrons are least dense and therefore more vulnerable to concentrated attack, such as those found in Kidou. For example: Hollow has 4000 SP, to obtain information on areas to target and score a direct critical hit, the Suisei user must have at least 4000 SP and must use up 1000 Kidou to run a proper diagnostic on the target. After words, the amount of Kidou used burns off in a "feedback" that damages the SP total of the Suisei user; in this case the user will now only have 3000 SP.

  • *If the target's SP exceeds the user's own, a scan may still be performed, however, in addition to the Kidou feedback penalty, the difference between the two totals will be set aside as a cool-down total which acts as follows: Hollow has 4000 SP and the Suisei only has 2000, the scan will act as if the uer's total was equal to the target's and go through. However, the user may not recover SP using any method before exhausting half the difference first. So if the user has his/her SP reduced to 1500, he/she will not be able to increase from 1500 before he/she first does away with half the SP difference (which was 2000, so 1000 total). In short, to increase 1500 back to 1501 SP, a total of 1001 must be attained.

  • *The backlash of Kidou feedback was somehow removed for the models given to the inaugural members of the 11th generation of Kidoushuu by Ohara Aya. However, each subsequent model of Suisei to be constructed yield a penalty in which not only is Kidou spent to engage the targeting system, but double that same amount is also subtracted from the user's current SP. Ohara left no plans behind to remedy this situation when the Sanbagarasu were confirmed annihilated by Fukushu raiders in Seireitei.

Currently, the Zanma model of Suisei is constructed using particular blueprints left behind in the Central 46 record and can only be accessed by those accepted into the Kidoushuu. A generic chapter must be written detailing attempts to piece one together and test it during field assignments before the user can add it into his/her regular inventory. There is no set standard on how to write the construction other than the prime materials needed to start are encapsulated orbs of powdered Bloodstone and core electronics easily obtained from either the 8th Division or Central Spirit Academy stores.
 

Kishyotai

New Member
Dec 12, 2005
1,506
7
0
35
In in ur base, killin ur doodz (lawl)
Latens
1,000✦
Exa
⏆500
Bounty
⏈0
Dahlitium (⏆50 per)
0⌯
Bigatium (⏆100 per)
0⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬
TO: Kidoushuu Members
FROM: Jinte, Nifuji. 3rd Seat of the 3rd Division (Pending)

Dear Kidoushuu members,

It has come to my attention that you have open membership and a willingness to take in those with an interest of kidou. Through my contacts Yukiko Murray, Gobantai Taichou, and Squiggles-san, Rokubantai Taichou, and 'that Yuusuke', I have been convinced (somewhat forcefully) to look into your organization.

This letter is a written request of information pending the Kidoushuu, and can be interpreted as an active application to your organization. Though I have a repetoire of three Hadou spells, and neither Bougyoudou or Bakudou, I feel that I may be able to learn such spells through this organization.

Best regards,
Nifuji Jinte
 

Kaze

Member
Jan 9, 2006
852
0
16
38
The Void
Latens
1,847✦
Exa
⏆692
Bounty
⏈0
Dahlitium (⏆50 per)
0⌯
Bigatium (⏆100 per)
0⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬
To: Current Members of the Kidoushuu
From: Zalin Venkar, 3rd Seat of the 8th Division

Dear Members of the Kidoushuu,

I humbly apply to become a member of your organization. I have been working towards meeting your standards for membership and feel that I am to the level which you expect of your members. I have already spoken to and recieved approval from my taichou, Kyin Fenre. If you require recommendation or anything else you may ask him.

I hope to recieve positive reply from you, and thank you in advance for your response whether it is positive or negative.

Sincerely,
Zalin Venkar
 
K

kokoninja

Guest
Heads up: The kidoushuu will not be accepting new members until further notice.
 

Patreon

Writing Week is 506

Discord Chat

Current Date in Araevis