Quincy Sheet

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Quincy have 5 stats, Reiatsu, Shuuhaku, Chakudan, Kyuuzu, and Douryuu.

Reiatsu

(Spirit Pressure): Slightly different from the shinigami stat: the Quincy do not draw upon this stat in the same way other races do, but it does constitute their stamina. Reiatsu is one’s basic level of power and is a pool of strength to draw from. For a creature with a physical body, drawing upon this power is dangerous and damaging.

A Shinigami or Vizard can use reiatsu freely, and an Advent Human with a high Resistance stat can bear reiatsu enough to use it without ill effects. A Quincy has none of these advantages, and accepts the consequences of reiatsu usage in a physical form.

Reiatsu can be used to fuel a Quincy’s spirit weapons, Hirenkyaku and various feats and techs, but at their own risk. Excess usage of reiatsu will take its toll. Remember that a Quincy’s primary source of power is the world around them.


Shuuhaku (Accumulation Pool)

Advent Humans, Vizards, Hollows, Arrancar and Shinigami all use their own reiatsu to fuel their attacks and abilities. Quincy abilities are based on their ability to gather and use the ambient reiatsu that exists in the world around them by harnessing spiritrons. Their ability to naturally attract this energy is their Shuuhaku. Mechanically, this means a Quincy can use a small bit of reiatsu every round ‘for free’. This amount is based both on a Quincy's reiatsu and the level of release they are using. Contained within each release level is the percentage of Reiatsu which serves as their Shuuhaku pool.

Shuuhaku also determines the base power and cost of a Quincy’s arrow. These figures may be modified as a Quincy grows in power. It is used as a base point for damage estimation. Originally a Quincy can only spend as much energy per turn as their Shuuhaku. When firing an arrow, the user’s Shuhaku pool is divided amongst the total number of arrows they fire. I.E. firing one arrow would be as strong a the Quincy’s Shuhaku. Two arrows would each have 50% of the Quincy’s Shuhaku and so forth.

Eventually, a Quincy develops the ability to overload their bodies and forcibly attract more energy. Due to their fragile bodies, a Quincy will take damage beyond a certain point. If a Quincy wishes they can use energy to forcibly attract more spiritrons, attracting more power equal to the amount they spend – this is the ‘reiatsu threshold’. This is ‘overloading’. The amount of reiatsu which can be spent to


However at certain times utilizing reiatsu is necessary. In such cases any amount of Reiatsu used which exceeds a quincy’s Shuuhaku pool is subtracted from their pool the following turn until a positive number is reached again. For example a quincy with 2000 Shuuhaku using 5000 reiatsu in a turn would gain 0 Shuuhaku the following turn and then the next turn only receive 1000 reiatsu. They may still use techniques, however they would function purely on reiatsu further distorting their ability to utilize ambient spiritrons.

Chakudan (Impact)

Chakudan is the measure of a Quincy’s ability to effectively channel the spiritrons he accrues when using his weapon. This stat determines the power within a Quincy’s projectile, and thus alludes to an arrow’s destructive potential, properties and area of effect.

Kyuuzu (Bow Hand)

Kyuuzu is the discipline of handling an energy weapon, and this stat determines a Quincy’s dexterity with his bow. Kyuuzu can be thought of as ‘skill with a bow’, and thus many Quincy techniques are based on one’s Kyuuzu stat. Kyuuzu also determines the time it takes to fire and a Quincy’s accuracy with their bow, arrow speed, and maximum range are also defined by this stat. Max range is equal to 20m + 1m per 500 Kyuuzu. By default, a quincy maybe fire up to 3 arrows in a turn.

Douryuu (Movement Flow)

Determines base agility in order to dodge as well as, at higher levels, one’s ability to use Hirenkyaku. Furthermore, this stat dictates the Quincy’s overall footwork and the ability for the Quincy to navigate terrain.
 

Shadowwind

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Release Levels:​


Initial Weapon (Erste Waffe):The Quincy’s first and foremost weapon, the Erste is mainly composed of unfocused energy, usually taking on the hue of the user’s inherent reiryoku. While formed, the Erste provides the user with a 5% boost to Reiatsu while gaining a Shuuhaku pool equal to 5% of their total Reiatsu.


Unlike any other weapon, the Erste is the only one that can be used without needing a physical medium.




Primary Weapon (Primäre Waffe):Prerequisites: 1000 Reiatsu

Drawing their power into corporeal form, in order to advance their powers a quincy requires a medium which serves as a focus. This focus is a quincy cross unique in nature to every quincy and more often a treasured family heirloom. Manifested in this way the Primare form has one special shikai level ability unique to the quicy it belongs to. Addtionally the Primäre is the first energy bow. Its form, though almost always uniform and symmetrical in appearance, will always possess a few defining traits unique to its user. While using the Primare a quincy gains 10% reiatsu while also obtaining a shuuhaku pool valued at 7% of their reiatsu. They may overcharge their arrows to deal addition damage by using up to 3% of their reiatsu in a given turn.



Manifested Weapon (Manifestierte Waffe):Prerequisites: 7500 Reiatsu

For those whose potential has yet to be realized, the Manifestiert is the next level. It is at this level of strength that a Quincy is required to subdue their own reiatsu via the Sanrei Glove, through a training arc, lest their own spiritual power override their ability to commune with ambient reiryoku. A Quincy who has donned a Sanrei glove can no longer hide their spritual pressure. This bow is entirely physical and utterly unique to the user. In this state, another shikai level ability may be added to the previously existing one from the Primäre stage. Attaining this stage overrides Primäre.

While using the Manifestiert a quincy gains 25% reiatsu while also obtaining a shuuhaku pool valued at 10% of their reiatsu. They may overcharge their arrows to deal addition damage by using up to 5% of their reiatsu in a given turn.





Letzt Stil (Last Style):Prerequisites: 10,000 Reiatsu

Often referred to as the "Quincy Final Form”, the Letzt Stil is realized as the utter pinnacle of spiritual prowess a Quincy can grasp, however temporary it is. They have a 15% reiatsu threshold in this form.The bow itself is often composed of a combination of both raw reiryoku and a solid physical manifestation, while occasionally bestowing physical discrepancies to the user. While using the Letzt Stila quincy gains 50% reiatsu while also obtaining a shuuhaku pool valued at 15% of their reiatsu. They may overcharge their arrows to deal addition damage by using up to 10% of their reiatsu in a given turn.

The use of Letzt Stil is good only for a single battle for the remainder of said battle, after which the Quincy is permanently unable to access any of their previous powers, use any of their bows or technqiues, unless through the intervention of a Quincy elder. This form can only be used once per character.




Automated Weapon (Autonome Waffe):Prerequisites: 15,000 Reiatsu

An unheard of state amongst the Quincy Bloodlines, yet sought after as a legend, Autonom Waffe is the result of the process of regaining one’s ability to siphon reiryoku from the environment as well as the ability to manifest a bow. This bow is the first and only deviation from ordinary bounds of a bow, being entirely capable of manifesting either as a physical weapon or as an energy-spawned one. The actual appearance of the bow is inherently unique to the user. This bow overrides the Manifested Weapon.

The power associated with Autonom Waffe is legendary amongst the Bloodlines, granting them the ability to access a less destructive version of their Letzt Stil form. Furthermore, the Quincy is able to more easily gather spiritons to create their arrows. This gives them a cost reduction of 35%. While using the Autonom a quincy gains 40% reiatsu while also obtaining a shuuhaku pool valued at 12% of their reiatsu. They may overcharge their arrows to deal addition damage by using up to 8% of their reiatsu in a given turn.
 
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Shadowwind

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Techniques:​


[ Fuubi ] - "Overpower"
When a Quincy is restrained or bound and has been left with no other alternative, they can try to force their way out through sheer strength and raw reiatsu. Especially dangerous to the Quincy's body and soul, they must pay the same cost as what bound or restrained them, using Shuuhaku and Reiatsu as necessary. The more reiatsu used, the more painful it is for the Quincy.
Requirements: 1,000 Reiatsu

[ Reiatsu Noukan ] "Spiritual Pressure Perception"
The heightened ability of a Quincy to sense Reiatsu. Its potency and maximum range grows as the user's reiatsu level rises, and will be able to single out the signature of a single entity within range. A target may choose to mask their signature, making their exact location difficult to ascertain. However, the presence of a strong fighter in combat is unmistakable. As traditional hunters, all Quincy possess exceptionally high sensing abilities, able to precisely pinpoint targets up to their full range.
Requirements:
Class E : 1 km / 500 reiatsu
Class D : 3 km / 1,000 reiatsu
Class C : 6 km / 2,000 reiatsu
Class B : 9 km / 3,000 reiatsu
Class A : 12 km / 4,000 reiatsu
Class S : 15 km / 5,000 reiatsu

[ Reiraku Takan ] "Spiritual Thread, Deep Perception"
A special sensory skill reserved only for Quincy whose capabilities have matured markedly. Reiraku Takan allows the Quincy to deeply focus upon the spiritual signatures of all surrounding entities within a certain area and manually compress them all into different-colored "threads." The maximum range of this ability is the same as the Quincy's highest Reiatsu Noukan range. Colors are as follows:

White : Normal soul, Plus soul, Quincy
Red : Shinigami
Black : Hollow
Dark Red : Arrancar, Vizard
Requirements: 3,000 Reiatsu

[ Ransou Tengai ] "Chaotic Dress, Heaven's Enormity"
Unlike Shinigami, Quincy are subject to aging and all the drawbacks therein. To counter this, the Quincy developed a technique with which to still remain effective. By using thin threads of reiatsu, a Quincy can pull his limbs using only his reiatsu control rather than his body. This has proven to be an effective technique for younger Quincy as well in situations of grave injury, broken bones, paralysis, or when bound. Ransou Tengai also allows a Quincy to resist any binding ability.

To activate this technique, a Quincy must expend 1% of his reiatsu per round. To resist being bound, a Quincy must expend the ability's cost in reiatsu. These costs cannot be deducted from a Quincy's Shuuhaku pool. Continuous use can be dangerous for the Quincy body, therefore they can only activate this technique for 3 turns before needing to rest for a following 2 turns.
Requirements: 10,000 Reiatsu


Chakudan

[ Ryuusei ] "Falling Star"
Quincy bolts have raging destructive potential, and through the years Quincies have learned to apply that damage on a wider scale. After training, Quincy arrows can gain a 'splash damage' attribute. The effect is limited to 1 foot per 1000 Chakudan. This ability is togglible so that every arrow fired will not cause widespread destruction

Requirements: 1,000 Chakudan



[ Streuschuss ] - "Scattershot”
As devastating as a hundred arrows may be, sometimes it just doesn’t cut it and you feel yourself in the need of something more specialised. Quincies who have started to gain a clearer understanding of the Chakudan-tree of shooting an arrow may find themselves capable of infusing a single arrow with 500 reiatsu, releasing it from their bow and remotely detonate it to release five arrows in a scatter-like fashion, each as strong as 20% of the original arrow’s power.

Requirements: 2,500 Chakudan


[ Staffeln Schuss] - "Stagger shot”
Quincy who train to high levels of devastation with their bows find that their arrows can stagger what they don’t outright kill. For every 2000 points in Chakudan a quincy’s arrow will knock back a target by 1m up to 10m, this effect also applies to the splash effect of Ryuusei, however secondary targets will only be thrown half the distance. Up to five arrows in any given turn may have this property.

Requirements: 7,500 Chakudan

[Vernichtung] - Annihilation
Pure unbridled devastation and the epitome of a quincy’s destructive nature given form ___ requires the quincy pay 7500 reiatsu from either their own reiatsu or their Shuuhaku pool to power an arrow. The arrow fires as normal empowered by the extra energy. While this seems normal, the true horror of this techniques comes when it encounters a barrier or other object and has more power than the barrier or object, the arrow will destroy the barrier and continue on losing none of its power until it hits its maximum range or an object it cannot destroy. The power of this technique limits its use to twice in any given battle.
Requirements: 10,000 Chakudan
Kyuuzu (Bow Hand)

[ Suzumegun] - "Flock of Sparrows"
Quincy who have manifested their weapon can fire arrows as quickly as they can create them, allowing them to loose large amounts of arrows per second. Beginning at 1000 Kyuuzu, a Quincy gains one extra arrow per turn per 250 total Kyuuzu.
Requirements: 1,000 Kyuuzu

[ Adlerauge ] - "Eagle’s Eye"
Hitting prey when they least expect it, masters of Kyuuzu are able to cause their arrows to hunt down any nearby Reiatsu signatures. When firing a single arrow a quincy may pay 500 reiatsu to embed it with a reiatsu sensor. Along its path if the arrow comes within 5m of a reiatsu signature it will deviate from its path up to one time towards the nearest source of reiatsu. This technique does not distinguish between friend or foe and it is easy to mistakenly run through an ally.
Requirements: 7,500 Kyuuzu

[ Spiegel] - "Looking Glass"
Normally a Quincy must divide their shuuhaku pool evenly among all the arrows they fire, Spiegel is the exception to rule. After paying 5000 reiatsu, the Quincy draws back one shot which when fired splits into the max amount of possible arrows the quincy can fire. One of these shots contains the bulk of the used shuuhaku, each other arrow contains only 1 shuuhaku to give them spiritual form. The true arrow in volley exhibits properties of the Adlerauge technique, however it will track up to two deviations from the original arrow path as it attempts to hit its target.
Requirements: 10,000 Kyuuzu


Douryuu (Movement Flow)


[ Hirenkyaku ] - "Flying Curtain-Leg Step
A commonly taught skill for the Quincy, allowing them to ride and direct currents of reishi. Though it may be learned at an early level, mastering the technique for near-instantaneous movement is another matter entirely. As one's skill in Douryuu grows, the Quincy's Hirenkyaku movements become faster and more fluid. As this relies partially on the flow of energy in an area, the distance a Quincy can move in Soul Society and Hueco Mundo is greater.

By paying 200 reiatsu from either their own reiatsu or Shuuhaku pool, a Quincy can normally travel 20 m. In Hueco Mundo and Soul Society, this distance is increased to 30 m. Hirenkyaku may be used once per round, plus an additional use per round per 5,000 Douryuu.
Requirements: 1000 Douryuu

[ Ihousha ]- "Law Breaker”
Quincy skilled with the art of manipulating reishi to improve their movement have developed a technique that allows them to stay airborne after jumping into the air. This technique costs 200 reiatsu to use and lasts for one turn. A Quincy may use an additional 100 reiatsu per turn to keep the technique active for up to two additional turns. Requires a one turn cool down until used again.
Requirements: 3,000 Douryuu

[ Hirenkyaku Kuzen ] - "Soaring Screen Slide Perfection”
By moving at an extremely high rate of speed, a Quincy is able to create up to three illusions of themselves by jumping back and forth between places faster than the eye can see. Each illusion costs 2000 reiatsu from either their reiatsu or their shuuhaku pools to create and costs the same again to maintain. This technique is dispelled the second a Quincy switches to attack.
Requirements -- 6000 Douryuu


[ Kokaku ] - "Lone Traveller”
Doubling as a desperation move as well as a powerful distracting mechanism, a Quincy with complete skill to ride the currents of reiatsu around them can activate this powerful technique. Expelling a large portion of their Shuhaku and Reiatsu, the Quincy is able to craft a direct pathway of reishi in front of them. As they accelerate forward, afterimages of their body’s motion are left along the pathway every few feet. Each image lasts roughly five seconds before disappearing. Each image are fixed, simply representing the body’s orientation at that point.

The total distance travelled is equal to the total distance the user can travel with all their uses of Hirenkyaku. Any opponent with twice the equivalent movement stat of the user’s Douryuu is able to quickly track the user’s movements. To activate this technique, the Quincy must spend 5000 reiatsu and half of their Shuhaku pool.

Requirements: 10,000 Douryuu
 
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Shadowwind

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Quincy General Feats:

[Totale :: Longshot]
Certain quincy bend the rules about their natural range forcibly keeping the spiritrons of their arrows together even while others of similar skill cannot. Quincy with this feat are able to make shots at 50% greater max distances. However due to the stress of the shot, any shot made further than the natural range is counted as only 50% efficent.

[Einfallsreich :: Resourceful]
While full devotion to Gintou has long been abolished, certain quincy do prefer the spells over others. Those with this feat double their Gintou tubes from 10 to 20.

[ Seitekrone :: Sidewinder ]
There are those who can exhibit an unusual grasp of manipulating seishi. To the point where even after materialization, a Quincy’s arrows remain firmly under their grasp. This allows a Quincy to manipulate any previously fired arrow, curving its trajectory for up to a 45 degree angle. A single curve may be applied to each arrow and the maximum amount of arrows that can be curved is Kyuuzu/500.

[ Jäger Markierung :: Hunter’s Marking ]
Once marked, a Quincy’s target must never escape. Taking this simple credence can herald a supernatural focus for the archer, allowing them to ‘lock on’ to a single target provided they remain within line of sight. This marked target is now incapable of utilizing any means of hiding their reiatsu signature from the user without first breaking line of sight.
 

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