Sayuri Chikako - Captain of the 3rd

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Sayuri Chikako



Age - Died at the age of 24

Division and Seat - 3rd Division - TAICHOU~

Persona - Sayuri's stature is far from mousey although she is easily perceived that way. She is most simply described as the big sister type and takes that role very seriously; her strongest and weakest aspect. Driven by that sense of overwhelming need to protect everyone she draws strength; however, she's quick to become the sacrifice in another's place. Nonetheless, she isn't one to be quiet about such acts. Considering in most cases it'd be easier to die then to listen to her never ending scolding afterward she isn't the most gracious of saviors.

Physical Stature - Sayuri stands around 5'5 with a feisty aura of pride clinging to every inch of her body. Her hair is a neatly kept, raven colored mess atop her crown from the few rebellious bangs hanging in front of her face to the spiky strands barely curling around her shoulder blades. Behind her half crescent glasses, almost always perched atop her little nose, reside two golden tinted orbs. While being a smaller woman she is usually bothered by the enlarged size of her perky breasts.



 

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- Current Stats and Kidou Record-


Stats


Sayuri Chikako - Sanbantai no Taichou
Grade - 0
Reiatsu: 54,505
Oborozuki -- ~65,406
Hiogari Hagane Kumo -- ~109,010~ ( 7 turns /// *50%*)

Zanjutsu: 15,662
Hakuda: 4,755
Hohou: 16,563
Kidou: 17,525
~ See Profile ~
Connection: 51,850
Items:
3rd Div. Healing Pack
-5 Healing Pills
-Medical kits
-Ointment
-3 Elixirs of Regeneration
-5 energy pills
-Chiyudo Scroll
-1 Final Burst Tablet


Rakurai - Hadou #7, 35 Kidou

Effect: Lightning based damage on opponent

Effect range: Short range, attack can explode on contact or command.

Attack: User gathers spiritual energy into the palm, until it's about as big as a tennis ball. The ball is then releases at high speed, though it has a limited range of about 20 - 30 yards. The ball stays solid as long as the user clasps their hand as if holding a ball, if their hand is quickly outstretched the ball will explode, hitting anything within a 5 ft. radius.

Phrase: The earth trembles. The children of the sky scream in retribution. Hadou #7, RAKURAI!!!
Defusion -- Hadou #15, 70 Kidou

Description: The user of this kidou charges the energy into them. Rings of reisatsu glow around their body then burst out, slashing out at everything in an atom like formation. The energy blasts are as strong as blades and can cut the skin as one would with a regular zanpakutou

Incantation: The south gate is broken. The north gate scatters unleashing my potential. Ablaze is my soul, impossible to touch. Hadou #15, Defusion

Deadly Quill -- Hadou #23, 130 Kidou


Description: The user throws a ball of their energy into the air. The ball bursts into a multitude of black feathers, seemingly hundreds in amount. The feathers then turn their quills onto the target and all violently shoot down and pierce that person.

Incantation: Guardians of the skies come to me. Spread your wings and rain down your flurry. Hadou #23, Deadly Quill
Reaving Wind -- Hadou #62, 1220 Kidou

Description: A fierce wind fills the air, viciously circling around the user's target. The fierce gate of wind traps the user inside the power attack and the winds start to turn red. The wind streaks then start to shoot out violently, striking out at the target. The victim is helpless as their body is then rend asunder.

Description: Gods of wind grace your humble servant with your presence. Destroy the infidel which speaks lowly of you and restore you titles as the true kings. Hadou #62, Reaving Wind
Shoshin -- Hadou #70, 2200 Kidou

Description: Ten shimmering spears surround the caster of this attack. The spears shoot out at the target, impaling said target. The impaling doesn't hurt, however the spears instantly interweave with the target's spiritual energy. Upon command they will then violently explode directly unto the person.

Phrase: Ten threads' binding, final decision of the executioner. Lock and repel thy very being and from within create nothing. Hadou #70, Shoshin
Abadon's Kiss - Hadou #73, 2400 Kidou

The user of this kidou temporarily opens a gate to the underworld and unleashes a pack of ravenous spirits to attack the enemy. The user says the chant, and then a twenty foot gate to hell drops in behind them, opening to reveal hazy red energy in which the tormented spirits come out and attack.

Chant: "Gatekeeper to the world below! Obey the blood oath and open the door to my foe's demise! Hadou #73, Abadon's Kiss
Torrential Wrath -- Hadou #78, 3600 Kidou

Description: The user of this spell gathers the spiritual energy into massive clumps, the clumps this energy when any moisture in the air. The energy expands and expands this liquid then explodes. The water bursts out in four giant tornado-whirlpools, shredding anything in their way. The waters will dissipate after 30 seconds but the earth will be covered in water.

Incantation: Poseidon's rage, Leviathan's anger. Lay waste to all that stands before me and wash away all sin. Until nothingness is reflected in your clear waters. Hadou #78, Torrential Wrath
Sealing Rings -- Bakudou #8, 65 Kidou

Description: Three yellow rings form around the target's body. One around the upper body, one around the lower body, and one around the legs. The rings close in on the target, temporary binding them, and placing a hard squeeze on them at the same time.

Incantation: The first ring comes in the morn. The second ring seals in the afternoon. The final ring binds at the day's dusk. Bakudou #8, Sealing Rings
Suho - "Perfume of the Moon"
Bakudou #62, 890 Kidou

This Bakudou may only be used in the presence of moonlight. While being cast, ribbons of floating sigils entwine the user's casting arm, which instantly disperse toward the moon's direction when the casting is complete. Once Suho is active, targets selected by the user are automatically struck down and harshly restrained towards the ground or against any obstructing object, so long as they are hit by a pillar of xenon moonlight that beams down from whence the sigils vanished. The angle at which they are struck down and which the moonlight pillar descends is determined by which direction the moon is facing. If the moon is directly above them, then they will be restrained to the ground immediately. However, if the moon faces them at an acute angle, the targets would be "dragged" into the ground by a few meters before being fully restrained.

The user may select as many targets as he/she wishes, so long as the pillar of moonlight is being cast upon their bodies. The strength of the spell wanes as according to the current phase of the moon: a full moon possesses the highest degree of restraint, while a thin, crescent moon provides the least amount of power. The width of the moonlight pillar spans one meter for every 500 Kidou for a maximum of ten meters (reached at 5,000 Kidou). The duration of restraint is relative to the user's Kidou vs. the target(s) Reiatsu stat; against those of equal strength, Suho lasts for thirty to forty-five seconds. The moonlight pillar itself, if it is unable to strike down upon a target, lasts approximately half a minute before vanishing.

Incantation: "The pearl dragon flees from the west. Ten thousand grasses rebuke the stars. A bloody lance pierces the slumbering moon in the holy lake; sweet is the perfume unleashed! Bakudou #62, Suho!"
Itojinjoumae -- Bakudo #68, 1135 Kidou

Description: Any attack made from spiritual pressure is prone to being countered with Itojinjoumae. The user simply points the index and middle fingers at the target, and fires the Itojinjoumae, a silk-like line of energy that binds around the projectile like a boa constrictor and annihilates the energy in a flash of light.
Synapse Break -- Bakudou #71, 1800 Kidou

Description: A swirling wave of kidou energy forms around the user's forearm. The wave is so powerful that the user's fist actually shakes as they try to hold in the power of the attack. The energy stays firm on the user's arm for up to 30 seconds and dissipates afterwards.

When a blow is dealt to the target, a menacing seal forms around the area struck. The area instantly becomes numb and a brutal shock is sent out through the body of the inflicted. Against anyone of ½ the user's reisatsu, the attack can temporary leave them unable to move because of a shorting out of the victim's nervous system. Against someone of similar of greater strength, it not paralyze but a powerful numbing sensation will be sent through the body and the person's senses can become blurred, making it difficult for them to react. If the person is hit repeatedly with this attack, they can be put into the same vegetative state as a weaker person (thought that may require 2-3 strikes).

Incantation: Though my palm spurns wickedness, sinful enough to break the weak. Through my fist is born power, irresistible force. Through my hand, all pieces will fall into place. Bakudou #71, Synapse Break
Tentei Kuura -- Bakudou #77, 500 Kidou

Description: Establishes a long-range link with previously identified spiritual pressures. Useful for immediate and confidential communication.

Phrase:"The net of black and white. Kyouryou 22, kantai 66. Footprints, far lightning, sharp peak engulfing land. Dark night, cloudy seas, blue division. Form a circle and fly through the heavens! Bakudou #77, Tentei Kuura!"
Viper's Tongue - Bougyoudo #45, 480 Kidou

Description: A small blade of kidou energy forms around the user's palm. The blade is as sharp as an zanpakutou, and can break skin just as easily. Once an living thing is hit, a burning pain will course through them. The pain is excruciating, but will only last for a few seconds. Afterwards, the inflicted area will start to numb over, paralyzing that body part for about a minute or two. The length and pain of the attack, usually depends on the depth of the slash. A minor cut won't do much, however a direct hit will be very effective.

Incantation: Serpent's tongue, stun and punish. Unleash my spiteful wrath upon all those who threaten. Strike out and freeze with fear. Bougyoudo #45, Viper's Tongue
Fuseruki -- Bougyoudo #53, 630 Kidou

Description: A layer of Kidou suppresses the user's spiritual pressure to zero, allowing him/her to move undetected. However, while they are undectable by the spiritual senses.

Incantation: ------
Malice Coil -- Bougyoudo #57, 830 Kidou

Description: The user of this forms their energy into their palms, a green flaming fireball being formed between their hands. On contact with the target, a foreboding mark will be placed on the body. While this match is in place, the target will fill a small nagging pain in their chest, but that is not it's main ability.

When Malice Coil is activated, the target of this spell will be constantly drained of SP for 5 turns. The drain doubles with every turn, starting at one percent. So it goes 1, 2, 4, 8, 16 for a maximum drainage of 16%. This attack can only be negated by someone with 3x the SP of the user or more. However, because the coils stays on the target, the spell becomes halved with every used. The first use will drain 16% of SP, the second 8%, the third 4%, etc.

Incantation: I call the serpent to do my bidding one more, the happy serpent obliging. Enraptured in it's grasp, the foolish titan falls before me. Bougyoudo #57, Malice Coil
Mollio - Chiyudo #7, 30 Kidou

The name of this spell derives from the Latin word meaning "to soften, to make gentle" , and that is exactly what it does. Mollio is a mild sedative that is used by healers to ease the pains of in-field operations and surgery. Mollio only affects a small area of some 20 cm diameter, and the patient needs to lie perfectly still for 20 seconds while the spell is being applied. Once the spell is effective, the patient will feel a bare minimum of pain during treatment of the hurt area. However it is advised for any healer to apply this spell several times over to the areas surrounding the injury as well, as most operations transplants pain throughout larger parts of the body as well.
Mollio is not a strong sedative and will only soften the pain, and will render any parts of the body unusable. Effect wears out after three minutes. For use in longer operations Mollio needs repeated recasting.

Range: None, must be applied on touch.

Incantation: "Cool the wound and enter Perdition, treat me as you treat your kin. Soft and aching, bless you for your kind heart. Loving spirit, mild and gentle, Chiyudo #7, Mollio."
Santo Incendio - Chiyudo #23, 100 Kidou

A light healing spell that works fast and can be applied to a moving target. Movement does not inhibit the efficiency of this spell, and for many it is a very good alternative to slightly more powerful but slower working spells that requires the target to be stationary. With Santo Incendio a Shinigami can continue fighting as soon as the incantation is completed, or even while chanting it.
Heals shallow wounds and superficial damage such as burns and bruises. Closes most moderate wounds, preventing blood loss but not actually healing the wounds. Is light of use and easy to learn, designed to be a efficient spell for beginners. Can be cast from a distance without significant efficiency drop. Once chanted the spell will produce a bright beam of flames that either be directed at the user or another target.

Incantation: "Holy fire, the sleeping cherubs in innocent dreams, rage but do not harm, serve with the power of relief. Chiyudo #23, Santo Incendio!"
Life Whirl - Chiyudo #28, 220 Kidou

Class: Low Level

Effect: Guards against attacks with a barrier

Effect range: Immediate vicinity (effective in one direction)

Attack: The user thrusts out a hand and, using Kidou on the fingertips, etches a thin marking resembling a spiral. Weak and lower mid-range attacks, corporeal or Kidou, from somone with a lower reiatsu stat than the user's reiatsu stat are obstructed and redirected harmlessly to the side.

Phrase: Swirl and bend, my life defend... Chiyudo #28, Life Whirl!
Tangent - Chiyudo #32, 320 Kidou

One of the fastest working barrier spells around, it is a speedy and relatively easy going counter. Chanting the short incantation, an instantaneous burst of energy flares in front of the user, lasting only for a split second. Only capable of blocking strikes at the user's own strength or lower, it is still very useful. If any physical contact with the Tangent barrier is made, the opponent will be knocked off his/her feet, sent flying backwards roughly 20 feet, though not hurt. All the combined effects of this spell happens in less than a second from the completion of the incantation, making it light but hard to evade.

Incantation: "Aggressive and agile, Chiyudo #32, Tangent!"
Ukiyo-Tama - Chiyudo #34, 350 Kidou

Effect: Ability to gather energy from outside sources into an orb, that can be implanted into a patient to heal them. Stops bleeding, and cleans the body's systems or most common viruses and infections.

Incantation: Pull together world beyond. Come forth into my hand. I call upon that which is outside of the boundries, to restore that within! Gather here to heal! Chiyudo #34 Ukiyo-Tama!
Kaishun ("Rejuvenation") -- Chiyudo #37, 400 kidou (open only to 3rd Div.)[/B]

* Description: Kaishun works under the same principle that the "Elixir of Regeneration" item does, but can be more effective, can be used twice, but cannot be cast on oneself. Kaishun does two things.

(1) It will restore a target's used up spirit pressure and kidou stats. 400 kidou is the base cost required to cast Kaishun and with that base, a user can restore up to 50% of a target's stats. For every 400 kidou stat after the base, the user can restore up to 5% more. (e.g., someone with 1200 kidou stat can heal 60%.)

(2) It concludes the spell by casting a milder version of Meidan (Chiyudo #17) so that the target is able to mentally readjust to the change in stats and make clearer judgments based on the rejuvenation.

The downside to this spell is the time required to complete it. Depending on the difference in power, this spell can take up to a minute and a half to complete. The power difference is divided by these guideline ratios:

User (1) : Target (2) = 1.5 minutes *
User (1) : Target (1) = 1 minute
User (2) : Target (1) = 30 seconds

* So say for example the user has 100 SP while the target has 200 SP. Kaishun would take a minute and a half to complete. But if the user has 200 SP while the target has 100, it'd only take 30 seconds.

To cast the spell, the user must be within a 2 ft radius of the target and remain there until the energy is restored.

* Incantation: "From a heart that wishes to restore... from a mind that wishes to heal... rejuvenate this lost soul... Chiyudo #37, Kaishun."
Hyoukai Seppen" (means, "Melting Snowflake") - Chiyudo #40, 450 Kidou

* Description: Hyoukai Seppen's focus is on internal wounds and/or damage. The snowflake, a physical manifestation of the caster's SP, enters an open wound and as it melts within the recipient's body, attaches itself to areas of physical internal damage, for example, a laceration to an organ or the disconnect of a vein. Because the process of a foreign SP entering another individual is fairly painful, the snowflake itself serves to numb the point of contact to minimize pain. Healing internal damage, instead of external, serves to increase the overall stamina and well-being of the target once healed.

Beginning with a base chiyudo efficacy of 60%, further increases in healing correlates to caster's SP, where every 200 pts of kidou (above the base cost) allows for up to 10% increased efficacy.

To conduct this, the caster must place one palm over the other facing--but not touching--an open wound. (If no open wound is apparent, a small incision in the flesh must be made.) The snowflake should form just under the bottom palm and will descend directly into the wound. It will become effective almost immediately.

* Incantation: "From the night sky, among the clouds of ice, release a single snowflake of timeless beauty...Chiyudo #40, Hyoukai Seppen."
Rethread -- Chiyudo #45, 465 Kidou

Description: Used on broken bones and severed ligaments, Marrow works by creating a many small threads of energy that repair and heal the damaged area. With this spell minor fractures and injuries can be repaired in a matter of seconds and more serious injuries can be healed in a few seconds. However, during the healing process, if the user does not go easy on the injured limb, the threading can become loose. But that is only under extreme stress.

Description: Repair with has broken and heal what has been torn asunder. Restore to me man's ideal form. Chiyudo #45, Rethread
Temperance -- Chiyudo #54, 600 Kidou

Description: The user forces their palms out with the bottom of each touching each other. A clear, liquid-like barrier is then shot out. The barrier will protect against most attacks up to 2x the user's sp, and will half the damage from attacks about 3 to 5 times their SP.

Not only that, but when defending against damage attacks, Temperance releases a sharp shock. The shock temporary disables the attacker by sending out a paralyzing vibration through their body. The barrier lasts for about 10 seconds.

Incanation: Conversation and Abstinence. Pride and Restraint. Chiyudo #54, Temperance
Mend -- Chiyudo #60, 900 Kidou

Description: A sacred circle forms around the user. The orb forms 10ft away from the user. It is one foot in width and has an inscribed circle at the north, south, east, and west points of the circle. The circle is a pinkish color and when it activates an upstream of air shoots from it.

The circle has a healing effect on all organisms within the circle that the user chooses to use it on. The circle completely heals all minor and moderate wounds and can slightly recover all major wounds. During the entire time that the user and all those inside the circle are save from all impure substance. The circle lasts for 20 seconds before it disappears.

Incantation: Divining grace, Unicorn's horn. Grant me the eternal elixir of life and save me from all plagues. Chiyudo #60, Mend
Arrosez Miroiter - Chiyudo #69, 1500 Kidou

Erects a gleaming and crystal clear wall of water some two feet thick in front of the caster, held in shape by a powerful layer of Kidou energy around it. The wall will nullify a single attack valued up to 2x the caster's Reiatsu. Getting hit by an attack causes the water inside the barrier to boil immediately as the energy of the attack is routed through it. A few seconds after the opponent's attack, the front wall of the barrier will vanish and the huge amount of boiling water will be washed over the opponent. The rest of the barrier will disappear soon after.

Incantation: "Beast from Air, beast from Water! Wrapped around my finger the noble composition, a perfect alloy! Serve and protect, claim vengance for unjust! Chiyudo #69, Arrosez Miroiter!"
White Flame - Chiyodu #66, 1100 Kidou

Effect: Almost instantly heals all major wounds. But due to the nature of the magic/energy, is very painful to use. Can also kill someone who is too weakened to deal with the shock, so caution is recommended in its use.

Incantation: You cannot run from what is within, so use it to strengthen yourself. Chiyodu #61, White Flame
Zanokusu -- Chiyudo #71, 1850 Kidou

Description: Should someone's blades be broken, this dramatically increases the recovery time for the zanpakutou to regrow. The blades can be regrown in a matter of minutes.
Clef Blanc - Chiyudo #75, 2300 Kidou

Requires a great amount of light present. The more light that is around at the time of casting, the greater the effect of this spell. The light can be both natural and artificial. Standard and relatively unhindered sunlight is enough for this spell to be at standard efficiency, but with extra illumination overhead it's strength can be increased by 25%.

Chanting the incantation, a large blanket of white, shimmering substance is cast. It hovers above the user at around fifty feet, usually covering a greater area, but can be resized. As light filters through the substance, it acts as a catalyst and turns the light into a healing rain that will affect the user and all allies within the range of the blanket. Potent to heal all minor wounds, moderately deep slashes and close even the deepest of wounds, though not really healing the latter. Will wash away any poison and rejuvenates the muscles and mind, removing fatigue. Works for two minutes before fading, and all objects subject to healing may move freely while the spell is in effect.
Incantation: "A gift from the skies, the soft touch of Divinity in a realm of filth and impurity. Chastity and charity, let the soothing rain fall from the Heavens and calm the storm, taming the beast. How I wish. Shine your light, Chiyudo #75, Clef Blanc!"
Boutokuhaji - Chiyudo #81, 3100 Kidou

When fighting alongside allies every Shinigami has an obligation towards his companions to protect them and not put them in a situation they cannot handle. If an ally is threatened or needs to be taken out of account in any situation, removing that factor from the gameplay entirely, if only for a shorter while, is a true shielding power.

Summoning a circle of small white stones close around the object or person one intends to shield, an impenetrable barrier is erected around that object.
Only one person can be inside a barrier at any time. Meaning if it's cast to shield 3 persons, three separate barriers will be erected. If one single object or person is shielded the duration is 1 minute and 30 seconds. If two circles are created the duration of both is 45 seconds. The maximum number of circles is three, and the duration of all three would be 20 seconds.

Anyone inside a barrier will be healed off all superficial wounds. Any blood from a open wound will coagulate and the blood flow stopped.
Boutokuhaji cannot be cast upon the user himself/herself.

Incantation: Spare the pawn of the onslaught of his Kings and Queens, save the deer from wolves on the prowl. Lords and ladies High look after their child, Chiyudo #81, Boutokuhaji!
Gekaibaiyou "World Nurture" - Chiyudo #84, 3,800 Kidou (3rd Div. Only)

Description: The Gekaibaiyou is a technique only the highest echelons of former 4th Division and current 3rd Division members have mastered. By chanting the incantation (if needed) and placing one hand on the soil of any portion of the ground in Soul Society, a massive wave of kidou is released. This wave hits whatever matter the user of the Gekaibaiyou has determined to be "foreign" or "harmful", and bounces back to the user. Now that the user knows where the matter is, he closes the hand he has placed against the ground, grabbing a handful of soil, and the wave condenses before swirling through the area like a whirlpool and destroying the harmful matter, leaving nothing but the healthy earth remaining.

Incantation: "Residing in the crying earth beneath us is shadow; I call upon the wave of soil to take back the land to its former light, and replenish the life found in smallest of grains; Chiyudo #84 Gekaibaiyou!"
Medulla Grand - Chiyudo #88, 4700 Kidou

Through directing an impressive Kidou energy to every single bone in the body, the energy circulates and increases in force, making the skin of the user glow brilliantly pale blue, a pulsating light that matches the users heartbeat. The Kidou energy in the skeleton forces the cells in the bones to increases the rapidity of the splitting of cells several hundred times over, thus gaining the effect of natural healing only inconceivably faster. This causes any and all broken bones in the users body to almost instantly heal and fuse back together without any worry of them being crookedly grown together, as the bones are forced into alignment before they heal. This process takes only about 10 seconds, and will affect any degree of broken bones. This spell will not restore any lost limbs, and applies for fractures only.

Because the nature of splitting up cells and thus accelerating the body's own healing powers is highly stressing for a person, the use of Medulla Grand causes great weariness, and for the next 20 seconds the user cannot cast any Kidou.

Incantation: "The fragments of my frame, this broken body. By Virtue and Faith, take me into the Rapture and bless me with wisdom and restoration. Heaven Queen, cover me, dress me in starlit robes. Beauty ardent, sing from the base of the stairs. Chiyudo #88, Medulla Grand."

 

Fuzakeru

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- Techniques


Division Techs


** [ Myouga ] -- "Blessed Protection" (Hea/Aur/-)
Healers are frequently placed in situations which require protection against further attacks while attempting to render medical attention. Myouga was designed under the same principle as Chiyudou #25, Bandaidification, but improves it through a more efficient use of Reiatsu, and actually becomes two different Techniques based on whether the member activates it upon themselves or a separate target.

To activate this Technique on a separate target, the member casts Chiyudou #25 at only half of its required cost, but while the Kidou is forming, the member will mold their Reiatsu to accomplish three things. First, the spell will form patches of Reiatsu "bandages" that concentrate themselves automatically over exposed wounds and begin the healing process at the same rate as Chiyudou #25. Second, once healing begins, the member and the target will remain invisibly connected through Reiatsu for an additional minute, which allows them to use further Chiyudou without requiring the member to remain near the target. If this is done, however, any further Chiyudou will only be 70% effective (due to the distance). Third and finally, as Bandaidification expires, the Reiatsu of the member will gradually spread over the target's body to protect them 10% from further attacks for half a minute while the healing is activating.

Myouga, when activated on the member him/herself, produces a variant Technique. Once the spell is cast, a thin but strong layer of Reiatsu spreads over the entirety of the member's body by extracting inner Reiatsu and spreading it out evenly externally, providing +20% defense from further attacks for 30-45 seconds. This Technique, however, is forbidden for use during fights or battles against other members of the Gotei 13, and may only be used when conducting healing work for others. If the member chooses to attack while using this Technique, the Reiatsu protection decreases by half with each attack.


** [ Kouzoushugi ] -- "Structuralism" (Hea/Aur/-)
While specialized Chiyudou is often the most convenient and appropriate tool for members of this Division, a great deal of healing can be done with general ability, as seen in Chiyudou such as Tereiki and Aotenohira. Kouzoushugi uses this principle to allow a user to "structure" or mold the energy they would use in casting a Chiyudou to achieve "general healing" once the user has rendered a diagnosis.

The use of Kouzoushugi can be measured by degree in correlation to Chiyudou costs. Users require base stats of 500 Kidou and Reiatsu to use this Technique properly. At 500, users are able to heal in power up to what is the equivalent of Chiyudou #50, while at 1,000, users are able to heal in power up to the equivalent of Chiyudou #63, and so forth in 500 stat intervals.

Kouzoushugi operates in much the same way a Chiyudou use does. If one renders extremely high level healing through Kouzoushugi, such an act would drain Kidou and Reiatsu in the same way the use of Chiyudou #50 would, for example. However, it is not meant to override the use of Chiyudou which is preferred to the use of this Technique.

The benefit to using the Technique is its increased flexibility of Reiatsu use (e.g., focusing more widely or narrowly if a user prefers), but also to give healing to any wounds that a user may miss in their inexperience.



** [ Kinsei ] -- "Balance of Power" (Bst/Aur/-)
Following duelist logic (e.g., "The best thief is he who guards money and the best liar is he who knows the truth" ), despite their role as medics, members of the 3rd Division are simultaneously warriors of the Gotei 13, and are reminded to maintain their strength as such.

Therefore, Kinsei enables the heightened use of Chiyudou #10 (Healing Sight) for battle purposes. Once this spell is cast at its normal cost, a Division member is able to "see" internal and external weaknesses in their opponents for a time period of two minute (which shows them where to attack).

Once Healing Sight has been activated, for the next 45 seconds, a member may use Kinsei to bring up a +20% boost in his/her their Hakuda, Hohou or Zanjutsu stats, but does so by reducing their Reiatsu by -5%. Following the 45 second window, the chosen stat will return to normal while the reduction in Reiatsu will remain consistent.


** [ Chiyudou Jukutatsu ] -- "Chiyudou Mastery" (Aur/-/-)
The majority of healing ability accessible to members is through the use of Chiyudou. Jukutatsu is a progressive Technique that increases a Chiyudou's efficiency (e.g., accuracy and power) and reduces its cost as a user becomes more experienced with Chiyudou use.

For every fifty Chiyudou spells used successfully, a user is capable of increasing a Chiyudou's strength as well as reducing its cost by 8%. This percentage may not breach 40%.

Once a member has used five-hundred Chiyudou successfully and has proven such to the Division captain, special training with the captain will enable the user to activate an extension to this Technique called Tesabaki ("Manipulation" ).

Manipulation enables the user to increase the flexibility of a Chiyudou (e.g., extend its range, change its effects reasonably, etc.) within reason.

Techniques

*** [ Touitsu Sensen ] -- "United Front" (Bst/Syn/-)In battle, two characters who have spent much time with one another and are fighting together against an adversary receive a +20% stat boost to two stats of their liking (except Connection). Outside of PC vs PC battles (Sou Kyouko, direct duels, etc.), Touitsu Sensen does not take up a slot in either the List or Allocation. However, in order to be used in PC vs. PC fights, Touitsu Sensen must be equipped, and takes up an Allocation slot.

*Katsu
*Nifuji
*Jinsoku
*Yuusuke
*Kento
*Mika
*Shiroi
*Axe
*Nao
*Nishino
*Junichi



*** [ Touitsu Kousen ] -- "United Resistance" (Def/Aur/Syn)
Allies that have faced many hardships together often gain a higher bond. Through such a connection, comrades are able to face the brunt of duress and adversity with a heightened degree of tolerance. Touitsu Kousen, a sister Technique to Touitsu Sensen, culminates this aspect of bonds into an inherent defensive mechanism. This Tech allows characters that have reached a special bond to endure and tolerate more damage than usual. Characters under Touitsu Kousen's effect receive a -15% physical and spiritual damage reduction, and a +15% effectiveness increase to all defensive Kidou, Techs/Feats, and Zanpaku abilities. Touitsu Kousen remains wholly invisible in a "non-duel" circumstance. Otherwise, it automatically occupies a Tech Allocation slot (though still does not count towards the Tech List).

*Katsu
*Nifuji

*** [ Souzumi Enishi ] -- "Fate of Triangles" (Syn/--/--)Real, unconditional comradeship is a rarity that comes only to those true of heart. Allies that have attained such a legendary bond are said to be inseparable and unbreakable in battle. Souzumi Enishi emphasizes the power of invincible bonds, allowing indivisible comrades to combine their efforts into a singular, unique, and synergetic skill. Souzumi Enishi remains wholly invisible in a "non-duel" circumstance. Otherwise, it automatically occupies a Tech Allocation slot (though still does not count towards the Tech List). No more than three characters may unite under a single Souzumi Enishi. All characters are limited to one Souzumi Enishi group.

*Katsu

* [ Eishouhaki ] -- "Revocation of the Recited Poem" (Aur/-/-)
Allows the user to bypass of the chanting of a Kidou spell and simply state the name. However, this also results in a -20% drop in the efficacy of the bypassed Kidou. This penalty does not apply if the user's Kidou is valued at least three times that of the cost of the bypassed Kidou spell.

* [ Shikai no Shirei Nukeura ] -- "Shikai Command Bypass" (Aur/-/-)
After achieving Ban Kai, the release phrase for Shikai is no longer necessary. This Technique allows the user to simply release his Zanpakutou instantaneously.


 

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- Feats


[Hankansoshiki Shin-Okori]
(Scar Tissue New Genesis)

A feat created specifically for Sayuri by Masaru, using his Reiki. He instills a small piece of Hizashi within the core of her soul, and she receives this ability. It allows her to heal the emotional scars that people suffer from in combat temporarily, thus granting a 10% boost in Spiritual Pressure and their highest Shinigami fighting path to the Shinigami whom she has healed. After the battle has concluded, the scars return...after all, it is only the individual themselves that can completely defeat their demons. This feat can be combined for use with United Front, but only may be used on a single PC in a fight. It will occupy a newly given Feat Slot for as long as Sayuri sees fit, and may be removed at any time in favor of an alternative feat of her own.

Niban Kaze - [Second Wind]

A feat unique to Sayuri Chikako, Second Wind rejuvenates and revitalizes all that it passes over bearing a division kamon. The wind activates the remaining kidou reserves in all shinigami and for a short time, influences it to come out as chiyudou. All shinigami experience a slow but steady heal as though they were breathing the freshest air. In fact, the wind is visible since it sparkles like diamond dust as it blows over the field.

The cost on Sayuri is rather high, in large instances it burns 200 of her kidou for every shinigami it encourages to heal with the most minor of wounds, 400 for shinigami with respectfully moderate injuries, and 600 per shinigami suffering extensive damage. Light injuries are healed in 1 turn, medium injuries in 3, and heavy injuries in 5.​
 

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- Shi Kai


Zanpakutou

- Oborozuki -

-=-Hazy Moon-=-

---------------------​

- Unreleased -

Oborozuki is slightly shorter than your average katana; the guard a simple circle. The hilt is also shorter but while it can be held with both hands you'll most commonly see Sayuri hold Oborozuki like an enormous dagger. Her teacher constantly pleaded with her to use both hands during training so she'd aquire a feel for both ways of using Oborozuki but she never listened.


-----------------------------------​

Shi Kai


"Fe-do! Oborozuki!" - Fade, Oborozuki.

- Transformation -

When called upon Oborozuki's blade streches out considerably as it forms a half crescent weapon of mass proportions; a sort of handled guillotine.

A the ends of of the crescent's tips the blade is sharpened on both sides and curves slightly outward against the rest of the shape.



-----------------------------------​

"Kondensu Kowakuteki Kiri!" - Condense Alluring Mist

- Ability -

The blade mists over so it looks like its wet, in a fog like state. Once in this form Oborozuki's curved form can shoot off sickles directly from the blade/condensation from the blade.

Depending on the size of the sickle being made Sayuri's zanpakutou shrinks accordingly.

Example -

If she throws a sickle reaching 1 foot top to bottom her zanpakutou shrinks from 5'5 feet to 4'5.

If she throws a larger sickle spanning 2 feet it shrinks to 3'5. If she throws two of these down to 1'5 foot . . .
etc.

Sayuri can control these sickles for an allotted amount of time ( perhaps in the beginning only for two turns - one to throw and attack, one to counter and attack - and keep them out longer as she grows stronger after Ban Kai ).

Afterwards the sickled then fade in to a mist of reaitsu that then attaches itself to her zanpakutou again; regaining its normal size.


 

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- Ban Kai


Ban Kai
Hiogari! Hagane kumo

*Spread Steel Cloud

~~~~~~~~~~~~~~~​

Oborozuki drips with sheer lust for battle and the condensation that falls forms a long pole and the demon wings it once had folds in to one wide blade; four feet in length. From this a beautiful scythe forms.



AMAZING design of Sayuri's scythe thanks of Sophia who did a helluva job. @_@ Thank you!


Where some reiatsu make you feel cold or others produce sparks I'd like for Sayuri's presence in Ban Kai to create a fog; the air growing humid and air temperature dropping below dew point to create such an atmosphere where the water vapor can condense. This particular area stretches outwards about a hundred and sixty feet ( roughly half a foot ball field ). How thick the localized fog can grow depends on Sayuri's manipulation of the atmosphere.


When I speak of mists and fogs I'm hinting more at like a waist high mist more so than what you'd expect to see driving through in the morning to work or school.

Using the same technique as she does she her Shi Kai ability Sayuri can use the gathered sections of fog and form them in to sickles varying in size and in number but without any limitation to how long the blades can last and their mobility is now in Sayuri's control.

Using her this unique ability Sayuri is also able to manipulate the steel cloud in another wicked way. When one of the mist created sickles slices in to a person ( or if a wound or enterable gash is found ) the mist can latch on to the injury and soak in it.

From here, depending on the strength of her opponent, Sayuri can use the mixture of her deadly fog and the enemy's own liquid and from there form her sickles. Since these blades are in her control she could demonstrate such power from simply ripping through the skin in the area it entered to annihilating a weaker enemy by shredding them from the inside out.



---___---___---___---___---___---___---​

Shinno Ban Kai
Sutorecchi Iroppoi Gai

*Note - Yes, this is random Japanese. ._. I'll think up something better later.

~~~~~~~~~~~~~~~~~~​

Erupting from the extensive explosion of reiatsu Sayuri obtains during Shinno the fog surrounding her thickens considerably. The ground slowly starts to break apart as the fog starts to dry out the land, taking in all it's liquid and increasing the size of the congealed mist. The longer the fog seethes in moisture, the larger it gets until the area is completely enthralled as it rises up from the ground and the entire battlefield inside her 160 foot radius becomes only perfectly seeable to Sayuri with the opponent's sight left at only 20% visibility.



This is how I imagine my Shinno . . . except a whole hell of a lot thicker.


Not as glamorous but the visibility would be along the lines of this.
Through the duration of longer fights the fog will begin to pull at the opponent as well as feed off of Sayuri's reiatsu. The mist tugs at the enemies' skin and their flesh will begin to crack and break as their own moisture is drained. ( This isn't so much a damaging aspect as is a mere effect and may be described and such at another PC's discretion. )

Not only does Sayuri's enemies have the lowered visibility aspect to worry with also the fact that the fog is made up almost entirely from Sayuri's reiatsu ( only a small percentage actually being pulled in and mixed from outside condensation ). Due to this aspect, while not impossible by any means, it greatly hinders her opponent's ability to detect her - especially when she's clumping together a mass amount of reiatsu to shape and toss large scythe blades and hundreds of sickles at them.

The control she has over her previous abilities remain and are at a perfect state of fluency with a few alterations including her ability to now form hundreds of sickles at a time if she chooses to do so. Instead of only sickle blades Sayuri can now hide amongst the fog and form huge scythe blades and send them flying towards her nearly blinded opponent with an after image left behind, a series of abrasions and cuts following after the main onslaught. Moreover, allowing the mist to crawl in to the crevices made in the ground Sayuri can form and surprise her opponents with scythe blades from underneath; rising from the land.


---------------------------

Kyoushou
Kurenai Kagami - Touei

( Crimson Mirror - Reflection )

In Sayuri's Shinno the entire are is completely devastated by the impact of Sayuri's fog as the ground cracks and her enemies feel the strain on their bodies; moisture being sucked out of everything inside her fog.

brings about a completely different entity but under the same premise and rules as the other parts of her Ban Kai and Shinno.

When going in to Kyoushou Sayuri has to concentrate a great deal of her reiatsu based mist in to one section in particular. ( This dramatically decreases the area the fog is allowed to control - driving the 160 foot space in to half ) By finally understanding the principles of morphing and molding spiritual pressure she is able to manipulate the fog in to something quite a bit larger than sickle or scythe blades.

While it could easily be confused as a matter of summoning her soul slayer out of her that's not exactly the case. Sayuri quite simply forms the image of the mischievous succubus that resides in her and through the same means that she wielded the projectiles in her other forms she becomes the puppeteer for her newly formed creation.

While Oborozuki has no control over the replica of herself Sayuri's soul slayer does encourage the movements. ( A sexy backseat driver if you would. )

Not being a life bearing creature the mirrored image of Oborozuki holds no stats but is more noticeably a weapon herself that is able to return to the simple form of fog is Sayuri commands it ( just as every other instrument in her other Kais ).

Being a much more advanced creation Oborozuki, under Sayuri's manipulation, gains the ability to wield and use the same powers Sayuri obtained in her Ban Kai and Shinno. ( Flurries of sickles, scythe blades, and the power to mix the fog in to one's wounds and create internal damage through those means - Refer to Ban Kai for more detail if you don't recall - )


--------------------------------------------------

Compressed Ban Kai


Form -


Mimicking that of her Shinno Ban Kai form Sayuri's reiatsu pours out around her and forms a dense fog that spans the area around her. Mimicking her shinno, the fog completely engulfs the opponent and limits visibility extensively. The mist is made up entirely of her reiatsu and thus not only does it hinder visuals but also makes her spiritual presence 40% less detectable. A side effect of an opponent being stuck in the mist is a gradual dehydration of their body as the mist saps all moisture from foreign bodies to aid in sustaining its form.

Ability -

Grouping the entirety of her three previous levels of Ban Kai, Sayuri now is able to have complete manipulation over the mist which surrounds her, meaning not only can she form crude weaponry but she can now form far more complex tools such as a "shadow" of her soul slayers spirit. Granted along with this 'Complete Mist Manipulation' is the previous ability to fill the open wounds of her opponent with the mist surrounding them. With enough mist built up inside the opponent Sayuri can control weapons to come bursting forth from their own extremities.

Attack -

Once Sayuri has summoned forth a shadow of her zanpakutou's spirit ( or any shadow she may manipulate ) she gains the ability to clone that image several times over in a grand attack overshadowing her previous performances. Pulling in the entirety of whatever fog she has created she wraps the mist around her opponent(s) until they can no longer move from the density. From the inside looking in one would picture the scene as a hazy sphere coating the enemy.

Nonetheless, upon further investigation one would come to the reality that it is not simply the thickened moisture holding them in place but simply hands binding them; several illusions of Oborozuki writing around them and hindering their movements.

With the binding of Sayuri's target complete she is able to shatter the images of Oborozuki into a collection of her mastered weapons and send them exploding within the created sphere of reiatsu that keeps the area outside the fog's hindered sight safe from destruction.


 

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- Volumes, Chapters, and Past Stats




-= Chapters and Volumes =-


Volume 31 - Insane Beginnings
Sayuri Chikako
Spiritual Pressure - 30
Zanjutsu - 20
Hakuda - 5
Hohou - 15
Kidou - 30
SLOT
SLOT
SLOT

Connection - 0

Chapter One - Reoccuring Disturbances
Chapter Two - Disturbing Reality
Unslighty Introductions - Collab - Sayuri and Katsu
Week 32

Sayuri Chikako
Spiritual Pressure - 130
Zanjutsu - 70
Hakuda - 25
Hohou - 115
Kidou - 130
SLOT
SLOT
SLOT

Connection - 370

Past Complications - NPC Yukihiro Backstory
Week 33

Sayuri Chikako
Spiritual Pressure - 300
Oborozuki ~330~
Zanjutsu - 160
Hakuda - 30
Hohou - 210
Kidou - 290
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Bakudou #8 - Sealing Rings

Connection - 870


Nii-sama and Imouto-chan - Collab - Sayuri and Yuusuke
Volume 34 - Struggle with Shi Kai

Sayuri Chikako 5th seat, 3rd Division
Spiritual Pressure - 600
Oborozuki ~660~
Zanjutsu - 160
Hakuda - 160
Hohou - 460
Kidou - 510
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Bakudou #8 - Sealing Rings

Connection - 1,780


Chapter One - Sleep Greetings
Chapter Two - Thoughtful Penetrations
Chapter Three - Fight for Control
Chapter Four - Lose of Control
Dreamy State of Reality - Collab - Sayuri and Katsu
A Lazy Midday Gone Awry - Collab - Sayuri and Surihon
Division Greetins . . . and Chocolate? - Collab - Sayuri and Kanie-taichou
Volume 35 - Selling your Soul to the Devil

Sayuri Chikako 5th seat, 3rd Division
Spiritual Pressure - 700
Oborozuki ~770~
Zanjutsu - 300
Hakuda - 300
Hohou - 540
Kidou - 600
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Bakudou #8 - Sealing Rings

Connection- 2,330

NPC - Yukihiro - Murderous Echos - Part One
NPC - Yukihiro - Echoing Retribution - Part Two
Chapter One - Oh, Christmas Tree
Chapter Two - Meeting a Lady
Chapter Three - The Consumption of Ice Cream

Collab - Sayuri and Surihon
Xmas Fiasco ( X for Extreme! ) - Collab - Sayuri, Katsu, and Takuya
Volume 36 - Conquering the Sadness

Sayuri Chikako 5th seat, 3rd Division
Spiritual Pressure - 900
Oborozuki ~990~
Zanjutsu - 430
Hakuda - 430
Hohou - 640
Kidou - 800
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Chiyudo #34 - Ukiyo-Tama
Chiyudo #18 - Tereiki

Connection- 2,890


Chapter One - Present Findings
Capter Two - Past Revelations
Chapter Three - Same Past - Different Perspective
Chatper Four - Through the Eyes of a Child
Intriqued Interests - Collab - Sayuri and Jubei-taichou
Chapter Five - Reaching Through the Darkness
Chapter Six - and Finding the Light
Chapter Seven - Which Carries us Through the Morning
Chapter Eight - and Meets a New Day

Week 44
Sayuri Chikako - 4th seat, 3rd Div.
Spiritual Pressure: 900
Oborozuki ~990~
Zanjutsu: 430
Hakuda: 430
Hohou: 640
Kidou: 800
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Chiyudo #34 - Ukiyo-Tama
Chiyudo #18 - Tereiki
Connection- 2,890

*Out of Time Line - Plot Missions

Volume 46 - Curious Findings
Sayuri Chikako -- 3rd seat, 3rd Div.
Spiritual Pressure: 1800
Oborozuki ~1980~
Zanjutsu: 837
Hakuda: 800
Hohou: 1065
Kidou: 2000
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #66 -White Flame

Connection - 6,197

Wisdom Be Our Guide - Collab - Kish, Pandie, Roo
The Feisty Calm
Unknown Partings
Beaten - In Memories and Circumstances
Non-Existent Fate

Shared Letters / Shared Hearts - Collab with Katsu
Disappear
Nostaligic Traveling
Unwanted?
A Different Perspective
Stories by the Camp Fire
The Rest of the Story
Exodus
The Right Question?

Cry in my Embrace - Relish in my Kiss - Collab with Katsu
Week 47
Sayuri Chikako -- 3rd seat, 3rd Div.
Spiritual Pressure: 2000
Oborozuki ~2200~
Zanjutsu: 1037
Hakuda: 1000
Hohou: 1170
Kidou: 2500
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Chiyudo #30 - Chuuwa
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #66 -White Flame

Connection: 7402

Healing a Titan - Collab with Nifujji, Takuya, and the Commander G-dawg
Raining Captain - Collab with Junichi
Hoorah for Ice Cream - Collab with Junichi and Katsu
Chapter One - Get Pyscho
Chapter Two - Burning Disbelief
Chapter Three - Can Sakura Play?

Lost Smiles - Collab with Katsu
Celebrate Through Denial - Collab with Katsu
Chapter Four - Tainting Paradise
Banishing a Serpent from Eden - Collab with Katsu
Price of a Smile - Collab with Nifuji

Week 48
Sayuri Chikako -- 3rd seat, 3rd Div.
Spiritual Pressure: 2000
Oborozuki ~2200~
Zanjutsu: 1037
Hakuda: 1000
Hohou: 1170
Kidou: 2500
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Chiyudo #30 - Chuuwa
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #66 -White Flame

Connection: 7402

Week 49
Sayuri Chikako -- Vice-Captain elect following mission, 3rd Div.
Spiritual Pressure:
3000
Oborozuki ~3300~
Zanjutsu: 1262
Hakuda: 1200
Hohou: 1570
Kidou: 3500
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Hadou #73 - Abadon's Kiss
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #54 - Temperance
Chiyudo #60 - Mend
Chiyudo #66 - White Flame

Connection: 10,227

V! - Collab with Junichi
Fall by my Kiss - Awaken by my Side - Collab with Katsu
Corrupted Souls - Collab with Yukiko

Week 50
Sayuri Chikako -- Vice-Captain of the 3rd Division
Spiritual Pressure: 3030
Oborozuki ~3333~
Zanjutsu: 1941
Hakuda: 1212
Hohou: 1919
Kidou: 3535
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Hadou #73 - Abadon's Kiss
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #54 - Temperance
Chiyudo #60 - Mend
Chiyudo #66 -White Flame

Connection- 11,329

The beginning to Acceptance
Chapter 1.) Solving the Riddles
Chapter 2.) Meeting with the Instigator
Chapter 3.) Conflict
Chapter 4.) The First and Last Kiss
Chapter 5.) Recalling the Past
Chapter 6.) Resolve
Chapter 7.) Setting the Stage

Week 51
Sayuri Chikako -- Vice-Captain of the 3rd Division
Spiritual Pressure: 3030
Oborozuki ~3333~
Zanjutsu: 1941
Hakuda: 1212
Hohou: 1919
Kidou: 3535
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Hadou #73 - Abadon's Kiss
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #54 - Temperance
Chiyudo #60 - Mend
Chiyudo #66 -White Flame

Connection- 11,329

Collab with Katsu - What Becomes of Us
Taishyuu
Part 1.) Affirming an Idea - Collab with Jinsoku, Yukiko, and Yuusuke
Part 2.) Reflecting a Dream - Collab with Yuusuke
Part 3.) Chaing your Shadow - Collab with Nifuji and Katsu

Week 52
Sayuri Chikako -- Captain of the 3rd Division
Reiatsu: 4264
Oborozuki ~4690~
Hiogari hagne kumo ~5,970~ (6 turns///*70%*)
Zanjutsu: 2060
Hakuda: 1261
Hohou: 2361
Kidou: 4326
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Hadou #73 - Abadon's Kiss
Bakudo #68 - Itojinjoumae
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #54 - Temperance
Chiyudo #60 - Mend
Chiyudo #66 -White Flame

Connection - 13,850
Items:
3rd Div. Healing Pack
-5 Healing Pills
-Medical kits
-Ointment
-3 Elixirs of Regeneration
-5 energy pills
-Chiyudo Scroll
-1 Final Burst Tablet

Collab with Ame - Rock around the Clock

Week 53
Sayuri Chikako -- Captain of the 3rd Division
Reiatsu: 4,635
Oborozuki ~5,099~
Hiogari hagne kumo ~6,489~ (7 turns///*75%*)

Zanjutsu: 2,122
Hakuda: 1,299
Hohou: 2,679
Kidou: 4,635
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Hadou #73 - Abadon's Kiss
Bakudo #68 - Itojinjoumae
Bougyuodo #45 - Viper's Tongue
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #54 - Temperance
Chiyudo #60 - Mend
Chiyudo #66 -White Flame

Connection - 14,935
Items:
3rd Div. Healing Pack
-5 Healing Pills
-Medical kits
-Ointment
-3 Elixirs of Regeneration
-5 energy pills
-Chiyudo Scroll
-1 Final Burst Tablet


Collab with Katsu - Love in Bloodied Lust
New and Repeated Occurances
Chapter 1.) Omake - Yuusuke is a Super Saiyan
Chapter 2.) A Concert just for me?
Chapter 3.) Improper Adverbs
Week 54/55
Sayuri Chikako -- Captain of the 3rd Division
Reiatsu: 5150
Oborozuki ~5665~
Hiogari hagne kumo ~7210~ (8 turns///*80%*)

Zanjutsu: 2186
Hakuda: 1338
Hohou: 2976
Kidou: 5150
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Hadou #73 - Abadon's Kiss
Bakudo #68 -- Itojinjoumae
Bougyoudo #45 -- Viper's Tongue
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #54 - Temperance
Chiyudo #60 - Mend
Chiyudo #66 -White Flame
slot

Connection -- 16,351
Items:
3rd Div. Healing Pack
-5 Healing Pills
-Medical kits
-Ointment
-3 Elixirs of Regeneration
-5 energy pills
-Chiyudo Scroll
-1 Final Burst Tablet


Collab with Junichi - Hangover hanging over the Horizon
Collab with Jinsoku and Katsu - Newfound Strength in Sugar

Week 56
Sayuri Chikako -- Captain of the 3rd Division
Reiatsu:[/B] 5,830
Oborozuki ~6996~
Hiogari hagne kumo ~8,162~ (9 turns///*85%*)

Zanjutsu: 2,650
Hakuda: 1,418
Hohou: 3,815
Kidou: 5,830
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Hadou #73 - Abadon's Kiss
Bakudo #68 -- Itojinjoumae
Bougyoudo #45 -- Viper's Tongue
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #54 - Temperance
Chiyudo #60 - Mend
Chiyudo #66 -White Flame
slot
slot

Connection -- 19,067
Items:
3rd Div. Healing Pack
-5 Healing Pills
-Medical kits
-Ointment
-3 Elixirs of Regeneration
-5 energy pills
-Chiyudo Scroll
-1 Final Burst Tablet

Collab with Jinsoku and Katsu - While you were out

Week 57
Sayuri Chikako -- Captain of the 3rd Division
Reiatsu: 6,005
Oborozuki ~7,206~
Hiogari hagne kumo ~8,407~ (9 turns///*85%*)

Zanjutsu: 2,730
Hakuda: 1,461
Hohou: 4,022
Kidou: 6,005
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Hadou #73 - Abadon's Kiss
Bakudo #68 -- Itojinjoumae
Bougyoudo #45 -- Viper's Tongue
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #54 - Temperance
Chiyudo #60 - Mend
Chiyudo #66 -White Flame
slot
slot
slot

Connection -- 19,732
Items:
3rd Div. Healing Pack
-5 Healing Pills
-Medical kits
-Ointment
-3 Elixirs of Regeneration
-5 energy pills
-Chiyudo Scroll
-1 Final Burst Tablet


Collab with Katsu ( Disdain / Kitsuro ) - Memories- Do they Hold a Key to the Future?
Tell me its just a Bad Dream
Chapter 1.) Mysterious Voice in the Garden
Chapter 2.) Watering the Dandelion
Chapter 3.) What are your Intentions?
Week 58
Sayuri Chikako -- Captain of the 3rd Division
Reiatsu: 6,494
Oborozuki ~7,793~
Hiogari hagne kumo ~9,093~ (10 turns///*90%*)

Zanjutsu: 3,121
Hakuda: 1,505
Hohou: 4,518
Kidou: 6,500
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Hadou #73 - Abadon's Kiss
Bakudo #68 -- Itojinjoumae
Bougyoudo #45 -- Viper's Tongue
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #54 - Temperance
Chiyudo #60 - Mend
Chiyudo #66 -White Flame
slot
slot
slot
slot

Connection -- 21,499
Items:
3rd Div. Healing Pack
-5 Healing Pills
-Medical kits
-Ointment
-3 Elixirs of Regeneration
-5 energy pills
-Chiyudo Scroll
-1 Final Burst Tablet


New Soul's Arrival - Collab with Diega, Kaito, Katsu, Jinsoku, Junichi, and Masuto
Week 59
Sayuri Chikako -- Captain of the 3rd Division
Reiatsu: 6,689
Oborozuki ~8,027~
Hiogari hagne kumo ~9,365~ (10 turns///*90%*)
Shinno Ban Kai ~10,702~ (4 turns///*60%*)

Zanjutsu: 3,267
Hakuda: 1,550
Hohou: 4,654
Kidou: 6,695
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Hadou #73 - Abadon's Kiss
Bakudo #68 -- Itojinjoumae
Bougyoudo #45 -- Viper's Tongue
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #54 - Temperance
Chiyudo #60 - Mend
Chiyudo #66 -White Flame
slot
slot
slot
slot

Connection -- 22,197
Items:
3rd Div. Healing Pack
-5 Healing Pills
-Medical kits
-Ointment
-3 Elixirs of Regeneration
-5 energy pills
-Chiyudo Scroll
-1 Final Burst Tablet


B.O.S.S. Volume 1: HisobiChapter
1.) A New Lead Rises from the Ashes
Week 60
Sayuri Chikako - Captain of the 3rd Division
Reiatsu: 6,890
Oborozuki ~8,208~
Hiogari hagne kumo ~9,646~ (10 turns///*90%*)
Shinno Ban Kai ~11,024~ (4 turns///*60%*)

Zanjutsu: 3,365
Hakuda: 1,597
Hohou: 4,794
Kidou: 6,927
Hadou #7 - Rakurai
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Hadou #73 - Abadon's Kiss
Bakudo #68 - Itojinjoumae
Bougyoudo #45 - Viper's Tongue
Chiyudo #34 - Ukiyo-Tama
Chiyudo #40 - Hyoukai Seppen
Chiyudo #45 - Rethread
Chiyudo #54 - Temperance
Chiyudo #60 - Mend
Chiyudo #66 -White Flame
slot
slot
slot
slot

Connection - 22,894
Items:
3rd Div. Healing Pack
-5 Healing Pills
-Medical kits
-Ointment
-3 Elixirs of Regeneration
-5 energy pills
-Chiyudo Scroll
-1 Final Burst Tablet
Week 61
Sayuri Chikako - Captain of the 3rd Division
Grade - 0
Reiatsu: 7,371
Oborozuki ~8,845~
Hiogari hagne kumo ~10,320~ (12 turns///*100%*)
Shinno Ban Kai ~11,794~ (6 turns///*80%*)

Zanjutsu: 3,466
Hakuda: 1,645
Hohou: 5,150
Kidou: 7,508
Hadou #7 - Rakurai
Hadou #15 - Defusion
Hadou #23 - Deadly Quill
Hadou #62 - Reaving Wind
Hadou #73 - Abadon's Kiss
Bakudo #68 - Itojinjoumae
Bougyoudo #45 - Viper's Tongue
Chiyudou #23 - Santo Incendio
Chiyudou #32 - Tangent
Chiyudou #34 - Ukiyo-Tama
Chiyudou #37 - Kaishun
Chiyudou #40 - Hyoukai Seppen
Chiyudou #45 - Rethread
Chiyudou #54 - Temperance
Chiyudou #60 - Mend
Chiyudou #66 - White Flame
Chiyudou #81 - Boutokuhaji
Chiyudou #84 - Gekaibaiyou

Connection - 24,441
Items:
3rd Div. Healing Pack
-5 Healing Pills
-Medical kits
-Ointment
-3 Elixirs of Regeneration
-5 energy pills
-Chiyudo Scroll
-1 Final Burst Tablet


Collab with Markus - Reborn in Death
[URL=http://www.bleachforums.com/showthread.php?t=16784] Collab with Katsu - Rippling Under the Surface

Collab'ers!~


***Katsu - 183.9
**Nifuji - 75.2
*Jinsoku - 41
Yuusuke - 34.8
Kento - 33.5
Mika - 33.5
Shiroi - 33.5
Axe - 33.5
Nao - 33.5
Nishino - 33.5
Junichi - 30
Takuya - 25.5
Yukiko - 23.3
Masaru - 16.6
Markus - 12
Masuto - 10.6
Surihon - 10
Kanie - 7.9
Ichigawa - 4.8
Mai - 4.5
Jubei - 4.3
Diega - 4
Kaito - 4
Ame - 3


 

Fuzakeru

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- Biography


Biography
The unveilings of a complex character




Sayuri lived in a torn family barely making it off of the streets of a busy city. Amongst the struggle of dealing with regular people Sayuri found herself quite annoyed having to deal with her mind constantly playing tricks on her. Whether it was in her own home or wandering to her next job she was heard grumbling to herself about her sanity.

The only income came from Sayuri's odd jobs she'd pick up week to week; her hard working father having died when Sayuri had turned sixteen. Her mother was still alive but you wouldn't know the difference since she slept all the time; depression driving her slowly insane and all her responsibilities falling on to Sayuri's shoulders. The only ray of light in Sayuri's life was her younger brother of five years, Genma, and she vowed to always be with and protect him.

However, Sayuri's death was one weaved cruelly by fate. Her heart ached and sadness festered as she desperately clung to the life she had to leave behind; forced by her own stubborn will to watch daily as her family withered away to nothing. It was only a matter of time before she was guided to Soul Society by a less than understanding and aggravated Shinigami.

Even though she cursed the man for her first few years in Rukongai she lost her contempt for him and all Death Gods for taking her away from her Genma when she found a kind group of people to live with. Due to her sensitivity to spiritual power she was taken under the wing of a well informed and talented villager, Mikage, who trained her in the ways of fighting. Sadly, she wasn't the most coordinated of fighters and made frequent, deadly mistakes in the middle of combat. Concerned over this her teacher taught her Kidou so at least she could, "Make something sparkly, distract the enemy, and run before you get yourself killed," as Mikage-sensei so 'affectionately' would put it.

Finally understanding the work Death Gods were inteded to do she vowed to become one herself and help the countless number of wandering souls; only she'd be much nicer about it.

 

Fuzakeru

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- Pictures of Sayuri



Pictures of Sayuri ( and friends )

Below Spoiler is older pics I posted cause its amusing how much she's changed in her littles ways. n_n <3
Here's a rather lengthy collaboration of old pictures I drew of Sayuri and her character design when I first joined in October. n_n;


First attempt ever at drawing her. Hehe. Her hair was always crazy sexy and she always had those even hotter glasses. <33


-shrug- Just playing around with her some more. I liked that 'older sister' kind of look she had.


Heh, this is when I first developed the idea for her Shi Kai. @_@ Little did I know somehow I'd end up making Oborozuki like three times that size.


Chibis!! Hehe. My coworker, Kevin, who introduced me had a really cool character and a wolf/dog thing to boot. <33333 Hehe. Sugoi-ne~.

There's tons more but meh. That's enough for now. xD I'm so glad I've met all the artist in the RPG though. You guys have helped me improved ten fold since these days. <33333


All the current female Captain and Vice Captains. <333333


-swoons- Such a smexah beast.


Sayuri, Mai, and Yuri form the POWERPUFF shinigami together!! Bwuahahah~


Omg, Ihi, is so talented! <33333


-ELOPES for Emo Sayuri-


Pic by Ihi but the sexy coloring job was done by Koko! <3 Thanks!


@_@ Ihi did a quickie for me but it turned out like . . . EPIC. ;-; I love, adore, drool over Ihi.


;-; Ihi. I love you.


Hehe! The colors are beautiful and I LOVE her pose.
Sayuri: "If you get your ignorant *** hurt, I will not be the one applying the band aid."


Xi!!!~ OMG. o.o! Xi drew this bit of hotness. Sayuri + Katsu = FTW


The adorable sprite throughout my profile was created by the ever so talented, Matt-a-ru! <333


Anchy!! This is such a cool picture!! I love her perspectives. @_@


OMG! KAWAIIIIIII!! I've been meaning to put this in forever. @_@ -phail- Thank you Momo for this smex!!! -swoons for Mai and Momo-


T_T Momo, how do you win so hard? Sayuri looks amazing here!! Hehe. Go Shi Kai smex!~



@_____@ Soooooo sexy!!!!!~ THANK YOU MAKI!


Much Luffles Matt!! <333


Thanks to the awesome-tascular-rific Louhi!! <333


 

Fuzakeru

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Theme Songs

--Theme Songs--

-
-=-
-=-=-


Sayuri

I'm no Angel

If you gave me just a coin for every time we say goodbye
Well I'd be rich beyond my dreams, I'm sorry for my weary life
I know I'm not perfect but I can smile
and I hope that you see this heart behind my tired eyes
If you tell me that I can't, I will, I will, I'll try all night
and if I say I'm coming home, I'll probably be out all night
I know I can be afraid but I'm alive
and I hope that you can trust this heart behing my tired eyes

I'm no angel, but please don't think that I won't try
I'm no angel, but does that mean that I can't live my life
I'm no angel, but please don't think that I can't cry
I'm no angel, but does that mean that I won't fly

I know I'm not around each night
and I know I always think I'm right
I can believe that you might look around

I'm no angel, but please don't think that I won't try
I'm no angel, but does that mean that I can't live my life
I'm no angel, but please don't think that I can't cry
I'm no angel, but does that mean that I won't fly

Rise

I'm a soldier, meaning that I'm
Both the defendent and the judge
I'm standing on both sides of the fire
Going around turns, overtaking death and life
I'm running to fight with the shadow of a lie

No matter how many threads deception would weave
Truth will show its face of light

Save your tears
for the day
when our pain is far behind
on your feet
come with me
we are soldiers stand or die

Save your fears
take your place
save them for the judgement day
fast and free
follow me
time to make the sacrifice
we rise or fall

I'm a soldier, born to stand
in this waking hell I am
witnessing more than I can compute

pray myself we don't forget
lies, betrayed and the oppressed
please give me the strength to be the truth

people facing the fire together
if we don't, we'll lose all we have found

After a dream to the edge of a chasm
Only that way can the world be saved

Don't you cry,
Hide the tears,
Because a new day will start
Your fire
Will be heated
By thousands of hearts
But now get up
Hide the pain and fear far
The one who's right will win
Know that everything is in your hands
*This is Sayuri's current Theme song as the Captain of the Third Division


Yukihiro

Sidewinder

I slide through the wasteland that's my world
My hunger takes your life, preyed on to keep me alive, yeah
Mercy's all that you need, mercy's empty in me

Can't you feel the poison rising out of the morning and clear through the night
You can feel my strength destroy you straight to the heart from the venomous bite

That's right I shed my skin tonight but my fangs are hard to hide
And you know that you're going to die, yeah
Mercy's all that you need, mercy's empty to me

Can't you feel the poison rising out of the morning and clear through the night
You can feel my strength destroy you straight to the heart from the venomous bite
I can't regret, can't escape decisions made for me, no control
Fire that burns and never dies, wrapped around I'll bury my fangs inside

Making my way through the night you're still in my sight
You're runnin' away cause you know you can't hide
My instincts are cold blooded hate; to you I'm the bearer of fate
Wrong place and now the wrong time, now terror is all that you'll find

Can't you feel the poison rising straight to the heart of the venomous bite
Can't you feel the poison rising out of the morning and clear through the night
You can feel my strength destroy you straight to the heart from the venomous bite
I can't regret, can't escape decisions made for me, no control
Fire that burns and never dies, wrapped around I'll bury my fangs inside

Stay inside tonight - you're out there all alone
Vanish from my sites - venomous control
You won't make it right - my appetite has grown
Lost the final fight - no love will be shown

- Thank you Kish for finding this! <3


*More to come soon
 

Patreon

Writing Week is 312

Discord Chat

Current Date in Araevis