Shiroi - Captain of the 12th

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Family Name:

He won't say. If you frequent noble circles, you might recognize him as Gabriel Faust.

Name:

Shiroi - White (Pseudonym)

Age:

102 (Appearance, early 30's)

Persona:

Shiroi has a quiet, almost self-absorbed manner about him that tends to reflect more about the people around him than it does himself. More talkative personalities describe him as "cold" or "robotic" while more introverted and gentle individuals perceive some quiet gentility and grace.

In truth, Shiroi has a little of both. He feels a consuming self-loathing brought about by his noble upbringing and life of luxury compared to those around him who have had to strive for everything that he takes for granted. This loathing is coupled with his unshakable belief in fate, as he believes that his noble standing forces him into a moral responsibility to become a person worthy of what he has been given. Yet he believes that he is essentially an evil person at heart and is unable to become what he should be. In essence, he believes he is far better at being evil than being good and hates himself for it.

Shiroi generally avoids battles, as he hates the burden of bringing judgement upon anyone but himself. However, when he does, he is ruthless, calculating and efficient, always looking for a way to turn his enemies evil tendencies upon themselves.

Physical Stature:






Shiroi stands tall at about 6'7. His more distinctive features are his cold grey eyes and his white hair. His frame is average, although it looks larger than it is, due to the loose uniform of the shinigami. Both his hair and his uniform are always in impeccable order, a reflection of his upbringing. Shiroi is left handed and his right hand is usually bandaged from an acid wound incurred during the Hollow siege.

Division and Seat:

Vice-Captain, 12th Division.

Zanpakutou:

A usual sword, unique only in its lack of flair. There is no ornamentation on the scabbard or hilt, just plain black.

ShiKai: Ekirei - See below
BanKai: Baptism of Sin - See below

Biography:

Shiroi was adopted to a noble family (one which he will not name) and has lived a life of general leisure ever since. For most of his early years, he was a pompous, arrogant prat, who used to terrorize the poorer areas when he walked though.

His later years saw a dramatic change in behavior. Instead of superiority, Shiroi began to feel guilt. Where there once was arrogance, now there was contrition. These thoughts began to become concrete when his family sponsored his entrance into the academy, as is the "proper" thing to do.

In the academy, Shiroi became quickly infuriated by the preferential treatment that he received and decided to swear off his true name until he was worthy of it. Now, he goes by Shiroi, a blank white slate on which he intends to paint the mural of his life upon.

Stats:

Shiroi -- Vice-Captain, 12th Division
Grade -- 0
Reiatsu: 27,381
Ekirei - ~30,119~
Baptism of Sin - ~ 38,333~ (13 turns// 100%)
Zanjutsu: 9,094
Hakuda: 390
Hohou: 8,807
Kidou: 9,090
Byakurai - Hadou #4, 25 Kidou
Demon Fist -- Hadou #5, 28 kidou
Deadly Quill - Hadou #22, 130 Kidou
Aisu - Hadou #30, 280 Kidou
Wind Master - Hadou #39, 525 kidou
Gouka - Hadou #62, 1470 kidou
Cursed mark - Bougyoudo #4, 23 kidou
Break of Dusk - Bougyoudo #16, 85 Kidou
Meikyou - Bougyoduo #38, 1.5-2x kidou used
Control Doll - Bougyoudo #48 490 Kidou
Shadow Puppet - Bougyoudo #50, 525 Kidou
Kankatsugan -- Bougyoudo #54, 750 Kidou
Glass Veil - Bougyoudo #62, 995 Kidou
Step of Shadows - Bougyoudo #65, 1350 Kidou
Kageryuu Kizouhin - Bougyoudo #68, 1700 Kidou
Keeji "cage" - Bakudou #11, 75 Kidou
Tsuchinikaeru - Bakudou #54, 600 Kidou
Trap Floor -- Bakudou #59, 790 Kidou
Vampire's Rapture -- Bakudou #60, 800 Kidou
100 Knives Torture -- Bakudou #78, 3000 Kidou
Connection: 26,655
 

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Shikai:

Name: "Ekirei" - Pestilence

Command: "Teach them to fear, Ekirei!"

Form: Shiroi's sword melts into an amorphous ebony blob about the size of a fist that moves according to Shiroi's will.

Manifestation: A hazy distorted reflection of Shiroi and the world around him.

Abilities: Absolute Manipulation: Shiroi can control the properties within the protoplasm that he wields. These include the shape, size, density and phase of the matter. Form changes require Spiritual Pressure, and the greater the change or speed of the change, the greater the cost.

Assumption: Upon physical contact with another shikai (or shikai level ability in the case of Hollows and other creatures), Ekirei can gain an impression of the weapon held by the enemy and mimic it. Ekirei must assume the same shape of the other shikai in order to use the abilities of the mimicked person. The copy is imperfect to the original, however, and Shiroi must have a 25% greater Connection than the person he is copying to use it at their level. Ekirei cannot copy more than one person simultaneously, and cannot use the assumed ability it is in a form other than a replica of the shikai. Hence, Absolute Manipulation and Assumption cannot be used simultaneously.

Current Assuption: Ritoru

Bankai

Baptism of Sin

Type: Shikai-increase
Form: The matter of Ekirei covers Shiroi and becomes his body, making him a mass of dark liquid metal.

Abilities:

Absolute Manipulation -> Absolution: Ekirei becomes Shiroi's entire body, giving him the ability to change his own size, shape, mass and density. Density may only be decreased from base level and not decreased (i.e. no phasing through solid objects and the like). In addition, he can manipulate his matter's pH level, becoming acidic or basic. These changes require concentration and reiatsu expenditure. Cannot be used to change into anything especially complicated like a machine or other human being.

Assumption -> Strength of One: Shiroi retains the ability to copy Shikai as per the rules listed in assumption when fighting others. However, when fighting in a group, Shiroi gains the ability to copy up to four Shi-kais of the allies who are fighting at his side. In order to use the multiple copy ability, he must have United Front with anyone (and everyone) he wants to copy and they must all have United Front with each other, transmitting the Shikai data through the Defense Array feats. Obviously, may only be used with PC permission.
 

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Techs and Feats

Feats:

[Defense Array: Blood Tithe]

The renown of the House of Faust comes not only from their wealth and strength, but also from the unique fact that every one of them is actually related to the other by blood, unlike most families in Soul Society who cobble together adopted families.

For twelve unbroken generations, the Faust family has watched over Soul Society and each other, with each generation's will being more indomitable than the next. The power of the unified blood gives Shiroi unique advantages when fighting.

As in the Defense Array, Shiroi creates cords which bind him to his allies (or family) that allow him to vibrate on their spiritual frequency and function as a single unit. When an ally takes damage, Shiroi is able to use the strength of his blood to share the damage over the "network," functioning as a sort of hub.

In effect, the unity of his blood allows the group to share the damage as a community. As before, use of the array is limited to those who have United Front with Shiroi (and each other) and the tech must be equipped on Shiroi for it to have an effect.

Damage can be split, redirected or left alone when taken in United Front. When United Resistance is achieved, the damage reduction bonuses are factored in to each person taking damage, split or not.

[Defense Array: Economy of Scale]

The Faust family has been renown for their combat abilities, yet no one has ever managed to conduct a conclusive analysis as to the nature of their manner of fighting.

This is mostly because people have always tried to study the Faust style by looking at the individual members of the family rather than watching them as a whole. The Faust family crest is a fist, with each finger being weak alone, but strong as a united force. Thus, it is no suprise that their style takes this philosophy to heart.

The secret lies in their instinctive knowledge of each others' movements, thoughts, strengths and weaknesses. In doing so, each person makes subtle adjustments in order to form a fierce fighting unit more powerful than the individuals comprising the whole.

This is accomplished by creating a "Defense Array," which creates a web of spiritual "cords" which bind the user to those who he knows well enough to be able to vibrate on their spiritual frequency. By doing so, he is able to function as two parts of one whole, increasing the ability and effeciency of their spiritual regeneration.

In practice, this results in the ability of Shiroi and the allies he has in United Front to regenerate Reiatsu by 1% per round. When he has reached United Defense with the ally, the regeneration becomes more effecient, raising to a 2% regeneration.

Shiroi cannot use this ability on his own and in order to use it with others he must have United Front (and United Defense, if applicable) equipped in an active tech slot. In order to use the ability with multiple allies, the allies must also have United Front (and United Defense, if applicable) with each other, otherwise, one must be chosen for the bonus.

Techs:

Equipped: 1:[ Touitsu Sensen ] -- "United Front" (Bst/-/-)
In battle, two characters who have spent much time with one another and are fighting together against an adversary receive a +20% stat boost to two stats of their liking (except Connection). Outside of PC vs PC battles (Sou Kyouko, direct duels, etc.), Touitsu Sensen does not take up a slot in either the List or Allocation. However, in order to be used in PC vs. PC fights, Touitsu Sensen must be equipped, and takes up an Allocation slot. [Attained after 30,000 words have been written together.]

Current United Front Allies - Ritoru (Foulball), Shun (RabidHunter), Junko (Impz), Tenshirou (Matt)

2: [ Touitsu Kousen ] -- "United Resistance" (Def/Aur/Syn)
Allies that have faced many hardships together often gain a higher bond. Through such a connection, comrades are able to face the brunt of duress and adversity with a heightened degree of tolerance. Touitsu Kousen, a sister Technique to Touitsu Sensen, culminates this aspect of bonds into an inherent defensive mechanism. This Tech allows characters that have reached a special bond to endure and tolerate more damage than usual. Characters under Touitsu Kousen's effect receive a -15% physical and spiritual damage reduction, and a +15% effectiveness increase to all defensive Kidou, Techs/Feats, and Zanpaku abilities.

Current United Resistance Allies - Ritoru (Foulball)

Tech List: * [ Eishouhaki ] -- "Incantation Bypass" Allows the user to bypass of the chanting of a Kidou spell and simply state the name. However, this also results in a -20% drop in the efficacy of the bypassed Kidou. This penalty does not apply if the user's Kidou is valued at least three times that of the cost of the bypassed Kidou spell. [Attained when 2,000 Kidou is reached.]

Division Techs

1: [ Sentekiou ] -- "Battle Adaptation" (Bst/-/-)
A hunter is always a master of the elements that surround him, using every feature of the current situation to fulfill the objective. The longer he monitors his opponent, the more perfect a weapon he becomes for the destruction of those he has been assigned to kill.

This expresses itself in battle as a change in combat priority. If the hunter believes that more speed and less technique would be required then he will factor this into his technique. If he finds that hand-to-hand combat is necessary then he will forgo weapon specialization to focus on his Hakuda and so on.

The adaptation begins as a redistribution of 100 of Zanjutsu, Hakuda or Hohou into one of the mentioned stats per round. As the user becomes more powerful, so does his ability to adapt; his style becoming as fluid as water. Thus, for each 1000 Connection, the user is able to shift another 100 per round.

2: [ Reiatsu no Senpuku ] -- "Reiatsu Cloaking" (Aur/-/-)
A blanket of tightly controlled Reiatsu is formed around the user, dampening all emitted Reiatsu signatures from both an enemy's sensing abilities and from any detection equipment that may be present. In addition, the user may use the Reiatsu blanket to achieve 'active camouflage,' where he/she is mostly invisible besides for slight distortions and discolorations of objects seen through him/her. Sound and other telltale physical signs are not dampened, such as stepping on sand, grass, and/or other impressionable surfaces.

Excessive movement, Shunpo, and release of Shikai will all break the active camouflage, but only Shikai can break the Reiatsu blanket. It's also draining to keep the Reiatsu dampening blanket for extended periods of time, and even more so for the active camouflage. Any quick movement creates a noticeable shimmer. Any closer than five meters to the target, and the user's Reiatsu becomes impossible for the enemy to ignore, regardless of the level of Reiatsu control.

Players who know this Technique may not use it to secretly attack another PC without their permission and should exercise responsibility when using it (or face the Captain/Vice Captain's wrath @_@).

[Requires 1,000 Reiatsu for Reiatsu blanketing, and 2,000 Reiatsu for the active camouflage.]

3: [ Shukeichuu ] -- "Devotion of the Hunt" (Aur/Bst/-)
The hunter never loses sight of their prey. Forgoing food, water and sleep for days at a time, she stalks her target, watching and waiting for the moment to pounce.

The predator and prey begin to have an odd kinship. The predator begins to know the scent of her prey by memory, sometimes even masking her own scent with the scent of those she stalks. Her thoughts become possessed with the one she seeks, until all she can see is the kill.

Members of the 12th division have become masters in all manners of tracking, whether it is the scent, habits, or spiritual signature of the person they are hunting. This mastery has become second-nature to the point where it is an unconscious connection to their target, one which cannot be broken until the objective is accomplished.

In practice, this becomes an uncanny ability to know the location of one's opponent simply by finding some sign or personal artifact that belongs to the target. Whether it is a hair, footprint or scrap of clothing, a single-minded ambition to seek and destroy can be created. Given the straight-forward nature of the ability, only one person can be tracked in this manner at a time. The connection can only be broken if the target is killed or if the hunter is killed. The tech allows the user an imprinted image of where the prey is to be lodged onto their mind, unhindered by any means of cloaking, illusions and whatnot.

The single-mindedness toward the goal of catching the prey has lead to the hunter to gain a 10% bonus to their Hohou stat up till they have accomplished the objective.

*No PC usage unless with permission/No PC use at all*
 

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Project Icarus​

The orginization known as Project Icarus was birthed out of discontent with the Gotei 13th and a desire to empower the common people. A think-tank of scientists made off with some discarded research from the 8th division, and with the help of funding through various financial tributaries, began to advance forbidden science based on unlocking the hidden spiritual potential in the soul.

The thrust of this research revolves around the use of spiricite; a substance extracted from Hollows in their death throes. The substance was created after scientists observing the purification process wondered where all the power that a hollow had went after becoming a Plus. From this line of inquiry, they were able to harness the negative energy into the substance known as spiricite. More about Spiricite is covered later.

The leaders of the group are two individuals known as "Daedelus" and "Haephestus." Their true names are unknown, although it is known that Haephestus once applied to the academy for acceptance into the 8th division and was rejected due to a complete lack of spiritual pressure. His genius in engineering has appeared to more than make up for this shortcoming.

Daedelus has evolved into a being that cannot be classified by current science. According to recent reports, he has grafted the mask of a menos onto his body and his powers have increased accordingly. He is thought to have been destroyed in a raid on a spiricite harvesting factory, but he was also noted to have remarkable regenerative abilities, the likes of which make confirming a kill a difficulty.

Their base of operation is unknown. Their personnel roster is unknown. Engage Icarus members with care.

Spiricite:

A normal soul augmented with the drug will suddenly gain spiritual powers proportional to the hollow from which it was derived, although the strength of the user is also based on his ability to manipulate the power he is given. As he becomes more adept at using spiritual power, so does his ability to act as a vessel for the negative energy. Subjects have been witnessed to use artificially created Shi-kai, flash step and even kidou using spiricite.

Obviously, the 8th decided the research was going into realms best left untouched at test subject exibited mental derangements similar to the host sample and yellow eyes, similar to hollows. The long terms of Spiricite abuse are unknown. The only test case on record is Hasegawa Shun.

Spiricite also has a limit based on the manner in which it is administered, according to those who have encountered Icarus operatives. Lower levels ingest the substance through the mouth, while higher levels take the substance through air masks in vapor form or intraveneously. However, the body must adapt to spiricite heavily before more invasive methods can be used without fear of insanity or death.

It was often wondered how Icarus was able to obtain its seemingly limitless amounts of the substance. Scattered reports in Rokongai indicate that during the Siege of Seireitei, men in uniform abducted whole divisions of hollows, taking them to parts unknown. Similar reports were found during the Menos invasion.

Reports by agents Faust, Momozono and Hana, indicate that the "harvesting" facilities sedate the captured hollows and slowly scrape off their masks, resulting in a partial purification in which spiricite can be obtained in limitless supply, although the effects are anything but permanent as the hollow grows its mask back, presumably leading to the augmented subject losing the powers of the hollow.

Obviously this line of thinking led to the newer line of Icarus soldiers which employ a mask grafted onto their bodies, giving the subject permanent use of the hollow's abilities as well as their particular mental problems.
 

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House Faust​

The House of Faust is universally recognized as one of the most respected families in Soul Society. Started by Leviticus Faust I millennia ago as a guardian house for a family that has since faded to obscurity, it has since grown into independence and prominence on its own.

It owes its prosperity to its seeming immunity from inner turmoil. In its long history, no Faust has betrayed another. Their unity seems unbreakable, a bond that is cemented by their blood relations. Unlike most clans in Soul Society, there is no adoption in the House of Faust. Each of them is related to the other by blood; a family in life and a family in death.

The reason for how they are able to find each other in the near infinite land of Soul Society while others cannot is unknown outside of the family. Most consider it divine provides, but other jealous families whisper that the Fausts have made a pact with the devil to stay united forever.

If so, it doesn't seem to show, as the name "Faust" is considered synonymous with honor and loyalty, a fact reinforced by the exemplary service as a Shinigami by the current patriarch of the family, Leviticus Faust XIII, who now rules the bloodline along with his wife Felicia Faust and his three sons, Uriel, Raphael and Gabriel and his daughter Michelle.

The man is considered a warrior of the highest caliber, which discourages enemies of the family, but beyond that, his character is beyond reproach. All those who attempt to sully his name are looked at with disdain as the dirt they dig doesn't seem to stick.

The only blemish on his record as a guardian of Seireitei is when he fought against the Sin-Eater, in which he would not allow allied Quincy to destroy the soul of the hollow. The Sin Eater ravaged the men under his command, and it was only with the help of his two sons, Uriel and Raphael, that he was able to defeat the monster, without obliterating its soul. After the incident, Leviticus retired, despite the protestations of his subordinates.

At his retirement, one unseated officer remarked, "He was willing to sacrifice himself to save the life of the soul of his enemy. He bled so that others may not. The Gotei 13 is worse without him among us."

The Faust family crest is that of a white hand clenched into a fist, symbolizing their unity. Each finger is weak on its own, but together, they can fight any foe. The lesson of the crest is instilled into each Faust from childhood on till adulthood. Popular legend says that the family is invincible when together.

As of late, the estates of the Faust fiefdom have been growing rapidly, in both Seireitei and in Rokongai, a move which has been attributed to the heroic actions of the eldest Faust son Uriel, who has been on a crusade against corruption in the nobility ever since the tragedy of the rival Takeda Family poisoning Michelle.

Collectively, the children of Faust are known as the "Archangels of Seireitei." Gabriel, being the youngest, is one of the favorites of the public and people often talk of the exploits of the Faust children as if they were their own.

--------------------------------------------------------------------------

Leviticus Faust XII:

Appearance: Weathered and aged, with scars dotting his whole body, his cheek and eye in particular. Like his sons, he is tall with grey eyes and white hair, but there is more warmth to him. For a noble, he has a thoroughly approachable look about him.

Persona: He is the current patriarch of House Faust after Leviticus Faust XI stepped down shortly after his youngest son entered Soul Society. He was a high ranking shinigami (although never became a captain although asked to often), in the 1st division. His service began shortly after he died around 150 years ago and was ended abruptly when Shiroi entered soul society around 30 years later. His record was short but exemplary.

He currently regulates the family affairs as well as occasionally serves in an advisary role in the Central 46.

Leviticus Faust XIII -- Patriarch, Faust Family
Reiatsu: 125,000
Redeemer - ~???,???~
?Compressed?- ~ ???,???~
Zanjutsu: 50,000
Hakuda: 20,000
Hohou: 40,000
Kidou: 25,000
Connection: 75,000

Uriel Faust

Appearance: Much like his father and brothers, only a constant sneer seems attached to his face. The epitome of the arrogant noble, but charming in an elite sort of way.

Persona: Served in the shinigami under his father, left when he did. Also in the 1st division but lower than his father.

Uriel believes that the nobles should do whatever it takes to make soul society fit his father's ideals. He usually does this through cloak-and-dagger work involving picking off people he deems unworthy. While his intentions are good, his methods are less than savory. Often, Shiroi finds himself unwittingly aiding his brother's ambition.

Despite his constant machinations behind the scenes, in public life, he is viewed to be as a hero; an avatar for the purity and responsibility among the nobility.

Uriel Faust -- Eldest Son, 14th Generation
Reiatsu: 48,000
Wormwood - ~???,???~
?Compressed?- ~ ???,???~
Zanjutsu: 10,000
Hakuda: 3,000
Hohou: 15,000
Kidou: 20,000
Connection: 30,000

Raphael Faust

Appearance: A monolith of a man, Raphael stands tall large and silent at 7 feet. A single word from his deep voice can silence even his two tempestous brothers.

Persona: Second Child of House Faust. Younger brother of Uriel, but older than Shiroi. He functions as the head of Faust Guards and security. Often considered the "strong-arm" of the family. Ranked above Uriel in the 1st division under his father.

Raphael always sticks by Uriel, although he may not agree with his methods. He is quiet, often as a result of trying to mediate between the flaring tempers of his two other brothers while trying to shelter his younger sister from the rigors of nobility.

Raphael Faust -- 2nd Son, 14th Generation
Reiatsu: 60,000
Ksitigarbha- ~???,???~
?Compressed?- ~ ???,???~
Zanjutsu: 5,000
Hakuda: 30,000
Hohou: 20,000
Kidou: 5,000
Connection: 40,000
 

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NPC LIST​

Jigen Kazama

5th Head of the Kazama family who were (and reputedly still are, although no solid proof can confirm it) court assassins. They came to prominence by killing enemies of powerful clans and gaining their favor, quite literally carving their way to the top.

Their crest is a black rose, teeming with thorns with a hand wrapped around it, bleeding. The message is clear, those who attempt to crush the Kazama house will have hundreds of blades run through them.

Of all the silent killers in the family, Jigen is the best. His shikai usually kills his targets before they hear the report of its gunshot.

His current location is unknown after the Kazama mansion was obliterated in some sort or explosion. The details of this incident are still classified, under file EXTINCTION 14.

Shi-kai: Baphomet

Form: Automatic weapon of unknown model and make

Ability: Anything Jigen touches can be weaponized and turned into a projectile, whether it be sunlight, oxygen or explosives. Depending on the ammunition it can be apocalyptic or rather benign.
 

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Abominations​

There are six things the LORD hates,
seven that are detestable to him:

haughty eyes,
a lying tongue,
hands that shed innocent blood,

a heart that devises wicked schemes,
feet that are quick to rush into evil,

a false witness who pours out lies
and a man who stirs up dissension among brothers.


This group of Hollows have termed themselves "The Abominations" based on a passage of scripture that they seem to have termed their abilities after. For some unknown reason, they have been targeting Vice-Captain Faust when he enters the world of the living. For this reason, he has been advised to use caution when entering the Tokyo area, until more information can be procured.

Abomination Database:

"Haughty Eyes"
Codename: Gorgon

Status: At large

Form: Multi-armed creature with serpentine body. More information on the form is unknown due to the nature of its ability.

Ability: Conditioned Reflex
Any contact with the eyes of this Hollow can result in the implantation of a conditioned reflex. All operatives who come in contact with this hollow are encouraged to undergo a psychological evaluation.

A conditioned reflex works as follows: A specific action is put in place that is triggered by a word or a sound or some sort of stimulus. The conditioned person then performs the action as mandated by the hollow. It is unknown how many reflexes the Gorgon can implant in a single individual if there is a limit at all. It is recommended that all shinigami avoid this hollow until proper countermeasures can be implemented.

"A Lying Tongue"
DOSSIER UNAVAILIABLE

"Hands That Shed Innocent Blood"
DOSSIER UNAVAILIABLE

"A Heart That Devises Wicked Schemes"
Codename: Minotaur

Status: At large

Form: Large skeletal creature with the horns of a beast, but the body of a man. The only flesh it has is a red heart possibly forged of crystalized spiricite.

Abilities: Balance the Scales

The hollow uses some sort of mental wave to convince its opponent that it is weaker than it is, making the hollow seem overwhelmingly powerful. In reality, the hollow does not grow any stronger, the difference in power is all in the mind of the subject of the attack. Fought with Vice-Captain Faust and former Captain Junichi Terada, and managed to escape purification. Use EXTREME caution.

Corrupted Heart

The minotaur is capable of emiting some sort of energy beam from the crystalized heart. The beam seems to be capable of increasing the power of the target at the price of his ability to reason. Alluded to the possibility of artifically creating a vizard with this ability, but this cannot be confirmed.

"Feet That Are Quick To Rush Into Evil"
DOSSIER UNAVAILIABLE

"A False Witness Who Pours Out Lies"
DOSSIER UNAVALIABLE

"A Man Who Stirs Up Dissension Among Brothers"
Codename: Legion

Status: PURIFIED

Form: Swarm of locusts composing one hive mind. Appears to gain more locusts as it feeds.

Ability: Discourd

Through its terrible melodies, it seems capable of entrancing massive amounts of people, hollows and even Shinigami and turning them against one another. Resided in Yokohama area before being purified.
 

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Seinaru Hyoushou - Sacred Symbol

Only given to the best fo the best, the sacred symbol is a proof of one's victory over his own self. Being able to overcome all adversities that they encounter. Being able to conquer their greatest rivals.

Similar to an armband, its colour is bright red adorned with elaborate black markings forming a tribal sun.

The Sacred Symbol not only functions as a decorative material but it also augments the fighting abilities of the bearer. It gives the bearer a 10% boost to their two main fighting stats.
 

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