Shukumei Junichi

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ShukumeiCommissionFinal.png


Shukumei Junichi - Cerberus Agent

Encroachment: Pit Training Complete
Reiatsu: 12,049 (Masked: 13,254)
~ Gekijin ~ 13,254 ~ (Masked: 14,459)
Zanjutsu: 3,000
Hakuda: 254
Hohou: 1,500
Kidou: 7,295


Hitotsu: Demon Fist, Hadou #5, 15 Kidou


Futatsu: Sou Ryo Meku, Hadou #13, 43 Kidou
Mitsu: Hainawa, Bakudou #4, 13 Kidou

--Shakkahou - Hadou #31, 320 Kidou
--Oukasen - Hadou #32, 350 Kidou
--Soukatsui - Hadou #33, 375 Kidou
-Lightning Rod - Hadou #29, 275 Kidou
-Kyokko - Bakudou #26, 500 Kidou
-Bansoukou - Bakudou #23, 150 Kidou
-Sekienton - Bakudou #21, 200 Kidou
-Banshisei - Hadou #28, 500 Kidou -Ruzai, 500 Kidou
---Hyapporankan - Bakudou #62, 1000 Kidou
-Shitotsu Sansen - Bakudou #30, 300 Kidou
--Ningyou Tsukaiken - Bakudou #46, 600 Kidou
---Saju Sabaku - Bakudou #63, 1200 Kidou
---Raikouhou - Hadou #63, 1500 Kidou

-Sanjukageki - Hadou #53, 1045 Kidou


Feats:
[Spell Diversity]
[Cero Lluvia]
[Epic Feat Slot]

Kan: 1,200


------------------------------------​


Contact Info: My AIM is Valerodude


Name: Shukumei, Junichi (Eastern Layout)


Age: Looks about 15 but is actually 106


Persona: Originally, Shukumei was a stuttering, timid kid when he passed the academy. He entered the Tenth division with a fear of Hollows and a questionably innocent outlook that led people to believe he would be better suited for the Fourth division. He had no problem interacting with others although he tried his best to avoid conflict, such as withdrawing his own opinion if it clashed with somebody elses. Shukumei always enjoyed learning about new people and expanding his knowledge of Kidou, and could always be found studying or practising spells to himself if there was nobody else to interact with.

Since his Hollowfication, the arcane practitioner’s personality has taken a change in direction. He is far less timid than he was when he first started in the Tenth division, although he still retains a innocent outlook on the surface. As a vizard, he enjoys learning about the human world and their culture to retain his interest in others, as most shinigami he comes across want to capture him or kill him. He no longer fears Hollows, as he has killed too many to count, and his Hollowfication has give him a greater understanding as to how they work. While his fighting persona was more cautious and analytical when he was a shinigami, he has developed a wild and sometimes unpredictable way of fighting which is a complete contrast to how he interacts outside of the battlefield.


Physical Stature: Shukumei stands at approximately 5’4” tall and weighs about 120 pounds, a slender build and not particularly muscular. His eyes are a deep blue and his hair is a copper colour, the style layered with the fringe symmetrically parted in the middle, though it would just about cover his eyes if it was left to drop. His hair reaches his jawline in length and is minorly scruffy. When in spiritual form, he wears the standard shinigami shihakushou, but they appear a size too big and consequentially look baggy on him.

Biography: Originally from District Fifty-Six of Rukongai, Shukumei lived what would be considered a ‘normal’ life. One day on his daily walk, he was attacked by three thugs. Cowering in fear, he fell to the ground when something unexpected happened; his reiatsu condensed and protected him from the ruffian’s blows. Confused, the thugs fled and, as luck would have it, a shinigami in the area at the time approached him to speak about what had happened. After deciding that the boy had a higher reiatsu signature than other Rukongai citizens, the shinigami advised him to join the Spiritual Arts Academy, an offer that the ever-terrified Shukumei was originally reluctant to take. Eventually, he joined if it would mean that he could use his spiritual signature to help people and he passed the entry exam.

After passing the academy, he joined the Tenth division and began his endless practise of Kidou and making new friends. After several hardships and lots of training, his skills were recognised and he was given the position of eighteenth seat. As his fighting skills and tactical mind evolved, he was trusted with leading a squad during a vital mission to the world of the living, and promoted to sixteenth seat during celebrations following the success of said mission.

Not long after the celebratory party that followed, however, came the assignment that changed him. While on a routine patrol he was attacked by a powerful Hollow and he fought to buy his allies time to return to Seireitei. In the process, however, his inner world collapsed and he became Hollowfied, outright destroying the Hollow and beginning his life anew as a vizard.

Zanpakutou: Shukumei’s sealed form is a wakizashi with an eighteen inch blade. The hilt is coloured black, patterned with red diamond shapes in a line from the end to the guard. The tsuba is a shape similar to a shuriken, except with three edges instead of four and they curve to look like three number ‘6’s coloured red and black.



Random Facts



  • [*=center]Shukumei enjoys the darker sides of classical music. His favourite piece is Beethovens Moonlight Sonata, Third Movement.
    [*=center]Shukumei is a real sweet-tooth, liking anything from chocolate to cookies to fruit. He is particularly fond of blueberries and very much enjoys blueberry pie. His favourite soft drink is ginger beer and his favourite alcohol beverage is umeshu.
    [*=center]Shukumei has a questionable interest in modern day womens clothing and fashion.
 
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Storyline

Shinigami
The Flourishing Bud
- Shukumei feels nervous about entering the Tenth division, but the presence of others help him feel right at home.
1) The Seed Is Planted
2) What To Strive For
3) Initiation
4) Seek and You Shall Find
5) Stray Dogs
6) New Dog, Old Tricks
7) Stray Dogs II
8) Of Trees and Divisions
9) Reminiscing

Burning Friendship - After entering the Ninth to get his division signature tattoo, Shukumei makes a friend.
1) Acquaintances
2) The Unexpected Visit
3) The Experiment Begins
4) Unwind
5) The Withering Tiger
6) Something's Missing...

Recognition - As his skills improve, Shukumei finds himself on his first important missions.
1) A Step Toward Progression
2) Like Rats
3) A Familiar Face
4) Signature Advancement
5) Menstrual Problems
6) Tenth Mini-Tournament: Shukumei VS Ilsa
7) Road To Recovery
8) Tenth Mini-Tournament: Shukumei VS Daichi (Bronze Match)

A Strange Feeling... - In a blazing turn of events, Shukumei's resolve is put to the test as he attains Shikai.
1) A Repressed World Unleashed
2) The Spark Inside
3) Kidou Lessons
4) Earning the Silky Smoothness
5) Premonitions
6) Wither
7) Prolonged Anguish
8) Unorthadox Recovery

The Adventurous Phase - After the death of his best friend, Shukumei continues to make the most of his abilities and learns many valuable lessons.
1) Fear Within
2) The Rival's Arrival
3) Arcane Hollow Hunt
4) No Pain, No Gain
5) And A Purse To The Face To You Too!
6) Enemies of a Similar Cause
7) First Student, First Teacher
8) A Health To The Company
9) The Final Signature

One For The Team (Summer 2010 PM's) - Shukumei leads a team of Shinigami around the Japanese streets, away from the Menos Grande.
1) Magic Show
2) Ole Fashion Barbeque
3) Surviving Aftermath

Transmutation - After a failed mission to the world of the living, Shukumei's Hollowfication process begins.
1) Vivification of a Dormant Mind - Staring into the Eyes of Fear
2) Vivification of a Dormant Mind - Transcendence
3) Search for Shukumei
4) A Brother Astray
Vizard
Settling In - After the horrific transformation, Shukumei tries to settle into life among the humans.
1) Fashion Disaster?
2) A Meeting and a Milkshake
3) Cementing the Bonds
4) Kaede's Hollowfication
5) The Demon Reveals Itself
6) Ignorance is Bliss
7) Bonding Session - A prelude to Open Your Heart.

Through a Vizard's Eyes (Winter 2010 PM's) - Shukumei leads the other Vizards to help a human ally and escape the wrath of the Third division.
1) World At War
2) Reunion of the Blood Angel
3) Out of the Frying Pan...
4) ...Into the Fire
5) Trouble and Tunnels
6) Masked Judgement

Living in the World - After all of the previous trauma, Shukumei finally gets used to being a vizard in the world of the living.
1) A Mask for a Mask
2) Another Recruit?
3) Electric Six...ty Three
4) Off the Record
5) A Vizard's Mind
6) Explosive Migraine

The Search - Shukumei reminisces about the search for other vizards he conducted over the course of those eight months.
1) To Kanazawa and Beyond!
2) To Kanazawa and Beyond! II
3) Escape from Kanazawa
4) Internal Rage Exposed

Return To Tokyo - Shukumei returns from his eight month absence, searching for others of his kind, to no avail.
1) The Last Vizard?
2) Masked Reintroduction
3) Running Around Half Blind
4) Thy Fearful Symmetry
5) Inheritance

The Effects of Betrayal - Shukumei realises how much betrayal can affect those who are genuine.
1) Lies and Betrayal
2) Severed Frienship
3) Bloodied and Beaten
4) Drink Away Your Troubles
5) Lost But Never Found

Pressure to the Wound - After getting stuck in Hueco Mundo during training, his reiatsu becomes strained and he is forced to rest it until it recovers.
1) By Myself but Not Alone
2) Familiar Streets
3) Just a Man and His Will to Survive
4) Back to the Corporation
5) Another House Guest?
6) Bad Karma
7) Back in Business

All Drugged Up - Kidnapped by a rogue segment of Cerberus, Shukumei is drugged and forced to overcome his hallucinations and escape.
1) Just Routine...
2) Love is the Drug
3) Rage is the Drug
4) Bust Up
5) Test Results
6) Recollection
7) The Refining Process
8) X5

Comrades - After the refining of the Jotunol formula, Shukumei finds himself meeting some new faces.
1) Good Karma
2) Ramen Around
3) Reintroduction
4) Awakening
5) Hard to Explain

1) Stop, Thief!
2) Caught a Break
3) Miss Understanding
4) Pick Your Poison

Back to Reality - After the ordeal of the Jotunol project, Shukumei continued to get on with his usual happenings.
1) The Lost and the Exiled
2) Shoots and Ladders
3) Long, Long Way From Home
4) Data Retrieval and Revelation
5) Happy Hour
6) Wish You A Hollow Christmas
7) New Years Resolution

Heeding the Call - Shukumei puts all of his efforts into reaching out to the remaining vizards and re-establishing the Army of Masks.
1) Welcome to the Masquerade

Open Your Heart - After the return of a familiar vizard, Shukumei finds his optimism returning.
1) The Prophet Returns
2) Masked Accommodation
4) The Morning After
3) Animal I Have Become
 
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NPCs & Wordcounts

~ Wordcounts ~

Zakki Shihara - 28,398

Moriyama Tokiwa - 29,691

Maruyama Ilsa - 21,863

Kagoshima Daichi - 14,790

Sayis Inuzuri - 18,308

Niklas Yamada - 13,630

Owen Kundera - 10,572

Kuzuri Miya - 8,566

Rosa Weiss - 4,604

Adelaide Pierce - 4,010




Haseyama "Haze" Atasuke

Division: Ninth

Description: Haze is more often than not quite a caring and laidback individual. The only times he is ever seen serious is when he is either part of a battle or engaging in an exciting experiment.

Despite this personal trait, he doesn't seem to like fighting under rules, preferring to fight dirty when he gets into the fray. Because of this however, he would much rather perform experiments than be seen fighting.

Hazes face always seems to have a smile on it, usually even if he's in pain. He has messy dark brown hair which only just about covers his ears. His eyes are hazel.

Stats:
Reiatsu=3000
Zanjutsu=1500
Hakuda=0
Hohou=1000
Kidou=500

-Touza Raiden, Hadou #15 - 110 Kidou
-Kamaitachi, Hadou #9 - 90 Kidou
-Mummification, Bakudou #5 - 40 Kidou
-Break of Dusk, Bakudou #12 - 75 Kidou


Connection=2100

Zanpakuto: Whilst sealed, Hazes zanpakuto resembles a regular katana with a dark purple-coloured cloud-shaped guard and dark green smudges set randomly on the hilt.

Chorakuutora:
Upon the release phrase, "Erode from within" Chorakuutora takes the form of a weapon similar to a manriki-gusari; the blade becomes little more than a tanto (approximately 30cm long) with an extendable chain attached to a steel weight (much like an actual manriki-gusari).

Abilities:
Fuhai Poison - Chorakuutoras blade naturally secretes a poison capable of deteriorating muscles and thus reducing an opponents movement and striking capabilities. Only affects the opponent on cut.


Nakata Aika

Division: Tenth

Description:
Aika is extremely energetic (though that is mainly due to her age) and is mostly seen with a content grin on her face. Deceptively, however, she is incredibly sensitive since the smallest remark can remain fresh in her mind for days and she is known to lash out at people on the spot if they insult her, whether it be by accident or intentional.

Her unpredictable behaviour often leads to her being isolated, since others fear that what they say may provoke her. She is often ignored so she speaks to herself and sometimes the people around her don’t acknowledge her as talking to them.

Aika has inky-blue hair and wears rectangular glasses with curved edges. She has amber eyes with a faint brown heterochromatic star pattern in the iris, unnoticeable unless stared at directly within proximity. She is of an average build, and of a similar height to Shukumei, give or take an inch or two.

Stats:
Reiatsu=3000
Zanjutsu=750
Hakuda=0
Hohou=750
Kidou=1500

Hitotsu = Genshi, Hadou #15 - 25 Kidou
Futatsu = Kamaitachi, Hadou #9 - 45 Kidou

-Shakkahou, Hadou #31 - 320 Kidou
-Harinezumi, Hadou #27 - 250 Kidou + Extension: Yammarashi - 500 Kidou
-Yusuru, Bakudou #37 - 450 Kidou
-Dragon's Breath, Hadou #17 - 125 Kidou
-Enkosen, Bakudou #39 - 475 Kidou
-Hourin, Bakudou #9 - 75 Kidou

Zanpakuto: Whilst sealed, Aikas zanpakuto resembles quite a short katana with a five-pointed star shape as the hilt, coloured magenta. The hilt is black with a magenta strip circling vertically from the guard to the bottom of the hilt.


Zian Luò Sòng (Zyan Lo Sung)

Description: Zian can (usually) be described as cold towards other people and one who seeks solitude. Despite this trait, he has shown several signs of self-contradiction by meeting with Shukumei and Aika without any explained reasons. When confronted about this he would reply with an aggressive remark and an unclear answer.

Zian hails from a wealthy family and has never really been made to work much in his life, yet he joined Seireitei because he wants to kill Hollows due to personal reasons left unexplained.

He has a tendency to stand with his arms folded (a bit too much some would say) and wears a pair of sunglasses nearly all of the time due to his eyes being sensitive. He is just short of six feet tall and is considered skinny by those around him. His hair is black, short and spiked, curling over towards the back of his head.

Stats:
Reiatsu=2500
Zanjutsu=1000
Hakuda=500
Hohou=1000
Kidou=0

-Tsuzuri Raiden, Hadou #11 - 80 Kidou
-Kamaitachi, Hadou #9 - 90 Kidou
-Break of Dusk, Bakudou #12 - 75 Kidou

Connection=2100

Zanpakuto: Zian’s Zanpakuto is a standard-length Katana with a tsuba that looks like barbed wire wrapping around the hilt. The hilt is primarily black.
 
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Zanpakuto & Mask

Gekijin

Shikai: Gekijin (Vehemence) - 劇甚

Release Phrase: Lacerate the Heart, Gekijin!

Manifestation: Gekijins appearance is somewhat formal despite his violent nature, being a red-skinned humanoid bearing similarities to a reptile; his skin is full of scales with ears larger than that of a humans. The iris' in his eyes are an olive green and his pupils are black slits. On his hands he has what can be described as three fingers and a thumb, yet it is unknown what his feet look like since he is always wearing shoes.

Gekijin dons a dark purple suit, consisting of a blazer and trousers with a black shirt and black shoes, wearing a maize-coloured tie. He likes to lighten up and joke around, even in the most serious situations, and has quite a sick sense of humour.

Inner World: Shukumeis inner world seems to be inside a dark cave, where a red mist constantly swirls around, the only light in the cavern shining in from a few small cracks in the walls, floor and ceiling. The light that shines in from outside is bright, however, and disperses the red fog wherever it shines.

Outside of the cave exists endless seas of red, as far as the eye can see with small platforms of land spread out, floating around the air slowly at random. A bright light fills the sky outside the cave, which hurts Shukumeis eyes to look up at, so Shukumei mainly stays inside the cave.

Form: A blade resembling a medieval shortsword, stretching to approximately 28 inches from the end of the hilt to the tip of the blade. A collection of runes reach up the blade on both sides, symmetrically. The grip of the hilt is black, whereas the pommel and cross-guard are both a shade of deep red.

Kokuji (Devour): Gekijin thrives on negative and destructive emotions, forcing its own bloodthirst on its wielder when released. The sword continually eats away at Shukumei's reiatsu, absorbing 2% every round. The zanpakuto thrives on others' negativity as well as its master's, though, and will consume 1% of Shukumei's total reiatsu from up to three beings nearby.


Modosu (Vomit): The consumed reiatsu is released the same turn that it is absorbed, unleashing a wave of destructive energy with each slash of the blade. The wave released travels through the air in the shape of the slash. If the reiatsu absorbed is not used by the end of the turn, it explodes out of the sword involuntary.

Vizard Attack - Chimodosu (Blood Vomit): By gaining 5% rage and expending all reiatsu stored within Gekijin, Shukumei can amplify the amount of reiatsu imbibed into his blade for that turn. Until the end of the turn, he can draw a shape in the reiatsu released from his blade before firing it outwards in a destructive burst that explodes on contact. The shape drawn can only reach a maximum of four feet by four feet.

Mask

Item Physical description:
Shukumei’s mask loosely resembles the front of a great helm of the later middle ages, a decorated row of arrows running down the centre with a line of empty space running horizontally across the mask just above the centre, where his eyes would be visible. It has curled ram horns either side of the mask, protruding only very slightly in front of him.

Shuku Mask.JPG

Item abilities: By paying 100 reiatsu, Shukumei can unleash a steady pulse of reiatsu around a radius of 5 meters, using his body as an epicentre. This constant fluctuation of spiritual energy alerts him of movement within this range. He can’t pinpoint exact movements, just the direction from which the movement is coming from. This ability only lasts for two turns before he must pay the cost again.

 
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Techs, Feats and Items

[ Techniques ]

[ Shinigami ]

[ Gigaihyou ] - "Righteous Corpse Possession"
An important survival skill taught to all Shinigami, which entails the utilization, maintenance, and protocols concerning Gigai. This also includes the usage of all developed tools that accompany the use of a Gigai, such as the Gikongan.


[ Konsou ] - "Soul Burial"
One of the Shinigami's inherent skills. Konsou entails the liberation of a Plus soul by stamping the kashira of the Zanpakutou upon his/her/its forehead, whereby the said Plus soul will be safely transported to Soul Society.


[ Reiatsu Noukan - 6km - ] - "Spiritual Pressure Perception"
The heightened ability of a Shinigami to sense Reiatsu. Its potency and maximum range grows as the user's Shinigami level rises, and may become advanced enough that he or she may be able to single out the signature of a single entity within range. A target may choose to mask their signature, making their exact location difficult to ascertain. However, the presence of a strong fighter in combat is unmistakable.


[ Reiraku Takan ] - "Spiritual Thread, Deep Perception"
A special sensory skill reserved only for Shinigami whose capabilities have matured markedly. Reiraku Takan allows the Shinigami to deeply focus upon the spiritual signatures of all surrounding entities within a certain area and manually compress them all into different-colored "threads." The maximum range of this ability is the same as the Shinigami's highest Reiatsu Noukan range. This technique only identifies race, unless the target is within Reiatsu Noukan's range for precision.


[ Chikaihou Shinou ] - "Earthly Law Mastership"
Being dead is far different than living, as anyone in Soul Society can attest to, and one can sometimes bypass the physical laws of movement that one is normally accustomed to. True understanding as to what one can and cannot get away with is gained through experience.

This technique allows the user to condense reiatsu around their body or under their feet in the living world. This enables the user to slow their falls, extend their jumps, or even to stand in the open air. Shunpo cannot be used mid-air.


[ Fuubi ] - "Overpower"
When a shinigami is restrained or bound and has been left with no other alternative, they can try to force their way out through sheer strength and raw reiatsu. This is dangerous for the user's soul, particularly against the demon arts. Such an effort requires at least 2x the cost of the restraint and causes severe pain to the user.


[ Reiki ] - "Spiritual Healing"
The most basic form of healing available to Shinigami. This technique is simply a method of flooding injuries with Reiatsu directed through the hands, stimulating the regeneration and repair of damaged tissue. While it is quite effective for small scratches and cuts, healing more serious wounds in this manner is extremely draining and time consuming. Cannot be used in battle.

[Stat]

[ Ittouryoudan ] - "Cutting In Two With One Stroke"
A skilled swordsman holds no fear in the face of his enemy's attacks and may stand his ground against them. In this way, the swordsman can channel his spirit into his sword and slice straight through flames, water, or even raw energy. This splits the attack around the user.

Only possible against attacks up to twice the cost of Ittouryoudan, this technique costs 250 reiatsu to use.

[ Ijou Ittouryoudan ] - "Exceeding Cutting In Two With One Stroke"
With greater mastery comes greater prowess. These Zanjutsu specialists are able to bring their true skill to bear when facing off against their enemies' attacks. Rather than merely splitting an attack, the user delivers a series of rapid attacks that utterly destroy the enemy's attack.

Usable against techniques and abilities up to twice the cost of Ijou Ittouryoudan, this technique costs 750 reiatsu to use.

[ Shunpo ] - "Flash Step"
A commonly taught skill for the Shinigami. Though it may be learned at an early level, mastering the technique is another story entirely. The initial level of shunpo is a burst of speed in a single, straight direction. As the user's skill in Hohou grows, they may learn more advanced techniques and maneuvers.

A basic flash-step costs 200 reiatsu, and can cover up to 15m. The user bursts in one direction at near-blinding speed, but is unable to attack or turn. The speed of the step is determined by the user's Hohou, and only those with at least 50% of the user's Hohou can visually keep up with the movement. If the user's hohou is comparable to an enemy's attacking stat, then they stand a good chance of being able to dodge with a shunpo.

Flash-steps are only usable once per turn, with an additional use per turn gained for every 5,000 Hohou.

[ Eishouhaki ] - "Revocation of the Recited Poem"
Allows the user to bypass of the chanting of a Kidou spell and simply state the name.

[ Eishou Tekkin ] - "Incantation Reinforcement"
By mentally reaffirming an incantation, the user of this technique can reinforce binding spells. The user may pay additional reiatsu to counter the natural weakening of a binding effect. This can only be applied to one binding per round, and only restores one round's loss.

This does not count against the user's kidou for that round.

[ Jumon Kaiki ] - "Spell Totality"
Through devoted study, a shinigami can gain greater control over a spell. This allows them to bypass the incantation with greater success.

By equipping a spell twice, it's bypassed effectiveness increases by 25%. Spells may be equipped up to three times, but cannot exceed 100% bypassed.

[ Koujutsu Eishou ] - "Trailing Incantation"

A very skilled kidou practitioner may use this technique to strengthen a bypassed spell after it has been cast. The user first skips the incantation using Eishouhaki, in order to get a quick effect, and then speaks the incantation aloud afterward in order to strengthen it. Of limited use for instant or projectile attacks, this is mainly used to strengthen barriers and persistent effects.

[ Division ]

[ Signature of the Tenth ]
Upon initiation into the Tenth, a shinigami receives the division's signature mark. The location of the mark is up to the initiate, but it must be open to the air to use, and thus it is advisable to place it where it is visible or easy to reveal: many choose the back of one hand.

This mark is a circular incantation written in a mixture of languages and symbols. There is an open area in the center where the outer circle merges into the incantation of a single kidou, to be chosen by the initiate. The incantation spirals in toward the center of the circle, creating a hitotsudomoe. Once chosen, it may not be changed. The shinigami will have a probationary period of three weeks to decide which kidou they will specialize in -- at that point, they must choose a known kidou or remove themselves from the division.

The chosen kidou may not be greater than rank fifteen. This signature kidou is empowered by the mark of the Tenth and can be cast merely by calling out Hitotsu, Futatsu, or Mitsu: the spell requires no incantation or gestures. The kidou consumes half of the normal reiatsu and does not count against the user's kidou slots or threshold.

The mark will glow with the color of the caster's reiatsu when using the signature kidou. At 1000 Kidou the user gains a second Signature kidou, forming a futatsudomoe. Upon attaining 2000 Kidou, the user gains their third and final Signature kidou. These additional Signature kidou begin at different points in the circle but spiral toward the same end, forming the complete symbol of the division: the mitsudomoe.



[ Mahoubai ]
Numerous powerful symbols are formed into small serrations around the outside of the Signature. The wielder of this mark gains a deeper understanding of the connections between kidou, allowing the user to bind two separate kidou to cast them at one time. The caster may combine kidou of the same class -- hadou or bakudou -- by paying an additional 25% to the reiatsu cost.

Since Bakudou and Hadou are fundamentally different, it is more difficult to combine the two. The user may do so, but must pay an additional 50% of the normal cost.

Kidou that require four or more slots may not combine with others.

[ Fuzenodaku ]
Vizards by their very nature must maintain a balance between their own soul and that of their inner Hollow. Still, there are some exceptionally skilled individuals who have been able to push the boundaries when mediating between their Hollow's will and their own. By willingly allowing a degree of corruption by their inner Hollow, those trained in Fuzenodaku can momentarily augment their bodies with the power of their Hollowkin -- capable of spawning Hollow-like appendages from their bodies up to two meters in size. Each use of Fuzenodaku costs the user 5% of their Reiatsu and generates 5% Rage.
[Feats]

[Spell Diversity] - 9 Slots
A character is naturally talented in the casting of spells. As a passive benefit from equipping this feat, a character gets extra spell slots for kidou or extra spells for Ginkaihou.

[Cero Lluvia]

Trained Feat - A powerful technique based on the infamous destructive hollow attack, it was developed by Shukumei during rigorous training in Hueco Mundo. Rather than gathering up the energy for the attack and launching it in a single concentrated beam, the power splits into twenty basketball-sized orbs that surround the vizard and fire themselves in the same direction, as miniature versions of the original attack. The orbs can only be fired in the same direction and cannot be controlled individually, and they travel at the same speed as a standard cero, but since the power is split between each orb, none of them contain the destructive force of a regular version of the hollow energy blast.

The level of control for this ability is difficult to attain however, and it costs 10% of the user's rei on top of the average 20% rage increase for the cero.

Requirements:
5,000 reiatsu, Vizard
[Items]

[Jotunol X5]

Item Tier: B

Item Description: Jotunol X5 is a drug developed by Cerberus that after various tests, has proven compatible with vizards. The drug must be injected and cannot be consumed or taken by any other means (oral consumption is a sure way to make yourself throw up instantly.) It is kept in as sturdy a syringe as any other classified Cerberus drug.

Item Abilities: Once the drug has been injected, the reiatsu of the user is warped and begins to shimmer. For the turn in which it is injected, a layer of 750 reiatsu surrounds Shukumei, shimmering and vibrating to such a force that it can cut those that try to engage him at close range. This layer of reiatsu follows the same rules for barriers.

Due to intoxication and risk of addiction, this item can only be used once per week.

Acquisition: After being kidnapped and drugged by a rogue segment of Cerberus, Shukumei manages to escape their clutches and take the drug they tested on him on his way out.
 
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Valero

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Achievements

Achievements

World Tournament

[Bronze]
Ready…FIGHT!

-Finish a fight in the World Tournament

[Bronze]Wooden Spoon
-Lose your fight in the first match of your tier

[Silver]Trying to Quit
-Do not bet any Kan during the World Tournament

Reiatsu

[Bronze]Welcome to the Club!
-Reach 100 reiatsu

[Bronze]Moving On Up
-Reach 2500 reiatsu

[Silver]Carving the Niche
-Reach 5000 reiatsu

Writing

[Bronze]Starting Slow-Collaborate with somebody

[Silver]So, Carry the One…
-Write a Collaboration/Chapter with an excess of 5000 words

[Bronze]Collab Whore
-Collaborate with every active member of one faction

[Bronze]United We Stand…
-Attain United Front with another member of the RP

[Bronze]The More the Merrier!
-Attain United Front with 2 or more members of the RP

[Bronze]Suck Up
-Collaborate with your faction leader

[Bronze]Getting in Good
-Collaborate with a GM

Shinigami/Vizard Achievements

[Bronze]
Kendo Student

-Obtain 1,000 Zanjutsu

[Bronze]Speedster
-Attain 1,000 Hohou

[Bronze]Sorcerer’s Apprentice
-Attain 1,000 Kidou

[Silver]Mighty Mage
-Attain 5,000 Kidou

[Silver]Crazy Prepared
-Equip 15 or more Kidou

[Silver]Swish and Flick
-Win a fight using only Kidou

[Bronze]Kidoutard
-Attain your Signature of the Tenth.

[Bronze]Triforce
-Complete the Mitsudomoe.

[Bronze]Shockingly Predictable
-Join Athena Echelon and learn an echelon technique


Out of Game

[Bronze]
Way to Go, Genius

-Have a submission denied by a staff member

[Bronze]Happy Now?
-Have a submission approved by a staff member

[Bronze]Division Bonar
-Receive all of your factions Division Bonus in one week

[Bronze]Hi, My Name is...
-Attain Shika
i



 

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