The Arcane Schools (Magic Skills)

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swaswj

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THE ARCANE SCHOOLS


CASTING MAGIC

Each round, any character can cast a verbal and somatic spell, though casting both in the same round reduces their overall strength: the caster should designate a 'primary' spell, which is reduced in magnitude by one tier, and a 'secondary' spell, which is reduced in magnitude by two. These reductions do not apply if only one spell is cast per round.

Verbal spells have spoken incantations (School of Castus, School of Aquila), while somatic spells have physical gestures or motions (School of Bellator, School of Serpens, School of Occultus).

Spells are automatically amplified in magnitude by the use of a catalyst (see below), and are divided into basic and advanced classes; basic spells do not require terra regia (pulveris) to cast, but advanced ones do. Regardless, any spell is capable of being augmented by terra regia pulveris, and the effects this augmentation has varies from spell to spell.

CANTRIPS

Even the simplest spells are made up of multiple components and it is the learned or practiced combination of these components which allows the desired effect to take form. Those who study the Schools of Magic are taught how to cast particular well-known and well-studied spells. A cantrip, however, is a less complete spell, a more free-form application of magic. Frequently used to practice elements of a proper spell, cantrips are not without their own uses.

A cantrip allows a caster to utilize effects from their school of magic, without taxing the caster's vigor; they cannot be enhanced by catalysts or Terra Regia, and have a maximum magnitude equal to the caster's level of skill minus two (magnitudes lower than one tier would be considered tier one in combat, but would generally be more suitable out of combat).

Cantrips are intended to be creative expressions of magic, but bear in mind the existing spells and their base magnitude when deciding what a cantrip can do. Casting a cantrip requires some verbal or somatic components, as normal for its school, but like the cantrip itself, these are less strict; one could hum a tune for verbal elements or open a small tear instead of a proper portal for somatic. To best determine the potential range and complexity of a cantrip, compare it to other spells of a similar magnitude within the same school. At novice level, most cantrips will be limited to touch range. Cantrips do not last for multiple rounds, unless the caster continues actively casting them round over round.

For example: the School of Aquila has a tier 2 spell, Telekinesis, which has a range of 25m. An Aquila cantrip could be used to replicate a similar telekinesis effect, but reduced magnitude would mean weaker grip and smaller range.

Cantrips can be used for minor displays of prestidigitation or mundane practical features like igniting a small flame at the end of a fingertip, and can serve as a last line of defense in combat or as a means to preserve vigor for bigger encounters.

CATALYSTS

Catalysts may be used to channel greater energy into all spells cast. Each school of magic requires its own catalyst, but the nature and design of each is unique to the user or creator.

Each school has a particular type of focus required. The school of Castus requires a sparkling gem; Occultus requires translucent crystal or glass; students of the school of Bellator may use any type of metal; for Serpens, the focus must be made of wood or bone; and in Aquila, the focus must be of hard, opaque stone. Custom dictates that the individual focus chosen should be significant to the caster, but in truth any item meeting the requirements may work.

To turn the focus into a catalyst requires an enchanter and a small amount of Terra Regia. The type does not matter: for one person, a catalyst may be a gemstone set into a rod of dahlitium lateris; for another, it may be a crystal phial filled with bigatium volantis; still another could create a metal vessel filled with auritium pulveris.

A caster wielding a catalyst amplifies the magnitude of all spells in the relevant school by one tier per grade of Terra Regia used in the catalyst's creation.

THE MAGIC SCHOOLS

CASTUS, THE IMMACULATE
The School of Castus is the study of healing and restorative magic, purportedly bestowing the mercy of the Immaculate upon the recipients of the healing light. Those who master this school of knowledge are held in high regard, but also expected to utilize their talents for the benefit of others.

OCCULTUS, THE HIDDEN
The School of Occultus is the study of illusion and deception. It examines the nature of the Hidden and the unknown, treating it as a philosophy. It is founded more in ideas than applications, though its spells are quite capable of affecting the real world.

BELLATOR, THE DESTROYER
The School of Bellator is the study of destructive magic, dealing righteous punishment to the wicked as the Destroyer once did. This school of study is perhaps the most-studied, a fact which speaks poorly to the nature of the peoples of Araevis.

SERPENS, THE ARBITER
The School of Serpens is the study of debilitating magic, restricting or harming its victims. As did the Serpent in the histories, students of this school bring down their adversaries from within and bind them in place, leaving them to suffer the punishment of their own iniquities.

AQUILA, THE BULWARK
The School of Aquila is the study of supportive magic, empowering and protecting the blessed. The Eagle once shared the gift of flight and thus the students of this School honor that by bestowing gifts and protections upon others, as well as themselves.





THE SCHOOL OF CASTUS

☗☖☖☖☖ NOVICE












THE SCHOOL OF CASTUS

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THE SCHOOL OF CASTUS

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THE SCHOOL OF CASTUS

☗☗☗☗☖ MASTER








THE SCHOOL OF CASTUS

☗☗☗☗☗ GRANDMASTER










THE SCHOOL OF OCCULTUS

☗☖☖☖☖ NOVICE












THE SCHOOL OF OCCULTUS

☗☗☖☖☖ ADEPT








THE SCHOOL OF OCCULTUS

☗☗☗☖☖ SKILLED










THE SCHOOL OF OCCULTUS

☗☗☗☗☖ MASTER








THE SCHOOL OF OCCULTUS

☗☗☗☗☗ GRANDMASTER










THE SCHOOL OF BELLATOR

☗☖☖☖☖ NOVICE












THE SCHOOL OF BELLATOR

☗☗☖☖☖ ADEPT












THE SCHOOL OF BELLATOR

☗☗☗☖☖ SKILLED












THE SCHOOL OF BELLATOR

☗☗☗☗☖ MASTER








THE SCHOOL OF BELLATOR

☗☗☗☗☗ GRANDMASTER










THE SCHOOL OF SERPENS

☗☖☖☖☖ NOVICE








THE SCHOOL OF SERPENS

☗☗☖☖☖ ADEPT










THE SCHOOL OF SERPENS

☗☗☗☖☖ SKILLED








THE SCHOOL OF SERPENS

☗☗☗☗☖ MASTER








THE SCHOOL OF SERPENS

☗☗☗☗☗ GRANDMASTER










THE SCHOOL OF AQUILA

☗☖☖☖☖ NOVICE












THE SCHOOL OF AQUILA

☗☗☖☖☖ ADEPT










THE SCHOOL OF AQUILA

☗☗☗☖☖ SKILLED










THE SCHOOL OF AQUILA

☗☗☗☗☖ MASTER








THE SCHOOL OF AQUILA

☗☗☗☗☗ GRANDMASTER








 
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