The Bestiary - Introduction and Catalog

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swaswj

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The Bestiary

The land of Araevis is a diversely-populated one, hosting all manner of creatures both sentient and otherwise, benevolent and malevolent. Yet in the wake of the Cataclysm, all was thrown into chaos. Creatures once thought harmless grew feral and wild to survive. Creatures that once guided and aided travellers now deceive them and lead them to death. In efforts to better prepare the various factions which govern and survive in such a hostile world, the Venatium has sought to register and document the specifics of as many of these creatures as possible.



Vistra - Corrupted Entities

The land of Araevis is a diversely-populated one, hosting all manner of creatures both sentient and otherwise, benevolent and malevolent. Yet in the wake of the Cataclysm, all was thrown into chaos. Creatures once thought harmless grew feral and wild to survive. Creatures that once guided and aided travellers now deceive them and lead them to death. In efforts to better prepare the various factions which govern and survive in such a hostile world, the Venatium has sought to register and document the specifics of as many of these creatures as possible.

Vistra are creatures that go beyond unnatural in nature. They defy conventional logic, twisting life that already exists and creating an anomaly. True to this, their intelligence and complexity are impossible to discern in a broad spectrum. Even so, three such classes exist of Vistra: the Corrupt, beings once falling under the previous three banners which were twisted by the Cataclysm into something sinister and terrifying; the Constructed, beings once of the earth itself which were coalesced and given sapience for no seeming reason such as golems or elementals; and the Degenerated, ancient beings of a wholly unique nature, whose designs don't match any existing life on Araevis.

It is thought that there are no entities which are wholly incorruptible, and so any entity is capable of falling and becoming a Vistra.



Familiars - Divine and Natural Spirits

The land of Araevis is a diversely-populated one, hosting all manner of creatures both sentient and otherwise, benevolent and malevolent. Yet in the wake of the Cataclysm, all was thrown into chaos. Creatures once thought harmless grew feral and wild to survive. Creatures that once guided and aided travellers now deceive them and lead them to death. In efforts to better prepare the various factions which govern and survive in such a hostile world, the Venatium has sought to register and document the specifics of as many of these creatures as possible.

Familiars are creatures of an unnatural nature, but coexist with the mortal realm. They are varied in intelligence, and complexity of behaviour, but all display a general neutrality (or affinity) in disposition both towards other beings and their surrounding world. Amongst the familiars are the classes of: Sprites, diminutive beings often found in colonies such as fairies, pixies, gnomes, or other creatures of such stature; Spirits, humanoid beings typically tied to a particular environment or location such as dryads, or the leimenides; and Divine Beings, creatures of a divine nature which often show themselves only to those they deem worthy. Such mythic beings as the titular angel, boddhisattva, and other deified beings fall under this class.



Daemons - Infernal and Malicious Beings

The land of Araevis is a diversely-populated one, hosting all manner of creatures both sentient and otherwise, benevolent and malevolent. Yet in the wake of the Cataclysm, all was thrown into chaos. Creatures once thought harmless grew feral and wild to survive. Creatures that once guided and aided travellers now deceive them and lead them to death. In efforts to better prepare the various factions which govern and survive in such a hostile world, the Venatium has sought to register and document the specifics of as many of these creatures as possible.

Demons are creatures of an unnatural nature, that do not coexist with the mortal realm. They are typically very intelligent, possessing full sentience or at least self-awareness, and are generally malicious in nature to all other beings. Amongst the demons are the classes of: Bound demons who have been anchored to the mortal realm, making them occur naturally, and are typically tied to tragedies or pre-existing hazards of the world; Summoned demons who have been called upon by mortal forces for some unknown purpose; and Unknown demons whose purpose is as much a mystery as their origins.



Beasts - Animals of the Land, Sea, and Sky

The land of Araevis is a diversely-populated one, hosting all manner of creatures both sentient and otherwise, benevolent and malevolent. Yet in the wake of the Cataclysm, all was thrown into chaos. Creatures once thought harmless grew feral and wild to survive. Creatures that once guided and aided travellers now deceive them and lead them to death. In efforts to better prepare the various factions which govern and survive in such a hostile world, the Venatium has sought to register and document the specifics of as many of these creatures as possible.

Beasts are creatures of ordinary nature. They possess distinguishing traits and perhaps even complex behaviour, but do not display acts which would deem them otherwise capable of tapping into the Vis (arcane). Amongst the beasts are the classes of Domesticated, Terrestrials, Avians, and Seadwellers. All four are fairly self-explanatory. Beasts can be Tamed with the Mansuetis skill.
 
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swaswj

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