Extraordinary Item Blueprints
Item BasicsAn item is an object or piece of equipment that your character can use. As implied by their name, these objects are completely physical. Extraordinary items can range in function, with some being better suited to combat than others.
Basic items are those with no distinguishing special abilities. These are standard items and weapons that can be crafted or purchased through the market. These weapons do not take up your Extraordinary item slots, though you may only carry multiple basic or mundane items within reason. This essentially means that your character really shouldn't be carrying six swords, two rifles, and three suits of armor simultaneously.
These items can be purchased through the market, or through the appropriate crafter. The strength of these weapons and description on how they work are found in the crafting thread.
Each character is capable of carrying two Extraordinary items.
Items are separated into tiers of strength and items of higher tiers can only be used when your character has achieved a certain level of esteem. Your first item can be at the highest tier you can access, and your second item may only be one tier below max. You can carry additional items, not counted as Extraordinary, within reason. You can also have additional possessions, including additional Extraordinary items, which are not carried on your character.
The higher the tier of the item, generally, the stronger the item is. Lower rank items can be resubmitted to strengthen them once the user has reached a higher tier. However, upgrading requires contacting a crafter to perform the upgrades or completing them yourself. All unique items, regardless of acquisition, must be submitted to staff for approval.
The special abilities given to these weapons must carry a flat cost (no percents). The cost may change depending on changing tiers. Unique weapons carry a damage potential similar to all other crafted weapons, with their damage based on the crafter and Terra Regia used to craft the unique item.
For weapons that combine several crafting disciplines, the components must be at equivalent ranks (a vitatium gun and a vitatium sword are needed to make a vitatium gunblade, no mix matching a vitatium gun with a lower ranked blade).
Extraordinary Items can be acquired in several ways, and the main two are via crafting and acquiring artifacts:
By crafting your own, or hiring other crafters, they can create a specific Extraordinary item. Unlike regular crafted items, these can be imbued with special abilities and combine several different professions of crafting. A chapter of collab for each profession needed for crafting is required in the creation of these items
Outside of crafting, special personal plot or overarching plot items can be acquired and subbed. These can have varied effects. These items still need to be activated to correctly channel visae and to do so an appropriate crafter must be found. The crafter choice is open ended but generally they should match the nature of your item.