The Overseer's Calling (Minion Skills)

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swaswj

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THE OVERSEER's CALLINGS


OVERSEER BASICS

This category of skills is based around attaining a minion or pet that will either support you in combat or serve as your primary asset in combat. Be aware that no skill in the Overseer's Calling directly buffs the player character or grants them direct skills.

Part of the task for an Overseer is to obtain their pet or minion. They do not come automatically or freely.

Once obtained, minions (and pets) work as follows:
  • The Overseer may command one of each Minion type they have proficiency in.
    • To command more than one of the same kind of Minion at a time, you will need to invest in certain feats.
    • The Overseer may possess or befriend more than one Minion of a type, for roleplaying purposes, but cannot utilize multiples in battle without the requisite feats, for balance purposes.
  • The Overseer may command their Minion up to a distance determined by skill. If the Minion exceeds this range, it can no longer communicate with the Overseer.
  • The Minion does not have its own vigor. Both Overseer and Minion share the same Vigor pool. If the Minion exceeds the command range, it can no longer use any abilities which require Vigor.
  • The Minion does not attain techs or abilities related to its 'class.' If it says it is treated as a Soldier, it has the approximate combat skill of a Soldier, but without the techniques a PC Soldier can utilize.
  • The Minion is on par, not including techs, with a PC of the same class, but the Overseer is not. Do not use the Minion's combat readiness to gauge the Overseer's ability to respond to attacks.
  • The Minion can die or be defeated. This is especially important for beasts.
The other details vary by skill and will be detailed within the relevant skill.

THE CALLINGS

MANSUETIS, THE TAMER

"Long have man and beast co-existed. No such boundary should separate us from cooperation."
- Prophet Deimar


Following the Call of Mansuetis requires a certain affinity and understanding of wildlife. Taming a beast to be a companion is not as simple as breaking a horse. The Tamer must first earn the beast's respect, and further show the beast respect in turn. A Tamer must understand their companion, understand the beast's pride and desires, its strengths and weaknesses. As they gain a greater connection with each other, a tamer and his companion can become a formidable and frightening team.

Taming a beast companion first requires earning its respect by defeating it alone. While it is weakened, the Tamer can attempt to create an empathic link with the creature, a feat that requires uninterrupted concentration for at least three rounds. If the beast is impressed, it will willfully follow you as its new companion.

FUNDIBULI, THE MECHANIST

"With a sputtering cough, the machine whirred to life! Its great engine roared, the beast within awoken!"
- Prophet Deimar, excerpt from Annales Viskar


Those who relish the scent of steel shavings and oil, the heat of an acetylene torch, and the hum of gears whirring to life are well-suited to follow the Call of Fundibuli, commanding a mechanical drone to fight with them. For the Mechanist, their drone may not necessarily be alive, but it is something more than a mere inanimate object. The mechanical companion can be of many different shapes and sizes, fitting to the Mechanist's desires. Rarely is the design set in stone, however, as a Mechanist is constantly repairing, modifying, and upgrading their drone. It is a constant quest of improvement, seeking an ever-better design.

Creating or modifying a drone requires skill as an Engineer. A Mechanist can craft his own drone or purchase it from someone with the requisite skill. The most important part, however, is the drone AI core and its matching control node. The AI core is the heart of the drone and contains a drop of the controller's own blood; it can be transferred to new bodies as needed. Each core is linked to a single control node, which is embedded into the skin of the Mechanist, allowing commands to be sent with a mere thought.

DAEMONIUM, THE SUMMONER

"There are a great many things we do not comprehend. It is our intrinsic mission to see them deciphered."
- Prophet Deimar


Few callings are as divisive as the Call of Daemonium. Reviled by many for consorting with demonic beings, while honored by others for punishing the same, a Summoner treads a fine line in society. That same thin line describes the relationship between the Summoner and his bound demon: the fiend is compelled to obey its master, though its limbs must remain shackled at all times to prevent it from murdering the fool that dared to summon it.

To bind a demon into servitude, the Summoner must first defeat it in combat, and extort from the creature its true name. From then on, the Summoner can enact a ritual, spanning a full round, to summon a demon with its true name, binding it as it enters the world. With limbs shackled, the fiend can move and cast destructive magic but is helpless to turn its claws upon its master. Demons can only truly be killed in their own infernal plane of existence, however, so even should the fiend be defeated in the mortal realm, it will recover in its own realm and can be summoned again as needed. A defeated demon cannot be summoned again during the same writing week.

PYTHONIS, THE CONTRACTOR

"Not all born of the Vis are so tainted."
- Prophet Adria


To follow the Call of Pythonis, a person must locate and engage in a binding contract with a benevolent magical being. The contract is sealed in blood, linking the spirits of both parties. Such beings are often frail, sustaining themselves on natural life-forces. The new familiar shares in the contractor's vitality, though, strengthening them and allowing them to travel with the Contractor and see more of the world beyond their sheltered valleys.

Fairies, pixies, sprites, and wisps are common familiars, nature spirits which thrive in areas of rich natural beauty. Far rarer are angelic beings or other benevolent souls.

EXANIMUM, THE NECROMANCER

"Rise, o spirit! Your duty must be fulfilled, your soul must earn its rest!"
- Prophet Vexus, excerpt from Annales Viskar


An unsavory vocation, those who follow the Call of Exanimum are often ostracized by more civilized society. Those with greater insight, however, understand that the Necromancer who controls a dead body does no harm to the soul which once inhabited the vessel. In fact, should a soul still cling to its shell, a Necromancer's abilities will find no hold. Still, even among those with greater understanding, the thought of desecrating the dead to serve as puppets is often discomfiting.

Any dead body can fall under the Necromancer's control, from a stripped down wolf skeleton to a freshly-fallen comrade, as long as it is not excessively large. Bodies more than twice the size of a Necromancer cannot be moved. To bring a body under control, a Necromancer requires one round of uninterrupted concentration, but can then control the body indefinitely or until it falls to pieces.






THE CALLING OF MANSUETIS

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THE CALLING OF MANSUETIS

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THE CALLING OF MANSUETIS

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THE CALLING OF MANSUETIS

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THE CALLING OF MANSUETIS

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THE CALLING OF FUNDIBULI

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THE CALLING OF FUNDIBULI

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THE CALLING OF FUNDIBULI

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THE CALLING OF FUNDIBULI

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THE CALLING OF FUNDIBULI

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THE CALLING OF DAEMONIUM

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THE CALLING OF DAEMONIUM

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THE CALLING OF DAEMONIUM

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THE CALLING OF DAEMONIUM

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THE CALLING OF PYTHONIS

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THE CALLING OF PYTHONIS

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THE CALLING OF PYTHONIS

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THE CALLING OF PYTHONIS

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THE CALLING OF PYTHONIS

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THE CALLING OF EXANIMUM

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THE CALLING OF EXANIMUM

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THE CALLING OF EXANIMUM

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THE CALLING OF EXANIMUM

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THE CALLING OF EXANIMUM

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