The Tradesman's Arts (Crafting Skills)

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swaswj

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THE TRADESMAN'S ARTS


CRAFTING BASICS

Practitioners of the Arts are vital to the economy of Araevis and are also of paramount importance to adventurers and explorers who need the best equipment to survive in the hostile, untamed areas of the world. Beyond cities, it can be quite advantageous to have skilled craftsmen around for unique needs, as well. The greatest among them are able to create astounding works, things with far-reaching and lasting relevance in the world.

Generally, it's necessary to devote a chapter to creating significant works, while mundane creations can be made with little fuss. Any item that has abilities requires Terra Regia of an appropriate grade and at least one chapter devoted to its creation. Certain special projects (like airships) will have additional stipulations attached.

THE ARTS

AEDIFICARE, THE BLACKSMITH

"Destruction became art, war became tangible. We were gifted renewal and made metal of it."
- Prophet Vexus


Practitioners of the Art of Aedificare are able to utilize a variety of materials -- metal, stone, wood, or others -- to create weapons and armor. They can utilize their skills for people, their pets, or even mounts and vehicles. Given the proper creative spark, a blacksmith can create all sorts of armaments, from the mundane yet functional to the exotic and unusual.

Working with each grade of Terra Regia requires the requisite skill in Aedificare. Weapons and armor crafted from mundane materials carry no special abilities or durability, but also incur no noticeable cost on the crafter.

TERRICULUM, THE GUNSMITH

"Beasts belch such poisonous mire, and we took inspiration. We became beast, and so our breath is as steel and fire."
- Prophet Vexus


Practitioners of the Art of Terriculum are the experts of projectile and combustible weaponry. It requires comfort and familiarity combining metalwork with dangerously volatile chemicals. It's not uncommon for Gunsmiths to be covered in burn scars. They are capable of crafting guns, bombs, and related gear, augmenting them with Terra Regia as required for the extra boost.

Working with each grade of Terra Regia requires the requisite skill in Terriculum. Weapons crafted from mundane materials carry no special abilities or durability, but also incur no noticeable cost on the crafter.

ALCHEMIA, THE ALCHEMIST

"Veritas took of the drink, and his pallor suddenly brightened. Throwing off his sheets, he asked only to be able to open his windows, that he might see the sun again."
- Prophet Adria, excerpt from Annales Viskar


A combination of pharmacology and mystical doctrine, the Art of Alchemia is the distillation of magical forces into a potent liquid form. Combining natural ingredients with Terra Regia in the right quantities and concentrations can evoke effects similar to, or identical to, those cast by students of the Arcane Schools. Stemming from medical doctrine as it does, Alchemia follows a similar philosophy of "Do no harm," and therefore the study only encompasses effects which benefit the imbiber. Creating potions of harmful effects is considered a taboo practice.

Working with each grade of Terra Regia requires the requisite skill in Alchemia. Drinking potions too quickly will negate the effects of earlier ones, so only one potion may be imbibed per round.

CANTATUS, THE ENCHANTER

"Such wonders we weave! Such powers we possess! If such means we possess, is it not heresy to see them idle?"
- Prophet Deimar


The Art of Cantatus was initially created out of a desire to create explosive projectiles, and in fact, was almost abandoned entirely when alternate (and more reliable) means of achieving this were created by Gunsmiths. However, with their decades of study at risk of becoming obsolete, the Enchanters branched out their studies, applying what they had learned into other related applications. As a result, the Art of Cantatus expanded and can now imbue the effects of spells from the Arcane Schools into weapons, armor, or the environment.

Working with each grade of Terra Regia requires the requisite skill in Cantatus. Each imbued item has a limited number of uses per week. The items will recharge naturally at the start of each week, or an Enchanter can use Terra Regia to recharge the item immediately.

INGENIARIUS, THE ENGINEER

"Machines bore fruit in the Demvir. Had we the sight to glimpse such wonder, we might've suffered less."
- Prophet Vexus


One of the newest disciplines to grace Araevis, the Art of Ingeniarius deals with the manufacture of machines and mechanical devices. For some, mainly those who consider the Demvir to be divine creations, the Art of Ingeniarius is decried as blasphemy, but for most it represents the future and is welcomed with open arms. Those capable of learning the craft seem to be few and far between, but their creativity knows no bounds.

Working with each grade of Terra Regia requires the requisite skill in Ingeniarius. The Engineer can use most of their creations, aside from combat drones, but part of their appeal is the ability to make machines user-friendly enough for non-Engineers to utilize. This doesn't apply to aircraft, however: only an Engineer with the required expertise can hope to pilot aircraft without crashing.






THE ART OF AEDIFICARE

☗☖☖☖☖ NOVICE




THE ART OF AEDIFICARE

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THE ART OF AEDIFICARE

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THE ART OF AEDIFICARE

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THE ART OF AEDIFICARE

☗☗☗☗☗ GRANDMASTER






THE ART OF TERRICULUM

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THE ART OF TERRICULUM

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THE ART OF TERRICULUM

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THE ART OF TERRICULUM

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THE ART OF TERRICULUM

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THE ART OF ALCHEMIA

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THE ART OF ALCHEMIA

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THE ART OF ALCHEMIA

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THE ART OF ALCHEMIA

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THE ART OF ALCHEMIA

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THE ART OF CANTATUS

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THE ART OF CANTATUS

☗☗☖☖☖ ADEPT




THE ART OF CANTATUS

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THE ART OF CANTATUS

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THE ART OF CANTATUS

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THE ART OF INGENIARIUS

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THE ART OF INGENIARIUS

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THE ART OF INGENIARIUS

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THE ART OF INGENIARIUS

☗☗☗☗☖ MASTER




THE ART OF INGENIARIUS

☗☗☗☗☗ GRANDMASTER




 
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