Trained Feat Claims

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Nargles

Hollywood Meets Bollywood
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Since everyone is posting everywhere from revamp thread to even in the repository (you know who you are : P), this will be the central thread to signal me that you learned a feat or became a master. This means DON'T post in the repository or it'll become cluttered.

I'll update usually on the weekend.

Also someone should totally sticky this.
 
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mitsuhito

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So yeah, once iam done with the training arc thing this will be mine to teach and use.

[ Osou Genkotsu ] - "Sudden Fists"
For those who are skilled in Hakuda, there are several ways of advancing in their fighting style; one of those is Osou Genkotsu. If one is trained in both Hakuda and Hohou, his understanding of martial arts performed in high speed is above average.

Training: To learn Osou Genkotsu, it is necessary to find a practitioner who has mastered it. To be considered a master, a practitioner must have used all Osou Genkotsu techniques at least once and have GM approval. Initial training in Osou Genkotsu leads to proficiency in the style and the two primary style techniques. After reaching the skill level of an Adept, they can be taught the final technique of Osou Genkotsu, synergizing all their previous knowledge and gaining the rank of Adept.

Requirements: 5,000 Hakuda, 2,000 Hohou​
Practitioners: Mitsuhito Honokaguchi (Mitsuhito)
Masters:​

[ Osou Genkotsu: Ohikakusu de Kaminari ] - "to cover with thunder"
For a practitioner of Osou Genkotsu it is important to fight even while on ones peak of speed. To do so, one first needs to understand his surrounding reiatsu.

Because a Hakuda user knows true mastery of their body, they are able to charge the reiatsu that coats their body, without the risk of electrocute themselves.

Charged like that, direct contact will cause the practitioners enemy to discharge part of the reiatsu, suffering damage equal to the reiatsu used to uphold the effect.

To sustain this ability, the user must pay 2% of their reiatsu per turn.

Requirements: Osou Genkotsu​

[ Osou Genkotsu: Kaminari no Kachuu ] - "vortex of thunder"
While under the effect of Ohikakusu de Kaminari, a practitioner of Osou Genkotsu is able to create a small vortex of reiatsu by spinning around ones own axis. To create enough speed for that, the practitioner needs to trust in his own understanding of Hohou.

This Vortex makes it possible to capture the energy of an oncoming attack and store it inside of the coat of electricity, highly destabilizing the coat itself. This technique can absorb the first energy attack it contacts with that costs less than the 5% the user paid in. They can hold it for a turn, but they have to redirect it by the end of their following turn otherwise it detonates and they take the full brunt of the attack.

This attack is highly stressing for the body and thus only usable once every two turns.

To use this, one needs to pay 5% of their reiatsu.

Requirements: Osou Genkotsu​

[ Osou Genkotsu: Kaminari no Nohara ] - "field of thunder"
The peak of ones training in Osou Genkotsu is Kaminari no Nohara. A shinigami able to use Kaminari no Nohara can expand the effect of Ohikakusu de Kaminari in a radius of fifteen meter around him, forming a zone of pure electricity. To do this expansion, one needs to spin faster than in Kaminari no Kachuu in a counter clockwise manner, creating a vacuum.

Paying 5000 reiatsu, all enemies inside this attack will have problems moving their appendages, before they are pulled in together with the radius of this attack. This pull won’t deal any damage. A maximum of ten targets can be pulled in simultaneously.

Using the momentum, the user can spin upwards, before he accelerates down once more on the same place he just stood, creating a huge tremor that knocks all the pulled people down, dealing the damage of the attack.

Afterwards, the effect of Ohikakusu de Kaminari fades away and needs to get reactivated once more. Ohikakusu de Kaminari may be used once per every 10,000 hakuda

This all was made possible because of the practitioners understanding of his own capability and ability to accelerate his own moves through continued training of his speed and hand to hand abilities.​
Requirements: Osou Genkotsu, 10,000 Hakuda, 3,000 Hohou
 

Shadowwind

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Feng Knows:

Kageboushi-Ryu - Shadow Figure Style

Originally based on the assassination methods of the Executive Militia, Kageboushi-Ryu was later refined to develop it into an artform. One which was useful for not just delivering unseen strikes, but also to have uses in direct confrontation. Practitioners of the style are known for their ability to move fluidly even under high duress.

Training: In order to learn Kageboushi, it is necessary to find a practitioner who has mastered it. To be considered a master, a practitioner must have used all Kageboushi techniques at least once and have GM approval. Initial training in Kageboushi-Ryu leads to proficiency in the style and the two primary style techniques. After reaching the skill level of an Adept, they can be taught the final technique of Kageboushi-Ryu, synergizing all their previous knowledge and gaining the rank of Adept
.

Requirements: 5000 Hohou
Masters: Feng Yin

Shinzui no Kage - The Essence of Shadow
The primary technique of Kageboushi-Ryu is perhaps innocuous at first glace. Practitioners are trained in focusing all their effort on a single location they wish to reach. First using reiatsu to guide them before being able to conjure the image at will. Locations must be within 20m of the practitioner and once selected are marked by the appearance of the kanji 影 at the target location. Up to two marks may exist at any single time, however there is no cost to placing a mark. The true power of the techniques comes when the marks are activated. it allows the practitioner to nearly-instantly appear at the target location with all the momentum they currently had. This movement can only be tracked by individuals with 75% of the practioner’s speed stat. Activation costs 2% reiatsu and may only be used twice per turn.
Requirements: Kageboushi-Ryu

Daku no Kage - The Shadow’s Embrace
A secondary function of the Shinzui no Kage marks, a practitioner may elect to pay a small portion, 2%, of their reiatsu to feed the mark. This causes a vacuum effect to originate from the mark itself drawing anything within 3m of the location back towards the mark. The mark is still able to be teleported to even after the vacuum effect has been initiated, however Daku no Kage can only be used a single time per turn.
Requirements: Kageboushi-Ryu

Bekitabi Subayaki - Gotta Go Fast

A coupe de grace move originated for its ability to end a man’s life before they even realized the final blow had been struck, Bekitabi Subayaki is the epitome of movement. Initiated by placing a both of the Shinzui no Kage marks 20 meters apart with no obstacles between them. The practitioner then utilizes the momentum conservation effect of the marks to build up speed before launching from his final mark at an opponent within 10 meters. This strike is devastating, leveling knock-back damage capable of blowing back enemies up to 20 meters. The cost of the technique is applied as blunt-force direct damage.This technique is not simple to complete requiring extensive training in order to grasp the intricacies. In order to activate Bekitabi Subayaki , the practitioner must pay 5,000 reiatsu, and the technique is only usable once per 10,000 hohou a practitioner has.

Requirements: 10,000 Hohou
 

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