It's come to my attention people are looking at this and don't really know how a text based RPG works.
Every RPG works different, but most retain the main idea that you are creating a character and living their life (roleplaying) for them. It's the same as writing a story, but you can write together with others via AIM, MSN, or however you wish to, go solo, or use the things specific to the RPG to flesh out that story. Thus it has many various ways to create the story you want to create.
Of course, one important aspect in most RPGs is fighting, and that is in particular the reason for having statistics. Most RPers like to roleplay a fight against one another, and that's when stats become important, because they are a measure of your character's strength. However, as fun as a fight can be, it can also be completely mishandled with a form of God-moding (God-moding is the act in the RPG of makign yourself invincible) where you dodge all of your opponents move by breaking the laws of physics or use your super duper attack to win no matter what. That's why the quality of the roleplay belongs in the roleplayers: they have to be able to know when they've been outsmarted, or when they just won't win, and be able to admit it to themselves.
As players roleplay, they put their work in the volumes for each week, which is a thread entitled something like "Week 1 - Insert Classy Title Here". Within that thread are posts made by you, and the posts are your chapters. At the end of every week, I will grade the quality of the chapters accordingly, then give points as I see fit for the next week (see the bio example's stat section to see what I mean by distribute). So basically, the better you write, the more points you get. I don't want quantity to be completely unrewarded however....if you can write a lot and dedicate some hard work, I will reward accordingly. But it is important to write quality wise as well. Fights are graded outside of chapters, and a fight has a max of 100 points rather than 50, and the two of the roleplayers receive the same grade.
Every RPG works different, but most retain the main idea that you are creating a character and living their life (roleplaying) for them. It's the same as writing a story, but you can write together with others via AIM, MSN, or however you wish to, go solo, or use the things specific to the RPG to flesh out that story. Thus it has many various ways to create the story you want to create.
Of course, one important aspect in most RPGs is fighting, and that is in particular the reason for having statistics. Most RPers like to roleplay a fight against one another, and that's when stats become important, because they are a measure of your character's strength. However, as fun as a fight can be, it can also be completely mishandled with a form of God-moding (God-moding is the act in the RPG of makign yourself invincible) where you dodge all of your opponents move by breaking the laws of physics or use your super duper attack to win no matter what. That's why the quality of the roleplay belongs in the roleplayers: they have to be able to know when they've been outsmarted, or when they just won't win, and be able to admit it to themselves.
As players roleplay, they put their work in the volumes for each week, which is a thread entitled something like "Week 1 - Insert Classy Title Here". Within that thread are posts made by you, and the posts are your chapters. At the end of every week, I will grade the quality of the chapters accordingly, then give points as I see fit for the next week (see the bio example's stat section to see what I mean by distribute). So basically, the better you write, the more points you get. I don't want quantity to be completely unrewarded however....if you can write a lot and dedicate some hard work, I will reward accordingly. But it is important to write quality wise as well. Fights are graded outside of chapters, and a fight has a max of 100 points rather than 50, and the two of the roleplayers receive the same grade.