Geki - Bakudou #9, 70 Kidou
Description: The user draws with his/her hand a red light ideogram in the air that vanishes as the cast begins. the bakudou binds painfully the enemy with a red pressure, causing pain and muscle contraction. The torture of the pain is frequently used for making the oponnent give up the battle without no more blood spill. The spell can be broken easily if the target has higher spiritual pressure that the caster.
Spell casting: "Desintagrate, Black Dog of Rondanini.Look upon yourself and burn! Devour your own throat! Bakudou #9 - GEKI!"
Gokuin - Bakudou #10, 75 Kidou
Effect: Temporary binds enemy making them unable to move.
Effect range: Straight
Attack: The user points their fingers at their target releasing an invisible beam at their opponent. Once hit, the opponent becomes bound in either the arms or legs depending on the body part hit. Depending on the difference in spiritual energy the technique can last anywhere from 3 minutes to not at all. About 30 seconds on average.
Phrase: Blood to blood, dust to dust. The sinful one reveals the beast's mark. Bakudou #25, GOKUIN!
Earthen Maw - Bakudou #13, 90 Kidou
Effect: Creates incredibly strong tendrils of dirt to spring from the ground and ensnare the arms and legs of the opponent.
Range:Because the nature of the tendrils is somewhat tricky, the caster must be close to the target. 5 Meters is the maximum. Otherwise the strength won't be sufficient to hold the opponent.
Incantation: Ensnaring sands, fleeting winds, bind yourself to mine enemy. And cease his movements. Bakudou #13, Earthen Maw.
Ice Prison -- Bakudou #17, 135 Kidou
Effect: This is a tricky kidou, because unlike others this one utilizes the foot instead of the hands. When the spell is cast, the user stomps the ground, the kidou then shoots through the ground. It travels under the opponent then shoots up like a mini geyser, trapping their legs in ice. It slowly moves upward until their entire body is covered. It takes about 15 seconds(2 turns) for up to the waist be covered, and 40 seconds(4-5 turns) for the entire body to be frozen.
The ice is about 4 inches thick and infused with kidou energy, making it very strong. People of considerably greater spiritual pressure can break out of it easily, however people of similar strength may find it difficult of people and a little time-consuming and people of considerably weaker strength, impossible. Ice prison's strength is increased in places with lots of water and is decreased in places with little water, taking half the time in former places and almost double in the latter. It also works faster if the opponent is already covered in ice. Can be extended into Ice Maiden.
Range: The stream can travel underground for about 30 feet. However, since the opponent cannot see it, the attack is hard to evade. Higher level shinigami can detect the attack though.
Phrase: The body runs cold, the sins clear in the liquids cold reflection. Judgment divine. Bakudou #17, Ice Prison!
Bisokudo - Bakudou #27, 300 Kidou
Bisokudo significantly slows the spiritons in the target's body, rendering them less able to respond properly to physical movements. Pointing the palm towards the opponent. A bolt of light is released at the opponent. If hit, the spiritons throughout the entire body are slowed 15% for a fixed time of 30 seconds.
Effect Range: Straight.
Phrase: Water flows, as does Time, cursing the unforgiven. Bakudou #20, Bisokudo.
Yusuru -- Bakudou #37, 450 Kidou
Description: The user sends a concentrated wave of energy out across the ground in a 10ft radius. The wave itself is harmless, but it has a destabilizing effect. This wave of energy since a nagging current through your opponent's legs, temporary encasing them in an electromagnetic field. Once activate, whenever the spiritons in a person's body starts to move at a rapid speed (say with shyunpo) the spell will cause the spiritons to regroup by forcing them together, the user is then stopped in their tracks. This spell lasts for twenty-five seconds once activated, and can stay dormant on the victim for up to 2 minutes.
Incantation: Bind the soul and clasp the spirit. Stop all deviancy, and strip it of its freedom. Bakudou #37, Yusuru
Beast Fang -- Bakudou #45, 550 Kidou
Description -- The user raises their hand, clenching the fingers like fangs. A large red jaw (about 5 feet large) then shoots from that fist, fangs formed from pure kidou energy. The fangs latch onto the target, trapping them in its grasp and biting down on them harder and harder until the spell dissipates about 20 seconds later.
Incantation: The moon glows red, the wolf baring its teeth. Eclipsing shadows of death enveloping its unlucky victims and carrying them on to the underworld. Bakudou #45, Beast Fangs.
Vampire's Rapture -- Bakudou #60, 800 Kidou
Description: The user's hand is enclosed, and the power springs from it. Small beams of energy wrap around the target, covering them with ritual symbols. The symbols then start to glow, sending a slightly painful burning sensation through the victim. The symbols cause a binding between the user and the target, the spell draining the target's strength and giving it to the caster.
The spell takes about three minutes to complete and the drainage depends on SP. For victims of half the user's strength, the spell will drain about 50 percent of their energy, people of similar strength, 30 percent, double strength, 15 percent, and triple or more around 5 percent. As the spell activates the user will start to become covered in the same symbols as the victim. The spell is completed when the symbols fully form on the user. The spell can only be broken if the seals are disrupted before they complete on the user. This usually means the victim has to cut the caster in one of the spots were the seals form.
Since the seals form on a person, the spell cannot be cast again against them. Once it has been used, it cannot be used again until the seals disappear about 10 minutes later.
Incantation: Succubus' kiss, demon's breath. Drain from my victims their very essence and bestow upon me eternal life. Bakudou #60, Vampire's Rapture.
Kingusari -- Bakudou #63, 950 Kidou
Description: Golden chains of dense Kidou burst through the ground and actively pursue and bind an opponent for up to half a minute. Chains can be summoned all at once, or up to five can be stretched out over the span of a minute.
Incantation: Binding formed from the treasures of the land, shoot forth. Pursue the fleeing, hunt the fearful, track the chosen. Leaving them to the fate that has been given to them. Bakudou #63, Kingusari
Seal of Origins - Bakudou #65, 1000 Kidou
Effect: This is a special indirect kidou. This attack sends out two homing kidou lasers that aim for the targets hakusui and saketsu. Once pierced through the kidou beams place strong binding techniques on both of these, causing the shinigami to temporary lose their powers, reducing them to about 30% of their normal power. This spell only last for about 10 seconds with two people of equal strength, 15 seconds on people of half strength or less, and less than 5 seconds on people of 1.5 times ones own strength and is ineffective against anyone stronger. The effectiveness also changes with target, varying from complete lost of power to a minuscule decrease in combat ability.
Incantation: The blade is now dull, power nullified. Returning all to a state of complete innocence. Bakudou #65, Seal of Origins
Itojinjoumae -- Bakudo #68, 1135 Kidou
Description: Any attack made from spiritual pressure is prone to being countered with Itojinjoumae. The user simply points the index and middle fingers at the target, and fires the Itojinjoumae, a silk-like line of energy that binds around the projectile like a boa constrictor and annihilates the energy in a flash of light.
Phrase:
MÁƒ¡scara Roto (Broken Mask): Bakudo # 69, 1200 Kidou
Description: Based on research with hollow masks, this spell has been developed to weaken their properties creating a kidou flow opposite the charge of the spiritron make up of masks (note, this spell CANNOT destroy a mask on it's own, simply weaken it).
It must be done at point blank range. The user concentrates kidou in his or her hand and presses the palm against the forehead of the mask and activates the spell. Depending on the opponent and strength gaps will affect the effectiveness of the attack.
Spell duration: User with a base Kidou stat of 3000 -- 4000 will allow the weakened state to last for 5 minutes. For every 1000 more kidou, the length increases for another minute.
Hollows/Arrancar: If the combined kidou and reiatsu of the caster is within 200 points of the reiatsu of the hollow they fight, the spell can weaken the mask up to 50% allowing for weaker spells and attacks to shatter it. If they surpass the reiatsu, for every 500 points, the mask is weakened another 10%. For every 500 under, its strength goes up 10%.
Vizards(NPC Vizards Only): In order to weaken the mask by 50%, the user's base kidou MUST equal the base reiatsu of the opponent. If the mask is shattered, the regeneration period is slowed by 40% at equal stats and increases 10% for every 500 kidou above the enemy reiatsu.
Vizard skills relying on masks to function are slowed and weakened for a max of 20%.
Phrase: "These opposite souls clash among the three worlds in eternal conflict. Let the darkess within be silenced by my will. Bakudo #76, MÁƒ¡sara Roto!"
*Kidoushuu Special: Kidoushuu members who are taught and trained to use this kidou by a superior can receive a 40% cost reduction.
Hundred Knives Torture -- Bakudou #78, 3000 Kidou
Description: Heavy clothes of kidou wrap around the target, forming into an iron sarcophagus. The user then clenches their fist and one hundred long, knives of searing hot reiatsu start to levitate around the sarcophagus. Since this was used as an interrogation tactic in the old days, the user can control when the knives are plunged into the coffin. However, the longer they wait the easier it is for the person to break free.
Incantation: Send my opponent to an early grave. Make my hatred steel, strong enough to pierce the very soul of my nemesis. Bakudou #78, Hundred Knives Torture.