Yukiko Murray - Captain of the 5th

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Yukiko Murray
Gobantai Taichou
Former Founding Member of Kidoushuu

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ÁƒÆ’ Profile Index ÁƒÆ’
ÁƒÆ’ Writing Áƒ § Here ÁƒÆ’
ÁƒÆ’ Biography Áƒ § Here ÁƒÆ’
ÁƒÆ’ Zanpakutou Áƒ § Here ÁƒÆ’
ÁƒÆ’ Kidou Áƒ § Here ÁƒÆ’
ÁƒÆ’ Techs Áƒ § Here ÁƒÆ’
ÁƒÆ’ Feats Áƒ § Here ÁƒÆ’
ÁƒÆ’ Artists' Depictions Áƒ § Here ÁƒÆ’
ÁƒÆ’ Music Áƒ § Here ÁƒÆ’
ÁƒÆ’ NPC Gallery Áƒ § Here ÁƒÆ’
 

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Writing

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Writing

Sample Chapter Part 1
Sample Chapter Part 2

Volume 10: Into Darkness
Volume 11: The Madness Therein
Volume 12: In Dreams
Volume 13: Redeeming the Time
Volume 14: Interlude
Volume 16: Insubstantial
Volume 18: Celestial Movements

Plot Mission: Lunar Crush ~ Lazy's Angels

Volume 19: Devil's Moon
Volume 20: Underneath
Volume 22: Riders of the Storm

SouKyoko Tourney ~ Tier 3: Apashi vs Yukiko
SouKyoko Tourney ~ Tier 3: Arihito vs Yukiko
SouKyoko Tourney ~ Tier 3: Kanie vs Yukiko

Volume 23: Sidestory ~ First Impressions
Volume 24: Death and the Reaper
Volume 24: Side Story ~ Norm of the Dead
Volume 27: Tus a' Comh-dhuin
Volume 28: Interim Days
Volume 28: Shikai Training ~ Unbroken Blades
Volume 29: If I Left the Zoo
Volume 30 Collab: A Haunted Life
Volume 30: Taishuu Field Exam
Volume 31: Where Do We Go...
Volume 32 Collab: Tea and Sympathy
Volume 33 Collab ~ Chiyudo Training Part B: Healing in Battle
Volume 33 Collab: A Tale of Two Taichous ~ Beating Me Down
Volume 34 Collab: Don't Give Me That Old Song and Dance
Volume 35 Collab: The Devil's Own ~ Hiana Maisaku
Volume 35 Collab: The Devil's Own ~ Junko Shigenhiroi
Volume 36: It's All Been Done Before
Volume 36 Collab: Ghostly Reminders
Volume 37 Collab: Bazai Tatari
Volume 37 Collab: Junk Mail and Marshmallows
Volume 37: Bakudou Training ~ Bound By Honor
Volume 37 Collab: Masks and Daggers

Plot Mission: Siege of Seireitei

Volume 46 Collab: Wisdom Be Our Guide
Volume 47 Collab: Taishuu Exam ~ Change
Volume 48 Collab: Taishuu Exam ~ Ascension
Volume 48: Truth
Volume 49 Collab: Corrupted Souls
Volume 49 Collab: The Final Taishuu
Volume 49 Collab: Stumbling in the Dark

Plot Mission: The Sounding Field ~ Part 1
Plot Mission: The Sounding Field ~ Part 2
Plot Mission: The Sounding Field ~ Part 3

Kidoushuu: Fawlty Towers ~ Kidou Who?
Volume 49 Collab: Someone's Gonna Die...
Volume 50 Collab: What Am I to You?
Volume 51 Collab: The Longest Road
Volume 52 Collab: Five Coffins In A Row
Volume 54: All You Sinners...
Volume 56 Collab: Sidetracked
Volume 57: Changing Course
Volume 60: Where Does This End?
Volume 61: Silence in the Rain
Volume 62 Collab: One Foot in the Grave
Volume 62: Reversion

Plot Mission: Day One ~ Erase/Rewind
Plot Mission: Day One Collab ~ A Call to Arms
Plot Mission: Day One Collab ~ Lessons Before Dying
Plot Mission: Day Four Collab ~ Understanding
Plot Mission: Fortaleza de Antimonia Antigua ~ And Then There Was One

Volume 81: See
Volume 83 Collab: Taishuu ~ Tenshirou
War 83: Cataract/Counteract
Volume 84 Field Collab ~ Survive! Roy Meets Yukiko!
 

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Biography

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Name ~ Yukiko Murray

Age ~ 228. 25 in life, 203 in SS. Her physical appearance has not changed since she arrived in Soul Society. Arrived at the end of the Great Hollow War.

Persona ~ Yukiko is a quiet person around most people, only opening up and becoming animated around close friends and those she considers trustworthy. She has an inquisitive nature that is tempered by her practicality. Sometimes she worries that she is practical to the point of being unethical, and must reevaluate her intentions. Concepts such as pride and honor seem to be more idealistic to her, most of her energy is devoted to accomplishing what goals or challenges are set before her. Correction and criticism can be difficult for her to bear, but once she cools off she finds that she appreciates the help that has been given.

Physical Stature ~ Yukiko stands at exactly 5 feet in height, and is slight in build. She was born with white hair, prompting her parents' choice in naming her. Her eyes are a clear gray-blue that darkens when her emotions begin to roil.

Division and seat ~ 5th division Captain

Biography ~ Yukiko was born in Boulder, Colorado during a blizzard. Her parents were college professors, and named their daughter after a long-time friend. When Yukiko's white hair grew in, they congratulated themselves on their choice. Growing up, she was prone to accidents, and soon began to stay in her room. Her time was spent talking and playing with imaginary friends until her god****** Yukiko started taking the young girl out and teaching her how to knit and embroider. The lessons she learned from her god****** buoyed Yukiko's spirit, and she forged her way in the outside world.

Her quiet nature did not lend itself to forming many friendships, leading Yukiko to believe that friends were not meant for her. It was in college, during orientation week that she met Reiko and Ryou Tanaka, the twin children of a local farming family. The Tanaka twins literally took Yukiko under their wings, since they were over six feet tall. Together, the trio weathered college and the stress of finding post-graduation jobs.

They met their demise on a clear spring day, seven years after they had met. Eventually, they were sent to Soul Society by a harried shinigami. Upon arriving in Rukongai, Reiko and Ryou had to convince the bystanders that Yukiko was not a 'ryoka'. After this misunderstanding was sorted out, an older couple stepped forward and offered the recently deceased trio a place to stay for the night.

After their meal, the Yoshihanas told the trio about the history of Soul Society and asked if they would like to join their family group. Yoshihana Hirokazu owned several businesses in town, and placed his new 'children' in positions where they would be helpful. Yukiko began to work in textiles, producing fabrics that caught the notice of the noble families. Reiko and Ryou worked in construction, rebuilding the city that had been destroyed by the Great Hollow War.

Yukiko came in contact with different shinigami because of her work, and during one memorable meeting, found the shinigami who had sent her to Soul Society so long ago. His comrades commented on her spiritual pressure, and recommended that she attend the academy for training. To her surprise, her family agreed to the recommendation. Even more surprising, Reiko and Ryou applied with her and were accepted as well into class Neo 2.
 

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Zanpakutou

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Chibbyr La
"Day Spring"

Chibbyr La is a simple, straight katana in its sealed form. The hilt is wrapped with black cloth, and the tsuba is oval. The sheath Yukiko uses is black lacquered wood held together with smoked iron bands. During her time as a shinigami, Yukiko has worn the sword in several different locations as she experimented with fighting styles that would go well with her preference for kidou. Currently, she wears the sheathed sword tied to her sash on her left hip.

The zanpakutou spirit's physical appearance is that of a cloaked woman. She has red hair and blue eyes, and wears the clan Murray tartan under her cloak. Chibbyr La stands taller than Yukiko (as most do) and physically resembles the pint-sized shinigami in many ways. The zanpaku spirit also has not explained why she goes by a Scots Gaelic name instead of a Japanese name like most others.

The unsealed form remains a katana, but the blade and hilt become as clear glass lit from withing by a flickering light. Most who have seen it have thought it looks as if Yukiko was holding a blade of glowing water.


Shikai

Luath an' Aimsir

Flow in Time ~ allows Yukiko to slow down time by 2/3 for a 20 meter radius for a total of 5 seconds. For each additional 1,000 connection she gains, another 5 seconds is added to the interval of time she can slow. After each use of this ability there is a refractory period where she is unable to use it again.

During those events when Yukiko needs more than just 5 seconds to accomplish her task, she can 'string together' the usages at a higher cost to her reiatsu as follows:

10 seconds = 600 reiatsu
15 seconds = 1200 reiatsu
20 seconds = 2400 reiatsu
25 seconds = 4800 reiatsu
30 seconds = 9600 reiatsu

And so on.



Gramaich an' Aimsir

Hold in Time ~ allows Yukiko to stop time altogether for 5 seconds once she reaches 4500 connection. This ability does not increase in duration with connection increases. This ability affects everyone, including those with much higher reiatsu. Once this level of Yukiko's shikai is used, she can no longer utilize any of her shikai time abilities and must either reseal her zanpakutou or release Ban Kai.


Ban Kai


After further training with her zanpakutou, Yukiko was able to merge the short sword Raoir Sgath into Chibbyr La. As such, she now holds her zanpakutou vertical to the ground and utters the phrase 'Ban Kai'. Upon release, the blade's hilt elongates into a long shaft that ends in a scythe blade. Where the handle and blade meet, there is a glowing orb that upon further examination reveals clock-work gears revolving around a glowing center.


Tus a' Comh-dhuin

Origin and Final Ending ~ a field forms around Yukiko's enemy or comrade, causing all bodily processes to stop. The field extends out 10 feet from the person/hollow being held within, and stops all attacks (physical, kidou, reiatsu) from entering or leaving the field. Once inside, the person is protected from external attacks, as they themselves are unable to attack as well. The field can be moved, for strategic placement of enemies or removal of injured comrades from battle. The field can be maintained for up to a half hour when moving a non-combatant, but when used against someone who is fighting it, the stasis is limited to the current number of turns allowed.


Shinno Ban Kai

Kyousho Ban Kai
 

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Kidou Libary

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Kidou Library

Chiyudo
Chiyudo #1 Higashiyori
Chiyudo #4 Kajikamu
Chiyudo #25 Bandaidification
Chiyudo #40 Hyoukai Seppen
Chiyudo #54 Temperance


Bougyoudo
Bougyoudo #1 Senkou
Bougyoudo #4, Cursed Mark
Bougyoudo #28 Harinezumi/Yammarashi
Bougyoudo #46 Control Doll
Bougyoudo #50 Shadow Puppet/Shadow Scapegoat
Bougyoudo #56 Shattered visage
Bougyoudo #65 Step of Shadows


Bakudou
Bakudou #9 Geki
Bakudou #10 Gokuin
Bakudou #13 Earthen Maw
Bakudou #17 Ice Prison
Bakudou #20 Bisokudo
Bakudou #40 Yusuru
Bakudou #45 Beast Fangs
Bakudou #60 Vampire's Rapture
Bakudou #63 Kingusari
Bakudou #65 Seal of Origins
Bakudou #68 Itojinjoumae
Bakudou #69 Mascara Roto [K]
Bakudou #78 100 Knives Torture


Hadou
Hadou #4 Byakurai
Hadou #6 Orbs of Light
Hadou #7 Rakurai
Hadou #24 Raigen
Hadou #27 Breaking Palm
Hadou #28 Toutenya
Hadou #31 Shakkahou
Hadou #43 Meikyou
Hadou #70 Zantanuskin
Hadou #90 Kurohitsugi
Hadou #99 Radiance


Total Spells: 36

Spells in learning:
Hadou #98 Meteor Shower

Spells no longer in wide use:
Hadou #6 Orbs of Light

Geki - Bakudou #9, 70 Kidou

Description: The user draws with his/her hand a red light ideogram in the air that vanishes as the cast begins. the bakudou binds painfully the enemy with a red pressure, causing pain and muscle contraction. The torture of the pain is frequently used for making the oponnent give up the battle without no more blood spill. The spell can be broken easily if the target has higher spiritual pressure that the caster.

Spell casting: "Desintagrate, Black Dog of Rondanini.Look upon yourself and burn! Devour your own throat! Bakudou #9 - GEKI!"

Gokuin - Bakudou #10, 75 Kidou

Effect: Temporary binds enemy making them unable to move.

Effect range: Straight

Attack: The user points their fingers at their target releasing an invisible beam at their opponent. Once hit, the opponent becomes bound in either the arms or legs depending on the body part hit. Depending on the difference in spiritual energy the technique can last anywhere from 3 minutes to not at all. About 30 seconds on average.

Phrase: Blood to blood, dust to dust. The sinful one reveals the beast's mark. Bakudou #25, GOKUIN!

Earthen Maw - Bakudou #13, 90 Kidou

Effect: Creates incredibly strong tendrils of dirt to spring from the ground and ensnare the arms and legs of the opponent.

Range:Because the nature of the tendrils is somewhat tricky, the caster must be close to the target. 5 Meters is the maximum. Otherwise the strength won't be sufficient to hold the opponent.

Incantation: Ensnaring sands, fleeting winds, bind yourself to mine enemy. And cease his movements. Bakudou #13, Earthen Maw.

Ice Prison -- Bakudou #17, 135 Kidou

Effect: This is a tricky kidou, because unlike others this one utilizes the foot instead of the hands. When the spell is cast, the user stomps the ground, the kidou then shoots through the ground. It travels under the opponent then shoots up like a mini geyser, trapping their legs in ice. It slowly moves upward until their entire body is covered. It takes about 15 seconds(2 turns) for up to the waist be covered, and 40 seconds(4-5 turns) for the entire body to be frozen.

The ice is about 4 inches thick and infused with kidou energy, making it very strong. People of considerably greater spiritual pressure can break out of it easily, however people of similar strength may find it difficult of people and a little time-consuming and people of considerably weaker strength, impossible. Ice prison's strength is increased in places with lots of water and is decreased in places with little water, taking half the time in former places and almost double in the latter. It also works faster if the opponent is already covered in ice. Can be extended into Ice Maiden.

Range: The stream can travel underground for about 30 feet. However, since the opponent cannot see it, the attack is hard to evade. Higher level shinigami can detect the attack though.

Phrase: The body runs cold, the sins clear in the liquids cold reflection. Judgment divine. Bakudou #17, Ice Prison!

Bisokudo - Bakudou #27, 300 Kidou

Bisokudo significantly slows the spiritons in the target's body, rendering them less able to respond properly to physical movements. Pointing the palm towards the opponent. A bolt of light is released at the opponent. If hit, the spiritons throughout the entire body are slowed 15% for a fixed time of 30 seconds.

Effect Range: Straight.

Phrase: Water flows, as does Time, cursing the unforgiven. Bakudou #20, Bisokudo.

Yusuru -- Bakudou #37, 450 Kidou

Description: The user sends a concentrated wave of energy out across the ground in a 10ft radius. The wave itself is harmless, but it has a destabilizing effect. This wave of energy since a nagging current through your opponent's legs, temporary encasing them in an electromagnetic field. Once activate, whenever the spiritons in a person's body starts to move at a rapid speed (say with shyunpo) the spell will cause the spiritons to regroup by forcing them together, the user is then stopped in their tracks. This spell lasts for twenty-five seconds once activated, and can stay dormant on the victim for up to 2 minutes.

Incantation: Bind the soul and clasp the spirit. Stop all deviancy, and strip it of its freedom. Bakudou #37, Yusuru

Beast Fang -- Bakudou #45, 550 Kidou

Description -- The user raises their hand, clenching the fingers like fangs. A large red jaw (about 5 feet large) then shoots from that fist, fangs formed from pure kidou energy. The fangs latch onto the target, trapping them in its grasp and biting down on them harder and harder until the spell dissipates about 20 seconds later.

Incantation: The moon glows red, the wolf baring its teeth. Eclipsing shadows of death enveloping its unlucky victims and carrying them on to the underworld. Bakudou #45, Beast Fangs.

Vampire's Rapture -- Bakudou #60, 800 Kidou

Description: The user's hand is enclosed, and the power springs from it. Small beams of energy wrap around the target, covering them with ritual symbols. The symbols then start to glow, sending a slightly painful burning sensation through the victim. The symbols cause a binding between the user and the target, the spell draining the target's strength and giving it to the caster.

The spell takes about three minutes to complete and the drainage depends on SP. For victims of half the user's strength, the spell will drain about 50 percent of their energy, people of similar strength, 30 percent, double strength, 15 percent, and triple or more around 5 percent. As the spell activates the user will start to become covered in the same symbols as the victim. The spell is completed when the symbols fully form on the user. The spell can only be broken if the seals are disrupted before they complete on the user. This usually means the victim has to cut the caster in one of the spots were the seals form.

Since the seals form on a person, the spell cannot be cast again against them. Once it has been used, it cannot be used again until the seals disappear about 10 minutes later.

Incantation: Succubus' kiss, demon's breath. Drain from my victims their very essence and bestow upon me eternal life. Bakudou #60, Vampire's Rapture.

Kingusari -- Bakudou #63, 950 Kidou

Description: Golden chains of dense Kidou burst through the ground and actively pursue and bind an opponent for up to half a minute. Chains can be summoned all at once, or up to five can be stretched out over the span of a minute.

Incantation: Binding formed from the treasures of the land, shoot forth. Pursue the fleeing, hunt the fearful, track the chosen. Leaving them to the fate that has been given to them. Bakudou #63, Kingusari

Seal of Origins - Bakudou #65, 1000 Kidou

Effect: This is a special indirect kidou. This attack sends out two homing kidou lasers that aim for the targets hakusui and saketsu. Once pierced through the kidou beams place strong binding techniques on both of these, causing the shinigami to temporary lose their powers, reducing them to about 30% of their normal power. This spell only last for about 10 seconds with two people of equal strength, 15 seconds on people of half strength or less, and less than 5 seconds on people of 1.5 times ones own strength and is ineffective against anyone stronger. The effectiveness also changes with target, varying from complete lost of power to a minuscule decrease in combat ability.

Incantation: The blade is now dull, power nullified. Returning all to a state of complete innocence. Bakudou #65, Seal of Origins

Itojinjoumae -- Bakudo #68, 1135 Kidou

Description: Any attack made from spiritual pressure is prone to being countered with Itojinjoumae. The user simply points the index and middle fingers at the target, and fires the Itojinjoumae, a silk-like line of energy that binds around the projectile like a boa constrictor and annihilates the energy in a flash of light.

Phrase:

MÁƒ¡scara Roto (Broken Mask): Bakudo # 69, 1200 Kidou

Description: Based on research with hollow masks, this spell has been developed to weaken their properties creating a kidou flow opposite the charge of the spiritron make up of masks (note, this spell CANNOT destroy a mask on it's own, simply weaken it).



It must be done at point blank range. The user concentrates kidou in his or her hand and presses the palm against the forehead of the mask and activates the spell. Depending on the opponent and strength gaps will affect the effectiveness of the attack.

Spell duration: User with a base Kidou stat of 3000 -- 4000 will allow the weakened state to last for 5 minutes. For every 1000 more kidou, the length increases for another minute.

Hollows/Arrancar: If the combined kidou and reiatsu of the caster is within 200 points of the reiatsu of the hollow they fight, the spell can weaken the mask up to 50% allowing for weaker spells and attacks to shatter it. If they surpass the reiatsu, for every 500 points, the mask is weakened another 10%. For every 500 under, its strength goes up 10%.

Vizards(NPC Vizards Only): In order to weaken the mask by 50%, the user's base kidou MUST equal the base reiatsu of the opponent. If the mask is shattered, the regeneration period is slowed by 40% at equal stats and increases 10% for every 500 kidou above the enemy reiatsu.

Vizard skills relying on masks to function are slowed and weakened for a max of 20%.

Phrase: "These opposite souls clash among the three worlds in eternal conflict. Let the darkess within be silenced by my will. Bakudo #76, MÁƒ¡sara Roto!"

*Kidoushuu Special: Kidoushuu members who are taught and trained to use this kidou by a superior can receive a 40% cost reduction.

Hundred Knives Torture -- Bakudou #78, 3000 Kidou

Description: Heavy clothes of kidou wrap around the target, forming into an iron sarcophagus. The user then clenches their fist and one hundred long, knives of searing hot reiatsu start to levitate around the sarcophagus. Since this was used as an interrogation tactic in the old days, the user can control when the knives are plunged into the coffin. However, the longer they wait the easier it is for the person to break free.

Incantation: Send my opponent to an early grave. Make my hatred steel, strong enough to pierce the very soul of my nemesis. Bakudou #78, Hundred Knives Torture.

Senkou - Bougyoudo #1, 15 Kidou

Effect: blinds enemy for a few seconds

Attack: The user chants the incantation, points his finger, and a small ball of light flashes right in front of the enemy's eyes.

Incantation: The shadow swells, the night is dark! Bougyoudo #10, Senkou!


Cursed mark - Bougyoudo #4, 23 kidou

Effect: This spell sends a straight kidou blade at the target, a intricate "X" type mark appearing on the target. This target can stay on the effected target for about two minutes and is not affected by spiritual energy. This mark sends out a "homing" beacon to the caster's kidou. The owner's spells homing in on the target.

Effect range: It is a straight blue beam, it shoots out for about fifty feet

Phrase: Powers of clairvoyance. Guiding hand of the gods. Lead me to the true path, Bougyoudo #4, Cursed mark.

Harinezumi -- Bougyoudo #28, 190 Kidou
Yammarashi (extension) - 500 Kidou

Description: A kidou that is used when on is trapped by their opponent in a physical attack. The user's spiritual pressure converges, and then explodes out of the user in multiple directions, stabbing anyone within breathing range of the user with sharp energy spines. The spikes start out only a few inches long, but can be very annoying and painful. The spikes will also break off and dig into the victim.

The spikes for Harine start out at 1 inch, but gain and inch for ever 100 kidou you have afterwards. However, the maximum length of the spikes can only been increased to 2ft without extra cost. After that, each extra inch costs the user 10 more kidou.

Extension: By clasping their hands together and chanting the word "Yammarashi" the user of this spell can caused the spikes caught in their victim to explode. This spell can even be cast when the spikes are still in the user, but that would be more for a kamikaze attack.

Incantation: Bless my flesh with nature's armor. Pierce my captor and irritate the flesh. Bougyoudo #28, Harinezumi

Control Doll - Bougyoudo #46, 490 Kidou

Description: A technique that includes two different variations that can be used at any time. The first ability is simple. Using their own energy, the wielder has the ability to form a doll that looks just like them. The doll can looks, talks, and even smells like the user of the spell. This makes it extremely hard to tell the difference between the user and the doll. The doll itself lasts for about 10 minutes and can be used for anything from a decoy to an espionage tool. However, the doll lacks zanpakutou and kidou abilities, so it cannot stand combat too long since it's sp is only 10% that of the caster's. One surprise the doll has is that it has a binding spell imprinted on its body. So, when it is destroyed, the energy put into the spell will displace and reform around the person who attacked it. Temporary binding them for about 15 seconds.

Incantation: Finesse of a God, Hand of a puppeteer. Give me power over all that lives and breathes. Grant me the will to make and break the dreams to which I see fit. Bougyoudo #48, Control Doll.

Shadow Puppet - Bougyoudo #50, 525 Kidou

Description: The user of this kidou chants the incantation. At first nothing happens, however after being chanted, the spell allows the user to make up to 4 shadow copies of themselves. The spiritual pressure of both the user and the puppet are divided based on how many of summoned (1/2 for 1, 1/3 for 2, ¼ for 3, and 1/5 for 4 remember you are counted in the split so it's +1 person for each division). The puppets are not permanent and will only last for about one minute before a recast is needed.

Incantation: Art of mimicky, doopleganger. Split my very core, clone my very essence. From me bring the perfect construction body and soul. Bougyogdo #50, Shadow Puppet

Shadow Scapegoat(extends from Shadow puppet) -- Bougyoudo #50, 100 Kidou(per clone)

Description: Extension to shadow puppet, when attacked the user can switch places with one of their puppets. The puppet is destroyed after being used as a decoy though, even if your opponent wouldn't have killed them.

Incantation: None, only the main spell needs to be cast

Shattered visage - Bougyoudo #56, 725 Kidou

Attack: Rays of light attack the victim's mind, the facial area becoming illuminated from the attack. The light sends searing waves through the victim's mind. Destroying the minds of the weak, and simply stunning the minds of the strong-willed. It can also be used to clear the minds of those who have been possessed, assaulting the possessor instead of the victim.

Phrase: God's judgment rains down. The minds of the tormented beg for salvation, as the punishing light destroys their lies. Truth in turn, the only thing that remains. Bougyoudo #56, Shattered visage

Step of Shadows - Bougyoudo #65, 1350 Kidou

After chanting this kidou, the user steps into an area of shadows that is bigger than they are, and comes out of the shadows in a different area. The shadow must be of an object and not of a person, including their own shadow. If the person is unfamiliar with the area, they are limited to what they can see, either by their own sight or by the use of kidou. If they know the area well, they can travel up to 10x the distance of what they could normally shyunpo.

Chant: "Portals of the neutral world, lend your use to me! Allow me to step through your lands freely! Bougyoudo #65, Step of Shadows!"

Higashiyori (means, "Spring Wind") - Chiyudo #1, 5 Kidou

Description: A flexible spell, able to heal extremely light wounds in the midst of battle, with limitations of three centimeters deep and six centimeters square in length. Flexibility comes in balancing the use of speed and of degree of healing. For example, this can be used to heal a light wound while moving (thus, high speed, low healing), or to heal a deeper wound while remaining still (thus, low speed, high healing.)

* Incantation: "From between the clouds above, to the branches below... from the buds of spring, to the trickles of early streams... remove pain with gentle speed... Chiyudo #1, Higashiyori."

Kajikamu (Numb with Cold) - Chiyudo #4, 20 Kidou

* Description: Similar to Chiyudo #22 (Flow Stop), this spell is meant to slow the release of blood and fluids by "cooling" an external wound, but also intended to numb the pain of that wound. There is a surface restriction of 4-5 inches, as well as a duration restriction of 10 minutes, depending on the size and depth of the wound.

Note that this is *not* meant to be a "healing" spell, but instead a delaying ability until more effective treatment can be attained.

* Incantation: "With gentle snow and frosty ice, freeze the pain and blood of this wound with the strength of the cold... Chiyudo #4, Kajikamu."

Bandaidification - Chiyudo #25, 150 Kidou

Description: This is an extraordinarily slow working spell, which is the reason for its cost and placement. Casting this spell wraps invisible "bandaids" of SP around a target, encasing the target in somewhat of a shell. (The more a target moves, the less effective the spell becomes.) Externally, the bandaids defend from about 10% of further damage by attacks. (This is done not by preventing the attack itself, but by reducing the damage that is felt within the shell.) Internally, the shell begins to heal wounds at a rate of 1% for every minute the bandaids are in place.

Overall, the spell cannot be held for more than 1 full hour. (A full 60% recovery would mean that the target didn't move at all. Even slight movement within the shell will reduce its healing properties.)

To cast the spell, one must be within 5 feet of the target, and the spell will complete its shell formation in 5 seconds. Visible strands of SP will emerge slowly from the caster's palms and extend towards the recipient.

Incantation: Wrap this heart in the warmth of those who wish it to heal, and protect it against the cold who wish it to fail... Chiyudo #25, Bandaidification.

Temperance -- Chiyudo #54, 600 Kidou

Description: The user forces their palms out with the bottom of each touching each other. A clear, liquid-like barrier is then shot out. The barrier will protect against most attacks up to 2x the user's sp, and will half the damage from attacks about 3 to 5 times their SP.

Not only that, but when defending against damage attacks, Temperance releases a sharp shock. The shock temporary disables the attacker by sending out a paralyzing vibration through their body. The barrier lasts for about 10 seconds.

Incanation: Conversation and Abstinence. Pride and Restraint. Chiyudo #54, Temperance

Byakurai -- Hadou #4, 25 Kidou

Description: A blasting spell, intended to pierce an opponent like a bullet. Though it is a simple Kidou for beginners, on higher levels the attack is extremely effective in melee situations of face offs.

Incantation: Converge light into spaces of darkness... Hadou #4, Byakurai.

Rakurai - Hadou #7, 35 Kidou

Effect: Lightning based damage on opponent

Effect range: Short range, attack can explode on contact or command.

Attack: User gathers spiritual energy into the palm, until it's about as big as a tennis ball. The ball is then releases at high speed, though it has a limited range of about 20 - 30 yards. The ball stays solid as long as the user clasps their hand as if holding a ball, if their hand is quickly outstretched the ball will explode, hitting anything within a 5 ft. radius.

Phrase: The earth trembles. The children of the sky scream in retribution. Hadou #7, Rakurai!

Raigen - Hadou #24, 140 Kidou

Effect: Lightning based damage on opponent

Effect range: Long range beam attack.

Attack: User gathers spiritual energy into the palm, until the energy forms around his/her forearm. He/she then releases a searing electric wave that travels over fifty feet and last for about five seconds.

Phrase: Thor's pride springs forth from me. The power of the skies give me strength. The driving will cutting through my enemies. Hadou #24, Raigen!

Breaking Palm -- Hadou #25, 220 Kidou

A direct Kidou attack, this move must be done at point blank range. The user of this attack focuses Kidou energy into one of their hands, the entire hand soon becoming covered in the energy. The energy is constant, and will stay as long as the person wills it to. This technique gives the hand a great destructive force, allowing it to punch holes in walls and greatly increase that person's striking power - to the point of being able to fracture or break bone. The power of the fist becomes stronger the longer the person keeps the energy concentrated, the energy becoming more taxing to keep it going. The largest cost is in between successful strikes when the energy has to renew itself. In stronger shinigami this technique can even allow them to destroy large structures even without a zanpakutou.

Phrase: Forbidden hand formed of the soul, strike with the might of a titan. With this power allow me to obliterate all that stands before me, reducing it to rumble. Raw energy given shape. Hadou #25, Breaking Palm.

Toutenya (Strike Heaven Arrow) - Hadou #28, 200 Kidou

Casting Info: The caster extends his/her fingertip outward, parellel to a side of their body (be it left or right). Channelling energy into the tip of their finger, he/she draws three lines into the air, the lines are jagged arrow shaped and may be launched in a straight line in a given direction; the arrows can be fired one by one, or in rapid succession the command differing.

Effects: The arrows' damage is miniscule, however when a target is struck, the area that was hit (i.e. arm, leg) becomes numb and unresponsive for twenty seconds. Much like getting hit with a taser. If shot in the chest or head unconsciousness usually follows, as having your chest or brain being unresponsive could...well, kill you.

Incantation:
(single shot) Shooting across the heavens, strike my enemies. Shoot! Hadou #28, Toutenya!
(rapid shot) Breaking through the heavens, mow down my enemies. Fire! Hadou #28, Toutenya!

Shakkahou - Hadou #31, 300 Kidou

Description: A powerful fireball attack

Incantation: "Oh Lord, the mask of flesh, all shapes. The wings, crowned with life of men! Fire and chaos. Go against the current across the sea to the south! Hadou #31, Shakkahou!"

Meikyou (means, "Mirror") - Hadou #43, 1.5-2x kidou used

* Description: Meikyou uses and reverses the energy a kidou user will use in the moments before a kidou is cast. (In other words, it jams the outflowing energy someone uses when trying to cast a spell, and "punches back," or reverses the energy into an attack.)

Once within 2 feet of the opponent, the caster either during the saying of the incantation or spell name (through Incant Bypass) will use Meikyou to manipulate the energy used in a Hadou or Bakudou to cause an internal "explosion" within the opponent, which radiates throughout the reiatsu veins of the opponent's body. This renders the opponent unable to cast kidou effectively, unable to rely heavily on reiatsu, and causes significant physical internal damage. The degree of damage of the explosion should be roughly proportional to the level of spell the opponent was attempting to be used. (If the caster is able to cast Meikyou before the incantation or name is said, the spell is more effective.)

The cost of this spell is 1.5-2x the kidou the opponent was using--the range dependent on the caster's level of reiatsu in comparison to the opponent's.

To cast this, the user manipulates the reiatsu of their opponent while within the two feet range by holding their palms toward the general center of the opponent's body. Only a faint white glow will indicate the spell is in progress.

* Incantation: "In love, through hate... in black through white... in day, through night... reverse and mirror the energy of bad intent... Hadou #43, Meikyou."

Zantanuskin - Hadou #70, 2000 Kidou

Effect: User cries out to the beings above for assistance. When their cry is answered, hundreds of burning spears begin to rain down on the target. The spears can be directed toward one individual or over a wider area to take out armies. This causes massive devastation to the area that is affected. The more the target is hit, the greater their wounds will be. Works extremely well if the target has been bound or slowed prior to casting.

However, this spell is not without cost. The user shall suffer major drawbacks as well. After casting all stats will be reduced by 50% and will remain in this state for 10 minutes, or this time can be reduced upon taking something to cure the impairment (A special medication rumored that only hollows have access (only loose 25%) to, or the special kidou developed by Ture Amoto(again only loose 25%)). Owing the drawback of this spell, generally it is only saved for the direst of all situations.

Incantation: (may not be Bypassed, if it is you will lose 80% of your stats and nothing can cure it... for 2 days)

Fiery beings resting high,
I beseech thee; Heed my cry!
I've found myself with in a perilous plight,
Send forth thine spears with astounding might!

Thine spears, dost fill many with woe,
Send them now, to smite my foe!
May thine spears take to the air both fast and true,
All of these, I ask of you.

Hadou #70, Zantanuskin!!

Kurohitsugi (Black Coffin) - Hadou #90, 5,000 Kidou

Description: An extremely powerful Kidou used on a single opponent. The user erects two giant masses of kidou at the feet of their opponent. The energy slams into the opponent, crushing them.

Phrase:

Meteor Rain -- Hadou #98, 9500 Kidou

Description: One of the most powerful and dreaded kidou there is. Only known by a few shinigami and only allowed use in sparse situations, this can be deemed one of the forbidden arts.

When activated a ominous black cloud forms above the user's head, the cloud stretches out for about 100ft and cloaks everything in darkness. A great crimson rift is then seen in the clouds, giant flaming balls of rock about 1 yard in diameter each then starting to rain down. The specific number is unknown but it is said to be almost over 100. The meteors destroy everything within their reach, leaving only a soot-covered wasteland.

Incantation: Children of the stars rage down onto the earth, and ravage the land. Converge and meld, ripping through the now doomed planet. Separate the heavens and the earth, crumbling everything into eternal nothingness. Hadou #98, Meteor Rain


Radiance -- Hadou #99, 10000 Kidou

Description -- When released, 9 large white orbs shot from around the user of towards the sky. The 9 orbs surround the user in a 50ft diameter and shoot down rays of light. These rays phase through all targets within the orbs field of vision (which is 50ft, meaning that they target anything within 100ft of the user). Once the rays have phase through each target, the being is stuck in the attack's sight.

The giant orbs then begin to melt down, the pulsing light shooting through each and every target. The intense pressure of this attack, causes the insides of the target to be completely obliterated on contact with the spell, turning them into a hollow husk. However, the spell is weakened with every addition target and can still be survived by anyone with 3x the spiritual pressure of the user, however they will still take very heavy damage. Weaker beings on the under hand, will be completely destroyed.

Incantation: Harmonious cruelty brings about a merciful end. Scorching pillars of twisted benevolence obey my call! Grant me the swift scorn to destroy all of those of the opposition; all who defy my will. Hadou #99 Radiance!
 

ururu_blue

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Techs

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Tech Library

[1]* [ Eishouhaki ] -- "Revocation of the Recited Poem" (Aur/-/-)
Allows the user to bypass of the chanting of a Kidou spell and simply state the name. However, this also results in a drop in the efficacy of the bypassed Kidou, based on its level as outlined below:

Low Level

1:1 User's Kidou:Spell Cost = 66% Power
2:1 User's Kidou:Spell Cost = 88% Power
3:1 User's Kidou:Spell Cost = 100% Power

Mid Level

1:1 User's Kidou:Spell Cost = 50% Power
2:1 User's Kidou:Spell Cost = 75% Power
3:1 User's Kidou:Spell Cost = 100% Power

High Level

1:1 User's Kidou:Spell Cost = 33% Power
2:1 User's Kidou:Spell Cost = 66% Power
3:1 User's Kidou:Spell Cost = 100% Power

Note that this only takes into account the base, listed cost of the Kidou spell. Kidou cost reductions from any other effect/skill cannot be taken into account and be used as "shortcuts."

[Attained when 2,500 Kidou is reached. Cannot learn Kichouji.]

[2][ Kidounen ] -- "Kidou Burn" (Bst/-/-)
This character is able siphon off his/her Reiatsu in order to increase the effectiveness of their Kidou. For every 5% of total Reiatsu drained, Kidou stat increases by +10%. Drained Reiatsu cannot be recovered until the end of every week (each time grades come out). The Kidou stat's boost may never breach +40%. When this Tech is used to boost Kidou by +40%, the entire effect stays in effect for four rounds per battle.

[Attained when completing Kidou training with a member of the Sanbagarasu.]

[3][ Sakuganki ] -- "Rock Drill" (Atk/-/-)
A sword Technique that utilizes advanced Reiatsu control to repeatedly anchor the tip of a sword onto a target point. Repeated withdrawals of the blade away from the target, and the subsequent attraction of the blade's tip towards it creates a series of thrusting attacks that, with sufficient skill, can create a drill-like force that can punch through a target, or burrow through various obstructions.

[Attained when 2,000 Zanjutsu is reached. For every 1,500 Zanjutsu, one usage of this Technique is gained. For every 750 Zanjutsu, one thrust is gained.]

[4]*** [ Shirei Hatsuri ] -- "Command Bypass" (Aur/-/-)
After achieving Ban Kai, the release phrase for Shikai is no longer necessary. This Technique allows the user to simply release his or her Shikai instantaneously through a higher bond achieved with his/her Zanpaku.

When initially learned, Shirei Hatsuri may be equipped without occupying a Tech Allocation slot (but it still occupies a Tech List slot). After 20,000 Connection is attained, Shirei Hatsuri is fully invisible, but when the Shikai command phrase is bypassed, the Reiatsu bonus from Shikai is reduced by half. After 30,000 Connection is attained, this penalty will no longer apply.

[Attained when Ban Kai is acquired.]

[5]*** [ Touitsu Sensen ] -- "United Front" (Bst/Syn/-)
In battle, two characters who have spent much time with one another and are fighting together against an adversary receive a +20% stat boost to two stats of their liking (except Reiatsu and Connection). Outside of PC vs PC battles (Sou Kyouko, direct duels, etc.), Touitsu Sensen does not take up a slot in either the List or Allocation. However, in order to be used in PC vs. PC fights, Touitsu Sensen must be equipped, and takes up an Allocation slot.

[Attained after 30,000 words have been written together.]
Yukiko has achieved Touitsu Sensen with the following people:
Rei Jiiro {129,00}
Kuga Apashi {89,00}
Jinsoku {85,100}
Kanshoku Meisekimu {81,800}
Junko Shigenhiroi {71,000}
Senbokuji Ame {64,250}
Kokuei Diaz {62,200}
Taiken Yuusuke {60,400}
Jinte Nifuji {57,500}
Kyin Fenre {57,250}
Hiana Maisaku {53,900}
Arihito Muramatsu {51,500}
Chikako Sayuri {51,400}
Kazuya Ichigawa {48,300}
Diega Torres-Cofresi {46,300}
Junichi Terada {40,800}
Kuragari Seisatsu {38,950}
Takero Idaten {36,800}
Meigetsu {36,800}
Shinkou Masaru {36,300}
Setsujoku {31,100}
Saiyoisen {30,500}

[6]*** [ Touitsu Kousen ] -- "United Resistance" (Def/Aur/Syn)
Allies that have faced many hardships together often gain a higher bond. Through such a connection, comrades are able to face the brunt of duress and adversity with a heightened degree of tolerance. Touitsu Kousen, a sister Technique to Touitsu Sensen, culminates this aspect of bonds into an inherent defensive mechanism. This Tech allows characters that have reached a special bond to endure and tolerate more damage than usual. Characters under Touitsu Kousen's effect receive a -15% physical and spiritual damage reduction, and a +15% effectiveness increase to all defensive Kidou, Techs/Feats, and Zanpaku abilities. Touitsu Kousen remains wholly invisible in a "non-duel" circumstance. Otherwise, it automatically occupies a Tech Allocation slot (though still does not count towards the Tech List).

[Attained after writing 45,000 words with another character. All connected characters must have Touitsu Sensen with each other beforehand. Word count for Touitsu Kousen starts after the initial 30,000 required for Touitsu Sensen.]

Yukiko has achieved Touitsu Kousen with the following people:
Rei Jiiro {129,00}
Kuga Apashi {89,00}
Jinsoku {85,100}
Kanshoku Meisekimu {81,800}

[ Kidan ] -- Trickshot (Aur/-/-)
A Technique that works for any Beam, Sht(Shot), or Wave Hadou spell with a cost valued at 600 Kidou or lower. When mastered, Kidan allows the user to mentally redirect a Kidou attack for up to three times.

However, for a modified Kidou of this kind to be used, one must extend an addition 30% of the Kidou spell's initial cost. Also, while the Kidan is free to use off solid objects, to redirect it while it hangs in midair, one must expend an extra 10% of the Kidou's cost every time it is redirected in midair. Also, Kidan does not increase a Kidou's range or movement (i.e., if a Kidou is short-ranged, it can only be bounced within that range. If a Kidou moves in a straight line, even if you alter direction, it will still move in a straight line, the direction will have just been shifted.).

[Attainable when 3,000 Kidou is reached.]


[ Kidou Yuugou ] -- "Kidou Fusion" (Aur/Syn/-)
An upper level Kidou Technique which allows the user to "fuse" two Kidou spells together, creating a new hybrid Kidou. Simply put, this Technique works by gently mixing the Kidou as they're formed. When the Kidou is cast, the result is a hybrid spell that carries properties of both of the original Kidou used. The resulting hybrid spell requires 125% of the sum of the Reiatsu costs of both spells, but has an attack value equal to 150% of the combined power of both of the original Kidou. There are, however, certain limitations to the Kidou that can be used. First, both Kidou must be within ten numbers of each other. Second, only low or mid-classed Kidou can be used due to the immense difficulty of completely controlling the energy required to use high-class Kidou. Thirdly, the cast times of each fused spell are compounded. Finally, when using this Technique, one cannot use a multicasting Technique, Feat, or PrC skill.

[Attained when 5,300 Kidou is reached.]


[ Oni Tsugikomi ] -- "Demon Imbuement" (Aur/-/-)
Shinigami possess a myriad of Zanpakutou types whenever they are released, whether they be swords, scythes, staffs, fans, armor, and so forth. As such, many Shinigami encounter a problem in which they must utilize both hands to successfully control and wield their powerful Zanpakutou, consequently hampering their ability to cast even the simplest of Kidou spells.

However, instead of having to rely upon one's hands to cast Kidou spells, Shinigami of higher levels of power are able to focus their energy from their body, into their arms, and through their Zanpakutou, thusly further able to use their soul slayers as a casting medium. This Technique can only operate, however, if both hands are dedicated towards wielding the Zanpakutou, therefore this Technique cannot work if even one hand is free.

[Attained with 4,000 Zanjutsu/Hakuda and 2,500 Kidou.]


*** [ Sankakuen ] -- "Fate of Triangles" (Syn/--/--)
Real, unconditional comradeship is a rarity that comes only to those true of heart. Allies that have attained such a legendary bond are said to be inseparable and unbreakable in battle. Sankakuen emphasizes the power of invincible bonds, allowing indivisible comrades to combine their efforts into a singular, unique, and synergetic skill. Sankakuen remains wholly invisible in a "non-duel" circumstance. Otherwise, it automatically occupies a Tech Allocation slot (though still does not count towards the Tech List). No more than three characters may unite under a single Sankakuen. All characters are limited to one Sankakuen group.

[Attained after writing 60,000 words with other character(s). All connected characters must have Touitsu Sensen and Touitsu Kousen with each other beforehand. Word count for Sankakuen starts after the cumulative 75,000 words required for learning both Touitsu Sensen and Touitsu Kousen.]
 

ururu_blue

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Artists' Depictions

kamon4.jpg

Artists' Depictions

Yukiko3b.jpg

My first drawing of Yukiko.

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Second drawing of Yukiko by moi. ^^

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Drawing of Yukiko by ihi-chan <3

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Anchen's drawing of Yukiko for me <3

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Anchen's drawing of Apashi, Kanie, and Yukiko from our first plot mission.

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Anchy did another drawing for me <3 <3 <3
 

ururu_blue

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Music

kamon4.jpg

Music

BFRPG OST 1

"Blue" by Angie Hart {Character Theme for Yukiko}

BFRPG OST 2

"Truth" by Seether {Theme for Yukiko}
"Right Here" by Staind {Junko and Yukiko}

BFRPG OST 3

"Antissa" by E.S. Posthumus {Theme for Yukiko}
"Haunted" by Poe {Scene/An Unquiet Mind}
 

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