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Regulus

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Feat Name: Limit Breaker

Feat Type: Trained Feat

Feat Description: Through hellish training and persistence a practitioner can use a powerful technique that allows him/her to momentarily exceed the limit of his own abilities at the cost of his own well being. By paying 50% of his/her overall reiatsu the user can combine his Zanjutsu, Hakuda, Hohou, and Kidou stats together into one stat thus allowing the user to increase his/her physical strength and spiritual power by four times. With this active any technique the user executes is consequentially than augmented by four times its normal effectiveness. The downside is that this state only lasts for five rounds and can only be used once every two collabs. On top of that after executing this technique the practitioner's body becomes strained and is plagued with slight paralysis. And as for the ability to manipulate their reiatsu its near to impossible to do at all until the practitioner recovers.

Training: To learn Limit Breaker, it is necessary to find a practitioner. Training involves continuous sparring in five different stages in where the user will spar against a far superior opponent only using one specific skill set until all four skill sets have been worked through three times to get the trainee used to fighting in all areas of combat. For the final stage the trainee is than made to fight using their full skill set having to result to using a different style of attacking and defending each round. This skill is then officially learned by the trainee after completing two training collabs involving Limit Breaker.

Requirements: 4,000 Reiatsu and a Shikai

Practitioners: Reshin Izukawa ( Reshin )
 
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bankzu

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The first thing you have to think about is that you can't get more than you give. Paying 50% of your reiatsu to make yourself four times stronger is way too much for a feat, or anything really. One thing would be to actually have a spell that moves a specific stat to another, say giving up your kidou for hakuda and thus making you hit harder. You can pay a flat cost or a percentage cost to move one stat to another for x rounds but if you want to gain a lot, you will have to pay a lot.

One example is the 12th Division feat that lets you move your stats:

2: Sentekiou - "Battle Adaptation"

A hunter is always a master of the elements that surround him, using every feature of the current situation to fulfill the objective. The longer he monitors his opponent, the more perfect a weapon he becomes for the destruction of those he has been assigned to kill.

This expresses itself in battle as a change in combat priority. If the hunter believes that more speed and less technique would be required then he will factor this into his technique. If he finds that hand-to-hand combat is necessary then he will forgo weapon specialization to focus on his Hakuda and so on.

The adaptation begins as a redistribution of Zanjutsu, Hakuda or Hohou into one of the mentioned stats per round. As the user becomes more powerful, so does his ability to adapt; his style becoming as fluid as water. The user may shift stats equal to 5% of his Connection per round. Shifted stats may not exceed 30% of the user's Connection.

The user of this technique may spend bounty points to supplement his skill. He may spend 200 bounty points to add 1% Connection in movable stats, up to a maximum of 10% per round.

This is not the best example since it uses connection but you can use this as a template to make your feat.

So remember:

  • You get what you pay; you never get any free power.
  • The higher the gain the higher the risk; if you want to move all of one stat to another, be ready to pay for it.
 
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Regulus

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Feat Name: Limit Breaker

Feat Type: Trained Feat

Feat Description: Through hellish training and persistence a practitioner can use a powerful technique that allows him/her to momentarily exceed the limit of his own abilities at the cost of his own well being. By paying 50% of his/her overall reiatsu the user can combine his Zanjutsu and Kidou stats together into one stat thus allowing the user to increase his/her sword skills and spiritual power by 50%. With this active any technique the user executes whether Zanjutsu or Kidou technique, ( Or a combination of both ), is consequentially than augmented by 50% its normal effectiveness. This state only lasts for five rounds and can only be used once every two collabs. On top of that after executing this technique the practitioner's body becomes strained and is plagued with slight paralysis. And as for the ability to manipulate their reiatsu its near to impossible to do at all until the practitioner recovers.

Training: To learn Limit Breaker, it is necessary to find a practitioner. Training involves continuous sparring in two different stages in where the user will spar against a far superior opponent only using one specific skill set until both skill sets have been worked through five times to get the trainee used to fighting in both areas of combat. For the final stage the trainee is than made to fight using their full skill set having to result to using a different style of attacking and defending each round. This skill is then officially learned by the trainee after completing two training collabs involving Limit Breaker.

Requirements: 4,000 Reiatsu and a Shikai

Practitioners: Reshin Izukawa ( Reshin )
 

Shadowwind

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As a heads up Kidou buffs almost never do anything, the benefit in slots doesn't actually kick in and unless your perfect balance build the increase in threshold doesn't help much either. Additionally for perspective my last character had a unique feat which did something like it, it drew kidou into hak. Costed 10% of his kidou to move it into hak and only lasted 3 turns. This feat reads really sloppy, if you wanted a stat merger, this thing is way too strong for the type of stat shifting feats can do. If you're looking solely for something to amp the existing techs, this could be written much more simply if directed to that purpose.
 
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Pho

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If you want to transfer Kidou into Zanjutsu...

[Jin'ishi] - “Bladed Will”

Zanjutsu and kidou are both essential to achieve victory in the Eighth Division. As such, one must learn to adapt their minds and take advantage of this new found strength. With Bladed Will, the practitioner has learned to augment their fighting abilities. By paying 10% base reiatsu, the user of this tech imbues their mind, body, and sword with power to understand, and at times, fight on par with a once overwhelming opponent. This change in combat expresses itself as a direct transfer of 50% of one's base kidou stat to their zanjutsu. The user can maintain the energy for only three rounds. This skill is a one time use per battle.

This is an 8th div tech.
 

Apeiron

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If you want to transfer Kidou into Zanjutsu...

There's also Toshigi.

As is, the RP has a good number of zan/kid built feats that augment or amplify the two.

It is just my opinion, but combining zan/kid stats don't do much. As it is, it sounds like you just want a way to make your character a single stat build without taking any of the downsides... which is something I'd recommend against trying to do. Especially when buffing your kidou stat won't let you do anything aside from casting quicker in combat and more accurately. You'd still be locked out of high-tier techs as you haven't legitimately put the points into the stat, and you wouldn't get more kidou.

Honestly the real buff I see that this would give you, is the ability to amplify any single kidou you cast to a higher degree than if it was just off your kidou -- and maybe not even depending no how some rulings go. I've never run into this problem with my kai, though.

My recommendation to you is to search the RP for zan/kid feats and techs and then build a feat that would help augment or support those with the theme of blending the two arts instead of smashing them together.
 

Pho

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*Togishi.

I like Hare's suggestion. If you look very closely at Togishi, you will see this line:

"This feat gives access to Togishi kidou. Those with the feat may submit additional attacks as Kidou."

So instead of taking Togishi and then making other feats to make it better, you could take Togishi and then submit additional attacks as Kidou. There are plenty of ways to give yourself enough Kidou slots to make the most out of this.
 

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