Feat and Special Technique Submissions
Feats are a means of showing a character's unique growth as an individual. Some are unique to your character while others are shared with people of a similar skillset, comrades in your guild, or your closest allies. Every character starts with a Personal Feat, and other feats are unlocked over time through growth or merit.
The Repository shows all currently-approved techniques and feats, to kickstart some ideas for you or help you figure out the numbers.
Personal Feats are abilities or traits that have been acquired throughout a person's life. This can be a technique passed down in the character's family, unique traits resulting from events in the character's past, natural talent in a particular area, or other things that represent the character's life. It is not required to write the acquisition of a personal feat, though it is encouraged. A personal feat should be simple to understand, and may include drawbacks for the character. A character in Post Terminus begins with a single Personal Feat to be submitted to staff. Personal Feats can only be changed under limited circumstances at the discretion of Feat Staff.
Trained Feats are abilities that can be learned after meeting certain requirements, sometimes involving learning from a teacher or undergoing special training, in written chapters or collabs. A trained feat falls under the strength relative to Magnum abilities. Once a player has posted their training collaboration, both their grader (and their teacher, as applicable) are responsible for determining if the effort is genuine enough to merit them learning the feat. In the event of failing to learn a feat, a player may attempt again as long as they meet the requirements. A character in Post Terminus obtains up to two Trained Feats to be submitted to staff or chosen from approved Trained Feats. These feat slots are obtained by a character reaching Notable Esteem (3,000 Vigor) and Prominent Esteem (10,000 Vigor).
Style Feats are an extension of Trained Feats, with a Style Feat composed of multiple techniques under a single feat slot. A Style Feat technique sits around the same level as a Trained Feat in terms of power. A regular trained feat may fill the style feat slot if desired. The same rules for learning a Trained Feat apply to Style Feats. A character in Post Terminus obtains up to two Style Feats to be submitted to staff or chosen from approved Style Feats. These feat slots are obtained by a character reaching Renowned Esteem (30,000 Vigor) and Exalted Esteem (60,000 Vigor).
Unique Feats are abilities granted to a single character, utterly unique to them. The strength of a Unique Feat is nebulous, and depends largely on the character. Once the feat slot has been acquired, a player is under no obligation to justify the training/learning of their unique feat to their grader, but it is encouraged to write the acquisition and learning of the feat in-game. A character in Post Terminus obtains a single Unique Feat to be submitted to staff. This Feat Slot is acquired upon reaching one of the following milestones:
- Master tier in any skill
- Skilled tier in any three magic or combat skills
- Ultimum level release.
- Other Notable deeds, which can vary from character to character. GMs will typically award at least one Unique Feat for actions during each Plot Mission arc, and may award them at their own discretion at any other time, but you may also submit events yourself to a GM for consideration.
Check with a GM whether you qualify before submitting a Unique Feat.
Minion Feats are for characters following one of the Overseer's Callings. These are special abilities, indicative of just some of the many differences between different beasts, machines, and magical beings. If multiple Minion Feats are approved for the same type (for example, a spider with one to spit webs and one to inflict poison), you may only choose one, or submit a different one. Minion Feats are comparable to Trained Feats in strength. A character in Post Terminus obtains one Minion Feat for each Calling skill which reaches Adept Tier, to be submitted to Feat Staff or chosen from approved Minion Feats for their minion. If the minion itself changes, the player may submit or choose a new Minion Feat.
Guild Techniques are abilities taught within a guild. They are shared by members of the Guild, and in some cases, the Guildmaster may restrict access to certain techniques until the character reaches a particular rank or standing. A Guild Technique is typically no stronger than a Trained Feat in terms of power. Upon leaving or being expelled from a Guild, the techniques are lost. At the time of leaving, a character may keep Guild Techniques by using a Feat Slot for each. A character in Post Terminus is eligible for all Guild Techniques available when joining a Guild. The Guildmaster may put additional restrictions.
Fated Alliance is the crystallization of real, unconditional camaraderie. It is a rarity that comes only to those true of heart. Allies that have attained such a legendary bond are said to be inseparable and unbreakable. Their familiarity with one another allows them to achieve levels of skill that far exceed what either could do alone. Fated Alliance emphasizes the power of invincible bonds, allowing indivisible comrades to combine their efforts into a singular, unique, and synergistic skill.
To submit a Fated Alliance technique, two players must write a collab of at least 10,000 words that explores or encapsulates the bond between the two PCs who will be forming the alliance. To count, this collab may not feature additional PCs. The players may then submit a single tandem ability to Feat staff. This ability is tied to the two specific characters upon submission, and can be used when both characters are present. It is similar in strength to an Ultimum Ability.
A character may form multiple Fated Alliances, each with a different player and PC. A Fated Alliance cannot be formed between two PCs written by the same player, or between a PC and an NPC.
To submit a Fated Alliance technique, two players must write a collab of at least 10,000 words that explores or encapsulates the bond between the two PCs who will be forming the alliance. To count, this collab may not feature additional PCs. The players may then submit a single tandem ability to Feat staff. This ability is tied to the two specific characters upon submission, and can be used when both characters are present. It is similar in strength to an Ultimum Ability.
A character may form multiple Fated Alliances, each with a different player and PC. A Fated Alliance cannot be formed between two PCs written by the same player, or between a PC and an NPC.
Please select the appropriate link to add a submission.
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