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Grading Session for Week 111

K3

The Angry One
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Grading rotation has changed for the new month.

[Be] -> [Oc] -> [Aq] -> [Be]

The grading groups and their graders are currently as follows:

[Ca] Castus - Inactive Members

Castus List
Bish
Bunz
Cheese
Dil
Freckles
Griff
Kaze
Lambo
Loko
Nella
Puppet
Regulus (Oc)
Resh
Sev
Shrub
Sparx
Switch
Tetsu
Zerieth


[Oc] Occultus - Finny
Bob
Doc
Iron_Void
Ketch
Moon
Thread​

[Be] Bellator - Will
Berri
Dys
Kago
Minj
Rob
Shade​

[Aq] Aquila - Raph
Hare
Hiren
Thana
Val
Vin
Grif​

The Rotation for the month of September 2016 is:

[Be] -> [Oc] -> [Aq] -> [Be]

Please post your thread titles beginning with your grading group, then the week number, like follows:
[Ca] Week 01: Title Should Be Here

Grades are due by 11:59 PM EST on Tuesday.
 
Nargles: + 50 Faction

200/200 - Apostasy//Evocation [1000]

It felt kind of funny reading this after Revelations had already finished, because the weak establishing in that thread is more than twice as made up for your work in this. You do a beautiful job of setting the scene and giving the dragon a clear image, destination, and goal. Everything is made clear and it genuinely helps convey the dragon's intimidating scale and nature far, far better than in Revelations.

It's sort of a shame that you stopped participating in the thread once the dragon split off into its own, but I suppose with Grif supplying a ready number of demons it didn't detract from the thread. Still, would've liked to see you introduce some more critters for Grif to play with, seeing as it's pretty plain he's uncomfortable with establishing multiple enemies to fight multiple characters.

777/782 - Cinder Mihi [3906]

Oh man, what a collab. I'm gonna call this entire thread a raving success, and I'm going to attribute it primarily to you and Grif, to be quite honest. Both of you, out-of-game, were phenomenal about communication, and in-game, about clarity. You in particular took this to such an extreme that I actually have to dock a few points because you kept repeating yourself in your turns. Even if proofreading isn't really on the docket for turns in an open collab, try to skim your turns after you post them to dodge these bullets.

Overall, though, I'm so damn proud of everyone in this thread for taking their lumps and seeking out plot opportunities outside of 'beat demons go drinking'. Dominic's presence in this thread really saves a lot of the forward momentum, and fortunately he really comes out of this reading like the leader-to-be of the group. He demands not only attention, but authority. You also go to great and pleasantly surprising lengths to show that his prideful nature both defines him and his flaws. You make it clear that it's not a healthy thing, but that it's also a part of who Dominic is.

Going forward, I really hope you use this as a bar to set in writing combat or fights with Dominic, because the amount of communication and clarity in this thread makes me wish every plot thread could go like this.

204/214 - Cupio Dissolvi III [2139]

Good chapter from you Arun, I always enjoy when writers step outside their comfort zone to try something new. Your new approach to the combat is quite neat, and I enjoyed that you didn't over-sell Dominic's abilities and still made it clear that he was in over his head, even after he wins. One thing you did particularly well that I'd like to see you recreate in the future is those little physical tells from chain-dude.

"There was a tenseness that rippled through his opponent’s left bicep as he drew the chain back."

Yes, yes yes yes. More like this please. Conversely, try not to force psychology into an opponent unless you intend to use them as a character. It's on the melodramatic side of things and takes away from the action/reaction of the whole thing. Similarly, try to separate diatribe on Dominic from the body of action, it kills flow and takes the reader away from what they're looking at.

Another area to watch out for is still in your establishing. You went very 'tell' over 'show' in this one, and I'm not entirely sure why. There's a lot of detail on the make and build of the safe-house, and its external layout, when I don't personally believe it was necessary for the image you were trying to create. There are good details in there, but try to adhere to a 'less is more' strategy when it comes to environment. The 'warehouse paragraph' reads more like a D&D description that a dungeon master might give players. Useful in collaborations that require writers to know what their exact surroundings are, but mildly distracting when you're trying to get to the meat of a personal chapter.​

Hare: + 25 Faction

729/744 - Apostasy//Evocation [3718]

I'm honestly pretty damn pleased with how you handled Ioannes in this, Hare. Ioannes shows up, and he does everything he possibly can, but you take the time to acknowledge that he's one guy up against truly insurmountable odds. There's no way for him to win, but he can still do all that he can. You make his leadership seem accountable and unfamiliar at the same time. It's easy to see that he wants to motivate the crowd, but that he's not sure exactly how to.

That said, there's a recurring issue that comes up with you in regards to combat: short-selling. I use the term to define when a writer uses another's actions as a point of comparison for their own. In this case, when Ioannes debuts in the thread, you use Deni's shot as a point of comparison, and perhaps unknowingly short-sell it.

"The bark of Deni’s rifle was echoed by another, this one further away, but no less accurate as it struck towards the gargoyle."

This may not seem like it means anything, but the perception it gives is that Ioannes is better than Deni. It short-sells Deni's own efforts by making them lesser than Ioannes, and it's something you unfortunately create a habit out of. I get the feeling you use comparison to make it easier to describe your own actions. Try to get comfortable writing out a couple of sentences to describe an action you make with a character, it doesn't have to be the biggest thing ever, it just has to be clear in what it does and what kind of impact it has.

805/820 - Cinder Mihi [4098]

So, Hare, I know we had our own little argument/discussion/conversation about halfway through the collab, but I'm gonna tackle things from a broad perspective. As with everyone in the thread, you do very well in-game in making sure your turns are clear in what is happening and what Kincaid is doing. He's very well-characterized in the thread, and you never fail to make it clear exactly what kind of person Kincaid is.

Overall, though, I feel like you still have this mental block when it comes to writing combat of any kind. You keep selling yourself short on this and it mars your communication out-of-game. Of everyone in the thread, you never really came clean on any of your turns or what you wanted to do in them; they just kinda got posted and you only ever really used the chat to say when you had posted. I really can't stress enough that combat threads are not anyone versus anyone out-of-game. We're all in it to make a good thread and a convincing fight, no matter the outcome.

To be as honest as I possibly can without going into specifics: you need to get proactive in these threads. I understand that you're aiming for a different kind of character with Kincaid, and that you want to strike a specific kind of image in a fight with him, but you need to really polish up on what you're actually doing. There's a difference between making your character make something seem effortless, and having them make light of a bad situation. By the time Kincaid drops his 'I'm going to pretend like none of this matters' act, you're making all these jarring mood changes that really make it hard to pin down where Kincaid is at, mentally.

The best advice I can give towards creating the sort of image you want from Kincaid in combat is to make him smart, and to play it smart. You can't do a bunch of acrobatics and showy motions if you're not going to do anything with them. If your character is making something seem completely within their control, every action can and should have a purpose. The very nature of writing deception into a collaboration requires communication though, otherwise the effort gives away the intended result before it presents itself. It all comes back to communication, and you just weren't willing for whatever reason.

I hope you feel a little more comfortable in the upcoming collaborations, because Kincaid is an interesting character and one I'd personally like to see come into his own.​

Grif: + 125 Faction

372/402 - Apostasy//Evocation [2010]

Well, you tried? I'm kidding, mostly. There's a lot here that's you getting out of your comfort zone, and it shows really well that you were trying your best to do something you're not really familiar with. I'm just gonna break down some more conceptual stuff, since your actual writing was more or less on point and I really don't have issues with things on the mechanical end of things (other than to say to mind your paragraph breaks, always keep them consistent).

So, writing baddies: it's harder than it looks, I reckon you'd agree now. It's even harder to write multiple enemies on multiple fronts, for multiple people. There's a lot of dropped fights and opportunities here, and it's very clear that you latched onto the fight with Ioannes for your own sake. What you did do very well is selling both the characters' efforts and the urgency of the scenario. Props for that, I could get a sense of you being overwhelmed and you still made sure that the tone of the collab wasn't broken.

A quick couple of tips off the top of my head for writing baddies: clarity and conciseness. For the first one, never skimp on writing what you're doing. If an extra sentence or two will make it clear what a demon or imp or what-have-you is doing, add those sentences. If an extra sentence or two will make the results of a character's actions clear, and their consequences or benefits, add those sentences. Combat in general is 100% about communication and clarity; writing for it becomes infinitely easier once both are established.

Conciseness is a bit trickier to understand, because it essentially boils down to "get the most bang for your buck". Essentially, try not to oversell individual actions or attacks over others because it (1) gets in the way of the aforementioned clarity, and (2) creates a perception of favoritism for one enemy over another. Unless you very quickly want to make it known that an enemy is more powerful than another, try to keep description on actions concise over drawn out.

Lastly, and this is something I personally still struggle with doing: learn to shut up in writing. You are mostly good at this already, but to expand: you do not need to explain or determine every little thing. You can let readers determine conclusions of their own nine out of ten times if you are doing everything you can about clarity.

That's all I've got for you for now. I didn't want to try and get into anything incredibly specific seeing as this was definitely you stepping out there to take a chance, but if you wanna talk more about the collab and the specifics of where I could see things falling apart, feel free to message me and we'll talk.

850/850 - Cinder Mihi [4253]

I'm so genuinely happy with this thread, to be quite honest, that we had four characters of very disparate strengths and they all contributed in very meaningful ways. You, in particular, I am very proud of in this thread. You signed up a character with little to nothing to their name or build, and you made it work anyways. The first three turns sold me on Cassius' character, and by the end I was actively rooting for him to such a point that it might've swayed me to have Ego take it easy on you guys.

You rolled with the punches and you made the actions Cassius took meaningful for how little he was able to actively do combat-wise. Using him in a supporting role, spending Bellator spells to support other attacks and then being accepting of the mistakes that would come with him being a novice caster, as well as the downsides of his inexperience with his 'spell-drunk' episode were all great touches.

If I had to point to one person in this thread that really ties the whole thing together, it would have to be you. Dominic may have been the primary driving force, and Corvus and Kincaid might've been the support system necessary to keep the melee broken up in a way that made it easy to parse who was attacking what, but Cassius was very much forced to determine the ultimate fate of the thread, and you had him tackle it in a realistic but still admirable way.

I can't make it clear enough how much I was by your level of communication out-of-game, and your willingness to take Cassius temporarily out of the fight to contribute to the thread in other ways. You surprised the hell out of me with how good and entertaining you made your turns, and even more how well you made Cassius' presence to the thread vital in ways that didn't depend on his combat ability. All of my props for you this thread, and I hope you use this as a reference for how a good combat thread should be conducted.​

Val:

200/210 - Apostasy//Evocation [1048]

Hey, so this is where Deni showed up! Good to see that he's still - for all of his roguish tendencies - something of a good guy underneath it all. Very Chaotic Good of you in this collab, I enjoy it immensely when you develop the characterization of Deni each chapter or collab. You're always very consistent about reintroducing everything we need to know about Deni as a character.

That said, I feel like you're getting very... content? In how you approach combat. Deni's turns read very samey in this, as they do in the dragon thread. Try to make sure that if you're repeating actions over multiple turns, that you make sure everything surrounding that stands out. You're placing too much emphasis on the action when it's really not anything the reader isn't used to, so sell your turns in other areas while you do that.​

Guest Grader: Will:

Nothing.​
 
Doc
After: 132

Where is the sovereign nation of Songen? I could probably look it up, but it would be helpful to point out in the chapter.

So many new stuff being introduced! This is certainly quite a way to start the arc with the next antagonist sweeping in to kill everyone. I enjoyed the first impressions of these guys. It wasn't a long chapter, but they each had their little moments.



Moon
Warning: 132

Well, looks like previous actions are coming back, now. Huh, I wonder if this will be the end of Laermont's official status if he's found to be troublesome. Or will he talk his way out of it? Things are getting complicated fast.



Cinder Mihi
Raph: 720 + 144 eojidnfgv

Oh no, it's a spider. It's multiple spiders. With nasty mouths.

These turns are pretty large, though they do have great detail, action and reaction in them. Having the other character's moments in your turns certainly helps with the fluidity. The spread out nature of the collab does make it feel a bit messy, though.

The first part of the collab is like a gratuitous action scene in the middle of the film just to show off stuff. The arrival of the master demon would have been surprising if I hadn't seen the amount of pages left in the collab, but even then, it was quite a reveal. I like that it was a surprise to the players, as well.

Well dang. The second part of the collab was intense. They all drank it! Ego is like a seducer classic. All of them know what happens to his thralls and they just don't care.



Apostasy Evocation
Getting a view of the start of the invasion was pretty interesting. Though reading the note in the first turn of the thread did give me a chuckle. Griff and Hare, why are you dragging this thread open until now? This would have made much more sense being the first one to close and then shifting onto the other two threads.

Ketch: 63
I liked the reactions of Tycho and the people around him to the start of the invasion. It had a really nice, panicked feel to it.

Thread: 17
Okay. You were in there.

Bob: 30
Okay. You were in there.
 
Rob - 140/165
Hoo, boy. You're not going to see me call for something like this often, but I think this deserves a redo. This is your vistra arc, and I did approve the premise behind it, but the ending here was devoid of any challenge. One of the requirements to attain a vistra magnum is to have another player write an opponent/challenge for you.

In your chapter, we don't even have a situation where Rosa triumphs mentally. Rosa's mother wants to sacrifice Rosa to revive Arachne and Rosa is completely willing to let her do it... but Arachne has seemingly already chosen Rosa as her next host, grants her power to defeat her mother effortlessly, and demands nothing in return. If this was a setup for "Rosa is gone, there is only Arachne," and you swap to another PC, I'd almost buy it, but I don't think that's your intention.

I am willing to collab with you to redo this, maintaining the themes you're aiming for but presented with more of a challenge. If you'd rather, you can write with someone else, too. As a GM, though, I can't approve attaining a magnum through no effort on your PC's part. Think on what you want to do, and send me a message to discuss it.

Regarding the writing itself, there's several formatting errors where the wrong words are colored, and one spot where the tags are broken. The chapter is very dialogue heavy, but lacks in a lot of descriptive details to set the mood or the tone, causing a lot of the dialogue to read as somewhat monotone. Having one character be emotionless and speak in monotone can be fine, but every character shouldn't share that same trait.

Despite the problems, though, the ending to the chapter managed to capture an air of significance, and the use of the picture and caption to cap it off was nicely done. +100 Faction mainly for the last quarter of the chapter.

Beyond the Grave, I Return (1650) 140/165

Dys - 90/90
Not a lot to say here. It was a good entrance turn.

Although... you do have a pistol here.

You did not write enough for a bonus this week.

PM: Apostasy//Evocation (446) 90/90

Minj - 156/157
Like Dys, there's not actually a lot to say here. Generally good writing, though it felt disconnected. At least Aelflead was noticed and mentioned in this one.

Only caught one error with your dialogue punctuation in the third turn.

You did not write enough for a bonus this week.

PM: Apostasy//Evocation (783) 156/157


Shades - 550/573 + 150 Faction
It's not much in the grand scheme of things, but you'll notice I took more points than I normally would. However, this isn't due to errors on your part. What mistakes you made were minor, they didn't take away from your turns. In fact, your writing was very clean, with a few strong moments of characterization. I like the companionship and mutual trust between Corvus and Catello. I like how Corvus is initially planning to bail, since it's not his city or his problem, but ultimately decides to do the right thing.

I also chuckled at the carrots remark.

The reason I docked points, however, is that your turns came up noticeably short compared to everyone else. Not just in wordcount itself, but substance. After our first establishing turn, Corvus' turns never amount to much more than get hit, hit back. It's well-written, don't get me wrong. In fact, the description and vocabulary is great. The problem is that we never get a sense of what Corvus is fighting for. Cassius is struggling just to survive in a fight where he's clearly outclassed; Kincaid is unable to turn down an opportunity to make a name for himself, and also aimed to protect his livelihood; Dominic came to retrieve a family heirloom and stayed because his pride wouldn't let him back down. Corvus is just there and stays out of altruism completely out of character with a man supposedly branded with the sin of Wrath. That sin is also completely absent during the aftermath, when you think the wounds he and Catello suffered might leave him at least a little bitter. I would have liked a reference somewhere to the fact that he was raised by celestial being, the logical anti-thesis to the daemons in front of him!

In summary, the writing itself was great, but the characterization just felt like it wasn't there. There were missed opportunities here and you probably couldn't have asked for a better thread to establish some key traits for Corvus.

+150 Faction

PM: Cinder Mihi (2867) 550/573
 
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