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Depends on whether or not you're an Engineer. Ingeniarius can Build Machines, including Drones, but otherwise you'll need to find someone who can build one and contract them.
 
Makes sense. So to start off with one in a plot it would be smart to make an NPC that's an engineer that could help the PC craft one

That would be a good way to explain buying the drone in-game (versus just walking in a store), but you would still have to pay the exa even if your own NPC builds the machine.

 
So reading through some stuff, a few questions rose up, and I didn't see them specifically answered from other people.

So we'll assume I wrote some words and received a nice grade of 100 points. Yay me.

Now it says that grading points goes towards Vigor, and Latens.

Do I split this up between the two? Or do they both get 100 to their totals. In which Vigor just is my mana pool and I'll use latens to buy my skills.

I can see both working, given that if you do spread them out amongst the two in brings in a highly interesting strategic value to working on your character. Does one go for more Vigor pool to spam for days? or does one go for stronger skills?

On the other hand I can see giving the points to both Stats as a user friendly side of things. Makes things a bit less complicated and cause for the strength of people to grow on a steady scale. Rather than user defined.

Next question is about Esteem. I assume from reading Esteem is like the old connection. It is a total value of all points gained and will determine plateaus of power, but is not increased by outside sources other than just writing and I assume will not be decreased.

The that brings up another question, since it was mentioned that 2nd PCs will be allowed. Will reworking stats be allowed? I think if it is, it will bring up issues, as you're working with three stats that are all based off how much you have written. Is Esteem, for lack of a better term, Account bound? or is it character specific? How does reducing stats from PC A to PC B effect latens? or Vigor? If I choose to move over 500 points, would I have to drop a skill that was previously learned? and that would drop my Vigor pool and Esteem count as well?

Next question, is about Necromancers.

Last skill, Grandmaster, allows for the Necro to raise the dead and bring it back to life. The wording is a little loose in the ways that my first assumption was that if my comrade, a PC, dies I can bring them back to life at the cost that they lose 10% max Vigor. Since Vigor and latens is sort of linked, does this loss of Vigor have any penalties to latens? or in that fact, Esteem? Is there a cooldown to such a resurrection? or is the balancing factor the loss of Vigor?

For those looking at this, I would appreciate a real answer from one of the minds behind this. It really doesn't help having people answer only to give their thoughts on what it could be or should be. No offense.
 
Tenchra said:
Now it says that grading points goes towards Vigor, and Latens.

Do I split this up between the two? Or do they both get 100 to their totals. In which Vigor just is my mana pool and I'll use latens to buy my skills.

I can see both working, given that if you do spread them out amongst the two in brings in a highly interesting strategic value to working on your character. Does one go for more Vigor pool to spam for days? or does one go for stronger skills?

On the other hand I can see giving the points to both Stats as a user friendly side of things. Makes things a bit less complicated and cause for the strength of people to grow on a steady scale. Rather than user defined.

When a grade is given, it applies to both. Vigor is your total points, and Latens is your unspent points. Think of it as keeping track of a Paygrade from Halcyon Days. You have a maximum allotment that you spend in whatever way you deem fit (in this case, on skills). Of course, once you spend for a skill, that's it. That Latens is gone.

So let's say you wrote some words, and received a nicer grade of 250 points. Very nice. You then receive 250 Vigor, and 250 Latens.


Tenchra said:
Next question is about Esteem. I assume from reading Esteem is like the old connection. It is a total value of all points gained and will determine plateaus of power, but is not increased by outside sources other than just writing and I assume will not be decreased.

Esteem is tied to a character's total Vigor, so for simplicity's sake lets say those 250 points actually get you three things: 250 Vigor, 250 Latens, and 250 Esteem.

Tenchra said:
The that brings up another question, since it was mentioned that 2nd PCs will be allowed. Will reworking stats be allowed? I think if it is, it will bring up issues, as you're working with three stats that are all based off how much you have written. Is Esteem, for lack of a better term, Account bound? or is it character specific? How does reducing stats from PC A to PC B effect latens? or Vigor? If I choose to move over 500 points, would I have to drop a skill that was previously learned? and that would drop my Vigor pool and Esteem count as well?

This works much the same as Halcyon Days, with a slight deviation. Reworking stats for a single character will be allowed fully, but Bleeding stats from one PC to another is going to be a little more limited to avoid people gaming the system (something I myself am guilty of) to minmax characters according to certain events going on in the RP. You'll have the option to Bleed Latens from one PC to another, but you won't be capable of Bleeding across your Vigor or Esteem.

So let's go back to those 250 points real quick. Let's say you drop 125 in each of your two PCs, and one of them buys a skill the same week with those 125 points. Well now you really want another skill for that second PC, but you've only got 50 Latens left over after purchasing that skill. Sorry to say it sucks to be you, because you can only transfer that 50 Latens, not any of the stuff you just spent on a skill.


Tenchra said:
Last skill, Grandmaster, allows for the Necro to raise the dead and bring it back to life. The wording is a little loose in the ways that my first assumption was that if my comrade, a PC, dies I can bring them back to life at the cost that they lose 10% max Vigor. Since Vigor and latens is sort of linked, does this loss of Vigor have any penalties to latens? or in that fact, Esteem? Is there a cooldown to such a resurrection? or is the balancing factor the loss of Vigor?

10% max Vigor means 10% of your maximum Vigor is getting shaved off your character. By lowering the overall total, you're affecting everything else. A dead character doesn't achieve much notoriety, and the act of bringing someone back from the dead has questionable affects on someone's health.

If your character dies, and needs a rez, they're going to need to make up some distance or else death really won't have any impact at all. You'll feel a little less keen on martyring your Grandmaster soldier knowing that it'll lose you 5k across the board. So, to put it plainly, if you're rezzed, it's 10% of your max Vigor off of all three values, and pray you weren't hoarding Latens for a big purchase because you can't spend it while a character's dead, either.
 
Since we'll be using exa as currency, does that mean everybody starts off broke or can kan be exchanged for exa?

There's too much Kan in circulation, inflated by bank interest and lack of things to spend it on, to consider a transfer.

Everyone will start out at the same amount. The current plan was to have everyone start at 0. While we finish working on the economy, though, I'm beginning to consider giving everyone some starting cash.
 
The Bestiary clearly lays this out, but here's a summary:

Beasts are tameable by using the Calling of Mansuetis.

Familiars can be contracted by using the Calling of Pythonis.

Demons can be bound by using the Calling of Daemonium.

Vistra cannot be tamed. Period. At all.

The rules for each of these three are very distinct, however. To tame a beast you have to gain its trust and loyalty. To contract a Familiar you must earn their favor or trust. To bind a Demon, you must first defeat them.
 
Understood, so will there be a stat sheet for these different creatures? For example I understand player and beast share vigor but will the beast have:

Beast name: jiggles
Abilty:
Str:
I.e.:
I.e.:
Or will they share the same stat sheet as the char, or will they have a miny stat sheet like a hollow or something? Will they possibly have skills or something?

Also: Will armor count as a character's single item slot? Or will there be a seperate slot(s) for armor and or weapons?
 
Minions only have the abilities relevant to their own skill.

Beasts, while treated as Soldiers, do not receive Soldier abilities. Merely the skill level equivalent to the user's skill in Mansuetis (Tamer).

So unlike Halcyon Days, a summon will not have its own stat sheet. It'll have its own base techs and a skill level, and everything gets paid out of the tamer's/summoner's/contractor's/necromancer's/mechanist's Vigor.

Quick example: An Adept Hunter tames a beast. That beast is treated as an Adept Soldier, but doesn't get any abilities from the Soldier tree. It's just as powerful in combat as an Adept Soldier.

That isn't to say that they can't have skills, but such things would require a feat - an ability outside the skill system entirely - or a unique item that is compatible with the minion itself.

As for Armor, it doesn't take up an item slot any more than an Orpheus Flak Jacket takes up an item slot. It'll wear, tear, and break, but it won't require a unique item slot to be used. You buy it, you break it, you repair it, circle of life. Same goes for weapons, ammo, or any conventional items. Only items with extraneous abilities will take up unique items.

tl;dr no mini stat sheets, armor doesn't use unique item slots.
 
So then if armor doesn't take up a slot, how will they affect the game? for example: Say I've got a breastplate, and shoulder guards. Will their existence carry as much weight as the writers decide to give them, or will there be specific rules regarding the non extraordinary pieces? Like will the tier system affect non-player created armor as well?
 
So then if armor doesn't take up a slot, how will they affect the game? for example: Say I've got a breastplate, and shoulder guards. Will their existence carry as much weight as the writers decide to give them, or will there be specific rules regarding the non extraordinary pieces? Like will the tier system affect non-player created armor as well?

Armor will reduce incoming damage by one tier, and different materials will endure more hits.
 
How much armor can one player carry?

Also, how many teirs of damage can one player sustain before death? Or will that work akin to the Halcyon Days damage system?

A player can wear one set of armor at a time. Unless it's a unique item with special properties, armor always reduces damage by one tier -- but higher-quality materials last longer. For instance, armor of mundane materials like steel or leather is only good for one round. Armor made of Caelitium (the rarest material) will last for ten rounds.

Everything kind of works on a rule of fives. For wounds, it's the HD system in that if you get hit, you make a judgment call on how bad the injury is. There are still five tiers: uninjured, minor, moderate, major, lethal. Note that a lethal wound isn't necessarily an instant-kill, but it will kill the PC if not treated.

The magnitude or damage potential of your attack is offset by the magnitude or protection potential of your target's defenses. Even someone with just a weapon can try to defend with that weapon, although they miss an opportunity to attack.

Ultimately, these numbers are there as guidelines, though: fights should usually go for story and plot before numbers. Just, make sure the numbers vaguely support what you're trying to do.
 
Thinking it's time to update the FAQ. I need to know what questions you all think I should add to it, though.

So, hit me. Let me know any questions you have or the ones that have already been answered that ought to be in there.
 

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