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Release Submission Thread

(Resub, ty for suggestions Beth)


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210704.jpg

Name: Victus Chalybs (lit: Living Steel)

Zanpakuto Spirit: A grizzled old Norseman whose appearance is disheveled and beaten down, a mere shade of what he had once been in life. While appearing to have been a noteworthy bladesmith at some point in time, his name and purpose have been lost to the annals of time.

Element: Metal

Release: "Come alive in my grasp, Victus Chalybs!"

Form: Victus Chalybs takes the form of a commonplace trench spike, devoid of any ornamentation and a stark black hue. The whole weapon from knuckles to blade is little more than 1 foot in length.

Ability 1: Animus Victus Chalybs allows its wielder a mastery over metal, enabling Noburu to twist and shape the metal around her as she sees fit. Noburu can use this ability to control and shape up to 100 pounds of metal. This may entail calling forth the metal underfoot to rise up and ensnare her opponent's limbs, calling forth spires of twisted metal as weapons to spear her foes, and erecting rudimentary shields against attack. This ability costs 1% of Noburu's Reiatsu per round it is active. Animus is restricted to mundane metal in the environment around her, and has no effect on an enemy's Zanpakuto or the trace metals in the bloodstream of her opponents.

Vizard Attack: Sundering Strike By expending 15% Rage and generating 10% Emptiness, Noburu is able to channel raw destructive power into her fist. This energy will cause any metal that is touched by it to explode after 2 seconds into countless fragments, causing damage to anyone nearby. If the blow connects with flesh or other organic material, there is no effect. However, if Noburu's strike connects with an opponent's Zanpakuto, she may expend additional Reiatsu to strengthen the blow and "break" the weapon. The amount of Reiatsu expended must exceed the opponent's Zanjutsu stat for this ability to work, and has no effect on an unsealed Bankai.
 
Alexander Goddenheim - Energy Weapon

La VeritÁ  

CrossPendant.jpg


In it's energy form, Alexander's bow looks almost identical to his recurve bow. It is the same length and shape. It glows a light, crystaline blue, with swirls of energy flowing through it like water. The string glows a a lighter blue than the bow. The energy arrows look very similar to the bow, as if someone fashioned liquid water into an arrow. Alexander still has trouble maintaining his bow in energy form at times, especially when he is under great mental stress, usually due to his fear of extremely loud noises.
 
RagnarÁ¶k

NTW-WC02.jpg


Mugen’s manifestation looks nothing like his green and black Yumi, aside from the fact that both of these objects are bows. Orange throughout and tinged on the edges with yellow, it seems to take on the properties of an ever-burning fire, although it can’t actually burn anything itself, and Mugen seems to grip it without complications. Additionally, the arrows mimic the bow by flaming on the tips and tails.​
 
Zan Enzo Luciano - Energy Weapon

GeoForge
images-1.jpg

Zan's energy bow manifestation is completely different in every form of fashion when comparing it to his regular bow besides being the same size. The tree shaped bow look very similar to the medallion Zan wears around his neck. The bow glows forest green with a hint of brown around it edges. Zan's arrow have a twig look with a spiral tip that glow just the same as his bow.
 
Name: Assaikazuchi (Reckless Thunder)

Element/Theme: Sound

Manifestation: No one, not even Takebachi, is sure what Assaikazuchi looks like, as her world is completely black and devoid of light. In addition, Takebachi feels the pressure of water all around him, so the shinigami gets the impression that the inner world his zanpakutou spirit inhabits is reminiscent of some vast ocean depth. Despite not being able to see her, Takebachi is able to hear Assaikazuchi just fine, and she possesses the most sultry, alluring voice that the young noble has ever heard. In addition, whenever any form of sound is made within Takebachi's inner world, he finds that he is able to use the sound waves like a form of echolocation. He can then partially "see" Assaikazuchi's shape, revealing that she is indeed a shapely female, which is appropriate for someone with a libido like Takebachi Soramaru. Ironically, it seems that "Zuchi" finds Takebachi equally desirable, as the spirit constantly shows signs of jealousy and envy whenever Take grants attention to any other female besides herself.

Release: "Resound sharply, Assaiikazuchi!"

Released Form: Once released, Assaikazuchi takes the form of a large guantlet (or large glove), cast in metal so dark that it seems to be made of shadow itself. The ornate designs and patterns on the guantlet are all contoured with a rich, luminous blue color and look like veins that pulsate with pure energy. The weapon is made of both a tough metal and pure, raw kidou energy.

Ability: Hankyou (Echo)
Assaikazuchi possesses the innate ability, while in its released form, to analyze, deconstruct, and reproduce any sound that it encounters within a 30-yard radius, for a duration of fifteen seconds. In addition, for 200 reiatsu, Takebachi can amplify this sound to a maximum of 130 decibels--or, enough to cause physical pain in anything that does not wear protective wear.

Attack: Shockwave (Japanese term needed)
For 5% of Takebachi's total reiatsu, he may use the force of any impact, clash, or vibration and allow Assaikazuchi to increase its pressure and impact to the point that it releases a massive wave of pressure that spreads outwardly from the point of impact. The wave is silent to anyone not struck by it, although any victim caught within the force of the wave will hear a large "boom" which would harmlessly pop their eardrums. The overall concussive force of Shockwave is enough to completely pulverize one entire floor of an office building, turning the entire structure into dust. For beings tough enough to survive the impact, it feels like being struck by a massive wall moving several hundred miles an hour.

Ability: Mozouhin Sonido (Fake Sonido)
With a cost of 500 reiatsu, Mozouhin Sonido (MoSo) is an ability that would seem disturbingly similar to a hollow's Sonido. MoSo produces a harmless wave of pressure that forms at Assaikazuchi's knuckles and pushes any object or being forward at incredible speeds, leaving an impressive white halo in its wake. For a human weighing an average 200 lbs, it can propel them at roughly 1/4th the speed of sound (192 MPH) to maximum distance of 100 yards. Although it can be used as a method of transport, it is considered inferior to flash step due to the fact that multiple steps cannot be taken for added maneuverability; MoSo propels something in one direction and one direction only. On the other hand, however, it can be used both offensively or defensively on another person, and the initial propulsion speed is considered superior to shunpo.

Note: Takebachi can use MoSo and Shockwave in combination, using MoSo to propel him forwards and then using Shockwave upon impact. The combined forced results in a Shockwave that is 1.5 times stronger than the standard one.
 
week 60


beaks - resubmit


not a big change this time, but since 100 pounds is quite a lot, you need to make a choice. either reduce the amount you can control or specify that you cant concentrate to control a whole lot of individual pieces at once (i.e. 100 bullets kind of stuff).


cheese - approved

doc - approved

hase - approved



zeal - resubmit

overall this is way too strong and written more like a bankai than a shikai.

first off we ask that you don't classify your kai with an element. There's no system for this in the game and doing so only confuses newbies who read the kai thread into thinking that its something they need to do also.

1st ability: this is basically an auto-hit AOE and not suitable for a shikai.

attack: again very bankai-like in scale and such. there's no real definition of how far the wave extends. additionally, how is popping someone's eardrums 'harmless'?

2nd ability: my suggestion is to put points in your hohou stat if you want to be fast. take a look at the shunpo tables; with this ability you're basically able to go further at 0 hohou than someone with 10,000 hohou, with 25% of the cost. not gonna happen. saying its slower but the initial propulsion is faster doesnt make much sense either.



saso - double denied


wow, what a mess. okay, for starters youve got a giant summon with no stats at all, that doesnt seem to do anything related to your attacks or abilities. nope.

wind mastery: two broken abilities that are completely absurd. you've got something like kevin's ability to turn smoke into steel, along with somethin like ish's ability to control gravity, but no limits at all. moving tectonic plates...? are you for serious?

1st attack: its not clear what a giant tiger man has to do with turning into weapons but this attack is broken beyond repair as well. you've got one of xero's attacks (the blades) combined with the petrification ability from desu's previous kai, combined with the 12th division's rei leak attack. just the fact that there are 3 different abilities combined in here should be enough to say 'no'. obviously, this is not possible.

2nd attack: its extremely cheap for a bankai attack yet you've written it as though it's an instant kill, not to mention it gets cheaper for it to last longer. here you've combined a 15% attack of fabs' bankai with some of the properties of wind's and it's.. very broken.


3rd attack: seems like a blatant copy from moot's obliteration sphere.

saso. you need to start from scratch. this kai is just ripped off all over the place and im not sure what made you think something like that would fly. wait at least a week before you go resubmitting.
 
Click for form
210704.jpg

Name: Victus Chalybs (lit: Living Steel)

Zanpakuto Spirit: A grizzled old Norseman whose appearance is disheveled and beaten down, a mere shade of what he had once been in life. While appearing to have been a noteworthy bladesmith at some point in time, his name and purpose have been lost to the annals of time.

Element: Metal

Release: "Come alive in my grasp, Victus Chalybs!"

Form: Victus Chalybs takes the form of a commonplace trench spike, devoid of any ornamentation and a stark black hue. The whole weapon from knuckles to blade is little more than 1 foot in length.

Ability 1: Animus Victus Chalybs allows its wielder a mastery over metal, enabling Noburu to twist and shape the metal around her as she sees fit. Noburu can use this ability to control and shape up to 100 pounds of metal. This may entail calling forth the metal underfoot to rise up and ensnare her opponent's limbs, calling forth spires of twisted metal as weapons to spear her foes, and erecting rudimentary shields against attack. However, due to the concentration required to manipulate and shape the substance, Noburu can only independently shape up to 5 object at the same time, as anything greater would put a possibly fatal strain upon her mind. This ability costs 1% of Noburu's Reiatsu per round it is active. Animus is restricted to mundane metal in the environment around her, and has no effect on an enemy's Zanpakuto or the trace metals in the bloodstream of her opponents.

Vizard Attack: Sundering Strike By expending 15% Rage and generating 10% Emptiness, Noburu is able to channel raw destructive power into her fist. This energy will cause any metal that is touched by it to explode after 2 seconds into countless fragments, causing damage to anyone nearby. If the blow connects with flesh or other organic material, there is no effect. However, if Noburu's strike connects with an opponent's Zanpakuto, she may expend additional Reiatsu to strengthen the blow and "break" the weapon. The amount of Reiatsu expended must exceed the opponent's Zanjutsu stat for this ability to work, and has no effect on an unsealed Bankai.
 
[Note: Re-edited kai, as per Moots' suggestions.]


Shikai


Name:
Yuukaiishi (Fusion Stone)

Manifestation: Yuukaiishi takes the form of a shapely female who possesses the most sultry, alluring voice that the young noble has ever heard. Ironically, it seems that "Ishi" finds Takebachi equally desirable, as the spirit constantly shows signs of jealousy and envy whenever Take grants attention to any other female besides herself.

Ishi is part woman, part lion, with a tail and claws like that of a ferocious feline. She is most happy in dry, heated climate surrounded by lots of rock or sand. When in such an environment, she absorbs the earth and begins to become more and more feline and rock-like in form and composition.

Release: "Make our goals . . . our souls . . . our forms become one, Yuukaiishi!"

Released Form: Once released, Yuukaiishi takes the form of a large guantlet (or large glove), cast in hard black stone so dark that it seems to be made of shadow itself. The ornate designs and patterns on the guantlet are all contoured with a rich, luminous blue color and look like veins that pulsate with pure energy. The weapon is made of both a tough black mineral and pure, raw kidou energy.


Ability: Raion no Tsume (Claws of the Lion)

For 500 reiatsu, Yuukaiishii's mineral covering spreads across Takebachi's striking limbs. Instantly, the stone covers both arms (extending up to his shoulders). It also covers his lower legs as well, encasing everything at the shinigami's knees and below.


Ability: Amarugamu ka (Amalgamation)

For 100 extra reiatsu each, up to two new arms made of the same material grow out of his torso, granting Takebachi the use of four in total. While this ability is activated, Takebachi gains the awareness to use all six of these limbs independently, becoming dextrous enough to perform complicated tasks with equal precision.

To sustain this form of Yuukaiishi, Takebachi must expend 300 reiatsu each round, in addition to 100 reiatsu for however many extra pair he has summoned.
 
Name: Fukahi (不可避) (translation: inevitable / inescapable / unavoidable)

Zanpakuto Spirit: Fukahi manifests itself as a female warrior, always carrying her sword with her. She has pale skin and in contrast to that long black hair. The lips are of a slight pink color. Her right arm and shoulder are covered by a tattoo and her whole body has always traces of blood on it, as if she has fought and killed recently. Fukahi is mostly in a depressed mood, being pessimistic while referring to herself as being realistic. The only thing that seems to lighten her up are inflicting pain on others, this isn’t limited to physical pain. She especially likes to let a victim suffer, thus torture is her favourite spare time activity (in the case of Satsu being hurt she tries to use this by amplifying his rage and thus inflicting even more pain).

A Picture of Her
14d1uyq.jpg



Release Phrase: "Cease their existence, Fukahi!"

Form: Upon release the sword bursts into countless microscopic metal pieces that flow onto Satsus forearms and reunite. On his right forearm the pieces take the form of a locked gauntlet, a combination of bracer and glove locked together in one piece, which covers the whole forearm from hand to elbow. On the outer side (here the right side) the bracer has four small, about one and a half inch long, blades attached to it. The left arm is covered by the same type of bracer (here with the blades to the left side) but without the glove, thus the hand is uncovered and the release covers the forearm from wrist to elbow. The Zanpakuto has the consistence of metal as any normal sword like Zanpakuto would have.

Ability: Degradation.
As Satsu cuts or stabs an opponent with his release he might choose to use 250 reiatsu to split off one, and only one per hit, of the blades, which are also regenerated in the process. As the blade is separated from the weapon it is shattered into countless microscopic metal pieces that enter the inflicted wound and some penetrate blood vessels, thus entering the blood circulation system of Satsus opponent. No initial damage is dealt with this, but as time passes the fractions travel through the blood-system and cause damage depending on the number of hits, and thus metal pieces, the opponent has taken. Normally the pieces take two rounds to cause their effects but certain actions can cause them to take immediate effect, thus nullifying the delay. These actions are all kinds of rapid movements (shunpo) or using kidou. The effects on an opponent of equal strength are as follows:

One hit: a tingling sensations in the body due to the metal pieces rubbing against the walls of the blood vessels
Two hits: heavy breathing, increased feeling of fatigue
Three hits: the increasing number of metal pieces cause abrasions, minor blood vessels burst and cause superficial bleeding and pain in the process (the same as if you have large bruises)
Four hits: the abrasions increase and minor organs are damaged causing slight internal bleedings; pain starts to spread throughout the body
Five hits: major blood vessels become instable and with them the flow of blood, Breathing becomes difficult and the pain increases
Six hits: major blood vessels burst causing internal bleeding, the pain becomes agonizing, side effects are coughing blood and body openings might also bleed slightly (ears, eyes, nose etc.)
Seven hits: vital organs are damaged, causing strong internal bleeding, the heartbeat becomes unsteady, breathing becomes excruciatingly painful, body openings start to constantly leak blood, multiple organ failure is likely

Note: All effects are assuming an opponent of equal strength, as the strength differs the effects might take more (on stronger opponents) or less hits (on weaker opponents). Common sense should always be applied when calculating the damage/effects.
 
Taube - Dove

• In its first manifestation as a simple energy bow, Taube assumes the shape of a traditional composite bow. Its coloration is almost entirely black, with only the very center of the structure being tinged with a hint of a cobalt tone.

Kaiserlich Taube - Imperial Dove

• In its true materialized form, Taube grows to ridiculous 510 cm of stature from one end to another, creating something quite tricky for one to maneuver. It's safe to assume that the bow was created to be held horizontally and only to be used at places with plenty of free room, seeing that its size prevents it from being used within narrow places. Arrows fired from the bow have the tendency of possessing the size of spears and javelins, however, this is purely decorative to fit the bow's length; power and other characteristics aren't affected by their distinguished size in any way whatsoever.
 
Here I step into the disaster...

始解
SHIKAI

|
つばき
TSUBAKI
“Camellia Flower”

Flourish, Tsubaki!

[Spiritual Manifestation]

click at your own risk...
Tsubaki_by_moa810.jpg

original picture by moa810

“I am a part of your soul… the blood red one. I am the mirror you hate.”

We could say that Tsubaki is a bad influence on Tristo’s life.

Perfidious and malevolent, the spirit constantly inspires her shinigami bearer to walk within the sinister alleys of his soul. Often claiming her existence as the sincere avatar of Tristo’s anima, Tsubaki constantly confronts him with her cruel vision of life and doubtful ethics. She is very sadistic about her enemies and even Tristo himself regularly tastes from her bitter temper. Possessive as a jealous wife, Tsubaki holds a dreadful grudge against any woman who gets too close to her jouji. In her worst fits, she tends to refuse to obey the release command, remaining mute for weeks.

The zanpakutou’s spiritual manifestation is rather simplistic and dry, compared to the flowery ornamentation from the weapon’s material aspect. Tsubaki takes the form of a deviant woman, not specially pretty or exuberant.

The spirit’s appearance would be easily portrayed as something close to a vampire. With extremely pale skin, resembling a porcelain doll; long obsidian black hair, flowing carelessly on an improvised ponytail; her ruby eyes sparkle maliciously, with a thin scarlet painting around the eyelids. When she is dressed, Tsubaki uses to wear a modest plain scarlet kimono, without any ornament or luxury accessory. As the only manifestation of any esthetical interest, a Hanya mask is usually carried by her, however, she was never seen wearing it.

Tsubaki doesn’t manifest on a specific spiritual world. The scenario of her appearances uses to be a random place which Tristo already visited or even the environment where he actually is. However, the spirit’s personal signature lies in the fact that the entire environment is inked on a deep scarlet light, becoming almost monochromatic.


[Released form]

try to avoid this one...

tsubaki_shikai2.png

After the release command, the wakizashi glows in a blood red phosphorescence, undulating along Tristo’s hand to gain the shape of a single katar.

Once in the released form, Tsubaki’s most noticeable feature is the fact that it is entirely made on an impeccably glossy crimson metal, leaving a persistent mystery about its nature.

The katar’s double edged blade is about 30 centimetres long, with engraved patterns flowing along its length. The razor sharp cutting edge flows straight from the guard, smoothly converging in a scary pointy edge. Tsubaki’s guard resembles a flower petal, with engraved filigrees on the surface, covering the entire hand and wrist.

[Ability]
~ Benihana ~
crimson flower

“The soil where she flourishes is your flesh and your veins, her roots. Your pain is a sensual pleasure, for your blood is her lust. ”

Normally, Tristo does not like to reveal his zanpakutou’s ability and Benihana is the reason. This ability consists in leeching a target’s reiatsu, with poison and haemorrhage as secondary effect.

Every time he inflicts a wound with the katar’s blade, Tristo leeches from the opponent an amount equal to 5% his own maximum reiatsu.

As consequence of the damage, the Benihana, a poisonous crimson camellia, painfully blooms from within the open gash and stays firmly anchored to it. Each Benihana’s root is bounded too deep into the victim’s flesh, veins, nerves and arteries.

The flower smells like rotten flesh and gangrene, luring uninvited parasites into the wound, such as flies, roaches, larvae, etc. Also, its petals are very resistant and sharp, not being able to be easily destroyed, like common flowers. Removing the flower would be a painful and invasive manoeuvre of self flagellation. Since the root is infused too deep within the organism, a second flower will bloom in the place of the former, causing the same pain as the sharp petals carve their way out.

Once active, the vampire camellias drain and squirt the victim’s blood, causing moderate haemorrhage. The flower poison’s intoxication slowly consumes the host’s reiatsu, causing moderate progressive enfeeblement, vision blur and skin rashes. Due to the venom and bleeding, each flower drains from the victim an amount equal to 1% Tristo’s maximum reiatsu, every 2 rounds.

The subtle poison that oozes into the open injury, forcing it to not coagulate, keeping it bleeding. This enzyme slows the tissue regeneration, often causing moderate infection and superficial corrosion after some time. When a wound is affected by Benihana, any healing skill or chiyudo used on it will be reduced by 30%.

Firstly, at basic shikai connection, Tristo is able to summon a total of 4 flowers, gaining an extra one by every 1,000 connection points, with a maximum of 13.

The flowers last for as long as the shikai is active or simply dismissed by Tristo himself. Ah, they will also vanish once not attached to a living organism…
 
Well....here we go.

Bankai

Name: Ouritsu Arashi Raisuki (Royal Storm Raisuki)

Release Stage: When Doreran says the words “Ban Kai”, Raisuki explodes in a radiant show of sparking energy which swiftly spreads into a multitude of lightning-filled clouds that surrounds him and tunnels into the sky, spreading amongst the clouds and causing a storm. Despite the grandeur of the stage, it all happens rather quickly (within ten seconds).

Release Form: Raisuki’s blade form disappears into the violent cyclone of voltaic clouds. The tunnel of storm clouds rising to the sky begins to take the form of a giant werewolf (roughly 82 feet tall) made of a composition of lightning and clouds that only Doreran can breathe. Ouritsu Arashi Raisuki’s form is smooth despite the tumultuous nature of a storm, but does not show any detail in her actual features. The vaporous wolf is simply a feminine, yet fierce depiction of Raisuki’s two forms: woman and beast. The raging storm tunneling its way to the sky serves as Ouritsu Arashi Raisuki’s tail, truly emphasizing on Doreran’s mastery of the lightning element. Doreran himself is set in his zanpakutou spirit’s chest and controls the werewolf from the inside. The wolf moves as fluidly as if it were Doreran himself.

Ability- Ooburi no Hanshinfuzui (Paralyzing Storm): This ability allows any of Doreran’s attacks to paralyze any limb on his opponent through high amounts of electricity. Whenever Doreran's strikes land on his opponent’s body whatsoever, the closest limb will be affected (i.e.: if someone is struck in the upper leftmost portion of their torso, their left arm will be rendered useless) for five turns. This attack, however, cannot affect more than one limb in one strike, and for all four limbs to be rendered useless, Doreran will have to strike each four areas.

Attack- Ten Kyuuden (Imperial Ball Lightning): As the name suggests, this attack is an orb 15 yards in diameter made of pure lightning. This lightning comes from Ouritsu Arashi Raisuki’s mouth at Doreran’s order and consumes 1000 reiatsu. The attack shoots straight forward, and Doreran is unable to direct the path after the lightning is released. However, Doreran can detonate this attack at any range, causing an explosion ranging up to 40 yards in diameter.

Attack- Oozora Piasa (The Sky Piercer): For 100 reiatsu, Ouritsu Arashi Raisuki summons a lightning bolt from her perpetual storm that strikes where Doreran pleases. When the lightning bolt touches down, it leaves a replica of Raisuki's shikai form that Doreran can wield.

Attack- Kumoshimasu (Cloudburst): For 10% of his reiatsu, the blades called down by Ouritsu Arashi Raisuki begin to seep out the same gas as that which surround the bankai's material form. The gas is difficult to breathe for anyone except Doreran. When the clouds combine with one another, Doreran’s lightning based attacks are then able to traverse through the blades as a “circuit”. It costs 400 reiatsu each turn to maintain the gas.
 
Bankai

Name: Fushou Karil

Form: The ground beneath Sayis illuminates in an immense circular pattern with a teal eight-pointed spinning star spreading out from the center. There are nine circles, each with a different color and symbol -- these denote the nine spheres of kidou as Sayis sees them, with one in the center and the rest at the tips of the star. The remainder of the circle is a dark orange with large, silvered kanji spread throughout.

The blade of Sayis' shikai explodes outward into millions of tiny glass fragments. This glass dust fills the air around Sayis in a thirty-yard radius. Mostly invisible, the glass winks and flashes into sight periodically, giving the air within Fushou Karil's influence an unsettling sparkling quality. Those within the area immediately feel as if they're being watched, and will at times see a pair of silver eyes or the shadowy form of a panther prowling around them.

Fushou Karil's hilt widens and forms a bright silver semi-circular guard from top to bottom. Its metal is etched with runes and kanji around the edges. An insubstantial blur in the air, the blade expands outward to five feet in length and sixteen inches in width. Despite its size, being immaterial it is still easily wielded in one hand -- the only weight is in the hilt. This blade immediately takes on the effects of Kidou Tsurugi.

Ability - Kanzenhansha Ittai: Targets that fall within Fushou Karil's area are automatically under the effect of Kanzenhansha Ittai. Each round that they are within the glass field, Sayis garners more information about them. This will begin with simple things, such as names, but the ability digs deeper with every turn. Those with higher reiatsu may slow this process, while others with significantly weaker reiatsu will give up more of themselves each turn. With each sparkle in the air or glimpse of feral eyes, more of their inner selves are laid bare.

The longer a battle goes on, the more Sayis will understand his opponents... both as people and as combatants.

Attack - Kidou Tsurugi: At a cost of 1% reiatsu per round, Sayis can imbue his sword with any equipped kidou of up to two slots. This grants the sword the properties of the kidou -- such as shocking or burning -- and gives the blade a distinctive appearance. Sayis can unleash the imbued kidou at the normal reiatsu cost either when striking the enemy or by launching the kidou from the blade itself.


Attack - Zenhansha Kigou: Drawing on his zanjutsu stat, Sayis is capable of condensing the glass powder surrounding him at specific points in order to block kidou and kidou-like effects. By paying 125% of the reiatsu cost, Sayis can reflect the energy back as if he had cast it himself (for better or worse). As long as the target is within Fushou Karil's area, he can continually form new mirrors to redirect the kidou until it strikes its target.

Thanks to the effects of Kanzenhansha Ittai, in most cases Sayis will be aware of how much reiatsu is necessary even when unfamiliar with the attack being used.

Attack - Jumon Kousei: Sayis may condense the glass powder surrounding him into writing to form the incantation of any kidou spell he has equipped -- these glass symbols are as durable as his zanpakuto blade. These solid incantations empower the kidou greatly, significantly boosting its damage or strength, whether by ensnaring a bound opponent or by enhancing the efficacy of an attack. This attack costs 5% reiatsu plus the cost of the kidou used, and the effects are boosted accordingly.
 
week 63 reviews

please excuse the poorish tying this week, i busted my hand.




beaks - approved



zeal - approved w changes

split the stone arm thing and te extra arm thing into 2 seperate abilities

clarify on the costs whether you mean 100 per arm or 100 per pair (per pair shld be fine)



ado - make changes and resubmit


the chart of effects is too long/complext

either come up with a single effect that grows stronger w/ each hit and reduce it to max out at 5, or..

rexuce down to 3 different stages that you like (not as strong as your upper limits - those become more BK like)


crys - apporved


isaa - make cahnges and resubmit


u kno i ttly ask for minimal formatting with submissions...

also were u aware that benihana is a popular chain of hibachi restaurants?

you have a single ability, but within that one ability it becomes a lot of them. lso the numbers are too high, its ok to have no cost but they must be quite lower than thus because as it is its equal to a bankai




apologies to those we did not get to this week , pls have patience
 
... second round...
SHIKAI

Name: Tsubaki (Camellia Flower)

Release command: Flourish, Tsubaki!

Spiritual Manifestation:

click at your own risk... again...

Tsubaki_by_moa810.jpg

original picture by moa810

We could say that Tsubaki is a bad influence on Tristo's life.

Perfidious and malevolent, the spirit constantly inspires her shinigami bearer to walk within the sinister alleys of his soul. Often claiming her existence as the sincere avatar of Tristo's anima, Tsubaki constantly confronts him with her cruel vision of life and doubtful ethics. She is very sadistic about her enemies and even Tristo himself regularly tastes from her bitter temper. Possessive as a jealous wife, Tsubaki holds a dreadful grudge against any woman who gets too close to her jouji. In her worst fits, she tends to refuse to obey the release command, remaining mute for weeks.

The zanpakutou's spiritual manifestation is rather simplistic and dry, compared to the flowery ornamentation from the weapon's material aspect. Tsubaki takes the form of a deviant woman, not specially pretty or exuberant.

The spirit's appearance would be easily portrayed as something close to a vampire. With extremely pale skin, resembling a porcelain doll; long obsidian black hair, flowing carelessly on an improvised ponytail; her ruby eyes sparkle maliciously, with a thin scarlet painting around the eyelids. When she is dressed, Tsubaki uses to wear a modest plain scarlet kimono, without any ornament or luxury accessory. As the only manifestation of any esthetical interest, a Hanya mask is usually carried by her, however, she was never seen wearing it.

Tsubaki doesn't manifest on a specific spiritual world. The scenario of her appearances uses to be a random place which Tristo already visited or even the environment where he actually is. However, the spirit's personal signature lies in the fact that the entire environment is inked on a deep scarlet light, becoming almost monochromatic.

Released Form:

try to avoid this one...
tsubaki_shikai2.png

After the release command, the wakizashi glows in a blood red phosphorescence, undulating along Tristo's hand to gain the shape of a single katar.

Once in the released form, Tsubaki's most noticeable feature is the fact that it is entirely made on an impeccably glossy crimson metal, leaving a persistent mystery about its nature.

The katar's double edged blade is about 30 centimetres long, with engraved patterns flowing along its length. The razor sharp cutting edge flows straight from the guard, smoothly converging in a scary pointy edge. Tsubaki's guard resembles a flower petal, with engraved filigrees on the surface, covering the entire hand and wrist.

Abilities:

[Kyonshira]
vampire thorn

Every time Tristo inflicts a wound with the katar's blade, he leeches from the opponent an amount equal to 3% his own maximum reiatsu.

[Benihana]
crimson flower

As consequence from Tsubaki's physical damage, the Benihana, a poisonous crimson camellia, painfully blooms from within the open gash and stays firmly anchored to it. Each Benihana's root is bounded too deep into the victim's flesh, veins, nerves and arteries.

The flower smells like rotten flesh and gangrene, luring uninvited parasites into the wound, such as flies, roaches, larvae, etc. Also, its petals are very resistant and sharp, not being able to be easily destroyed, like common flowers. Removing the flower would be a painful and invasive manoeuvre of self flagellation. Since the root is infused too deep within the organism, a second flower will bloom in the place of the former, causing the same pain as the sharp petals carve their way out.

Once active, the vampire camellias drain and squirt the victim's blood, causing moderate haemorrhage. The flower poison's intoxication slowly consumes the host's reiatsu, causing moderate progressive enfeeblement, vision blur and skin rashes. Due to the venom and bleeding, each flower drains from the victim an amount equal to 0.3% Tristo's maximum reiatsu, every round.

The subtle poison that oozes into the open injury, forcing it to not coagulate, keeping it bleeding. This enzyme slows the tissue regeneration, often causing moderate infection and superficial corrosion after some time. When a wound is affected by Benihana, any healing skill or chiyudo used on it will be reduced by 20%.

Firstly, at basic shikai connection, Tristo is able to summon a total of 5 flowers, gaining an extra one by every 1,000 connection points, with a maximum of 13.

The flowers last for as long as the shikai is active or simply dismissed by Tristo himself. Ah, they will also vanish once not attached to a living organism...
 
Indeed round two.

Zanpakuto:Saibankan (judge)

Shi kai Release Phrase: “Seek The Truth, Saibankan” (Judge)

Appearance: (Tenshi is in a white suit, not the traditional shihakushou, to make this release possible as well as to fit Tenshi’s personality.) Upon release, Tenshi's shi kai transforms into seven 9” daggers (including the hilt/handle, blade alone is 5”) made of silver, that auto place themselves in holsters around his body. One is located at each ankle, two on a belt (one ready at each hip), one hidden up each sleeve with a trigger holster, and the last in a spine holster at the back of his neck. Only four are visible to others. (Seven symbolizes the holy aspect attributed to Tenshi) each holster is made of white leather. The daggers are of course sharp but detailed to resemble a feather (on the blade while the handle made of ivory in resemblance of a calamus or quill).

Abilities/Techniques:

Technique #1: Dagger Return
Returning dagger at desired time after thrown, vanishes and is replaced by/or transforms into a feather and the dagger is returned to its holster. At 1k reiatsu, the daggar can be thrown to 30 yards before an auto return is activated. Every 500 reiatsu gained adds 10 yards up to 100 yards.
Reiatsu Cost: 5 reiatsu per return.


Technique #2: Resistance
Unaffected by Forces Of Nature (wind, gravity. Affected by obstacles (of course but just in case you thought i was dumb)) @ 1000 reiatsu. Each additional 1000 reiatsu gains 5 yards to unaffected by FON to a max of 75 yards

Attack #1:

Every cut made against an opponent, Saibankan take the blood that has settled on the blade as a sacrifice slowly changing the color of the daggers to blood red. (i have been looking for help on the accumulation rate, as no one seems to know what is expected from you in this category. so some guidence here is needed). When full accumulation is met, Tenshi can then cast Holy Binding.
Holy Binding-

Target < %75 Tenshi's Reiatsu -
Tenshi's takes two blades and thrust them into the ground. these blades then mold into a half ring that is anchored to the ground. Three other blades rush to the opponent and surround them. They merge to form a collar around the opponents neck. Both the collar and anchor are silver and once the collar clasps, a thin silver glowing thread links them together. This leaves two blades at tenshi's disposal. The enemy’s appendages are free to move while binding holds the body in place (whether grounded or airborne) until Tenshi lands a close range attack, without fail. This leaves the target to fend off projectile daggers.​
75% Tenshi's Reiatsu < Target < 125% Tenshi's Reiatsu-
75% chance of hit​
125% Tenshi's Reiatsu < Target < 150% Tenshi's Reiatsu-
50% chance of hit​
150% Tenshi's Reiatsu < Target-
Situational, but doubtful attack​

**There is no partial hit. If the binding is complete, they must wait til Tenshi's attack.**


** A hopeful ability to all forms (including original Zanpakuto) is the charms on the original Zanpakuto, the blades on Shi Kai, and the future attribute to my shi kai, will glow enough to light a path at the command of .... I know so clichÁ©..... "Light my path, Saibankan"** Also, a while back I talked with Wind and he allowed the suit.

EDIT: I allowed the suit as long as the rest of the Shinigami uniform was still there, i.e., a modification of the standard uniform. To be more specific, the deviation of the white suit can't be too drastic visually from the traditional uniform, given that HG here isn't a high ranking officer or anything. - Wind
 
Name: Yoru No Oujo


Release Command: Keiyaku, Yoru No Oujo.(Contract, Princess of the Night.)

What she look like

Yoru appears as a beautiful succubus with maroon colored hair and pale skin. Typically, Yoru is quite blunt and exhibits apathy towards anyone excluding Finesse. She also is a bit more extreme than Finesse in regard to their philosophy of "Do what you want and not what you can." While Finesse definitely possesses the capacity to kill, he usually doesn't without a reason. Yoru on the other hand lacks this quality and is usually all for letting someone die.


While Yoru is very beautiful and alluring to Finesse, their relationship is rather dysfunctional. This is due to the fact that Yoru wishes to be as close to Finesse as possible at all times while Finesse is a bit more apprehensive in reciprocating the same interest. Of course, this resistance is in vain and despite what he does, he cannot help but be fond of Yoru in many ways. Not to mention they're bound to each other forever.







Form:
Yoru no ouju's form only changes the length of the blade. Hand guard and hilt remain the same. The blade decreases from a katana to a small (thirteen inch) kodachi.

Paroxysm: (Ability)
Yoru no ouju possesses the ability to cause muscle contractions of muscles that have either been directly penetrated by it's blade or have one way or another absorbed Finesse's reiatsu. Yoru no ouju augments Finesse's reiatsu and allows it to pass through thin layers of cellular walls.


Notes: Furthermore, Finesse cannot control who or what his reiatsu effects, so it is an ability that should not be used carelessly. These muscle contractions caused by the ability are random. The cramps can be anything from a complete seize to a miniscule flinch. Typically though, they are miniscule to mild and a heavy contractions not invoked by Finesse rare.


Finesse's reiatsu will only enter through lacerations or open wounds. Yoru no Ouju's ability cannot penetrate the skin by itself, but can seep into even the slightest of cuts if they are indeed deep enough. A safe indication is the presence of blood. If blood can be seen then there is a viable access for the reiatsu to enter the body.

Usually whenever a wound is made and the reiatsu enters the body, it will only affect the muscle it is closest too. There are rare cases (the attacks for this kai) where all muscles in that area can be affected (slash to the forearm can affect bicep and tricep, not just one or the other). The contraction of any muscle only lasts from one to three seconds.

If Finesse has roughly seventy percent of his opponents reiatsu, he can control the contraction for less than a second. If their reiatsu is even to his, he controls the contractions for a single second. Every fifty percent more reiatsu Finesse has over his opponent, the time span of control increases by a second, peeking at three seconds.

Finesse only has the ability to cause one muscle to contract at a time (not including his attacks), but as his connection grows so does the number of muscles that can involuntarily contract at one time.

If Finesse has:

1,000 Connection -- 1 muscle
3,000 Connection -- 2 muscles
6,000 Connection -- 3 muscles
10,000 connection -- 4 muscles


Affliction:
Affliction, when activated causes atrophy of the muscles effected by Finesse's reiatsu. Thus causing them to be painful to move. This attack, when used costs 7% of Finesse's current reiatsu.


Note: This atrophy is only temporary and once the shikai is deactivated the effects should subside after some time.



Vizard Attack: Usurpation


This attack allows to Finesse to control the muscles that have absorbed his reiatsu. Thus, causing him to control one muscles contraction, and the intensity of the contraction.


Example: If Finesse manages to pierce the diapharm, he could trigger regurgitation or stop the ability to breathe momentarily. Or, if he manages to cause a wound on a large muscle such as a tricep or thigh, he could cause a violent contraction and cause counter reflexes that would very much have the strength to tear tendons.


This attack can be used at the cost of 10% of his current reiatsu, 5% rage and 5% emptiness.
 
Shikai

Release: Mamoru, Dorei! (Obey, Slave)

Form: After released from its sealed form, Dorei takes on the shape of a kantar. The kantar rests in a black binding which wraps around Satsu's right arm, holding the blade in place. The blade itself is thirteen inches in length, and is fashioned in such a way that it sports two deadly points on either side of the six inch blade. The two points look something like long, sharp, canine teeth akin to something a vampire would have. Between the two teeth the blade recedes, however it still maintains the same sharp edge as the lengthened points.

Attack One "" Intou "" (seal-engraving knife)

The most fundament aspect of Dorei's strength, Intou is a technique which is required for the shikai's ability. At the cost of five percent of his total reiatsu, Satsu can enchant his blade with what appears to be mystical runes or seals. Once the blade makes contact with another spiritual being after being enchanted, a seal is created. Only one seal can be created per enchantment, and the blade can only be enchanted once a turn. A maximum of three seals can be created on a single target at one time.

(As a side-note, the seals can be broken by expending reiatsu equal or greater in value than the seal. Only one seal can be destroyed per turn, just as only one seal can be created per turn)

Ability One "" Iredzie "" (suggestion)
The true strength of Dorei comes with the ability of suggestion. The ability allows Satsu to suggest something to the opponent, and depending on the amount of seals occupying the opponents body, the suggestion becomes more and more likely to occur.

Ex. Seal Lv 1 "" Satsu can suggest that someone blinks or convince them that they have an itch.
Ex. Seal Lv2 "" Satsu can suggest to someone that they are wrong.
Ex. Seal lv3 "" Satsu could suggest that someone tell him the truth.

(Note "" Satsu can't suggest something that the opponent would never consider doing, such as killing themselves or disarming themselves.)

Attack Two "" Hassha "" (catapult)

Since the katar is a weapon suitable only for close range combat, it becomes difficult for Satsu to land crucial hit in order to create a much needed seal. This attack, which initially costs one hundred reiatsu, gives him an opportunity to land hits from a distance. Using reiatsu to create a spiritual string of sorts, Satsu is capable of launching his katar off of his wrist and towards a target. The initial reach of the attack is only five feet, however for expending an additional one hundred reiatsu Satsu can increase the range another five feet, up until the range maxes out at twenty five feet.

Vizard Attack "" Bouseki-Ken "" (spinning blade)

By expending fifteen percent of his rage and gaining an additional ten percent towards emptiness, a masked Setsu can unleash a devastating attack. Initially much like Hassha in appearance, Bouseki-Ken is a much more destructive attack and can be used with or without an enchanted blade. Being properly by pure reiatsu alone, the katar is shot off in a similar manner to Hassha, and thus using up the same reiatsu costs (100 reiatsu=five feet etc). The only difference is that Bouseki-Ken seems to be engulfed with a more demonic reiatsu, no doubt a touch of the inner hollow within Satsu. The blade itself spins chaotically, spinning fast enough to rip through flesh instantaneously, and ripping through harden materials such as metal within a few seconds.
 
BANKAI


Name

Netsutoishi to Kekkon (Marriage of Heart & Stone)


Release Stage

When Takebachi places Yuukaiishi on the ground and says “Ban Kai”, the gauntlet (or blade if unreleased) quickly begins to grow, expanding its form out of ebony and azure-colored stone until it grows into its much larger manifestation. A fierce duststorm/sandstorm kicks up around Takebachi, but quickly vanishes once the bankai has completely manifested.


Form

Earth begins to take over Takebachi's body, bonding with his skin, covering him with a thin layer of a blue and black substance like hardened clay and covering of his entire body save for his feet. These extensions grow sharp talons, the legs look triple-jointed and animalistic, and Takebachi even gains a long serpentine tail. A spiky mane formed from stalagmites covers the back of his neck and much of his chest and shoulders. The rocky extension work in unison to make Takebachi appear like a large, four-legged animal.

While Netsutoishi to Kekkon does not require an earthen element to function, it is much more dangerous whenever there is ample amounts of dry rock, clay, sand, or any other form of earth except smelted metals. Netsutoishi to Kekkon can also draw upon this element to repair itself if it is broken apart or damaged in battle. Takebachi cannot indirectly control any detached piece of Netsutoishi to Kekkon, except to dispel it back into normal earth.


Ability - Kotai Shinpai 固体心配 (Solid Burden)

Netsutoishi to Kekkon is made of a special "living stone" that can molecularly bond with any spiritual person or object it contacts. Even a basketball-sized amount of the mineral weighs roughly 200 pounds, so only Takebachi is able to lift or move it with ease. When Takebachi's body is bonded with the substance, it possesses properties similar to Threshold, nullifying pain in the area it covers. For a cost of 750 reiatsu each turn, Takebachi may fuse the stone with any other person or object, and the stone can maintain its bond for three turns.

For the duration of the bonding, the stone is an amalgamation of the fused person's body, Takebachi's will, and the earth itself (meaning that if the person attempts to use some method of teleportation or an equivalent to transport to any location, the stone will travel with him or her, but its weight will remain unchanged). The stone cannot be bonded to more than one person at a time, so while the ability is active, the stone is free to be touched by any unbonded person or object.

If an enemy is struck by Takebachi, a chunk of Netsutoishi to Kekkon, roughly six inches wide, will affix itself on the exact spot the opponent was first hit (except for the head). Even this small portion, like the rest of Netsutoishi to Kekkon's stone, has a lot of mass, weighing roughly ten pounds. This cannot occur when Takebachi himself is being attacked, although any part of Netsutoishi to Kekkon that is cut or broken off can be bonded with afterward.

Attack - Maruishiken 丸石 (Boulder Fist)

Requiring 750 reiatsu whenever it's used, Takebachi can perform a simple strike (a punch, stomp, slash, etc.) with his own limbs and instantly construct a massive, 30-foot copy of said appendage to perform the exact same act. When there is no excess earth around, the copied act can only be performed by Netsutoishi to Kekkon's own physical body, which will grow to an appropriate girth. However, when there is enough dry earth available, Takebachi may cause the limb to form from it instead. Unless it is destroyed or Takebachi dismisses it, the stone limb remains in play, even if Take is no longer controlling it.


[EDIT: If you thought there were more attacks here at one point, you're right. I took them off for the time being. This one attack should be all I need for the moment.]
 

Current Date in Araevis

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