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Release Submission Thread

I have changed the power of the release completely...

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Faunus (Faun)

Concept : Treachery

Command : Irride, Faune! (Sneer, Faun!)

Manifestation : Faunus takes the shape of a satyr. He resembles a bearded human above the waist but has the hindquarters and furry legs of a brown goat. Two prominent horns sprout out from the side of the head and the eyes are bright red.

Faunus is of a double-dealer nature, mischievous and mean. He loves to annoy and bother whoever is near and always answers a question with another question. If you are able to look through his attitude, it's possible to understand that most of his jokes are philosophical and made to strengthen the resolve of Giorgio, who Faunus thinks too naive.

Faunus is the other side of the coin of Giorgio's inner world. The atmosphere is that of a quiet and peaceful forest, but with some unnerving traits. Faunus represents the inner instincts and passions of Giorgio and is able to make them surface.

Spirit
faunus.png


Form : Faunus releases as Giorgio's entire body is hidden in a small twister. The zanpaktou retains its previous form but the colour of the blade is grey at first, but seems iridescent and changes continuously. No other relevant change can be seen.

Oculo Divinus:
After the release, a certain number of window-like openings in space, with an iridescent frame, can be made. Giorgio is able to produce 3 openings plus 1 for each 1000 Con till 10000. Each one has a cost of 100 rei. They have roughly the dimension of an A5 paper (21cm x 15cm). They can be moved around slowly and cannot go further than total Rei/100 meters from Giorgio, capping out at 100 meters. Any of these windows permits the following:
- an object that fit an opening can be moved through one and reach any other window;
- looking through one of these, any other sight or sound can be perceived;
- these openings can be used also for kidou.
 
Senorama
Denied. Ability and first attack are A-OK
2nd attack is like absolute defense (anything that hits your weapon or body is just...everything. And the ranged attacks caveat does not make it specific enough to make up for that). Plus it lets you attack with a greater strength than your own capabilities potentially and also it doesn’t cost nearly enough.
With the 3rd attack the length of control for 2 rounds thing makes it sound like this attack is around for multiple rounds, and that’s not allowed.


Seraaaaaaaaaa
You didn’t have to nerf it so much but if this is really what you want, then Approved.

Beak
The previous kai you linked was a vizard kai which is an entirely different deal, and also it cost a good 2X more.
Regardless though, being a snarky meanface has earned you a wait on this review b/c look at how sad you made me
:tear:
....
Oh right, Denied.

Threadeadead
Approved

Hakuna Nekomata
Approved

Senejdge
Approved
 
Here's to hoping... :nihonjin:

Notes

Completely changed second attack to more of a beefed up version of shikai attack in the form of a barrier.
Removed control condition from final attack.

Bankai Submission

[Ouritsu no Kaihousha] - “The Royal Liberator

Form: The form remains the same as the shikai state. The only thing that appears different is the color of the guard is gold and the cloth around the hilt is white. Senesati can also dismiss and recall the weapon while in Bankai.

[Shigan] - “Warrior's Eye

Ouritsu Tatsujin bestows her master with a sight like no other. This ability grants Senesati with enhanced perception, allowing him to view the world as if it were in perfect light, no matter how corrupt or dark the area may be. Movements, attacks and weaknesses that were once hard to follow or pinpoint, will be much easier to follow with this ability, allowing Senesati a chance for a more preemptive or counterattack. Shigan can divulge even the toughest of illusions and stealth. This ability remains active until Bankai ends. The range of this ability extends 30 meters in diameter.

[Daiichijin: Rakusetsu] - “First Formation: Desquamate

An intangible laceration put into a form of his shikai (Uchisute). Rakusetsu causes internal wounds and debuffs the enemy's highest stat by 8% of Senesati's maximum reiatsu with a successful strike. Although this attack does not leave any visible wounds; pain, blurred vision, inflammation, internal bleeding and even fractured/severed bones can be the result of this attack. The effects of this debuff lasts as long as the enemies are in the radius of Shigan, however, the effects will return once the opponents are in range again, so as long as they have been marked by this attack. Rakusetsu consumes 4% of Senesati's reiatsu. This debuff caps at two applications. The second application being only half the strength of the initial attack for a total 12% debuff.

[Dainijin: Koukuu] - “Second Formation: Offensive Void

This attack allows Senesati to form a seven by four foot wall of pure white energy. The wall can withstand up to 5000 damage, otherwise it will negate anything in its path until it impacts something solid and explodes. The attack begins as nothing more than a transparent wall, but for every 10 feet that it continues to move, its energy increases by a further 2% of Senesati's reiatsu. After 50 feet without being destroyed, the wall reaches its growth limit and will glow a pure white color. This attack cost 5% of Senesati's reiatsu to execute.

Note: At full strength this attack can even break through most barriers. This attack can only be used once per 5k connection to a max of five times.

[Shuujinkei: Shuukaihou] - “Final Formation: Mass Liberation

Senesati pours his reiatsu into the ground that forms a linear shockwave which moves quickly to dispatch all foes in its path. The reiatsu is released in shards, that burst underneath his opponents', shredding and bestowing them with multiple lacerations to any part of the body it touches. This attack is a wide cone that also reaches into the air. The range of Mass Liberation caps at 30 meters and costs Senesati 15% reiatsu.
 
Using Acting Captaincy spec point to re-do kai

--


[ Shi Kai – Setsumei Amaji ]

[ Form / Ability ]

Warping the energy released from the weapon by expending reiatsu, Masato can create weapons of any form he's familiar with. The weapons appear to be crafted of light even as they solidify. Masato can create weapons of up to 1 kg per 500 connection, which caps when Ban Kai is mastered. Masato can create multiple weapons, but the mass is modified by a factor representing which weapon it is (i.e., a second weapon would have its mass multiplied by 2, a third weapon would have its mass multiplied by 3, etc...).

Masato can change between forms without price if given enough time, but to do so instantaneously requires 50 reiatsu per kg of weapon mass. 'Dissolving' a weapon is costless but Masato must be touching it, preventing him from endlessly spamming thrown weapons.​



[ Ban Kai – Douten Setsumei Amaji ]

[ Form ]

The weapon's true release takes the form of a large spear, some one and a half times Masato's height. Its main blade is the vaguely 'L' shaped blade of a katakama yari, though of considerably larger proportion than normal. A chain hangs off the pommel, pooling some indeterminate length at Masato's feet. There is a torrent of energy running down the chain link, creating a cutting edge. Thus, handling the chain is only for opponents who don't value their hands, though Masato is able to handle it without injury. Attached to the chain is an almost comically large counterweight, some two feet high and eight inches in diameter. The counterweight is extraordinarily heavy, yet as a part of the release's form Masato is able to wield both spear and weight as if it they were a mere sword.

The spear's length, including it's three foot long main blade, measures some eleven feet. Its shaft is the same multi-colored earthen red and is able to receive the full amount of the chain at Masato's feet or generate additional chain length to a certain extent. Thus, by retracting or lengthening the chain, Masato is able to optimize his weapon for given circumstances. Maximum chain length is 1 yard per 150 connection, maxing when Masato attains 100% efficiency in Ban Kai. The blade and the attached crescent moon edge retains the audacious white gold and impossibly sharp edge that Setsumei Amaji is renowned for.

Additionally, two shields float next to Masato. Crafted of white gold and lined with a lacquered crimson, they stand a bit taller and wider than Masato himself. They float in the air freely, controlled by Masato's will, and their speed is dictated by Masato's Zanjutsu stat.​

[ Ability ]

Due to abhorrent amounts of energy being emitted from Masato, any energy-based object or attack that targets him has 10% of Masato's Zanjutsu subtracted from the damage it would deal (visualized as torrents of energy whittling away at the attack). This energy cannot 'cover' others, even if they are within close proximity. The damage reduction stacks with other effects. By paying the extra in Reiatsu, Masato can increase the damage reduction to 20% of his Zanjutsu for an attack.​

[ Attacks ]

??? '???' - By focusing energy through his shields, Masato is able to project a physical barrier in order to block a particularly powerful attack. The barrier costs Masato 5% of his reiatsu and is of considerable size. If required, Masato can form the barrier through shield to bolster its strength, but this often leads to the destruction of the shield and thus is to be used in only extreme circumstances.

??? '???' - Imbuing a certain amount of energy into his weapon, Masato creates a bank of energy within the glowing blade's edge. The energy is stored in the cutting edges until Masato wishes to release it, bolstering the speed and damage of a single strike. Masato can choose to focus the power of his ability into the energy, increasing the stored energy by 15% per round. During rounds where Masato is 'charging' this attack, the damage reduction amount is lowered by 5%. The starting amount of Reiatsu cannot exceed 10% of Masato's Reiatsu.

??? '???' - If an opponent is close enough, Masato can choose to 'mark' him with the release's chaotic energy. Originally dormant, a link is connected to the two such that the opponent can only attack Masato. If the opponent attempts to attack someone else, they receive 3% of Masato's Reiatsu in damage per attack – each occurrence costs Masato 1% of his Reiatsu. The opponent must be within 30 feet of Masato to be marked, who can break the connection at any time.
 
Shikai Submission

Senkou Tsume (Flash Claw)

Concept: Flexibility and Agility

Release Command: Kaihi, Senkou Tsume! (Dodge, Flash Claw!)

Manifestation: Senkou Tsume takes the form of a mongoose. Unlike most mongeese, he is the size of a horse. His fur is a deep silver instead of the normal brown and his eyes are the same emerald shade as Hikaru’s.

Senkou Tsume makes liberal use of sarcasm and logic, and enjoys making fun of his wielder. He is blunt and hates flowery language, preferring instead to jump straight to the heart of the situation. Not for him the enigmatic riddles and mystery-heavy words of other Zanpakuto. If there is something Hikaru needs to do, he’ll tell him.

Form: As Hikaru utters the release phrase, the blade elongates and warps, transforming into a side-sword characteristic of medieval Europe. The crosspiece is worked so that the prongs look like mongoose heads. The handle is wrapped with a mahogany cloth.

Reference picture

In addition, a buckler appears in Hikaru’s left hand. A stylized mongoose head is engraved on the buckler’s middle, and the rim depicts a ring of mongeese chasing each other around the buckler.

Attack: Inabikiri (Flash of Lightning)

Hikaru's zanpakuto represents speed. As such, the abilities he gains when releasing all have to do with quickness and agility. By paying 5% of his reiatsu, Hikaru can execute a single attack or a chained series of up to three strikes. These attacks occur faster than the eye can follow, and appear only as blurs. When a blow connects, the speed of the strike is then transformed into emerald lightning which courses across the affected area. The amount of strikes

Ability Senkou Senryo (Flash Possession)

Hikaru's zanpakuto spirit is always present, lurking in the back of his mind. When need be, it can displace Hikaru's consciousness from his body and take command. In this state, Hikaru displays a keener knowledge of the world and demonstrates more experience in battle than he normally would. In addition, his senses increase to the point where he can see, smell, or hear anything in a thirty-foot radius, even in the hubub of pitched combat.

(I'm not sure if that counts as an ability. If it doesn't, here's an add-on. If it does, ignore this).

Senkou Tsume also has a heightened danger sense. When harm threatens his host, Hikaru has a split-second warning consisting of a searing sensation in his skull. The sense only reacts to immediate physical danger nearby, such as a thrown knife from behind or an ambush. It would not, however, react to a long-ranged attack from more than thirty-feet away.
 
Ohgahd bankais

Sen
Denied because of Attack 2 - The 5k is concrete but the cost is scaled, which doesn’t really go together. Also even though 5k won’t ever get to grow, it’s just too much. Also this is basically another one of those weird barrier/attack combos, and without the 5k barrier aspect though it would work, but if you want it to keep doing lots of stuff work on making it more cohesive.
The rest of the stuff is fine.

Beaks
Ok so the zan breaker attacks in both the shikai and the bankai are sufficiently changed and lowered in power really, but these attacks shouldn’t be able to do more than like a mild shockwave if it hits something that isn’t a zan. And the ability on the bankai is fine as long as it’s not supposed to enhance the effectiveness of your zan breaker attack. Also it’s sort of silly that the bankai attack is not really changed at all from your shikai but oh well. So if you’re gonna adhere to all those rules and not be mean then approved.

Kish
The shikai is fine but the bankai is denied.
Form - the wording with the shields makes it sound like they can maybe go everywhere but if you meant they have to stay right next to you then that’s fine.
Ability - it sounds kind of like a barrier rather than a damage reduction, so changing the wording up would be good.
1st attack - What does considerable size mean? What form does this thing take?
2nd attack - This needs a cap on how much the storage can grow to, because as is if you were to wait until the end of a fight it could get pretty absurd.
3rd attack - This works as long as you aren’t expecting it to still be damaging someone who ran away from a reasonable area of effect (meaning probably something like the 30 foot radius that’s used for its initiation should also be the limit of how close a person has to be for it to still be effective).
 
Notes

Removed barrier aspect and connection limiter.

Bankai Submission

[Ouritsu no Kaihousha] - “The Royal Liberator

Form: The form remains the same as the shikai state. The only thing that appears different is the color of the guard is gold and the cloth around the hilt is white. Senesati can also dismiss and recall the weapon while in Bankai.

[Shigan] - “Warrior's Eye

Ouritsu Tatsujin bestows her master with a sight like no other. This ability grants Senesati with enhanced perception, allowing him to view the world as if it were in perfect light, no matter how corrupt or dark the area may be. Movements, attacks and weaknesses that were once hard to follow or pinpoint, will be much easier to follow with this ability, allowing Senesati a chance for a more preemptive or counterattack. Shigan can divulge even the toughest of illusions and stealth. This ability remains active until Bankai ends. The range of this ability extends 30 meters in diameter.

[Daiichijin: Rakusetsu] - “First Formation: Desquamate

An intangible laceration put into a form of his shikai (Uchisute). Rakusetsu causes internal wounds and debuffs the enemy's highest stat by 8% of Senesati's maximum reiatsu with a successful strike. Although this attack does not leave any visible wounds; pain, blurred vision, inflammation, internal bleeding and even fractured/severed bones can be the result of this attack. The effects of this debuff lasts as long as the enemies are in the radius of Shigan, however, the effects will return once the opponents are in range again, so as long as they have been marked by this attack. Rakusetsu consumes 4% of Senesati's reiatsu. This debuff caps at two applications. The second application being only half the strength of the initial attack for a total 12% debuff.

[Dainijin: Koukuu] - “Second Formation: Offensive Void

This attack allows Senesati to form a seven by four foot wall of pure white energy. The attack begins as nothing more than a transparent wall, but for every 10 feet that it continues to move, its energy increases by a further 2% of Senesati's reiatsu. After 50 feet without being destroyed, the wall reaches its growth limit and will glow a pure white color. Unlike Uchisute, Koukuu explodes. This attack cost 5% of Senesati's reiatsu to execute.

Note: At full strength this attack can even break through most barriers.

[Shuujinkei: Shuukaihou] - “Final Formation: Mass Liberation

Senesati pours his reiatsu into the ground that forms a linear shockwave which moves quickly to dispatch all foes in its path. The reiatsu is released in shards, that burst underneath his opponents', shredding and bestowing them with multiple lacerations to any part of the body it touches. This attack is a wide cone that also reaches into the air. The range of Mass Liberation caps at 30 meters and costs Senesati 15% reiatsu.
 
Haha I didn't even notice I had submitted with two other BKs. Sorry vera! Now that grading rotation is changin' I gotta pester you somehow right?

emphasis mine to reflect change-o


[ Ban Kai – Douten Setsumei Amaji ]

[ Form ]

The weapon's true release takes the form of a large spear. Its main blade is the vaguely 'L' shaped blade of a katakama yari, though of considerably larger proportion than normal. A chain hangs off the pommel, pooling some indeterminate length at Masato's feet. There is a torrent of energy running down the chain link, creating a cutting edge. Thus, handling the chain is only for opponents who don't value their hands, though Masato is able to handle it without injury. Attached to the chain is an almost comically large counterweight, some two feet high and eight inches in diameter. The counterweight is extraordinarily heavy, yet as a part of the release's form Masato is able to wield both spear and weight as if it they were a mere sword.

The spear's length, including it's three foot long main blade, measures some eleven feet. Its shaft is the same multi-colored earthen red and is able to receive the full amount of the chain at Masato's feet or generate additional chain length to a certain extent. Thus, by retracting or lengthening the chain, Masato is able to optimize his weapon for given circumstances. Maximum chain length is 1 yard per 150 connection, maxing when Masato attains 100% efficiency in Ban Kai. The blade and the attached crescent moon edge retains the audacious white gold and impossibly sharp edge that Setsumei Amaji is renowned for.

Additionally, two shields float next to Masato. Crafted of white gold and lined with a lacquered crimson, they stand a bit taller and wider than Masato himself. They float in the air freely, controlled by Masato's will, and their speed is dictated by Masato's Zanjutsu stat. The shields cannot travel further from 30 yards away from Masato without eroding.

[ Ability ]

Any energy based object or attack targeting Masato is subject to the abhorrent tides of energy exhumed from his body. The end result is a pseudo-barrier worth 10% of Masato's Zanjutsu which either dissolves or weakens each energy attack heading for him. This effect happens when the attack is within a yard or so of Masato, so the effect cannot 'cover' others. This ability stacks with other effects. By paying the extra in Reiatsu, Masato can increase the threshold to 20% of his Zanjutsu for an attack.​

[ Attacks ]

??? '???' - By focusing energy using his shields as a medium, Masato is able to project a physical barrier in order to block a particularly powerful attack. The barrier costs Masato 5% of his reiatsu and is of considerable size, manifesting as a translucent wall of crimson-hued light approximately twenty feet by twenty feet. If required, Masato can form the barrier around a shield to bolster its strength and size, but this often leads to the destruction of the shield and thus is to be used in only extreme circumstances.

??? '???' - Imbuing a certain amount of energy into his weapon, Masato creates a bank of energy within the glowing blade's edge. The energy is stored in the cutting edges until Masato wishes to release it, bolstering the speed and damage of a single strike. Masato can choose to focus the power of his ability into the energy, increasing the stored energy by 15% per round. During rounds where Masato is 'charging' this attack, the ability's strength is lowered by 5%. The starting amount of Reiatsu cannot exceed 10% of Masato's Reiatsu, and growth stops after 8 turns.

??? '???' - If an opponent is close enough, Masato can choose to 'mark' them with the release's chaotic energy. Originally dormant, a link is connected to the two such that the opponent can only attack Masato. If the opponent attempts to attack someone else, they receive 3% of Masato's Reiatsu in damage per attack – each occurrence costs Masato 1% of his Reiatsu. The opponent must be within 30 feet of Masato to be marked, who can break the connection at any time. If the opponent is further than 60 feet away from Masato, he must pay 1% of his Reiatsu per round to keep the connection.
 
Shikai

Release Phrase – "Oppress, Domina!”

Form – Domina takes the form of blade Mia is able to wield prominently with one arm. The pommel of the sword is partially attached to the cross guard of the blade, making for a basket grip that covers the top of Mia's hand while wielding the weapon, protecting her wielding hand from basic attacks. The grip itself is a cloth wrapping of dark red fabric which tends to grip to Mia's hand extremely well.

The actual blade itself is three and a half feet in length and double sided. The width of the blade runs the same from the base of the cross guard all the until six inches from the point of the blade, where it starts to narrow to a point. However what is special about Domina is the fact that the blade can actually break apart into seven pieces, all connected together by a cord that runs from the hilt of the sword up until the final segment of the blade. Each segment is six inches in length, and the cord fully stretches out to allow the blade to reach a total of ten and a half feet, triple its original length. When being swung, the segments of Domina break about and begin to to spin along the cord, causing much more damage than a simple sword strike.

~ Suppress ~ When the wielder of Domina faces a foe stronger than themselves, the have access to an ability that allows them to even the playing field by just a little bit. Each time Domina comes in contact with a stronger opponent, its suppressive aura effects their combat skill. This manifests as a loss of ten percent of Mia's Zanjutsu stat to her opponents highest attacking stat (Zan, Hak, Kidou etc etc etc).

~ Domineer~ On the other hand, when Domina is used against an opponent of lower strength than Mia's own, the sword imbues her with additional strength, allowing her to completely dominate her enemies. This manifests as a fifteen percent boost to her zanjutsu stat.
 
PLEASE SKIP THIS KAI FOR REVIEW UNTIL VIZARD FAQ IS AVAILABLE (Thanks Kai staff! <3 )

Shikai

Release Phrase: Bang!

Name: Paroxysmal

Form: His katana is reduced to a black steel, curved combat knife called a karambit that usually rests in its reiatsu-formed sheathe.

Ability: Silas' release is centered around its ability, which endows him the power to create explosives seemingly from thin air. Silas can plant the explosives if necessary, sticking them to a location by physically touching where he wants them to stick. The explosives can then be detonated remotely. Costs 5% reiatsu per explosive, 1 per turn can be created.

(for kai approval: Silas is immune to his own explosions. The strength of the explosive is akin to 1.5 lbs of C4, which would demolish a mid-to-large sized vehicle. The major damage is done like a grenade, exploding and using the force of the explosion to push reiatsu outward like shrapnel. For spiritual bombs like these the radius is the radius, there isn't any weakening in power as you go out. And there are no other traits to the explosion unless a switch in type is noted like in Bankai. Blast radius for shikai would be somewhere around 3 meters.)

Vizard attack: While masked, as long as Silas is above 20% rage his bombs' power and radius are doubled.

Bankai

Name: Paroxysmal Descender

Form: His shikai black steel karambit remains unchanged.

Ability: In addition to being able to create explosives himself, Silas can now summon a large, winged creature who can also create and deliver his explosives. When summoned the creature will draw 90% of Silas' reiatsu and attack in tandem with Silas. The creature has a strictly speed build and devotes its reiatsu pool to its attacks. Cost per explosive is still 5% reiatsu, 1 per turn.

(Blast radius is tripled, indicating explosion power has been tripled also; 9 meters)
(for kai approval: I've written all these in a way that allows attacks to be interchangeable between Silas and his summon depending on if the creature is summoned or not)

Attack: Napalm Conflagration – By spending the regular 5% reiatsu cost of a bomb as well as 2% per round active, this attack can cause constant damage equal to 3% of the total reiatsu of the caster by adding strong incendiary properties to it. The sphere of scorching flames can reach up to 9 meters (29.5 feet) and continue to burn until Silas chooses to deactivate it or doesn't have enough reiatsu to sustain the technique.

Attack: Blackbody Payload – For 10% reiatsu cost, the nature of one of his explosives are changed to a payload of heat emitting flares are launched into the air causing projectiles to veer off course, reducing their effectiveness and accuracy. (this is a general rp type effect, I was thinking something like the effectiveness and accuracy of projectiles are lowered to 75% or something) Sensing/detection abilities are also affected as the heat, light and sound emissions dampen their effectiveness the same way it would a projectile.

Attack:

Vizard Attack: While masked, Silas adds 10% rage per explosive or attack, doubling the power of the explosive or attack. Doing so he gains 5% emptiness per each bomb with rage added.
 
Using spec point from Retribution! (Carried over from [V] to transfer)

Shikai:
一歩前進
Ippozenshin
(A Step Forward)

Release: "Strive, Ippozenshin!"

Form: Ippozenshin takes the form of a Qi Jian, measuring roughly thirty eight inches from end to end. A ray-skin handle accompanied by a pommel and guard of darkened steel house a blade of shimmering silver.

Manifestation: Ippozenshin takes the form of a weathered silver dragon, towering over Tsubaki comparatively. His temperament is often impatient, and absolutely loathes inaction.

Attack: Douryou (Momentum) - Since the beginning of recorded history, wars of men have often been reduced to wars of attrition, pitting foes against each other in grueling and increasingly hopeless struggles. While others may lose stride in combat, Tsubaki has learned to add to her striking speed. For an activated cost of 1% of her reiatsu per round, Tsubaki's weapon increases in momentum for each successful strike against an opponent or weapon.

Attack: Undouryou Yusou (Momentum Transfer) - For 5% of her reiatsu, Tsubaki is able to release all gained inertia from Douryou from her blade for one strike.

Ban Kai:
押し進める
Oshi Susume Ru
(Pressing Forward)

Form: Tsubaki's Ban Kai differs little from the initial release in terms of appearance, instead adding a twin Qi Jian to her empty hand.

Ability: Nagatsuduki (Permanence) - The nature of Tsubaki's Zanpakuto constantly spurs her forward, only stopping in the rarest of situations. Because of this, Nagatsuduki renders the woman immune to any effect that would slow or stop her forward motion.

Attack: Kyouka Douryou (Enhanced Momentum) - For an activated cost of 1% of her reiatsu per round, Tsubaki's weapon increases in momentum for each successful strike against an opponent or weapon. While similar to Douryou, Tsubaki's Ban Kai allows her to build the same momentum in both weapons simultaneously, rather than being restricted to the blade that strikes against an opponent.

Attack: Tamerai (Falter) - For a cost of 5% of her reiatsu, Tsubaki sacrifices all her accumulated inertia to halt all momentum in a 15 meter radius.

Attack: Tanrei (Grace) - For a cost of 10% of Tsubaki's reiatsu, the twin blades of Oshi Susume Ru absorb all her accumulated inertia into themselves, using it to execute a double horizontal cross-slash.
 
Tech point from '09 summer pms

Release: Ijou

Phrase: “Tear it all down, Ijou”

Sealed form: A standard length katana, the steel of which is tinted a whitish hue. The tsuba of the blade is squared in shape, with thin, tapering edges. The hilt is wrapped with a woven, alabaster ribbon.

Shi Kai

Released form: When called, the blade shifts and writhes, the blade straightening its length while hooking the tip forward in a dramatic arc. The tsuba wraps out about the users hand, forming a punch blade that hooks to the hilt, which similarly extends and tapers down into a punch dagger. The final form resembles that of a Shuanggou, the entirety of its composition formed of a translucent, whitish tinted metal.

Ability: Phase Shift -2% reiatsu per round

Ijou’s sole ability in its initial release causes the user to be shunted to an ethereal like plane when they move. The user appears to simply blink out of reality, and while in this dimension they are able to perceive the real world with both sight and sound. At their will, the user may end this phasing, and must remain in the real world for at least one seconds time. Attacks, abilities, items, or anything similar initiated in the ethereal world remain there, and momentum is not transferred. So, if the user appears next to someone swinging their sword down only a short distance away, the blade would only carry the momentum of that short distance.

Vizard Attack - Discordant Force - Cero cost plus 10% reiatsu 5% rage

The user congeals the force of a cero along with the force of Ijou into a turbulent sphere of energy that nestles itself on the hook of the blade, detonating on impact. This sphere may be held on the blade until the desired contact is made.

Ban Kai

Form: When fully released, Ijou splits, completing the qian kun ri yue dao with a matching pair, both bearing the apperance of the initial release.

Ability - Phase Shift -2% reiatsu per round

Ijou’s ability causes the user to be shunted to an ethereal like plane when they move. The user appears to simply blink out of reality, and while in this dimension they are able to perceive the real world with both sight and sound. At their will, the user may end this phasing, and must remain in the real world for at least one second’s time. Attacks, abilities, items, or anything similar initiated in the ethereal world remain there, and momentum is not transferred. So, if the user appears next to someone swinging their sword down only a short distance away, the blade would only carry the momentum of that short distance.

Attack 1 – Force Transfer – 3% of reiatsu

With this attack, the weilder propels a image of themselves forward within their visual range to launch a single physical attack or action. It appears as if the ‘pre image’ erupts from the wielder to the intended location, where upon it delivers a single attacking action. This pre image appears as the user does, tinted in an alabaster tone and slightly blurry. The pre image strikes independently of the user, with the full strength of the ban kai’s blades. After performing this single action, it is retracted back to the user.


Attack 2 – Conclusion of Force – 5% of reiatsu

When the blades of Ijou are barred their intended target, the user may initiate this attack to eject a large amount of reiatsu around their body for a split second. This energy allows them to move with incredible speed, performing a single attack almost instantaneously after the initial. This attack strikes with the force of a physical blow coupled with the kidou-like energies that envelope the blades.

Attack 3 – Transfer of Fate -10% of Reiatsu

Using this attack, the wielder switches position with another target in visual range. The victim retains its orientation but not its momentum, while the user may choose their orientation but similarly looses their momentum. This attack is disorienting, and the physical discomfort of it causes a moments hesitation in the victim.

Vizard Attack – Totality of Force – 25% of reiatsu, 15% rage

With this attack, the user expels a tremendous amount of force focused on their position. The explosion takes the form of a sphere, and propels outward rapidly with the user as its crux. The size of the explosion is dependant on the reiatsu released, 50 feet in diameter base plus twenty five for each additional 3000 reiatsu.
 
Notes on unreviewed kais:
Vizards, please wait until Moot finishes the faq on how the new vizard attacks are going to work. Your new kais will only be reviewed as a single piece when you’ve written up both the kais and the vizard attacks, so you can post after they’re finishing being retooled.
Vans, how about you wait and do the same and then you won’t have to burn a spec point.
Beaks, jesus christ.

Hawkawwww
You stopped writing midsentence in your first attack which makes it hard to review, and it’s hard to review the second attack without the context of the whole kai.

Sen o' the n00ble
Approved.

Kishoes
The form should stay close to you (as in right next to you) unless you’re going make it an attack or something. Everything else looks good.
 
This is just proasted so Vera can see I am but a piece of putty in her cutegirl fingers

[ Ban Kai – Douten Setsumei Amaji ]

[ Form ]

The weapon's true release takes the form of a large spear. Its main blade is the vaguely 'L' shaped blade of a katakama yari, though of considerably larger proportion than normal. A chain hangs off the pommel, pooling some indeterminate length at Masato's feet. There is a torrent of energy running down the chain link, creating a cutting edge. Thus, handling the chain is only for opponents who don't value their hands, though Masato is able to handle it without injury. Attached to the chain is an almost comically large counterweight, some two feet high and eight inches in diameter. The counterweight is extraordinarily heavy, yet as a part of the release's form Masato is able to wield both spear and weight as if it they were a mere sword.

The spear's length, including it's three foot long main blade, measures some eleven feet. Its shaft is the same multi-colored earthen red and is able to receive the full amount of the chain at Masato's feet or generate additional chain length to a certain extent. Thus, by retracting or lengthening the chain, Masato is able to optimize his weapon for given circumstances. Maximum chain length is 1 yard per 150 connection, maxing when Masato attains 100% efficiency in Ban Kai. The blade and the attached crescent moon edge retains the audacious white gold and impossibly sharp edge that Setsumei Amaji is renowned for.

Additionally, two shields float next to Masato. Crafted of white gold and lined with a lacquered crimson, they stand a bit taller and wider than Masato himself. They float in the air freely, controlled by Masato's will, and their speed is dictated by Masato's Zanjutsu stat. The shields must stay at Masato's side or else they will erode.​

[ Ability ]

Any energy based object or attack targeting Masato is subject to the abhorrent tides of energy exhumed from his body. The end result is a pseudo-barrier worth 10% of Masato's Zanjutsu which either dissolves or weakens each energy attack heading for him. This effect happens when the attack is within a yard or so of Masato, so the effect cannot 'cover' others. This ability stacks with other effects. By paying the extra in Reiatsu, Masato can increase the threshold to 20% of his Zanjutsu for an attack.​

[ Attacks ]

??? '???' - By focusing energy using his shields as a medium, Masato is able to project a physical barrier in order to block a particularly powerful attack. The barrier costs Masato 5% of his reiatsu and is of considerable size, manifesting as a translucent wall of crimson-hued light approximately twenty feet by twenty feet. If required, Masato can form the barrier around a shield to bolster its strength and size, but this often leads to the destruction of the shield and thus is to be used in only extreme circumstances.

??? '???' - Imbuing a certain amount of energy into his weapon, Masato creates a bank of energy within the glowing blade's edge. The energy is stored in the cutting edges until Masato wishes to release it, bolstering the speed and damage of a single strike. Masato can choose to focus the power of his ability into the energy, increasing the stored energy by 15% per round. During rounds where Masato is 'charging' this attack, the ability's strength is lowered by 5%. The starting amount of Reiatsu cannot exceed 10% of Masato's Reiatsu and growth stops after 8 turns.

??? '???' - If an opponent is close enough, Masato can choose to 'mark' them with the release's chaotic energy. Originally dormant, a link is connected to the two such that the opponent can only attack Masato. If the opponent attempts to attack someone else, they receive 3% of Masato's Reiatsu in damage per attack – each occurrence costs Masato 1% of his Reiatsu. The opponent must be within 30 feet of Masato to be marked, who can break the connection at any time. If the opponent is further than 60 feet away from Masato, he must pay 1% of his Reiatsu per round to keep the connection.
 
Repost: Cut out the last part.

Shikai Submission

Senkou Tsume (Flash Claw)

Concept: Flexibility and Agility

Release Command: Kaihi, Senkou Tsume! (Dodge, Flash Claw!)

Manifestation: Senkou Tsume takes the form of a mongoose. Unlike most mongeese, he is the size of a horse. His fur is a deep silver instead of the normal brown and his eyes are the same emerald shade as Hikaru’s.

Senkou Tsume makes liberal use of sarcasm and logic, and enjoys making fun of his wielder. He is blunt and hates flowery language, preferring instead to jump straight to the heart of the situation. Not for him the enigmatic riddles and mystery-heavy words of other Zanpakuto. If there is something Hikaru needs to do, he’ll tell him.

Form: As Hikaru utters the release phrase, the blade elongates and warps, transforming into a side-sword characteristic of medieval Europe. The crosspiece is worked so that the prongs look like mongoose heads. The handle is wrapped with a mahogany cloth.

Reference picture

In addition, a buckler appears in Hikaru’s left hand. A stylized mongoose head is engraved on the buckler’s middle, and the rim depicts a ring of mongeese chasing each other around the buckler.

Attack: Inabikiri (Flash of Lightning)

Hikaru's zanpakuto represents speed. As such, the abilities he gains when releasing all have to do with quickness and agility. By paying 5% of his reiatsu, Hikaru can execute a single attack or a chained series of up to three strikes. These attacks occur faster than the eye can follow, and appear only as blurs. When a blow connects, the speed of the strike is then transformed into emerald lightning which courses across the affected area.

Ability Senkou Senryo (Flash Possession)

Hikaru's zanpakuto spirit is always present, lurking in the back of his mind. When need be, it can displace Hikaru's consciousness from his body and take command. In this state, Hikaru displays a keener knowledge of the world and demonstrates more experience in battle than he normally would. In addition, his senses increase to the point where he can see, smell, or hear anything in a thirty-foot radius, even in the hubub of pitched combat.

(I'm not sure if that counts as an ability. If it doesn't, here's an add-on. If it does, ignore this).

Senkou Tsume also has a heightened danger sense. When harm threatens his host, Hikaru has a split-second warning consisting of a searing sensation in his skull. The sense only reacts to immediate physical danger nearby, such as a thrown knife from behind or an ambush. It would not, however, react to a long-ranged attack from more than thirty-feet away.
 
TA Postage!!!

:pdancing::pdancing::pdancing::pdancing::pdancing::pdancing:

Esistenza Metallica [Metallic Existence]

Form: Ewan’s skin slowly turns into an organic metal which is not only much stronger and more durable than its fleshy counterpart but retaining of the same flexibility. His eyes turn from their regular green into a dull grey and his hair seemingly also turns to metal, if only in colour.

Abilities:
Prima: Much like before, Ewan can still reform his body into another state at the cost of 100 reiatsu, but this time does not need to return to his original form in order to switch to a new one.

Seconda: In order to fortify his own body, Ewan is able to integrate exterior metals into his own body. By inserting up to 2.5% reiatsu into a foreign metal object, he can absorb it into himself where it can be used to either replace any lost metal from his own body or to build up other areas. Not being part of himself, it retains its own solidity but can still be manipulated using Prima.

Terza: In a reverse of Seconda, Ewan can ‘absorb’ himself into metal objects, provided they are larger than him. Once ‘part’ of the object, Ewan can re-emerge at any point within the object or manipulate it as an extension of Prima.​
 
Notes
Burning spec point here to resub shikai and bankai at once.

Thanks u doos


Shikai Phrase: Sakae "Prosper"

Form: Ouritsu Tatsujin sprouts a lightly-wafting blue ribbon from the base of the sword.

Ability: [Reiresshou] - "Spiritual Laceration"

When Senesati wounds an enemy with Ouritsu Tatsujin, the wound sprouts a spirit thread dyed in the hue of the enemy's race. This ribbon is merely a representation of Ouritsu Tatsujin's ability that cannot be severed by the victim, nor can it impede their movement in any way. Healing the wound that created the ribbon will cause the ribbon to disappear as well. The unique Reiatsu signature emitted from the ribbon, however, will allow the victim to be tracked in spite of concealing effects or high-speed movement.

The ribbon's primary effect is somewhat more nefarious. If Senesati can touch the ribbon or strike it with his Zanpakutou, the Shinigami can cast a Kidou numbered from 1-50 into the ribbon, which will burn its way toward the target and strike with unerring accuracy, in spite of physical impediments. Only five ribbons can exist at any time, on any combination of targets, though Senesati can cancel a ribbon from a target if he so pleases.

Bankai: Ouritsu no Kaihousha

Form: Ouritsu no Kaihousha sprouts five oversized blue ribbons from the base of the sword, measuring five feet wide and up to twenty feet long. These ribbons are as strong as Zanpakutou; the edges can be used for cutting and the width of the ribbons can be used for blunter effects. The ribbons can also coil and recoil at Senesati's command.

Ability: [Shuudanteki Boukou] - "Collective Outrage"

Wounds of any sort that Senesati inflicts on enemies, aside from those caused by ribbon effects, will automatically sprout ribbons identical to their Shikai counterparts. Additionally, Senesati can now fire Kidou numbered 1-90 through the ribbon.

Attack: [Douki Sokudo] - "Synchronized Velocity"

Senesati can charge his blade with with 10% of his Reiatsu before slashing a target, adding that amount of energy to the strike as slashing damage.

Attack: [Douki Ryuunyuu]- "Synchronized Influx"

By concentrating 5% of his Reiatsu into his blade, Senesati can fire a crescent-shaped wave of energy roughly twenty feet long from tip to tip. This wave has a range of thirty feet.

Attack: [Reijun]- "Spiritual Encirclement"

Senesati can tie two existing ribbons together into one. He then pays double the cost of the attack, he can strike two targets with the same blow.
 
Already Approved Shikai
Gakuryoku (Scholarship)

Form: The constantly released form of Gakuryoku takes on a instrument of necessity for its master, a walking cane. Its 3ft tall appearing to be made of bamboo, if looked at closely hundreds of small runes decorate the cane, its durability is on par with a standard zanpakutou.

Ability: Kyokukan(Siphon)

The single ability of Hisao’s zanpakutou is constantly active. The old’s man reliance on kidou to defend himself has caused his weapon to be able to draw off energy from the very demon arts its master is so dependent upon. Whenever a kidou, cero, or gintou is used within Hisao’s sight 10% of the reiatsu cost of the spell is taken and stored within Gakuryoku. This energy can only be used for the sole purpose of casting more spells and does not take away from the actual damage of the kidou used. The total amount of stored reiatsu in Gakuryoku cannot exceed more than 50% of Hisao’s kidou stat and is always drained first when a spell is cast.


Shikai Vizard Attack: Namaru Kyokukan (Corrupted Siphon)

When Hisao's accumulated rage reaches 20% or more, his inner hollow effects the normal ability of his shikai augmenting it so that it now also responds to spent the spent rage of any being, including Hisao himself within Hisao's sight. 10% of the reiatsu value of the spent rage is added to Hisao pool with all the limitations of the normal ability.


Already Approved Bankai
Ban Kai: Seme no Kashikoi Gakusha (Persecution of the Wise Scholar)

Form: Upon announcing bankai, Gaku forcibly manifests himself as a small bamboo forest, hundreds of shoots appear over a 50m radius around Hisao’s original position each about 20ft tall. Each has a durability of a normal zanpakutou but are spread out that swinging weapons will have little trouble working normally unless the weapon itself is massive. In addition to the forest, a thick grey fog rolls low to the ground. Hisao's normal shikai however undergoes no new change during this time.

Ability: Endai Kyokukan (Grand Siphon)

The draining nature of Hisao’s shikai has been amplified to affect every being caught within Hisao’s forest. The shoots now drain 20% of the cost of any kidou, gintou, cero, or release abilities (kai or awakening). This energy does not take away from the actual damage of the attack used. The total amount of stored reiatsu in Gakusha cannot exceed Hisao’s kidou stat though Hisao now gains the ability to decide whether to spend his own reiatsu or the reiatsu stored in his kai.

Attack: Oshoku (To Corrupt)

Using the already stored reiatsu as a catalyst, Hisao is able to completely reduce an attack into pure reiatsu for his pool. In order to break down the attack, there must be more reiatsu present in Hisao’s pool than the attack in question costs and the attack must be affected by Endai Kyokukan. This attack can be used a maximum of 5 times.

Attack: Oitsuku (To Overtake)

Using the principle of Gakuryoku’s siphoning, Hisao can actually over run an opponent’s attack and send it back at them. To accomplish this Hisao must first sacrifice reiatsu equal to the attack from his pool and then pay the same cost from his own reiatsu. Hisao’s reiatsu then floods into the attack draining it of color and sending it back at its user. Damage dealt by this attack is equal to what it would have originally been for better or worse.

Attack: Oomawari (To Detour)

Gakusha’s final attack works as a sort of reverse siphon. Hisao is able to draw out any amount of reiatsu from his pool and attach it to a target. During this time the surround fog crowds on top of the enemy appearing as though Gaku himself is hanging from around their necks. This spectral body allows all attacks which are affected by Endai Kyokukan used by Hisao’s allies to hone in on the target following them for the duration of the attack. This spirit will disperse once Hisao has casted, the target has been hit by a greater, or the target has used an equal amount than what was used to place this on the target.


Bankai Vizard Attack: Namaru Endai Kyokukan (Corrupted Grand Siphon)

When Hisao's accumulated rage reaches 20% or more, his inner hollow effects the normal ability of his bankai augmenting it so that it now also responds to spent the spent rage of any being, including Hisao himself within Hisao's sight. 20% of the reiatsu value of the spent rage is added to Hisao pool with all the limitations of the normal ability.
 
Re-did the kai. (Also, until Seiko truly learns the move set of his Kai he will refer to his Zanpakutou as Maeve. Hurn hurn, tuff tuff.)

Shikai: Kitsunebi (will-o'-the-wisp)

Release Phrase: Jigoujitoku, Kitsunebi! (Reap What You Sow, Will-o'-the-wisp!)

Manifestation: Kitsunebi takes on the form of a female Wisp.

The spirit can be described as wise but overly-proud. As a wisp she is depicted to have lived hundreds of thousands of years. She loves to test Seiko and does not tolerate failure.

The inner-world can be described as a small and peaceful island floating in midair. Around it, there is nothing but a beautiful sunset view along with a few clouds here and there. The sun never seems to truly set as time itself does not exist within the inner-world. The island, apart from a beautiful, old-looking, and fully grown willow tree, is deserted.

Kitsunebi is prone to reside in the beautiful, old-looking, fully grown willow tree, eternally resting.

Form: As Seiko calls out the Release Phrase, his sword changes enormously in shape. Instead of relying on attacking Seiko’s zanpakutou instead relies on the defensive. The form also changes according to that, in that it transforms into a giant shield that is attached on Seiko’s hand (doesn’t matter which arm, but he usually fights with his right arm). The shield hasn’t any particularly interesting features other than that it is massive in size, and having a spike in the middle.

The shield itself has a Cello like design.

[ ??? ] – Ability

Being the large sword his Shikai is, the shield is obviously very large. Because of the connection with his zanpakutou Seiko is able to wield the shield as if it were really light. Making him able to stand his ground against swift and agile fighters.

[ ??? ] – Ability

By spending 1% of his reiatsu, Seiko is able to have the spike on his shield move at the same pace as he can swing the shield around with. The spike can extend up to 10ft.

[ Feux Follets ] – Vizard Ability

By spending 5% Rage and gaining 2.5% Emtpiness per round activated, Seiko can reduce the amount of damage dealt to him by 5% of his reiatsu.
 

Current Date in Araevis

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