The calm before the storm has been cut abruptly short; what should have been a smooth voyage toward war-torn waters is now caught up in a literal, and unnatural, storm. A veteran of several campaigns against ophidians, Captain Garus has recognized the signs of a shaman's storm-shaping and quickly recognized that the ophidian forces could not have reached so far into velen waters. Instead, there is at least one individual on the ship that has been possessed by a shaman, becoming a conduit for the wild magics to reach halfway across the ocean. With the storm battering at the ship, there's limited time to find the culprit and find a way to stop them.
Beginning from the next turn, you have 10 minutes (600 seconds) to locate the conduit, and stop them by any means at your disposal. Each turn, you should estimate how long your actions took -- if it helps, speak any dialogue aloud to time yourself. Your estimate may be revised if it's too far off the mark, and each GM turn will list the current official time remaining.
Difficulty: 70
100+ Great Success
70+ Success
< 70 Failure
< 50 Critical
Mission Bonuses (Unique to the Mission)
+/-?? - The Upset: The situation resolved in an unexpected way.
+20 - There Must Be Another Way: The conduit was stopped without resorting to killing them. Note that simply knocking them out will not work.
+20 - At the Buzzer: You succeeded with less than 30 seconds remaining.
+0 - Target Located: This is necessary to advance.
-20 - Standoff: Precious time has been wasted in a standoff between two or more individuals.
-20 - Aaand, Action?: Precious time has been wasted without actually doing anything.
Standard Bonuses (each available once):
+30 - Page-turner: Wrote at least 3000 words.
+5 - Neophyte: Used a novice- or adept-tier ability.
+10 - Veteran: Used a skilled- or master-tier ability.
+20 - Legend: Used a grandmaster-tier ability.
+10 - Great Feats: Used a feat ability of any tier.
+10 - Magnum Performance: Used a magnum or ultimum ability of any type.
Roleplaying Bonuses (subject to reader scrutiny):
+10 - It's Personal: Your PC has a history with one of the characters, which is touched on or fleshed out here.
+10 - Rogues' Gallery: The antagonists were given distinct personalities.
+10 - Playing the Part: You performed actions iconic to your character.
+10 - Assimilation: The overarching plot has been woven into personal plot.
-10 - Mary Sue and Gary Stu: It's 1000 years too early for you to break a sweat.
-30 - Fade to Black: The thread was not completed in a timely manner. Repercussions for the protagonists may follow.
To better flow, I've split the two groups into new threads.
Amanita, Micali, and Diamantus remain with Garus and the rest of the group in the mess hall: The Basal Lake - In A Barrel
Gwen and Laermont are with Libra hunting the hallways: The Basal Lake - Eyes On You
You're sharing the 600 second timer, but the timer may progress differently in each thread. If either thread runs out of time, their progress will be halted until both threads are caught up. If either thread finds and stops the conduit before time runs out, both threads succeed. This gives you two paths for success.
Beginning from the next turn, you have 10 minutes (600 seconds) to locate the conduit, and stop them by any means at your disposal. Each turn, you should estimate how long your actions took -- if it helps, speak any dialogue aloud to time yourself. Your estimate may be revised if it's too far off the mark, and each GM turn will list the current official time remaining.
Difficulty: 70
100+ Great Success
70+ Success
< 70 Failure
< 50 Critical
Mission Bonuses (Unique to the Mission)
+/-?? - The Upset: The situation resolved in an unexpected way.
+20 - There Must Be Another Way: The conduit was stopped without resorting to killing them. Note that simply knocking them out will not work.
+20 - At the Buzzer: You succeeded with less than 30 seconds remaining.
+0 - Target Located: This is necessary to advance.
-20 - Standoff: Precious time has been wasted in a standoff between two or more individuals.
-20 - Aaand, Action?: Precious time has been wasted without actually doing anything.
Standard Bonuses (each available once):
+30 - Page-turner: Wrote at least 3000 words.
+5 - Neophyte: Used a novice- or adept-tier ability.
+10 - Veteran: Used a skilled- or master-tier ability.
+20 - Legend: Used a grandmaster-tier ability.
+10 - Great Feats: Used a feat ability of any tier.
+10 - Magnum Performance: Used a magnum or ultimum ability of any type.
Roleplaying Bonuses (subject to reader scrutiny):
+10 - It's Personal: Your PC has a history with one of the characters, which is touched on or fleshed out here.
+10 - Rogues' Gallery: The antagonists were given distinct personalities.
+10 - Playing the Part: You performed actions iconic to your character.
+10 - Assimilation: The overarching plot has been woven into personal plot.
-10 - Mary Sue and Gary Stu: It's 1000 years too early for you to break a sweat.
-30 - Fade to Black: The thread was not completed in a timely manner. Repercussions for the protagonists may follow.
To better flow, I've split the two groups into new threads.
Amanita, Micali, and Diamantus remain with Garus and the rest of the group in the mess hall: The Basal Lake - In A Barrel
Gwen and Laermont are with Libra hunting the hallways: The Basal Lake - Eyes On You
You're sharing the 600 second timer, but the timer may progress differently in each thread. If either thread runs out of time, their progress will be halted until both threads are caught up. If either thread finds and stops the conduit before time runs out, both threads succeed. This gives you two paths for success.
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