The Basal Lake - Introduction
Anguis Trigon, Phase One
Wordcount: 1215
Everywhere, people. Deckhands and dock workers strained to keep up with the demand of loading and unloading cargo, brushing shoulder to shoulder and shouting insults at one another. Roads further inland fared no better, with people flooding the streets, some of them rushing through while others milled about with nothing to do but wait. Hammers rang and files rasped, bellows roaring and crucibles bubbling: blacksmiths and gunsmiths labored to meet all the demands of the escalating war, repairing weapons, creating new ones, forming parts for engineers.
Avelyn was an important port city, but not an expansive one. It was never meant to handle thousands of the Empire's soldiers, volunteers from all over Hiemis, and all the merchants and mercenaries aiming to profit from the mayhem, in addition to all of the regulars trying to keep commerce flowing to the continent as much as possible. Even the waters were overcrowded; only so many ships could even reach the docks, while the rest had to anchor further out in the waters and bear people to and from by longboats.
The men of the Empire were clad in uniforms of turquoise and deep blue, outrageous on the land, but camouflage beneath the waves. The uniforms were skin-tight, made of a thick, insulated material; the armor was not made of metal, but instead formed of a specially harvested nacre, or mother-of-pearl. The nacre armor was far lighter than metals, necessary for staying mobile underwater; although light, the armor was on par with steel. The nacre helmet was in a sallet design, with armored visor, a pronounced medial ridge, and a long, sweeping rear that would rest between the wearer's shoulders when swimming straight ahead. The rest of the armored pieces -- bracers, greaves, and cuirass -- were sewn into the uniform, leaving fins, hands, and feet uncovered. The mother-of-pearl armor and vivid colors of the uniform made the Empire soldiers stand out, commanding respect.
Volunteers from the Conexus had their own uniform, a variant of the guard uniforms: a royal blue surcoat, emblazoned with the One Wing in silver, over fine mesh armor. Normally, the uniform would include leather breeches with steel gauntlets and greaves, but these were traded for leggings and gloves of a more rubber-like material suited for the water. Those from the Arcanum hadn't donned water-appropriate gear, still mostly clad in robes. Those specializing in healing had the closest thing to a uniform in their classic gown-like robes, divided into three ranks: white robes with one vertical black stripe down the left side; mauve robes with two vertical white stripes down the left side; and ocean-blue robes with three vertical white stripes down the left side. The third echelon was reserved for the best medics the Arcanum had to offer, including Prophet Deimar among their number, though he wasn't present. Other scholars from the Arcanum had no discernible uniform, though they were often recognizable as such.
Finally, there were the free agents and Fraternitas members. The Fraternitas had never developed a uniform, with too many conflicting ideals from the many different branches. Despite the individualistic nature of its members, the Fraternitas made up the bulk of the reinforcements arriving in Avelyn. While the Imperials, Conexus, and Arcanum managed some sense of order and decorum even in the crowded port city, the Fraternitas fed into the chaos, heavily armed men and women filling the streets, making last-minute preparations or starting trouble, with very little in-between.
"How is this rabble supposed to help us?" The speaker was at the center of a small entourage of imperial velen, standing head and shoulders above them. He was clad in the same armor as the rest of them, but with a vivid scarlet half-cloak over one shoulder displaying three golden crescents to mark him as a captain. As if his immense size and the cloak didn't stand out enough, Garus also had bright orange skin. As in nature, the bold colors only made him seem all the more dangerous, even though they compromised the uniform's camouflage. Two deep scars ran down his chin and throat, an old wound that left him with a gravelly voice. He carried a trident, its shaft solid black and the blades glinting with the golden sheen of auritium. "Seeing these land-striders floundering around in the water will only embolden our enemies."
"Where they're going, the fighting is likely to reach the land. That's where they'll be needed most," the woman beside him responded flatly. Her skin was dark grey and her eyes inky black, shark-like. Libra was his lieutenant commander, and she didn't show any surprise at his complaints, well-used to them after years of serving side by side.
Garus scoffed but offered no argument. Instead, he pointed to a brawl breaking out across the road from them. "If this happens on my ship, they'll be swimming back." Their entourage swept through the streets, passing the brawl without further comment. They were returning to their ship after meeting with some of the other officers present. His dour mood was because his ship was to be used to ferry the reinforcements to the Basal Lake, with much of his finely-trained crew being loaned to other regiments so they could make room. It was, in his eyes, nothing less than a demotion, a shameful blot on his military career.
Gnashing his teeth, Garus resigned himself to following orders. It wasn't his job to command the miscreants, only to carry them. The sooner he did so, the sooner he could return to the Aquilonia frontlines.
The Arsenic was never meant to be a passenger ship, but it was the only one large enough, and near enough, to handle the volume of reinforcements. The dreadnought was a marvel of engineering, an amphibious attack transport capable of carrying three thousand soldiers directly to the battlefields. Its shape was based on the manta ray, with two massive engines beneath the center of each wing. The long tail served to steer the battleship, but like its inspiration, the ship's deadliest weapon was housed in the tip. One blast from the lightning cannon could completely turn the tide of battle even before the ship unloaded its cargo of well-trained, disciplined velen warriors.
All of its potential wasted, to ferry land-striders to a different battlefield halfway across the ocean. Garus sighed yet again.
Amid the throngs of people, a demvir called out from his shop, singling out individuals carrying firearms. "You, you there! Make sure you've got the right ammunition! Normal bullets won't do you any good underwater!" The machina was broad, unclothed above the waist, revealing his bronze torso shaped like a cask. In contrast, the barrel-chested demvir had thin arms and uncharacteristically fine articulation on its fingers, allowing it to perform the delicate work of gunsmithing. His face was narrow and angular, with a pointed chin and only etched lines for a mouth. One eye was fitted with a telescoping lens. "If you need super-cavitating ammunition, I will trade your existing ammunition for it before you go!"
The demvir spotted a terran woman with a bow over her shoulder. "Miss! Normal arrows will also do poorly in water! Make sure to get arrows designed for reduced drag or you'll never hit your target! I can offer a one-to-one trade if you need some!"
This is for the volunteers to join the main forces in Aridus' Basal Lake. This includes Dojat's and K3's characters mentioned in the roll call thread. If you want to join but didn't post there, you're welcome to do so.
You can respond here with turns or mini-chapters, or post a separate chapter tying in to the setup. Interacting with each other or the NPCs is not required, and you are also welcome to write the NPCs shown based on the characterization displayed. There is no measure for success or failure at this junction, this is just about establishing your characters entering the plot.
Reinforcements will board the Arsenic, a manta-ray shaped submarine-capable battleship. There will be between 2000 and 3000 volunteers. The ship is expected to leave Avelyn at dusk and the trip will take four days, leaving Avelyn and headed south to the Basal Lake in southeastern Aridus.
Let me know if you have any questions.
You can respond here with turns or mini-chapters, or post a separate chapter tying in to the setup. Interacting with each other or the NPCs is not required, and you are also welcome to write the NPCs shown based on the characterization displayed. There is no measure for success or failure at this junction, this is just about establishing your characters entering the plot.
Reinforcements will board the Arsenic, a manta-ray shaped submarine-capable battleship. There will be between 2000 and 3000 volunteers. The ship is expected to leave Avelyn at dusk and the trip will take four days, leaving Avelyn and headed south to the Basal Lake in southeastern Aridus.
Let me know if you have any questions.
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