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Feat/Tech Submission Thread

Vizard General Feat: (Non-Caste Dependent)

A little somethin' to listen to as well.

Smash of Profane Thunders

Origins and implementation: While the Cero is a powerful and fearful weapon in the Vizard's arsenal, it's limitations can be costly. It's signature nature allows the enemy to prepare at a distance for the assault. To circumvent this hindrance, the battlefield use of this technique was formed. The Cero may be summoned and prepared at a distance, but SoPT allows the user to go beyond the strength of a traditional Cero, and charge it to a maximum of 150% of it's normal potency.

Once the desired strength is achieved, the user must get within striking distance of their opponent, as soon as possible. Whether it takes the form of a punch, a swinging motion, or a simple grab-and-shoot, the effect is deadly, if not lethal.

Base Costs: 25% Rage 15% Reiatsu, and generating 15% Emptiness. Attack strength is dependent on the number of turns it is allowed to 'charge.'

No Charge: 75% Normal Cero strength
1 Round Charge: 80% Normal Cero strength
2 Round Charge: 95% Normal Cero strength
3 Round Charge: 110% Normal Cero strength
4 Round Charge: 135% Normal Cero strength
5 Round Charge: 150% Normal Cero strength
6 Round Charge: Explodes, doing 175% Normal Cero strength damage to the caster.

Range: This attack requires point blank range, as the caster is literally grabbing the victim and firing.
 
Feat: Incognito
[slot used: captaincy]

By compressing his spiritual energy Orpheus has managed to change the sealed form of his blade, altering it from a normal katana to a field marshal's baton.

Image
baton.jpg


In doing so he has managed to gain the ability of a very limited form of telekinesis, essentially the manipulation of this compressed power to affect the world around him. Unfortunately the extent of this ability is limited to small actions such as opening doors, seemingly with his mind, or administering slaps to unruly subordinates without moving a muscle.
 
Gungir Caste Techs

Resilience

A blessing which reinforces a gungir soldier's ability to withstand assaults, 'resilience' is gained from unending injuries taken on the battlefield. Once fully adapted to combat, A gungir warrior regenerates 1% of their total reiatsu every time they are injured, at the time that they are injured. This energy is not used to repair the inflicted wound, but is rather added to their summed Reiatsu total. The more injuries one of these Vizards suffers, the stronger they become. From every wound a gungir soldier suffers while this ability is active, reiatsu of the user's color pours forth.

This tech can only be used while masked, costing 1% Rage and generating 2% Emptiness every round.


Razor's Edge

Gungir rank-and-file soldiers tread the thin line between life and death in search of victory, and often times it is necessary to sacrifice life and limb in order to reach one's objectives. Razor's Edge is a technique that capitalizes on this difficult path, and is named after the narrow and dangerous road to triumph its users must walk. Every time that a Gungir warrior is wounded, their Reiatsu vengefully consolidates in whatever weapons they have available to them in preparation for retaliation. Every time that a Gungir warrior takes damage of any sort from a foreign Reiatsu source, the damage that they inflict in all following strikes is increased by 3%. The more wounded a Gungir soldier becomes, the more violently Reiatsu collects around their weapons and reinforces them, causing massive Reiatsu swirls in the wake of their crushing assaults.

It is due to techniques such as this that Gungir warriors are so renowned for snatching victory from defeat, though there are rumors of select warriors engaging in mutual mutilation of their peers prior to battle, a policy which is neither condoned nor recommended by even the most extreme Vizard commanders. After an initial wound is landed, for every round that a Gungir soldier does not incur damage, the damage inflicted is reduced by 1%.


Battle Meld

A variant evolved from the "˜Mind Meld' technique of the Jormungand Caste. "˜Battle Meld' is a telepathic communication method designed to coordinate a squad of warriors in the midst of a hectic battle. Instead of consuming a portion of the body of the one to be spoken to, Gungir officers merely select those beings with whom they wish to form a network before a battle, forming a Reiatsu bond by which thoughts are transmitted. Due to the nature of this technique, it is somewhat more fragile in that the presence of immense Reiatsu signatures (on the order of twice the Reiatsu of the network's "˜center spoke', the Gungir officer who first initiates the meld and maintains the web), the network completely dissolves and must be re-made from scratch, which takes about ten seconds. The relay of the Battle Meld must be masked in order to use this technique, though its other members do not. In addition to creating a mental link through which the various soldiers can communicate, this tech also perpetually informs the Gungir officer of the location of every being in the network and their physical status.


Warfare's Curse

A passive offensive ability which naturally augments the weapons of a Gungir warrior. Through killing and being killed countless times, they gain a curse upon their choice weapons which nullifies all of their opponent's abilities which take into account wounds inflicted by a Gungir soldier's weapons in regard to healing, mitigating, lessening. Injuries left by Gungir weapons will not healed, ignored, or bypassed by use of passive or active abilities, unless the wounded being has twice the total Reiatsu of the Gungir officer who inflicted it.

A Gungir officer initiates this technique by expending 5% Rage, which allows the warrior to use this technique for five rounds, after which they must spend another 5% for the same effect. Users of this technique must remain masked for the duration of this technique if they wish to use it for that period.
 
Slot gained for attaining Vice Captaincy

[Gravity Well] - Through numerous hours of training with his zanpakutou, Ishin has gained the ability to control the gravity within his sphere of influence to a greater degree. Instead of the ability to strengthen or weaken the effect of gravity on an item, Ishin may alter the direction and amount of gravity. By manipulating these two forces, Ishin is able to pick up items and throw them, seemingly with his mind. Also, another use is that he can force enemies either closer to his axe, essentially pulling them into their doom, or push them away to buy himself time to either recover slightly or retreat.

This feat is only usable when Fuyutsuki is active. it replaces [Situational Gravity] when used.
 
[ Vasilevsky ]

After his battle with Hoichi during the raid on the Shinsei bank tower, Zhukov found himself unable to turn his shadow-based stealth against the old man. Because of this, the Overseer developed a method of solidifying shadows in the form of chains. The chains can be created from any shadow or general darkness within 20 meters of Zhukov, including his own shadow. The strength and speed of the chains are dependent on Zhukov’s kidou.

When Masked, Zhukov has the option of commanding the chains to manifest numerous fanged mouths, modeling themselves after the Chain of Fate. These chains can bite into each other to create new chains, and when binding an opponent, will continually gnaw on the captured prey. Manipulating these chains consumes 2% of Zhukov’s total Reiatsu per round, and manifesting the mouths consumes 2% Rage every round.
 
Week 33 Reviews

Staffers:
Me
Kevin (Too_lazy)


Good God, so much @_@


[ Alsvid ] "" Approved

[ Skoll ] "" Approved w/changes: Range to 10 meters, two uses at 4k reiatsu, 3 uses at 6k.

[ VÁ­darr ] "" Approved w/changes: Lower the 1.8x barrier break to 1.75x

[ Hati ] "" Approved w/changes: 10% emptiness increases Vizard kai attack by 5% capping off at 50% emptiness/25% boost.

Smash of Profane Thunders "" Approved w/changes: Change the description of the tech, making normal cero sound like something it isn't. . .er, yeah. After that it'll be approved.

Incognito (Fairy wand) "" Approved (TK not allowed to be used in fight, only minor stuff. D: )

Resilience "" Approved (Hurri, you can't use this one with your current kai btw. Immortal, etc. )

Razor's Edge "" Approved w/changes: 18% max boost to attacks.

Battle Meld "" Approved

Warfare's Curse "" Approved

[Gravity Well] "" Denied (The manipulation is just too strong; we'd have to start getting into what weight/sizes you could throw/control. Plus, the way it is you can move people 2x your strength, etc. )

[ Vasilevsky ] Approved w/changes: 15 meters instead of 20, and a maximum of 5 chains to be manipulated at any time.
 
[ Garganta ]

A hollow-derived dimensional transport system created by violently tearing rips in space and time. Because of its fundamental simplicity this ability can be used both for intra-dimensional and inter-dimensional travel, meaning a Vizard can both move about the material plane and cross over to Soul Society or Hueco Mundo with this ability. However, complete Bloodstone barriers like the one engulfing Seireitei cannot be penetrated using this ability. Moving to different dimensions costs 10% Rage and 1000 Reiatsu, and moving within a single dimension consumes 10% Rage and 2000 Reiatsu.

[ A Vizard must have 8,000 Reiatsu in order to equip this Feat ]
 
tech for PMs

Inryoku no Gusoku
[Gravity Armor]

Due to the extensive use of his zanpakutou, Ishin has developed the ability to manipulate the gravity near him to a nearly divine level. The effective range of teh ability is small, merely a few centimeters from his body, but it makes all the difference.

Using the ability, Ishin warps gravity around him to deflect incoming physical attacks. The immanent impact is diverted, the weapon or body part being shoved away from Ishin with a violent force. This only applies to physical attacks, as energy is unaffected by the force of gravity. The effect is also limited by the difference in power betwen Ishin and his opponent.

If the opponent is weaker than Ishin by 1000 or more reiatsu, the attack gets thrown away completely.

If the opponent is about the same level as Ishin, within 1000 reiatsu, the attack is diverted to a limb.

If the opponent is stronger than Ishin by a wider margin, the ability has no effect beyond moving it away from critical areas.

This technique costs 2% of Ishin's reiatsu per round it is in effect.
 
Feat slot for spring pms

[Hamstring] "" As the former Captain of the 12th, Shiroi is an experienced hunter of flighty opponents, often being called to hunt down weaker prey that prefers to run than fight. As such, his sword strikes are designed to debilitate and exhaust opponents' ability to run and evade his attacks, eventually leading to them becoming an easy target for the coup de grace.

As a passive effect, each strike, whether physical, magical or kai based causes an opponent to lose 5% of his attacking stat (zanjutsu in the case of swordstrikes or kai abilities, hakuda in the case of unarmed attacks and kidou in the case of spells) from their agility stat (hohou, agility etc.) to a maximum of 5 of his highest base stat, unmodified by other abilities.

Each debilitating blow lasts for 5 rounds after it is struck, after which the debuff is no longer effective. This ability may only be used against one target at a time.

 
While all that effort is well appreciated, I don't really see the big necessity to change the UF series of techs. If there is a huge disparity between you and the other guy like 200 to 4000, then just don't add the total. People can use their brains. We don't need to totally rework the system for a situation that almost never comes up except in plot missions with character cameos.

That's that.
 
Week 34 Approvals

Staggers:
Me
Kevin (Too_lazor)

[ Garganta ] APPROVED

[Gravity Armor]Approved w/changes : Attacks from foes 50% Ishin’s strength to be blocked completely, not just 1,000 rei.

[Hamstring]Approved w/changes we discussed already
 
[ Enveloping Darkness ]

The hollow side of one's soul is the foundation from which one builds power as a vizard; not only does it unlock the limits of a soul but starts it on a new path of power. The inner hollow is a raw font of power however, and must be controlled to keep it from causing destruction on an uncontrollable level, causing most Vizards to keep to simply calling on their inner hollow's mask for a hint of the power. For those who delve more deeply into their own being however...greater power awaits.

At a cost of 30% Rage and 5% total Reiatsu, a Vizard is able to tap into the very essence of their own soul. They call upon their hollow's power more fully and embrace not just the mask but some parts of the body as well, creating an opponent composed of a fully powered hollow's raw emotion and the battle intelligence of a shinigami.

The use of this grants a few benefits:
-In melee or ranged combat, a Vizard's Reiatsu is considered 10% higher than its actual value.
-The Vizard increases one sense (smell, taste, hearing, vision, touch).
-The Vizard gains armor/weapons composed of the same material of their mask (claws,giant fists, scorpion tail)
-The Vizard goes into a pseudo-rage able to tell friend from foe but losing the ability to do anything but physical attacks.

Note: A vizard must have mastered their hollow in order to use this. Every round this ability is active, the user gains 10% Emptiness

(All changes above are dependant on one's hollow form. A bat would give you better hearing and wings, but not better taste and a big tail for instance.)
 
Sorry Mals. I was kinda inspired by Moot's Lockdown feat... plus I also dislike buffs/ debuffs/ spam... so this is my counter. We can discuss things yeah... just lemme know.


[ Tokachiishi Dokuke Ikidumaru ] - “ To be Breathtaken/Stifled by Obisdian Maliciousness/Poison Air/Poisonous Nature
The culmination of Saika Rakushun's knowledge, curses, and blessings. Hollow poisoning runs deeply within his spiritual body, but is kept focused upon its point of origin- the Captain's dead right eye. By running the poison of a fabled S-Rank Hollow into his Iron Lungs, the maleficent substance is converted into a gaseous form and is then exhaled through the mouth and/or nostrils.

Its appearance is similar to smoke, but darker in hue and more of a charcoal color than a faint gray; although the miasma can easily be masked by simply exhaling cigarette smoke or through the Zanpakutou release ability of the research head. When utilizing this ability and the silver breath of Sokugin, the poisonous air runs jagged ebony streaks akin to foreboding lightning in a thundercloud. The gas has no true discernible scent, and its range encompasses Saika for three rounds at a radius of 10 meters.

Once inhaled by the opponent, the poisoning immediately takes route within the spiritual body. Less refined than the actual deadly substance within Saika, it seals off and inhibits a specific region of the reiryoku and reiatsu flow of the victim- thus leading to a complete inability to utilize a particular skill. Whether it be a Hollow ability, Zanpakutou ability, Feat, or Division Tech or Kidou/Gintou, the adversary that inhaled the gas cannot use said skill for a maximum of three rounds.

This comes at a price for the research head as well. Since he has let the poisoning take course within his own body, he also suffers the loss of an “equal” ability- an “eye for an eye” in a cruel twist of irony- along with the loss of spiritual pressure the opponent would have normally burnt in using their now lost talent. If it is a passive ability no less than 1,000 Reiatsu is drained. On top of that Saika's certain skill is lost for four rounds instead of three unlike his foe, seeing as how he had let the more volatile and refined dosage flow through him.

However Raku must first witness his adversary's ability first before he can seal it off and in conjunction with his Third Eye Division Technique, can ascertain and contain the skill that was once used against him. Despite being hindered as well the Ninth Captain is a versatile opponent; he would rather sacrifice one of his many skills to debilitate his less talented foe who may specialize or depend on one technique too much. The strain of Ban Kai abilities and their respective power is too taxing to create a poison strong enough to neutralize the release. Cannot work on opponents twice as strong as Saika in Reiatsu, or used on the same ability more than twice. Can be used a maximum of three times in a single fight. Those that have attained United Front with Saika may receive immunity to the poison cloud.​

[ Parameters ]
- 10 meter radius of dark hued smoke
- Allies that have attained United Front with Rakushun can receive immunity
- Opponent's ability must be witnessed first
- Cannot work against opponents 2x stronger in Reiatsu
- Passive abilities locked automatically cost 1,000 Reiatsu to Rakushun
- Opponent's ability locked lasts for 3 rounds; Rakushun's ability locked lasts 4 rounds
- Can lock one ability twice in one fight maximum
- Can be used a maximum of three times in one fight
- Trade offs for abilities (1:1 ratio)
  • 1 Hollow Ranked D – B+ ability/attack; 1 Zanpakutou (Vizard/Shinigami) Shi Kai ability/attack : 1 Shi Kai ability of Sokugin + original cost of opponent's attack/ability in Reiatsu
  • 1 Feat (Any Race) : 1 Feat of Rakushun's + original cost
  • 1 Division/Caste/Quincy Bloodline Tech : 1 Division Tech of Rakushun's + original cost
  • 1 Ban Kai/Resurrecion/Hollow Ranked A-S attack : 1 Ban Kai attack of Rakushun's + original cost
  • Ban Kai/Resurrecion/ Hollow Ranked A-S abilities cannot be locked
  • 1 Kidou/Gintou : 1 Kidou of Rakushun's + original cost of spell + equal slot number/cost
 
Yes, this has been a long time coming. And only one so far...

4th Division Tech:


[ Chiyudo ] Since very few shinigami exhibit the ability to heal, they are jealously horded and transferred to the 4th division for training in the ways of healing. Over time, a set of teachable kidou spells has been created in order to teach healers how to focus their power to heal instead of destroy. These specialized spells, Chiyudo (Way of Healing), are taught only to members of the division.

Only by training with a seated officer may a new recruit be taught the initial stages of chiyudo usage. This is the first tech that every member of the division will learn.
 
Week 35​

Staffers:
Me
Kevin (Too_lazy)


[ Enveloping Darkness ] DENIED (We felt this was something meant for specific feats for the individual to submit, being that they’d have to submit the hollow form for approval anyways. D: )

[ Tokachiishi Dokuke Ikidumaru ] - Approved

[ Chiyudo ] - Approved
 
[ Hand of Eris ]

When Zhukov was bathed in the energies of former Loki Overseers, the organ relating most to Loki’s specialty was augmented---his right eye. When this feat is active, that eye is now little more than a crystalline white orb with a pair of black horizontal arrows angled at one another, though normal vision is retained and when this feat is inactive, the eye appears normal. Additionally, this eye can now add to its perception the sights/sounds of beings which make eye contact with Zhukov through the instantaneous alteration of the target‘s Saketsu at the moment of eye contact. As these contacts are maintained via telepathy, distance is not an issue in manipulating them.

Beings with less than 1% of Zhukov’s base Reiatsu can be temporarily controlled with this ability, but eye contact must be made to initiate the control, and Zhukov must pay an amount of Reiatsu equal to the controlled being’s Reiatsu every ten minutes of control. Controlled beings acquire no memories. Surveillance on a person is kept to 1 week maximum and is immediately broken when the person travels to another dimension (Hueco Mundo, Soul Society, etc.). Can only be done on 5 people total, 2-3 PCs or 2-3 NPCs.
 
Week 36 Evaluation

Me and Mals staggin it up hardcar.


[ Hand of Eris ] - Approved W/Changes: Needs limits. Surveillance on a person is kept to 1 week maximum and is immediately broken when the person travels to another dimension (Hueco Mundo, Soul Society, etc.). Can only be done on 5 people total, 2-3 PCs or 2-3 NPCs (that's a lot of sensory input on its own without poor Zhuki splodin his brain).
 
Saso, I'm afraid you can't post a feat submission yet when you haven't gained a feat slot itself. Quoth the Moot in the Rules section about Feats:

DarkToaster said:
Two times a year (in winter and in the summer) we have plot missions. Characters who participate in these are awarded a feat slot. Also, characters who reach the level of Vice-Captain or Captain (and their equivalents) gain a feat slot for the accomplishment.


Also, unless you participated in the Spring Plot missions and wrote 3,000 words, you would have gotten a slot. However, I don't see you in the thread confirming your writing and/or involvement (especially since I don't remember you being around at the time either).

http://www.bleachforums.com/showthread.php?t=27606


Come back with a Feat submission when you've gained a slot and we'll be happy to review it. ^^


- too_lazy, Tech/Feat Staff​
 
[ Higashi no Ukibashi ]‘Floating Eastern Bridge’

Since Masato’s return from Earth, the young shinigami has enjoyed a breathtaking rise on power. In contradiction to this, he has yet to win a fight that matters to him – and he attributes it to his inability to fully capitalize upon an enemy’s weakpoint.

To combat this, Masato had trained extensively with the technique Chikaihou Shinou and developed the ability to create ‘platforms’ in any realm. These platforms are thin concentrated reishi areas which Masato can jump off of or stand on – he can manipulate them to either be firm planes to stand on or ‘springboards’. The difference between the two is that a 'springboard' cannot be stood upon - but instead it acts like a diving board, propelling the user further with increased velocity. These platforms are about one meter by one meter – enough space to stand on comfortably.

Masato creates these springboards remotely with a mere thought, but within a radial distance of 1m per 500 Hohou capped at 10m. He can maintain 1 platform (whether springboard or solid) per 500 Hohou and each platform costs 50 Reiatsu to maintain per turn– there is no cost outside of combat. A maximum of ten platforms can be maintained.

While creating a single platform takes a mere thought, creating a series of them requires concentration for a few moments – thus, planning is required if any series of high-speed movements is to incorporate multiple platforms. Additionally, Masato does not have the ability to create further platforms after jumping off a springboard – meaning that perpetual airborne ‘jumping’ through springboards is impossible. Shunpo’s reishi physics do not allow for the ‘springboard’ effect to increase a step of shunpo’s velocity.

The platforms themselves are of little value outside of enabling movement – an attack by any other entity shatters them easily. If an enemy destroys a platform in this manner, it as if that platform still exists indefinitely when calculating the number of platforms able to be created - platforms that Masato 'wills' away do not count towards the max. Allies with any level of United Front or greater are able to sense the platform and can use the 'stable' planes to stand upon - allies with United Defense can use and sense 'springboards'.

Slot 2 - Vice Captain-ship Slot​
 

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