Beaks
Wacky Woohoo Pizza Sadness Man
Vizard General Feat: (Non-Caste Dependent)
A little somethin' to listen to as well.
Smash of Profane Thunders
Origins and implementation: While the Cero is a powerful and fearful weapon in the Vizard's arsenal, it's limitations can be costly. It's signature nature allows the enemy to prepare at a distance for the assault. To circumvent this hindrance, the battlefield use of this technique was formed. The Cero may be summoned and prepared at a distance, but SoPT allows the user to go beyond the strength of a traditional Cero, and charge it to a maximum of 150% of it's normal potency.
Once the desired strength is achieved, the user must get within striking distance of their opponent, as soon as possible. Whether it takes the form of a punch, a swinging motion, or a simple grab-and-shoot, the effect is deadly, if not lethal.
Base Costs: 25% Rage 15% Reiatsu, and generating 15% Emptiness. Attack strength is dependent on the number of turns it is allowed to 'charge.'
No Charge: 75% Normal Cero strength
1 Round Charge: 80% Normal Cero strength
2 Round Charge: 95% Normal Cero strength
3 Round Charge: 110% Normal Cero strength
4 Round Charge: 135% Normal Cero strength
5 Round Charge: 150% Normal Cero strength
6 Round Charge: Explodes, doing 175% Normal Cero strength damage to the caster.
Range: This attack requires point blank range, as the caster is literally grabbing the victim and firing.
A little somethin' to listen to as well.
Smash of Profane Thunders
Origins and implementation: While the Cero is a powerful and fearful weapon in the Vizard's arsenal, it's limitations can be costly. It's signature nature allows the enemy to prepare at a distance for the assault. To circumvent this hindrance, the battlefield use of this technique was formed. The Cero may be summoned and prepared at a distance, but SoPT allows the user to go beyond the strength of a traditional Cero, and charge it to a maximum of 150% of it's normal potency.
Once the desired strength is achieved, the user must get within striking distance of their opponent, as soon as possible. Whether it takes the form of a punch, a swinging motion, or a simple grab-and-shoot, the effect is deadly, if not lethal.
Base Costs: 25% Rage 15% Reiatsu, and generating 15% Emptiness. Attack strength is dependent on the number of turns it is allowed to 'charge.'
No Charge: 75% Normal Cero strength
1 Round Charge: 80% Normal Cero strength
2 Round Charge: 95% Normal Cero strength
3 Round Charge: 110% Normal Cero strength
4 Round Charge: 135% Normal Cero strength
5 Round Charge: 150% Normal Cero strength
6 Round Charge: Explodes, doing 175% Normal Cero strength damage to the caster.
Range: This attack requires point blank range, as the caster is literally grabbing the victim and firing.