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Feat/Tech Submission Thread

Shinigami General Tech

[Charon's Road]
Charon’s Road is a Sereitei-wide instant transportation system developed by the scientists of the Ninth. It can be accessed from anywhere in the Sereitei, while the exit points are fixed: one at the Academy's main gate, one at the entrances of each Division Headquarters, one at the each of Four Gates surrounding the Court of Pure Souls, one at Soukyuoku hill, one at the entrance to Tower of Penance.

Computers, operating the Charon's Road retain information on all the officers of Sereitei and allow them to use it. Higher officers have enough authority to create an exit in points different from the set ones.

To use Charon's Road one must concentrate his will and try to imagine the destination, name the place in aloud and move forward into a shunpo. The system will gently carry the user along that shunpo. For the user this travel will feel like one mere step.

Requirements:
Shunpo
Be a Seated Officer - Travel using set exit points
Be a 5th Seat or higher - Travel to any place within Sereitei
 
me and kevin for week 76

[Dominion] APPROVED gj dood a nice creative feat.

[Animus of stone] DENIED but then you give us an odd one haha. since when does how big u r determine what you could move? if that were the case then jibandouwhatever gate defender wouldve been able to destroy sereitei like easy. But besides that and what ur feat does: all ur doing is making a feat that shows the physics of how ur rei makes u strong. Problem #1: physics and bleach dont go together at all. actually yeh thats enough. if you need anymore explaining just IM one of us. but yeh man you should have something for useful for ur slot haha.

[Dummy Reiatsu] APPROVED w/ changes So we figured that percents make more sense since ur bluffing with percents on the rei. and then it just didnt make sense to do percents on all of them because... it just made moar sense. But yeh the chart is how we thought it should be (changed 500% to 300%, squad of 30 instead of 50) and you should add how being weak also effects ur bluffs and clones etc. (weak ppl emit weak clones while strong ones emit strong ones?) You should definitely elaborate or else noobs will be making squads of 30 with like 1 rei.

Reiatsu Bluff (down to 1%): FREE
- Reiatsu Bluff (up to 300%): 5%

Signature Clone 1(One extra signature): 1%
Signature Clone 2 (Two extra signatures): 3%

Signature Imitation (Reiatsu of another race):
-Hollow Signature: 1%
-Arrancar Signature: 2%
-Vizard Signature (Masked): 3%

Squad Simulation (Imitate the signatures of a squad of 30): 5%

[Sensory Hijack] APPROVED w/ changes change the few kilometers to 1 mile

[Polygraph] APPROVED w/ changes well we figured this one could get really abused so we had to decide that this feat can only be used situationally/plot. Or else they would be able to call shots on how people RP their character. Though the other one to prevent others is fine.

[Cipher] APPROVED w/ changes The language is just impossible haha and it wouldnt really get much use out of the rp unless there was a place with a language that no one had ever heard before. and even then... how would you learn it? So toss the language thing and keep the body motion/verbal code thing and just explain it as a code for the 2nd that is constantly being reconstructed making it impossible to break. er something...

and the kidou part is fine just make it 1.5x the regular cost.

[Lead Blossom] APPROVED w/ changes make it 2% to activate instead of 50

[Me'urramya Tinechor, Me'urra Ehta]
Kevin APPROVES

Kevin should post soon for Charon's Rd.
 
[ Charon's Road ]
Charon’s Road is a Sereitei-wide instant transportation system developed by the scientists of the Ninth. It can be accessed from anywhere in the Sereitei, the same goes for exit points. Maintaining gates of Kidouryoku is strenuous at best, requiring specialists to properly run a gate to ferry Shinigami. Therefore Charon's Road can only be accessed by seated officers and Captains of higher stature, but only in emergency situations and specific assignments requiring the immediate use of the portal. However, seated officers in the Ninth Division are able to bypass this rule with their Hecate device.

In appearance Charon's Road is a nearly primitive looking stone gate. A soft light glows from its carved mouth and seems to stretch on for an eternity when gazing into its depths. First time users of the gate may become unfamiliar with the sensation, suffering from queasiness, vertigo, and/or nausea. Given enough time and each travel appears to feel little more than a minor hop, as the person is instantly taken to another portal at their desired destination.

With permission Shinigami simply dial an operator from the Ninth. Once dialed, the gate operators are able to pinpoint the caller's location. A special prompt, or code, is given along with proper voice identification for true verification when dealing with seated officers. For Captains and those in the Ninth Division, they are given one specific code that changes frequently for the individual (Hecate can bypass this).
 
Dummy Reiatsu

Weak as they are, members of the 2nd make the most of what little they have available. Through strenuous training, the user develops their ability of Reiatsu modulation, artificially suppressing and boosting their energy signature. This substantially camouflages the user's Reiatsu, allowing it to appear as low as 1% or as high as 500% of its actual value.

With sufficient practice, a member of the 2nd Division can create additional signatures at a distance from themselves, causing a chaff-like effect of dispersed Reiatsu signatures. This separation, however, requires both a large amount of practiced skill and a certain degree of focus, especially when the technique is first being learned, since projecting the signature to such a distance can cause great strain on the user. Masters of this technique can imitate entire squads of soldiers from a distance, though the usefulness of such large-scale bluffs decreases to practically nothing as the opponent approaches their position, at which point individual signature copies become more practical.

Reiatsu Bluff (down to 1%): FREE
- Reiatsu Bluff (up to 300%): 100 Upgrade Points

Reiatsu Signature Copy 1(One extra signature): 200 Upgrade Points
Reiatsu Signature Copy 2 (Two extra signatures): 300 Upgrade Points

Signature Imitation (Reiatsu of another race):
-Hollow Signature: 200 Upgrade Points
-Arrancar Signature: 300 Upgrade Points
-Vizard Signature (Masked): 350 Upgrade Points

Squad Reiatsu Signature Simulation (Imitate the signatures of a squad of 30): 400 Upgrade Points




Sensory Hijack

Members of the 2nd division are masters of blending the casual with the professional, and find it difficult to separate their daily lives from those of their jobs. Simply by making physical contact with a target, a 2nd divisioner can infiltrate one of their senses, allowing them to see what they see, hear what they hear, or feel any one of their other senses, all without their target knowing. A sensory hijacking can last for several days, as long as the target and the hijacker stay within about a mile of each other.


Polygraph

The 2nd Division prides itself on being capable of squeezing valuable information from any source. Through intense conditioning and repeated exposure, a member of the 2nd Division becomes aware of the subtle inflections and the unconscious twitches of a target, allowing them to read into their mental state and become aware of whether the target is telling the truth. Or at least, if the target thinks they are. Masters of this technique can detect a lie simply by reading a target's Reiatsu signature, making them potent lie detectors with even the most minimal information. As a side effect, users of this technique become aware of their own tells, making it much easier for them to control their own expressions, body language, etc in the face of stressful conditions.


Cipher

Finding direct confrontation distasteful, the 2nd Division requires alternate means of pursuing their goal. As such, they have developed a massive codex of alternate languages, composed of bodily motion, spoken word, and any combination thereof. The result allows any two members of the 2nd Division to communicate freely with one another without any eavesdropper being able to understand what they are really talking about. Furthermore, members of the 2nd Division are fluent in practically all known languages, allowing them to comprehend even the most obscure human tongues.

The 2nd Division has codes for every sort of communication, allowing them to pass on confidential information even in the presence of enemies without fear of it being intercepted. The influence of the Lasalle twins on the Onmitsu Kidou resulted in the supreme application of this technique: applied to kidou, this technique allows the caster to substitute an incantation with any words of their choosing, increasing the spell's cost by 1.5x.



I'm putting these back up because there was some misunderstandings on what the techs did and such. Dummy Reiatsu deals entirely with manipulating the user's Reiatsu signature, not making clones or w/e. And all of those numbers are the required upgrade points (like those of the 12th's), not costs.

For the most part these techs have very little combat application so putting a cost that you wouldnt even have on a shikai on them isnt a great plan. And since the entire point of the div is to be really gay and know everything I'm not going to put caveats saying it can only be used in metaplot situations or w/e where we can make up whatever excuse to know stuff anyway.
 
just me

K mozart Dummy Reiatsu is fine. We just had no idea those were upgrade points and so we were both wondering why they were so cheap and negligible. So haha this makes way more sense. APPROVED

Sensory thing APPROVED

OK polygraph APPROVED w/ changesim sorry but dude this one could be abused just way too much. I'm gonna say that if you change it to where you have to have a certain amount of upgrade points to obtain and then also include that difference in reiatsu also skews results. Because you have nothing in there, as of now, that would prevent a person in the 2nd (lets say he has 100 rei) from going up to Shiroi and know that he was lying about the entire LaSalles operation. It may be the most extreme exaggeration but the fact that it could happen is enough.

Cipher APPROVED i dont really like the whole language thing but i dont really see how it could be abused... But i mean it still doesnt make sense.
 
Polygraph

The 2nd Division prides itself on being capable of squeezing valuable information from any source. Through intense conditioning and repeated exposure, a member of the 2nd Division becomes aware of the subtle inflections and the unconscious twitches of a target, allowing them to read into their mental state and become aware of whether the target is telling the truth. Or at least, if the target thinks they are. Masters of this technique can detect a lie simply by reading a target's Reiatsu signature, making them potent lie detectors with even the most minimal information. As a side effect, users of this technique become aware of their own tells, making it much easier for them to control their own expressions, body language, etc in the face of stressful conditions.

Read Target with 75% user's Reiatsu: FREE
Read Target with 100% user's Reiatsu: 100 Upgrade Points
Read Target with 150% user's Reiatsu: 200 Upgrade Points
 
Trained Feat Submission (Earned last summer PMs)

The Fruit of Labor

Spiritual beings generally have a greater inherent physical strength and durability than those who inhabit human form. For those dedicated to the pursuit of this type of strength, one can learn how to apply that strength in other arenas than direct combat.

This is especially true to Shinigami who raise their Hakuda stat are often able augment their physical strength to superhuman levels. Similar to the strength of the humans, a Shinigami may manifest their physical strength in different ways, some may only apply this strength when emotional or enraged, while others are just a general example of the limits to which one can train their bodies.

The increase to strength is directly proportional to the Hakuda stat. Note that this enhancement is not a modifier to the hakuda stat but rather an expression of it. (written by DarkToaster and was originally the combat stat for AH's)

1000 hakuda – 3x base human strength
2000 hakuda – 4x base human strength
3000 hakuda – 5x base human strength
4000 hakuda – 6x base human strength
5000 hakuda – 7x base human strength
6000 hakuda – 8x base human strength
7000 hakuda – 9x base human strength
10,000 hakuda – 15x base human strength



Unique/Personal Feat Submission (Earned from the First Round of Retribution missions)

Combination Aptitude

From years of trying and failing to develop his own style combining hand-to-hand and sword arts, Endymion has learned that there are times that require more skill in one art than another to properly execute a defense or attack move that combines both hand-to-hand and sword arts. This combination focuses on his ability to adapt his style from one to another to weilding them together, allowing him to transfer up to 15% of either his Zanjutsu stat to his Hakuda stat or vice versa. After the turn that the skill is performed is over, the stats return to their normal.

The feat of skill requires great concentration and reflexes, so to reduce strain can only be done twice in a single battle.
 

Predatory Focus

Through a sort of symbiotic bond Shoju develops with the earth and air comprising his surroundings. Within a 30 ft area, he gains an intimate knowledge of the natural air currents and the ground’s surface easily allowing him to detect vibrations caused by feet on the ground or by the subtle or not so subtle changes in the air currents caused by those movements.

This gives him the ability to sense his opponent even if he can’t detect them by reiatsu signature or through his conventional five senses. In essence, he can feel foreign elements, such as an opponent’s movements/projectiles and such within the prescribed radius, allowing him to react to things he wouldn’t have previously been able to sense.
 
Spec point from Vice-captain promotion.

[ Kyouka Shouaku ] - Strengthened Grasp

Through his studies into the lines of power embedded in kidou's incantations and rituals, Sayis has discovered a means to realign one of his more oft-used spells: Shouaku. Rather than limiting the strength of the kidou to that of his own arm, he can tie its strength into his strength of reiatsu. By doing this, he shortens the natural range of Shouaku to one quarter (about 5 yards) and the formerly invisible arm is bathed in the glow of Sayis' reiatsu, but he can lift a weight equal to 5% of his kidou stat (in pounds). Even amplified, the bakudou caps out at one half-kan -- about 1,000 pounds -- at 20,000 Kidou.
 
Ditching Iaiken and Ginenkama for my feats 'cause apparently Moot found out they're super broken and can be used in ways I didn't think of, lol. It's a good thing 'cause I guess I set bad examples and that's my fault. : (

Spec point from Tournament is being used for Stat shift. These two submissions are to replace the ones we're losing, but I don't need a Spec point 'cause this was a GM thingy done by Moot to maek things balanced, ya dig? If anybody wants to submit a revised form of Iaiken be my guest but the current one ain't gonna fly.



Trained Feat

[ Kidou Ikichi Kazou ] - “Demon Arts Threshold Increase
As the name implies the character undertaking this Feat will have their Kidou threshold increased due to their talents over the Demon Arts. Instead of the cap being at 150% of the Kidou stat, the threshold is now raised to 175%.

Requirements – Eishouhaki (1,000 Kidou) and the ability to completely bypass the incantation of a mid-level Kidou at 100% power, which must be shown in training collab to learn.



[ Kinzokugenso Hitomane Sokkoku Musan ] - “Metallic Mimicry Instantly Vanishing
Saika's body fades into mist, and ultimately nothingness. Dispersing from the silver breath of Sokugin is a nearly flawless clone of Rakushun, and the transition between these two moments is almost instantaneous. The replica is meant to divert and contain an enemy's attack as it is destroyed, allowing the true Raku to emerge from the silvery clouds of his Kai unscathed from an attack. Shifting his entire form, let alone creating a mimicry of himself with his Zanpakutou is an enormous strain; his body succumbs to a brief fit of nausea or uneasiness- though it is usually enough to safely move away from whatever affront he encounters for recuperation. The cost is 7% of his Reiatsu and can only be used a maximum of 4 times in battle.​
 
moar week 76 feats. me and kev.

[Predatory Focus] APPROVED w/ changes 1% rei for each round one is activated (either earth or wind) and 3% each round for both.

[Kyouka Shouaka] APPROVED

[ Kidou Ikichi Kazou] APPROVED

[Kinzokugenso Hitomane Sokkoku Musan] APPROVED
 
Rewritten Iaiken

[ Iaiken ]

This technique was founded upon the basic principles of Iaidou- the unique art of sword drawing and cutting- but is instead performed with the fist and any adequately taut covering (i.e. pocket, obi sash, tightened sleeve, etc.). The resistance created from the covering will increase the push from the strike, resulting in a "bullet" of sheer air pressure that strikes with the speed and force of the user's normal punch. This bullet can travel a maximum distance of 30 feet before dispersing. Because these air punches grow in strength with the user, each punch consumes 1% Reiatsu. This feat is usable once for every 300 Hakuda.
 
Using one of Tsubaki's spec points.

Devil Hunter

After fighting Hollows on Earth for over a century, Tsubaki has learned how to attack the beasts en masse and on an individual basis. With this knowledge, she developed a technique that shines in one-on-one combat, but may also be implemented against multiple foes. By expending 500 Reiatsu, Tsubaki can lash out at her opponent with an exceedingly fast upward stroke. This attack moves twice as fast as a normal swing, and any costs involved in blocking the attack are doubled. Damage dealt is equal to 5% of Tsubaki's Zanjutsu stat.

In a group setting, Devil Hunter is able to strike up to 5 foes at once within 2 meters. Rather than a simple upward chop, Tsubaki brings her blade about quickly in a series of flurried strokes. Damage dealt is 5% of her Zanjutsu stat split up between each foe struck.
 
Just me for Week 84. JT whar are youuuuuuuu ;o;



Iaiken - APPROVED



Devil Hunter - DENIED: At first I wasn't quite sure what you were trying to do with this feat, so I consulted the almighty Moot and he said:

mootiman (11:36:05 PM): yeah dmg doesnt work liek tht
mootiman (11:36:33 PM): also this is like just making a normal thing you would do super natural
mootiman (11:37:16 PM): like he's hitting w/ a sword so it just does the damage a sword would do
mootiman (11:37:26 PM): if he wants it to do more than thats like damage amplification
mootiman (11:38:13 PM): well like i just dont really get this feat at all
mootiman (11:38:25 PM): its just like kind of a normal thing you would do and not need a feat
mootiman (11:38:30 PM): its like i just up in the air and fart
mootiman (11:38:38 PM): like i dont need a feat to jump up in the air and fart
mootiman (11:38:48 PM): i can just write doing tht
mootiman (11:39:05 PM): like he's trying to make it like a supernatural fart but...it kind of isn't tbh

tl;dr- You're just doing a normal thing but adding on some damage calcs that don't work like that. Somehow it gets faster and does more damage- but if you want faster sword swings just dump into your Zan and if you want more damage just use a damage amplifier feat.
 
Devil Hunter

Devil Hunter consists of one downward slash, costing Tsubaki 5% of her Reiatsu to execute. Any damage received while initiating this attack is added to the force of the swing and paid straight back to the aggressor. Once the blow is landed the foe is thrown back several feet, appearing unharmed. One round later any damage that the foe would be dealt by Devil Hunter resolves, usually resulting in a burst of blood and gore. The force involved in inflicting such pain all at once fills the air with a hellish boom, giving the Shinigami the inspiration needed for the name.


ALSO,

Using Noburu's last spec point from Retribution

Feat Name: Heat End
Type: Unique

Description: Used immediately after Noburu's Cero-based attacks, Heat End costs 15% Reiatsu and 5% Rage, generating 10% Emptiness. This technique forcibly detonates any residual Cero energies around Noburu and her opponent.
 
Spec Point from Grand Tournament of Seireitei.

[ Kouseido Shouaku ] - Precise Grip

With continued application of Shouaku, Sayis has found another way to enhance the mundane version of the spell. Though normally an inexact means of manipulation, by altering certain elements, Sayis can give the kidou a far greater degree of precision without tethering it to his own arm. The normal range of Shouaku is shortened to about one quarter (about 5 yards) and the formerly invisible arm is bathed in the glow of Sayis' reiatsu, but he can wield the kidou limb as precisely, or slightly more so, than his arm.

Rather than paying the cost of Shouaku once every two rounds, as normal, Sayis must pay every round in order to use it in this fashion. Kouseido Shouaku and Kyouka Shouaku cannot be used at the same time.
 
Arcadian Kyuu
Slot Gained: Plot missions (generators)
Type: Unique

Flash Death

Description: For one who has rejected traditional shinigami views of both the use of hohou and shuynpo, it is only natural that a means of offense come of his diligent training and embrace of speed. Although at first Kyuu chased a legendary concept of using speed to seek a instant severing of the soul sleep and soul power, he quickly abandoned the idea. Too often and too expectedly does a warrior use shuynpo to position for a better strike, and it is a rather simple step to avoid being pierced by an enemy whose spiritual pressure that rivals your own.

Instead, Kyuu embraced an art form of zanjutsu that was specifically tailored to compliment a precisely executed shuynpo that moved through the opponent, not near to. As such, he trained rigorously, and for once in his life began to praise his large zanpakutou.

Game Information:
When executing a flash step, Kyuu may attempt to strike at his enemies. The method is relatively simple, although mastery is a hardship of years of practice and suffering. Before launching himself into the step, Kyuu positions his zanpakutou in such a way that it will slice through the enemy as he passes near by.

Cost: Kyuu must perform a flash step to initiate this attack.
Further, because of the imprecise nature of the attack, despite his large and deadly blade, damage done with this feat suffers a -20% penalty.

Benefit: In turn for loosing his typical striking force, Kyuu gains a substantial advantage in hitting his foe. He may add 50% of his hohou stat to his zanjitsu for purposes of making a successful hit, but not damage.
 
Week 90 Evaluations

Me and Moot for second opinion power.​


[ Devil Hunter ] APPROVED W/CHANGES: It's all good, minus the latter half of your description. That is all flavor in writing... now see, if your character used and landed that move on say, Moot or Desu's character, they would certainly not explode in gore and stuff. Iow, less description on coolness factor, more on what it does and mechanics- hits the opponent a round after it has struck; simple yeah?


[ Heat End ] - RESUBMIT: The way you worded this kinda confused me and thanks to Moot, he interpreted it as a AoE Cero grenade of sorts. That's kewl, but you need to put a radius and stuff on that bad boy if that's the case.


[ Kouseido Shouaku ] - APPROVED W/CHANGES: Fine with me, though you need to state that if you're using this third arm to smack people with, it's going to be based off of your Hakuda stat instead of your Kidou stat, because this feat would basically erase any need of your Hak stat. The same principle applies if you're going to use the third arm as your sword arm- it's going to be based off of your Zan stat.


[ Flash Death ] - DENIED: Running in a similar vein to Will's submission, although yours is directly stated as such. With this feat you're essentially removing the need of your Zan stat when you're using your sword, so it's a no-no.
 

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