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Feat/Tech Submission Thread

Arcadian Kyuu
Spec Point: Plot Missions (generators)
Type: Trained
Flash of a Thousand Steps

The third division has a narrow breadth of focus: speed. Whether you use a sword, hakudou, or kidou spells to augment your speed is the choice of every blitzkrieg member, but the undeniable truth is you move fast or you aren't in the division. With this absolute certainty in mind, the upper officers of the third division worked through long, dangerous training sessions to perfect the art of moving with shunpo.

The premise used was simple: rather than forming and unleashing the energy in a single burst, form it and maintain the momentum, moving into equal or lesser flash-steps every round. This allows for a steadily maintained speed when traveling, stretching the single input of reiatsu for up to ten minutes. With the tight and precise movements of combat, however, this momentum can only be sustained for three rounds. If the user stops or is halted while holding the energy in such a way, they will be struck by the backlash of the stored momentum and be flung violently at maximum speed in a random direction.
 
Burst Strike
(Inspired by Yourichi versus the squad two ninjas)
Type: Trained

As always, when the third division works on improving their ability to handle threats, whether they be from hollow, vastro lorde, arrancar, or any other threat they are dispatched to intercept they focus on their excellence in speed. This feat was developed to allow death gods whove attained a measure of power in the use of hohou and either hakuda or zanjutsu to further press their advantage.

In a fight, if the user of this feat possesses a hohou greater than that of his enemy, he may attempt a burst strike. To do so, the user executes a shuynpo and pays an additional 500 reiatsu, but rather than moving in a straight line, they instead dart about in close range lashing out with a sequence of strikes. With this, they are able to make three attacks in the span of one round, either against closely grouped enemies or against the same target.
 
[Ansammlung der Tatkraft] - "Gathering of the Spirit" (A.K.A. The Most Magical Tattoo)
Type: Unique

In memory of his time in the Third Division, Vincent has commissioned a wing tattoo on his ankle in the same fashion as current members of the Blitzkrieg Strikers. The young Vice Captain had this tattoo inked at the same time his Signature tattoo was finished by Nakami Kihou of the Ninth. However, as a result of using the special ink designed for the Tenth Division Signature for his wing tattoo, Vincent’s speed has now become intricately linked to his Signature, and thus to his casting ability overall.

Whenever Vincent performs a Shunpo, the wing tattoo absorbs half of the reiatsu spent and transfers it to Vincent’s Signature. This creates a pool of reiatsu the boy can use to cast kidou outside of his own Reiatsu, and does not count toward his threshold limit. The pooled reiatsu only lasts for 3 rounds before dissipating.

Feat Slot and Spec Point from Retribution (as Alexander Goddenheim)
~Link available upon request ^^;
 
Spec Point: SQN Plot Missions (Summer/Fall 2008)
Feat Name: Improved Wind Manipulation
Type: Unique

Through extensive practice and meditation with his sword's spirit, Ri has learned to improve his level of control over the powers of his Zanpakutou. In addition to granting him the ability to manifest an additional wind-blade (moving his current count from 3 to 4), Ri has learned to force the wind fragments to assume a different shape. The shape must be roughly the same size as a wind-blade, neither significantly larger nor smaller. The blades cannot be made sharper, nor do they have more mass or in any other way improved killing potential. The objects can be dull, or even rounded. This power is useful in a variety of non-combat situations.

The cost of shaping an existing wind-blade is the same as manifesting one, 100 reiatsu. It's possible to re-shape an already shaped wind-blade, for an additional 100 reiatsu. Ri can manifest a wind-blade, already shaped, but the cost is the same as manifest a wind-blade and shaping it as separate actions, 200 reiatsu.

---
Link to Ri's Shikai Release Submission: http://www.bleachforums.com/showthread.php?p=807008
 
So I'm not 100% sure I'm allowed to submit these. Chat seemed to think it was alright, but we all know how accurate that can be...so yeah if I'm not allowed sorry sorry sorry and I will toddle off to fine someone with the proper authority to go annoy. Also if these get approved then I'll go ask Maki or someone for the Japanese translations.

TNK Organization Techs

"Charitable Camaraderie"
School members easily bond with others, making deep connections with their friends that inspire unusual altruism. They may elect to sacrifice themselves in the place of an ally, taking a hit aimed at anyone else up to once per round at a 10% reduction in damage.

"Quick Study"
Clever students can unravel the skills of others and learn to use them. Any member of another organization (Orpheus or Cerberus) can teach one of their organization’s techs to a school member, permanently filling the Quick Study slot with the borrowed technique.
 
EDIT: since nobody wanted that trained feat anyway lol

Unique Feat
Spec Point from Generator PMs
[ Energy Memory ]

Having come to better understand both his abilities as an Advent Human and energy based attacks in general, Rafa has learned to mimic Kidou spells used by Shinigami and Vizards – to some extent, at least. When hit by either a Hadou or Bakudou spell, he can effectively ‘remember’ the kidou energy and use a crude version of it for himself through the railgun manifested by his awakening. Due to the intricacy of the demon arts, Rafa can only remember one kidou spell at a time.

Since Kidou is an unnatural use of reiatsu for humans, a perfect mimicry of a spell is impossible. Furthermore, firing the spell from a gun rather than its normal way makes it even tougher to mimic Kidou – and puts much more strain on the human body than it would on a native user of Kidou. Because of these stipulations, all mimicked spells work at only 75% of the usual effectiveness and cost 1.5x more. In addition, he can only use the remembered spell three times per fight.

However, since some Kidou is far too intricate to learn at a low level (not to mention deadly), Rafa can only learn spells within his grasp:

Kidou 1-30 can be remembered at 2,000 Harmony
Kidou 31-50 can be remembered at 4,000 Harmony
Kidou 51-70 can be remembered at 6,000 Harmony
Kidou 71-90 can be remembered at 8,000 Harmony
Kidou 91-100: can be remembered at 10,000 Harmony


Also, to be able to fire off any Kidou, Rafa’s resistance stat must be equal or above 1.5x that particular spells cost.
 
Week 97 Evaluations

Done by me w/Moot's gracious assistance. Sorry I've been puttin this off then forgettin about it haha.



[ Flash of a Thousand Steps ] - DENIED: The way that it's worded is not so good. Once you can shunpo, you can do it indefinitely like you've mastered it, with no set cost, and it's an invitation for abuse. There's no requirements either for it to be learned, which is why we're saying 1k Hohou = shunpomasta. If you want to make a travel shunpo feat (we think you were tryin to do this), you need to specify.


[ Burst Strike ] - DENIED: This is more of a thing you RP w/your partner to do in our opinion, so really you don't need a feat to do this at all, just some talkin w/ whoever you're fighting against. Feel free to use haha


[ Ansammlung der Tatkraft ] - DENIED: ...J/K, APPROVED: Interesting idea. The only part I'm denying is the fact that your nickname is a copyright by Desu. xD


[ Improved Wind Manipulation ] - APPROVED: Kewl.


[ Charitable Camaraderie ] - APPROVED: Useful when you're protectin a newb.


[ Quick Study ] - APPROVED: Pretty much like 1st Division's Tech. Aight.


[ Energy Memory ] - APPROVED: All the restrictions you place on this makes sense since you have no Kidou stat. Keep in mind, however, that your mentioning of Resistance at the end is kinda unnecessary and to quote Moot:

mootiman (11:46:19 PM): well that end part is unnecessary tho
mootiman (11:46:27 PM): in that like thats kind of how resistance works to begin w/
mootiman (11:46:41 PM): like if you use more rei than your resistance stat a round
mootiman (11:46:45 PM): you injure yourself
mootiman (11:46:55 PM): but i guess he's just saying he cant even do that
mootiman (11:47:02 PM): like fire a kidou and injure himself
 
Unique/Personal Feat Submission

Spec Point: Current PMs

[Vaskr Kreller] (Gallant Spirit)

Endymion has an iron will and body to match. His battle style is to leap headlong into battle and trade blows with his opponents until one prevails. This mentality has prevailed through his family for generations and facilitates a very specific skill to go with his unrivaled endurance.

From the first turn that Endymion receives damage, he has five rounds (including the first) to absorb damage. Once the absorption period is finished Endymion receives a 5% damage reduction for every turn that he received damage lasting for 5 rounds after that. Every swing of a sword, blast taken from kidou or kai ability, every punch and Hollow ability, every type of damage intended attack can be weakened to a maximum of 25% of its original power in front of Endymion's enduring spirit.

*footnote: I'll probably do a table in my profile for the slow people.
 
Spec Point attained from current Summer PM's.

Unique Feat--

[Blaze Luminous]

Blaze Luminous consists of five swift and continuous bodily strikes (weapons don’t count) aimed at the target. Each strike is equivalent to how much damage is dealt when Nick punches normally, combined with an additional damage boost equivalent of 1% of his Reiatsu, excluding the fifth strike which always does 2%. Each connected strike leaves a small marking on the target’s body, similar in appearance to the Hell Gate crest. After the chain is successfully completed, Nick can choose to snap his fingers together to make the markings erupt in flames, causing an overall damage correspondent to 10% of the man’s total Reiatsu.

If the five-shot combo is to be stopped, the previously given strikes before the interruption still do damage, although the markings for the detonation will fade away. The combo must then be done all over again.
 
Using spec-point from current PMs to combine two of my current feats, since they're pretty similar effects.

[ Shouaku Jukutatsu ] - Mastered Grasp

Through his studies into the lines of power embedded in kidou's incantations and rituals, Sayis has discovered a means to realign one of his more oft-used spells: Shouaku. Rather than limiting the spell by his physical ability, its potency is now decided by Sayis' kidou mastery.

By altering the spell, he shortens the natural range of Shouaku to one quarter (about 5 yards) and the formerly invisible arm is bathed in the glow of Sayis' reiatsu.

With Kyouka Shouaku, he can lift a weight equal to 5% of his kidou stat (in pounds). Even amplified, the bakudou caps out at one half-kan -- about 1,000 pounds -- at 20,000 Kidou.

With Kouseido Shouaku, he can give the kidou a far greater degree of precision, unbinding it from his own arm. While this effect is active, he can wield the kidou limb as precisely as, or slightly more than, his own arm. Where applicable, his skills in zanjutsu or hakuda direct the arm.

Kouseido Shouaku and Kyouka Shouaku cannot be used at the same time.
 
Supremacy of the Healing Word

[Spec Point from Second Siege of Seireitei, circa 2005]

After utilizing Chiyudo for centuries, Moira's grasp of its mechanics and how living cells grow and interact has led to a more efficient approach to healing. During shikai and bankai, when Uraryuu allows her to stop everything from happening within a certain space, she found that Chiyudo's effectiveness became even more pronounced without the need to focus on keeping her patient's respiration and blood flow moving.

As such, with these limitations removed, Moira has found that she can cast Chiyudo much faster, and the effects of the spells are made immediately manifest. Wounds that would normally take minutes to hours to heal are healed within seconds. Since she is pouring more energy into her efforst, Chiyudo used in this manner cost another 20% in order to attain speed and maximum efficiency.
 
Week 98 Evaluations


...Brought to you by the RPer Lazy and the GM Moot.


[ Vaskr Krellr ] - APPROVED W/CHANGES: This should only be usable once per battle. And at the end change the 25% to 75%.


[ Blaze Luminous ] - DENIED: Quite a number of issues w/this one. Multiple hits won't work if you're thinking it will all go down in one round. You'd hafta write each individual attack. The maximum damage done is pretty much Ban Kai level if you manage to connect all, which isn't so good for a Feat. Top that all off that he can use this move indefinitely, and it's like he has a buff to his attacks at all times. So really this turns into a Shikai level submission or even an Awakening.


[ Shouaku Jukutatsu ] - APPROVED: This doesn't seem too bad overall.


[ Supremacy of the Healing Word ] - APPROVED: Yay Chiyudou buff Feat :D
 
Posted for posterity, thanks lzy & moots

Unique/Personal Feat Submission (approval version)​

[Vaskr Kreller] (Gallant Spirit)

Endymion has an iron will and body to match. His battle style is to leap headlong into battle and trade blows with his opponents until one prevails. This mentality has prevailed through his family for generations and facilitates a very specific skill to go with his unrivaled endurance.

Once per battle, from the first turn that Endymion receives damage, he has five rounds (including the first) to absorb damage. Once the absorption period is finished Endymion receives a 5% damage reduction for every turn that he received damage lasting for 5 rounds after that. Every swing of a sword, blast taken from kidou or kai ability, every punch and Hollow ability, every type of damage intended attack can be weakened to by a maximum of 25% of its original power in front of Endymion's enduring spirit.
 
Unique Feat - Slot from current PMs

[Grimoire]
While under the effect of his Shikai, Conrad has perfect memory. This makes it very simple to recall a vast number of spells, something which would normally take weeks or even months of studying.

For every 500 Kidou Conrad has, he gains an additional spell slot, accessible only during Shikai. The level of any spell in these extra slots must be less than the level of Conrad's strongest Kidou in a normal slot.
 
Note: no more bro feat. if anyone else wants to submit that one, feel free.

Unique Feat Feat Slot/Spec Point from these PMs.
[ MegaEther ]or "unshake n bake" ufufu

With a big ol' railgun for an arm, the utilization of a completely offensive-oriented battleplan is the norm for Rafa. It is because of this, along with the already unwieldy nature of a giant cannonarm, that any kind of defense on the battlefield is impossible - even despite his resistance-heavy stat build. Instead of making use of the Physical and Energy Damage Reduction that is awarded with each stage of the AH base tech, Unshakable, Rafa shifts any energy wasted in defense into general Reiatsu regeneration.

By sacrificing the Damage Reduction parts of the Unshakable AH base tech, Rafa can double his reiatsu recovery. Instead of the restoration capping out at 3% rei/round, Rafa's max is 6% rei/round.

To accommodate this change, rei regen is still awarded in 1% increments. Ex: The first stage begins at 5000 resistance and the last stage is still received at 10,000.​
 
Mk. II

Note
Thanks Vera =3


Feat slot/Spec point from this PM.

[Kiriishi] "Hewn Stone"

Masato's increased mastery of Kuzureta Ishi no Kawa has allowed him a finer degree of control over his abilities, to the point where he can now extend the Kekkai beyond himself. While it's not a dramatic shift in his abilities, the new found power opens up various offensive possibilities for his formerly passive ability. Using any inanimate object as a framework for the Kekkai, Masato can shape and mold the barrier into a variety of improvised weapons.

At the cost of 2% of his reiatsu, Masato can extend Kuzureta Ishi no Kawa onto an object and shape the Kekkai to his liking. While being made of the same dense spirit matter as his armor, these extensions aren't as durable as they are not directly attached to Masato.
 
Feat slot and spec point from current PMs for unique feat.

[ Guiñol ] : Puppet Theater

Nora’s severe need to mask herself created the ability to use her strings to create an actual illusion to cover herself in, imitating another person perfectly in every physical way, as well as mimicking the feel of their reaitsu (if applicable). The illusion cannot double any abilities the person may possess that Nora normally could not imitate.

After she has entered someone’s mind or seen a person within their thoughts, she becomes intimately aware of that person and can in effect make herself into their double. Her perception of their mind, however, may be heavily colored by the perception of the mind through which she has seen the person she is doubling. This may cause her doubling of actions, mannerisms, etc. to share similarities with the perception rather than reality.
 
Using Spec point from Last PM's...


[Bastion of Strength]
After training with Akai, he was taught the ways to strengthen his own body to mitigate damage, the same way he learned. This technique was taught to help his become the instrument of battle he was meant to be, an unstoppable juggernaut. Though their wills are different, and thus their defensive ability is too.

Once per battle, when Stern receives damage. His body begins to channel the defensive nature of the bastion. Once 3 turns have passed his body forms the protective barrier, and mitigates all damage by 10% and increasing by 10% for 3 turns.
 

Current Date in Araevis

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