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Talked with you in chat about this. Even if you don't specify it, an ability will typically amplify an ability by the cost paid, unless it specifies otherwise.

So amping a 10% rei ability by 5% rei is the same as amping a 10% ability by 50% of its effect.
 
I'd like to submit a change for my final Ban Kai attack, Tanrei.

Current

Attack: Tanrei (Grace) - For a cost of 10% of Tsubaki's reiatsu, the twin blades of Oshi Susume Ru absorb all her accumulated inertia into themselves, using it to execute a double horizontal cross-slash that doubles the accumulated bonus to Zanjutsu for the round it is used. Once executed, Tsubaki's accumulated bonus to Zanjutsu drops to 0%.


Reason for change: Not to sound too egotistical here, but this is my final BK attack, and for a giganuke attack it's not really...well...nukey. As I submitted this far before I wrote up the Black Fire I'd like to change it to incorporate the two.

New

Attack: (究極 蝕甚) Kyuukyoku Shoku Jin (Final Eclipse) - For a cost of 40% of Tsubaki's Reiatsu, the twin blades of Oshi Susume Ru absorb all her accumulated inertia into themselves, using it to execute a double horizontal cross-slash that doubles the accumulated bonus to Zanjutsu for the round it is used. In addition, the massive pressure of Tsubaki's black fire is funneled into the blades, detonating in a gigantic pyroclastic explosion on contact. A pillar of black fire several meters thick rises up from where the blades strike, shooting endlessly into the sky above before fading away. Half of Tsubaki's remaining pressure is added to the force of the attack, fueling the explosion. Once executed, Tsubaki's accumulated bonus to Zanjutsu drops to 0%, and the Aura of the Righteous Devil seals for 3 rounds.
 
While an interesting idea, unfortunately the GM Review thread is only intended for slight revisions, unless the kai is completely overpowered or unclear. In order to submit a change like this (a completely different attack with significantly different costs/effect), you'll need to spend a spec point and resubmit to the Release thread.

That being said, my initial impression is that the doubled zanjutsu bonus is a significant final attack on its own -- it's merely the simplistic description that makes it seem less so. The best answer probably lays somewhere between what you already have and this insane ability. The closest thing to a bankai nuke I can think of, disregarding Shiroi's Obliteration Sphere, is Ishin's moon drop, which consumes 50% of his remaining reiatsu and ends his bankai.
 
Release form: When Zetsuei release his zanpaktou, the blade and hilt and is replaced by a blue orb. Upon swallowing the orb, Zetsuei's body is covered in a shimmering layer of concentrated space for protection.

Ability 1: Zetsuei is capable of creating and manipulating intangible space. Zetsu can instantly create a spatial distortion directly in between himself and a target, which lasts 4 seconds. This distortion appears as a blur to the air and creates something of a Hamster-wheel effect: objects, creatures, or attacks entering the distortion travel additional straight distance to reach Zetsu. Of limited use against long-range attacks, the effect can put Zetsu out of reach without him having to move.

By using at least one yard of distortion directly on the layer of space covering him, Zetsu can soften impact damage, such as that from hitting a wall or the ground.

This ability costs him 300 reiatsu per yard of space he creates, no more than 10 yards at a time, capping at 30 total yards in a fight.

Ability 2: Zetsuei is capable of manipulating the layer of space that protects him. He can use the space around him to create many things ranging from short range weapons and armor to spiky tentacles and additional arms. The range of this ability is 4 yards and extends to 8 yards when bankai is achieved. It costs 4% of Zetsuei's reaitsu each round to keep the form molded.

Vizard Attack: Zetsuei allows the energies of the hollow to be infused and reinforced into his body and the layer of space that protects him. This is shown a Black, indigo, and red aura mingling with the space around his body. As long as he has 30% emptiness or more, he has a constant +10% hakuda increase.


Since this is being used as a lulz I dodge everything ever kai, which is as annoying to fight as it is to read. I suggest ability one has a 2 turn cooldown before it can be used again.
 
Even though Unholy is subbing another kai, I'm still going to review this:

Release form: When Zetsuei releases his zanpakutou, the blade and hilt are replaced by a blue orb. Upon swallowing the orb, Zetsuei's body is covered in a shimmering layer of concentrated space for protection.

Tangible Defense: The tangible space surrounding Zetsuei's body dampens physical attacks by 2% of his reiatsu. This is always active.

Tangible Control: Zetsuei is capable of manipulating the layer of space that protects him. He can use the space around him to create many things ranging from short range weapons and armor to spiky tentacles and additional arms. The total range of these weapons can be up to 1 yard: he could create one sword 3 feet long or a short sword and a dagger at 2 feet and 1 foot respectively.

It takes one round to form new weapons, and this ability costs 4% reiatsu per round active.

Intangible: Zetsuei is capable of creating and manipulating intangible space. Zetsu can instantly create a spatial distortion directly in between himself and a target, which lasts 4 seconds. This distortion appears as a blur to the air and creates something of a Hamster-wheel effect: objects, creatures, or attacks entering the distortion travel additional straight distance to reach Zetsu. Of limited use against long-range attacks, the effect can put Zetsu out of reach without him having to move.

This ability costs him 300 reiatsu per yard of space he creates, no more than 10 yards at a time, capping at 30 total yards per fight.

Vizard Attack: By spending 10% Reiatsu and 20% Rage, gaining 10% Emptiness, Zetsuei can rapidly double the range of his Tangible Control weapons for one round.

Something I believe everyone is neglecting is that the space-increasing ability caps at 30 yards per fight. Meaning, in 3-yard intervals, he could at most use this ability 10 times -- less if he has to use more space at one time.
 
I need a review on this because the costs of my abilities are way too high IMO. I also wouldn't mind changing my offensive ability to one large blast of energy doing say....500 rei damage...


True Awakening

Name: Furemawari No Ginga MEGA

Form: When Zakki’s release is active his body becomes transparent and glows with starry points of light. His chest tattoo is the point from which the energy emanates to envelop his entire body in a cloak.

Ability (Defensive): Zakki pays five percent of his total reiatsu to create a distortion around his body that renders his entire body transparent.


Ability (Offensive): For ten percent of his total reiatsu Zakki can create a cluster of dart-like shapes made of pure radiant energy that travel within a thirty foot radius to strike a target. The energy darts do the same damage as his initial release by continuing to burn after initial contact at 100 reiatsu per turn up to five turns before repayment.


Ability (Defensive): Zakki will pay eight percent of his total reiatsu to solidify the galaxy itself to form a concave barrier of transparent, shimmering energy that defends a five square foot perimet
er.
 
So I was thinking about my shikai and I was realizing that the first ability seemed like it didn't fit with our normal way of doing time limits, so I'm going to resubmit it.

Attack Now
Devour them with agony

Upon saying these words a small amount of highly evaporative liquid covers each of the fragments of metal in the weapon. This liquid last only long enough for one swing, and is best used when the blades are already in the victim. This liquid is a toxin that causes no damage to the body at all. Its sole purpose is to stimulate nerves, causing an intense amount of pain, paralyzing the limb nearest to the wound inflicted for two seconds. This attack uses 5% of Amaya’s total Reiatsu.


The Fix
Devour them with agony

Upon saying these words a small amount of highly evaporative liquid covers each of the fragments of metal in the weapon. This liquid last only long enough for one swing, and is best used when the blades are already in the victim. This liquid is a toxin that causes no damage to the body at all. Its sole purpose is to stimulate nerves, causing an intense amount of pain, paralyzing the limb nearest to the wound inflicted for One Turn. This attack uses 5% of Amaya’s total Reiatsu.


Thanks in advance for looking Will.
 
I need a review on this because the costs of my abilities are way too high IMO. I also wouldn't mind changing my offensive ability to one large blast of energy doing say....500 rei damage...


True Awakening

Name: Furemawari No Ginga MEGA

Form: When Zakki’s release is active his body becomes transparent and glows with starry points of light. His chest tattoo is the point from which the energy emanates to envelop his entire body in a cloak.

Ability (Defensive): Zakki pays five percent of his total reiatsu to create a distortion around his body that renders his entire body transparent.


Ability (Offensive): For ten percent of his total reiatsu Zakki can create a cluster of dart-like shapes made of pure radiant energy that travel within a thirty foot radius to strike a target. The energy darts do the same damage as his initial release by continuing to burn after initial contact at 100 reiatsu per turn up to five turns before repayment.


Ability (Defensive): Zakki will pay eight percent of his total reiatsu to solidify the galaxy itself to form a concave barrier of transparent, shimmering energy that defends a five square foot perimet
er.

Not sure what happened with the formatting here. If you want to change your offensive attack to something completely different, that's a job for Release Staff. Now for your costs...

The first ability can be dropped to 1%. Second ability to 5%. Third ability I would leave the same or increase to a simple 10%. As a barrier, you don't want it to be too weak to be useful.

So I was thinking about my shikai and I was realizing that the first ability seemed like it didn't fit with our normal way of doing time limits, so I'm going to resubmit it.

Approved.
 
I'm subbing the viz general tech [ Hollow Resiliency ] for a GM review. It was already GM reviewed, but with tech changes AHs got a new tech which made me realize the following:

Hollow Resiliency
[ Hollow Resiliency ]
Vizards gain the brute strength and ability to weather damage that they would have as a Hollow. Beginning at 2500 Connection, while a Vizard is masked, they have an enhanced endurance to blows. Moderate ones become minor, and what would have been a minor injury is shrugged off altogether. Once Bankai or Resurreccion is attained, this hollow resiliency is so ingrained that the Vizard no longer needs to be masked to benefit from it.​

AH Unshakeable

[ Unshakeable ]
With greater resistance, humans can endure even greater amounts of damage. Moderate wounds are now downgraded to minor, although major wounds are still a serious threat.

Requirements: 8,000 Resistance​


So, looking at the two feats, Viz get a DR equal to an 8K resistance AH at 2500 connection. It just seems a bit unbalanced due to the fact that it would take an AH a much longer time to get 8K resistance than a vizard to get 2500 connection. They're really similar considering when you combine it with AH Tenacity tech, AH's also get to shrug off the minor wounds.
 
I'm subbing the viz general tech [ Hollow Resiliency ] for a GM review. It was already GM reviewed, but with tech changes AHs got a new tech which made me realize the following:

Hollow Resiliency
[ Hollow Resiliency ]
Vizards gain the brute strength and ability to weather damage that they would have as a Hollow. Beginning at 2500 Connection, while a Vizard is masked, they have an enhanced endurance to blows. Moderate ones become minor, and what would have been a minor injury is shrugged off altogether. Once Bankai or Resurreccion is attained, this hollow resiliency is so ingrained that the Vizard no longer needs to be masked to benefit from it.​

AH Unshakeable

[ Unshakeable ]
With greater resistance, humans can endure even greater amounts of damage. Moderate wounds are now downgraded to minor, although major wounds are still a serious threat.

Requirements: 8,000 Resistance​


So, looking at the two feats, Viz get a DR equal to an 8K resistance AH at 2500 connection. It just seems a bit unbalanced due to the fact that it would take an AH a much longer time to get 8K resistance than a vizard to get 2500 connection. They're really similar considering when you combine it with AH Tenacity tech, AH's also get to shrug off the minor wounds.

The races were never meant to be identical in scope or progression. Stat-wise, vizards have a number of advantages. In this particular case, though, at low levels (like 2500 Conn) it's a trade-off between masking and having increased damage resistance... or not masking and being able to rely on Subconscious Defense.

These techs will stay as they are.
 
Old
Kisei
(Parasitism)

Ryota’s awakening manifests as a glossy, tar-like black substance that he can secrete willfully from his pores. Once generated, the substance can be shaped according to his will, allowing him to create a variety of crude and simplistic shapes. Once solidified, the substance becomes dull, and adopts stone-like properties. Because of its unique and unknown composition, the substance is highly resilient.

For the cost of 200 reiatsu, Ryota may generate a pound of the viscous fluid. For each subsequent payment, another pound may be generated. If willed by Ryota, or he is unable to maintain his abilities for whatever reason, the substance can be willed to disintegrate without a trace.


Alright, so I am submitting this here to add some mechanical junk and some serious re-wording. The primary function of the ability stays the same, so it is no weaker or stronger; I am doing this primarily because it goes witht he plot I have in mind *top secret*

If I have to spend a SP I will, but the power is still the same; the above is just the severely gutted-out version. As for the whole "act of its own accord" thing, that is really just a plot device. Also, the change in measurement (from pounds -> liters) is a better means of conveying exactly how much is created, mass-wise.

New
Kisei
(Parasitism)

Ryota’s body naturally produces an enzyme that, when mixed with his spiritual energy, becomes a viscous black fluid that he can secrete willingly from his body. The enzyme is a product of his own organism and thus can be manipulated, shaped, and controlled by Ryota upon its creation. The substance is sentient and reacts to the state of being of Ryota’s body; because of this it may occasionally act of its own accord.

For the cost of 200 reiatsu, Ryota may produce a liter of the substance. For each subsequent payment he may generate another liter, with no upper limit so long as he possesses adequate amounts of energy to supplement the creation. The shape can, immediately upon manifestation, be altered slightly to produce various crude forms such as makeshift armor or weapons, and solidified to considerable resilience once the desired shape is attained. The strength of each construct is directly proportional to the cost paid in its creation.

The ability has one primary drawback; other than the large amounts of energy needed to be expended, the enzyme can cause damage to Ryota if maintained for extended periods of time. Its organic composition requires it to feed, and this process may be painful for Ryota to undergo.
 
Before I consider this, you need to clarify how much it can do when self-aware. You can say it's just plot-related, but I don't want to see sentient ooze reacting to attacks you didn't see coming.

Also, something the original should have included: there needs to be a maximum number of liters created per round. Really, with how it is now, you could just dump all your rei into making enough of the substance to completely cover an opponent and then harden it.
 
Round two...

New
Kisei
(Parasitism)

Ryota’s body naturally produces an enzyme that, when mixed with his spiritual energy, becomes a viscous black fluid that he can secrete willingly from his body. The enzyme is a product of his own organism and thus can be manipulated, shaped, and controlled by Ryota upon its creation. The substance is sentient and reacts to the state of being of Ryota’s body; because of this it may occasionally act of its own accord. On said occasion the ooze may force Ryota to move or attack, but the consciousness of Kisei is tied directly to Ryota’s own.

For the cost of 200 reiatsu, Ryota may produce a liter of the substance. For each subsequent payment he may generate another liter, with no upper limit so long as he possesses adequate amounts of energy to supplement the creation. The shape can, immediately upon manifestation, be altered slightly to produce various crude forms such as makeshift armor or weapons, and solidified to considerable resilience once the desired shape is attained. The strength of each construct is directly proportional to the cost paid in its creation, and only five liters can be produced per round.

The ability has one primary drawback; other than the large amounts of energy needed to be expended, the enzyme can cause damage to Ryota if maintained for extended periods of time. Its organic composition requires it to feed, and this process may be painful for Ryota to undergo.
 
Something seemed off between these two items, since Beak's "flying ability" item costs him 1000 reiatsu and limits his flight while Van's only costs him 0 reiatsu and does not limit his flight. I don't know which is more appropriate, considering both are A-Tier items. Comparison:

Tsubaki's Wings
Item Name: Shiraha No Kake (White Feather Fragment)
Item Rarity: Unique
Item Tier: A Rank (20,000+ Reiatsu)

Description: A small piece of Shiraha's white steel mounted on a silver chain.

Effect: Upon imbuing the steel fragment with 1,000 Reiatsu, Tsubaki is endowed with a pair of translucent white wings, enabling her to fly. This cost is only required to initiate the effect, and doesn't require additional Reiatsu unless the effect is dismissed and needs to be resummoned. While able to maintain the effect indefinitely if desired, the maximum height Tsubaki can ascend with this item is one mile.

Acquisition Of Item: Taken from the site where Tsubaki successfully exorcised the spirit within Shiraha, and later fashioned into a small pendant.

Theron's Cloak
_______________


Cloak of Ascania – Tier A

Description: This long, immaculate cloak had been passed down the generations of house Ascania’s existence. Sewn from a silky material, it is died a pure ivory color that sparkles with a faint luminescence when encountering light. It is trimmed with a golden thread that is robust yet elegant enough to compliment the cloak’s main composition.

Pinned at the shoulder by a golden crest of the house, two rampant golden bears holding a shield of honors on a field of ivory, the material falls a great distance, nearly 6’. On anyone of smaller height then Theron, the cloak would appear unseemly and over-long. On the tall man, however, it comes down to just above his ankles.

The collar of the cloak is in fact a hood, which when not drawn up lays on the wearer’s back in a simple fold of cloth. When drawn up, it is of sufficient volume to obscure the wearer’s features if they so desire.

Ability: The cloak as one ability. It allows the user, when worn, to fly as if using the rules of earthly mastership in the Soul Society or any other plane with high spirit particle density. It may only be used to fly, not for walking through walls, moving undetected, etc. This movement is based entirely off the user’s own hohou, and aside from being able to control their direction in flight the cloak offers no further enhancement to mobility.

This ability will not function for just anyone, however. Anyone not of Ascanian blood will find the cloak unwilling to extend its secrets to its thief.

Acquisition: Theron acquired the cloak of Ascania when visiting his family’s estate during a brief vacation from the Gotei thirteen. There he came upon his former master, now having lost his memory due to age, acting as the estate’s caretaker. After fighting his zanpakutou’s spirit to master its full release, the attendant healed Theron’s wounds and sent him away with his blessing as master of the house.
 
Something seemed off between these two items, since Beak's "flying ability" item costs him 1000 reiatsu and limits his flight while Van's only costs him 0 reiatsu and does not limit his flight. I don't know which is more appropriate, considering both are A-Tier items. Comparison:

Tsubaki's Wings
Item Name: Shiraha No Kake (White Feather Fragment)
Item Rarity: Unique
Item Tier: A Rank (20,000+ Reiatsu)

Description: A small piece of Shiraha's white steel mounted on a silver chain.

Effect: Upon imbuing the steel fragment with 1,000 Reiatsu, Tsubaki is endowed with a pair of translucent white wings, enabling her to fly. This cost is only required to initiate the effect, and doesn't require additional Reiatsu unless the effect is dismissed and needs to be resummoned. While able to maintain the effect indefinitely if desired, the maximum height Tsubaki can ascend with this item is one mile.

Acquisition Of Item: Taken from the site where Tsubaki successfully exorcised the spirit within Shiraha, and later fashioned into a small pendant.

Theron's Cloak
_______________


Cloak of Ascania – Tier A

Description: This long, immaculate cloak had been passed down the generations of house Ascania’s existence. Sewn from a silky material, it is died a pure ivory color that sparkles with a faint luminescence when encountering light. It is trimmed with a golden thread that is robust yet elegant enough to compliment the cloak’s main composition.

Pinned at the shoulder by a golden crest of the house, two rampant golden bears holding a shield of honors on a field of ivory, the material falls a great distance, nearly 6’. On anyone of smaller height then Theron, the cloak would appear unseemly and over-long. On the tall man, however, it comes down to just above his ankles.

The collar of the cloak is in fact a hood, which when not drawn up lays on the wearer’s back in a simple fold of cloth. When drawn up, it is of sufficient volume to obscure the wearer’s features if they so desire.

Ability: The cloak as one ability. It allows the user, when worn, to fly as if using the rules of earthly mastership in the Soul Society or any other plane with high spirit particle density. It may only be used to fly, not for walking through walls, moving undetected, etc. This movement is based entirely off the user’s own hohou, and aside from being able to control their direction in flight the cloak offers no further enhancement to mobility.

This ability will not function for just anyone, however. Anyone not of Ascanian blood will find the cloak unwilling to extend its secrets to its thief.

Acquisition: Theron acquired the cloak of Ascania when visiting his family’s estate during a brief vacation from the Gotei thirteen. There he came upon his former master, now having lost his memory due to age, acting as the estate’s caretaker. After fighting his zanpakutou’s spirit to master its full release, the attendant healed Theron’s wounds and sent him away with his blessing as master of the house.

Item Name: Shiraha No Kake (White Feather Fragment)
Item Rarity: Unique
Item Tier: A Rank (20,000+ Reiatsu)

Description: A small piece of Shiraha's white steel mounted on a silver chain.

Effect: Upon activating Shiraha no Kake, Tsubaki is endowed with a pair of translucent white wings, enabling her to fly. This movement is based entirely off the user’s own hohou, and aside from being able to control their direction in flight the wings offer no further enhancement to mobility. While able to maintain the effect indefinitely if desired, the maximum height Tsubaki can ascend with this item is one mile.

Since Shiraha was a piece of Tsubaki's soul, the pendant will not work with anyone else.

Acquisition Of Item: Taken from the site where Tsubaki successfully exorcised the spirit within Shiraha, and later fashioned into a small pendant.

__

Cloak of Ascania – Tier A

Description: This long, immaculate cloak had been passed down the generations of house Ascania’s existence. Sewn from a silky material, it is died a pure ivory color that sparkles with a faint luminescence when encountering light. It is trimmed with a golden thread that is robust yet elegant enough to compliment the cloak’s main composition.

Pinned at the shoulder by a golden crest of the house, two rampant golden bears holding a shield of honors on a field of ivory, the material falls a great distance, nearly 6’. On anyone of smaller height then Theron, the cloak would appear unseemly and over-long. On the tall man, however, it comes down to just above his ankles.

The collar of the cloak is in fact a hood, which when not drawn up lays on the wearer’s back in a simple fold of cloth. When drawn up, it is of sufficient volume to obscure the wearer’s features if they so desire.

Ability: The cloak as one ability. It allows the user, when worn, to fly. This movement is based entirely off the user’s own hohou, and aside from being able to control their direction in flight the cloak offers no further enhancement to mobility. While able to maintain the effect indefinitely if desired, the maximum height Theron can ascend with this item is one mile.

This ability will not function for just anyone, however. Anyone not of Ascanian blood will find the cloak unwilling to extend its secrets to its thief.

Acquisition: Theron acquired the cloak of Ascania when visiting his family’s estate during a brief vacation from the Gotei thirteen. There he came upon his former master, now having lost his memory due to age, acting as the estate’s caretaker. After fighting his zanpakutou’s spirit to master its full release, the attendant healed Theron’s wounds and sent him away with his blessing as master of the house.


__

So, double review. In this case, I don't believe the items really need a cost -- as A-tier items, the effect is really much simpler than it could be.

However, Tsubaki's should designate speed and Theron's should designate range. So both are adjusted accordingly. Whee.
 
Current
"King’s Ring”
The warrior king’s ring can either extinguish the flames, for no cost, or enhance their effects by allowing Hayato to spend an additional 5% of his reiatsu to increase the intensity of the burning flames during that turn. If he uses the ring to enhance the flames, they will burn out immediately.


Problem: It can be easily misconstrued to mean that it increases the intensity of all flames in the area for that turn. It does not.

Correction
"King’s Ring”
The warrior king’s ring can either extinguish King's Fire flames, for no cost, or enhance their effects by allowing Hayato to spend an additional 5% of his reiatsu to increase the intensity of King's Fire flames during that turn. If he uses the ring to enhance the flames, they will burn out immediately.


Solution: Completely blatant referencing.
 
Current
“King’s Ring”
The warrior king’s ring can either extinguish the flames, for no cost, or enhance their effects by allowing Hayato to spend an additional 5% of his reiatsu to increase the intensity of the burning flames during that turn. If he uses the ring to enhance the flames, they will burn out immediately.


Problem: It can be easily misconstrued to mean that it increases the intensity of all flames in the area for that turn. It does not.

Correction
“King’s Ring”
The warrior king’s ring can either extinguish King's Fire flames, for no cost, or enhance their effects by allowing Hayato to spend an additional 5% of his reiatsu to increase the intensity of King's Fire flames during that turn. If he uses the ring to enhance the flames, they will burn out immediately.


Solution: Completely blatant referencing.

Sometimes it has to be done. Change approved.
 
I believed my shikai's second ability did one thing when it actually did something else. Therefore I would ike to rewrite it in a way I believe wll help clarify to me and others what it does.

Old ability
Ability 2: Zetsuei can repeat an attack that he previously did. What the opponents will see is an after image striking while Zetsuei is doing something else. He can rewind the moment two times and only three different integrals can be happen at a time. When Zetsuei successfully hits a person, they are stuck in the loop until the last afterimage hits. It costs 5% for the first afterimage and 10% for the second and he cannot repeat another integral.


New ability
Ability 2: Zetsuei can repeat an event that he previously did. When Zetsuei succesfully hits/touches an opponent and paying 5% of his reiatsu during the following round, the replayed event will affect the opponent. What the opponent will see is an afterimage performing the same move while Zetsuei is doing something else. The afterimage cannot be blocked or stopped by physical objects, defensive moves or abilities that lower damage and/or pain(assuming the protection wasn't on beforehand). For 10% reiatsu in the next round, he can repeat the afterimages movement as well as his own from the previous round for a total of three hits. For a full cost of 15% of his reiatsu in the beginning, he can repeat a single hit made on an opponent for 2 rounds. He can set up to two afterimages total and only 3 integrals can be going on at once.
 
Alright I realized that in this Tourny so far that my second ability ...

Ability 2: Blinding Ball
Using his control over light rays, Markus is able to concentrate light rays into a small condensed ball that acts like a Flash Grenade. Those who see the blast are temporarily blinded for a few moments; otherwise the ball has no damaging effects. Shielding ones eyes, looking away or special visors are sufficient enough to block the effects of the ball. Clear coat and Blinding Ball can not be used together.
Blinding Ball costs 200 Rei to create; only one can be created at a time and it can not be passed off to others. Blast Radius is 5yd.


Has no turn duration for the debuff. Some people have played it off ending in the same turn they're affected and others have had effects the entire battle. I think there needs to be a definite number of turns in which people are affected.

Ability 2: Blinding Ball
Using his control over light rays, Markus is able to concentrate light rays into a small condensed ball that acts like a Flash Grenade. Those who see the blast are temporarily blinded for a few moments; otherwise the ball has no damaging effects. Shielding ones eyes, looking away or special visors are sufficient enough to block the effects of the ball. Clear coat and Blinding Ball can not be used together. Greatly reduce visibility for all who witness it for a turn, and weaker, but still annoying after blinding effects continue for two turns afterward.
Blinding Ball costs 200 Rei to create; only one can be created at a time and it can not be passed off to others. Blast Radius is 5yd.

I took the effects from the Flash Bang Grenade from the Orph Armory as it acts essentially the same way.
 

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