I believed my shikai's second ability did one thing when it actually did something else. Therefore I would ike to rewrite it in a way I believe wll help clarify to me and others what it does.
Old abilityAbility 2: Zetsuei can repeat an attack that he previously did. What the opponents will see is an after image striking while Zetsuei is doing something else. He can rewind the moment two times and only three different integrals can be happen at a time. When Zetsuei successfully hits a person, they are stuck in the loop until the last afterimage hits. It costs 5% for the first afterimage and 10% for the second and he cannot repeat another integral.
New abilityAbility 2: Zetsuei can repeat an event that he previously did. When Zetsuei succesfully hits/touches an opponent and paying 5% of his reiatsu during the following round, the replayed event will affect the opponent. What the opponent will see is an afterimage performing the same move while Zetsuei is doing something else. The afterimage cannot be blocked or stopped by physical objects, defensive moves or abilities that lower damage and/or pain(assuming the protection wasn't on beforehand). For 10% reiatsu in the next round, he can repeat the afterimages movement as well as his own from the previous round for a total of three hits. For a full cost of 15% of his reiatsu in the beginning, he can repeat a single hit made on an opponent for 2 rounds. He can set up to two afterimages total and only 3 integrals can be going on at once.
Approved as worded below:
Ability 2: Zetsuei can repeat the events of recent battle. After successfully striking an opponent, Zetsuei can replay that attack during the following round. By paying 5% reiatsu, the previous attack is replayed while Zetsuei is able to act normally. Zetsuei can pay an additional 10% to replay a different, second attack in the same round. These replayed attacks will come at the opponents even if they've moved from the original spot, but they can be blocked or attacked normally.
Alright I realized that in this Tourny so far that my second ability ...
Ability 2: Blinding Ball
Using his control over light rays, Markus is able to concentrate light rays into a small condensed ball that acts like a Flash Grenade. Those who see the blast are temporarily blinded for a few moments; otherwise the ball has no damaging effects. Shielding ones eyes, looking away or special visors are sufficient enough to block the effects of the ball. Clear coat and Blinding Ball can not be used together.
Blinding Ball costs 200 Rei to create; only one can be created at a time and it can not be passed off to others. Blast Radius is 5yd.
Has no turn duration for the debuff. Some people have played it off ending in the same turn they're affected and others have had effects the entire battle. I think there needs to be a definite number of turns in which people are affected.
Ability 2: Blinding Ball
Using his control over light rays, Markus is able to concentrate light rays into a small condensed ball that acts like a Flash Grenade. Those who see the blast are temporarily blinded for a few moments; otherwise the ball has no damaging effects. Shielding ones eyes, looking away or special visors are sufficient enough to block the effects of the ball. Clear coat and Blinding Ball can not be used together. Greatly reduce visibility for all who witness it for a turn, and weaker, but still annoying after blinding effects continue for two turns afterward. Blinding Ball costs 200 Rei to create; only one can be created at a time and it can not be passed off to others. Blast Radius is 5yd.
I took the effects from the Flash Bang Grenade from the Orph Armory as it acts essentially the same way.
This is good to go.