Some smaller things that I wanted to change in my TA which have been pestering me~
With my Silent Intermission ability, the first paragraph of the ability is really a form thing, where Ciro gets a nice weapon and snazzy clothes. The second part is, I wanted to reduce the cost of memory wipe from 5% per use to 2% and ditch the debuff, because it really isn't helping, instead replacing it with more of a conceptual, traumatizing one.
Form:
Initially, there is no outward change to Ciro’s appearance. Crimson sparks of reiatsu snap, as he activates the full extent of his abilities appear around him. Every one of Ciro’s Tarot cards levitate from his deck, creating an enormous ring around Ciro and his combatants. The radius of this ring is equal to the radius of Bachiatari Makuake. Projected from each card, humanoid figures representing each card stand along the circumference. Each being is in a gray-scale, golden banners wrapping around their eyes as blindfold. On each banner, the name of the Card is etched into it. Each figure is an white empty shell, standing still and unmoving like puppets. Every once in a while, the puppet may repeat words Ciro has said in complete unison. These phantasms are not completely physical, and cannot affect the combatants in anyway. The final part of this devilish puppet theater is the quiet sound of an out-of-tune music box playing over the battlefield.
Each Tarot card holds a fragment of his memories. As such, each husk is by extension, a piece of Ciro’s soul. Calling upon his old puppeteering abilities, he can create a reishi threads from each of his fingers, allowing to link himself up with one of the empty puppets. Unlike his old abilities, where he controlled the servants, he has now learned to become one of them. He can merge his physical body with the body of the being, taking the form of it instead. A weapon is created in Ciro’s hands the moment that he merges with the being. The merger with the puppet is not an armor, so wounds done to the puppet are the same as if they are done to Ciro. He can freely change which puppet shell he is in, but doing so does not heal any wounds that he has taken, instead all the wounds are transferred to the new shell, and by extension Ciro himself.
_____________
Finally, for my last TA ability, when I look at it, it doesn't really have a tangible effect other than lolz we has teamwork. The whole blindspot thing could easily be overcame with Ciro simply shouting at the person he's controlling. Because of that, I wanted to add an actual effect to it.
With my Silent Intermission ability, the first paragraph of the ability is really a form thing, where Ciro gets a nice weapon and snazzy clothes. The second part is, I wanted to reduce the cost of memory wipe from 5% per use to 2% and ditch the debuff, because it really isn't helping, instead replacing it with more of a conceptual, traumatizing one.
Old Ability
Musei Makuai - "Silent Intermission":
Each Tarot card holds a fragment of his memories. As such, each husk is by extension, a piece of Ciro’s soul. Calling upon his old puppeteering abilities, he can create a reishi threads from each of his fingers, allowing to link himself up with one of the empty puppets. Unlike his old abilities, where he controlled the servants, he has now learned to become one of them. He can merge his physical body with the body of the being, taking the form of it instead. A weapon is created in Ciro’s hands the moment that he merges with the being. The merger with the puppet is not an armor, so wounds done to the puppet are the same as if they are done to Ciro. He can freely change which puppet shell he is in, but doing so does not heal any wounds that he has taken, instead all the wounds are transferred to the new shell, and by extension Ciro himself.
Due to each puppet representing his own memories, when merging with the puppet, he gains control over his opponent’s memories as well. By expending 5% of his reiatsu per strike, with each successful strike to his opponent, he is able to wipe a memory from their subconscious, with the happiest memories the first to be erased. Ciro can circumvent this requirement if needed and choose specific memories to wipe. Similar, but stronger than, the effects of the highest grade memory-chikan, the memories are locked away; however, outside influences may trigger the locked memory, causing the person to remember it. This repeated long term damage wears down their opponent’s pysche, hampering their ability to fight. Each strike reduces their main combat stat by the amount paid in maxing at 30%. The debuff caused by each strike lasts 3 turns before waring off.
Each Tarot card holds a fragment of his memories. As such, each husk is by extension, a piece of Ciro’s soul. Calling upon his old puppeteering abilities, he can create a reishi threads from each of his fingers, allowing to link himself up with one of the empty puppets. Unlike his old abilities, where he controlled the servants, he has now learned to become one of them. He can merge his physical body with the body of the being, taking the form of it instead. A weapon is created in Ciro’s hands the moment that he merges with the being. The merger with the puppet is not an armor, so wounds done to the puppet are the same as if they are done to Ciro. He can freely change which puppet shell he is in, but doing so does not heal any wounds that he has taken, instead all the wounds are transferred to the new shell, and by extension Ciro himself.
Due to each puppet representing his own memories, when merging with the puppet, he gains control over his opponent’s memories as well. By expending 5% of his reiatsu per strike, with each successful strike to his opponent, he is able to wipe a memory from their subconscious, with the happiest memories the first to be erased. Ciro can circumvent this requirement if needed and choose specific memories to wipe. Similar, but stronger than, the effects of the highest grade memory-chikan, the memories are locked away; however, outside influences may trigger the locked memory, causing the person to remember it. This repeated long term damage wears down their opponent’s pysche, hampering their ability to fight. Each strike reduces their main combat stat by the amount paid in maxing at 30%. The debuff caused by each strike lasts 3 turns before waring off.
New Ability
Musei Makuai - "Silent Intermission":
Due to each puppet representing his own memories, when merging with the puppet, he gains control over his opponent’s memories as well. By expending 2% of his reiatsu per strike, with each successful strike to his opponent, he is able to wipe a memory from their subconscious, with the happiest memories the first to be erased. Ciro can circumvent this requirement if needed and choose specific memories to wipe. Similar, but stronger than, the effects of the highest grade memory-chikan, the memories are locked away; however, outside influences may trigger the locked memory, causing the person to remember it. This repeated long term damage wears down their opponent’s pysche, hampering their ability to fight. Each strike repeatedly assaults the very personality of the target, which in turn drastically effects their body. This further psychological pain is compounded, as with each memory disappearing, the physical features of body begin to fade until reaching the same, empty white shell as his puppets.
Due to each puppet representing his own memories, when merging with the puppet, he gains control over his opponent’s memories as well. By expending 2% of his reiatsu per strike, with each successful strike to his opponent, he is able to wipe a memory from their subconscious, with the happiest memories the first to be erased. Ciro can circumvent this requirement if needed and choose specific memories to wipe. Similar, but stronger than, the effects of the highest grade memory-chikan, the memories are locked away; however, outside influences may trigger the locked memory, causing the person to remember it. This repeated long term damage wears down their opponent’s pysche, hampering their ability to fight. Each strike repeatedly assaults the very personality of the target, which in turn drastically effects their body. This further psychological pain is compounded, as with each memory disappearing, the physical features of body begin to fade until reaching the same, empty white shell as his puppets.
New Form
Form:
Initially, there is no outward change to Ciro’s appearance. Crimson sparks of reiatsu snap, as he activates the full extent of his abilities appear around him. Every one of Ciro’s Tarot cards levitate from his deck, creating an enormous ring around Ciro and his combatants. The radius of this ring is equal to the radius of Bachiatari Makuake. Projected from each card, humanoid figures representing each card stand along the circumference. Each being is in a gray-scale, golden banners wrapping around their eyes as blindfold. On each banner, the name of the Card is etched into it. Each figure is an white empty shell, standing still and unmoving like puppets. Every once in a while, the puppet may repeat words Ciro has said in complete unison. These phantasms are not completely physical, and cannot affect the combatants in anyway. The final part of this devilish puppet theater is the quiet sound of an out-of-tune music box playing over the battlefield.
Each Tarot card holds a fragment of his memories. As such, each husk is by extension, a piece of Ciro’s soul. Calling upon his old puppeteering abilities, he can create a reishi threads from each of his fingers, allowing to link himself up with one of the empty puppets. Unlike his old abilities, where he controlled the servants, he has now learned to become one of them. He can merge his physical body with the body of the being, taking the form of it instead. A weapon is created in Ciro’s hands the moment that he merges with the being. The merger with the puppet is not an armor, so wounds done to the puppet are the same as if they are done to Ciro. He can freely change which puppet shell he is in, but doing so does not heal any wounds that he has taken, instead all the wounds are transferred to the new shell, and by extension Ciro himself.
_____________
Finally, for my last TA ability, when I look at it, it doesn't really have a tangible effect other than lolz we has teamwork. The whole blindspot thing could easily be overcame with Ciro simply shouting at the person he's controlling. Because of that, I wanted to add an actual effect to it.
Old Ability
Youkai Shuukyoku - "Phantom Finale":
Though he almost never places full trust in an ally, Ciro has learned that sometimes it is necessary for success in battle. By paying 5% of his reiatsu, Ciro can create another set of reishi threads from each of his finger tips. With the consent of the target, he can link the strings up to a person he has United Front with. When this occurs, he gains control over the movements of each of the person’s limbs, allowing him to manipulate them in ways that they may not naturally be able to do.
If the target’s weight is below the amount he can lift with the AH base technique Internalize, he is able to lift them up into the air with his superhuman strength. When Ciro is freely able to control their limbs he can quickly cover for the target’s blind spots and manipulate them accordingly. This control remains for up to 4 turns before dissolving; however, it can be canceled earlier if needed. He can only link up to 1 person at a time.
Though he almost never places full trust in an ally, Ciro has learned that sometimes it is necessary for success in battle. By paying 5% of his reiatsu, Ciro can create another set of reishi threads from each of his finger tips. With the consent of the target, he can link the strings up to a person he has United Front with. When this occurs, he gains control over the movements of each of the person’s limbs, allowing him to manipulate them in ways that they may not naturally be able to do.
If the target’s weight is below the amount he can lift with the AH base technique Internalize, he is able to lift them up into the air with his superhuman strength. When Ciro is freely able to control their limbs he can quickly cover for the target’s blind spots and manipulate them accordingly. This control remains for up to 4 turns before dissolving; however, it can be canceled earlier if needed. He can only link up to 1 person at a time.
New Version
Youkai Shuukyoku - "Phantom Finale":
Though he almost never places full trust in an ally, Ciro has learned that sometimes it is necessary for success in battle. By paying 5% of his reiatsu, Ciro can create another set of reishi threads from each of his finger tips. With the consent of the target, he can link the strings up to a person he has United Front with. When this occurs, he gains control over the movements of each of the person’s limbs, allowing him to manipulate them in ways that they may not naturally be able to do.
If the target’s weight is below the amount he can lift with the AH base technique Internalize, he is able to lift them up into the air with his superhuman strength. When Ciro is freely able to control their limbs he can quickly cover for the target’s blind spots and manipulate them accordingly. This control remains for up to 4 turns before dissolving; however, it can be canceled earlier if needed. He can only link up to 1 person at a time. When linked to a person, the controlled target gains the ability to lift and apply half of what Ciro can lift with the Internalize base technique.
Though he almost never places full trust in an ally, Ciro has learned that sometimes it is necessary for success in battle. By paying 5% of his reiatsu, Ciro can create another set of reishi threads from each of his finger tips. With the consent of the target, he can link the strings up to a person he has United Front with. When this occurs, he gains control over the movements of each of the person’s limbs, allowing him to manipulate them in ways that they may not naturally be able to do.
If the target’s weight is below the amount he can lift with the AH base technique Internalize, he is able to lift them up into the air with his superhuman strength. When Ciro is freely able to control their limbs he can quickly cover for the target’s blind spots and manipulate them accordingly. This control remains for up to 4 turns before dissolving; however, it can be canceled earlier if needed. He can only link up to 1 person at a time. When linked to a person, the controlled target gains the ability to lift and apply half of what Ciro can lift with the Internalize base technique.