Lin - 36/36
There wasn't a whole lot in here. I think you were waiting for a response from me at one point. If you're ready to write but you have a question, just go ahead and write -- we can sort it out afterward.
PM: Desperate Times (361) 36/36
Finny - 169/169
I really liked the chapter this week. You did an excellent job of describing the character and scenery, really giving it depth. It was easy to picture the abandoned building and its contents. I like the nod toward the programming in the unsearchable partitions.
Ah, Hotate. It's nice to see her again. When everyone else was planning for war, I like the fact that Hotate still refused to attack the Gotei, although promising to keep everyone alive. The brief fixation on the collar was also cute.
+75 Div Bonus
Not a Thing (2328) 116/116
PM: Proclamation (529) 53/53
Hare - 500/509
The collab with Wayne was a nice, realistic chat between two acquaintances. They're not quite friends, and their conversation reflects that, but they share a mutual respect that got them far. I like that you both had advice for the others, although there's the distinct impression that neither of you will follow the advice exactly.
You Must Not Succeed... this thread makes me feel guilty. At several points I wanted to drop into it, but I never had the opportunity, so I asked Sev if he could, but same for him. Reading it now only makes me realize how long it was in limbo. In any case, it was a good attempt and a good portrayal of the limitations imposed by his curse. Chaotic in the end, and with some errors (especially near the beginning), but overall it was a good mission.
Haresuno's role in the C46 thread was pretty laid-back, but I do like that you immediately sprang into action in a way that your curse allowed for. Not much more to say here except that Hare carries a lot of weapons for someone who currently can't fight.
+75 Div Bonus
Favor of Solace (3078) 75/77
You Must Not Succeed (6133) 300/307
PM: Desperate Times (1248) 125/125
Ish - 125/134
Ishin is always an interesting character to read, but at the same time, you tend to dramatically overplay his strengths. It was actually Lil who commented that this scene read like a level of Dynasty Warriors, mowing down enemies like they were nothing. Try to keep it within reason -- taking out several of these Sine Qua Non with relative ease would have made sense -- you are a captain, after all -- but mowing them down like grass just over-sells it.
Also, I know it's pretty much your thing to post turns and never add wordcount, but know what? Counting your turns is not my job. I'm cutting you a break this time, but if you leave your wordcount blank, I will take 50% of the grade right from the start. That goes for everybody.
PM: Desperate Times (1338) 125/134
Cad - 125/128
The chapter was rather uneventful. The writing was ok, although I still think the trip to Earth was a bit forced. The fact that he had to call for evac before guards showed up also didn't sit right.
Heaven knows I'd be a hypocrite to complain about hyperness -- just look at Kyuto -- but sometimes there's a difference between a character who is hyper and a character who thrives on appearing hyper, if that makes sense. Igasho and Nashira have a good dynamic, regardless, but I'd like to see how they interact without the excessive overload of cutesy.
Fresh Air (835) 40/42
Booze Behind Bars (3424) 85/86
Rob - 238/257
I'm really unclear what's happening with your personal chapter. Theron died -- the division wasn't abandoned. Why would there suddenly be tons of unused areas in the division? More than that, why is Nana discovering a hidden, secret gate to Hueco Mundo? The Third Division's Senkaimon is configured to be the only one in Seireitei able to access Hueco Mundo -- officially. It was never a secret, and in fact was deemed to be a military necessity, although closely monitored in comparison to the regular Senkaimon in other divisions. The writing itself was mostly solid, although you put 'mysterious' in place of 'mysteries' and had a double-instance of 'had' in one sentence, but the plot details seemed a bit... out of place?
The Third Division's Senkaimon is located southwest of the main building and has two guards posted at all hours.
Nana was a good snarkfest in the Must Not Succeed collab but I have to admit to being a little irritated by her constantly asking everyone what was going on, especially after her attitude at the start that she was in control.
That last turn in Desperate Times needed all kinds of fixing. I took a lot of trouble to describe the entire setting on the way in, so there's really no reason to be grabbing hatchback rocks, but aside from that, it went pretty well. Nana is still egotistical, but it means the character stays consistently egotistical.
Long Way from Home (1110) 50/56
You Must Not Succeed (2239) 106/112
PM: Desperate Times (885) 82/89
My own writing was just the two PM threads.