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Kidou / Gintou Submission Thread

Nui Me (Stitch, suture) "" Chiyudo #23, 180 Kidou

Description: The user forms thin threads out of reiatsu, usually from the hands, that can be manipulated as desired. The most common use is to perform emergency stitching on a large wound. The stitching is completely painless and can be quickly finished if the user is good at controlling the lines.

Threads will only last for up to an hour before dissipating, so more medical attention should be provided. The threads are charged with energy and thus, are harder to cut or rip than normal sutures.

Incantation: The threads of fate have not yet given up on you. But the scissors creep ever closer so open your eyes and take in everything before it is too late. Chiyudo #23, Nui Me.

Approved as edited here.
 
Fushibi - Bakudou #12, 150 Kidou (+ cost of Hadou used)

Description: Makes a large net in which the caster can store a single Hadou that triggers when touched, attacking the intruder.

Incantation: Bind my enemies with a web, destroy them with their own desires.


Kyakko - Bakudou #26, 300 Kidou

Description: Can hide a single kidou from sight, but since it must be cast on an existing kidou, it cannot be used on short-lived spells like projectile Hadou, unless the caster uses Doublecast or its equivalent.

Incantation: Blind them from what they think they see, hide my power from what they think they know. Make them ignorant of my strength.
 
Tsuriboshi "" Bakudo #37, 450 Kidou

Description: Creates an elastic net of energy within a certain area that is able to capture and secure one person within itself.

Incantation: Gods of the heavens, shine thy helping hand upon the Earth. Protect thy faithful servant! Bakudo #37, Tsuriboshi!

Seki - Bakudo #8, 60 Kidou

Description: Creates a small barrier just above one of the caster's limbs that acts as a thin shield. It's effective only for weaker hits, and is shattered after just a single hit.

Incantation: May I be protected from the evils of this world, and shielded from all harm! Bakudo #8, Seki!
 
Daishouaku - Bakudou #35, 300 Kidou + Special

Description: The user casts out a hand and can reach out invisibly to grab any item within about forty yards. The strength depends on the caster's kidou stat, starting out at the triple strength of the caster's own arm.

The kidou can't form a grip on living reiatsu stronger than 1/2 the caster's current Reiatsu, so it cannot grip beings stronger than that threshold, nor any of their affects (Barring PC consent). Daishouaku also requires the caster to manipulate the kidou's "grip" with one of their own hands. It is not precise enough to wield a weapon in combat, but can perform acts of brute force, such as throwing, pulling, or lifting.

Daishouaku's effect lasts for two turns, but the caster can pay the reiatsu cost again to keep the kidou active.

Incantation: "The great hands of the gods bridge the gaps between realms, reveling in the subjugation of distance's awe. Bakudou #35, Daishouaku"
 
Tozansho - Bakudou #73, 2100 Kidou

Description: Creates a reiatsu field that extends for ten feet around the caster, which cloaks all people within it, including their reiatsu signatures. Anybody can enter and leave this field at any time, excluding the caster, who must remain within it at all times or else it will be dispersed. This kidou lasts a maximum of three turns.

Incantation: "Hide me from these prying eyes, those judging faces! Keep secret my thoughts and feelings, from all that bear their gazes upon me! Bakudou #73, Tozansho!"

Tsuzuri Raiden - Hadou #11, 80 Kidou

Description: Imbues an electrical charge to the caster's hands, and by extension, anything he is holding.

Incantation: "Thunder and lightning are but putty in my hands. I can grasp the storms themselves and shock the world with all my might! Hadou #11, Tsuzuri Raiden!"
 
Tozansho - Approved as edited here

Tozansho - Bakudou #73, 2100 Kidou

Description: Creates a reiatsu field that extends for thirty feet around the caster, which cloaks all people within it, including their reiatsu signatures. Anybody can enter and leave this field at any time, excluding the caster, who must remain within it at all times or else it will be dispersed.

Incantation: "Hide me from these prying eyes, those judging faces! Keep secret my thoughts and feelings, from all that bear their gazes upon me! Bakudou #73, Tozansho!"

Tsuzuri Raiden - Approved
 
Event Horizon - Bakudou #85, 4800 Kidou

Description: To cast Event Horizon, the caster must first use their hand to draw a 2-foot wide circle at the exact spot they wish to act as the center of the spell. Once the circle is drawn, Event Horizon instantly creates a gravity sink which draws in anything within a 25-foot radius with more than 100 Reiatsu, save for the caster. The contraction is significantly powerful, able to draw multiple targets from the maximum distance to the center within 2 seconds. Unless the target's hohou stat is twice that of the caster's kidou stat, the sink cannot be escaped through normal movement; running will only slow the pull by half, and any attempt to leap or fly will be nullified. The only way to move freely within the spell's range is through shunpo or an equivalent, but not even shunpo can escape its 50-foot diameter.

The spell sustains full power for 2 turns. On the third turn, it will weaken to the point that it can be escaped by shunpo and normal movement can outpace its pull. It will completely vanish after the third turn.

Incantation: Deep abyss, grasp my enemies. Hold fast, and do not let them escape your cold embrace. Lock them in your grip and draw them deep into your abyssal maw. Bakudou #85, Event Horizon!
 
Event Horizon - APPROVED as edited here

Event Horizon - Bakudou #85, 4800 Kidou

Description: Event Horizon creates a gravity sink which draws in anything within a 25-foot radius with more than 100 Reiatsu, save for the caster. Unless the target's hohou stat is twice that of the caster's kidou stat, the sink cannot be escaped through normal movement; running will only slow the pull by half, and any attempt to leap or fly will be nullified. The only way to move freely within the spell's range is through shunpo or an equivalent, but not even shunpo can escape its 50-foot diameter.

The spell sustains itself for 5 turns.

Incantation: Deep abyss, grasp my enemies. Hold fast, and do not let them escape your cold embrace. Lock them in your grip and draw them deep into your abyssal maw. Bakudou #85, Event Horizon!

 
Ningyōtsukaiken – Bakudou #25, 320 Kidou + cost of cloning Kidou

Description: Ningyōtsukaiken is a supplement to any clone-producing kidou. By adding Ningyōtsukaiken to the end of the original kidou, the caster imbues the clone with enough reiatsu to perform a single potent melee attack before vanishing. Choosing either Hakuda or Zanjutsu (not both), the caster gives their clone striking power equal to half of the chosen stat. The effect lasts for as long as the clone is in play, but can only affect one clone at a time. When zanjutsu is the chosen stat, the caster may supply the clone with a weapon, should the clone not already possess one. This does not increase the clone’s ability to receive damage, nor does the clone receive any buffs or extra effects that may currently be active on the caster or the weapon. If the affected clone is destroyed, Ningyōtsukaiken will need to be recast if the clone is resummoned.

Incantation: My fury extends to my brother. Let him strike down my enemy while I cannot. Bakudou #18, Ningyōtsukaiken!
 
Ningyōtsukaiken - APPROVED as edited here


Ningyōtsukaiken – Bakudou #46, 600 Kidou

Description: Ningyōtsukaiken creates a perfect imitation of the caster. The caster imbues the clone with enough reiatsu to perform a single potent melee attack before vanishing. Choosing either Hakuda or Zanjutsu (not both), the caster gives their clone striking power equal to half of the chosen stat. The effect lasts for as long as the clone is in play. When zanjutsu is the chosen stat, the caster may supply the clone with a weapon, should the clone not already possess one.

Incantation: My fury extends to my brother. Let him strike down the enemy I cannot. Bakudou #46, Ningyōtsukaiken!
 
Ghost Fire - Bakudou #11, 70 Kidou

Description: Summons a small floating ball of fire that can be any color of the caster's choosing. Up to five flames may be summoned in one casting but they each cost 70 kidou. These fires will last until caster dismisses them. They cannot burn anything but will cast a light on in a 3 meter radius area. The floating fire can be ordered to move in any direction though it usually only goes at a walking pace.

The flames can be also ordered to stick to a target and it will do so regardless of speed. This makes that person easier to see and find. It costs an amount equal to 1% of the target's reiatsu per turn to keep this effect active.

Incantation: Show me the way through the marshes. Cut a path through the darkness. Be my guide in the night. Bakudou #11, Ghost Fire.
 
Ghost Fire - Bakudou #11, 70 Kidou

Description: Summons up to five small floating balls of fire that can be any color of the caster's choosing. These fires will last until caster dismisses them. They cannot burn anything but will cast a light on in a 3 meter radius area. The floating fire can be ordered to move in any direction though it usually only goes at a walking pace.

The flames can be also ordered to stick to a target and it will do so regardless of speed. This makes that person easier to see and find. It costs an extra 70 Kidou per attached flame per Round to keep this effect active.

Incantation: Show me the way through the marshes. Cut a path through the darkness. Be my guide in the night. Bakudou #11, Ghost Fire.


Approved as edited here.
 
Kreuzigung "" Gintou 55 (2600 Gintou):
This particular type of gintou is activated by placing the tube in between one's open palms, as if in a gesture of prayer, until the tube begins to glow white. Once the tube is activated, it is used by swiping it vertically, then horizontally towards the desired target. The tube will then dissolve, turning into four, white, spear-like projectiles which launch themselves at the enemy with moderate speed. These projectiles will home in on the target's limbs, and as such are not easy to dodge "" however, they can be destroyed with shikai - level attacks or higher.

Traum "" Gintou 57 (2900 Gintou):
Traum-type gintou are activated by placing the tube to the opponent's forehead, at which point the tube will turn a dull shade of purple. The gintou works by altering the opponent's vision, causing discomfort and nausea in the process. Double vision, black spots, and lack of color perception all result from the Traum-type gintou, and as such, the enemy's accuracy is greatly reduced. The effects last for five turns.
 
Lacuna Release Chiyudo #18 110 kidou

Use: For broken bones that have sustained more damage than a simple fracture.

How: The healer focuses their reiatsu into the broken bone and increases the rate of removal of dead tissue while encouraging cell growth and the reconstruction of the hard outer calcium-phosphate matrix.

Incantation: Entangle and tighten the cords above, devour and preserve in the darkness. Sift through the river and reverse the roots. Chiyudo #18 Lacuna Release. [FONT=Trebuchet MS, sans-serif]Burst[/FONT]
 

Hado 86: White Lightning Maelstrom [5200 kidou]

Description: The sky darkens as huge electrical energy is built up. From the black clouds bolts of lighting flash down in a vicious storm. Striking anything.

Hado 86 covers a very large area and thus, it does not distinguish between friend and foe. All may fall victim to it. The kidou may last up to 3 turns.

Incantation: The wrath of Juno. The rage of Jupiter. Called forth from the fiery heavens down to the mortal earth. Hado 86: White Lightning Maelstrom.


Bakudou 66: Vertigo [1500 kidou]

Description: When cast, the victim looses perceptions of up and down, left and right, are reversed. To the victim, the ground has become the sky and they are hanging upside down. Their left has become right and vice versa.

The Bakudou can last for up to 4 turns at a cost of 2% the user's total reiatsu per turn.

Incantation: When ground becomes sky, a new fear is born. Know that fear. Bakudou 66: Vertigo.
 

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