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Kidou / Gintou Submission Thread

Lacuna Release - Chiyudo #18 - Approved

Hadou #86 - White Lightning Maelstrom [5200 kidou] - Approved w/ changes

No % cost, no motion or rei detection

Bakudou #66 - Vertigo [1500 kidou] - Disapproved

yay kidou staff
 
Gefängnis - Gintou 20 (400 Gintou):
Gefängnis gintou are activated simply by flicking the tip of the silver tube and tossing it at a certain enemy or object. When the gintou comes in contact with something solid, a blue transparent sphere with a radius of ten feet forms, trapping and immobilizing everything within, as long as the target being captured has less than half the reiatsu of the user. The user can freely interact and move within the sphere, and the effects of the gintou last for six turns.
 
Gefängnis - Gintou 38 (800 Gintou):
Gefängnis gintou are activated simply by flicking the tip of the silver tube and tossing it at a certain enemy or object. When the gintou comes in contact with something solid, a blue transparent sphere with a radius of ten feet radius forms. Only the caster may pass through this barrier unhindered, but others will have to destroy it with soul-based weapons before they may trespass.The effects of the gintou last for two turns.

Approved w/ changes posted here
 
heh, what the heck...

Chiyudo #3 Stretcher 35 Kidou
Use for: When the victim has injuries beyond those that can be healed by the medic at hand - this person may be gently transported to the field hospital or to the medic that has enough expertise.

How: The caster puts his hand several inches above the lying taget and speakes the incantation. The injured body then gently floats two feet in the air and will float around, following the hand of the caster. The caster must keep his hand right above the transportated person and keep his palm open - if he fails to do that the spell will be broken.

Length of Use: The initial spell works for five munites. Prolonging the spell will cost 30 more reiatsu for each five minutes of time.

Incantation: "Strapped by the air, bound by earth - brought to salvation by blood. Rejoice! Chiyudo #3 Stretcher."


Chiyudo #40 Clear Mind 350 Kidou
Use for: When one is bound by illusions and/or effects that hinder their senses, this spell will help cleanse their mind and regain concentration.

How: The caster puts his palm at the target's forehead and chants the incantation. Immediatey the target is broken free from any mind-affecting effects and gains a three-turn-long immunity to those.

Incantation: "It seems to be real, not illusion, every word of truth brings confusion. Blind are your eyes, stolen are your dreams. See the light, be free from the nightmares! Chiyudo #40 Clear Mind."


Chiyudo #50 Safe Path 1000 Kidou + 25% of target's remaining Reiatsu.
Use for: Used with the Chiyudo#70, this spell utilizes all shinigami knowledge of instant transportation. Based on the Ninth research of Charon's Road, Senkaimon and even Garanta, this spell instantly transports the heavily wounded targed back to safety.

How: Putting palms together as if in prayer, the user chants the first part of the spell, after word "roads" user touches the taget at the forehead with his right hand and chest with his left. After chanting the rest of incantation the target is instantly transported to the anchor point.

Restrictions:
This spell cannot be used on oneself.
The anchor point must be not further than 2km away.
This spell cannot transport the target between realms.
The spell will not work if the anchor point is not set.
Cannot be used more often than once in thirty minutes.


Incantation: "Lords of Darkness! Messengers of Light! You travel the world with us in your sight. Show us your paths, unveil your roads. Travel be safe, Chiyudo #50 Safe Path."


Chiyudo #70 Destination 2000 Kidou
Use for: This spell sets up an anchor point for the Chiyudo #50 - usually a field hospital. All targets of the forementioned spell will be transported to this point. Only one Destination point may be active in the realm, once a new point is set - the older one becomes void.

How: Putting palms together as if in prayer, the user chants the first part of the spell, after word "roads" the user touches the ground with both hands and speaks the rest of incantation. The ground will gain a circle imprint 2 feet in radius, glowing with faint white light. All the transported people will be automatically arranged in the way so that they won't overlap.

Incantation: "Lords of Darkness! Messengers of Light! You travel the world with us in your sight. Show us your paths, unveil your roads. Become a guiding light for the travellers tired, Chiyudo #70 Destnation."
 
Chiyudo #3 Stretcher - Approved

Chiyudo #40 Clear Mind - Denied

Chiyudo #50 Safe Path - Denied

Chiyudo #70 Destination - Denied

Safe Path and Destination are too much like Charon's Road. Clear Mind is too strong for that cost.
 
Alright, some more submissions.

Chiyudo #16 Venom Scale 250 Kidou
Effect: Any poison in the patient's body will stop spreading. Any effects delivered by the poison will weaken by 50%. The effect of this spell will last for fifteen minuts of calm or three rounds of battle at max; it can be easily broken by administering the same or any other poison once again.

How: The user extends his arm and says the incantation, his reiatsu concentrates around the wrist, visually turning into a green-colored snake, waiting to be used. Even a slightest touch of the hand to the body of the other person will make the energy snake venture into the target's body, delivering the effects.

Incantation: "Seprents of Death - you who sleep in our grasp, you who dream of abyss. Open your eyes and bite. Chiyudo #13 Venom Scale"


Chiyudo #47 Black Gut 1400 Kidou
How: Caster places his hands upon the target's abdomen and recites the incantation.

Effect: All of the poison in target's body immediately rushes into the abdomen area and seeps through the skin right into the reiatsu orb in the caster's hands. This orb then may be dissolved at the caster's will; retaining the reiatsu orb costs 100 reiatsu for every minute.

The patient will still suffer from weakened(50% weaker) aftereffects of poison for five minutes of calm or 2 turns of battle.

Incantation: "Honor is white, red of the blood, black is corruption. Open your hara and show the purity. Chiyudo #47 Black Gut."

About Clear mind - increased cost and one turn of immunity instead of three.​
Chiyudo #49 Clear Mind 1500 Kidou
Use for: When one is bound by illusions and/or effects that hinder their senses, this spell will help cleanse their mind and regain concentration.

How: The caster puts his palm at the target's forehead and chants the incantation. Immediatey the target is broken free from any mind-affecting effects and gains a one-turn-long immunity to those.

Incantation: "It seems to be real, not illusion, every word of truth brings confusion. Blind are your eyes, stolen are your dreams. See the light, be free from the nightmares! Chiyudo #49 Clear Mind."
 
*shrug*

After sorting stuff out with Ritz I resubmit the last two entries:


Chiyudo #47 Black Gut 1400 Kidou
Use: Caster places his hands upon the target's abdomen and recites the incantation.

Effect: All of the poison in target's body immediately rushes into the abdomen area and seeps through the skin right into the reiatsu orb in the caster's hands. This orb then may be dissolved at the caster's will; retaining the orb costs 100 reiatsu for every minute.

Incantation: "White honor, red blood, black corruption. Open your hara and show us the purity. Chiyudo #47 Black Gut."

Chiyudo #72 Clear Mind 2500 Kidou
Use for: When one's mind is affected in any way - be it illusions, altered thoughts or emotions, or simply something that obscures or hinders their senses in any way - this spell is the way to help those people.

How: The caster puts his palm at the target's forehead and chants the incantation. For thirty seconds both of them must stay completely stationary, during which the caster's reiatsu will be travelling the target's mind. After that, the target is broken free from any mind-affecting effects and gains a five-minute-long immunity to those.

Incantation: "It seems to be real, not illusion, every word of truth brings confusion. Blind are your eyes, stolen are your dreams. See the light, be free from the nightmares! Chiyudo #72 Clear Mind."

And since Fourth is not only Healing, but also Support...new submissions!

Chiyudo #7 Black Eye 70 Kidou + 50 for every turn it's active
What: Alike to its brethren Bakudou spells, Black Eye makes the person see past their limits. This particular Chiyudo makes the person is has been cast to pick up reiatsu signatures he is mostly familiar with. (his/her division members, friends, partners etc.)

How: With Black Eye active, the person loses some of his color perception ability(colors become duller), but he gains the ability to see the silhouettes of the aforementioned people no matter what barriers, veils or anything are between them. The person can see his peers as if those were open space; Black Eye works even if the person closes one's eyes.

Visually this spell makes the person's eyes look completely black, with no irises, pupils or whatsoever.

To cast this spell on another person, a direct physical contact is needed.
If the caster and target are not the same person, then it's the target who pays 50 Rei every turn to sustain Black Eye.

Incantation: "Give bonds life. Don't let lose sight of them. Chiyudo #7 Black Eye"

Eh..that's it for now. Expect more soon.
 
Hadou #52-1000 Kidou

Akeru-To become daylight

Method: The user shapes his palm outward, and a beam of yellowish red light bursts out from the tip of each finger. These beams will shoot in the direction of each finger until the user stops their movement by closing his fist. Once stopped, the beams immediately split, revealing thousands of tiny bombs. These bombs will detonate once the user opens his fist again.

Characteristics: The beams can be spread over a large area, since they follow the direction of each finger. The bombs themselves aren't very powerful, but cause a blinding light when detonated.

Incantation: "The eye of the hunter, the feet of the prey. The elephants trumpet to signal the break of dawn. Hadou #52, Akeru."
 
Beast Shell - Bakudou #14, Kidou 137

Description: Engulfs a single arm in kidou that looks like a dragon’s head. The image is glowing blue and absorbs any damage given to the user. Whether it be from an unreleased zanpakutou or a kidou weaker than itself. This lasts for 3 rounds before it begins to weaken, after which the user must pay 60 kidou per turn.

Incantation:
“Creature of the heavens, strive on and be my guardian. Bakudou #14, Beast Shell.
 
Material Summon - Bakudou #20, 200 Kidou

Description: The caster can summon a single item that they have equipped in an item slot to their location. Once selected, the item may not be changed out during that week, although it may be summoned more than once. The item appears in the user's hand or within five feet of their location.

While useful for transferring important, fragile items or large, bulky ones, the spell cannot be used on a living being or on a zanpakuto. It also can only be used on an item that was chosen for the spell while it was in the caster's possession -- using it to steal is not an option.

Incantation: "Traversing the space of the world in the time of an instant. The laws of distance cease to exist. Bakudou #20, Material Summon."


Pseudo Blade - Bakudou #42, 600 Kidou

Description: Upon casting, a translucent copy of the user's zanpakuto, with identical weight and heft, will appear either in an open hand or in the ground near their feet. Regardless of the current state of release, the copied zanpakuto will be in its sealed state (for users of permanent release, it will be in the shape of an asauchi).

The pseudo blade's durability is determined by the caster's Kidou stat, but it only lasts for three rounds. The user may renew it by paying the cost once again.

Incantation: "The forge, the anvil, searing heat, cooling water. The smith's domain within my reach, and the results in my hand. Bakudou #42, Pseudo Blade."


Sou Ryo Meku - Hadou #13, 85 Kidou

Description: The user's sword is imbued with a staggering effect which is released on contact, briefly weakening the target's grip and knocking them off-balance.

Incantation: "You will fumble in your opposition of my quest! Hadou #13, Sou Ryo Meku."

Lightning Rod - Hadou #29, 275 Kidou

Description: When cast, a bolt of kidou energy forms and strikes unerringly to the caster's zanpakuto. Within the following round, the first person to come in contact with the blade, besides the user, will receive a powerful shock.

Incantation: "Beware he who touches this blade for the might of the hammer shall fall upon you. Hadou #29, Lightning Rod."

Toori Ma - Hadou #45, 650 Kidou

Description: A phantom afterimage trails in the wake of the user's weapon that is not impeded by obstacles. In the event that the caster's weapon is blocked, the phantom trail will continue forward with its momentum to deliver a one-time strike. It cannot exceed the original weapon's normal range of motion, so it is most useful against targets that block close to their body.

The energy dissipates after striking a target.

Incantation: "Don the armor, grip tight the shield, parry the blade, bleed all the same. Hadou #45, Toori Ma."
 
blind
Beast Shell - Bakudou #14, Kidou 137 - APPROVED


will
Material Summon - Bakudou #20, 200 Kidou - APPROVED

Pseudo Blade - Bakudou #42, 600 Kidou - APPROVED

Sou Ryo Meku - Hadou #13, 85 Kidou - APPROVED

Lightning Rod - Hadou #29, 275 Kidou - APPROVED

Toori Ma - Hadou #45, 650 Kidou - DENIED

Will, we decided that this kidou was pretty much as powerful as a unique feat. Pretty sure there actually used to be a kidou that used to exist like this and the RP thought it would just be better to get rid of it rather than to deal with it.
 
Name: Touza Raiden – Hadou #15, 110 kidou

Description: Immediately after the incantation is spoken a powerful electrical shock is released in air around the user. The current only lasts for a few seconds, but if another person or metallic object comes into contact with the user, the current will electrocute the attacker or run through the metal object to the person holding it. The shock is only powerful enough to provide a small shock throughout the body; this is used mostly to defend against any physical attacks.

Incantation: Don the armor of the thunder god and strike back, Hadou #15 Touza Raiden.
 
Sandstorm- Bakudou #44, 620 Kidou.

The user stomps their foot on the ground sending their Reiatsu under the opponent. It then shoots upwards dislodging chunks of the earth beneath them before spinning it at high speeds, trapping the opponent in a miniature storm spanning five feet in a circle around them. In the eye of the storm the target remains unharmed, but should they try to push away from the storm, they are bombarded by deadly debris. The storm lasts for two rounds before dissipating.

Incantation: Spin and dance in the maddening gyre, reduce my enemy to the dust from which he came. Bakudou #44 Sandstorm.
 
Bakudou #30something (in the thirties, im not sure which ones are free...)
"Shizukesa" - "Hush" cost - 300 Kidou

Using their index and middle fingers on each hand the caster traces the shape of a square around their throat, then moves their fingers forward and plants their palms in their air in front of them, causing a circular seal to appear. A wave of light spreads out from this circle to cover a diamter of 50 meters, after which the "shockwave" dissipates and fades.

Any characters within that effect area have their voice boxes sealed for one turn, making it impossible to cast other kidou, or release bankai. For those that already have bankai, they can release their blades to shikai without having to speak, meaning they can still release to shikai. Those that have not achieved bankai still need to command their blade to release, and as they cannot talk, Shizukesa makes this impossible. This also applies to Arrancar, and any named abilities that Quincy or Ascended Humans may have.

The caster can expent a further 100 Kidou each turn to prolong the effect, up to a maximum of five turns (including the turn it was casted for).

Developed after the civil war to prevent the remaining unrest and unease between once warring and now unified faction from turning back into full scale war, a commanding officer would be able to immediately cut any offensive action short by inturrupting those attempting to start trouble.

Incantation:
"Divine wind retrieve unspoken voices from their rasping caskets, sealing pillar lock shut the sound of dissent. Bakudou #3x Shizukesa!"
 
Reverse Barrier – Bakudou #30, 500 kidou

Description – After the incantation it uttered a giant barrier forms around the user and a surrounding area of a 15-foot radius. Once the barrier is formed it cannot be dispersed until the user is either defeated [knocked out, killed, etc.] or runs out of spiritual energy. The barrier its self is a large dome, from the inside the walls have pictures of storm clouds no matter the weather outside making it impossible to see outside the barrier; though from the outside it is practically invisible making the contents of it completely visible. Also, the barrier is practically unbreakable from the inside, though is extremely weak to attacks from the outside.

Note: Reverse barrier seals off oxygen from entering or exiting, so if the barrier is kept up to long all the oxygen in the area will be used up and turned into Carbon Dioxide

Incantation:
Seal off existence and create for me a fair bout, Bakudou #30 Reverse Barrier.
 

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