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Gitsuki Kirema

Form: [ Kurotenshi ]

A monstrous creature that may have been considered horrifying were it not for the utterly elegant way in which it levitates across the battlefield. Its body, although about twenty meters tall, is similar to what a female human body would look like if it was carved from obsidian and fused into a triangular pose. The angel’s palms are pierced through with a stake, are facing upward and overlapping in front of its belly, and its are eyes covered with cloth. The gigantic statue’s hair is much longer and larger than the statue itself, and it perpetually floats above and behind Gitsuki Kirema in the wake of the statue’s movement like an oversized pair of wings. While they are called “hairs”, each strand is more comparable to an inch-thick cord woven of innumerable metal wires. The strands of the bankai’s hair float in distinct segments, each slightly longer than the one before it, and each imitating the general shape of a butterfly’s wings. The hair is primarily black except for the greatly sharpened tips, which are emblazoned with luminous gold. Two main ‘tendrils’ of hair, each composed of a dozen cords, extend down on either side of the blind woman’s face.

Although the hairs generally move with slow elegance, they can also be twisted into spiral curls, which store kinetic energy and allow the hairs to be used almost like projectiles, rapidly extending out to their normal length with intense skewering effect. While curling themselves, the hairs adopt the glowing golden aesthetics of their tips. Since the hair is shaped like a series of increasingly large wings, each can ‘close’ over increasingly large portion’s of the statue’s body like a defensive shield, with the last wings wrapping the statue in a thick cocoon of wires.​

Ability: [ Kyoutenshi ]

Just above the statue’s breasts is a faintly glowing gray ring, vaguely reminiscent of the moon. For the first three rounds of battle, this circle becomes glowing white, portions of the circle becoming white in an imitation of the moon’s phases. After Gitsuki Kirema has been deployed for three full rounds, the moon becomes full and the rest of Gitsuki Kirema’s body becomes entirely mirrored, aside from the glowing tips and the curled hairs. From this point until Gitsuki Kirema collapses or re-seals, the Bankai is gifted with the ability of spatial manipulation. By marking the points of a geometric shape with the tips of different hairs, Gitsuki Kirema defines the space to be altered, which must necessarily be defined by a geometric shape prior to use. Gitsuki Kirema can instantly shift its own position at the cost of 500 Reiatsu per meter distance from its original location, or shift Zhukov’s at a cost of 300 Reiatsu per meter. Furthermore, defined spaces can be similarly displaced at the cost of 100 Reiatsu per cubic meter per meter distanced. Reiatsu-emitting beings can be displaced, but only in their living entirety. None of Gitsuki Kirema's attacks can be used until after the three-round period has passed.

This spatial manipulation does not affect the density of matter, so transmissions cannot be teleported past barriers of any sort, but rather smashes into said barrier like a train into a massive granite cliff. Gitsuki Kirema’s spatial manipulation ability can only be used within forty meters of the bankai form itself.​


Attack: [ Eizou ]

While in its mirrored form, and by paying 1.5 times the cost of a given projectile, Gitsuki Kirema can spatially reverse the path of a ranged attack, sending it straight back at its point of origin. This is evidenced in a distinct ripple surrounding an incoming projectile, followed by a full-on reversal of its motion. This reversal can only occur after a projectile has crossed half of the distance between its origin and its target, and is within 30 meters of Gitsuki Kirema.​


Attack: [ Joutou ]

The only one of Gitsuki Kirema’s abilities and attacks that manipulate time rather than space. At an expense equal to 10% of the target’s Reiatsu and Reiatsu in increments of 100 to fully enclose the target, Gitsuki Kirema can send the target into the future, at the cost of 1000 Reiatsu per hour ahead. The target must be within 20 meters of Gitsuki Kirema.​


Attack: [ Saikou ]

At the cost of 10% of Zhukov’s Reiatsu, a spherical area ten meters in diameter is crushed into the size of a marble. This is not simple compression of matter, but also compression of space; the area surrounding the compressed zone warps and distorts itself to fill in the crushed area. When used on spiritual beings, limbs are stripped of their flesh, bones are twisted and snapped in the direction of the crushed area’s core. A direct hit, centered on the target’s Hakusui, can fold a being into a hole in space, trapping them in a pocket dimension.​


Vizard Attack: [ Kezuru ]

At the cost of 10% of Zhukov’s Reiatsu and 20% of his Rage, and the generation of 15% Emptiness, the spherical volume surrounding Gitsuki Kirema’s core, out to a distance of 20 meters, is separated in stratifications of several centimeters, turning the entire environment into the leftovers of a crazed sushi man’s work. These striations rotate instantly around Gitsuki Kirema, instantly rendering organic and inorganic beings and objects alike utterly unrecognizable.​
 
Fraz - approved

Ish - approved with changes:

Include a duration for the first ability, like 2 turns of effectiveness per use

Tag - approved


Desu -

once again i think i should just quit kai staff and let someone else do it cause i have no idea. overall there's way too much craziness, the attacks are too strong, and almost all of it is auto-hit which is ridiculous
 
Shikai

Name: Tenryuu (Heavenly Dragon)

Command: Silence the impure, Tenryuu!

Appearance: Kazuta’s Zanpakutou changes very little in Shikai. Maintaining the same basic shape and design as the sealed form, Tenryuu’s blade becomes a gold in color.

Spirit: Tenryuu appears as an elderly Shinigami with long sliver colored hair and a beard of the same color that reaches to his chest. His Shihakusho is the same as a normal Shinigami’s in design, however it is gold in color.

Ability: Upon release Kazuta’s Zanjutsu stat is increased by 10%.

Attack:Tenbatsu” (Devine Punishment)
This attack can only be used once per battle. By saying the name of the attack, Tenbatsu, when striking an enemy Tenryuu forces the enemy to feel the pain they caused to all their previous victims at the same time. The opponent takes damage to their stats equal to 5% of Kazuta's Zanjutsu for four turns. Again, this attack can only be used once per battle.
 
Ban Kai

Koubousen Ni Kuru, Kanaduchi! - (“Come to Battle, Kanaduchi!”)

Form – Pulled forth from her inner world Kanaduchi takes on her true form, the loli girl transforming into a gallant Valkyrie complete with gorgeous body armor and a feathered helm which obscures the top half of her visage. As if some kind of ethereal shadow her torso lingers in the space a little above and behind Atsuma, initially only being twice his size, with the ability to grow between that and the max of 50 feet tall. Like this she has full ability to protect Atsuma’s body from harm while attacking his foes, her movements mirroring Atsuma’s at times while others she is independent. Clutched in her armored gloves is the same hammer Atsuma wielded in Shi kai, he too still having possession of the hammer.

The true power of this form isn’t realized until Kanaduchi takes on her true size, at a maximum height of 50 feet the lumbering battle maiden wields incredible power over the battlefield. Along with her the hammer, now easily 100 feet end to end, are capable of single-handedly decimating not only the enemy forces, but the very ground the charge upon.

Ability – After Kanaduchi’s Valkyrie form is pulled forth into this world a blue aura surrounds Atsuma, much like a translucent ring of dancing flames. The ring is roughly 20 feet in diameter, and the anything which passes through the flames will not feel them. What this area is meant for is to deter the enemy from attempting any prolonged close quarters combat with her and Atsuma, for once the enemy is within this ring does this ability begin its effect.

At a rate which differs depending on the strength of his opponent Kanaduchi’s aura begins sucks Reiatsu out of their enemy forcefully. This energy is stored within Kanaduchi’s hammer and does nothing for Atsuma besides aide in strengthening his ban kai’s attack, in other words it has zero restorative abilities.

Furthermore, the energy she can store maxes out at 15% Atsuma's base Reiatsu. Anymore is simply lost like a container being filled beyond its capacity until the energy is used up.

Rate of drain:
Opponents Rei = less than ½ Atsuma’s – 2.5% enemy rei per round.
Opponents Rei = to Atsuma’s – 2% enemy rei per round.
Opponents Rei = 1.5x greater than Atsuma’s or more - 1% enemy rei per round.

Attack – (Shin Bakuhatsu RasenTrue Exploding Spiral) As the hammer they both wield is simply the extension of his shi kai the ability ‘Rasen Hana – Spiral Flower’ becomes the main focus for the most destructive, devastating attack within their arsenal. The power of his drill is the ultimate reproduction of their burning desires and hot blooded souls, souls which both scream for the destruction of those that stand in their way. Calling forth the drill is the first step, anywhere on the hammer’s head can the mammoth spinning cone shaped drill form. Next comes the high speed rotation, as unbelievable RPMs are achieved by the monolithic spiral a turbulent wind storm is created by such a mass being rotated like so.

Finally, a large portion of Atsuma’s Reiatsu is swallowed up into the core of the spinning symbol of death. 10% is the proportion Atsuma must give up into the drill before a deadly strike can be executed; additionally any absorbed energy from the enemy is added into the drill as well.

With the enemy(s) in their sights a devastating strike is then performed, either it be a all or nothing downward hammer blow or a lance like thrust, just as long as the drill is forced towards the enemy. Upon contact or command the spinning reiatsu within the drill explodes outwards, funneled through the tapered tip of the drill at first to focus the energy forward before the entire drill explodes for a full release. Such an attack isn’t discriminatory towards friend or foe once released; anything standing in the path of the drill’s attack is subject to destruction.
 
Bankai:
Crusading Archangel; Zadkiel

Form:

Upon activating his bankai Orpheus is wrapped into a cocoon of light. After a brief period of time the cocoon explodes revealing him standing alone, he is wearing a full plate armour that seems to be made of a material that flows with his body. From his shoulders sprout a gigantic pair of wings, both of them are coloured the same as the sky above them with the pattern shifting to emulate clouds. His blade is engulfed in a vortex of both air and fire, which seem to flow in a permanent state of chaos whilst retaining the initial release form of a naval sabre. The area around him is constantly being buffeted by extreme winds that are under his complete control.

Ability:
The Paladin:

Whereas the shikai form of this blade focuses upon an offensive ability the bankai reverses tack and focuses upon a more defensive theme. Whilst in this form Orpheus focuses upon defending not only himself but those he fights with. By manipulating the wind Orpheus can create solid barriers through which his opponents can't pass. These are lines where the wind is forced to blow, extremely violently, in two directions thus creating an area that cannot be entered without being blown backwards. By using these Orpheus can either defend a person or, more commonly, he can funnel his opponents through a certain path and restrict their movements. Because the barriers are impenetrable from both sides they are rarely used to hold an opponent since he, or she, can simply use the time to rest or prepare for an attack. Further, because the barriers are made of air they are completely transparent and translucent allowing both parties to see exactly what the other is doing. The barriers can dissapate and reappear anywhere within the radius of his bankai without any ill effects. Unfortunately, due to the nature of the walls of air it is impossible to completely seal a given area, instead when an angle is created there is always a passage, the width of which will admit a single person, between the points where the barriers meet.

Breaking one of these barriers is only possible by either a single person who is significantly stronger than Orpheus, or a series of weaker people working in concert and requires a large expenditure of energy, however, there is a limit to the number of barriers that can be errected at any one time. Furthermore, all the barriers can only be straight lines, not curves or angles are possible. A single barrier can stretch up to three hundred meters, after which another barrier would have to be placed to continue it. Furthermore, because of the nature of the barriers they cannot be safely placed within 5 meters of any person. If the barrier is placed within that distance anyone nearby will be violently expelled outwards. Orpheus can generate one barrier for every two thousand points of reiatsu he has.

To destroy a barrier you need to have a total reiatsu of 150% that of Orpheus, furthermore, it costs 5% to do so. When multiple people are assaulting a barrier it will only fall when their total combined reiatsu exceeds 150% of Orpheus', furthermore each person loses 5% of their rei in breaking through it.


Attack:
Cast into the abyss:

This attack reflects the particularly unforgiving aspects that lie within Orpheus' personality. When he casts his blade into the ground he unleases a tidal wave of power that forms a whirlwind that he can use to attack his opponents, it tracks them mercilessly across the battlefield until such a time as Orpheus decides to let it dissipate. Providing the energy to perform this attack is a difficult task and will drain Orpheus of 15% of his current reiatsu.
 
Alright, well since the damage is calculated differently then I had assumed when I first joined (not calculated at all) I figured I'd make it do the same thing as it does now, but in a way that it's done here. Plus to be honest I can't come up with anything other than me kicking somethings ass and I really liked the intensity thing I have. So the form and attacks are staying the same and the abilities will be changed as such:

shikai:

The powers granted by the twin lions complement Sai’s own greatly. Powerful, flowing, yet merciful; all adjectives to be used when describing both him and his release. From the time of release, the lions’, and thus his gauntlets, begin to burn with raging furor for the destruction of their master’s enemy. This intensity is slow to come into the physical world initially and starts off as causing the gauntlets to be merely hot to the touch. Every round where he is involved in melee combat the intensity level increases by one, and every round he is not the intensity lessens by one.

ABILITY: “Raging Sire”

For each level of intensity, any enemy within 10 feet are engulfed in the aura of his torrential heat and increases by 10 for each subsequent level.

ABILITY: "Soul Inferno"

From intensity level one and up the lions’ rage causes the gauntlets to catch fire, causing his fists to make trails of fire as he moves and causing his reiatsu to be considered 10% higher for purposes of attack/defense in melee and for melee abilities, increasing by 10% for subsequent levels.

The maximum level of intensity for shikai is 3.


bankai:

ABILITY: “Burning Siege”

The burning power released during shikai is a pale comparison to the unbridaled wrath let loose upon the battlefield when the full powers of the guardians are released, as all of the abilities are condensed into one brilliant display of the captain's might. The lion head pauldrons emit trails of smoke from their eyes with a faint candle of light emanating from their mouths. For each round fighting, the level of intensity of the fire increases by one, with no decrease for lack of combat; once the lions’ are truly let loose they refuse to go back.

For each level of intensity, any enemy within 20 feet are engulfed in the aura of his torrential heat and increases by 20 for each subsequent level. From intensity level one and up the lions’ rage causes the armor to catch fire, giving his entire upper body a trail of fire as he moves and causing his reiatsu to be considered 10% higher for purposes of his attack/defense in relation to melee and melee abilities, increasing by 10% for subsequent levels with the maximum level giving a 20% increase as Saiyoisen comes into the full power of his bankai.

The maximum level of intensity for bankai is 5.
 
Character: Arcadian Kyuu

Release Level: Shi Kai

Element: None

Weapon: Essential

Release: Unveil the eternal, Essential!

Form: Upon shi kai release, the long sword held in Kyuu's hands dissolves away in an outpouring of disruptive spiritual pressure. Much like the universe has matter and dark matter, so does Essential apply the principle of opposites to spiritual pressure. The blade appears to be an engulfing mass of non-perception, an illusion of darkness that is in reality a consumptive field. Licking tendrils of this consumptive reiatsu peel along the wielders body during release. Those near the release likely feel slight disorientation and a disconnected feeling (this is merely a topical effect, it causes no debilitation.)

Ability: Essential form Cost: 100 reiatsu per extension
Effect 1: The blade's new form offers a series of advantages and disadvantages in combat. The blade, now consisting of dense, corrupting reiatsu, is capable of altering its shape. For every 2000 points of zanjutsu, Kyuu is able to extend the weapon 1' in a given turn, to a maximum of 4'+ 1 additional foot for every 2k zanjutsu. He is not every able to extend more then this length, no matter how many turns he spends lengthening the blade. He may revert it to the normal 4' length at will. This effect is not instantaneous, if he attempts to strike an opponent by lengthening the blade, it is an attack determined by his zanjutsu stat.

Effect 2: The blade no longer cuts using physical force, instead it is a kidou-like damage. The weapons disrupts the opponents spiritual pressure, damaging just like a normal soul slayer only the type of damage is changed. Instead of suffering a laceration, the opponent suffers fatigue, numbness, and disorientation as their spiritual pressure is drained. It should be noted that he is not able to parry physical attacks while the weapon is in this form, but could parry kidou-like abilities if they are shaped in a manner to parry.

Attack: Disruptive Stroke
Cost: 5% of Reiatsu per stroke

Effect: The disruptive stroke of Essential creates arcs of disruptive reiatsu, which lance towards his intended target in flashes of dark-light. This attack can only be performed if the target is struck by the blade.

The effect of the disruptive stroke upon successful attack is to reduce a chosen stat of the victim by 1/4th Kyuu’s zanjutsu stat. So, if Kyuu strikes a 2000 hakuda stat enemy with 1000 skill in his zanjutsu, the victim’s hakuda is reduced to 1750. This effect is achieved by pumping the victim full of the disruptive reiatsu that billows forth from Essential. This over load of forgein disruptive reiatsu causes the opponent’s focus and skill to be disrupted, as their spiritual pressure is distorted. This effect may not stack upon the same stat on one target(he could not strike the victim in the example given to damage hakuda again, but he could strike the same victims hohou stat), but may be applied to all four different stats. Further, Kyuu may spread the debuffs out amongst as many opponents as he chooses, so long as he has sufficient spiritual pressure to do so.

Again, he could hit 3 seperate opponents, damaging their hakuda stat, but he could not damage the same opponent's hakuda stat twice. This change to his opponent's stat lasts until the weapon is placed in a sealed state again.
 
Shikai for Gihara Sempoku

Name: Kaishi (Mysterious Death)

Zanpakuto Spirit: A specter, dressed in constantly shifting shadows, that seems to force one’s eyes to move past him. The light passes through him, allowing one to see through his pristine form. What is seen of his flesh is grey and black, melding into the shadows he summons and the backdrop he stands against. If you could manage to stare at his face, you’d find that he in fact, doesn’t possess one. A blank slate to betray no emotion, no sign of his purpose. When he speaks, his voice is silk over oiled steel; smooth, but with a hardness and edge to cut through the deceptions, into the soul of those he speaks to.

Incantation: Kakureru, Kaishi! (Conceal, Mysterious Death!)

The rest is under construction, though I'm rebuilding instead of repairing. >_>
 
(note that zenny helped me and thusly gets staff bonus this week)

Fables - approved w/ changes

ability: define barrier size in square footage rather than length. I feel like an appropriate size per barrier would be 5000 square feet. this would give you a 50 foot tall, 100 foot long barrier if you wanted.

remove the conditions for breaking and instead add a cost per barrier. I suggest 500 rei or 2% something in that neighborhood. An attack with a cost greater than the barrier's cost will break through it. much simpler, yeah.


attack: remove the homing capability and make it simply propel in the direction it starts in with a huge force.. You have barriers you can funnel that whirlwind toward your opponents with anyway. much cooler to do it that way, tbh. A 15% rei whirlwind is pretty devastating, im sure, but having it exist limitlessly seems like it would only nerf it, strength wise, if you think of the power that went into it being divided into every round that it's in play. so, lets give it 3 rounds until it fizzles out. run it by me again when you made the changes.



Sai - approved


kyuu - will review laterrrrr


gunny - we gonna talk


gir - i'll review this if you manage to stick with being a shinigami for 2 weeks at least, haha. i also noticed you made your sealed form a kusari-gama. sorry, but no. katana, plz.
 
Name: Fukushuushin-Oyomesan (Vengeful Bride)

Phrase
: Fukushuushin-Oyomesan, remove your veil!

Form
: A Naginita that's hold reaches 4 1/2 feet, and blade 2 feet. The hold is pure white, with a large diamond at one end connected by gold trimming, and the other with a pure gold twisting pattern attaching the blade. The blade itself is in the shape of a crescent moon from behind, and curves downward on that side of the hilt. The front of the blade is of a traditional Naginita, though it corners at the tip, and connects straight into the crescent, creating a top end of the blade. Connected to the back of the blade there is a long stretch of also white fabric, with a golden trim that sways to the ground. This golden trim causes the cloth to glimmer in the light. This cloth can be used in battle in multiple ways and Its length is proportional to Zenshiri's reiatsu.

Spirit: Fukushuushin-Oyomesan is a beautiful woman appearing to be around 25. Wrapped tightly around her voluptuous body is an array of fabrics that's color directly links to Zenshiri's frame of mind. If they are white, he is in a state of complete tranquility. If they are assorted, and mismatching, he is in a state of confusion, and if they are black, he is either furious or terminally depressed. Her hair is long, reaching to the middle of her back. The color of her hair and also her make-up directly relate to Zenshiri's mood; the brighter they are relates to his inner peace. Her eyes glow in fluorescent green, and only change color in a state of fury. In a state of confusion she is swallowed by the mismatched fabric, and only her glowing eyes may be seen.

Ability 1: Whichever direction the blade is swung in, the cloth will follow. Reinforced by the golden trim, and being a part of Zenshiri's reiatsu the cloth becomes as hard as steel in the direction it flies. This, along with the top end blade creates a longer cut. This also causes a deeper wound than normal. Starting at a length of 7 feet, it can grow one foot per 1500 reiatsu.

Ability 2: Along with it's ability to harden and lengthen an attack, the cloth can also be used in a defensive stance. By holding the blade at a 45 degree angle from its cutting stance, it can be swayed and create a barrier the width of the cloth. Its width is equivalent to the blades length, of 2 feet.

Ability 3: Using 5% of his total reiatsu, Zenshiri can create a forceful shockwave using the sound that carries from the golden trim flying through the air. Pushing his grasp of the Naginata to the tip, touching the gem with his hand, he spins the Naginata in a circular motion. This causes the cloth to spin around it, creating the sound and an aura around it. When the aura is large enough, he thrusts it through the circling cloth; causing the Aura to fly in the direction he thrusts it. This aura is comprised of brute force, designed to knock an opponent to the ground. Its distance begins at 2.5 meters past the tip of the blade, and grows in distance 1 meter per 1000 reiatsu.
 
note for staff

I figured it would make sense to explain the changes here. I've altered the base cost of making the walls but have allowed for several free ones at the start of a battle. The reason for this is simple: not only can the walls simply be walked around (because they can't touch each other) but furthermore, upon examination of several other bankais it would appear that there is not usually a cost associated with an ability. e.g: Myle's draining ability.

Because of the defensive nature of my release it is already assumed that I am at a disadvantage regarding one on one combat, so I feel that to further compound this by making the walls ridiculously easy to break would be game breaking. As it is the mechanics work that spamming walls is impossible, I can only ever have 6 at any one time and even if you are circumventing (or destroying) them at a rate of one per round you'll still eventually get to me in 11 rounds. Because of this I have made the requirement to break any given wall 10%*, meaning that simply smashing through every wall I can put between myself and my opponent will tire them out beyond the ability to fight, of course since a captain level opponent will be able to shunpo they can just walk around the walls...

*the calculations are based on the presumption that I'm fighting someone of my strength.

So yeah, that is why the ability has the numbers it has.


Bankai:
Crusading Archangel; Zadkiel

Form:

Upon activating his bankai Orpheus is wrapped into a cocoon of light. After a brief period of time the cocoon explodes revealing him standing alone, he is wearing a full plate armour that seems to be made of a material that flows with his body. From his shoulders sprout a gigantic pair of wings, both of them are coloured the same as the sky above them with the pattern shifting to emulate clouds. His blade is engulfed in a vortex of both air and fire, which seem to flow in a permanent state of chaos whilst retaining the initial release form of a naval sabre. The area around him is constantly being buffeted by extreme winds that are under his complete control.

Ability:
The Paladin:

Whereas the shikai form of this blade focuses upon an offensive ability the bankai reverses tack and focuses upon a more defensive theme. Whilst in this form Orpheus focuses upon defending not only himself but those he fights with. By manipulating the wind Orpheus can create solid barriers through which his opponents can't pass. These are lines where the wind is forced to blow, extremely violently, in two directions thus creating an area that cannot be entered without being blown backwards. By using these Orpheus can either defend a person or, more commonly, he can funnel his opponents through a certain path and restrict their movements. Because the barriers are impenetrable from both sides they are rarely used to hold an opponent since he, or she, can simply use the time to rest or prepare for an attack. Further, because the barriers are made of air they are completely transparent and translucent allowing both parties to see exactly what the other is doing. The barriers can dissapate and reappear anywhere within the radius of his bankai without any ill effects. Unfortunately, due to the nature of the walls of air it is impossible to make them either overlap of coincide in any way, in point of fact there has to be a minimum of one metre between any two barriers thus making it impossible to actually blockade anyone completely.

Breaking one of these barriers is only possible by either a single person who is significantly stronger than Orpheus, or a series of weaker people working in concert and requires a large expenditure of energy, however, there is a limit to the number of barriers that can be erected at any one time. Furthermore, all the barriers can only be straight lines, not curves or angles are possible. A single barrier can stretch up to a hundred feet long, after which another barrier would have to be placed to continue it, it is fifty feet high and ten feet deep. Furthermore, because of the nature of the barriers they cannot be safely placed within 5 feet of any person. If the barrier is placed within that distance anyone nearby will be violently expelled outwards.

Orpheus can freely generate one barrier per two thousand points of reiatsu, after this number each additional barrier that he creates to replace a broken one costs five hundred reiatsu. At any one time Orpheus can only have six barriers maximum in play, replacing these as they are dissipated at will or broken (dissipated barriers do not count as having been broken for the purposes of deciding whether additional ones cost more). Once a barrier is destroyed, or has been dissipated, it will require at least two turns before another can be erected. Breaking a barrier completely requires a single attack of a base cost that equals at least 10% of Orpheus current base reiatsu and the attack cannot pass through the barrier to affect anything within, it is able only to destroy it.

Attack:
Cast into the abyss:

This attack reflects the particularly unforgiving aspects that lie within Orpheus' personality. When he casts his blade into the ground he unleashes a tidal wave of power that forms a whirlwind that he can use to attack his opponents. The tornado can easily destroy a city block, if left uncontrolled or curtailed. Within the raging winds all objects are subjected to hundreds, if not thousands, of lacerations and cuts as the air forms myriad blades. The tornado is laced with fire, lashing out at those trapped within tormenting them for their sins.

These attacks only last for three turns before dissipating but can be guided by his barriers of wind. Providing the energy to perform this attack is a difficult task and will drain Orpheus of 15% of his current reiatsu.
 
Konekuto
Form - Connect

Chisame is your just your average high school student who barely has the time to study, let alone learn how to wield an ancient Japanese sword of mighty power or the orb of enchanted, mysterious powerful powers! In fact, the only interesting qualities she possesses aside from being the number one champion of most the arcade games in her local area, is her ingenious abilities in comprehending operating systems and programs. A talented hacker, Chisame has an impressive knowledge of most technological, electrical goodies. Lately, she’s been more ‘in tune’ with her pirating / hacking skills than ever.

Given the nature of her endowments, no impressive weapon is born of her advent human powers. Instead, a coding of thin wires sprout in various places on Chisame’s body, glowing under her skin like a killer vine disease from a stereotypical horror movie. These wires set her body in tune with the electric currents that surround us all; particularly sensitive to the electrical appliances.


Denki Naminori
Ability - Electrical Surfing

The young, pink haired nymph is able to transform her body in to raw power and possess any technological device that doesn’t have a firewall that exceeds her strength. This means that possessing a toaster or television offers her no resistance and is easily infiltrated and controlled. ( Using hard lines in phones to travel from one area to another with ease. )

However, crawling in to a device that is hooked up to the world wide web ( or any equivalent ) proves to be a far more daunting task. If the system set up proves to be too much for Chisame, she is rejected from the system and rematerialized. This can be a dangerous matter if she’s snooping around inside somewhere she shouldn’t be. Popping up suddenly in an enemy establishment after attempting to steal files and information … not such a good situation to be in.

Roaming around cyber space through a computer, laptop, phone, etc is an even more troublesome matter as there are viruses, trojans, and other spy ware programs just anxious to infect and destroy anything it comes in contact with. If Chisame does run in to any of these harmful programs and she cannot defeat them, she will suffer some sickness once she exit’s the device she has possessed. Depending on the effects of the virus Chisame could go from minutes to hours of recuperation before she’s able to handle possessing a similar form of technology without fear of infecting that device as well. ( If she catches a computer virus then jumps over in to another computer, she runs the risk of giving that computer the same virus she just acquired. )

If the device Chisame is in, is destroyed and she’s unable to escape ( an easier task if she’s hooked up through a system that’s connected to other appliances ) then she sustains injuries reflecting the nature of the attack when she is rematerialized.

For every time Chisame possesses a device there is a 2% cost of reaitsu she must pay.


Sutatikku Houmen
Ability - Static Release

Chisame is like a magnet for electrical particles. She is able to draw them in to her body and discharge them at her own will. Usually this technique is used as an electrical discharge dispersing every time her body comes in to contact with her opponents. Hand to hand combat is her usual fighting style ( as stated before, she’s not the type to be able to learn how to wield a sword, staff, hammer, etc effectively ) so this techniques comes in handy for her. As a beginner to her ‘fighting style’ she still has the occasional slip up but that doesn’t stop her from shocking her opponent when they land a hit of their own on her small frame. If they strike her with a conductive material then the shock is strengthened severely.

If she draws too much energy from her surrounding area, noticeable changes occur in the area they’re in. Brown outs, black outs, and flickering of appliances can draw unwanted attention from those around them so Chisame has to be careful in her usage of this ability.

To activate and draw in enough power to pull this feat off, Chisame pays 1% of her reiatsu when she initially turns this ability ’on’. ( The cost chart is provided down below )

The area she‘s in reflects heavily on the costs this act pays on her body and the effectiveness of the dispelled current. While in Tokyo, or any other bustling area, the effectiveness of the shock increases significantly versus Chisame being stuck in a forest or other rural area where its more difficult to attract the power she needs to release her charges...

Rural Area - Pays 2% reiatsu to charge up - 0.5x effectiveness
Urban Area - Pays 1% reiatsu to charge up - normal effectiveness
City Area - Pays 0.5% reiatsu to charge up - 1.5x effectiveness​


Raikou Hashigo
Ability - Lightning Ladder

Chisame is able to use the electrical signals floating through the air ( radio, television signals ) as well as the electrical current surrounding all of us as a base to stand on. By focusing this strengthening of currents under her feet, Chisame is able to ‘float’ and even run on the air.
 
Note to Staff
I'm posting this effect for approval, my original approved AH release will remain exactly the same, this is NOT a new release, just a new ability i need approving... AH release. This is an ability my character has discovered through personal plot and even if it is not approved, my AH release will remain the same.


_________________________________________________

First Stage [New Ability]
Ash Hajin, Advent Human



[ Ability ]


The claw can be thought of as exoskeleton like in structure, something parasitic in a sense. As well as it being an actual transform of Ash’s own arm into the claw, attacking and defending with it will no doubt cause damage to the claw itself, not to mention equal damage in result to Ash’s own arm.

To prevent such injury, Ash’s adamantine claw has advanced with an intrinsic ability to utilize Ash's own reiatsu as a trigger to alter the claw's very structure to that many times its normality, focusing this change on the claw's resistance as well as its ability to soak up and dish out damage.

Using a constant flow of Ash's reiatsu at a rate of 4% per hour, the claw will increase its resistance to damage as well as be able to amplify the amount of damage it can dish out in accordance to the reiatsu Ash's opponent has.

  • Any opponent with reiatsu 2 times greater or more:

This ability will only just be able to reduce the damage Ash's arm receives due to attacking and defending. The claw itself will on the other hand be with no or very little protection and thus will be pretentious in some way from attacking and defending.​

  • Any opponent at same level ~ 1.5 times greater reiatsu:

The effect will work better in that now Ash's own arm will receive little to no damage. Likewise his claw is now protected better and will also feel less damage though a higher reiatsu will still mean a damaging effect, though on a lesser extent.​
  • Any opponent below Ash's reiatsu:

The effect will completely prevent any damage to Ash's arm and little to no damage to the claw.​

These are based on the normal reiatsu rate of 4% and the ability's effectiveness depends like mentioned on the opponent's reiatsu Ash is faced with. Also of note, this resistance to damage is NOT a shield; it's a protection for Ash's arm and claw from injury from his attacking and defending against an enemy.

[ Over drive ]

Ash is able to shift to an overdrive of his effect where he will be open to release as much reiatsu as he wants through his claw. When in overdrive, Ash's claw sees a noticeable white aura around the claw, the higher the overdrive the more profound the aura.

In the case he does, his arm's shielding effect is increased in accordance to the percentage rate it's being released. For example, an overdrive of 8% will mean a 2x increase in damage and resistance but once again dependent on reiatsu faced with.

But there is a negative side to the overdrive. The first being that the time in which Ash's reiatsu is used up is shortened from one hour to just fifteen minutes. This means, with a greatly shorter time and larger reiatsu flow, Ash risks using up his reiatsu much faster than normal.

In addition to this, this extra reiatsu through his arm will cause intense strain to Ash's claw hence his arm as well, posing a particularly high risk of injury to his arm, though this depends on how much he is overdriving the effect and for how long.​
 
week 26 Kai evals


Kyuu - approved with changes: reduce debuff to 10% of kyuu's zan stat.

gunny - i thought of some ideas for ya if you wanna IM me some time n_n


Pony - approved with changes: (ps what a pretty release, hehe)

ability 1: cap the length of the cloth at a max of 30 feet.

ability 3: cap the distance at a max of 20 meters.​



fables - approved for now altho i still have some qualms with it. you might want to clean up your wording though, in one place you say a person must be significantly stronger to break the barrier, but further on you say it only takes a 10% attack of someone equal to you. so, remove the first statement, i guess.


Stephie - we already went over everything in IM, so ya! approved. :3


voidox - approved with changes

slight change to the scale: same level becoms a range from 1/2 to 1.5x of ash's reiatsu. 'below' becomes any opponent less than half of his reiatsu.

change the rate of '4% per hour' to 1% per round; this will follow with overdrive as well, so the 1% can be doubled to 2% per round and so on.

not to be picky or anything, but i'd like to see you do some writing before you go submitting anything else ^_^;;
 
Zanpakuto Spirit Name: Oowashi
- Lit. Great Eagle​

Zanpakuto Spirit Description:
Seika’s spirit is a majestic eagle, massive in size this great creature is roughly five times the size of a regular eagle. In appearance Oowashi is very similar to that of a regular eagle, though with heavy black feathers covering almost of the entirety of his body, accompanied by cold blue talons and a cold blue beak, finishing with his deep piercing blue eyes. As Oowashi soars through the skies of Seika’s inner world a blue aura flows gracefully from his tail. Oowashi often speaks in a very formal way, almost the opposite to Seika’s somewhat slack speech.

Inner World Description:
Seika’s inner world is a massive mountain summit atop a enormous mountain, though often snowing heavily Seika feels a soft warmth surrounding him when he is in harmony with his spirit world.

Shikai:​

Release Command: Sosoritatsu, Oowashi
- Lit. Soar, Great Eagle.​

Zanpakuto Released Form:
Once released Seika’s blade takes on the form of a thick claymore type weapon, 72” (6ft) in length, the blade is 5’4” in length with a 1” hilt guard at the base. The hilt itself is 17” long with a thick metal pommel which is 2” long. The width of the blade is 10” by 1.5”. The hilt remains black with a light blue trim, however the feather which hangs from the pommel of Seika’s sealed Zanpakuto is no longer present, and instead a thin blue aura flows gracefully from the pommel.

Shikai Ability: Washi no Tsubasa
- Lit. Wings of the Eagle​

Once released Seika is able to control Oowashi telekinetically, allowing his to attack simultaneously with both his Zanpakuto and his fists. Whilst being controlled by his mind Oowashi is not susceptible to changes in the physical environment, the only constraint is the stress which controlling Oowashi can have on Seika’s mental state.

Whilst out of Seika’s hands the blade can move freely in any way within 20ft of Seika, this allows for much pliability, such as attacking and parrying, as well as allowing Seika to use his weapon as a platform, or in some cases something of a hover board.
 
Last submission deleted, new one. (I'm really sorry Louhi!!! :/)

[Zanpakutou]
[Name]​
Antiphoni​

[Family/Class]​

Metal – Melee​

- A Katana of 90cm (35.4"), it has no guard, and the sheath appears to be carved out of pure ivory. The hilt of the blade is approximately 25cm long, and is actually wrapped in what appears to be a black, silk-like material. Enzo is not fond of tying the sheath anywhere, and as such he always carries it slung across his right shoulder (since he is right handed).

[Shi Kai]​
“True stillness is found amid the seas of chaos. Awake, Antiphoni.”​

Form:​
- The sword seems to liquefy into a mass of black, liquid metal, and slowly changes shape. The handle is simple, straight and long, and retains the ivory color of pre-transformation. The guard of the hilt is actually slanted/diagonal, and as such the bottom of the sword curves outwards, with the actual cutting edge curving back in after a few inches. The blade itself is wickedly curved and extremely wide and broad, around the same length as before. It appears to be made for slicing, cutting, or even decapitating enemies. The tip of the sword curves back out once again, with the spine of the sword (bladeless edge) following the same curved shape, although it simply flows “into” the top of the hilt (the slanted part). The blade retains its black color, but the metal itself appears to be almost fluid in nature; hazy and spectral with an odd gloom that seems to absorb the light around it rather than reflect, its look both ghostly and liquid-like.

Ability: Mercury Rising​

- The actual compounds of Enzo’s ‘darksteel’ weapon Antiphoni is actually a very poisonous and deadly heavy metal. When Antiphoni’s blade comes into contact with the blood or bodily fluid of an opponent, it contaminates it by changing its exterior texture to a liquid base and essentially forcing the liquid darksteel into its bloodstream. The amount is usually very miniscule becomes bodily/blood contact between blade and something is usually only a fleeting moment, but is usually enough to pollute its blood stream. An opponent who has been contaminated will fatigue faster, and may become dizzy or nauseas. A high dosage of darksteel in the bloodstream will cause malfunctions of gross motor skills, hallucinations, impaired depth-perception, or other negative side effects.

Ability: Sarcophagus​

- By spending 10% reiatsu, Enzo instantaneously creates a metal “husk” of himself where he currently is located. The “husk” looks exactly like Enzo and will remain in existence for up to five seconds before it dematerializes into a mass of black, liquid metal. During this time, Enzo is teleported anywhere within 10 feet of the husk’s location. The range of this ability increases per 10 feet per 1000 connection, up to a maximum of 50 feet.

Vizard Technique: Iron Curtain​

- By spending 15% rage and generating 10% emptiness, an attack with Antiphoni leaves a silhouette or ‘tracer’ behind it. The ‘tracer’ is actually a mass of black liquid metal, which will quickly expand and change into a soft and malleable state, essentially creating a metallic ‘curtain’ that envelopes and surrounds an opponent. Because if its liquid state, it cannot truly be cut or damaged, but energy-based attacks will still be able to disintegrate or destroy it. The curtain seeks to fully envelope its target as much as possible, and once it is in physical contact, it will quickly wrap itself around the enemy and harden into a solid metallic state, seeking to bind the opponent completely.
 
I guess since I'm almost shikai, I should submit a shikai.

Name: Youkimatsuri (妖気祭) (Ghostly Festival)
I don't know a any japanese at all so hopefully that's correct.

Release: It is witching hour

Spirit: Youkimatsuri has the shape of a flexible lamp post that is thicker at the base. Stretched out, she will be approximately five meters tall. Youkimatsuri is all black with the exception of the face, which is covered with white a mask with red cheeks. The spirit looks very much like a hollow and could easily be confused for one. Though usually not visible, Youkimatsuri does have hands and mouths all over her body, as many hands and mouths as necessary.

The spirit speaks very little and will usually just use the bare minimum of words to get the meaning across. She will only speak a lot when it is absolutely necessary or someone directly contacts her. Otherwise, Youkimatsuri is very unobtrusive and will only make occasional mono word comments.

Release Appearance: The sword does not change at all but the Chappy head tied to the hilt starts to expand and takes the form of a red paper lantern with a handle on the top. A rabbit face is printed on the side of the lantern. The string connecting the lantern to the sword becomes a ghostly trail of purple smoke, able to change in length and pass through solid objects. In fact, the lantern and sword for all purposes act as if they were unconnected.

Attack 1: The paper lantern partially splits across the middle making it look like a gaping mouth. The lantern then shoots out small ghostly mouths that fly in a straight line. While flying, the mouths can be attacked and blocked as normal but if the mouths connect, they will bite down and become untouchable. The mouths will fly a maximum of 8 meters before disappearing. Each one costs at least 200 reiatsu to create.

While attached, the mouths will cause the target to leak either 2% of the target’s reiatsu (or equivalent energy base for other races) or 10% of Hotate’s reiatsu per turn, whichever is lower.

The reiastsu is sent into the air and unrecoverable. Only three mouths may be on one target at a time and only 6 mouths can exist in total at 1000 connection. That number increases by 1 for every 500 connection and maxes out at 15.

The mouths will disappear by themselves after 5 turns or…

Attack 2 (Or Attack 1 Extend if you will): Each mouth costs at least 200 reiatsu to create but more can be used if necessary. Whenever a target afflicted with these mouths tries to use an ability/spell that requires reiatsu (or equivalent energy), the power of the ability/spell is decreased by the amount of reiatsu used to create the mouth. The mouth will disappear immediately afterwards.

If the power is reduced to 0 or below, then the ability/spell is completely negated.

If the opponent’s ability/spell costs less than 25% of the mouths reiatsu, the mouth will not disappear and continue to function as normal.

Ability 1: Like all lanterns, the lantern can be lit. It needs a source of fire to be lit however.
 
Edited in the offensive ability. Enjoy. n__n v

[ Ikkitousen / 一騎当千 ]

Born out of the strong resolve within Takanori to never back down from a fight, Ikkitousen is the externalization of such feelings in actual physical forms, via the expenditure of the young man's once unknown spiritual powers. The "˜release' of this power per see is usually announced by Takanori shouting a strong Kiai, in order not only to do call attention to him, but also to harness the necessary strength of mind for the proper usage of his abilities. A characteristic signal of his "˜released' state is that of a strong visual blur to all those that look at the young man. Truth be told, it is but the after effect of the burn out of his spiritual power from inside out, manifesting in the form of an overly heated atmosphere surrounding his body.​

特技: 硬い石膚身
Tokugi : Kataiishi Hadami
The first ability that the young man harnessed for the times of need revolves around his innate potential to take damage. Since times past, Takanori has shown signs of someone with an overly fast recovery and lack of a common sense to simply stay down when in disadvantage. This, of course, rewarded the young man with a strong, hardened body, with the ability to take absurd amount of damage without flinching. By taking this natural trait of his body and allying it with his newly discovered spiritual abilities, Takanori developed the second step towards his physical resistance prowess, the negation of damage.

By coating his entire body with a strong layer of spiritual energy, the young man creates a "˜barrier' of sorts, invisible to mere human eyes and imperceptible to the common touch; only those with spiritual aptitudes like him would be able to sense, and even feel the contact with such membrane coating his flesh. The way it works is quite simple, as to remain truthful to its user's common mind. All attacks valued below or equal to [ 20% ] of the young man's [ Resistance ] stat are completely negated by the coating membrane, also, they do not exert any kind of effect to the young man's momentum, allowing Takanori to charge against his enemies amidst a flurry of negated attacks with little effort.

Attacks valued up to [ 50% ] of the young man's [ Resistance ] stat will deal their normal damage, however, they'll not affect the young man's momentum as well. Finally, any attack that is valued higher than [ 50% ] of Takanori's [ Resistance ] stat is strong enough to surpass the defense and exert its normal effect against the young man's body and momentum.

To make use of this ability, Takanori must pay an amount equal to [ 2% ] of his total current reiatsu per turn once the ability is active. It is of notice that he needs one turn only to activate Kataiishi Hadami, in which he'll not be under its effects at all.​


特技: 真人定常波
Tokugi: Shinjin Teijouha

In order to be a true warrior, to be a man able to follow his own ideals and principles, one needs to attain a power capable of striking down any foe that might oppose one's ideals; only those that are capable of attaining this power can be deemed as True Men. Whereas the first ability emerging from his powers is a more subtle approach to Takanori's battle prowess, Shinjin Teijouha is the answer coming from his fists against those that dare to oppose his path.

Converging his entire will-power into one of his fists "" rarely both of them at the same time "" the young man slams the ground below him along with a strong, determined Kiai emerging from his lips. This causes the ground below to shine with a silvery color, before exploding outwards with a gush of spiritual energy in the form of a rising wave, which converges from its initial point to directly above Takanori's head, creating a cocoon of sorts that vanishes from sight as soon as it's formed. It is of notice that the attack does not discriminates between friend and foe, as such, anyone within the effective radius will be caught up by it regardless of affiliation.

The initial radius of the circular area of effect is [ 10 feet ], though as the young man tunes himself with his power, acquiring an exponentially higher inner strength, its natural that the move is powered up "" Shounen style. For every [ 1,000 ] Harmony past the initial [ 1,000 ] required to attain the move, the radius is powered up by [ 3 feet ], capping at [ 37 feet (10,000 Harmony) ]. The cost for each use is proportional to the area of effect, with a wider area requiring a higher amount of reiatsu.
[ 10 ~ 19 ft ] = 3% Current Reiatsu
[ 19 ~ 28 ft ] = 4% Current Reiatsu
[ 31 ~ 37 ft ] = 5% Current Reiatsu​
Damage is calculated by the following formula:
[ (Reiatsu Used*2) + 1/5 Combat Stat ]​
 

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