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Release Submission Thread

Yo Van behold the magic of quincy releases make sure the numbers are k alright?


Initial Weapon (Erste Waffe):The Quincy’s first and foremost weapon, the Erste is mainly composed of unfocused energy, usually taking on the hue of the user’s inherent reiryoku. While formed, the Erste provides the user with a 5% boost to Reiatsu while gaining a Shuuhaku pool equal to 5% of their total Reiatsu.


Unlike any other weapon, the Erste is the only one that can be used without needing a physical medium.

Primary Weapon (PrimäreWaffe):Prerequisites: 1000 Reiatsu

Drawing their power into corporeal form, in order to advance their powers a quincy requires a medium which serves as a focus. This focus is a quincy cross unique in nature to every quincy and more often a treasured family heirloom. Manifested in this way the Primare form has one special shikai level ability unique to the quicy it belongs to. Addtionally the Primäre is the first energy bow. Its form, though almost always uniform and symmetrical in appearance, will always possess a few defining traits unique to its user. While in use, the Primare provides a 10% boost to the user’s Reiatsu. While using the Primare a quincy gains 10% reiatsu while also obtaining a shuuhaku pool valued at 7% of their reiatsu. They may overcharge their arrows to deal addition damage by using up to 3% of their reiatsu in a given turn.
Manifested Weapon (Manifestiert Waffe):Prerequisites: 7500 Reiatsu

For those whose potential has yet to be realized, the Manifestiert is the next level. It is at this level of strength that a Quincy is required to subdue their own reiatsu via the Sanrei Glove, through a training arc, lest their own spiritual power override their ability to commune with ambient reiryoku. A Quincy who has donned a Sanrei glove can no longer hide their spritual pressure. This bow is entirely physical and utterly unique to the user. In this state, another shikai level ability may be added to the previously existing one from the Primäre stage. Attaining this stage overrides Primäre.

While using the Manifestiert a quincy gains 25% reiatsu while also obtaining a shuuhaku pool valued at 10% of their reiatsu. They may overcharge their arrows to deal addition damage by using up to 5% of their reiatsu in a given turn.

Letzt Stil (Last Style):Prerequisites: 10,000 Reiatsu

Often referred to as the “Quincy Final Form”, the Letzt Stil is realized as the utter pinnacle of spiritual prowess a Quincy can grasp, however temporary it is. They have a 15% reiatsu threshold in this form.The bow itself is often composed of a combination of both raw reiryoku and a solid physical manifestation, while occasionally bestowing physical discrepancies to the user. While using the Letzt Stila quincy gains 50% reiatsu while also obtaining a shuuhaku pool valued at 15% of their reiatsu. They may overcharge their arrows to deal addition damage by using up to 10% of their reiatsu in a given turn.

The use of Letzt Stil is good only for a single battle for the remainder of said battle, after which the Quincy is permanently unable to access any of their previous powers, use any of their bows or technqiues, unless through the intervention of a Quincy elder. This form can only be used once per character.

Automated Weapon (Autonom Waffe):Prerequisites: 15,000 Reiatsu

An unheard of state amongst the Quincy Bloodlines, yet sought after as a legend, Autonom Waffe is the result of the process of regaining one’s ability to siphon reiryoku from the environment as well as the ability to manifest a bow. This bow is the first and only deviation from ordinary bounds of a bow, being entirely capable of manifesting either as a physical weapon or as an energy-spawned one. The actual appearance of the bow is inherently unique to the user. This bow overrides the Manifested Weapon.

The power associated with Autonom Waffe is legendary amongst the Bloodlines, granting them the ability to access a less destructive version of their Letzt Stil form. Furthermore, the Quincy is able to more easily gather spiritons to create their arrows. This gives them a cost reduction of 35%. While using the Autonoma quincy gains 40% reiatsu while also obtaining a shuuhaku pool valued at 12% of their reiatsu. They may overcharge their arrows to deal addition damage by using up to 8% of their reiatsu in a given turn.
 
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Oh look gaizz, it's my old kai, only renamed for my resurrected character!
Shikai: Seishin no Shi 精神の死

Release Command: "Initiate the end, Seishin no Shi!”

Appearance
By using the release command while resheathing the sealed zanpakuto, Tsuneo initiates activation. Upon activation, Seishin no Shi undergoes a slight transformation. The entire blade, hilt included, takes on a brilliant white hue that seems to almost glow, even in the absence of an exterior source of light. The blade becomes longer and thinner, essentially becoming lighter and easier to maneuver. The hilt is also elongated, allowing for plenty of room for Tsuneo to place his hands. The tsuba disappears, thus streamlining the blade even further.

Manifestation
Seishin no Shi is manifested as the absence of a presence. To look at it is to look at nothing, to hear it is to hear the music of death, to think of it is to think of the most fleeting of thoughts. Seishin no Shi is a shadow, a murmur, but a shattered fragment of something that once was.

Abilities:

1. Soul Shield:
By paying 5% of his reiatsu, Tsuneo can conjure an orb of energy that remains close to him. Any kidou like energy (Cero, gintou, kidou) or even a reiatsu based attack equal or lesser the strength, will be completely absorbed by this orb. Should the power of the attack be greater than the cost of this orb, Tsuneo will take damage equal to the amount of the overage. This orb cannot be harmed by physical attacks.

2. Mark of the Soul:
Any wound Tsuneo inflicts with will form a crest in the form of a lightning bolt on that wound. By paying 500 reiatsu, this lightning bolt serves as a magnet for the next kidou based attack whether by friend or foe. This mark lasts for 3 rounds or until the enemy is impacted by the effects of this ability. Only one of these marks may exist at one time. Tsuneo must inflict another wound on his opponent with Seishin no Shi if he wishes to create the mark again. If the Soul Shield is active at the same time as this ability, Mark of the Soul will take precedent. This only applies to attacks that cost up to two times the cost of this ability.

3. Binding of the Soul:
Any limb previously struck by Tsuneo that possesses the Mark of the Soul can be temporarily paralyzed. This effect expresses itself as an electrical shock to the specified limb. The cost of this ability is 500 reiatsu. The effects last for one turn and clears the opponent of the mark as well.
 
Lambo - Approved; The description is written in a cumbersome manner, but otherwise fine.

Shade - Approved; With changes:

First form: 7% base output with overload to 10% total.: Reiatsu +10%

Second form: 10% base output with a overload to 15% total. Reiatsu +25%

Last Style : 15% base output with overload to 25% total; Reiatsu +50%

Autonomous: 12% base; output overload to 20% total; Reiatsu +40%

*this assumes the numbers don't get higher through other means, i.e., this is their max.

Tits - Approved; This looks familiar . . . but still good.
 
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okaaaaay, cause Stat kais are gone now here is the change to my kai ( I will spare you with manifestation and stuff here, its here though, if someone needs to know^^. Additionally i changed the connection out of my 2nd ability and adjusted it to the Rei equivalents)

Shi Kai
"Initial Release"

Name: Twain Beasts / tsū inu chikushou / ツー犬畜生

"Jagt sie alle, tsuu inu chikushou”
"Hunt them all, Twain Beasts”

[— Form —]

After releasing his zanpakutou the normal gloves he wears are extending themselves to form a pair of gauntlets going right over his elbows to the middle of his upper arms and are out of the same material a zanpakutou is formed. With these he is even able to block against some attacks. The gauntlets are of the same color as the gloves. The first layer is in silver while the glove part of the gauntlets is in a black tone. At the upper end it has a little golden part giving it the finishing touch.

[— Abilities —]
old
身体の寄宿 Shintai no kishuku "reside (in a) body” [uses 2 ability slots]

Letting the spirits reside into some parts of his body instead of the weapon, he can amplify a stat which is bound to a spirit. The wolf resides himself into Mitsuhito’s arms, buffing his hakuda while the raccoon dog resides into his legs, buffing his hohou stat. The buff is 10%. It is essential for him to allow this to either both or no one, upon releasing his shikai.
Once Mitsuhito decides to let his spirits resides into the body parts though, the only way to get them out again is leaving the shikai form. Because of the concentration needed for that of all 3 parties, they can't concentrate on the reiatsu buff anymore, so the 10%/20% buff goes away.


かみなり kaminari "divine lightning”

With the help of his Reiatsu, Mitsuhito can charge his gloves with electric energy. When hit, weaker enemies get stunned for 1 round because of it, feeling immense pain running through their muscles and whole body, while stronger enemies only feel the pain. This costs him 10% Reiatsu to activate it for 3 rounds and will cost him another 10% every 3 rounds he wants to uphold the effect.



old
球体込み Kyutai komi "Sphere attack”

Mitsuhito can infuse the air in front of his fist or foot with reiatsu into a ball-like sphere and can push that against an enemy. This can hit a target in a distance up to 20 meter. Each attack costs 5-10% reiatsu. The cost is calculated by the size of the ball, from 5% for a tennis ball sized to 10% for a football sized one. At 1000 connection he can utilize this at only 5%.
Each full 2000 connection he reaches, the ability to form a bigger sphere is increased by 1%, capping by 10000 total connection meaning 10%.


球体込み Kyutai komi "Sphere attack”

Mitsuhito can infuse the air in front of his fist or foot with reiatsu into a ball-like sphere and can push that against an enemy. This can hit a target in a distance up to 20 meter. Each attack costs 5-10% reiatsu. The cost is calculated by the size of the ball, from 5% for a tennis ball sized to 10% for a football/soccer sized one. At 2500 reiatsu he can utilize this at only 5%.
Each full 2500 reiatsu he reaches, the ability to form a bigger sphere is increased by 1%, capping by 15000 total reiatsu meaning 10%.


1. edit: changed the name of the new attack
 
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So I'ma steal shunpo and make it my Primäre Waffe Ability, here are the numbers that matter:
Note: Default arrow speed is determined by just Kyuuzu.

[Nachbrenner] Afterburner

Riding the line between Devastation and Accuracy, Kristopher has learned to merge the two worlds, at least temporarily. At the cost of 200 Reiatsu the redhead is able to activate a short afterburner on his arrow increasing its speed by 50% of Kris' Chakudan stat for up to 20m. This increase is only for the actual speed of the projectile, actual damage is unchanged. This ability may only be used on a single arrow per turn.
 
Mits - Approved with a change
We like to encourage kais that do something other then zangetsu or chop moar. So, make sure that people hit by this understand that you pack a huge wallop, and everyone hit by this suffers disorientation and weaker control for a round after impact. And unless their 'pain mitigators' cost more then 3% if your max rei, they will be overcome by this power.

That being said, the hard stun is gone. It was a weird breakpoint, if I'm 1 rei weaker then you, I'm stunned, if I'm 1 rei higher, I'm not. Just seemed an odd delimiter. So no stun, but everyone's 'staggered' if you would. A great roleplay vehicle.


Shade - Purposed Change
Might I say, "ARRRRRRGGGGHHHHHH" this was a bitch. I mean, I know what you're going for, and I know why you're going for it. Quincy just require a huge mindrape of a turn around to consider and balance. FFFFFFFF. Thankfully, we've got precedence for this.

That out of my system, here's what I purpose.

Pay 2% rei(value not added to arrow strength and all) and its an afterburner arrow, traveling much faster then a normal one. If someone gets all numberz on you, we'll call it 30% of your chak in extra speed.
 
Spec Point from Halcyonic Entropy

[ Kyouka-nin Shinnin :: Mirror Flower Human Credence (alt. "Assassin's Seal Credence") ]
[ True Awakening :: Arano ]

Accustomed to his powers as an Advent Human, Arano has since tested them to their breaking point. In his quest to see the limits of the unknown quantity that granted him his abilities, Arano unknowingly triggered the reaction within his Awakening to manifest it into its final form. The Kyoukan Shinnin cultivates everything that his previous abilities wanted: subterfuge.

As Kyouka-nin Shinnin is released, Arano's own shadow is manipulated and shaped into a shadowy scarf. However, additionally the intangible garment winds itself down Arano's body, around his arms and legs and tying itself into a mess of almost velvet-like cloth around his torso. As the transformation completes, thin white emissions at the edges of the 'cloth' define its edges.

[ Kyouka-Gyakuryuu :: Mirror Flower Riptide ]
Though Arano has lost his capability to drain the spiritual power of those who step in his dominion, he has not lost his ability to rid them of their strength. Upon coming into contact with any shadow which Arano commands, a 'trigger' is placed for Kyouka-Gyakuryuu, which can then be activated by Arano by paying 10% of his reiatsu.

After paying to activate Gyakuryuu, the trigger then grows in strength at a rate of 20% per round for up to +100% strength, placing its final output at 20% of Arano's Reiatsu. At any point after initial activation, Arano may choose to destroy the trigger, draining the amount of reiatsu imbued in it from the target's own Reiatsu.

[ Kyouka-Houyou :: Mirror Flower Embrace ]
A more potent way to gain power over surrounding shadows, Kyouka-Houyou allows Arano to manifest anywhere between one and five separate tendrils of shadow from any pre-existing shadows he controls. These tendrils may travel for up to 30m away from himself, and cost 2% to create each. Upon coming in contact with any given shadow or source of darkness, the tendril places it under Arano's control, allowing him to use that shadow with any given ability used with Kyoukan Shinnin.

[ Kyouka-Shintai :: Mirror Flower Advance ]
In a true pinnacle of Arano's ability to blend with shadows, he has become somewhat capable of submerging his form into shadows that come under his dominion by utilizing the Kyouka-Shintai. By paying 500 reiatsu, Arano may transport himself from one shadow to another, essentially teleporting himself. He may only utilize this ability with shadows within 20m of himself, with him capable of using the technique once per turn, increasing by another use per 2000 Agility he has.
 
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not using any spec points or w/e cause I like my kai the way it is, but I'm re-posting it here on shade's request:



### KAIs ###


### SHIKAI:
秘史 - Hishi (secret story)

Release Phrase: 起れ秘史
okore hishi
(happen, secret story)

Form: Dagger
DAGGER3.png



Ability: 逆戻り (gyakumodori) Rewind
The ability allows Touru to take back an action, to reverse it. The total time under her control is 30 seconds. In battle that means that she can ‘erase’ one round that has happened and return to her turn before the round. Three rounds stand between two rewinds. One rewind costs 300 reiatsu. Nobody but Touru is able to remember the erasement of time.





### BANKAI:

Form: Dagger

Ability:
Touru sheds the need of having to experience passing time to gain knowledge. Instead, she knows thirty seconds into the future while bankai is activated.

Attack: Time Step
When Touru uses the ability, she is enabled to take a step out of time. It can only be used for movements towards an opponent, not to flee or to attack. As soon as Touru attempts to, she steps back into time. Since the opponent remains within the grasp of time, he cannot even witness Touru disappearing, wondering where she may be. She just appears, as if she had always been there. One time step costs double the amount a flash step of the distance would have cost.

Attack: Time Triple
When Touru hits, she can decide to put herself out of sync with the time stream. This way, for a few milliseconds, there are three Tourus. They hit practically at the same time thrice, in the same area – one attack repeated. This only occurs once a hit has been dealt, which is then automatically dealt thrice. One time triple costs 5% of Touru’s reiatsu.

Attack: Time Wrap
When a full hit is landed on Touru, she can influence the time particles responsible for the attack, which in technical terms means, the stat responsible for the attack. Those time particles move slower, and as a result hinder the opponent. If the opponent lands a full hit with another stat, that one is affected in the same way, if Touru so decides. Debuffs cannot stack with themselves- if one stat is affected twice, just the amount of rounds adjusts. Spending 5% reiatsu, Touru can lower a stat for 5 rounds by 10% of her total reiatsu.
 
Rob Y U NO GIEF BANKAI!?
Because my character is not ready for it, deal with it.

That aside, I present thee with my shikai:

note: the former of the two upcoming sentences is the 'correct' one, the latter is the shortened one - you know, for those emergency situations...
If you can't figure it out: 'Lex Talionis' is the name of the spirit.
notesquare: for those of you unaware of the latin sentence Lex Talionis: "The principle of "an eye for an eye" is often referred to using the Latin phrase lex talionis, the law of talion."

Let my enemies fall at the hands of Justice,
Lex Talionis!
[- Let them Fall, Lex Talionis! -]
[- Form -]
Nana's zanpakuto takes the form of an Italian schiavona, exemplifying her noble upbringing and yet also embodying greater heft as a representation of her hard work.

[- Riposte -]
When Nana successfully parries or deflects any attack, she can retaliate with a brutal riposte by expending 2% of her reiatsu. This attack is lightning fast, and on a successful hit will wound the opponent as well as hamper the use of any speed movement techniques such as shunpo or sonido for one turn.

[- Remise -]
When Nana's own attack is blocked, deflected or parried, if no attack hits before her next turn, she may execute this attack by expending 5% of her reiatsu. The remise is a renewal of attack, swift and shallow, lacking in the power of the original but cutting off the opponent's next attack. If Nana's Zanjutsu is equal to or greater than the opponent's attacking stat, she may execute a remise in response to a coming attack, canceling it out. If not greater, then this attack may only be used to prevent an attack in the next turn.

[- Fleche -]
A bold attack, this rushing lunge takes advantage of an opponent's openings, allowing Nana to rush forward, attack, and continue her momentum to move past the opponent, immediately turning to face them again. The range of this rushing attack is a total of 10 meters, including reaching the opponent and moving past them for a cost of 5% of Nana’s reiatsu.
 
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Seraph –
Riptide - Drains have all been a 1 to 1 conversion in the past if doing a large chunk, or a very small amount if the ratio is better. Also, we can KISS this.

If you want to drain a large chunk, you can pay to grow a trigger and then use that shadow to contact someone. 10% cost, gains 3% of Arano’s rei in strength/turn max 10%. Or you could simply say if you hit someone with a shadow, you drain 2% for a 2% cost(if you hit, you pay 0% to have them lose 2% in effect), which would make it on par with other kai behavior I’ve seen.

Embrace - This reads like it’d like you simply gain infinite range as time approaches inifnity(or 30m a turn), which wouldn’t work. Being able to stretch and bend your shadow scarf up to 30 m to hit people or things is fine, but continuously expanding the range I don’t like.

Advance – There’s another kai with this basic ability, Kyu’s was first then someone else could hop around. Giving yourself a shuynpo with a kai could be fine. But, let’s keep it in the realm of shuynpo then. Your movement is based off your agility stat (so no teleporting away from attacks you’re too slow to dodge). Cost is 200, rate of increase is per 5,000 agility. I believe this is still slightly better than Shuynpo, considering the medium and your ability to stretch it.

Tag –
This is going to feel mean, but, Moots did no one a service by giving some people kais that were just insane and others kais that were brokenly bad. Don’t take it personally, as I like your writing and have enjoyed writing with you. But, HD has had a major shift in the kai paradigm. In the realm of HD we play in now, what we’re suggesting is still pretty damned powerful.

Shikai - I would gladly keep this all the same, except the cost is 10% of her rei and has a 4 turn cooldown.

Bankai –
Ability – This would make it impossible to roleplay, almost. Carte Blanche to godmod != fun. I really hated the Moots + Louhi kai system. So change to like the shikai power, only 5% cost and 3 turn cooldown.

Time Step – Untrackable shuynpo . . . I can live with this, actually.

Time Triple – We’ll need to rework this a little. Its possibly that you could set up a 3 approach vector and connect only once with a successful attack. We’d need to up the cost a fair bit though.

Time Wrap – Stat modifications on kais have been removed from everyone, so, you’ll need to come up with something different here.


Rob –
Remise is hard to consider in a 3 ability shikai, it seems a little too strong. Everything else is boss.

So, trying to force the opponent to attack you is nice, considering your arsenal. So perhaps for each round that an opponent does not attack Nana after being attacked by her, she gains an increased insight into their defenses, making it easier for her to strike true?

Note: Kai staff is around, if you want to talk or do a quick resubmit, we probably won't make you wait longer than Sunday!
 
Spec Point from Halcyonic Entropy

[ Kyouka-nin Shinnin :: Mirror Flower Human Credence (alt. "Assassin's Seal Credence") ]
[ True Awakening :: Arano ]

Accustomed to his powers as an Advent Human, Arano has since tested them to their breaking point. In his quest to see the limits of the unknown quantity that granted him his abilities, Arano unknowingly triggered the reaction within his Awakening to manifest it into its final form. The Kyoukan Shinnin cultivates everything that his previous abilities wanted: subterfuge.

As Kyouka-nin Shinnin is released, Arano's own shadow is manipulated and shaped into a shadowy scarf. However, additionally the intangible garment winds itself down Arano's body, around his arms and legs and tying itself into a mess of almost velvet-like cloth around his torso. As the transformation completes, thin white emissions at the edges of the 'cloth' define its edges.

[ Kyouka-Gyakuryuu :: Mirror Flower Riptide ]
Though Arano has lost his capability to drain the spiritual power of those who step in his dominion, he has not lost his ability to rid them of their strength. Upon coming into contact with any shadow which Arano commands, a 'trigger' is placed for Kyouka-Gyakuryuu, which can then be activated by Arano by paying 10% of his reiatsu.

After paying to activate Gyakuryuu, Arano may choose to destroy the trigger, draining the amount of reiatsu imbued in it from the target's own Reiatsu. If Arano chooses to activate it after a single round has passed, the output of the trigger is increased by 50% for a single use.

[ Kyouka-Houyou :: Mirror Flower Embrace ]
A more potent way to gain power over surrounding shadows, Kyouka-Houyou allows Arano to manifest anywhere between one and five separate tendrils of shadow from any pre-existing shadows he controls. These tendrils may travel for up to 30m away from himself, and cost 2% to create each. Upon coming in contact with any given shadow or source of darkness, the tendril places it under Arano's control, allowing him to use that shadow with any given ability used with Kyoukan Shinnin. Any shadow controlled in this way has no discernably physical changes and is not placed under a direct manipulation.

[ Kyouka-Shintai :: Mirror Flower Advance ]
In a true pinnacle of Arano's ability to blend with shadows, he has become somewhat capable of submerging his form into shadows that come under his dominion by utilizing the Kyouka-Shintai. By paying 200 reiatsu, Arano may transport himself from one shadow to another, essentially teleporting himself. He may only utilize this ability with shadows within 20m of himself, with him capable of using the technique once per turn, increasing by another use per 4000 Agility he has. The actual speed of this teleportation is directly related to Arano's Agility.
 
Changes: Swapped Remise for acumen.
Hope this works, Van/Shade.

Let my enemies fall at the hands of Justice,
Lex Talionis!

[- Let them Fall, Lex Talionis! -]

[- Form -]
Nana's zanpakuto takes the form of an Italian schiavona, exemplifying her noble upbringing and yet also embodying greater heft as a representation of her hard work.

[- Riposte -]
When Nana successfully parries or deflects any attack, she can retaliate with a brutal riposte by expending 2% of her reiatsu. This attack is lightning fast, and on a successful hit will wound the opponent as well as hamper the use of any speed movement techniques such as shunpo or sonido for the following turn.

[- Acumen -]
In order for one to be able to retaliate, one must first get attacked. As a result of this understanding, for every turn that passes in which an enemy does not attack Nana after her initial charge, the young Walker gains increased insight into said person’s guard, stance and defensive-flaws alike, enabling her to strike truer with every passing turn.

If Nana ends up attacking another enemy mid-ability, said ability turns to the last person attacked - thus starting the count all over again.

[- Fleche -]
A bold attack, this rushing lunge takes advantage of an opponent's openings, allowing Nana to rush forward, attack, and continue her momentum to move past the opponent, immediately turning to face them again. The range of this rushing attack is a total of 10 meters, including reaching the opponent and moving past them for a cost of 5% of Nana’s reiatsu.
 
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Huzzah, first sub for my Bankai! Let's do this thing.

Summoning type Bankai

Description:
quick version for graders
Zakeriah’s Bankai calls forth upon his chimera nature and summons the thousands of souls that make him up. The wailing spirits are shaped into a great black wolf-beast that Zak rides and is attached to by the chains of his gauntlet. The black beast appears fluid, is close to two stories in height (at it's hunched back), and roughly as long as a bus without including its serpentine tail. It has two great silver eyes and eyes may open elsewhere on its body, representation of the eyes of the souls making it up. These eyes appear wholly human though the are completely mad. The wolf's jaw is lined with silver teeth and glows from within with a powerful flaming light. A constant grinding noise comes from within the wolf akin to old gears rolling against one another. His shoulder guard slides open to reveal a massive eye that searches wildly around almost constantly. His free hand now wields a wolf headed scythe, the length of which is wrapped in soft leather similar to the sword's sealed state and capped with a upturned skull. The blade extends opposite the silver wolf head and looks old and cracked but is still as deadly as ever.


Handy Sketch! (wolf not shown, Zak is adorned in his coming 11th div armor)

long version
Appearance: The massive shoulder guard blows away the two heavy bands that run down the center revealing the shoulder plate to actually be housing in which Iblis may manifest its primary attribute, the spirit opens to the world as a huge rolling eyeball peering at the world from its new perch.

The twin sickles that hang from Zak’s armor meanwhile thrust themselves downward into a massive arcane summoning circle that is about 15m around and looks like a solid black hole in reality but burns with glyphs of reiatsu. Gears turn and whine as they fight to pull forth the meat of the bankai.

While this is occurring the lone sickle on his left hand begins to elongate and transform into a full blown scythe. The length of the weapon is wrapped in soft red leather much like the zanpakutou in its sealed state. At the top is a beautiful silver wolf head with smoking eyes. The blade, by contrast, appears dull and chipped but is as sharp as ever and can fully fold along the length of the body. At the base of the scythe is a skull sitting upside down and punctured through the top by the weapon at which point the chain is attached. (A soul reaper with a scythe??? Original!)

A mass of human hands black as midnight reach futilely from the depths of the circle, bending and twisting bonelessly. They latch onto Zak and his chains but don't pull at him; instead they simply seem to run their fingers over him. The chains begin to pull forth a massive demon hound as black as shadow and formed of liquid smoke and stands close to two stories (at the tip of it's hunched back) on all fours and is about as long as a bus if you don't include the tail.

Saying the creature looks like a dire wolf on massive quantities of muscle enhancer is dumbing it down but fairly close other than the long reptilian styled tail lashing back and forth behind it. It's legs end in highly flexible three-toed paws that can be used for grasping. It's form is constantly rolling as though it were actually comprised of oil, upon closer inspection in can be seen that these are souls swimming along the liquid surface of the wolf. Occasionally their grasping arms will lash out at people who come too close. It's back is hunched and Zak stands at the apex holding the creature under control with his powerful chains which seem to wrap around then vanish into the wolf's neck. He is attached to the creature via his chains and can only let out enough slack to get about 1m away from the beast.

Two silver eyes gleam on either side of the construct's head and occasionally smoke with dispersing energy. The beast's muzzle is massive and lined with jagged teeth, the lower segments into three when opened allowing twin tongues to roll between them. Eyes can open anywhere on the shadowy body, but they are very human as opposed to its primary silvery ones. Thick fluid almost constantly runs from the beast's mouth (when open) the color of blood and rubies that evaporates into inky smoke as soon as it touches ground. This fluid appears made of the same substance that composes the creature. Its mouth is fixed toward the front of the body but can open unbelievably wide to the point that the actual neck splits. When the beasts mouth is open wide the apparent flame within it can be seen glowing brightly.

The makeup of the beast is fluid and somewhat changing. While it always maintains the same overall build, odd things happen as it moves. For instance, while prowling a foot may well break off as it lifts its leg from the ground only to reform before it touches down again while the left behind piece evaporates instantly into a strange ink smoke that flows back toward the body. When it leaps it may well leave behind a foreleg or even tuck it into its body only to have it emerge from the creature's chest or somewhere else convenient before morphing into its proper position. Despite the inconsistencies of its body it can not use this fluidity to fit into much smaller spaces such as a doorway and this does not render it immune to damage to a significant degree.

On the underside of the beast, beginning on the top half of it's ribcage and running through to where its belly should be, is a massive gash. White bone of ribs can be seen sticking out and are jagged as if broken. Sometimes one or two of the spearheaded chains can be seen hanging through the opening as the roll on internal gears, this also creates a near constant grinding sound emitting from the beast. The opening glows fiercely with the silvery flame of Zakeriah’s reiatsu.

(Note: As Zak gains actual mastery over the creature he will be able to summon it more quickly as a representation between him fighting for dominance vs the creature's submission. Also the portal need not always appear beneath Zak.)


Summoning Cost: 25%+ bankai power

Demon's Path: (ability) This ability opens two portals similar to the summoning circle from which Zak calls the beast. Portals 'a' and 'b' share the same space though they may be yards apart. This generates the effect of instant passage between portals (No one can be trapped between space or anything). This power is contingent of Zak having knowledge of the area in question, he can not open the connecting portal if he does not know where to open it; however, he can otherwise open these portals anywhere within the standard Bankai range of 40m. Zak can open two sets of portals at the cost of 700 rei each, plus an additional 150 per turn should he wish to maintain them for a period. At 20,000 rei he can create and maintain another set with a final and third becoming available at 35,000.

The Devil's Gaze: (Attack) Zak's lone personal defensive power in his Bankai state comes from Iblis' great eye that is now open on his shoulder. The eye is normally darting around wildly and is unfocused with a widely dilated pupil. When it sees something that piques its interest the pupil suddenly focuses hard on it.

Iblis sees the fear inside a person; this is not a particular fear or childhood phobia, but the capability to fear itself. Iblis sees this emotion, no matter how tiny it may be, spends 5% of Zak's rei, and grabs hold of that fear expanding it until it completely overwhelms every thought, every feeling, every sense the target has until they know nothing but an overwhelming terror.

Immediately, opponents up to 20% weaker than Zak will have difficulty doing much of anything in the first turn other than curling into the fetal position or run screaming. Opponents of equal or up to 20% greater strength will be more resilient but must cough up half the rei Zak expended to remain able to function at a basic level (physical attacks, defense only as focus will be too shattered to focus their power) while stronger opponents can shrug it off by spending the rei to the point of remaining fully functionally though they still psychologically feel the fear.

The shock fades quickly after the initial assault effectively improving their status by one level per turn (weak opponents regain basic function, then full function in the following. Equals regain full function in the following turn). Also at the player's discretion are secondary effects from being terrified so thoroughly including whitening of hair, hair loss, premature aging, hallucinations, or so on. (Look it up, a bunch of really bad stuff can happen to you when you get really terrified!) Even the powerful opponents still experience the fear; they can just deal with it better and thus may still suffer the side effects. I will never enforce one of these secondary effects on a player character and any supernatural being (shinigami, advents, quincy, etc) can heal them when and how their player chooses, I simply think such effects can offer interesting RP opportunities.

The Demon's Maw: (Attack) Deep within the beast and coiling like serpents are five spearheaded chains. The creature can fire these weapons from its mouth with the speed of a striking snake one at a time or all at once. The true power of these is akin to the witch's maw in which Zak can control his chains completely with his will. They can extend a maximum of 10m from the wolf and are as strong as ever. The beast can break the chains with its teeth as it so desires but once broken the chains are not able to be reforged until the bankai is dismissed and summoned again. As he can guide the chains with far more speed and power than in his shikai state raising the cost of doing so to 2% rei per turn.
 
Al - Resubmit
Point 1: If you make a summon, you must follow the summon rules. Summons need a point allocation.

Van only point: Shade disagrees with me on this, but I will do absolutely everything in my power to stick to the rules: they exist for a reason. You cannot have a summon AND and an ability slot on a shinigami BK: summons use the ability slot. The reasoning is fairly simple: you're already getting an ally that can fight independently and at your own level and shinigami have the most slots in their kai as it is.

Ability 1: Portals are generally a touchy subject. The only previously approved example was one of Unholy's kais, but far more specified then what you submitted. Size, reactions tied to a stat, what can and cannot be transported all matter as factors of fun and balance. This is without a doubt an ability in my (Van's) mind, as you are replicating the effects of what would be Bakudou. Thus you'd be hard pressed to tell me its not attached to the kidou stat. Movement of yourself, others, attacks, whatever. No dice.

Attack 1(Devil's gaze): This should probably be formatted similarly to air of fear. Not saying it must be replicated, but it should be closer in behavior. Let me give you an example of why: at 60k reiatsu, someone with 48k reiatsu would shit a brick and go fetal according to how you have this laid out. That seems far too extending, and depending on who that other player is, might massively go against their nature without the gap being nearly wide enough.

Attack 2 (Maw): This would suffer from multi weapon rules and be based on your summon's combat stat.

As a observation of theme and coherence, where is it? Being a chimera is cool and all, but that doesn't mean haphazardly slapping on stuff that seems cool without a real tie in. Its a summon kai with portals, fear, and chains in a wolf. Obviously kai staff isn't going to doc you for that or deny you on this alone, but, we're not convinced its a cohesive kai.
 
Name: Senshin (Undivided Attention)

Release Phrase: Focus, Senshin

Form: Senshin retains the same appearance as the sealed form bar the appearance of the characters 専心 (Senshin) on each side of the blade.

関心の的 Kanshin no Teki (Focus of Attention): Expending 5% of his Reiatsu and 1% thereafter to maintain, Senshin’s sole ability allows Setsuna to force a single enemy to focus their entire attention on him.
 
Zanpakutou Name: Shounishio - "Blood Child”

Release Phrase: Drain, Shounishio!


Form: When Shounishio is released, the blade becomes as black as the leather on the hilt with a network of red veins and arteries covering it; the length of the blade extends to around fifty inches and the hilt becomes around sixteen inches. The veins on the blade pulsate as if living blood flows through them.

Inner World: Shounishio’s realm expands is a plane of blood. The ground is basically a placid sea of blood that stretches in all directions as far as the eye can see. The sky and is pitch black filled with blood red clouds that burst with bloody rain. Beneath Daisuke’s feet is a glowing black glyph that remains beneath him regardless to how far he travel into the desolate blood plain.

Shikai Abilities

Ability: Ekirei – "Plague”

In it’s released state, Shounishio is the embodiment of pestilence and disease; a black blade that exsanguinates and feasts upon its opponent’s blood. The ebon color of it’s blade is not just for show; every spirit particle that comprises the makeup of Shounishio is laced with a cocktail of virulent blood borne pathogens that thin the blood, accelerating blood loss from wounds. The cumulative effects are that cuts caused by the blade bleed far worse than normal and cause nausea and light headedness.

Parameters:


-- Each wound caused by the blade of Shounishio becomes infected and drains reiatsu from opponent equal to 5% of Daisuke’s Zanjutsu stat per round.


Attack: Toujishio – "Blood Reign”


Daisuke can command the veins on Shounishio’s blade to rupture spewing forth a bloody, long ranged projectile attack. On impact, the blood spreads over one limb or body part and begins seeking an open wound. If the technique intermingles with the victim’s blood, it begins to corrupt the PH balance of his or her blood, making the opponent’s blood more acidic and causing significant issues as the rounds progress. First, a painful burning sensation courses through the body, followed by blood leaking from the opponent’s eyes, ears, nose and even the pores.

Parameters:


-- Cost, 7% of Daisuke’s total Reiatsu
-- This attack deals standard zanjutsu based combat damage as well as causing a debuff to an opponent’s main combat stat equal to 20% of Daisuke’s zanjutsu stat
-- Duration of 3 turns.
--Attack must hit a limb or body part that has an open wound in order for the status effects to occur.
-- Two round cool down period before it can be used again.
 
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Kai Staff time~


Tom: Taunt kai is simple and pretty cool, thus Approved.


Saso: Denied. Ability one needs a cost on it before it can be approved. Attack one is also a no go. Standard Hit buff or hit debuff kais are no longer getting approved. If you want to try to come up with something a little less standard we can look at that. Also as it stands the cost you pay would be the amount you debuff by since as it stands if you stack a zan build you could essentually double the debuff compared to the amount of rei you paid. And just a side note, "Standard Zan damage" line doesn't need to be there, we assume when you swing a sword you are already attack with a sword, aside from that zan damage isn't calculated unless we're talking against a barrier or DR ability. Actually damage effects on a target are left to be RP'ed. If you need any help feel free to contact staff for ideas/help depending on who they are starting later today.
 
Zanpakutou Name: Shounishio - "Blood Child”

Release Phrase: Drain, Shounishio!


Form: When Shounishio is released, the blade becomes as black as the leather on the hilt with a network of red veins and arteries covering it; the length of the blade extends to around fifty inches and the hilt becomes around sixteen inches. The veins on the blade pulsate as if living blood flows through them.

Inner World: Shounishio’s realm expands is a plane of blood. The ground is basically a placid sea of blood that stretches in all directions as far as the eye can see. The sky and is pitch black filled with blood red clouds that burst with bloody rain. Beneath Daisuke’s feet is a glowing black glyph that remains beneath him regardless to how far he travel into the desolate blood plain.

Shikai Abilities

Ability: Chishirei – "Blood Plague”

In it’s released state, Shounishio is the embodiment of pestilence and disease; a black blade that exsanguinates and feasts upon its opponent’s blood. The ebon color of it’s blade is not just for show; every spirit particle that comprises the makeup of Shounishio is laced with a cocktail of virulent blood borne pathogens that thin the blood, accelerating blood loss from wounds. The cumulative effects are that cuts caused by the blade bleed far worse than normal and cause nausea and light headedness.

Parameters:

-- Each wound caused by the blade of Shounishio becomes infected and damages the opponent's reiatsu equal to 1% of Daisuke’s total reiatsu per round.

Ability: Aka no Yoen– "Blood of Burning Embers”

At Daisuke’s command, the network of veins on Shounishio’s blade rupture releasing a stream of blood. This blood envelops the blade, dancing along the weapons edge as if they were flames instead of liquid. Upon a successful hit, Aka no Yoen infects the opponent’s blood stream causing his/her blood to become acidic destroying the flesh around wounds.

Parameters:

-- Cost, 500 Reiatsu to activate, 500 total reiatsu to infect wound.
-- Increases the severity of any inflicted injury by 1 tier every two rounds. (Minor becomes Moderate, Moderate Becomes Major etc.)
-- Two round cool down period before it can be used again.
 
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Shounishio: Denied.

The rei drain needs a cost, and it can't keep going indefinitely. As it stands, with this ability, you can give someone a few papercuts each turn and just wait for their rei to drop to 0, which won't take long since this is cumulative.

With this ability, you can kill someone with a papercut, 500 rei and 6 turns. That's simply overpowered. Instead, I suggest something really simple, like this:

For 5% rei, Daisuke can increase the severity of the last wound he dealt from minor to moderate.
 

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