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Release Submission Thread

Edited

Release Level: Shikai

Name: Reitou Sutaa (Frozen Star)

Release phrase:Teach them why legends end, or Ripple with Power.

Manifestation: Reitou Suutra

Reitou Suuta's emotions are normally the antithesis of Shin...puting them at odds with each other. Despite this, he is highly intelligent and can't stand the foolishness of anyone but himself. He has a certain disdain for human and human-type zanpakutou calling them meat or fleshie. Animals and other beings he likes slightly better. An uncommon ability he has is that he is able to communicate telepathically with other people as well as temporarily control Shin.

Release form: When released, Reitou Suutra takes the shape of two long clawed gauntlets and shoes. The gauntlets and shoes are blue and silver with three small orbs on each of them.

Ability 1: Star Surge - Shin can use up to 40% of his total reiatsu for this ability. The energy used is stored in his gauntles and shoes. Within two turns the, energy within doubles and within another two turns, the energy is triples. Each orb lights up from blue to yellow to red according how long the energy was stored. Shin can attack three times for the same amount of damage if the power hasn't been altered. If the power has doubled, he can only attackwith it twice. If tripled then only once. After the last strike has been made, it will require a cooldown according to how long the power has been held. He can also choose to return the energy to his body.
  • No cooldown for no power increase unless the power is above 10% max reiatsu. If it is, the cooldown rate is 1 turn. Above 20% is 2 turns. Above 30% is 3 turns
  • Cooldown rate is 1 turn if the energy is doubled unless it is above 10% max reiatsu. If it is, the cooldown rate is 2 turns. Above 20% is 3 turns. Above 30% is 4 turns
  • Cooldown rate is 2 turns if the power is tripled unless power is above 10% max reiatsu. If it is, the cooldown rate is 3 turns. Above 20% is 4 turns. Above 30% is 5 turns.
The attack can be dealt by his body (Hands, Feet, elbows, knees.), or in the form of a ray blast(can only be done by hands and feet). In regards to a rayblast from the feet it can either be used one at a time or together. The width of the blast can range from 1 ft to 12 ft. Damage done is Reiatsu*15% houho.

Ability 2: Dimensional Control:Molecular Manipulation - Because Shin hardly understands this power all, It is Reitou Sutaa that controls it. Reitou Suuta has the ability to create miniature pocket dimension. The range of this is from Shin's body to 5 ft. This power is used in two ways: Upon his body and on his surroundings. Reitou Sutaa can break apart the molecular bonds in an object and put the back together again within the area. He can only alter the body once per 1000 connection with the total being 6 times. Outside his body is a different story. Once Shin touch an item he instantly knows how many molecules there are in the item. Shin can also stop the process at just breaking apart matter if the matter in question isn't sentient (An example of this would be rocks, metals, summons). Sentient matter can be broken up but only for a short time before it resumes its normal shape. The cost is 2% of his max reiatsu.
 
Edited Bankai Submission (Still can't think of a proper 3rd attack hehe u_u)

Name: Kastali Veroa, Bein Mala (Fortress Guardian, Bone Grinder)

Theme: Vulnerability

Form: In its Shikai form, the weapon is a hybrid, half-axe, half-hammer. In Bankai the emphasis is still on duality, versatility and effectiveness, except now, the weapon is a messenger of destruction, supporting its master’s philosophy of direct/blunt truth as a full sledge hammer.

The hammer itself remains heavy and roughly formed, appearing to be made of stone or as thick a metal slab as one could imagine. The wooden handle is longer but is fundamentally unchanged, still being wrapped in leather stripping from the neck down to the end.

When Endymion calls out “Ban-kai” he slams his hammer against the ground, shattering the weapon into sparkling dust. While the weapon reforms into is bankai state, a visible indication of his bankai is that the sky cracks like a broken, disfigured mirror.

Ability: Gramir Rada (King's Counsel)

Still endowed with the ability to determine the “weakness” or “Critical point” in anything that has a physical makeup, this ability is now magnified and propelled to a new level of mastery. When a critical point is struck, instantly there is a new critical point created and Endymion is allowed the ability to discern this cascading effect several times over with a simple glance. Since this ability is reliant on seeing the item, object, landscape, body, etc, in order to realize the structural weak point, it is more difficult for him to determine the make up of something or someone he can’t see. Things that he has seen will actually reveal their physical make up based on the scheme of critical points that he can determine.

In addition, his discernment of all the critical weak points in a physical make up allows him to focus on a specific weak point from a distance. To accomplish this Endymion will allow a thin green aura to gather around his hammer; when the hammer is struck against something it will release a compression of reiatsu that will travel harmlessly from point to point, transferring through objects and bodies like a fuse until it reaches the desired critical point and explode. The speed of the “fuse” and strength of the explosion is relative to Endymion’s Zanjutsu.

Attack: Riktr Gnata (Great Crash)

A basic expression of the now chainable damage that his Bankai causes, Bein Mala will have a very thin, rich blue aura around it and a very specific shockwave is sent out when he strikes an object. To the unperceptive eye a shockwave blow might look like a general use of power that affects an entire surface area, however, the attack’s actual workings utilize the pathways that Endymion can now see starting from the original critical point struck. When the first point is struck, the chain reaction is almost instantaneous, traveling through every critical point of the physical make up of whatever was struck (i.e. a person, a wall, landscape). If space allows, a strike will chain reaction for up to a one hundred foot radius, decimating anything not strong, or lucky, enough to survive. A chainable strike move such as this costs Endymion a measurable reiatsu amount of 1000 of his reiatsu per strike.

Attack: Luta (Reverence)

In situations where Endymion receives a debuff to a stat or ability, he can choose to pay double the reiatsu cost of the kidou, feat, or release ability to have the debuff reversed into a buff to that same stat. Luta cannot buff more than the standard bankai stat modification limit of 45%. He cannot selectively redistribute that buff so it remains connected to the same stat and retains any restrictions that the original debuff might have had (duration, side effects, etc).
 
Shikai

Name: Xiezhi

Manifestation: With brilliant bronze scales, and slitted azure eyes, Xiezhi stands three feet high, with a commanding and proud air, on four imposing pearl clawed feet. Small spikes line the ridge of his spine; all the way from between his shoulders, and down to the tip of his powerful tail. Xiezhi’s fierce reptilian snout has two, sharp, obsidian teeth protruding from the sides of his upper lip. At the middle of his forehead is a marvelous white horn that curves back slightly.

Inside Xiezhi, his world is a desolate desert. Barren to reflect the way Haresuno has chosen to see the world, even if he does not acknowledge it. It will only change when Haresuno’s view changes.

There are two things Xiezhi hates, above all. Smart mouthed fools and snobbish people. There are many things that irk him, however he tries to ignore them and in doing so usually mutters something to himself that -if others could hear him- would be taken rude. Where Haresuno thinks that there is a difference in justice because of peoples views, Xiezhi Doesn‘t. Xiezhi is meant to represent an authoritative figure. To him the rules are the rules, and to break them is a grave offense. Xiezhi doesn’t appreciate it when you don’t listen to him or if he thinks you weren’t thinking. If he doesn’t get manners and respect he won‘t work until you show him that you are worthy.

Command: Rei (strive or encourage)

Form: When Haresuno’s zanpakuto is released it loses its katana appearance and takes on the form of a cold bronze staff with a scythe blade made of white reiatsu. The design of the staff is made to look like Xiezhi‘s scales, giving it a more elaborate appearance. Haresuno tends to hold this form in a relaxed grip and plants the shaft of the scythe in-between his shoulder blades.

Ability:

Gekitai - By channeling reiatsu into Xiezhi, Haresuno can create a powerful repelling force, which forces his target toward or away from himself. The directions are straight and are designated by the thrust or slice of either Xiezhi’s head or Haresuno’s empty hand.

Kaku Ko - Any technique similar to Haresuno’s shikai -e.g. Hadou #1 Shou- will not affect Haresuno.

Dancing Blade - Because the blade is made from Haresuno’s reiatsu, he is able to dismiss the blade and call it back to either end of the staff. This allows more combat variety mid-battle.

Edit
Edited to add the ability "Dancing Blade" as well as to scratch cost equation and set a definate range.


Cost per Gekitai is 5% of Haresuno's reiatsu and the range of his techniques is 20 ft. by 20 ft.
 
Spec Point from VC for New Shikai

Name – Tsukurite

Manifestation – Tsukurite appears to be a dark haired, pale skinned woman dressed in a white gown similar to those worn at a wedding. However the gown is ripped and stained with blood just below her waist. Her body looks to be very fragile and weak, however despite her physical weakness the woman provides profound support to Kihou at all times. She has a very caring and giving personality, befitting of a mother.

Release Phrase – Ikusei, Tsukurite

Form – Once Kihou commands her blade to reveal its true self, the original katana lengthens gtan extra foot, bringing it to four feet in length. As the blade elongates, it also begins to split nears its base. As it splits, the guard widens to accommodate the blades increasing girth. The divide ends up only a few inches from the tips of the parted edge.The large space that is left between the split metal is then quickly filled up by bodily material that looks very much like muscle tissue. The end result is a blade that is four feet long, and a foot and a half thick. The hilt also extends a few inches, coming to a total foot in length.

Ability – Life Line

Kihou can deploy a fleshy rope, similar to an umbilical cord, from the base of her zapakutou’s hilt. This cord can either attach itself to Kihou or another individual, and once it attaches it begins to heal wounds at the cost of 1% of Kihou’s reiatsu per turn. The longer the cord is attached to a person, the more their wounds are healed, starting with only small cuts and gashes healing on the first turn. The longer the cord is attached to a person, the faster the healing process is, though at it's max it can still only close up wounds, it can not regenerate bones or major organs. Since the cord is make up of nothing but fleshy tissue, it can be cut or torn.

Ability - Hyperarousal

The cord produced by Tsukurite can function in one other way, sending a large amount of stimulants to the person who is targeted by the cord. The rush of stimulants boosts the person’s combat ability, giving them a 10% boost to a single chosen stat other than reiatsu. Kihou must pay 1% of her reiatsu per turn to keep this ability going.
 
Well we can't all be acupuncturists.

brace yourself.

Changes
- got rid of the ability stat for Koko. I'll just be using feat slots to make epic attacks which will suck out of her rage.

- made it so injury to one will physically injure the other, but on smaller scale.

- changed the stacking on the second ability and made % smaller. let me know if it's still too big.

- decreased sound sucking to 1 turn. Didn't intend the last attack to be an auto-hit, haha, so I added in a phrase which hopefully will get rid of that problem >__>''



Bankai
Kokoro no Nagareboshi

Form/Ability:
A fierce howl rends the air, as Okaeshin tosses her uchigatana into the sky. As the whirling steel blinks out of sight, a star appears where it disappears. No matter the time of day, or the weather, the star can always be seen, shimmering right above Okaeshin. From the star, Kokoro no Nagareboshi seems to free fall from the sky to land beside her wielder, as Okaeshin spends the 40% boost of her reiatsu which came with the activation of bankai to bring her into the physical plane.

At the impact of her touchdown, a flash of light bursts forth and at its end, Okaeshin is revealed to be wearing a sleeveless, black qipao which falls to just below her knees. Underneath, she wears a pair of long black stockings. Her feet are still bare; however, they are bandaged from just before the toes to above the ankle with steel the color of her shikai.

On her arms, Okaeshin still wears her shikai form, minus the ribbons, but she also holds a pair of crescent moon knives, one in each hand, made of the same material. To complete her attire, tribal tattoos mirroring those on Kokoro no Nagareboshi’s body cover Okaeshin from head to toe.

Crescent Moon Knives
arm_190.jpg

A constant song seems to envelope the young girl and her wolf.

Kokoro no Nagareboshi
Walking the physical plane, Kokoro no Nagareboshi is tied to her wielder as a piece of her soul, sharing the reiatsu equivalent to the amount Okaeshin expended to summon her. For Kokoro, 60% of that total is distributed to her agility and 40% to her rage, (see Hollow Stats).

They are so intimately linked that the injuries one sustains affects the other through an emotional bond. The injury will also appear, marginally weaker, on the other. Effects and costs are reflected on Okaeshin's stats and Kokoro's reiatsu. Once Kokoro is drained, she retreats back into Okaeshin's inner world and cannot be summoned again.

Kokoro stands at 20 hands to her shoulder, dwarfing Okaeshin by a good 2 and a half feet with her head lowered. At such size, Kokoro is capable of carrying, at the most, 3 passengers of average size. However, Okaeshin and Kokoro are limited to keeping at the least 30 feet between them, as a spirit can never travel too far from her wielder.​


Attack 1: Ziyou
The hovering song strengthens with the aid of Kokoro no Nagareboshi’s howl and Okaeshin’s voice, invigorating both souls. A sense of life and vitality bursts from the two beings, engulfing those around them as Okaeshin and Kokoro no Nagareboshi’s eyes reflect the star hanging above them. All de-buffs and status ailments are negated, and future such attacks are nullified as long as Okaeshin and Kokoro pays the same cost the attacker expends along with an additional 2% connection.

Attack 2: Tongqing
A soft, mournful howl can be heard drifting through the air, and Okaeshin weaves through the wolf’s voice with her own, heartrending tune. The song tears open the hidden or forgotten emotional scars of all within its 30 foot radius range, including Okaeshin herself at a cost equal to 5% of her reiatsu. These memories are revealed to everyone present as all affected share their pain. The attacking stat of those within range decreases by 4% of Okaeshin's connection each turn as the memories continue to spread and surface for 3 turns.

For Okaeshin, long hours of training with Kokoro no Nagareboshi allows her to accept her pain, and she is only affected for one round. At the end of the three turns, Okaeshin can end the song by bringing forth more joyful memories. A salve for the bleeding wound.

Attack 3: Jiqing
An attack of wild and chaotic proportions, the force and effect of Jiqing discriminates against no one, affecting enemies and allies alike. Expending 15% of her reiatsu, Okaeshin abandons all of her control, and sings a wild song, accompanied by Kokoro no Nagareboshi’s ethereal howl. The sound is deafening, shattering and scattering anything with insufficient defenses within its 50 feet range. All other noise is swallowed for a duration of 1 turn, leaving an unsettling silence in the wake of the attack. The song itself holds an ironically uplifting timbre, promising rebirth after destruction, even as it claims its victims.
 
To quote the Joker from The Dark Knight, "And here we... GO!"

Appearance
Beastalkernotail.jpg

True Awakening: The Black Death

Through constant usage of the Hell Gate, Nick has finally mastered its full potentials for it to reach its strongest form. With its highest pinnacle now within reach, Nick is now capable of fusing his own body with the circle and become the Hell Gate himself. When ‘The Black Death’ is activated, the man is quickly engulfed by a deep red light which covers his entire body. Once the light fades, Nick appears in a black, tight-fit suit with glowing red markings tattooed all over him. While inside this suit, Nick’s body would feel light as a feather to him, although it doesn’t necessarily act as an additional defensive armor of any kind. His hands and feet now look like claws of some sort, while long, pointed extensions run down from his head (which are really just his hair covered by the substance). While in this state, he can neither speak nor communicate with anyone else. Instead, he can simply let out shrieking roars and other such growling sounds.

Attack 1: Huesos Muertos (Dead Bones)
As the enhanced version of Espinas de Venganza, the blade-like spikes are now fortified to be as sharp and as strong as a Shinigami’s released zanpakutou sword. Similar to that in his First Stage, Nick can let the zweihander-like blades extend from all over his body in a porcupine-like fashion for both defensive and offensive purposes. The force of the thrusts is determined by the amount of Combat the man has (i.e. how strong he can thrust a sword with his full strength). At his own discretion, he can choose how many blades could appear at once and at what specific area of his body they can grow from.

Attack 2: Ira Divina (Divine Wrath)
Unlike his First Stage’s version, the Hell Gate (and Nick) will not explode and self-destruct. Instead, he can channel Ira Divina’s destructive power in his hands and blast it in a highly condensed red energy beam. He can choose how much percentage of his reiatsu he can pump into the attack, the amount ranging from 1% of his reiatsu to 25%. The blast’s base width in diameter would be around 3 feet in length. It grows by half a foot after every 1000 Harmony, having a max width of 6 feet. Its base range is approximately 50 feet long, and similar to its width, it can grow by another 20 feet after every 2000 Harmony achieved. Its max range would end up being 150 feet.
 
Note
I'll leave the amount of turns that the mirrors can last as it is because I'm not sure if the mirrors could be shattered physically or if it takes mulitple kidou to do the trick based on the attacks that I have.


卍……解!
“Ban……Kai!”

[ Shichitai ] — 七諦
(The Seven Truths)

"Ban..Kai, Shichitai, Momentos!"

Concept: Summoning/Deceptive

Form: Upon uttering the phrase for his bankai, Shunsen is surrounded by teal reiatsu. Once the reiatsu vanishes, he is seen with a new attire besides the standard shihakushou that shinigami are given. With bankai, Shunsen has robes that look similar to a judge’s with a cloak (refer to picture). The form of his zanpakutou stays the same, but seven giant glass mirrors surround him and his opponent (Note: These mirrors last for as many turns as Shunsen has for bankai).

Reference pic
AnimeMaleMage.jpg


Ability: Shunsen’s ability is the manipulation of the seven mirrors. His shikai is summoning two clones of himself that each get 1.5 k of the youth's reiatsu. Meanwhile, during bankai, the cloned opponents each get 30% of Shunsen's reiatsu. The different ways in which the mirrors can be used to his advantage are listed below.

Attack # 1
[ Danmaku ] — 弾幕
(Barrage)
- Once the mirrors appear, Shunsen creates two clones of his opponent which requires 5% of his reiatsu to be used up. These clones look exactly like Shunsen’s opponent, but they don’t have the abilities of the original nor do they have the same stats (refer to attack #3 for the exception of the opponent's ability). However, if the opponent is a shinigami, arrancar, or a vizard, they do have the sealed form of the opponent’s zanpakutou.

The clones and Shunsen move through the mirrors, and the rate at which they do so is dependent on Shunsen’s hohou. As they move through the mirrors, they can unleash a volley of slashes just like during shikai.

Attack # 2
[ Toki no Tachi ] — 時の経ち
(Passage of Time)
- Since mirrors can be symbolic of truth, Shunsen is able to use the mirrors to reflect “different truths”. These vary from person to person. For example, if someone is strong, but has no true goals, Shunsen is able to use that person’s weakness of purpose against him or her. If someone is caring, Shunsen can show something in the past that caused that person a great deal of dread. He is able to show events in the mirror that have already happened to his foe, or he can make up events that might happen because of their weakness or flaw. This ability requires 4% of reiatsu each time it is used.

Attack # 3
[ Eigyou ] — 映形
(Mirrored Form)
- This attack allows Shunsen to mirror one ability of his cloned opponent‘s (if shinigami or vizard, the shikai ability, if Advent Human, the first stage, and if it’s an arrancar, ressureccion) to 5% of his reiatsu. In other words, the ability is nowhere near as powerful as the original owner’s. This attack can be used during attack #1. In addition, it requires 6% of Shunsen's reiatsu.
 
round two *ding ding ding*

True Awakening

Form: Hundreds of wire-like, nearly transparent strings wrap around Nora’s hands, bunching together to form something resembling gloves that coil up her wrists. The strings are manipulated in length and sharpness as well as movement by a telekinetic energy that Nora controls with small movements in the muscles of her hands, as with her previous ability, allowing her to detach the strings and control them through the air. The maximum length of each string is 20 feet. The durability, speed, and possible cutting power of the strings is determined by Nora’s combat statistic.

Ability - Enlace (Connection/Tie): By connecting herself to a target with a string, Nora can tap into the nervous system of the target, enabling her to read thoughts. Surface thoughts are easily read as long as even a disconnected piece of string is in contact with the target, while she may delve deeper into a person’s psyche to see thoughts and memories if the string is in direct contact with both herself and the target at the cost of 1000 reiatsu. The ability may be used again the next round to discover more. Using this ability the first time uncovers vivid memories, and less consciously held ones each time the technique is repeated. Within 4 uses, every memory in the person's mind can be examined. Nora essentially feels as though she has experienced the person’s memories first hand, and can remember a reasonable amount of the information. She is prone to forget later on given the passing of time and the influx of more information just like any other person would.

Ability - Influjo (Influx/Influence): Nora can also reverse the connection through a string in direct contact with herself and a target, sending thoughts into the target's mind. At the cost of 2% per thought, she can send as many as she has time to think through. On a much stronger opponent, the thoughts may at best only bring up suppressed thoughts or memories, while on a much weaker opponent, even the most outlandish thoughts may be implanted.

EDIT:
read me pretty pleaaaase
So I thought this technique should be a feat, but if I'm wrong, is it too late to make it an ability? It's making the strings into a realistic puppet duplicate of someone whose mind Nora has read or who she has seen in someone's memory. I was picturing this as wrapping the strings around herself like a suit and she would be inside the puppet, controlling it, and the illusion would break if it got hit at all.
 
Release Level
Shikai

Name
Tenshōgamaru (天衝牙, Heaven-Piercing Fang), nicknamed "Eve" by Shingo

Release trigger
“Sink your teeth deep, Tenshōgamaru!”

Manifestation

"Eve"
tenshougamaruspirit.jpg

Tenshōgamaru’s spirit takes the form of a woman almost completely covered in green and red snake scales except for the area down the front of her neck and in between her breasts, down to between her legs which looks like the underbelly of a snake. She has no eyes and short black hair down to her neck. Her right hand is in the form of the "rattle hand" of the Shikai while her left arm is in the form of a snake arm with a snakehead within the wrist area. Her normal hand protrudes from the mouth of the snake and the head flows up and down her right arm on its own. The snakehead speaks in many different voices of people Shingo has known in his lifetime, mostly in the voice of his father.

Release form

Tenshōgamaru
shingoshikai2.jpg

Shingo levitates his Zanpakutō pointed out in front of him and releases the trigger in which electricity currents swirl around Shingo in a circle up to his Tenshōgamaru. The hilt then glows and bends into the form of a snake with the snakehead forming at the bottom. The snakehead begins to engulf Shingo’s arm up to the shoulder.

A snakehead forms over his shoulder and its fang are dug deep into it as well. The rattle of the snake forms on his hand as a “rattle hand”; his hand turns golden and each of his fingers are in the shape of a snake rattles. The rest of his arm is covered in red diamond snake scales except for the wrist area which is covered in a black-and-white stripe pattern of scales.

Ability
Shinkan (神勘, Divine Perception) With the snake’s fangs dug deep into his shoulders, Shingo gains the heightened senses all snakes possess, including the abilities of the forked tongue, sensitive skin, and the special organ in its mouth. All of these organs produce a sensitive 20-yard diameter around him where these senses give him an omniscient sense of everything within that diameter, allowing him to identify everything within it without seeing it, tracking opponents within it and identifying spiritual particles and the way their being used against him. This is all supported by a %15 increase in his Hakuda stat which allows him to react innately in close quarters of the 20-yard diameter. However, due to the antagonistic nature of its relationship with Shingo, the fangs also drain 25 reiatsu points from Shingo per turn in battle.

An opponent inside this area can be tracked by Shingo’s detection regardless of their speed. However those with greater than 50% of Shingo’s reiatsu can overpower his senses with their spiritual pressure, making it very difficult for him to sense their movements.

Ability
Red diamond scales: The hundred red diamond scales covering Shingo’s arm are hard enough to deflect opponent’s attacks but can also be fired out by Shingo at will. He can fire up to 10 scales at once. Each scale costs 50 reiatsu to use.

Ability
Gōzenkō (轟然光, Roaring Light) The main power of the Shikai; Shingo is given the ability to manipulate electricity while mixing it with his spiritual energy for devastating effects. Shingo is able to fire concentrated blast of spiritual energy through the palm and fingers of his rattle hand and have complete control and manipulation over the power and form of the shots. This ability is used by Shingo in several different manners such as shooting it from his palm in the form of small Ceros or from his fingers in the same manner, forming it into softball-sized bombs and throwing them as such, or clawing at the ground to upturn it and crush everything in its path. Shingo can also keep Gōzenkō within his rattle hand to augment his slashes and punches. The maximum amount of reiatsu he can use is 40% of his total; the more used increases the size of each form of the concentrated energy blasts. The effect of mixing his spiritual energy blasts with electricity only happens after using 5% of his reiatsu.
 
Release Level: Shikai

Name: Sarutahiko Ohkami

Release Phrase: Blur the lines and bring us together

Manifestation: Sarutahiko Ohkami is, at first glance, nothing more than a long winding road cutting through fields of golden wheat and tall, green grass. While the sky, in almost every direction, is filled by bright white clouds, to the north, down the long winding road, is a giant mountain range. The peaks of which seem to have been rounded down by erosion and time.

The truth of Sarutahiko Ohkami is he is a giant wyvern, and Tegutai, when he communes with his zanpakutou, is perched on his back. The cobblestones in the road are really his scales and the mountain range in the distance is his hooded head, more snakelike than a real dragon. The golden wheat and the green grass are just his flowing mane and the massive gusts of wind are just the eternal beating of his clawed wings. At the very end of the southbound road along his back, is his barbed stinger.

Despite being in the shape of a traditionally evil monster and a mockery of the noble form of dragons, Sarutahiko Ohkami is very upbeat and friendly. He does get incredibly lonely from time to time and will constantly appear in Tegutai's dreams, seeking companionship and conversation. The conversation tends to be one sided though, as he will proceed to talk, in great detail, about his many philosophies regarding life, the universe, and the importance of freedom.

The big one, and the cornerstone of Sarutahiko Ohkami's special power, is the idea that everything is one. That there are no walls, no lines, no boundaries. Everything is interconnected and interchangeable. The idea is that you could switch one person out for another and the universe at large would not notice.

Release Form: Sarutahiko Ohkami is divided into a head and a stinger. Tegutai's left arm is secured with leather bracer that extends into a glove for Tegutai's hand. This is considered the head. Where the bracer meets the glove there is an opening from which a foot-long metal blade protrudes. This blade, which Sarutahiko Ohkami likes to call his hood, is slightly concave, providing limited protection for the wrist and hand.

The stinger can be found dangling from a series of green and gold ribbons attached to the head. The stinger is a simple kris, adorned in a similar manner as Sarutahiko Ohkami's sealed form. The only difference is the curving blade, much like the slithering body of a snake.

(Attack) Sarutahiko Ohkami can fire the concave blade from its head at an opponent. As soon as the blade has been fired, it converts from a solid material to an inconsequential liquid. If the liquid makes contact with an entity with its own reiatsu, that target is considered marked.

Once hit, the marked target begins to glow with a weird, blue light. After two turns, the light will have reached its zenith and the marked target is now considered to be eligible for Ikichigai.

The blade can be regrown at the cost of a 100 rei after a turn. The blade can be fired again, to either select a new target or to compensate for a miss.

(Ability) When the blue light has reached its zenith, Sarutahiko Ohkami can activate Ikichigai. By grabbing the tip of the kris with his left hand, and shouting the command word "Ikichigai", Sarutahiko Ohkami can switch the two combatants around. Both individuals remain under the influence of any physical forces that were acting on them the moment they were switched, like momentum and inertia, and their orientation doesn't change.

The cost of Ikichigai is determined by the weight of his target's reiatsu. In order to move the target, Tegutai must expend 10% of the target's total reiatsu in order to make the swap complete. As it is to be expected, Ikichigai can't handle things that are very large or very small compared to Tegutai, regardless of reiatsu.

After being switched, the target's marker will be set back to zero, needing two turns to return to its zenith.
 
rwdmo - approved


mango - chakrams are a hakuda weapon so you might want to start putting your grades into hak instead of zan, if thats what you are going for.

1st ability is okay although you may want to go with a percentile cost the that the power will grow with you. we also need to know what the range of the explosion is.

2nd ability is fine too but needs a cost of some sort.


unholy -
mewt feels that you didn't follow his previous review. the zan spirit is still telepathic and the ability still lets you get up to like 150% reiatsu which is ridiculous, in the words of mewt, as well as the damage calculations not making sense.


arkhan - pewpkai is approved

lambo - approved, just remember the 45% thing is to only one stat and the max becomes lower if it's spread out


haresuno
- the switching blade in your form is an ability, but that's fine as long as you label it that way.
you need to finish your math - say 5% of your reiatsu, don't put an equation. Just pick a range, don't give an equation for that either.


aimy - approved w/ change: take out the part about the healing getting faster per round (the cost is constant so the healing should be also)





...we'll continue tomorrow
 
Posted for posterity, thanksss moots and befff for approval 8D

talked w/ mewt about bolded changes

darthlambo (10:35:53 PM): hrm I wonder if I should have worded the cap in my kai to be more specific, I didn't rly account for multiple stat debuffs being flipped
darthlambo (10:36:21 PM): mewt would it need to be reviewed again if I capped multiple stat debuffs being flipped at like 15% or sth
mootiman (10:36:25 PM): a lot of stat debufs are multistat though
mootiman (10:36:36 PM): thts fien
darthlambo (10:37:08 PM): okay so just so you know it's single stat at 45% and multiple at 15%
mootiman (10:38:26 PM): kay


Bankai Submission

Name: Kastali Veroa, Bein Mala (Fortress Guardian, Bone Grinder)

Theme: Vulnerability

Form: In its Shikai form, the weapon is a hybrid, half-axe, half-hammer. In Bankai the emphasis is still on duality, versatility and effectiveness, except now, the weapon is a messenger of destruction, supporting its master’s philosophy of direct/blunt truth as a full sledge hammer.

The hammer itself remains heavy and roughly formed, appearing to be made of stone or as thick a metal slab as one could imagine. The wooden handle is longer but is fundamentally unchanged, still being wrapped in leather stripping from the neck down to the end.

When Endymion calls out "Ban-kai” he slams his hammer against the ground, shattering the weapon into sparkling dust. While the weapon reforms into is bankai state, a visible indication of his bankai is that the sky cracks like a broken, disfigured mirror.

Ability: Gramir Rada (King's Counsel)

Still endowed with the ability to determine the "weakness” or "Critical point” in anything that has a physical makeup, this ability is now magnified and propelled to a new level of mastery. When a critical point is struck, instantly there is a new critical point created and Endymion is allowed the ability to discern this cascading effect several times over with a simple glance. Since this ability is reliant on seeing the item, object, landscape, body, etc, in order to realize the structural weak point, it is more difficult for him to determine the make up of something or someone he can’t see. Things that he has seen will actually reveal their physical make up based on the scheme of critical points that he can determine.

In addition, his discernment of all the critical weak points in a physical make up allows him to focus on a specific weak point from a distance. To accomplish this Endymion will allow a thin green aura to gather around his hammer; when the hammer is struck against something it will release a compression of reiatsu that will travel harmlessly from point to point, transferring through objects and bodies like a fuse until it reaches the desired critical point and explode. The speed of the "fuse” and strength of the explosion is relative to Endymion’s Zanjutsu.

Attack: Riktr Gnata (Great Crash)

A basic expression of the now chainable damage that his Bankai causes, Bein Mala will have a very thin, rich blue aura around it and a very specific shockwave is sent out when he strikes an object. To the unperceptive eye a shockwave blow might look like a general use of power that affects an entire surface area, however, the attack’s actual workings utilize the pathways that Endymion can now see starting from the original critical point struck. When the first point is struck, the chain reaction is almost instantaneous, traveling through every critical point of the physical make up of whatever was struck (i.e. a person, a wall, landscape). If space allows, a strike will chain reaction for up to a one hundred foot radius, decimating anything not strong, or lucky, enough to survive. A chainable strike move such as this costs Endymion a measurable reiatsu amount of 1000 of his reiatsu per strike.

Attack: Luta (Reverence)

In situations where Endymion receives a debuff to a stat or ability, he can choose to pay double the reiatsu cost of the kidou, feat, or release ability to have the debuff reversed into a buff to that same stat. Luta cannot buff more than the standard bankai stat modification limit of 45% on a single stat and not more than 15% when it is a multiple stat effect.. He cannot selectively redistribute that buff so it remains connected to the same stat and retains any restrictions that the original debuff might have had (duration, side effects, etc).
 
Yeahhh... I'll go add a lil somethin somethin too just for the hell of it. additional thingy added to dead bones

True Awakening: The Black Death

Through constant usage of the Hell Gate, Nick has finally mastered its full potentials for it to reach its strongest form. With its highest pinnacle now within reach, Nick is now capable of fusing his own body with the circle and become the Hell Gate himself. When ‘The Black Death’ is activated, the man is quickly engulfed by a deep red light which covers his entire body. Once the light fades, Nick appears in a black, tight-fit suit with glowing red markings tattooed all over him. While inside this suit, Nick’s body would feel light as a feather to him, although it doesn’t necessarily act as an additional defensive armor of any kind. His hands and feet now look like claws of some sort, while long, pointed extensions run down from his head (which are really just his hair covered by the substance). While in this state, he can neither speak nor communicate with anyone else. Instead, he can simply let out shrieking roars and other such growling sounds.

Attack 1
: Huesos Muertos (Dead Bones)
As the enhanced version of Espinas de Venganza, the blade-like spikes are now fortified to be as sharp and as strong as a Shinigami’s released zanpakutou sword. Similar to that in his First Stage, Nick can let the zweihander-like blades extend from all over his body in a porcupine-like fashion for both defensive and offensive purposes. The force of the thrusts is determined by the amount of Combat the man has (i.e. how strong he can thrust a sword with his full strength). At his own discretion, he can choose how many blades could appear at once and at what specific area of his body they can grow from.

Attack 2: Ira Divina (Divine Wrath)
Unlike his First Stage’s version, the Hell Gate (and Nick) will not explode and self-destruct. Instead, he can channel Ira Divina’s destructive power in his hands and blast it in a highly condensed red energy beam. He can choose how much percentage of his reiatsu he can pump into the attack, the amount ranging from 1% of his reiatsu to 25%. The blast’s base width in diameter would be around 3 feet in length. It grows by half a foot after every 1000 Harmony, having a max width of 6 feet. Its base range is approximately 50 feet long, and similar to its width, it can grow by another 20 feet after every 2000 Harmony achieved. Its max range would end up being 150 feet.
 
Shikai

Name: Xiezhi

Manifestation: With brilliant bronze scales, and slitted azure eyes, Xiezhi stands three feet high, with a commanding and proud air, on four imposing pearl clawed feet. Small spikes line the ridge of his spine; all the way from between his shoulders, and down to the tip of his powerful tail. Xiezhi’s fierce reptilian snout has two, sharp, obsidian teeth protruding from the sides of his upper lip. At the middle of his forehead is a marvelous white horn that curves back slightly.

Inside Xiezhi, his world is a desolate desert. Barren to reflect the way Haresuno has chosen to see the world, even if he does not acknowledge it. It will only change when Haresuno’s view changes.

There are two things Xiezhi hates, above all. Smart mouthed fools and snobbish people. There are many things that irk him, however he tries to ignore them and in doing so usually mutters something to himself that -if others could hear him- would be taken rude. Where Haresuno thinks that there is a difference in justice because of peoples views, Xiezhi Doesn‘t. Xiezhi is meant to represent an authoritative figure. To him the rules are the rules, and to break them is a grave offense. Xiezhi doesn’t appreciate it when you don’t listen to him or if he thinks you weren’t thinking. If he doesn’t get manners and respect he won‘t work until you show him that you are worthy.

Command: Rei (strive or encourage)

Form: When Haresuno’s zanpakuto is released it loses its katana appearance and takes on the form of a cold bronze staff with a scythe blade made of white reiatsu. The design of the staff is made to look like Xiezhi‘s scales, giving it a more elaborate appearance. Haresuno tends to hold this form in a relaxed grip and plants the shaft of the scythe in-between his shoulder blades.

Ability:

Gekitai - By channeling reiatsu into Xiezhi, Haresuno can create a powerful repelling force, which forces his target toward or away from himself. The directions are straight and are designated by the thrust or slice of either Xiezhi’s head or Haresuno’s empty hand.

Kaku Ko - Any technique similar to Haresuno’s shikai -e.g. Hadou #1 Shou- will not affect Haresuno.

Mai no Fune - Because the blade is made from Haresuno’s reiatsu, he is able to dismiss the blade and call it back to either end of the staff. This allows more combat variety mid-battle.

Edit
Edited to add the ability "Mai no Fune" as well as to scratch cost equation and set a definate range.


Cost per Gekitai is 5% of Haresuno's reiatsu and the range of his techniques is 20 ft. by 20 ft.

Note
Moot said that 20ft was fine. Didn't know if I should let you know or not, but better safe then sorry, eh?
 
Last summer pm's spec point

Essential

Shi Kai “Unveil,”

Form – Essential’s form rapidly changes, expanding into that of a pole arm. Approximately 6’ in overall length, the straight haft is a ashen white in color, like that of aged bone. From each end, opposite facing of one another, a long, double edged scythe blade extends nearly two feet in length. Around each of the blades, an indigo energy crackles and dances, reminiscent of rampant electricity.

Ability – Reaping Storm

Essential's ability is that it is able to create additional numbers of itself. It may create 1, plus one more per ten thousand connnection Kyuu attains to a maximum of three additional polearms created. To bring forth a duplication of his zanpakutou costs 5% of Kyuu's reiatsu. The additional blades may be manipulated by Kyuu with a telekenetic force within visual range and all use of them is dependent on his zanjutsu stat.


Bankai – Embrace of the Essential

Appearance As the erruption of indigo reiatsu filters away, Kyuu is revealed to be clad entirely in white. A thin, fine robe drapes over the entirety of his body, cladding him akin to a ivory specter.

Form – Essential’s shikai form is exaggerated, creating a polearm nine feet in length with three feet blades extending from both ends. A constant barrage of indigo power wreathes the blades, creating a hissing cacophony.

Ability – Dead Harvest
Essential's ability to copy itself is magnified, and Kyuu may now generate one zanpakutou, plus one additional zanpakutou for every four thousand connection. Any blades that were summoned from shikai change their appearance when his bankai is called. Further, Kyuu may dismiss and recall a scythe at will, however, he need not pay the 5% to restore a dismissed blade, only to extend the total number summoned.

Attack – Wither
By expending 1% of his reiatsu, Kyuu may envelope the blades with the powerful energies that roil about them. The energies that encase Essential act as a preliminary striking mechanism, that allows the blades to ignore damage resistance when striking.

Attack – Bleed
By expending 2% of his reiatsu when he strikes an enemy, Kyuu is capable of preventing an enemy's wounds from healing and further exaggerating them. All strikes from Essential that round will continue to bleed the enemy’s spiritual pressure and blood, causing 1% of Kyuu's reiatsu in damage for 1 round, plus one round for every five thousand connection attained.

Attack – Die
By expending 3% of his reiatsu, Kyuu can cause a strike from Essential to be matched by a phantom blow. This blow inflicts a wound of similar depth and deadliness as the blade's strike upon the enemy. Damage to a limb is matchable by damage to a limb, while a blow to the body or head may be struck to limb, body, or head and so on.
 
Sing - just some minor stuff

for the second attack we need to know if the debuff lasts after the 3 turns are up, and also does it stack if its used more than once?


Wayne - approved



Shunsen - there's a fundamental problem here which is that all of your clones have your total hohou stat, and we don't know what their attack values are. Check out Chisame's true awakening for an example of how summons work.

Vera - approved

You can do the puppet as a feat.


Kechup - the first ability is two abilities in one (perception and buff), and if you read the rules you will see that there are limits to buffs depending on the number of abilities in your kai. Take a careful read through the FAQ and the kai thread.

Continuing on to the rest of your abilities, the third one packed with a bunch of different things. What does electricity even have to do with snakes? This is like an entire bankai here. its waaay tooooo much. :(




to be continued...
 
jeremiah was a bullfrog~

o.o i don't believe it.

Stuff
- the fact that stat reduction does not last after the three turns and that they don't stack when the attack is used again is now cleared up.

-the 4% debuff is now increased to 10%.

Thanks moots for help, and beth for patience :]


striking out in lieu of faq
That stupid thing chat told me to do of making an injury to one injure the other too

Also, connecting summon to attacks by making it so that once summon disappears, costs increase. Please advise n.n''.



Bankai
Kokoro no Nagareboshi

Form/Ability:
A fierce howl rends the air, as Okaeshin tosses her uchigatana into the sky. As the whirling steel blinks out of sight, a star appears where it disappears. No matter the time of day, or the weather, the star can always be seen, shimmering right above Okaeshin. From the star, Kokoro no Nagareboshi seems to free fall from the sky to land beside her wielder, as Okaeshin spends the 40% boost of her reiatsu which came with the activation of bankai to bring her into the physical plane.

At the impact of her touchdown, a flash of light bursts forth and at its end, Okaeshin is revealed to be wearing a sleeveless, black qipao which falls to just below her knees. Underneath, she wears a pair of long black stockings. Her feet are still bare; however, they are bandaged from just before the toes to above the ankle with steel the color of her shikai.

On her arms, Okaeshin still wears her shikai form, minus the ribbons, but she also holds a pair of crescent moon knives, one in each hand, made of the same material. To complete her attire, tribal tattoos mirroring those on Kokoro no Nagareboshi’s body cover Okaeshin from head to toe.

Crescent Moon Knives
arm_190.jpg

A constant song seems to envelope the young girl and her wolf.

Kokoro no Nagareboshi
Walking the physical plane, Kokoro no Nagareboshi is tied to her wielder as a piece of her soul, sharing the reiatsu equivalent to the amount Okaeshin expended to summon her. For Kokoro, 60% of that total is distributed to her agility and 40% to her rage, (see Hollow Stats).

They are so intimately linked if one is injured, the other will know. Effects and costs are reflected on Okaeshin's stats and Kokoro's reiatsu. Once Kokoro is drained, she retreats back into Okaeshin's inner world and cannot be summoned again. With her gone, all costs of attack increase by 10%

Kokoro stands at 20 hands to her shoulder, dwarfing Okaeshin by a good 2 and a half feet with her head lowered. At such size, Kokoro is capable of carrying, at the most, 3 passengers of average size. However, Okaeshin and Kokoro are limited to keeping at the least 30 feet between them, as a spirit can never travel too far from her wielder.​


Attack 1: Ziyou
The hovering song strengthens with the aid of Kokoro no Nagareboshi’s howl and Okaeshin’s voice, invigorating both souls. A sense of life and vitality bursts from the two beings, engulfing those around them as Okaeshin and Kokoro no Nagareboshi’s eyes reflect the star hanging above them. All de-buffs and status ailments are negated, and future such attacks are nullified as long as Okaeshin and Kokoro pays the same cost the attacker expends along with an additional 2% connection.

Attack 2: Tongqing
A soft, mournful howl can be heard drifting through the air, and Okaeshin weaves through the wolf’s voice with her own, heartrending tune. The song tears open the hidden or forgotten emotional scars of all within its 30 foot radius range, including Okaeshin herself at a cost equal to 5% of her reiatsu. These memories are revealed to everyone present as all affected share their pain. The attacking stat of those within range decreases by 10% of Okaeshin's connection each turn as the memories continue to spread and surface for 3 turns. Once the three turns are over, the stats return to normal and future applications of this debuff do not stack onto each other.

For Okaeshin, long hours of training with Kokoro no Nagareboshi allows her to accept her pain, and she is only affected for one round. At the end of the three turns, Okaeshin can end the song by bringing forth more joyful memories. A salve for the bleeding wound.

Attack 3: Jiqing
An attack of wild and chaotic proportions, the force and effect of Jiqing discriminates against no one, affecting enemies and allies alike. Expending 15% of her reiatsu, Okaeshin abandons all of her control, and sings a wild song, accompanied by Kokoro no Nagareboshi’s ethereal howl. The sound is deafening, shattering and scattering anything with insufficient defenses within its 50 feet range. All other noise is swallowed for a duration of 1 turn, leaving an unsettling silence in the wake of the attack. The song itself holds an ironically uplifting timbre, promising rebirth after destruction, even as it claims its victims.
 
Added
Thanks for the review moot and beth! I tried making the stats seem more clearer. Round 2, here we go. Note: Not sure about the cost of summoning those cloned opponents because it doesn't seem like a lot because of Shunsen's stats currently, but it will once Shunsen hits higher numbers, so any suggestions for that are welcome!


卍……解!
“Ban……Kai!”

[ Shichitai ] — 七諦
(The Seven Truths)

"Ban..Kai, Shichitai, Momentos!"

Concept: Summoning/Deceptive

Form: Upon uttering the phrase for his bankai, Shunsen is surrounded by teal reiatsu. Once the reiatsu vanishes, he is seen with a new attire besides the standard shihakushou that shinigami are given. With bankai, Shunsen has robes that look similar to a judge’s with a cloak (refer to picture). The form of his zanpakutou stays the same, but seven giant glass mirrors surround him and his opponent (Note: These mirrors last for as many turns as Shunsen has for bankai).

Reference pic
AnimeMaleMage.jpg


Ability: Shunsen’s ability is the manipulation of the seven mirrors and his clones. While Shunsen may attack when he is slinking about through the mirrors, he doesn't have to. He can hide in the mirrors while his clones attack. The different ways in which he can use the mirrors and the clones are explained below.

Attack # 1
[ Danmaku ] — 弾幕
(Barrage)
- Once the mirrors appear, Shunsen creates two clones of his opponent at the cost of 20% of his reiatsu. These clones look exactly like Shunsen’s opponent, but they don’t have the abilities of the original nor do they have the same stats (refer to attack #3 for the exception of the opponent's ability). However, if the opponent is a shinigami, arrancar, or a vizard, they do have the sealed form of the opponent’s zanpakutou.

The clones and Shunsen move through the mirrors and as they move through the mirrors, they can unleash a volley of slashes just like during shikai. The stats for each clone are dependent on Shunsen's stats. The format for the stats are that of a hollow's. Shunsen's hohou and zanjutsu stat is combined together in order to divide amongst his clones.

Attack # 2
[ Toki no Tachi ] — 時の経ち
(Passage of Time)
- Since mirrors can be symbolic of truth, Shunsen is able to use the mirrors to reflect “different truths”. These vary from person to person. For example, if someone is strong, but has no true goals, Shunsen is able to use that person’s weakness of purpose against him or her. If someone is caring, Shunsen can show something in the past that caused that person a great deal of dread. He is able to show events in the mirror that have already happened to his foe, or he can make up events that might happen because of their weakness or flaw. This ability requires 4% of reiatsu each time it is used.

Attack # 3
[ Eigyou ] — 映形
(Mirrored Form)
- This attack allows Shunsen to mirror one ability of his cloned opponent‘s (if shinigami or vizard, the shikai ability, if Advent Human, the first stage, and if it’s an arrancar, ressureccion) to 5% of his opponent's reiatsu. In other words, the ability is nowhere near as powerful as the original owner’s. This attack can be used during attack #1. It requires 5% of Shunsen's reiatsu to use.
 
Shikai!

Kaisei - Resurrection

Concept: Life and Death

Command: Rise up from the flames, Kaisei!

Manifestation: Kaisei takes the shape of a phoenix, with a combination of feathers and scales covering it's massive body. He wears a sleek helmet covering his head, with a tuft of feathers around his neck. His entire body is covered in tribal markings down to the tip of his tail which is actually a blade. Kaisei has no arms, but instead he has two legs and two sets of wings, one light and one dark.

Kaisei is very philosophical, and he speaks often of the cycle of life, and how Momoka must continue the circle. He is very strong-willed and provides sound advice to Momoka when she is in need. Because of Momoka's initial dislike of having to kill another living creature, Kaisei is constantly reminding Momoka that the balance of life and death is important and unavoidable.

Kaisei!
MomokasManifestation.jpg


Form: Kaisei releases as Momoka's entire body is engulfed in flames, from the ground up. Her zanpaktou keeps it's katana shape, but it has grown in length quite a bit. Gaining close an an extra foot in length, and two inches in thickness, Kaisei is considerably stronger. The tsuba still retains it's shape of a five-pointed star, and on each of the spikes aside from the one with the cat charm, there are red feathers hanging down attached by red strings.

When the blazes clear Momoka's feet are engulfed in blue flames, and where she steps small flowers and plants grow, but when she steps away, they die and disintegrate. The fires from Momoka's feet spread out into fields of effect.

Ability 1: Inner Fire

The blue fires from Momoka's feet spread out into a circular radius, changing from blue to green. The green wisps will seek out those in the radius and and begin to engulf their feet and eventually their legs, even if they are airborne. The flames are harmless, but those who stand in the circle will find that all healing kidou and chiyudo will be 50% more effective.

Range: 20 feet.


Ability 2:
Hidden Strength

The blue fires from stretch from Momoka's feet grow up her target's legs and wrap around the torso, ending at the hands. The fires will boost one stat of the target by 10% of Momoka's kidou stat.

Cost = 10% kidou per target.
Effect lasts until Kaisei is sealed.
 

Current Date in Araevis

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