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Release Submission Thread

Shikai (using spec point from summer PMs)


Release Phrase: Lust, Kerushi

Manifestation/Inner World:
Kerushi is still the woman from before—a warrior princess with dark hair and gray eyes. Now, however, she is released from the dark chamber that once imprisoned her, free to roam the plains of beauty and majesty.

Form:
Upon release, Lilith's sword becomes a pair of golden lunar chakram. The front half of each has a large blade composed of dense, sparkling diamond that extends outward in a crescent lunar shape. All light is reflected and expresses constant luminescence. On the opposite side, a pristine, white fibrous material is wound around the chakram (approximately two inches wider than her palm) to give Lilith a comfortable grip. The fabric flows downward, draping over her forearms like ivory ribbons.

Ability:
Through centuries spent toiling to convey her feelings through art, Lilith has gained supremacy in the realm of emotions—including the emotions of her opponents.

In shikai, Lilith is able to manipulate certain elements of kidou. By spending an additional 3% of her reiatsu into a bakudou of her choice, if successfully bound, the opponent will be forced into a tremendous fit of a certain emotion, and they will begin to experience illusions that further instigate that feeling. In their mind, Lilith will embody the person or thing that is most representative of that feeling. This lasts for a total of five rounds.

There are four possible emotions that will be invoked:

1) Anger – In their rage, the opponent loses control over their own self, causing a single stat shift where 50% of one stat of Lilith's choice is moved to another stat.

2) Love – The opponent is filled with love, especially toward Lilith. Every attack made, the opponent literally feels as if they are assaulting themselves. They experience pain that mimics their attacks equal to 2% of Lilith’s connection.

3) Sadness – In their depression, the opponent’s body and mind weakens. Each of Lilith’s attacks will feel as if an additional 2% of her reiatsu was exerted into the assault.

4) Fear – Too terrified to take on the offensive mode of battle, the opponent can only attack Lilith three out of the five rounds.

After the five rounds pass, Lilith may use this ability again, but only the same emotion will be expressed. Multiple emotions will not be expressed in a single battle.
 
ok shouldn't have deleted lol

I hereby spend my spec point from the Summer PMs D= I wanna totally revamp my underpowered shikai lol

Initial Release:
Zanpakuto Name: Shiruba
Release phrase: Scratch and Scar

Manifestation/Inner World: The meadows of Tenchuu's mind are an image of beauty and elegence. Among the vast silvery fields and lavender sky of Tenchuu's mind wanders a single, shining wolf, Shiruba. Her glinting coat fully matches the colour of the world around her, hence the name. The golden eyes of this majestic creature can warm the heart of any man, no matter how battle-hardened. Her voice is always quite calm, however, this could also be taken as a lack of emotion. The truth is that this place is a front, as is its inhabitant. A deception. This in a way represents a rather undesirable habit that the shinigami seems to have subconsciously picked up, but it also hides the more hurtful truths of his mind from him.

Shiruba & Inner World
shirubawolf.jpg

Release form: Tenchuu has a black glove on each hand, with black ribbons going up his arms over his sleeves. However, the gloves are quite symbiotic with Tenchuu, and have formed a weapon on each arm. On the right hand there are claws, each measuring twelve inches long. On the left hand there are three blades, each measuring ten inches long, which remain erect from between his knuckles. These weapons are as strong as his zanpakutou itself.

Release Form
shikai2.png

Ability: Silver Lance
Tenchuu can rapidly extend any number of the five claws on his right fingers at any time by paying 1% of his reiatsu per claw. They shoot out with rapid speed based on his hakuda stat. The maximum range of this attack is 30ft. Additionally, the claws are as flexible as his real fingers. They can also be retracted for no extra cost.

Ability: Silver Missile
Tenchuu can fire any number of the three blades on his left knuckles at any time by paying 2% of his reiatsu per blade. He may then pay 100 rei to have these blades detonate, whether they are in the air or having penetrated something or someone. The shards fly out and penetrate anything within a 30ft radius. After the claws detonate they reform once again on Tenchuu's knuckles.
 
Shikai

Name: Youkimatsuri (妖気祭) (Ghostly Festival)
Release Command: Haunt

Form
The sword does not change at all in the released state. Instead, an orange paper lantern appears. It is attached to the hilt of the sword by a trail of purple smoke.

By default, the symbol 凶 (bad luck) is printed on the surface but if something is attached to the end of the hilt, then that will affect the picture on the lantern. For instance, since Hotate usually has a Chappy head attached to the hilt, the lantern will have a rabbit face printed on it.


Attack 1: This was used for keeping away insects
Costs any amount greater than 1% reiatsu to use.

The lantern splits down the middle and a disembodied mouth shoots out of it. The direction and speed the mouth is traveling can be changed mid flight but by not by much. The mouth will fly a maximum of 20 meters before disappearing.

While the mouth is flying, it is like a physical object and can be knocked away or destroyed. Once it hit's a person however, the mouth will home in, bite down and become untouchable. As long as the mouth is attached, it will destroy reiatsu from the target in amount equal to 0.5% of Hotate's reiatsu per turn.

4 of them can be attached to one target simultaneously and 16 can exist in total. The mouth will fall off by itself after 5 turns or...


Attack 2: This was used for softening fabric
Whenever a target inflicted with a mouth tries to use any skill that costs reiatsu (attacks, abilities, kidou, feats, techs etc.), the mouth will activate.

The mouth will cancel out energy equal to the amount spent summoning it and weaken the skill however, the minimum effectiveness a skill can be reduced to is half. Usually the mouth will disappear afterwards but if it has 4x more reiatsu of the skill being used, the mouth will not disappear and will continue to destroy reiatsu instead.


Attack(?) 3: This was used to make shadow puppets
Using reiatsu, the lantern can be lit. Adding different levels of reiatsu will cause the light to change in levels. The light doesn't do anything special.


Vizard Attack: This was used for playing chess
By paying 5% rage and gaining 2.5% emptiness, Hotate can modify the properties of one of the mouth that is already in existence. Bright red veins will appear over the mouth, signifying a change.

Instead of Attack 2, the mouth will have the following ability instead.

The next skill (attacks, abilities, kidou, feats, techs etc.) used by the affected person will cause the mouth will synchronize onto that specific skill. If the person tries to use it again, they will find it extremely difficult to perform that skill. That means it will take a full turn to standing in one spot concentrating in order to use the skill.

It still keeps Attack 1 in this mode. The amount of turns the mouth lasts will not be reset.


Bankai

Name: Houshuku no Youki Matsuri ( 奉祝の妖気) Ghostly Festival of the Great Celebration

Form
The bankai has no form in itself. The zanpakutou will remain the same as always. But anything attached to it will disappear, leaving only the sword and sheath. The parts described below only appear when used.

Ability Form – The form of the ability is a white, glowing ring two meters in diameter. The ring is intangible to the touch by physical or energy means.

Ghostly Arm Form – The arm appears as a slender, human sized one with grey to dark blue skin color. The hand at the end is neither a left hand nor a right hand however but a symmetrical one where a second thumb replaces the little finger. At the end of each finger is a sharp, black nail. In the palm is a mouth filled with sharp teeth. The mouth can be used to speak.

Vengeful Spirit Form – The spirit is a tiny figure around the size of a hand. The top half of the body looks humanoid but the bottom half trails away at the torso into nothingness. It is completely black and had no facial features other than a mouth.


Ability: This was used to kill people in seven days
This can be toggled on and off but cannot be targeted. When it is on, the glowing ring will appear at Hotate's feet, though she can move it around at will.

While active, Hotate sends out a disruption field 50 meters in diameter that makes it harder to gather and control energy. What this means is that for races with the applicable stats, all reiatsu costs (most races) are doubled, the shuuhaku pool (quincies only) is cut in half, emptiness costs (hollow and arracnar only) are doubled. Rage costs are unaffected. The power of the attack is unaffected as well.

Anyone standing inside the ring is protected from the effects and if Hotate is standing inside, the entire bankai is protected as well.


Attack 1: This was used to clean the room
Hotate can summons up to 20 ghostly arms at any point within 25 meters of herself with the cost of 100 reiatsu per arm. The arm cannot move from its origin but can turn around in a spherical manner. They have similar arm strength to Hotate and she can control them like extra limbs. These arms are strong against physical attacks but weak to energy attacks.

These last until destroyed or the bankai ends.


Attack 2: This was used for special effects
By draining reiatsu from Hotate, the arms can cast all techs, feats, release skills and kidou that she knows at the same strength she would use them. The only limitation is if said ability needs something such as eyes or legs.


Attack 3: This was used when feeling lonely
By paying between 2% to 5% of her reiatsu, Hotate can launch a vengeful spirit out of one of the mouths under her control. She can control the movements of the spirit but doing so means she and the hands can't use other attacks during that time. If not controlled, the spirit will merely fly in a straight line.

If the spirit hits a person, it will haunt them and hover behind their shoulder. As long as the spirit is attached, it will seal of the target's ability to use shunpo or similar techniques. The spirit can't be damaged but spending reiatsu will cause it to loosen its grip. An amount equal to the cost must be spent to remove the spirit, or twice that if the target is under the effects of the bankai's Ability.

Multiple spirits can exist at one time. But haunting the same person repeatedly doesn't help as spending reiatsu affects all spirits on that person equally.

The vengeful spirit lasts until cast off or the bankai ends.


Vizard Attack: This was used by those that cry
By paying 10% rage and gaining 5% emptiness, Hotate can modify the properties of one of the spirits that is already in existence. That one will turn have glowing blue veins appear over its body, signifying a change.

Instead of sealing shunpo and shunpo like techniques, the spirit will make the affected person take extra damage by hampering a person's ability to use reiatsu defensively. It starts at 5% extra damage from all attacks and increases by another 5% per turn up to a maximum of 20% extra damage from all attacks.

The spirit can't be damaged but spending reiatsu will cause it to loosen its grip. An amount equal to the cost must be spent to remove the spirit, or twice that if the target is under the effects of the bankai's Ability. However, this spirit can only be affected after all regular ones have been cast off.

The rageful spirit lasts until cast off or the bankai ends.
 
Name: Xavier King Jr.

Release: 1st Stage

Form - Ice Armor

Upon activation of the first stage, Xavier is able to lower his external body temperature without harm to himself, thereby radiating intense cold from his body. The ice armor is able to reach a temperature so cold it can freeze the very area, about one foot in diameter, beneath his feet within moments of coming in contact with the surface. Furthermore, the armor allows him to resist temperature extremes. These are the passive effects of this armor.

Ability: Vitality

This ability allows Xavier to further strengthen his armor. By paying 5% reiatsu, Xavier reinforces his shield with a layer of frigid ice. Although the shield is made of particles that are hard for his opponent to see inside, Xavier will not have any trouble with sight or mobility for that matter. This coat serves as protection and will therefore negate any and all attacks of equal or lesser cost. Once the shield depletes, he may choose to pay an additional 5% reiatsu to replenish the shield.

Ability: Stagnant Haze

By paying 3% reiatsu Xavier's armor attracts all surrounding moisture and condenses it into a polar field (about 10 feet in diameter). This field slows all opponents movement within the field by 5% of his maximum reiatsu. This debuff is applied to the main combat stat of the opponent, so as long as the enemy is within range of this ability.

Ability: Arctic Drift

By paying 100 reiatsu per foot, Xavier can conjure any moisture in the surrounding air that will allow him to form simple objects such as slides, ladders, poles, and melee weapons like swords and shields. He may also dismantle his creations at will. But all creations length caps at 30 feet.
 
Credit to Sene for helping me out with this release.

Shikai: Rihi (Judgement)

Release Command: “Sprint, Rihi!”

Appearance: By using the release command while resheathing the sealed zanpakuto, Tsuneo initiates activation. Upon activation, Rihi undergoes a slight transformation. The entire blade, hilt included, takes on a brilliant white hue that seems to almost glow, even in the absence of an exterior source of light. The blade becomes longer and thinner, essentially becoming lighter and easier to maneuver. The hilt is also elongated, allowing for plenty of room for Tsuneo to place his hands. The tsuba disappears, thus streamlining the blade even further.

Manifestation: Rihi’s manifests himself as an unnaturally thin being. Dressed in tight fitting, silver white metal armor, Rihi is a being built for speed. The manifestation’s face is obscured by a large visor that could be mistaken for a hollow mask were it not for the silver tint of the material. Rihi’s mouth peeks out from beneath the visor. A slit that can expand into a gaping maw depending on the being’s emotional state, it doesn’t really resemble a human’s mouth. Rihi gives the impression of lightness, as if he would float away if there was a breeze.

Abilities:

1. Orbiting Rihi:
By paying 5% of his reiatsu, Tsuneo can conjure an orb of energy that remains close to him. Any kidou like energy (Cero, gintou, kidou) or even a reiatsu based attack equal or lesser the strength, will be completely absorbed by this orb. Should the power of the attack be greater than the cost of this orb, Tsuneo will take damage equal to the amount of the overage. This orb cannot be harmed by physical attacks.

2. Mark of Rihi:
Any wound Tsuneo inflicts with Rihi will form a crest in the form of a lightning bolt on that wound, by paying 300 reiatsu. This lightning bolt serves as a magnet for the next kidou based attack whether by friend or foe. This mark lasts for 3 rounds or until the enemy is impacted by the effects of this ability. Only one of these marks may exist at one time. Tsuneo must inflict another wound on his opponent with Rihi if he wishes to create the mark again. If Orbiting Rihi is active at the same time as this ability, Mark of Rihi will take precedent.

3. Wrath of Rihi:
Any limb previously struck by Tsuneo that possesses the Mark of Rihi can be temporarily paralyzed. This effect expresses itself as an electrical shock to the specified limb. In order for Tsuneo to obtain this hold over an opponent, his hohou must be at least 40% of his opponent's speed stat. The cost of this ability is 500 reiatsu. The effects last for one turn and clears the opponent of the mark as well.
 
Shikai

Name: 天使の涙 Tenshi no Namida (Angel's Tear)

Release: 虚天から降れ Kyoten Kara Fure, Tenshi no Namida (Fall from the empty heavens, Angel's Tear!)

Form: Tenshi no Namida takes the form of an orb of light that constantly hovers two to three inches off of Daichi's palm. This orb glows a bright orange at all times and gives off a minor amount of light. The light doesn't extend past Daichi's hand.

Manifestation: Tenshi no Namida has the ability to change form depending on her mood. When aggressive or forward she likes to take the form of a white wolf; When feeling defensive she shifts into the form of a large suite of plate armor; and when feeling angry she takes the form of a large demonic monster. The final and true form of Tenshi no Namida is a being of brilliant white light. The light is so bright and beautiful that if a normal human were to see it they would go blind.

桃源郷の嫌い Tougenkyou no Kirai (Eden's Hatred)
By closing his fingers around the tennis ball sized orb that floats above his hand, Daichi can force the orb into the shape of a scythe. The scythe glows the same color as the orb that it was formed from. The blade of the scythe is shaped to look like a feathered wing.

悔誕 Kaiten (Regretful Birth)
Each time Daichi casts a kidou (including the signature of the tenth) while Tenshi no Namida is released 10% of the reiatsu used to cast the spell is stored in Tenshi no Namida (The stored rei cannot be more than Daichi's kidou threshold). For every 100 points of reiatsu stored a bowling ball sized orb is created within a five meter radius around Daichi (max of fifteen). Each orb glows a blue or purple and floats around in a random pattern and are harmless.

阿鼻叫喚の堕天使 Abikyokan no Datenshi (Agonizing Cry of the Fallen Angel)
By sweeping the scythe in a wide arc, Daichi can launch the orbs outward. The ors will travel to a max of 200 feet. The orbs will detonate and explode if they come in contact with anything or reach the 200 foot limit. Each explosion is about 3-4 meters in diameter. Each explosion is accompanied by a loud and agonizing scream, usually this is drowned out by the explosion, but can be heard by those caught in the blast.
 
Release Stage: Shi Kai

Name: Tsukiki (lit. Moon Spirit)

Release Command: "Light up the darkest skies, Tsukiki!”

Manifestation: Tsukiki appears to be rather experienced and mature. She can easily keep her emotions under control and is very sophisticated. She watches over Mizuki and helps her to keep her intense emotions under control just as good as she does. They also argue once in a while, but that’s nothing special.

Tsukiki’s inner world is very calm and serene. It is a silent hilltop covered in grass and a few white flowers. The hilltop towers above a huge forest with ancient trees. It’s always night in this world, which makes it usual for a large, full moon to shine brightly in the world’s skies forever. All that provides is the magical atmosphere and the exhilarating view over Tsukiki’s world.

Form: Mizuki brings Tsukiki up with the blade in front of her face in a crosswise position from the left, while holding the zanpaktou in her right hand. Tsukiki then suddenly lights up completely while giving off a bright, white-colored aura. Meanwhile, the blade extends and narrows to a length of 39, revealing a blade that is recurved similar to scimitar. The blade has a handle capable of being held with two hands if need be.

[Ability] - At the expenditure of 3% reiatsu, Mizuki has the ability to summon sickle-like crescent moons made from blinding white spiritual energy towards her target with an ability to cut. At first only three can be summoned, though as the connection stat increases more can be summoned, namely one more crescent moon for every 1,000 connection, up to a total maximum of ten at 8,000 connection.
 
If I give you approved with changes and don't like the changes I make you can resubmit your kai with changes to see if I'll approve it that way.

Et- Approved
. See I get stuff done xP

Val -
Approved w/ changes. Ability one just change it to the nearest three people for shikai ability since if you are in battle and must release I’m about 95% sure that they’ll be feeling a destructive emotion.

Thana – Approved w/ changes. You’re ability needs an upper limit I’m fine with a range of 1-5% per blast so if you’re ok with that go ahead. Keep in mind that even though you say “obliterates” the rei you spend is damage on the person so don’t be surprised if most people don’t really bat an eyelash at your blast. Healing ability is fine.
Lil – Approved

Fallen – Approved, however if you want to get rid of an underpowered shikai this isn’t how you would do it. Ability one is fine in my books. Ability two, understand that the explosion would be valued at the 100 rei you pay for it not the 2% you shot the claws for. I suggest you switch the numbers around so that it costs 100 rei to shoot the claws and 2% for the explosion, and even then it’s a fairly weak shikai attack.

Finny – Shikai: Approved w/ changes. The limit of reiatsu needed to summon the mouths needs an upper limit, I’d say so long as it was 5% rei it should be fine. With this cap the number of mouths possible on a single target is limited to 2 on any single target however the 16 total may stay. Attack three and the vizard attack are fine.

Bankai: Approved. Keep in mind that in attack one the arms only have endurance valued at the 100 rei required to make them. Aside from that the rest seems perfectly acceptable.


Hase: Approved w/ changes. The passive effects of the armor seems fine to me on the condition you don't start kicking people and expecting them to freeze solid. Second ability needs a drop off, I’d say 5 turns is acceptable before the 3% has to be paid. Aside from that seems fine.

Tets: Approved w/ changes. Second ability can only redirect abilities up to double the cost of the mark. Don’t expect to redirect high level spells with only 300 rei, if you want to change this go ahead. Third ability I don’t think needs the hohou restriction, just seems weird and out of place as it is.

Twings: Approved. I think I said this before I was on staff that the first ability could be part of the form but it doesn’t really matter. Aside from this keep in mind each explosion is relatively small.

Blissy: Approved. Simple and easy.
 
Form: When Zakki’s release is active his body becomes transparent and glows with starry points of light. His chest tattoo is the point from which the energy emanates to envelop his entire body in a cloak.

Ability (Defensive): Zakki pays five percent of his total reiatsu to create a distortion around his body that renders his entire body transparent.

Ability (Offensive): For ten percent of his total reiatsu Zakki can create a cluster of dart-like shapes made of pure radiant energy that travel within a thirty foot radius to strike a target. The energy darts do the same damage as his initial release by continuing to burn after initial contact at 100 reiatsu per turn up to five turns before repayment.

Ability (Defensive): Zakki will pay eight percent of his total reiatsu to solidify the galaxy itself to form a concave barrier of transparent, shimmering energy that defends a five square foot perimeter.
 
So here we go! My True Awakening! Names are all tentative!


[Tenrai Kantachi Kotetsu] -神剣切断鎧
(Divine Sword-cutting Armor)


Form:

At the True Awakening level, Masato has finally come to understand the nature of his abilities. His armor is compressed even further, donning a sleeker, more streamlined appearance, while simultaneously managing looking even less human that it's previous rendition. The armor's imposing form is further enhanced by a pale blue flame that is constantly present around it.


Pretty picture
kekkaiwicked2.jpg



Abilities:

[Hogo] - 後援
(Aegis)

Masato's armor has undergone several changes from its previous incarnation. First and foremost, the reishi composing his form is even further compressed, increasing its durability exponentially. As before, Masato is not totally invulnerable while using his power; should his armor break he can spend 5% of his reiatsu to reconstitute it and repair the damage. This is where the similarities end, however. While in this form, Masato's armor is constantly surrounded by a fierce blue flame. These 'flames' are actually an extension of the armor itself; a chaotic flow of reishi that engulfs Masato's form. The blaze acts in both an offensive and defensive manner. Defensively, the reishi acts as a buffer between Masato and any outside force, slowing and dampening incoming attacks. Offensively however, the torrent acts exactly as one might expect it to - causing burns and lacerations to anything that's exposed to the flame.


[Sugi Toboro] - アフターバーナー
(Afterburn)

By charging the outermost layer of his armor with reiatsu Masato can concentrate and focus the spirit particles comprising his release into a concentrated beam of destruction. The base cost of the ability is 5% of Masato's reiatsu, but he can choose to keep the beam active for a longer period of time by supplementing it - 3% of his reiatsu per turn for a maximum of three turns; it's output increasing with each subsequent payment until it is extinguished. The range and speed at which the beam fires and dissipates is determined by Masato's Combat stat.


[Sanzen] - 輝き
(Radiance)

Continually using the reishi that comprises his armor to fuel his abilities can be quite a drain on Masato. Thankfully, at the True Awakening level, he no longer has to rely on passively gathering spirit particles to fuel his abilities. Using a portion of his reiatsu as a catalyst, Masato can draw in and store atmospheric reishi for later use. Once per battle, by paying 10% of his reiatsu, he can pool spirit particles over the course of several turns. The initial amount increases at a rate of 25% a turn until brought back into play. The stored reishi can be used to pay for his Awakening abilities and associated feats in lieu of reiatsu.
 
Shikai

Name: Youkimatsuri (妖気祭) (Ghostly Festival)
Release Command: Haunt

Form
The sword does not change at all in the released state. Instead, an orange paper lantern appears. It is attached to the hilt of the sword by a trail of purple smoke.

By default, the symbol 凶 (bad luck) is printed on the surface but if something is attached to the end of the hilt, then that will affect the picture on the lantern. For instance, since Hotate usually has a Chappy head attached to the hilt, the lantern will have a rabbit face printed on it.


Attack 1: This was used for keeping away insects
Costs any amount less than 5% reiatsu to use.

The lantern splits down the middle and a disembodied mouth shoots out of it. The direction and speed the mouth is traveling can be changed mid flight but by not by much. The mouth will fly a maximum of 20 meters before disappearing.

While the mouth is flying, it is like a physical object and can be knocked away or destroyed. Once it hit's a person however, the mouth will home in, bite down and become untouchable. While the mouth is attached, it will destroy reiatsu from the target equal to half of the cost spent to make it per turn.

2 of them can be attached to one target simultaneously and 16 can exist in total. The mouth will fall off by itself after 5 turns or...


Attack 2: This was used for softening fabric
Whenever a target inflicted with a mouth tries to use any skill that costs reiatsu (attacks, abilities, kidou, feats, techs etc.), the mouth will activate.

The mouth will cancel out energy equal to the amount spent summoning it and weaken the skill however, the minimum effectiveness a skill can be reduced to is half. Usually the mouth will disappear afterwards but if it has 2x more reiatsu of the skill being used, the mouth will not disappear and will continue to destroy reiatsu instead.


Attack(?) 3: This was used to make shadow puppets
Using reiatsu, the lantern can be lit. Adding different levels of reiatsu will cause the light to change in levels. The light doesn't do anything special.


Vizard Attack: This was used to enjoy the day
By paying 5% rage and gaining 2.5% emptiness, Hotate can modify the properties of one of the mouth that is already in existence. Bright red veins will appear over the mouth, signifying a change.

Instead of Attack 2, the mouth will have the following ability instead.

The next skill (attacks, abilities, kidou, feats, techs etc.) used by the affected person will cause the mouth will synchronize onto that specific skill. If the person tries to use it again, they will find it extremely difficult to perform that skill. That means it will take a full turn to standing in one spot concentrating in order to use the skill.

It still keeps Attack 1 in this mode. The amount of turns the mouth lasts will not be reset.
 
Shikai

Name: 天使の涙 Tenshi no Namida (Angel's Tear)

Release: 虚天から降れ Kyoten Kara Fure, Tenshi no Namida (Fall from the empty heavens, Angel's Tear!)

Form: Tenshi no Namida takes the form of an orb of light that constantly hovers two to three inches off of Daichi's palm. This orb glows a bright orange at all times and gives off a minor amount of light. The light doesn't extend past Daichi's hand. By closing his fingers around the tennis ball sized orb that floats above his hand, Daichi can force the orb into the shape of a scythe. The scythe glows the same color as the orb that it was formed from. The blade of the scythe is shaped to look like a feathered wing.

Manifestation: Tenshi no Namida has the ability to change form depending on her mood. When aggressive or forward she likes to take the form of a white wolf; When feeling defensive she shifts into the form of a large suite of plate armor; and when feeling angry she takes the form of a large demonic monster. The final and true form of Tenshi no Namida is a being of brilliant white light. The light is so bright and beautiful that if a normal human were to see it they would go blind.

[Ability]

悔誕 Kaiten (Regretful Birth)
Each time Daichi casts a kidou (including the signature of the tenth) while Tenshi no Namida is released, an orb with 10% of the rei used to cast the spell is created (max of fifteen). Each orb glows either a blue or purple depending on the amount of rei that was used to make one, and floats around in a random pattern and are harmless.

[Attack]

桃源郷の嫌い Tougenkyou no Kirai (Eden's Hatred)
By sweeping the scythe in a wide arc, Daichi can launch the orbs outward. The ors will travel to a max of 200 feet. The orbs will detonate and explode if they come in contact with anything or reach the 200 foot limit. Each explosion is about 2-3 meters in diameter.

[Vizard Attack]

阿鼻叫喚の堕天使 Abikyokan no Datenshi (Agonizing Cry of the Fallen Angel)
By expending 5% rage and gaining 5% emptiness, Daichi can force all the orbs currently floating around him into one, which now glows a pure white. He can then release the built up rei inside the orb to fire a beam at his target.

Note
Ok, already talked about this, if anything more needs to be done on my part just let me know
 
Gekijin
Shikai: Gekijin (Vehemence)

Release Phrase: Lacerate the Heart, Gekijin!

Manifestation: Gekijins appearance is somewhat formal despite his violent nature, being a red-skinned humanoid bearing similarities to a reptile; his skin is full of scales with ears larger than that of a humans. The iris' in his eyes are an olive green and his pupils are black slits. On his hands he has what can be described as three fingers and a thumb, yet it is unknown what his feet look like since he is always wearing shoes.

Gekijin dons a dark purple suit, consisting of a blazer and trousers with a black shirt and black shoes, wearing a maize-coloured tie. He likes to lighten up and joke around, even in the most serious situations, and has quite a sick sense of humour.

Inner World: Shukumeis inner world seems to be inside a dark cave, where a red mist constantly swirls around, the only light in the cavern shining in from a few small cracks in the walls, floor and ceiling. The light that shines in from outside is bright, however, and disperses the red fog wherever it shines.

Outside of the cave exists endless seas of red, as far as the eye can see with small platforms of land spread out, floating around the air slowly at random. A bright light fills the sky outside the cave, which hurts Shukumeis eyes to look up at, so Shukumei mainly stays inside the cave.

Form: A blade resembling a medieval shortsword, stretching to approximately 28 inches from the end of the hilt to the tip of the blade. A collection of runes reach up the blade on both sides, symmetrically. The grip of the hilt is black, whereas the pommel and cross-guard are both a shade of deep red.

Ability 1: Gekijin thrives on negative and destructive emotions, forcing its own bloodthirst on its wielder when released. The sword continually eats away at Shukumei's reiatsu, absorbing 2% every round. The zanpakuto thrives on others' negativity as well as its master's, though, and will consume 1% of Shukumei's total reiatsu from up to three beings nearby.

Ability 2: The consumed reiatsu is released the same turn that it is absorbed, unleashing a wave of destructive energy with each slash of the blade. The wave released travels through the air in the shape of the slash. If the reiatsu absorbed is not used by the end of the turn, it explodes out of the sword involuntary.
 
Zanpakutou: Zetsu’s weapon takes the shape of a wakizashi.

Shikai:Reitou Sekai (Frozen World)

Release phrase: Give me space, Reitou Sekai!

Manifestation:
Reitou Sekai
Anger form
JusticeSprite.gif

Normal form
Yggdrasil--article_image.jpg


Inner World: The inner world is actually a universe in itself. Hundreds of stars and planets are within and Reitou Sekai remains in the middle of it. Reitou Sekai as a man acts in a logical and calm manner advising Zetsuei whether he wants to or not. When he is angry, he stil maintains his logical nature, but most of his suggestion will involve mass amounts of violence at some point or another. He also has a much higher awareness of things thats seems to trandscend most beings.


Release form: When Zetsuei release his zanpaktou, the blade and hilt and is replaced by a blue orb. Upon swallowing the orb, Zetsuei's body is covered in a shimmering layer of concentrated space for protection.

Ability 1: Zetsuei is capable of creating and manipulating intangible space. Zetsu can instantly create a spatial distortion directly in between himself and a target, which lasts 4 seconds. This distortion appears as a blur to the air and creates something of a Hamster-wheel effect: objects, creatures, or attacks entering the distortion travel additional straight distance to reach Zetsu. Of limited use against long-range attacks, the effect can put Zetsu out of reach without him having to move.

By using at least one yard of distortion directly on the layer of space covering him, Zetsu can soften impact damage, such as that from hitting a wall or the ground.

This ability costs him 300 reiatsu per yard of space he creates, no more than 10 yards at a time, capping at 30 total yards in a fight.

Ability 2: Zetsuei is capable of manipulating the layer of space that protects him. He can use the space around him to create many things ranging from short range weapons and armor to spiky tentacles and additional arms. The range of this ability is 4 yards and extends to 8 yards when bankai is achieved. It costs 4% of Zetsuei's reaitsu each round to keep the form molded.

Vizard Attack: Zetsuei allows the energies of the hollow to be infused and reinforced into his body and the layer of space that protects him. This is shown a Black, indigo, and red aura mingling with the space around his body. As long as he has 30% emptiness or more, he has a constant +10% hakuda increase.
 
Moony: Approved w/ Changes. First ability needs a recast, I’m saying every 5 turns is good.
Sev: Approved.
Finny: Approved
Twings: Approved w/ Changes. Viz attack should generate 2.5% emptiness not 5.
Unholy: Approved.
 
Shikai:

Name: 天使の涙 Tenshi no Namida (Angel's Tear)

Release: 虚天から降れ Kyoten Kara Fure, Tenshi no Namida (Fall from the empty heavens, Angel's Tear!)

Form: Tenshi no Namida takes the form of an orb of light that constantly hovers two to three inches off of Daichi's palm. This orb glows a bright orange at all times and gives off a minor amount of light. The light doesn't extend past Daichi's hand. By closing his fingers around the tennis ball sized orb that floats above his hand, Daichi can force the orb into the shape of a scythe. The scythe glows the same color as the orb that it was formed from. The blade of the scythe is shaped to look like a feathered wing.

Manifestation: Tenshi no Namida has the ability to change form depending on her mood. When aggressive or forward she likes to take the form of a white wolf; When feeling defensive she shifts into the form of a large suite of plate armor; and when feeling angry she takes the form of a large demonic monster. The final and true form of Tenshi no Namida is a being of brilliant white light. The light is so bright and beautiful that if a normal human were to see it they would go blind.

[Ability]

悔誕 Kaiten (Regretful Birth)
Each time Daichi casts a kidou (including the signature of the tenth) while Tenshi no Namida is released, an orb with 10% of the rei used to cast the spell is created (max of fifteen). Each orb glows either a blue or purple depending on the amount of rei that was used to make one, and floats around in a random pattern and are harmless.

[Attack]

桃源郷の嫌い Tougenkyou no Kirai (Eden's Hatred)
By sweeping the scythe in a wide arc, Daichi can launch the orbs outward. The ors will travel to a max of 200 feet. The orbs will detonate and explode if they come in contact with anything or reach the 200 foot limit. Each explosion is about 2-3 meters in diameter.

[Vizard Attack]

阿鼻叫喚の堕天使 Abikyokan no Datenshi (Agonizing Cry of the Fallen Angel)
By expending 5% rage and gaining 2.5% emptiness, Daichi can force all the orbs currently floating around him into one, which now glows a pure white. He can then release the built up rei inside the orb to fire a beam at his target.
 
Furemawari No Hoshi (Star Whirling)


Form: When Zakki’s release is active his body becomes transparent and glows with starry points of light. His chest tattoo is the point from which the energy emanates to envelop his entire body in a cloak.

Ability (Defensive): Zakki pays five percent of his total reiatsu to create a distortion around his body that renders his entire body transparent. This effect lasts five turns before it must be recast.

Ability (Offensive): For ten percent of his total reiatsu Zakki can create a cluster of dart-like shapes made of pure radiant energy that travel within a thirty foot radius to strike a target. The energy darts do the same damage as his initial release by continuing to burn after initial contact at 100 reiatsu per turn up to five turns before repayment.

Ability (Defensive): Zakki will pay eight percent of his total reiatsu to solidify the galaxy itself to form a concave barrier of transparent, shimmering energy that defends a five square foot perimeter.
 
Shikai

Name: Kyoushu (Assassin)

Command: Bring about peace, Kyoushu!

Appearance: When speaking the command phrase, Naoko holds her wakizashi in front of her and plunges it into her heart. Instead of cutting her it becomes a part of her and she momentarily appears as lavender light very faint for about two seconds. When she reappears she is holding two weapons. One is a blood red short sword and the other is a short sword with a brown hilt and a silver blade. They are approximately the same length.

Spirit: Kyoushu appears to Naoko as a shrouded male figure who wears all black and has his face covered. The clothing is close fitting for maximum movability. He is very mysterious. He feels that Naoko can learn from her own mistakes and often lets her fall. However he helps her often when he knows that she needs him most. His most noticeable traits are his sarcastic personality and his patronizing view of Naoko.

Ability: Upon release Kyoushu increases Naoko’s Kidou stat by 5%.

Attack: “Jakudoku” (Weak Poison)
Kyoushu’s red blade is coated with a thin layer of an oily sleek substance. This is a mild toxin that causes the victim to feel ill. As a result, their movement’s become sluggish and less skillful. All stats, including reiatsu, of the victim are reduced by 2% of Naoko’s Reiatsu for five turns. The effects of this attack begin after Naoko make’s a solid strike on the opponent.

Attack: “Mahi” (Paralysis)
Kyoushu’s silver blade is coated with a thin layer of an oily sleek substance as well. Upon striking with this blade, for one turn plus an additional turn for every 1000 reiatsu Naoko is higher than her opponent the victim is affected as though they were under the influence of Bakudou Two Nisai with a minor exception. The victim cannot break the effects unless their effective reiatsu is at least 5% greater than Naoko’s reiatsu.
 
True Awakening for Rafa Daisetsu

[ ლ(Θ益Θლ) ]

Rafa's tried, true, and gunmetal-hued weapon arm with a few new modifications. The gun is manifested the same way, engulfing his right arm from finger to shoulder with a sturdy composite alloy comprised of both Earthen metals and defensively reinforced with Rafa's spirit pressure, and 'joints' that give Rafa full motion of his arm. The size of the gun appendage as it extends off his forearm borders on ridiculous, but Rafa suffers no lost agility throwing it around like the Sundance Kid.​

Form: The main distinction is that the barrel of the gun no longer resembles its railgun predecessor. Instead, two gatling gun chambers further increase the comical length of the weapon. These guns are capable of firing reiatsu bullets valued at 1 to 200 rei. As a passive bonus from lugging around the gun of his first stage forever however, the true arm modification doesn't even need to be manifested, as Rafa can just as well shoot energy blasts from his fingers. He likes the intimidation aspect though - If people get uneasy staring down the barrel of a .45, imagine what this would do to them.​

[ ლ(゚Д゚ლ) ! ]

In the eternal words of one Billy Mays: 'But that's not all!' Everything is a game to Rafa, even combat - literally. When he releases, Rafa makes like an old-school Arcade shooter and... blows stuff up. Armed like the Intergalactic Vic Viper sans that disgusting, dehydrated space ice cream, Rafa's new and improved arm-gun gives him access to a mini-armory of flexible weaponry - granted he can earn them. With every hit of his Gatling gun base, Rafa gets the ability to unlock a new weapon to add to his artillery. These are added onto the base gun-arm and are fired from different peripherals, and thusly are fully capable of being fired simultaneously.

• Napalm Flamethrower - Chemical warfare, GET! For a per turn cost of 5% of Rafa's rei he can shoot a burst of flames with a nasty napalm effect. If hit, an enemy is further damaged by 2% of Rafa's reiatsu in chemical burns for the next three turns.

• Hyper Bazooka - Doom cone, GET! This bad boy shoots out a conical blast worth 10% of Rafa's rei. Distance = 1 meter for every 3k reiatsu, Width = 1 meter for every 5k reiatsu.

• Beam Magnum - Death ray, GET! A long-range, barrier-penetrating laser ammo that is very similar to the bazooka blast, but in a concentrated fashion - the laser does the same amount of damage wherever it is touched. Costs 10% reiatsu, and length = 1 meter for every 1k rei.​

[ ლ(ᴖ͡εᴖ͡ლ) ! ]

It not a true shoot 'em up if there aren't a buttload of power-ups to be had, especially outside the artillery spectrum. As a reward for being the absolute best at this game, Rafa has the ability to manifest a companion fighter that circle around him and replicate his every shot. The shots fired are valued at 50% of the real Rafa's shots (E.g, 100 1-Rei bullets do as much damage as 50; One hyper bazooka blast from a Mecha-Rafa is only valued at 5% of his Rei) and cost 50% less as well, which is taken from Rafa's main Reiatsu pool. Each 'Wingman', as they are commonly known on the shoot 'em circuit, is about a foot in size, and take on the appearance of a tiny, Gundam-esque Rafa, complete with a mini version of their own gun arm.

A Mecha-Rafa is unlocked whenever Rafa can hit an enemy with each of his guns, after which another one can be brought forth under the same circumstances, up to three. To bring out a Mecha-Rafa, the original Rafa must spend a one-time cost of 15% of his current reiatsu for each robo sidekick. If a Mecha-Rafa is destroyed or taken out of battle by any other means, it costs another 15% to call out. In addition, Mecha-Rafa's can be moved freely through a connection shared only by a boy and his robots, and also have combat inhibitors wired into their makeups so Rafa can choose how strong they attack or if they attack at all.​
 
Fufufufufu~

Shikai & Bankai - Mangetsu Tougen

[Name: Izou – “Legacy”]
[Release Command: Sakarau Tenjou – “Defy the Heavens!”]
[Bankai: Koden – “Legend”]
[Manifestation] Izou takes the form of an old, four-winged eagle with scars decorating its body, the most prominent one being a large one that runs down its right eye. He has an old, raspy voice that speaks with constant wisdom, though at times it can be mistaken for senility as he almost always speaks in riddles to Tougen.
[Inner World] Tougen’s Inner World takes the form of an endless sky decorated by a multitude of clouds. The whole setting is illuminated by a permanent sunset, the location of which is unknown.

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[Sealed Form] Izou takes the form of a white shirasaya wrapped entirely in golden cloth, and both the hilt and the sheath are made of willow. The blade is gleaming silver and engraved on the side of the hilt is a willow, though it is often obscured by the cloth.
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[Shikai Form] Upon the release of Izou, an intricate floral pattern shines from the blade, while an aura made of Tougen’s reiatsu solidifies around him. This aura also forms a pair of translucent wings, though they are incapable of flight.

[Shikai Ability][Renjidou – “Range of Motion”] Upon the release of Izou, Renjidou is automatically activated. Renjidou takes the form of a dome spanning 50 feet around Tougen. Inside this dome, Tougen’s reiatsu saturates the air, causing miniature flecks of reiryoku to spawn and dissipate at random intervals. Whenever any object enters this dome, Tougen’s mind automatically processes it as though he had seen it with his own eyes, essentially giving him a 360 degree range of vision for those 50 feet.
[Extension][Fururenjidou – “Full Range of Motion”] By paying 1% of his reiatsu per turn, he may double the range of Renjidou.

[Shikai Attack][Seiryokudou – “Force of Motion”] While Renjidou acts as an extension of Tougen’s senses, Seiryokudou acts as an extension of his body. By paying 2% of his reiatsu, he laces a blow with reiryoku and transfers the force of the blow to the reiatsu and compresses it. This results in the reiatsu flying in the direction the blow was sent while containing the force behind it. This force is released upon impact with an object or upon reaching the limit of Renjidou.
[Extension][Zenseiryokudou – “Full Force of Motion”] By exerting his will over Seiryokudou, he causes the blow delivered by it to compact further than normal, causing the force of the blow to be delivered into a single point. This causes a smaller, but more severe, wound.
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[Bankai Form] Upon the release of Koden, Tougen’s form is obscured by a miniature hurricane which blocks him completely from sight. A few moments later the storm fades away to reveal his new form. He now stands wearing a full bōgu. The men (helmet) of the uniform completely obscures his face, though behind it a radiant golden light shines through. The remainder of the outfit is normal, as his entire form is obscured from sight while any loose endings or points at which he could be visible are blocked by a golden light. The outfit itself is a combination of dark red and gold, with the shinai being replaced by the same katana his shikai and sealed form share.

The Bankai consists of an aura of Tougen’s reiatsu which encompasses him entirely. This aura also forms into six translucent wings, though flight is not possible with them.

[Bankai Ability][Charenjidou – “Challenge of Motion”]
Upon the release of Koden, Charenjidou is automatically activated. Charenjidou takes the form of a dome spanning 150 feet around Tougen. Within this dome, a never-ending breeze swirls around in a circular manner, spawning small wisps of reiryoku for a brief amount of time before dissipating them. Whenever any object enters this dome, Tougen’s mind automatically processes it as though he had seen it with his own eyes, essentially giving him a 360 degree range of vision for those 150 feet. In addition to this, any object possessing reiatsu within it is analyzed, giving Tougen insight as to how much reiatsu is within that object.

[Bankai Attack 1][Betsudoutai – “Detached Force”]
By paying 2% of his reiatsu per blow, Tougen covers a certain amount of attacks with reiryoku, before transferring the force of the blow to the reiatsu and compressing it. This results in the reiatsu flying in the direction the blow was sent while containing the force behind it. When struck by these blows, the reiryoku is seemingly dispersed in a small ring of energy. However, the reiatsu behind the blow has actually attached itself to the target before becoming dormant. This reiatsu and the force behind it can be released at any time by Tougen, allowing him to strike the target several times over before releasing all the pent up force into a single, powerful attack. The range of these blows extends as far as the limits of Charenjidou.

[Bankai Attack 2][Douryoku – “Dynamic Force”]
By gathering 500 reiatsu into a blow, Tougen launches it in a manner similar to Betsudoutai. However, for Douryoku the energy behind the blow creates a ‘wake’ effect, causing the attack to gain further power from the reiryoku spawned by Koden. The attack gains a further 50 reiatsu for every 10 feet that the attack travels. The attack’s range extends as far as the limits of Charenjidou. When struck by Douryoku, the energy is not released into a single blow. Rather it is released in a series of attacks to simulate a constant barrage of energy. For every 250 reiatsu behind the blow when it strikes, it is equated to a single blow.

[Bankai Attack 3][Engidou – “Amplification of Motion”]
As it turns out, instead of collecting the pressure from the speed into the user, shunpo disperses the energy amongst the environment. Engidou alters this process, collecting the gathered inertia and releasing it into a visible shockwave upon reaching the users final destination for shunpo. This ability costs him 5% of his reiatsu. The range of this shockwave is 5 feet per 100 reiatsu behind the attack.
 

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