Feats is something that I'd like to see and I know they were mostly user submitted so that's not really the core of my question. My thing was more about potentially adding new skill trees or adding more skills per skill level in the already existing skill trees.
But if its possible to submit new skill trees in the submission section: A) I prolly should have checked it first before I posted the question, B) I'll just do what lambo suggested.
Also in response to nella's question: I'd suggest a possible Ninja/thief class
or maybe something akin to one of the old 9th division's division techniques that allowed a player to analyze a technique and exploit it legitimately.
A ranger skill tree that would be for characters that may prefer to do their writing for the most part in the wilderness.
Examples: Trail-Adept
A ranger must be well acquainted with the forest and be observant enough to pick out the most minute details to find food and shelter. This often means following the trails of animals or people. The character can use their powers of deduction to pick up on even the most minute of physical details in any area to track an animal, vistra, or human. This allows for one trail to be followed per activation and requires 100 vigor for each round it is active. This skill can be used once per collab at the Adept level on physical evidence, (sound, sight, taste, smell, sensation). At each level after Adept it is increased by one more use capping at three; it can also be enhanced with terra regia pulvuris to include arcane evidence as well.
The Assassin-Sub tree from Puglis
Shadowy and mysterious is the way of the assassin and difficult are they to spot. A secret society holds these masters of mystery and disguise together while a few rouges do exist outside of the illicit institutions reach they are far and few in-between. Their preferred weapons of choice are fat short blades, usually tipped with some kind of poison or various hand weapons.