The Gildam Tabulis
Guilds are organizations that characters can join to meet people of like-minded interests or pursuits. They can have unique items and techniques associated with them, and depending on affiliation, joining one can include improved pay on some bounties or missions.
It costs money to register a guild or renew a disbanded guild, as well as to officially affiliate with an overarching faction. The registration can be purchased here.
Benefits:
Below, is a basic form for registering a guild. While you do not have to follow the format exactly, please insure that every item is covered in your writeup before submitting it in this thread!
Guilds are organizations that characters can join to meet people of like-minded interests or pursuits. They can have unique items and techniques associated with them, and depending on affiliation, joining one can include improved pay on some bounties or missions.
It costs money to register a guild or renew a disbanded guild, as well as to officially affiliate with an overarching faction. The registration can be purchased here.
Register Guild
Cost: 5,000 Exa
If a guild registration is denied, this fee will be refunded.
If multiple people want to go in together to buy a registration, they should transfer the exa to the one who will be Guild Master.
Requirements: In order to register a guild, you must have at least three players supporting the guild, and at least three characters to join it. The guild master must have a PC in the guild, but the other characters may be a PC or NPC, as long as three different players are involved.
If the Guild Master leaves or becomes inactive for two months, another player with a PC in the guild may take his place as a new Guild Master (to be discussed with GMs). If no player with a PC in the guild is willing to take the role, or if the guild is populated only by NPCs, and the Guild Master has gone inactive for two months, the guild may be disbanded.
Cost: 5,000 Exa
If a guild registration is denied, this fee will be refunded.
If multiple people want to go in together to buy a registration, they should transfer the exa to the one who will be Guild Master.
Requirements: In order to register a guild, you must have at least three players supporting the guild, and at least three characters to join it. The guild master must have a PC in the guild, but the other characters may be a PC or NPC, as long as three different players are involved.
If the Guild Master leaves or becomes inactive for two months, another player with a PC in the guild may take his place as a new Guild Master (to be discussed with GMs). If no player with a PC in the guild is willing to take the role, or if the guild is populated only by NPCs, and the Guild Master has gone inactive for two months, the guild may be disbanded.
Benefits:
- When a new guild is registered, the Guild Master may designate requirements for joining, or allow open applications.
- The Guild Master may create a proprietary advancement or ranking system for its members, which may be a gateway for earning guild techniques or items. Officially, there is only one Guild Master, but rankings may place someone on equal standing, if desired.
- The Guild Master may submit up to two guild techniques available to members, and determine how members will earn or attain these abilities. These techniques may not be kept if a character leaves the guild, unless retained via a Trained, Style, or Unique Feat Slot.
- The Guild Master may submit one to three guild items available to members, and determine how members will earn or attain these items. These items may not be kept if a character leaves the guild, unless retained in place of a Unique Item.
- The Guild Master may register allegiance with one of the four main factions: Arcanum, Commercium, Conexus, or Fraternitas. A guild may only be allied with one faction at a time, but the Guild Master may change allegiance at any given time, at a cost. All guild members gain the benefits of allegiance.
Below, is a basic form for registering a guild. While you do not have to follow the format exactly, please insure that every item is covered in your writeup before submitting it in this thread!
Guild Name: The name of your guild. Try to make it unique.
Guild Master: The character who will be in charge of the guild.
Founder: The player who will be in charge of the guild.
Founder's PC: The Founder must have a PC in the guild. This PC does not have to be the in-game guild master. If the PC is not the Guild Master, name them here.
Co-Founders: At least two other players must found the guild. They may join with PCs or NPCs.
Affiliation: If allied with a faction (Arcanum, Commercium, Conexus, Fraternitas), list it here, or put Freelance.
Description: What your guild's about. You may include a history for the guild or count it as a genuinely new guild.
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